Files
TorchRemote/TorchRemote.Plugin/TorchRemote.Plugin.csproj
2022-10-03 19:08:31 +07:00

104 lines
4.6 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<PlatformTarget>x64</PlatformTarget>
<LangVersion>10</LangVersion>
<UseWpf>true</UseWpf>
<TorchDir>$(SolutionDir)TorchBinaries\</TorchDir>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<DebugType>none</DebugType>
</PropertyGroup>
<ItemGroup>
<Reference Include="NLog">
<HintPath>$(TorchDir)NLog.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(TorchDir)DedicatedServer64\Sandbox.Common.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(TorchDir)DedicatedServer64\Sandbox.Game.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(TorchDir)DedicatedServer64\Sandbox.Graphics.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Memory">
<HintPath>$(TorchDir)DedicatedServer64\System.Memory.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Net.Http" />
<Reference Include="Torch">
<HintPath>$(TorchDir)Torch.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Torch.API">
<HintPath>$(TorchDir)Torch.API.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Torch.Server">
<HintPath>$(TorchDir)Torch.Server.exe</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(TorchDir)DedicatedServer64\VRage.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(TorchDir)DedicatedServer64\VRage.Game.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Input, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(TorchDir)DedicatedServer64\VRage.Input.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Library, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(TorchDir)DedicatedServer64\VRage.Library.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Math, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(TorchDir)DedicatedServer64\VRage.Math.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Network, Version=1.0.53.0, Culture=neutral, PublicKeyToken=null">
<HintPath>$(TorchDir)DedicatedServer64\VRage.Network.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="EmbedIO" Version="3.5.0" />
<PackageReference Include="EmbedIO.BearerToken" Version="3.4.2" />
<PackageReference Include="Json.More.Net" Version="1.7.1" />
<PackageReference Include="JsonPointer.Net" Version="2.2.2" />
<PackageReference Include="JsonSchema.Net" Version="3.2.2" />
<PackageReference Include="JsonSchema.Net.Generation" Version="3.0.4" />
<PackageReference Include="PropertyChanged.Fody" Version="4.0.3" PrivateAssets="all" />
<PackageReference Include="System.Text.Json" Version="7.0.0-rc.1.22426.10" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" ExcludeAssets="all" PrivateAssets="all" />
</ItemGroup>
<ItemGroup>
<None Update="manifest.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\TorchRemote.Models\TorchRemote.Models.csproj" />
</ItemGroup>
<Target Name="CopyToTorch" AfterTargets="Build">
<ZipDirectory DestinationFile="$(TorchDir)Plugins\$(AssemblyName).zip" SourceDirectory="$(TargetDir)" Overwrite="true" />
</Target>
</Project>