add r2r for launcher and game assemblies
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This commit is contained in:
zznty
2025-08-02 03:58:42 +07:00
parent 934b931d40
commit b2b9f0bf46
4 changed files with 290 additions and 6 deletions

View File

@@ -9,14 +9,17 @@ namespace CringeBootstrap;
public class GameDirectoryAssemblyLoadContext : AssemblyLoadContext, ICoreLoadContext
{
private readonly string _dir;
private readonly string _unmanagedAssembliesDir;
private static readonly ImmutableHashSet<string> ReferenceAssemblies = ["netstandard"];
// Assembly simple names are case-insensitive per the runtime behavior
// (see SimpleNameToFileNameMapTraits for the TPA lookup hash).
private readonly Dictionary<string, string> _assemblyNames = new(StringComparer.OrdinalIgnoreCase);
public GameDirectoryAssemblyLoadContext(string dir) : base("CringeBootstrap")
public GameDirectoryAssemblyLoadContext(string dir, string unmanagedAssembliesDir) : base("CringeBootstrap")
{
_dir = dir;
_unmanagedAssembliesDir = unmanagedAssembliesDir;
var files = Directory.GetFiles(dir, "*.dll");
foreach (var file in files)
{
@@ -73,7 +76,8 @@ public class GameDirectoryAssemblyLoadContext : AssemblyLoadContext, ICoreLoadCo
return base.LoadUnmanagedDll(unmanagedDllName);
// prefer System32 over ours
ReadOnlySpan<string> dirs = [Environment.SystemDirectory, _dir];
// avoid using _dir because it may be a crossgen directory without unmanaged assemblies
ReadOnlySpan<string> dirs = [Environment.SystemDirectory, _unmanagedAssembliesDir];
foreach (var dir in dirs)
{
var path = Path.Join(dir, unmanagedDllName);