move client mods updates to actual steam api
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@@ -1,30 +1,4 @@
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using System.Collections.Immutable;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.Loader;
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using System.Text;
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using HarmonyLib;
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using Microsoft.CodeAnalysis;
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using Microsoft.CodeAnalysis.CSharp;
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using Microsoft.CodeAnalysis.Diagnostics;
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using Microsoft.CodeAnalysis.Emit;
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using NLog;
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using Sandbox;
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using Sandbox.Game;
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using Sandbox.Game.Entities.Blocks;
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using Sandbox.Game.EntityComponents;
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using Sandbox.Game.Gui;
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using Sandbox.Game.Localization;
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using Sandbox.Game.World;
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using Sandbox.Graphics.GUI;
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using Sandbox.ModAPI;
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using Sandbox.ModAPI.Ingame;
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using VRage;
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using VRage.ModAPI;
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using VRage.Scripting;
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using Message = VRage.Scripting.Message;
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namespace CringeLauncher.Patches;
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namespace CringeLauncher.Patches;
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#if false
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[HarmonyPatch]
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