35 lines
1.2 KiB
C#
35 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Torch.Client
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{
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public class TorchClientConfig : ITorchConfig
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{
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// How do we want to handle client side config? It's radically different than the server.
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public bool GetPluginUpdates { get; set; } = false;
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public bool GetTorchUpdates { get; set; } = false;
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public string InstanceName { get; set; } = "TorchClient";
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public string InstancePath { get; set; }
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public bool NoUpdate { get; set; } = true;
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public List<string> Plugins { get; set; }
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public bool ShouldUpdatePlugins { get; } = false;
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public bool ShouldUpdateTorch { get; } = false;
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public int TickTimeout { get; set; }
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public bool Autostart { get; set; } = false;
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public bool ForceUpdate { get; set; } = false;
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public bool NoGui { get; set; } = false;
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public bool RestartOnCrash { get; set; } = false;
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public string WaitForPID { get; set; } = null;
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public string ChatName { get; set; }
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public string ChatColor { get; set; }
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public bool Save(string path = null)
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{
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return true;
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}
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}
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}
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