zznty
fbf02ad716
move client mods updates to actual steam api
Build / Build Launcher (push) Successful in 2m17s
2024-05-31 17:56:24 +07:00
72a3a3da71
Fix for Warp Drive mod
Build / Build Launcher (push) Successful in 2m6s
2024-04-08 17:24:41 -04:00
ebbe1d4da2
Fixes for some mods
2024-03-04 02:16:04 -05:00
40fa225b1c
Fix DarkTardMissingNamespacePatch, add some compiler stuff from normal plugin loader, and some code cleanup
2023-07-03 16:23:42 -04:00
d49d29a8e2
Worked on ModScriptCompilerPatch
...
I can load into a test world successfully, and the mods seemingly compile fine. Scripts compile when loading into the world, but no longer compile when the world is loaded (not sure why). Pressing the CheckCode button never finishes either, and it seems to get stuck at the end of CompileAsync
For some reason, mod assemblies don't unload after reloading the world, even when disabling other plugins to test.
2023-04-19 19:08:39 -04:00
zznty
8643f9b91c
update dark tard cringe
2023-04-07 17:34:34 +07:00
zznty
ce1fd45519
fix compat for new se update
2023-02-19 19:42:24 +07:00
zznty
9c79f35619
darktard's missing namespaces
2023-01-06 02:17:45 +07:00
zznty
84652e90a3
cringe
2022-12-25 21:34:50 +07:00
05d222f9aa
Fix DarkTard's unused missing namespace
2022-12-08 17:57:44 -05:00
zznty
30f9bb4df8
according to https://eoshelp.epicgames.com/s/question/0D54z00007UlK7qCAF/platforminterfacecreate-fails-when-the-epic-games-launcher-is-installed issue with access violation exception should be fixed
2022-11-25 23:12:29 +07:00
zznty
684cdc961a
disable mod script unloading for now
2022-11-20 23:02:40 +07:00
zznty
d58c3c74f8
get net7 working
2022-11-20 23:02:20 +07:00
zznty
d4f4f95769
experimental net7.0 migration
2022-11-20 22:25:11 +07:00
zznty
542f923411
fix multiplayer join
2022-11-10 22:54:15 +07:00
zznty
7204815c0c
add unloading for mod assemblies
2022-10-29 00:26:23 +07:00
zznty
0035d12789
fix xml writing
2022-10-29 00:26:11 +07:00
zznty
0108e8679f
first
2022-10-28 01:58:54 +07:00