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211 Commits

Author SHA1 Message Date
Westin Miller
897f75c069 Merge branch 'new_init' 2017-12-02 12:16:30 -08:00
Westin Miller
8167e04383 Merge branch 'staging' 2017-12-02 12:16:23 -08:00
Westin Miller
72b6d0e7bb Tweaks to versioning scheme
Nuke staging
2017-12-02 12:14:48 -08:00
Westin Miller
039c5d9244 Fields on internal types can be reflected 2017-11-25 23:02:01 -08:00
Westin Miller
7ea982c903 Future methods for loading/unloading sessions.
Fix reflected manager to work with instance methods on internal types.
2017-11-25 17:44:50 -08:00
Westin Miller
f0adeddb66 Split game initialization and starting into a separate thread and file. 2017-11-25 17:25:06 -08:00
Westin Miller
e709b6c321 Tweaked initializer to keep the SpaceEngineersGame instance around. 2017-11-25 15:52:53 -08:00
Westin Miller
1b0dcc9808 Validate auth ticket event exposed to other parts of Torch and plugins 2017-11-24 20:46:41 -08:00
John Gross
fe5dfa0ea7 Another restart fix and invoke tweaks 2017-11-23 10:46:28 -08:00
John Gross
25e6f27854 Fixes for 2017-11-17 major 2017-11-17 12:11:11 -08:00
Westin Miller
c07a01a427 Patcher correctly translates catch clauses 2017-11-11 03:50:25 -08:00
Westin Miller
11bc7cb60c Trace level messages
Collection change events are all deferred, and replaced with reset if it makes sense.
2017-11-09 09:42:48 -08:00
Westin Miller
6e3b7e7a04 Merge branch 'fix-dependent-dll-loading' of https://github.com/susu/Torch into staging 2017-11-06 19:42:31 -08:00
Westin Miller
ff58cf5b19 Merge pull request #161 from TorchAPI/plugin-wpf-controls
Pluggable WPF Controls for the Entity Manager UI
2017-11-06 19:36:24 -08:00
Marton Suranyi
25a708a3d4 PluginManager: load dependent DLLs first
When there are dependencies among a plugin's DLLs,
those dependencies needs a custom resolving.
2017-11-06 20:30:48 +01:00
Marton Suranyi
004dcc19dc PluginManager: make zip plugins working
Let Torch to load the plugin's assembly.
2017-11-06 20:28:15 +01:00
Marton Suranyi
ac95f5f89c PluginLoader: load only files with DLL extension from directories and zips
I had several Xy.dll.xml files there
and it was tried to be loaded as an Assembly.
2017-11-06 20:24:09 +01:00
Westin Miller
0fc9b49fba Didn't work well 2017-11-04 10:19:33 -07:00
Westin Miller
600e73ad43 Post transpilers (happen after prefix and suffix)
More debugging options
More robust inline writing and reading
2017-11-04 10:09:22 -07:00
Westin Miller
0bc0b0dc77 Fix integrity analysis to work with loops 2017-11-04 04:18:47 -07:00
Westin Miller
86f62e1f37 Plugin controls are scroll viewers. 2017-11-03 21:16:49 -07:00
Westin Miller
7850b8368a Fix hard clean
Remove leftover logging
2017-11-03 20:15:11 -07:00
Westin Miller
496bde733f Kill repeated file 2017-11-03 19:30:38 -07:00
Westin Miller
8b98deafca Fixed patch manager to emit try-catch-finally blocks.
Solves issue with PBs not running
2017-11-02 22:49:17 -07:00
Westin Miller
b3ab0cbd74 Fix loading plugins from ZIP files 2017-11-01 19:50:02 -07:00
Westin Miller
462eb77e0d Try to load .exe files when looking for assemblies in test framework 2017-11-01 18:19:22 -07:00
