
- ReflectedManager now supports MemberInfo and event replacement - New chat manager interfaces for both client and server - New multiplayer manager interfaces for both client and server
110 lines
3.5 KiB
C#
110 lines
3.5 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Collections.Specialized;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using System.Windows;
|
|
using System.Windows.Controls;
|
|
using System.Windows.Data;
|
|
using System.Windows.Documents;
|
|
using System.Windows.Input;
|
|
using System.Windows.Media;
|
|
using System.Windows.Media.Imaging;
|
|
using System.Windows.Navigation;
|
|
using System.Windows.Shapes;
|
|
using System.Windows.Threading;
|
|
using Torch;
|
|
using Sandbox;
|
|
using Sandbox.Engine.Multiplayer;
|
|
using Sandbox.Game.World;
|
|
using SteamSDK;
|
|
using Torch.API;
|
|
using Torch.API.Managers;
|
|
using Torch.Managers;
|
|
using Torch.Server.Managers;
|
|
|
|
namespace Torch.Server
|
|
{
|
|
/// <summary>
|
|
/// Interaction logic for ChatControl.xaml
|
|
/// </summary>
|
|
public partial class ChatControl : UserControl
|
|
{
|
|
private TorchBase _server;
|
|
|
|
public ChatControl()
|
|
{
|
|
InitializeComponent();
|
|
}
|
|
|
|
public void BindServer(ITorchServer server)
|
|
{
|
|
_server = (TorchBase)server;
|
|
ChatItems.Items.Clear();
|
|
server.SessionLoaded += () =>
|
|
{
|
|
var multiplayer = server.CurrentSession.Managers.GetManager<MultiplayerManagerDedicated>();
|
|
DataContext = multiplayer;
|
|
// TODO
|
|
// if (multiplayer.ChatHistory is INotifyCollectionChanged ncc)
|
|
// ncc.CollectionChanged += ChatHistory_CollectionChanged;
|
|
};
|
|
}
|
|
|
|
private void ChatHistory_CollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
|
|
{
|
|
ChatItems.ScrollToItem(ChatItems.Items.Count - 1);
|
|
/*
|
|
if (VisualTreeHelper.GetChildrenCount(ChatItems) > 0)
|
|
{
|
|
|
|
Border border = (Border)VisualTreeHelper.GetChild(ChatItems, 0);
|
|
ScrollViewer scrollViewer = (ScrollViewer)VisualTreeHelper.GetChild(border, 0);
|
|
scrollViewer.ScrollToBottom();
|
|
}*/
|
|
}
|
|
|
|
private void SendButton_Click(object sender, RoutedEventArgs e)
|
|
{
|
|
OnMessageEntered();
|
|
}
|
|
|
|
private void Message_OnKeyDown(object sender, KeyEventArgs e)
|
|
{
|
|
if (e.Key == Key.Enter)
|
|
OnMessageEntered();
|
|
}
|
|
|
|
private void OnMessageEntered()
|
|
{
|
|
//Can't use Message.Text directly because of object ownership in WPF.
|
|
var text = Message.Text;
|
|
if (string.IsNullOrEmpty(text))
|
|
return;
|
|
|
|
var commands = _server.CurrentSession?.Managers.GetManager<Torch.Commands.CommandManager>();
|
|
if (commands != null && commands.IsCommand(text))
|
|
{
|
|
// TODO _multiplayer.ChatHistory.Add(new ChatMessage(DateTime.Now, 0, "Server", text));
|
|
_server.Invoke(() =>
|
|
{
|
|
var response = commands.HandleCommandFromServer(text);
|
|
Dispatcher.BeginInvoke(() => OnMessageEntered_Callback(response));
|
|
});
|
|
}
|
|
else
|
|
{
|
|
_server.CurrentSession?.Managers.GetManager<IChatManagerClient>().SendMessageAsSelf(text);
|
|
}
|
|
Message.Text = "";
|
|
}
|
|
|
|
private void OnMessageEntered_Callback(string response)
|
|
{
|
|
//if (!string.IsNullOrEmpty(response))
|
|
// TODO _multiplayer.ChatHistory.Add(new ChatMessage(DateTime.Now, 0, "Server", response));
|
|
}
|
|
}
|
|
}
|