Fix for game update when launcher has not been updated
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Switch to ModScriptCompilerPatch for pb unloading
This commit is contained in:
6
CringeLauncher/Loader/PbAssemblyLoadContext.cs
Normal file
6
CringeLauncher/Loader/PbAssemblyLoadContext.cs
Normal file
@@ -0,0 +1,6 @@
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using CringeBootstrap.Abstractions;
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using SharedCringe.Loader;
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namespace CringeLauncher.Loader;
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public class PbAssemblyLoadContext(ICoreLoadContext parentContext, string name)
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: DerivedAssemblyLoadContext(parentContext, name);
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@@ -1,4 +1,5 @@
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using System.Diagnostics;
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#if false
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using System.Diagnostics;
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using System.Reflection;
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using System.Reflection.Emit;
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using System.Runtime.Loader;
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@@ -91,4 +92,5 @@ public static class ModAssemblyLoadContextPatches //todo: use ModScriptCompilerP
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_currentSessionContext = new ModAssemblyLoadContext(coreContext);
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}
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}
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}
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}
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#endif
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@@ -1,49 +1,74 @@
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namespace CringeLauncher.Patches;
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using CringeBootstrap.Abstractions;
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using CringeLauncher.Loader;
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using HarmonyLib;
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using Microsoft.CodeAnalysis;
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using Microsoft.CodeAnalysis.CSharp;
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using Microsoft.CodeAnalysis.Diagnostics;
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using Microsoft.CodeAnalysis.Emit;
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using NLog;
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using Sandbox;
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using Sandbox.Game;
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using Sandbox.Game.Entities.Blocks;
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using Sandbox.Game.EntityComponents;
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using Sandbox.Game.Gui;
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using Sandbox.Game.Localization;
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using Sandbox.Game.World;
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using Sandbox.Graphics.GUI;
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using Sandbox.ModAPI;
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using Sandbox.ModAPI.Ingame;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.Loader;
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using System.Text;
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using VRage;
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using VRage.ModAPI;
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using VRage.Scripting;
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using Message = VRage.Scripting.Message;
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namespace CringeLauncher.Patches;
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#if false
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[HarmonyPatch]
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public static class ModScriptCompilerPatch
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{
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private static readonly ILogger Log = LogManager.GetCurrentClassLogger();
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private static AssemblyLoadContext _modContext = new(null, true);
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private static readonly HashSet<string> LoadedModAssemblyNames = new();
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private static readonly Logger Log = LogManager.GetCurrentClassLogger();
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private static ModAssemblyLoadContext _modContext;
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private static readonly HashSet<string> LoadedModAssemblyNames = [];
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private static readonly ConditionalWeakTable<MyProgrammableBlock, AssemblyLoadContext> LoadContexts = new();
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private static readonly ConditionalWeakTable<MyProgrammableBlock, PbAssemblyLoadContext> LoadContexts = [];
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private static readonly FieldInfo InstanceField = AccessTools.Field(typeof(MyProgrammableBlock), "m_instance");
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private static readonly FieldInfo AssemblyField = AccessTools.Field(typeof(MyProgrammableBlock), "m_assembly");
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private static readonly PropertyInfo AssemblyProperty = AccessTools.Property(typeof(MyProgrammableBlock), "CurrentAssembly");
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private static readonly FieldInfo CompilerErrorsField = AccessTools.Field(typeof(MyProgrammableBlock), "m_compilerErrors");
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private static readonly MethodInfo CreateInstanceMethod = AccessTools.Method(typeof(MyProgrammableBlock), "CreateInstance");
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private static readonly MethodInfo SetDetailedInfoMethod = AccessTools.Method(typeof(MyProgrammableBlock), "SetDetailedInfo");
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private static readonly ICoreLoadContext CoreContext = (ICoreLoadContext)AssemblyLoadContext.GetLoadContext(typeof(MySession).Assembly)!;
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private static readonly DiagnosticAnalyzer ModWhitelistAnalyzer = AccessTools.FieldRefAccess<MyScriptCompiler, DiagnosticAnalyzer>(
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MyScriptCompiler.Static, "m_modApiWhitelistDiagnosticAnalyzer");
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private static readonly DiagnosticAnalyzer ScriptWhitelistAnalyzer =
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AccessTools.FieldRefAccess<MyScriptCompiler, DiagnosticAnalyzer>(MyScriptCompiler.Static, "m_inGameWhitelistDiagnosticAnalyzer");
