move client mods updates to actual steam api
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Build / Build Launcher (push) Successful in 2m17s
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@@ -1,5 +1,4 @@
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using System.Reflection;
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using HarmonyLib;
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using HarmonyLib;
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using Sandbox;
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using Sandbox.Engine.Multiplayer;
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using Sandbox.Engine.Networking;
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@@ -9,6 +8,7 @@ using Sandbox.Game;
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using SpaceEngineers.Game;
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using SpaceEngineers.Game.Achievements;
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using SpaceEngineers.Game.GUI;
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using Steamworks;
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using VRage;
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using VRage.Audio;
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using VRage.EOS;
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@@ -36,6 +36,7 @@ public class Launcher : IDisposable
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// early init for plugin loader
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ProtoBuf.Meta.RuntimeTypeModel.Create(true);
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_harmony.PatchAll(typeof(Launcher).Assembly);
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SteamAPI.Init();
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MyPlugins.LoadPlugins([typeof(PluginLoader.Main).Assembly]);
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PluginLoader.Main.Instance.Splash?.SetText("Initializing game...");
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PluginLoader.Main.Instance.Splash?.SetBarValue(0);
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