move client mods updates to actual steam api
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Build / Build Launcher (push) Successful in 2m17s
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@@ -1,5 +1,4 @@
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using System.Reflection;
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using HarmonyLib;
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using HarmonyLib;
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using Sandbox;
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using Sandbox.Engine.Multiplayer;
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using Sandbox.Engine.Networking;
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@@ -9,6 +8,7 @@ using Sandbox.Game;
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using SpaceEngineers.Game;
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using SpaceEngineers.Game.Achievements;
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using SpaceEngineers.Game.GUI;
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using Steamworks;
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using VRage;
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using VRage.Audio;
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using VRage.EOS;
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@@ -36,6 +36,7 @@ public class Launcher : IDisposable
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// early init for plugin loader
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ProtoBuf.Meta.RuntimeTypeModel.Create(true);
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_harmony.PatchAll(typeof(Launcher).Assembly);
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SteamAPI.Init();
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MyPlugins.LoadPlugins([typeof(PluginLoader.Main).Assembly]);
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PluginLoader.Main.Instance.Splash?.SetText("Initializing game...");
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PluginLoader.Main.Instance.Splash?.SetBarValue(0);
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@@ -1,4 +1,3 @@
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using System.Reflection.Emit;
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using HarmonyLib;
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using Sandbox.Game.World;
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@@ -1,30 +1,4 @@
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using System.Collections.Immutable;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.Loader;
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using System.Text;
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using HarmonyLib;
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using Microsoft.CodeAnalysis;
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using Microsoft.CodeAnalysis.CSharp;
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using Microsoft.CodeAnalysis.Diagnostics;
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using Microsoft.CodeAnalysis.Emit;
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using NLog;
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using Sandbox;
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using Sandbox.Game;
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using Sandbox.Game.Entities.Blocks;
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using Sandbox.Game.EntityComponents;
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using Sandbox.Game.Gui;
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using Sandbox.Game.Localization;
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using Sandbox.Game.World;
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using Sandbox.Graphics.GUI;
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using Sandbox.ModAPI;
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using Sandbox.ModAPI.Ingame;
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using VRage;
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using VRage.ModAPI;
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using VRage.Scripting;
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using Message = VRage.Scripting.Message;
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namespace CringeLauncher.Patches;
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namespace CringeLauncher.Patches;
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#if false
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[HarmonyPatch]
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@@ -1,7 +1,5 @@
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using HarmonyLib;
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using VRage.Library.Collections;
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using VRage.Network;
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using VRage.Utils;
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namespace CringeLauncher.Patches;
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@@ -1,6 +1,5 @@
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using System.Reflection;
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using HarmonyLib;
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using MonoMod.Utils;
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namespace CringeLauncher.Utils;
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@@ -1,10 +1,7 @@
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using System.Diagnostics;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Security.Cryptography;
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using System.Text;
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using Windows.UI.Popups;
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using HarmonyLib;
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using NLog;
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using PluginLoader.SEPM;
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using Sandbox;
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@@ -1,6 +1,4 @@
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using System.Net;
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namespace PluginLoader.Network;
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namespace PluginLoader.Network;
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public static class GitHub
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{
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@@ -5,7 +5,6 @@ using System.Xml.Serialization;
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using PluginLoader.Data;
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using PluginLoader.Network;
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using ProtoBuf;
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using ProtoBuf.Meta;
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namespace PluginLoader;
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@@ -1,18 +1,10 @@
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using System.Reflection;
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using System.Text;
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using HarmonyLib;
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using Sandbox.Engine.Networking;
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using NLog;
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using Steamworks;
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using VRage.Game;
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using VRage.GameServices;
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using VRage.Utils;
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namespace PluginLoader;
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public static class SteamAPI
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{
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private static MethodInfo? _downloadModsBlocking;
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public static bool IsSubscribed(ulong id)
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{
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var state = (EItemState)SteamUGC.GetItemState(new(id));
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@@ -27,52 +19,45 @@ public static class SteamAPI
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public static void Update(IEnumerable<ulong> ids)
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{
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var enumerable = ids as ulong[] ?? ids.ToArray();
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if (!enumerable.Any())
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return;
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var modItems =
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new List<MyObjectBuilder_Checkpoint.ModItem>(
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enumerable.Select(x => new MyObjectBuilder_Checkpoint.ModItem(x, "Steam")));
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LogFile.Log.Debug($"Updating {modItems.Count} workshop items");
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LogFile.Log.Info("Updating {Count} workshop items", enumerable.Length);
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// Source: MyWorkshop.DownloadWorldModsBlocking
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var result = new MyWorkshop.ResultData();
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var task = Task.Run(() => result = UpdateInternal(modItems));
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while (!task.IsCompleted)
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try
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{
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MyGameService.Update();
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UpdateInternal(enumerable);
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}
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catch (Exception e)
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{
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LogFile.Log.Error(e, "An error occurred while updating workshop items");
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throw;
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}
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}
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private static void UpdateInternal(IEnumerable<ulong> ids)
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{
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var count = 0;
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using var callback = Callback<DownloadItemResult_t>.Create(t =>
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{
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if (t.m_eResult == EResult.k_EResultOK)
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Interlocked.Increment(ref count);
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LogFile.Log.Log(t.m_eResult == EResult.k_EResultOK ? LogLevel.Info : LogLevel.Error,
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"Download finished for {Id} with {State}", t.m_nPublishedFileId.m_PublishedFileId, t.m_eResult);
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});
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var toDownload = ids.Where(b =>
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(EItemState)SteamUGC.GetItemState(new(b)) != EItemState.k_EItemStateInstalled).ToArray();
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foreach (var id in toDownload)
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{
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LogFile.Log.Info("Updating workshop item {Id}", id);
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SteamUGC.DownloadItem(new(id), true);
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}
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while (count < toDownload.Length)
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{
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Steamworks.SteamAPI.RunCallbacks();
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Thread.Sleep(10);
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}
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if (result.Result is MyGameServiceCallResult.OK) return;
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if (task.Exception is not null)
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{
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LogFile.Log.Error(task.Exception, "An error occurred while updating workshop items");
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}
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else
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{
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LogFile.Log.Error("Unable to update workshop items due to {Result}", result.Result);
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}
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}
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public static MyWorkshop.ResultData UpdateInternal(List<MyObjectBuilder_Checkpoint.ModItem> mods)
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{
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// Source: MyWorkshop.DownloadWorldModsBlockingInternal
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MyLog.Default.IncreaseIndent();
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var list = new List<WorkshopId>(mods.Select(x => new WorkshopId(x.PublishedFileId, x.PublishedServiceName)));
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if (_downloadModsBlocking == null)
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_downloadModsBlocking = AccessTools.Method(typeof(MyWorkshop), "DownloadModsBlocking");
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var resultData = (MyWorkshop.ResultData)_downloadModsBlocking.Invoke(mods, new object[]
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{
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mods, new MyWorkshop.ResultData { Result = MyGameServiceCallResult.OK }, list, new MyWorkshop.CancelToken()
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})!;
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MyLog.Default.DecreaseIndent();
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return resultData;
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}
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}
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