Add new methods to safely invoke actions on the game thread, in blocking and callback flavors.
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@@ -57,9 +57,75 @@ namespace Piston.Server
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MyFinalBuildConstants.APP_VERSION = gameVersion ?? 0;
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}
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public void Invoke(Action action)
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/// <summary>
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/// Invokes an action on the game thread and blocks until completion
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/// </summary>
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/// <param name="action"></param>
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public void GameAction(Action action)
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{
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MySandboxGame.Static.Invoke(action);
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try
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{
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if (Thread.CurrentThread == MySandboxGame.Static.UpdateThread)
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{
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action();
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}
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else
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{
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AutoResetEvent e = new AutoResetEvent(false);
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MySandboxGame.Static.Invoke(() =>
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{
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try
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{
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action();
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}
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catch (Exception ex)
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{
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//log
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}
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finally
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{
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e.Set();
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}
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});
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//timeout so we don't accidentally hang the server
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e.WaitOne(60000);
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}
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}
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catch (Exception ex)
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{
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//we need a logger :(
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}
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}
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/// <summary>
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/// Queues an action for invocation on the game thread and optionally runs a callback on completion
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/// </summary>
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/// <param name="action"></param>
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/// <param name="callback"></param>
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/// <param name="state"></param>
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public void BeginGameAction(Action action, Action<object> callback = null, object state = null)
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{
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try
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{
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if (Thread.CurrentThread == MySandboxGame.Static.UpdateThread)
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{
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action();
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}
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else
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{
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Task.Run(() =>
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{
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GameAction(action);
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callback?.Invoke(state);
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});
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}
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}
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catch (Exception ex)
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{
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// log
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}
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}
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private void OnSessionLoading()
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