Westin Miller
d5702d3065 Progress report when patching 2017-11-01 17:47:21 -07:00
Westin Miller
c8377b318e EntityControlManager partial rewrite to do lazy updating
Auto commit patches once SE instance has been created
2017-11-01 05:08:17 -07:00
Westin Miller
6814a833be Removed some duplicated code. 2017-11-01 01:03:10 -07:00
Westin Miller
98aae10126 Tools for debugging patch transpilers. 2017-10-31 23:42:25 -07:00
Westin Miller
0558675132 If plugins or Torch call the static ctor of MyEntities too early the game doesn't break.
Freeze isn't fatal when compiled with DEBUG.  (So you can use breakpoints)
2017-10-31 20:55:48 -07:00
Westin Miller
c8f42e8a48 Method to determine if a MtObservableCollection is observed by anyone. 2017-10-31 17:39:45 -07:00
Westin Miller
d30d16b855 Fixed issue with not being on dispatcher thread 2017-10-31 04:43:50 -07:00
Westin Miller
178957642c Revert NLog level back to Info 2017-10-31 04:22:10 -07:00
Westin Miller
cd77fe74d5 Pluggable system for providing WPF controls inside the Entity Manager 2017-10-31 04:18:27 -07:00
Westin Miller
90c91c3ebc Initial version of profiler
Moved reflected manager into separate files
Extracted MtObservableEvent
Added a patch to Keencode that lets us call the static cctor of MyEntities in the wrong spot
2017-10-30 13:48:04 -07:00
Westin Miller
11dbf83faf NLog works again 2017-10-30 13:43:35 -07:00
Westin Miller
b7fa57c9b7 Non-indexed remove causes a full reset (@Xero's issue)
Removed ignore last session option.  Implicitly true now.
Asteroid generation options (fixes #151)
2017-10-29 09:53:20 -07:00
Westin Miller
7a63527d8f Archive before test 2017-10-28 00:06:00 -07:00
Westin Miller
4b33bedccd Disable NLog based KeenLog.
NLog is being derpy
2017-10-27 23:28:15 -07:00
Westin Miller
473637ceaf Fixed issue where constructor overloads killed me 2017-10-27 20:10:19 -07:00
Westin Miller
6f5142393b MT observable collections
(UI sync fix)
2017-10-27 17:52:27 -07:00
Westin Miller
fdc20d4e9d Keen's logs now go to Logs/Keen-*
Various formatting options
2017-10-27 14:13:56 -07:00
Westin Miller
4d0dcede41 Log unhandled exceptions very verbosely 2017-10-26 12:41:03 -07:00
Westin Miller
4ed262a330 Report loader exceptions 2017-10-26 12:16:28 -07:00
Westin Miller
48f0f81f12 Hard clean v2 2017-10-26 10:54:19 -07:00
Westin Miller
7b9f2d680a Hard clean 2017-10-26 10:51:56 -07:00
Westin Miller
c69537b173 Warning guard around some unsafe stuff 2017-10-26 10:11:51 -07:00
Westin Miller
794a4a23d3 VRage.Steam snuck in 2017-10-26 09:55:49 -07:00
Westin Miller
998ff6a13a Keen removed infinario 2017-10-26 09:17:36 -07:00
Westin Miller
4ff4a60106 Merge branch 'event-mgr' into staging 2017-10-22 03:31:46 -07:00
Westin Miller
eaaca5b003 Register aux assemblies when they aren't loaded from a zip 2017-10-21 04:21:04 -07:00
Westin Miller
388b4731c7 Merge pull request #137 from TorchAPI/observable-collections
Refactor observable collections and add read-only proxies for them
2017-10-12 02:23:48 -07:00
Westin Miller
f285d67c87 Fixed synchronization in assembly resolver
Close #145
2017-10-10 03:58:21 -07:00
Westin Miller
bc1a612a20 Add server state to ITorchServer
Fixes #101
2017-10-10 03:54:23 -07:00
Westin Miller
b67879577d Remove example shim pending writing actual shims 2017-10-10 03:49:48 -07:00
Westin Miller
2b5b9d44e6 Fix load order issues with reflected manager and patches 2017-10-10 03:08:41 -07:00
Westin Miller
3e48638d8c Merge branch 'app_domains' into event-mgr 2017-10-10 03:01:18 -07:00
Westin Miller
3307d2d23d Patch manager supports communicating method cancel state
Game state patch split out into a patch shim
Special NS for events
Core and auxillary assembly concepts
Reflected manager stops working for mods/scripts
2017-10-10 02:47:45 -07:00
Westin Miller
62d73cbf96 Moved event stuff to a non-manager NS.
