pas2704 d49d29a8e2 Worked on ModScriptCompilerPatch
I can load into a test world successfully, and the mods seemingly compile fine. Scripts compile when loading into the world, but no longer compile when the world is loaded (not sure why). Pressing the CheckCode button never finishes either, and it seems to get stuck at the end of CompileAsync
For some reason, mod assemblies don't unload after reloading the world, even when disabling other plugins to test.
2023-04-19 19:08:39 -04:00
2023-04-14 11:54:42 +07:00
2023-04-18 22:40:01 +07:00
2022-10-28 01:58:54 +07:00
2023-04-10 11:52:37 +07:00

se-launcher

the most retarded way to use net7 on client side

  1. Расспаковать архив с заменой файлов в корневую папку Bin64

image

  1. Прописываем в аргументах steam "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\CringeLauncher.exe" %command%

  2. Запускаем лаунчер

\\\\\\\\\\\\\\

  1. Unzip the archive, replacing the files in the root folder Bin64

image

  1. Put it in the steam arguments "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\CringeLauncher.exe" %command%

  2. Launching SE

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Readme 6 MiB
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C# 100%