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private static readonly Func<CSharpCompilation, SyntaxTree, int, SyntaxTree> InjectMod = AccessTools.MethodDelegate<Func<CSharpCompilation, SyntaxTree, int, SyntaxTree>>(
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AccessTools.Method(typeof(MyScriptCompiler), "InjectMod"), MyScriptCompiler.Static);
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private static readonly Func<CSharpCompilation, SyntaxTree, bool, SyntaxTree> InjectResourceMonitoring = AccessTools.MethodDelegate<Func<CSharpCompilation, SyntaxTree, bool, SyntaxTree>>(
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AccessTools.Method(typeof(MyScriptCompiler), "InjectResourceMonitoring"), MyScriptCompiler.Static);
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private static readonly Func<CompilationWithAnalyzers, EmitResult, List<Message>, bool, Task<bool>> EmitDiagnostics = AccessTools.MethodDelegate<Func<CompilationWithAnalyzers, EmitResult, List<Message>, bool, Task<bool>>>(
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AccessTools.Method(typeof(MyScriptCompiler), "EmitDiagnostics"), MyScriptCompiler.Static);
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private static readonly Func<string, string> MakeAssemblyName = AccessTools.MethodDelegate<Func<string, string>>(AccessTools.Method(typeof(MyScriptCompiler),
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"MakeAssemblyName"));
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private static readonly Func<MyScriptCompiler, string, IEnumerable<Script>, bool, CSharpCompilation> CreateCompilation =
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AccessTools.MethodDelegate<Func<MyScriptCompiler, string, IEnumerable<Script>, bool, CSharpCompilation>>(AccessTools.Method(typeof(MyScriptCompiler),
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"CreateCompilation"));
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static ModScriptCompilerPatch()
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{
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MySession.OnUnloaded += OnUnloaded;
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ModWhitelistAnalyzer =
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AccessTools.FieldRefAccess<MyScriptCompiler, DiagnosticAnalyzer>(
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MyScriptCompiler.Static, "m_modApiWhitelistDiagnosticAnalyzer");
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ScriptWhitelistAnalyzer =
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AccessTools.FieldRefAccess<MyScriptCompiler, DiagnosticAnalyzer>(
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MyScriptCompiler.Static, "m_ingameWhitelistDiagnosticAnalyzer");
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MetadataReferences =
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AccessTools.FieldRefAccess<MyScriptCompiler, List<MetadataReference>>(
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MyScriptCompiler.Static, "m_metadataReferences");
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InjectMod = AccessTools.MethodDelegate<Func<CSharpCompilation, SyntaxTree, int, SyntaxTree>>(
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AccessTools.Method(typeof(MyScriptCompiler), "InjectMod"), MyScriptCompiler.Static);
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InjectInstructionCounter = AccessTools.MethodDelegate<Func<CSharpCompilation, SyntaxTree, SyntaxTree>>(
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AccessTools.Method(typeof(MyScriptCompiler), "InjectInstructionCounter"), MyScriptCompiler.Static);
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EmitDiagnostics = AccessTools.MethodDelegate<Func<CompilationWithAnalyzers, EmitResult, List<Message>, bool, Task<bool>>>(
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AccessTools.Method(typeof(MyScriptCompiler), "EmitDiagnostics"), MyScriptCompiler.Static);
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MakeAssemblyName =
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AccessTools.MethodDelegate<Func<string, string>>(AccessTools.Method(typeof(MyScriptCompiler),
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"MakeAssemblyName"));
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CreateInstanceMethod = AccessTools.Method(typeof(MyProgrammableBlock), "CreateInstance");
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SetDetailedInfoMethod = AccessTools.Method(typeof(MyProgrammableBlock), "SetDetailedInfo");
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_modContext = new(CoreContext);
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}
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private static void OnUnloaded()
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@@ -51,22 +76,22 @@ public static class ModScriptCompilerPatch
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LoadedModAssemblyNames.Clear();
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if (!_modContext.Assemblies.Any())
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return;
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_modContext.Unload();
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_modContext = new(null, true);
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_modContext = new(CoreContext);
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}
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[HarmonyPatch(typeof(MyProgrammableBlock), "Compile")]
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[HarmonyPrefix]
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private static bool CompilePrefix(MyProgrammableBlock __instance, string program, string storage, bool instantiate,
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ref MyProgrammableBlock.ScriptTerminationReason ___m_terminationReason,
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MyIngameScriptComponent ___ScriptComponent)
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MyIngameScriptComponent ___m_scriptComponent)
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{
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if (!MySession.Static.EnableIngameScripts || __instance.CubeGrid is {IsPreview: true} or {CreatePhysics: false})
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if (!MySession.Static.EnableIngameScripts || __instance.CubeGrid is { IsPreview: true } or { CreatePhysics: false })
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return false;
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___m_terminationReason = MyProgrammableBlock.ScriptTerminationReason.None;
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CompileAsync(__instance, program, storage, instantiate, ___ScriptComponent);
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CompileAsync(__instance, program, storage, instantiate, ___m_scriptComponent);
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return false;
