fix support for crossplay servers
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This commit is contained in:
zznty
2025-07-08 23:01:02 +07:00
parent bac80f9b2b
commit d6882a5dd1
3 changed files with 108 additions and 0 deletions

View File

@@ -12,12 +12,17 @@
<EnableWindowsTargeting>true</EnableWindowsTargeting>
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
<!-- Required for Serialization of List<MyGameInventoryItem> in VRage.GameServices.MyInventoryHelper -->
<!-- Deserialization is patched to use safer NrbfDecoder instead -->
<EnableUnsafeBinaryFormatterSerialization>true</EnableUnsafeBinaryFormatterSerialization>
<ApplicationIcon>..\icon.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="NLog.Schema" Version="5.3.4" />
<PackageReference Include="Velopack" Version="0.0.942" />
<PackageReference Include="System.Runtime.Serialization.Formatters" Version="9.0.6" />
</ItemGroup>
<ItemGroup>

View File

@@ -8,6 +8,12 @@
"resolved": "5.3.4",
"contentHash": "eMlf4Y0gx5KycV3cdptEocd9Y9h10fWhRVUKyuY9nF6a55eWJlpKHqCWQbgHjvbC/7cBfF8DsZG8dZbST2fpew=="
},
"System.Runtime.Serialization.Formatters": {
"type": "Direct",
"requested": "[9.0.6, )",
"resolved": "9.0.6",
"contentHash": "zm5backJELHp2RgdVA2LJd+Ydnsd0kkJd2/lNPTH9T8gIpzRKMKQgPMFH+1q/7IPlZu8wYL1ZeRqsVgHqmaC8g=="
},
"Velopack": {
"type": "Direct",
"requested": "[0.0.942, )",