fix support for crossplay servers
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@@ -12,12 +12,17 @@
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<EnableWindowsTargeting>true</EnableWindowsTargeting>
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<RuntimeIdentifier>win-x64</RuntimeIdentifier>
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<!-- Required for Serialization of List<MyGameInventoryItem> in VRage.GameServices.MyInventoryHelper -->
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<!-- Deserialization is patched to use safer NrbfDecoder instead -->
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<EnableUnsafeBinaryFormatterSerialization>true</EnableUnsafeBinaryFormatterSerialization>
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<ApplicationIcon>..\icon.ico</ApplicationIcon>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="NLog.Schema" Version="5.3.4" />
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<PackageReference Include="Velopack" Version="0.0.942" />
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<PackageReference Include="System.Runtime.Serialization.Formatters" Version="9.0.6" />
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</ItemGroup>
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<ItemGroup>
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@@ -8,6 +8,12 @@
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"resolved": "5.3.4",
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"contentHash": "eMlf4Y0gx5KycV3cdptEocd9Y9h10fWhRVUKyuY9nF6a55eWJlpKHqCWQbgHjvbC/7cBfF8DsZG8dZbST2fpew=="
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},
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"System.Runtime.Serialization.Formatters": {
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"type": "Direct",
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"requested": "[9.0.6, )",
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"resolved": "9.0.6",
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"contentHash": "zm5backJELHp2RgdVA2LJd+Ydnsd0kkJd2/lNPTH9T8gIpzRKMKQgPMFH+1q/7IPlZu8wYL1ZeRqsVgHqmaC8g=="
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},
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"Velopack": {
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"type": "Direct",
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"requested": "[0.0.942, )",
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97
CringeLauncher/Patches/BinaryFormatterPatch.cs
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97
CringeLauncher/Patches/BinaryFormatterPatch.cs
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@@ -0,0 +1,97 @@
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using System.Formats.Nrbf;
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using HarmonyLib;
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using VRage.GameServices;
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namespace CringeLauncher.Patches;
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[HarmonyPatch]
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public static class BinaryFormatterPatch
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{
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[HarmonyPrefix]
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[HarmonyPatch(typeof(MyInventoryHelper), nameof(MyInventoryHelper.CheckItemData))]
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private static bool ReadInventoryItemsPrefix(byte[] checkData, out bool checkResult, out List<MyGameInventoryItem> __result)
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{
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__result = [];
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if (!NrbfDecoder.StartsWithPayloadHeader(checkData))
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{
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checkResult = false;
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return false;
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}
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var listRecord = NrbfDecoder.DecodeClassRecord(new MemoryStream(checkData));
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if (!listRecord.TypeNameMatches(typeof(List<MyGameInventoryItem>)) ||
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listRecord.GetArrayRecord("_items") is not { } itemsRecord ||
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itemsRecord.GetArray(typeof(MyGameInventoryItem[]), false) is not SerializationRecord[] items)
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{
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checkResult = false;
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return false;
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}
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__result.Capacity = listRecord.GetInt32("_size");
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foreach (var classRecord in items.OfType<ClassRecord>())
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{
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if (!classRecord.TypeNameMatches(typeof(MyGameInventoryItem)))
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continue;
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var itemDefinitionRecord = classRecord.GetClassRecord(PropertyName("ItemDefinition"));
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if (itemDefinitionRecord is null || !itemDefinitionRecord.TypeNameMatches(typeof(MyGameInventoryItemDefinition)))
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continue;
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var definitionTypeRecord = itemDefinitionRecord.GetClassRecord(PropertyName("DefinitionType"));
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if (definitionTypeRecord is null || !definitionTypeRecord.TypeNameMatches(typeof(MyGameInventoryItemDefinitionType)))
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continue;
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var itemSlotRecord = itemDefinitionRecord.GetClassRecord(PropertyName("ItemSlot"));
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if (itemSlotRecord is null || !itemSlotRecord.TypeNameMatches(typeof(MyGameInventoryItemSlot)))
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continue;
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var itemQualityRecord = itemDefinitionRecord.GetClassRecord(PropertyName("ItemQuality"));
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if (itemQualityRecord is null || !itemQualityRecord.TypeNameMatches(typeof(MyGameInventoryItemQuality)))
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continue;
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var itemDefinition = new MyGameInventoryItemDefinition
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{
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ID = itemDefinitionRecord.GetInt32(PropertyName("ID")),
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Name = itemDefinitionRecord.GetString(PropertyName("Name")),
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Tradable = itemDefinitionRecord.GetString(PropertyName("Tradable")),
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Marketable = itemDefinitionRecord.GetString(PropertyName("Marketable")),
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Description = itemDefinitionRecord.GetString(PropertyName("Description")),
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IconTexture = itemDefinitionRecord.GetString(PropertyName("IconTexture")),
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DisplayType = itemDefinitionRecord.GetString(PropertyName("DisplayType")),
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AssetModifierId = itemDefinitionRecord.GetString(PropertyName("AssetModifierId")),
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NameColor = itemDefinitionRecord.GetString(PropertyName("NameColor")),
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BackgroundColor = itemDefinitionRecord.GetString(PropertyName("BackgroundColor")),
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ToolName = itemDefinitionRecord.GetString(PropertyName("ToolName")),
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IsStoreHidden = itemDefinitionRecord.GetBoolean(PropertyName("IsStoreHidden")),
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Hidden = itemDefinitionRecord.GetBoolean(PropertyName("Hidden")),
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CanBePurchased = itemDefinitionRecord.GetBoolean(PropertyName("CanBePurchased")),
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Exchange = itemDefinitionRecord.GetString(PropertyName("Exchange")),
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DefinitionType = (MyGameInventoryItemDefinitionType)definitionTypeRecord.GetInt32("value__"),
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ItemSlot = (MyGameInventoryItemSlot)itemSlotRecord.GetInt32("value__"),
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ItemQuality = (MyGameInventoryItemQuality)itemQualityRecord.GetInt32("value__")
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};
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var id = classRecord.GetUInt64(PropertyName("ID"));
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var quantity = classRecord.GetUInt16(PropertyName("Quantity"));
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var isStoreFakeItem = classRecord.GetBoolean(PropertyName("IsStoreFakeItem"));
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var isNew = classRecord.GetBoolean(PropertyName("IsNew"));
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__result.Add(new MyGameInventoryItem
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{
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ID = id,
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Quantity = quantity,
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ItemDefinition = itemDefinition,
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IsStoreFakeItem = isStoreFakeItem,
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IsNew = isNew,
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UsingCharacters = []
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});
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}
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checkResult = true;
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return false;
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}
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private static string PropertyName(string name) => $"<{name}>k__BackingField";
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}
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