add r2r for launcher and game assemblies
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This commit is contained in:
@@ -8,6 +8,7 @@
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<UseWindowsForms>true</UseWindowsForms>
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<LangVersion>preview</LangVersion>
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<TieredPGO>true</TieredPGO>
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<PublishReadyToRun>true</PublishReadyToRun>
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<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
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<EnableWindowsTargeting>true</EnableWindowsTargeting>
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<RuntimeIdentifier>win-x64</RuntimeIdentifier>
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@@ -28,6 +29,7 @@
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<ItemGroup>
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<ProjectReference Include="..\CringeBootstrap.Abstractions\CringeBootstrap.Abstractions.csproj" />
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<ProjectReference Include="..\CringeLauncher\CringeLauncher.csproj" ExcludeAssets="compile" />
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<ProjectReference Include="..\CringeLauncher\CringeLauncher.csproj" />
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</ItemGroup>
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</Project>
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248
CringeBootstrap/CrossGen/CrossGenService.cs
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248
CringeBootstrap/CrossGen/CrossGenService.cs
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@@ -0,0 +1,248 @@
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using System.Collections.Immutable;
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using System.Diagnostics;
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using System.IO.Compression;
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using System.Reflection;
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using System.Security.Cryptography;
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using System.Text;
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using NuGet;
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using NuGet.Deps;
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using NuGet.Versioning;
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namespace CringeBootstrap.CrossGen;
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internal class CrossGenService(string gameDirectoryPath, string cachePath)
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{
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private readonly ImmutableHashSet<string> _excludedAssemblies = ImmutableHashSet.Create(
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StringComparer.OrdinalIgnoreCase,
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"VRage.NativeAftermath.dll" // managed C++ is not supported
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);
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// assembly with game version constant so hash always changes with game updates
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private const string CacheKeyFileName = "SpaceEngineers.Game.dll";
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private readonly string _crossGenCachePath = Directory.CreateDirectory(Path.Join(cachePath, "R2R")).FullName;
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public void CleanCache()
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{
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foreach (var directory in Directory.EnumerateDirectories(_crossGenCachePath))
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{
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try
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{
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Directory.Delete(directory, true);
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}
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catch (IOException e)
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{
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Console.ForegroundColor = ConsoleColor.Yellow;
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Console.WriteLine("Failed to clean previous crossgen cache");
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Console.ResetColor();
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Console.WriteLine(e);
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}
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}
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}
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/// <summary>
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/// Run crossgen and return path to game assemblies directory
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/// </summary>
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/// <returns>The path to game assemblies directory either original or R2R</returns>
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public string RunCrossGen()
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{
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var cacheDirectory = Path.Join(_crossGenCachePath, GetCacheKey());
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if (Directory.Exists(cacheDirectory))
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{
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Console.WriteLine("Crossgen cache hit");
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return cacheDirectory;
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}
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Console.WriteLine("Starting coldstart crossgen");
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CleanCache();
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var crossGenPath = DownloadCrossGenAsync().GetAwaiter().GetResult();
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if (crossGenPath is null)
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return gameDirectoryPath;
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var inputAssemblies = CollectInputAssemblies();
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ImmutableHashSet<string> references = [..CollectFrameworkReferencesAsync().GetAwaiter().GetResult(), ..inputAssemblies];
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references = references.WithComparer(StringComparer.OrdinalIgnoreCase);
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Directory.CreateDirectory(cacheDirectory);
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for (var index = 0; index < inputAssemblies.Length; index++)
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{
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var inputAssembly = inputAssemblies[index];
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var inputReferences = references.Remove(inputAssembly);
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var startInfo = new ProcessStartInfo(crossGenPath, [
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"--targetos:windows",
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"--targetarch:x64",
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"--Ot",
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..inputReferences.SelectMany(x => new [] { "-r", x }),
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"--out", Path.Join(cacheDirectory, Path.GetFileName(inputAssembly)),
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inputAssembly
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])
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{
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RedirectStandardOutput = true,
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RedirectStandardError = true
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};
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Console.WriteLine($"Running crossgen... {index/(inputAssemblies.Length-1.0):P0}");
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using var process = Process.Start(startInfo);
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var outputStringBuilder = new StringBuilder();
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var errorStringBuilder = new StringBuilder();
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if (process is not null)
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{
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process.OutputDataReceived += (_, args) =>
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{
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if (!string.IsNullOrEmpty(args.Data))
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outputStringBuilder.AppendLine(args.Data);
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};
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process.ErrorDataReceived += (_, args) =>
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{
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if (!string.IsNullOrEmpty(args.Data))
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errorStringBuilder.AppendLine(args.Data);
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};
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process.BeginOutputReadLine();
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process.BeginErrorReadLine();
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process.WaitForExit();
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}
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if (process is not null && process.ExitCode == 0) continue;
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string? logFilePath = null;
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if (process is not null)
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{
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logFilePath = Path.Join(cachePath, $"{Path.GetFileName(inputAssembly)}.log");
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File.WriteAllText(logFilePath, outputStringBuilder.ToString());
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File.AppendAllText(logFilePath, errorStringBuilder.ToString());
