move client mods updates to actual steam api
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This commit is contained in:
zznty
2024-05-31 17:56:24 +07:00
parent 43a4e6f62b
commit fbf02ad716
9 changed files with 42 additions and 92 deletions

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@@ -1,5 +1,4 @@
using System.Reflection;
using HarmonyLib;
using HarmonyLib;
using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Engine.Networking;
@@ -9,6 +8,7 @@ using Sandbox.Game;
using SpaceEngineers.Game;
using SpaceEngineers.Game.Achievements;
using SpaceEngineers.Game.GUI;
using Steamworks;
using VRage;
using VRage.Audio;
using VRage.EOS;
@@ -36,6 +36,7 @@ public class Launcher : IDisposable
// early init for plugin loader
ProtoBuf.Meta.RuntimeTypeModel.Create(true);
_harmony.PatchAll(typeof(Launcher).Assembly);
SteamAPI.Init();
MyPlugins.LoadPlugins([typeof(PluginLoader.Main).Assembly]);
PluginLoader.Main.Instance.Splash?.SetText("Initializing game...");
PluginLoader.Main.Instance.Splash?.SetBarValue(0);