get rid of keen threading cringe
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@@ -16,7 +16,6 @@ using VRage.Input;
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using VRage.Utils;
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using VRageMath;
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using static Sandbox.Graphics.GUI.MyGuiScreenMessageBox;
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using Parallel = ParallelTasks.Parallel;
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namespace PluginLoader.GUI;
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@@ -122,13 +121,12 @@ public class MyGuiScreenPluginConfig : MyGuiScreenBase
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private void DownloadStats()
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{
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LogFile.Log.Debug("Downloading user statistics", false);
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Parallel.Start(() => { PluginStats = StatsClient.DownloadStats(); }, OnDownloadedStats);
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}
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private void OnDownloadedStats()
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{
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pluginDetails?.LoadPluginData();
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LogFile.Log.Debug("Downloading user statistics");
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Task.Run(() =>
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{
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StatsClient.DownloadStats();
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pluginDetails?.LoadPluginData();
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});
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}
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/// <summary>
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@@ -6,7 +6,6 @@ using Steamworks;
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using VRage.Game;
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using VRage.GameServices;
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using VRage.Utils;
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using Parallel = ParallelTasks.Parallel;
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namespace PluginLoader;
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@@ -38,28 +37,22 @@ public static class SteamAPI
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// Source: MyWorkshop.DownloadWorldModsBlocking
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var result = new MyWorkshop.ResultData();
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var task = Parallel.Start(delegate { result = UpdateInternal(modItems); });
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while (!task.IsComplete)
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var task = Task.Run(() => result = UpdateInternal(modItems));
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while (!task.IsCompleted)
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{
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MyGameService.Update();
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Thread.Sleep(10);
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}
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if (result.Result is not MyGameServiceCallResult.OK)
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if (result.Result is MyGameServiceCallResult.OK) return;
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if (task.Exception is not null)
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{
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var exceptions = task.Exceptions;
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if (exceptions is { Length: > 0 })
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{
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var sb = new StringBuilder();
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sb.AppendLine("An error occurred while updating workshop items:");
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foreach (var e in exceptions)
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sb.Append(e);
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LogFile.Log.Debug(sb.ToString());
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}
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else
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{
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LogFile.Log.Debug("Unable to update workshop items");
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}
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LogFile.Log.Error(task.Exception, "An error occurred while updating workshop items");
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}
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else
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{
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LogFile.Log.Error("Unable to update workshop items due to {Result}", result.Result);
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}
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}
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