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}
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@@ -78,13 +103,21 @@ public static class ModScriptCompilerPatch
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var progress = new MyGuiScreenProgress(MyTexts.Get(MySpaceTexts.ProgrammableBlock_Editor_CheckingCode));
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MyScreenManager.AddScreen(progress);
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if (__instance.Description.Text.Length > 0)
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CompileAsync(__instance, ___m_compilerErrors, __instance.Description.Text.ToString(), progress).Wait();
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{
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var task = CompileAsync(__instance, ___m_compilerErrors, __instance.Description.Text.ToString(), progress);
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task.ConfigureAwait(false).GetAwaiter().GetResult();
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MyScreenManager.RemoveScreen(progress);
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MyVRage.Platform.ImeProcessor?.RegisterActiveScreen(__instance);
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__instance.FocusedControl = __instance.Description;
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}
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return false;
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}
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[HarmonyPatch(typeof(MyScriptCompiler), nameof(MyScriptCompiler.Compile))]
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[HarmonyPrefix]
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private static bool Prefix(ref Task<Assembly?> __result, MyApiTarget target, string assemblyName, IEnumerable<Script> scripts,
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@@ -97,11 +130,11 @@ public static class ModScriptCompilerPatch
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private static async Task CompileAsync(MyGuiScreenEditor editor, List<string> errors, string program, MyGuiScreenProgress progress)
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{
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var context = new AssemblyLoadContext(null, true);
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var context = new PbAssemblyLoadContext(CoreContext, editor.Name);
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var messages = new List<Message>();
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var script = MyVRage.Platform.Scripting.GetIngameScript(program, "Program", nameof(MyGridProgram));
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await CompileAsync(context, MyApiTarget.Ingame, "check", new[] { script }, messages,
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"PB Code Editor");
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await CompileAsync(context, MyApiTarget.Ingame, "check", [script], messages,
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"PB Code Editor", true);
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errors.AddRange(messages.OrderBy(b => b.IsError ? 0 : 1).Select(b => b.Text));
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context.Unload();
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@@ -115,7 +148,7 @@ public static class ModScriptCompilerPatch
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{
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sb.AppendLine(error);
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}
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MyScreenManager.AddScreen(new MyGuiScreenEditorError(sb.ToString()));
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return;
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}
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@@ -131,58 +164,55 @@ public static class ModScriptCompilerPatch
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string storage,
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bool instantiate, MyIngameScriptComponent scriptComponent)
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{
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scriptComponent.NextUpdate = UpdateType.None;
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scriptComponent.NeedsUpdate = MyEntityUpdateEnum.NONE;
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scriptComponent.UpdateFrequency = UpdateFrequency.None;
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SetDetailedInfoMethod.Invoke(block, new object?[] { "Compiling..." });
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SetDetailedInfoMethod.Invoke(block, ["Compiling..."]);
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try
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{
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if (LoadContexts.TryGetValue(block, out var context))
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{
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AccessTools.FieldRefAccess<MyProgrammableBlock, IMyGridProgram?>(block, InstanceField) = null;
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AccessTools.FieldRefAccess<MyProgrammableBlock, Assembly?>(block, AssemblyField) = null;
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AssemblyProperty.SetValue(block, null);
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context.Unload();
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}
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LoadContexts.AddOrUpdate(block, context = new(null, true));
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LoadContexts.AddOrUpdate(block, context = new(CoreContext, $"pb_{block.EntityId}"));
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var messages = new List<Message>();
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var assembly = await CompileAsync(context, MyApiTarget.Ingame,
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$"pb_{block.EntityId}_{Random.Shared.NextInt64()}",
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new[]
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{
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MyVRage.Platform.Scripting.GetIngameScript(
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program, "Program", nameof(MyGridProgram))
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}, messages, $"PB: {block.DisplayName} ({block.EntityId})");
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AccessTools.FieldRefAccess<MyProgrammableBlock, Assembly?>(block, AssemblyField) = assembly;
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var assembly = await CompileAsync(context, MyApiTarget.Ingame, $"pb_{block.EntityId}_{Random.Shared.NextInt64()}",
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[MyVRage.Platform.Scripting.GetIngameScript(program, "Program", nameof(MyGridProgram))],
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messages, $"PB: {block.DisplayName} ({block.EntityId})", true);
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AssemblyProperty.SetValue(block, assembly);
