Commit Graph

4 Commits

Author SHA1 Message Date
zznty
fbf02ad716 move client mods updates to actual steam api
All checks were successful
Build / Build Launcher (push) Successful in 2m17s
2024-05-31 17:56:24 +07:00
d49d29a8e2 Worked on ModScriptCompilerPatch
I can load into a test world successfully, and the mods seemingly compile fine. Scripts compile when loading into the world, but no longer compile when the world is loaded (not sure why). Pressing the CheckCode button never finishes either, and it seems to get stuck at the end of CompileAsync
For some reason, mod assemblies don't unload after reloading the world, even when disabling other plugins to test.
2023-04-19 19:08:39 -04:00
zznty
684cdc961a disable mod script unloading for now 2022-11-20 23:02:40 +07:00
zznty
7204815c0c add unloading for mod assemblies 2022-10-29 00:26:23 +07:00