Files
Torch/Torch.Server/Views/ChatControl.xaml.cs
Westin Miller d9ef60d4e8 Client manager components
- ReflectedManager now supports MemberInfo and event replacement
- New chat manager interfaces for both client and server
- New multiplayer manager interfaces for both client and server
2017-08-31 16:27:54 -07:00

110 lines
3.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Threading;
using Torch;
using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Game.World;
using SteamSDK;
using Torch.API;
using Torch.API.Managers;
using Torch.Managers;
using Torch.Server.Managers;
namespace Torch.Server
{
/// <summary>
/// Interaction logic for ChatControl.xaml
/// </summary>
public partial class ChatControl : UserControl
{
private TorchBase _server;
public ChatControl()
{
InitializeComponent();
}
public void BindServer(ITorchServer server)
{
_server = (TorchBase)server;
ChatItems.Items.Clear();
server.SessionLoaded += () =>
{
var multiplayer = server.CurrentSession.Managers.GetManager<MultiplayerManagerDedicated>();
DataContext = multiplayer;
// TODO
// if (multiplayer.ChatHistory is INotifyCollectionChanged ncc)
// ncc.CollectionChanged += ChatHistory_CollectionChanged;
};
}
private void ChatHistory_CollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
{
ChatItems.ScrollToItem(ChatItems.Items.Count - 1);
/*
if (VisualTreeHelper.GetChildrenCount(ChatItems) > 0)
{
Border border = (Border)VisualTreeHelper.GetChild(ChatItems, 0);
ScrollViewer scrollViewer = (ScrollViewer)VisualTreeHelper.GetChild(border, 0);
scrollViewer.ScrollToBottom();
}*/
}
private void SendButton_Click(object sender, RoutedEventArgs e)
{
OnMessageEntered();
}
private void Message_OnKeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.Enter)
OnMessageEntered();
}
private void OnMessageEntered()
{
//Can't use Message.Text directly because of object ownership in WPF.
var text = Message.Text;
if (string.IsNullOrEmpty(text))
return;
var commands = _server.CurrentSession?.Managers.GetManager<Torch.Commands.CommandManager>();
if (commands != null && commands.IsCommand(text))
{
// TODO _multiplayer.ChatHistory.Add(new ChatMessage(DateTime.Now, 0, "Server", text));
_server.Invoke(() =>
{
var response = commands.HandleCommandFromServer(text);
Dispatcher.BeginInvoke(() => OnMessageEntered_Callback(response));
});
}
else
{
_server.CurrentSession?.Managers.GetManager<IChatManagerClient>().SendMessageAsSelf(text);
}
Message.Text = "";
}
private void OnMessageEntered_Callback(string response)
{
//if (!string.IsNullOrEmpty(response))
// TODO _multiplayer.ChatHistory.Add(new ChatMessage(DateTime.Now, 0, "Server", response));
}
}
}