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se-launcher/CringeBootstrap/Program.cs
zznty b2b9f0bf46
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add r2r for launcher and game assemblies
2025-08-02 03:59:06 +07:00

97 lines
2.9 KiB
C#

using System.Diagnostics;
using System.Reflection.Metadata;
using System.Runtime.Loader;
using CringeBootstrap;
using CringeBootstrap.Abstractions;
using CringeBootstrap.CrossGen;
using Velopack;
#if DEBUG
while (!Debugger.IsAttached)
Thread.Sleep(100);
#endif
VelopackApp.Build().Run();
if (args.Length == 0)
{
var path = Path.Join(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "CringeLauncher",
"current", "CringeBootstrap.exe");
Console.Write("Set your Launch Options under ");
Console.ForegroundColor = ConsoleColor.Cyan;
Console.Write("Space Engineers -> Properties -> Launch Options");
Console.ResetColor();
Console.WriteLine(" in steam and launch the game as usual");
Console.WriteLine();
Console.WriteLine();
Console.ForegroundColor = ConsoleColor.Gray;
Console.WriteLine($"\"{path}\" %command%");
Console.ResetColor();
Console.Read();
return;
}
#if DEBUG
AssemblyLoadContext.Default.Resolving += (loadContext, name) =>
{
Debug.WriteLine($"resolving {name} in {loadContext}");
return null;
};
#endif
var dir = Path.GetDirectoryName(args[0])!;
var gameDir = dir;
var customEntrypoint = Environment.GetEnvironmentVariable("DOTNET_BOOTSTRAP_ENTRYPOINT");
if (
#if !DEBUG // disable crossgen for plugins userdev, but leave for debug
customEntrypoint is null &&
#endif
!args.Contains("--skip-crossgen", StringComparer.OrdinalIgnoreCase))
{
var cacheDir = Directory.CreateDirectory(Path.Join(
Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
"CringeLauncher", "cache"));
var crossGenService = new CrossGenService(gameDir, cacheDir.FullName);
try
{
dir = crossGenService.RunCrossGen();
}
catch (Exception e)
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("Crossgen encountered a fatal error and will be skipped for this session.");
Console.ResetColor();
Console.WriteLine(e);
crossGenService.CleanCache();
}
}
var context = new GameDirectoryAssemblyLoadContext(dir, gameDir);
// a list of assemblies which are not in the game binaries but reference them
context.AddDependencyOverride("CringeLauncher");
context.AddDependencyOverride("CringePlugins");
context.AddDependencyOverride("EOSSDK");
var entrypoint = customEntrypoint ?? "CringeLauncher.Launcher, CringeLauncher";
if (!TypeName.TryParse(entrypoint, out var entrypointName) ||
entrypointName.AssemblyName is null)
{
Console.Error.WriteLine($"Invalid entrypoint name: {entrypoint}");
Console.Error.WriteLine("Bootstrap encountered a fatal error and will shutdown.");
Console.Read();
return;
}
var launcher = context.LoadFromAssemblyName(entrypointName.AssemblyName.ToAssemblyName());
using var corePlugin = (ICorePlugin) launcher.CreateInstance(entrypointName.FullName)!;
corePlugin.Initialize(args);
corePlugin.Run();