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var errors = AccessTools.FieldRefAccess<MyProgrammableBlock, List<string>>(block, CompilerErrorsField);
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errors.Clear();
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errors.AddRange(messages.Select(b => b.Text));
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if (instantiate)
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MySandboxGame.Static.Invoke(
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() => CreateInstanceMethod.Invoke(block, new object?[] { assembly, errors, storage }),
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{
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MySandboxGame.Static.Invoke(() => CreateInstanceMethod.Invoke(block, [assembly, errors, storage]),
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nameof(CompileAsync));
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}
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}
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catch (Exception e)
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{
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SetDetailedInfoMethod.Invoke(block, new object?[] { e.ToString() });
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SetDetailedInfoMethod.Invoke(block, [e.ToString()]);
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Log.Error(e);
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}
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}
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private static async Task<Assembly?> CompileAsync(AssemblyLoadContext context, MyApiTarget target,
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string assemblyName, IEnumerable<Script> scripts,
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List<Message> messages, string? friendlyName,
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List<Message> messages, string? friendlyName, bool trackMemoryUsage = false,
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bool enableDebugInformation = false)
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{
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friendlyName ??= "<No Name>";
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var assemblyFileName = MakeAssemblyName(assemblyName);
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Func<CSharpCompilation, SyntaxTree, SyntaxTree>? syntaxTreeInjector;
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Func<CSharpCompilation, SyntaxTree, bool, SyntaxTree>? syntaxTreeInjector;
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DiagnosticAnalyzer? whitelistAnalyzer;
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switch (target)
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{
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@@ -191,27 +221,27 @@ public static class ModScriptCompilerPatch
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syntaxTreeInjector = null;
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break;
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case MyApiTarget.Mod:
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{
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var modId = MyModWatchdog.AllocateModId(friendlyName);
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whitelistAnalyzer = ModWhitelistAnalyzer;
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syntaxTreeInjector = (c, st) => InjectMod(c, st, modId);
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//skip if name exists already
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if (!LoadedModAssemblyNames.Add(assemblyFileName))
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{
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Console.WriteLine($"{assemblyFileName} is already loaded, skipping");
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return null;
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var modId = MyModWatchdog.AllocateModId(friendlyName);
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whitelistAnalyzer = ModWhitelistAnalyzer;
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syntaxTreeInjector = (c, st, _) => InjectMod(c, st, modId);
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//skip if name exists already
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if (!LoadedModAssemblyNames.Add(assemblyFileName))
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{
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Console.WriteLine($"{assemblyFileName} is already loaded, skipping");
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return null;
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}
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break;
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}
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break;
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}
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case MyApiTarget.Ingame:
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syntaxTreeInjector = InjectInstructionCounter;
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syntaxTreeInjector = InjectResourceMonitoring;
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whitelistAnalyzer = ScriptWhitelistAnalyzer;
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(target), target, "Invalid compilation target");
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}
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var compilation = CreateCompilation(assemblyFileName, scripts);
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var compilation = CreateCompilation(MyScriptCompiler.Static, assemblyFileName, scripts, enableDebugInformation);
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var compilationWithoutInjection = compilation;
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var injectionFailed = false;
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@@ -223,14 +253,14 @@ public static class ModScriptCompilerPatch
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var syntaxTrees = compilation.SyntaxTrees;
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if (syntaxTrees.Length == 1)
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{
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newSyntaxTrees = new[] { syntaxTreeInjector(compilation, syntaxTrees[0]) };
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newSyntaxTrees = [syntaxTreeInjector(compilation, syntaxTrees[0], trackMemoryUsage)];
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}
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else
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{
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var compilation1 = compilation;
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newSyntaxTrees = await Task
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.WhenAll(syntaxTrees.Select(
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x => Task.Run(() => syntaxTreeInjector(compilation1, x)))).ConfigureAwait(false);