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}
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LogCrossGenException($"Crossgen failed! {(logFilePath is not null ? $"Log saved to: {logFilePath}" : string.Empty)} Skipping crossgen", new Exception($"Crossgen failed for {inputAssembly}"));
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CleanCache();
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return gameDirectoryPath;
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}
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Console.ForegroundColor = ConsoleColor.Green;
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Console.WriteLine("Crossgen finished");
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Console.ResetColor();
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return cacheDirectory;
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}
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private static async Task<ImmutableArray<string>> CollectFrameworkReferencesAsync()
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{
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var dotnetPacksPath = Path.Join(Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles), "dotnet", "shared");
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if (!Directory.Exists(dotnetPacksPath))
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throw new Exception($"Dotnet shared packs not found in {dotnetPacksPath}");
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const string runtimePackId = "Microsoft.NETCore.App";
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const string desktopPackId = "Microsoft.WindowsDesktop.App";
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return
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[
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..await CollectFrameworkReferencesFromPackAsync(dotnetPacksPath, runtimePackId),
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..await CollectFrameworkReferencesFromPackAsync(dotnetPacksPath, desktopPackId)
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];
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}
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private static async ValueTask<ImmutableArray<string>> CollectFrameworkReferencesFromPackAsync(string packsPath, string packId)
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{
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var packDirPath = Path.Join(packsPath, packId, Environment.Version.ToString());
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var packPath = Path.Join(packDirPath, $"{packId}.deps.json");
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if (!File.Exists(packPath))
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throw new Exception($"Dotnet shared pack {packId} not found in {packPath}");
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await using var stream = File.OpenRead(packPath);
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var ((runtimeFramework, _), _, targets, _) = await DependencyManifestSerializer.DeserializeAsync(stream);
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var (_, runtime, _) = targets[runtimeFramework].Values.First();
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return [..runtime!.Keys.Select(b => Path.Join(packDirPath, b))];
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}
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private ImmutableArray<string> CollectInputAssemblies()
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{
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return [
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..Directory.EnumerateFiles(gameDirectoryPath, "*.dll")
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.Where(IsManagedAssembly)
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];
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}
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private bool IsManagedAssembly(string path)
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{
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if (_excludedAssemblies.Contains(Path.GetFileName(path)))
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return false;
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try
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{
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AssemblyName.GetAssemblyName(path);
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return true;
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}
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catch (Exception)
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{
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return false;
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}
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}
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private async Task<string?> DownloadCrossGenAsync()
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{
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const string nugetUrl = "https://api.nuget.org/v3/index.json";
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const string toolName = "crossgen2.exe";
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const string packageId = "Microsoft.NETCore.App.Crossgen2.win-x64";
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var nugetCachePath = Path.Join(cachePath, "x64", $"net{Environment.Version.Major}.{Environment.Version.Minor}");
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var packagePath = Directory.CreateDirectory(Path.Join(nugetCachePath, packageId, Environment.Version.ToString()));
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var toolPath = Path.Join(packagePath.FullName, "tools", toolName);
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if (File.Exists(toolPath))
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return toolPath;
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using var httpClient = new HttpClient();
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try
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{
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var client = await NuGetClient.CreateFromIndexUrlAsync(nugetUrl, httpClient);
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if (!packagePath.Exists) packagePath.Create();
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await using var stream =
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await client!.GetPackageContentStreamAsync(packageId, new NuGetVersion(Environment.Version));
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await using var memStream = new MemoryStream();
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await stream.CopyToAsync(memStream);
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memStream.Position = 0;
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using var archive = new ZipArchive(memStream, ZipArchiveMode.Read);
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archive.ExtractToDirectory(packagePath.FullName);
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if (!File.Exists(toolPath))
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{
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LogCrossGenException("Failed to find crossgen", new FileNotFoundException("Failed to find crossgen", toolPath));
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return null;
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}
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}
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catch (IOException e)
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{
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LogCrossGenException("Failed to extract crossgen", e);
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return null;
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}
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catch (Exception e)
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{
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LogCrossGenException("Failed to download crossgen", e);
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return null;
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}
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return toolPath;
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}
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private static void LogCrossGenException(string message, Exception e)
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{
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Console.ForegroundColor = ConsoleColor.Red;
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Console.WriteLine(message);
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Console.ResetColor();
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Console.WriteLine(e);
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}
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private string GetCacheKey()
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{
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using var stream = File.OpenRead(Path.Join(gameDirectoryPath, CacheKeyFileName));
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return Convert.ToHexStringLower(SHA256.HashData(stream));
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}
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}
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@@ -9,14 +9,17 @@ namespace CringeBootstrap;
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public class GameDirectoryAssemblyLoadContext : AssemblyLoadContext, ICoreLoadContext
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{
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private readonly string _dir;
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private readonly string _unmanagedAssembliesDir;
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private static readonly ImmutableHashSet<string> ReferenceAssemblies = ["netstandard"];
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// Assembly simple names are case-insensitive per the runtime behavior
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// (see SimpleNameToFileNameMapTraits for the TPA lookup hash).
