Files
Torch/Torch.Server/ViewModels/EntityViewModel.cs
2017-05-11 11:22:47 -07:00

50 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using VRage.Game.ModAPI;
using VRage.ModAPI;
using VRageMath;
namespace Torch.Server.ViewModels
{
public class EntityViewModel : ViewModel
{
public IMyEntity Entity { get; }
public long Id => Entity.EntityId;
public virtual string Name
{
get => Entity.DisplayName;
set
{
TorchBase.Instance.InvokeBlocking(() => Entity.DisplayName = value);
OnPropertyChanged();
}
}
public virtual string Position
{
get => Entity.GetPosition().ToString();
set
{
if (!Vector3D.TryParse(value, out Vector3D v))
return;
TorchBase.Instance.InvokeBlocking(() => Entity.SetPosition(v));
OnPropertyChanged();
}
}
public virtual bool CanStop => Entity.Physics?.Enabled ?? false;
public virtual bool CanDelete => !(Entity is IMyCharacter);
public EntityViewModel(IMyEntity entity)
{
Entity = entity;
}
}
}