add support for userdev launch in ide
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Build / Compute Version (push) Successful in 8s
Build / Build Nuget package (CringeBootstrap.Abstractions) (push) Successful in 4m5s
Build / Build Nuget package (NuGet) (push) Successful in 4m8s
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add template for user plugins
This commit is contained in:
33
CringePlugins.MSBuild/CringePlugins.MSBuild.csproj
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33
CringePlugins.MSBuild/CringePlugins.MSBuild.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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<LangVersion>latest</LangVersion>
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<Nullable>enable</Nullable>
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<!-- This property tells MSBuild where the root folder of the package's build assets should be. Because we are not a library package, we should not pack to 'lib'. Instead, we choose 'tasks' by convention. -->
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<BuildOutputTargetFolder>tasks</BuildOutputTargetFolder>
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<!-- NuGet does validation that libraries in a package are exposed as dependencies, but we _explicitly_ do not want that behavior for MSBuild tasks. They are isolated by design. Therefore we ignore this specific warning. -->
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<NoWarn>NU5100</NoWarn>
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<DebugType>embedded</DebugType>
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<IsPackable>true</IsPackable>
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<Version>1.0.0</Version>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.Build.Utilities.Core" Version="17.0.0" PrivateAssets="all" />
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<PackageReference Include="PolySharp" Version="1.15.0">
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<PrivateAssets>all</PrivateAssets>
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<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
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</PackageReference>
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</ItemGroup>
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<ItemGroup>
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<Content Include="build\CringePlugins.MSBuild.targets">
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<PackagePath>build\</PackagePath>
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</Content>
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<Content Include="build\CringePlugins.MSBuild.props">
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<PackagePath>build\</PackagePath>
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</Content>
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</ItemGroup>
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</Project>
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86
CringePlugins.MSBuild/GenerateRunConfig.cs
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86
CringePlugins.MSBuild/GenerateRunConfig.cs
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using System;
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using System.IO;
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using Microsoft.Build.Framework;
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using Microsoft.Build.Utilities;
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using Microsoft.Win32;
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namespace CringePlugins.MSBuild;
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public class GenerateRunConfig : Task
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{
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[Required] public required string RunConfigPath { get; set; }
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[Required] public required string ProjectName { get; set; }
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private const string RunConfigTemplate = """
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{
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"$schema": "http://json.schemastore.org/launchsettings.json",
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"profiles": {
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"$projectName$ Dev Client": {
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"commandName": "Executable",
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"executablePath": "BootstrapExecutablePathPlaceholder",
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"commandLineArgs": "\"GameExecutablePathPlaceholder\"",
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"environmentVariables": {
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"DOTNET_BOOTSTRAP_ENTRYPOINT": "CringeLauncher.UserDev.UserDevLauncher, CringeLauncher",
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"DOTNET_USERDEV_RUNDIR": "data",
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"DOTNET_USERDEV_PLUGINDIR": "."
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}
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}
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}
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}
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""";
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public override bool Execute()
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{
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if (Environment.OSVersion.Platform != PlatformID.Win32NT)
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{
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Log.LogError("Only windows is supported");
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return false;
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}
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// branch off so jit wont notice in case Win32 package is missing from sdk distribution on non-windows platforms
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// too lazy to test if it actually is missing
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return ExecuteInternal();
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}
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private bool ExecuteInternal()
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{
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string? GetInstallLocation(RegistryKey baseKey, string subKey)
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{
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using var key = baseKey.OpenSubKey(subKey);
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return key?.GetValue("InstallLocation") as string;
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}
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var gamePath = GetInstallLocation(Registry.LocalMachine,
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@"Software\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 244850");
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var bootstrapPath = GetInstallLocation(Registry.CurrentUser,
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@"Software\Microsoft\Windows\CurrentVersion\Uninstall\CringeLauncher");
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if (string.IsNullOrEmpty(gamePath))
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{
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Log.LogError("Failed to find Space Engineers install location");
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return false;
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}
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if (string.IsNullOrEmpty(bootstrapPath))
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{
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Log.LogError("Failed to find CringeLauncher install location");
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return false;
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}
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gamePath = Path.Combine(gamePath, @"Bin64\SpaceEngineers.exe").Replace(@"\", @"\\");
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bootstrapPath = Path.Combine(bootstrapPath, @"current\CringeBootstrap.exe").Replace(@"\", @"\\");
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var runConfigText = RunConfigTemplate
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.Replace("BootstrapExecutablePathPlaceholder", bootstrapPath)
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.Replace("GameExecutablePathPlaceholder", gamePath)
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.Replace("$projectName$", ProjectName);
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var runConfigDir = Path.GetDirectoryName(RunConfigPath);
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if (runConfigDir is not null && !Directory.Exists(runConfigDir))
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Directory.CreateDirectory(runConfigDir);
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File.WriteAllText(RunConfigPath, runConfigText);
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return true;
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}
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}
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14
CringePlugins.MSBuild/build/CringePlugins.MSBuild.props
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14
CringePlugins.MSBuild/build/CringePlugins.MSBuild.props
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<Project>
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<PropertyGroup>
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<!--The folder where the custom task will be present. It points to inside the NuGet package. -->
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<CustomTasksFolder>$(MSBuildThisFileDirectory)..\tasks\netstandard2.0</CustomTasksFolder>
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<!--Reference to the assembly which contains the MSBuild Task-->
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<CustomTasksAssembly>$(CustomTasksFolder)\$(MSBuildThisFileName).dll</CustomTasksAssembly>
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</PropertyGroup>
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<UsingTask TaskName="$(MSBuildThisFileName).GenerateRunConfig" AssemblyFile="$(CustomTasksAssembly)" />
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<PropertyGroup>
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<RunConfigPath Condition="'$(RunConfigPath)' == ''">$(ProjectDir)Properties\launchSettings.json</RunConfigPath>
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</PropertyGroup>
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</Project>
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<Project>
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<Target Name="_GenerateRunConfig" AfterTargets="CollectPackageReferences" Condition=" '$([System.OperatingSystem]::IsWindows())' == 'True' ">
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<GenerateRunConfig RunConfigPath="$(RunConfigPath)" ProjectName="$(MSBuildProjectName)" />
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</Target>
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<Target Name="AfterClean">
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<Delete Files="$(RunConfigPath)" ContinueOnError="true" />
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</Target>
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</Project>
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