Files
Torch/Torch.Server/ViewModels/Entities/EntityViewModel.cs

52 lines
1.3 KiB
C#

using VRage.Game.ModAPI;
using VRage.ModAPI;
using VRageMath;
namespace Torch.Server.ViewModels.Entities
{
public class EntityViewModel : ViewModel
{
protected EntityTreeViewModel Tree { get; }
public IMyEntity Entity { get; }
public long Id => Entity.EntityId;
public virtual string Name
{
get => Entity.DisplayName;
set
{
TorchBase.Instance.InvokeBlocking(() => Entity.DisplayName = value);
OnPropertyChanged();
}
}
public virtual string Position
{
get => Entity.GetPosition().ToString();
set
{
if (!Vector3D.TryParse(value, out Vector3D v))
return;
TorchBase.Instance.InvokeBlocking(() => Entity.SetPosition(v));
OnPropertyChanged();
}
}
public virtual bool CanStop => Entity.Physics?.Enabled ?? false;
public virtual bool CanDelete => !(Entity is IMyCharacter);
public EntityViewModel(IMyEntity entity, EntityTreeViewModel tree)
{
Entity = entity;
Tree = tree;
}
public EntityViewModel()
{
}
}
}