fixed most of issues with world creating/loading
fixed log window lags
fixed some compiler warnings
fixed empty log files creating
fixed logging performance
added better logging of load process
commands autocomplete in torch GUI
chat in torch GUI now has entered history (like console, use up/down arrows)
abstraction of instance manager
session name now correctly displaying in torchSessionManager messages
TorchSession now has loaded world property (as torch now has more control about world load process)
now only dedicated config locks after session start
Command context for servers now supports Respond()
Chat manager now treats the steam ID Sync.MyId as a local destination, and processes the event accordingly.
Save makes better use of Task<>
Restart actually waits for save
PlayerCollectionExtension uses a dictionary lookup for TryGetBySteamId
Shutting the UI window properly closes Torch
Torch Dispose renamed to Destroy, VRage Dispose marked as obsolete (do not use)
Moved reflected manager into separate files
Extracted MtObservableEvent
Added a patch to Keencode that lets us call the static cctor of MyEntities in the wrong spot
Server UI components work with new system
Events for loading and unloading TorchSessions
Commands report information again.
Catch, log, and rethrow errors that occur in Torch-handled SE events
- ReflectedManager now supports MemberInfo and event replacement
- New chat manager interfaces for both client and server
- New multiplayer manager interfaces for both client and server
* Features
- Added more lenient version parsing for plugins (v#.# should work)
- Added countdown option to restart command (!restart [seconds])
* Fixes
- General fixes to work with the latest SE version
- Fixed config changes not saving
- Fixed crash on servers using the Windows Classic theme