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private readonly Dictionary<string, string> _assemblyNames = new(StringComparer.OrdinalIgnoreCase);
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public GameDirectoryAssemblyLoadContext(string dir) : base("CringeBootstrap")
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public GameDirectoryAssemblyLoadContext(string dir, string unmanagedAssembliesDir) : base("CringeBootstrap")
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{
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_dir = dir;
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_unmanagedAssembliesDir = unmanagedAssembliesDir;
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var files = Directory.GetFiles(dir, "*.dll");
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foreach (var file in files)
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{
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@@ -73,7 +76,8 @@ public class GameDirectoryAssemblyLoadContext : AssemblyLoadContext, ICoreLoadCo
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return base.LoadUnmanagedDll(unmanagedDllName);
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// prefer System32 over ours
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ReadOnlySpan<string> dirs = [Environment.SystemDirectory, _dir];
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// avoid using _dir because it may be a crossgen directory without unmanaged assemblies
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ReadOnlySpan<string> dirs = [Environment.SystemDirectory, _unmanagedAssembliesDir];
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foreach (var dir in dirs)
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{
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var path = Path.Join(dir, unmanagedDllName);
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@@ -1,9 +1,9 @@
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using System.Diagnostics;
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using System.Reflection;
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using System.Reflection.Metadata;
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using System.Runtime.Loader;
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using CringeBootstrap;
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using CringeBootstrap.Abstractions;
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using CringeBootstrap.CrossGen;
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using Velopack;
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#if DEBUG
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@@ -41,15 +41,45 @@ AssemblyLoadContext.Default.Resolving += (loadContext, name) =>
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#endif
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var dir = Path.GetDirectoryName(args[0])!;
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var context = new GameDirectoryAssemblyLoadContext(dir);
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var gameDir = dir;
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var customEntrypoint = Environment.GetEnvironmentVariable("DOTNET_BOOTSTRAP_ENTRYPOINT");
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if (
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#if !DEBUG // disable crossgen for plugins userdev, but leave for debug
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customEntrypoint is null &&
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#endif
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!args.Contains("--skip-crossgen", StringComparer.OrdinalIgnoreCase))
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{
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var cacheDir = Directory.CreateDirectory(Path.Join(
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Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
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"CringeLauncher", "cache"));
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var crossGenService = new CrossGenService(gameDir, cacheDir.FullName);
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try
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{
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dir = crossGenService.RunCrossGen();
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}
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catch (Exception e)
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{
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Console.ForegroundColor = ConsoleColor.Red;
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Console.WriteLine("Crossgen encountered a fatal error and will be skipped for this session.");
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Console.ResetColor();
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Console.WriteLine(e);
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crossGenService.CleanCache();
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}
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}
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var context = new GameDirectoryAssemblyLoadContext(dir, gameDir);
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// a list of assemblies which are not in the game binaries but reference them
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context.AddDependencyOverride("CringeLauncher");
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context.AddDependencyOverride("CringePlugins");
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context.AddDependencyOverride("EOSSDK");
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var entrypoint = Environment.GetEnvironmentVariable("DOTNET_BOOTSTRAP_ENTRYPOINT") ??
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"CringeLauncher.Launcher, CringeLauncher";
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var entrypoint = customEntrypoint ?? "CringeLauncher.Launcher, CringeLauncher";
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if (!TypeName.TryParse(entrypoint, out var entrypointName) ||
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entrypointName.AssemblyName is null)
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{
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