
* Add backwards-compatible support for new chat color system * Use default * Set LangVersion properly * Add backwards compatible ctors in TorchChatMessage * Fix not setting Font if it's not MyFontEnum * Use correct color mappings
74 lines
2.6 KiB
C#
74 lines
2.6 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Reflection;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace Torch.Utils
|
|
{
|
|
/// <summary>
|
|
/// Utility methods for strings
|
|
/// </summary>
|
|
public static class StringUtils
|
|
{
|
|
/// <summary>
|
|
/// Determines a common prefix for the given set of strings
|
|
/// </summary>
|
|
/// <param name="set">Set of strings</param>
|
|
/// <returns>Common prefix</returns>
|
|
public static string CommonPrefix(IEnumerable<string> set)
|
|
{
|
|
StringBuilder builder = null;
|
|
foreach (string other in set)
|
|
{
|
|
if (builder == null)
|
|
builder = new StringBuilder(other);
|
|
if (builder.Length > other.Length)
|
|
builder.Remove(other.Length, builder.Length - other.Length);
|
|
for (var i = 0; i < builder.Length; i++)
|
|
if (builder[i] != other[i])
|
|
{
|
|
builder.Remove(i, builder.Length - i);
|
|
break;
|
|
}
|
|
}
|
|
return builder?.ToString() ?? "";
|
|
}
|
|
|
|
/// <summary>
|
|
/// Determines a common suffix for the given set of strings
|
|
/// </summary>
|
|
/// <param name="set">Set of strings</param>
|
|
/// <returns>Common suffix</returns>
|
|
public static string CommonSuffix(IEnumerable<string> set)
|
|
{
|
|
StringBuilder builder = null;
|
|
foreach (string other in set)
|
|
{
|
|
if (builder == null)
|
|
builder = new StringBuilder(other);
|
|
if (builder.Length > other.Length)
|
|
builder.Remove(0, builder.Length - other.Length);
|
|
for (var i = 0; i < builder.Length; i++)
|
|
{
|
|
if (builder[builder.Length - 1 - i] != other[other.Length - 1 - i])
|
|
{
|
|
builder.Remove(0, builder.Length - i);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return builder?.ToString() ?? "";
|
|
}
|
|
|
|
private static string[] FontEnumValues => _fontEnumValues ?? (_fontEnumValues = typeof(VRage.Game.MyFontEnum).GetFields(BindingFlags.Public | BindingFlags.Static).Where(x => x.IsLiteral && !x.IsInitOnly).Select(x => (string)x.GetValue(null)).ToArray());
|
|
|
|
private static string[] _fontEnumValues;
|
|
public static bool IsFontEnum(string str)
|
|
{
|
|
return FontEnumValues.Contains(str);
|
|
}
|
|
}
|
|
}
|