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x => Task.Run(() => syntaxTreeInjector(compilation1, x, trackMemoryUsage)))).ConfigureAwait(false);
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}
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}
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catch (Exception e)
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@@ -238,19 +268,18 @@ public static class ModScriptCompilerPatch
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Log.Warn(e);
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injectionFailed = true;
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}
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if (newSyntaxTrees is not null)
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compilation = compilation.RemoveAllSyntaxTrees().AddSyntaxTrees(newSyntaxTrees);
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}
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CompilationWithAnalyzers? analyticCompilation = null;
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if (whitelistAnalyzer != null)
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{
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analyticCompilation = compilation.WithAnalyzers(ImmutableArray.Create(whitelistAnalyzer));
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analyticCompilation = compilation.WithAnalyzers([whitelistAnalyzer]);
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compilation = (CSharpCompilation)analyticCompilation.Compilation;
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}
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using var assemblyStream = new MemoryStream();
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await using var assemblyStream = new MemoryStream();
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var emitResult = compilation.Emit(assemblyStream);
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var success = emitResult.Success;
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@@ -266,44 +295,17 @@ public static class ModScriptCompilerPatch
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}
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else
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{
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success = await EmitDiagnostics(analyticCompilation, emitResult, messages, success).ConfigureAwait(false);
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success = await EmitDiagnostics(analyticCompilation!, emitResult, messages, success).ConfigureAwait(false);
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assemblyStream.Seek(0, SeekOrigin.Begin);
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if (injectionFailed) return null;
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if (injectionFailed)
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return null;
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if (success)
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return context.LoadFromStream(assemblyStream);
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await EmitDiagnostics(analyticCompilation, compilationWithoutInjection.Emit(assemblyStream), messages,
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await EmitDiagnostics(analyticCompilation!, compilationWithoutInjection.Emit(assemblyStream), messages,
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false).ConfigureAwait(false);
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}
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||||
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return null;
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||||
}
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||||
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||||
private static readonly CSharpCompilationOptions CompilationOptions =
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new(OutputKind.DynamicallyLinkedLibrary, optimizationLevel: OptimizationLevel.Release, platform: Platform.X64);
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private static readonly CSharpParseOptions ParseOptions = new(LanguageVersion.CSharp11, DocumentationMode.None);
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private static readonly DiagnosticAnalyzer ModWhitelistAnalyzer;
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private static readonly DiagnosticAnalyzer ScriptWhitelistAnalyzer;
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private static readonly List<MetadataReference> MetadataReferences;
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private static readonly Func<CSharpCompilation, SyntaxTree, int, SyntaxTree> InjectMod;
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private static readonly Func<CSharpCompilation, SyntaxTree, SyntaxTree> InjectInstructionCounter;
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private static readonly Func<CompilationWithAnalyzers, EmitResult, List<Message>, bool, Task<bool>> EmitDiagnostics;
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private static readonly Func<string, string> MakeAssemblyName;
|
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private static readonly MethodInfo CreateInstanceMethod;
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private static readonly MethodInfo SetDetailedInfoMethod;
|
||||
|
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|
||||
private static CSharpCompilation CreateCompilation(string assemblyFile, IEnumerable<Script>? scripts)
|
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{
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if (scripts == null)
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return CSharpCompilation.Create(assemblyFile, null, MetadataReferences,
|
||||
CompilationOptions);
|
||||
|
||||
|
||||
var parseOptions = ParseOptions.WithPreprocessorSymbols(MyScriptCompiler.Static.ConditionalCompilationSymbols);
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||||
var enumerable = scripts.Select(s => CSharpSyntaxTree.ParseText(s.Code, parseOptions, s.Name, Encoding.UTF8));
|
||||
|
||||
return CSharpCompilation.Create(assemblyFile, enumerable, MetadataReferences, CompilationOptions);
|
||||
}
|
||||
}
|
||||
#endif
|
@@ -101,7 +101,8 @@ public static class BuiltInPackages
|
||||
|
||||
private static Dependency AsDependency(this ResolvedPackage package, ImmutableDictionary<ManifestPackageKey, DependencyLibrary> libraries)
|
||||
{
|
||||
if (!libraries.ContainsKey(new(package.Package.Id, package.Package.Version)))
|
||||
//ignore the SE reference because the game can update without a launcher update
|
||||
if (package.Entry.Id != SeReferenceAssemblies && !libraries.ContainsKey(new(package.Package.Id, package.Package.Version)))
|
||||
throw new KeyNotFoundException($"Package {package.Package} not found in root dependencies manifest");
|
||||
|
||||
return new Dependency(package.Package.Id, new(package.Package.Version));
|
||||
|
Reference in New Issue
Block a user