54 lines
1.9 KiB
Markdown
54 lines
1.9 KiB
Markdown
---
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title: Publishing
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description: An Overview of available distribution options for developers to make their plugins available to the end users
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published: true
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date: 2025-07-07T15:59:40.689Z
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tags:
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editor: markdown
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dateCreated: 2025-07-07T15:59:38.892Z
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---
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# Publishing Options Overview
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Once your plugin is complete and tested, the next step is to **publish it** so that other players can install and use it. SE Launcher supports **two main publishing methods**, each with its own advantages and trade-offs.
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---
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## 1. Publishing to the Official PluginHub
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This is the **recommended and most accessible** way to distribute your plugin to the community.
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### Advantages:
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- Your plugin becomes **immediately available** to all users via the launcher's built-in plugin browser.
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- No infrastructure or server setup required.
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- Users benefit from automatic updates and trust in the official source.
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### Limitations:
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- Your plugin must comply with a set of **publishing guidelines**, including naming, versioning, stability, and content restrictions.
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- Submissions are subject to **manual approval** and review.
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For more information, see the full guide:
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**[Publishing Guidelines for Official PluginHub](./publishing/guidelines)**
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---
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## 2. Publishing via Self-Hosted NuGet Source
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Advanced users and organizations may choose to host their plugin on a **custom NuGet feed**.
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### Requirements:
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- A **publicly accessible domain**.
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- Knowledge of **server administration** and setting up a NuGet-compatible feed.
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- Responsibility for **serving, updating, and maintaining** plugin packages.
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### Advantages:
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- Full **control** over publishing, updates, and access.
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- Ideal for **private distributions**, development builds, or alternative plugin ecosystems.
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For a step-by-step guide, refer to:
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**[Distributing via Your Own Source](./publishing/custom-source)**
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---
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Choose the method that best suits your project goals and technical capabilities.
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