add newtonsoft to plugins project so other plugins could still keep using it instead of built-in STJ
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This commit is contained in:
zznty
2025-07-08 14:34:21 +07:00
parent f238b52f95
commit bac80f9b2b
4 changed files with 24 additions and 2 deletions

View File

@@ -371,6 +371,11 @@
"MonoMod.ILHelpers": "1.1.0"
}
},
"Newtonsoft.Json": {
"type": "Transitive",
"resolved": "13.0.3",
"contentHash": "HrC5BXdl00IP9zeV+0Z848QWPAoCr9P3bDEZguI+gkLcBKAOxix/tLEAAHC+UvDNPv4a2d18lOReHMOagPa+zQ=="
},
"NuGet.Frameworks": {
"type": "Transitive",
"resolved": "6.13.2",
@@ -457,6 +462,7 @@
"Lib.Harmony.Thin": "[2.3.4-torch, )",
"Microsoft.Extensions.DependencyInjection.Abstractions": "[9.0.5, )",
"NLog": "[5.4.0, )",
"Newtonsoft.Json": "[13.0.3, )",
"NuGet": "[1.0.0, )",
"SharedCringe": "[1.0.0, )",
"SpaceEngineersDedicated.ReferenceAssemblies": "[1.*, )",