Core assembly concept: Assemblies that will never need to get unloaded (Torch.API, Torch, Torch.Server)
Event shims and patch shims on the core assemblies.
2017-10-09 20:52:22 -07:00
Westin Miller
2004f71290 Patch manager state is static, registration methods are non-static.
Patch manager tracks patch context ownership by assembly internally
2017-10-09 01:06:01 -07:00
Westin Miller
013dc43c2f Tagging interface for event handlers
Support events in the TorchAPI
Static registry, non-static registration methods.
Support unregister by assembly.
2017-10-09 00:42:21 -07:00
Westin Miller
716e6cbc04 Event dispatch and registration service 2017-10-08 05:32:16 -07:00
Westin Miller
9e81b6316f Better debugging for freezing 2017-10-05 12:56:16 -07:00
Westin Miller
d709bf68dd New system for resolving binaries 2017-10-04 21:40:42 -07:00
Westin Miller
c14b8ed23a Fixes #138 2017-10-04 18:57:47 -07:00
John Gross
7ba6fb5a2e Add observable read only list implementation 2017-10-03 11:44:35 -07:00
John Gross
4f1a03811a Refactor property changed implementations 2017-10-02 23:44:06 -07:00
John Gross
0946d5a138 Update README.md 2017-09-28 13:57:19 -07:00
Westin Miller
6f650c8bbd More MSIL utilities 2017-09-23 01:29:06 -07:00
John Gross
ad1502e998 Small tweaks 2017-09-22 20:08:47 -07:00
Westin Miller
bb42dd026c Some more misc Msil stuff 2017-09-22 14:45:07 -07:00
Westin Miller
95b6c9dfe5 Fix so plugins properly register commands. 2017-09-22 14:30:21 -07:00
Westin Miller
9b1754a431 Merge pull request #113 from TorchAPI/session-mgr-cmp
Managers for Clients
2017-09-22 00:40:14 -07:00
Westin Miller
0574d59e12 Merge branch 'staging' into session-mgr-cmp 2017-09-22 00:22:45 -07:00
Westin Miller
4f7c35dfcf Use the correct binaries 2017-09-21 23:41:29 -07:00
Westin Miller
967384ccfe Clean before build 2017-09-21 23:07:37 -07:00
John Gross
b906a32e23 Merge pull request #121 from TorchAPI/plugins
Plugin loader improvements
2017-09-21 22:58:02 -07:00
John Gross
9b9a4c5ee1 Merge branch 'staging' into plugins 2017-09-21 22:56:32 -07:00
Westin Miller
13f3e7ee11 Jenkins only releases from master, and builds in Release only on master.
Packages don't contain PDB files on master builds either.
2017-09-21 22:54:48 -07:00
John Gross
b7f2a62b3c Expose read-only collections in PluginManager instead of full collections 2017-09-21 22:30:48 -07:00
John Gross
1f4197ce67 Merge branch 'staging' into plugins 2017-09-21 20:26:32 -07:00
John Gross
f377d044d6 Observable type improvements 2017-09-21 20:15:18 -07:00
Westin Miller
205dd1a201 Merge pull request #120 from blaho/session-mgr-cmp
Exposed information about banned players
2017-09-20 08:24:28 -07:00
Tomas Blaho
9c505c4f5d banned player list made readonly, lobby fakes support 2017-09-20 17:16:15 +02:00
Tomas Blaho
eb7f7f4244 MultiplayerManagerLobby doesn't implement IMultiplayerManagerServer 2017-09-20 17:05:23 +02:00
Tomas Blaho
f1fc49d276 Merge branch 'staging' into session-mgr-cmp
# Conflicts:
#	Torch.API/Managers/IMultiplayerManager.cs
#	Torch/Managers/MultiplayerManager.cs
2017-09-20 16:13:38 +02:00
Tomas Blaho
d8e2072493 documentation added 2017-09-20 13:03:06 +02:00
Tomas Blaho
96f813a17b IMultiplayerManager: added list of banned steam ID's 2017-09-20 12:34:09 +02:00
John Gross
a97542e649 Add "Open Folder" functionality to plugins tab, crash-safe plugin updating 2017-09-14 21:09:20 -07:00
Westin Miller
5eceb21ec7 Comments 2017-09-12 01:44:13 -07:00
Westin Miller
a61b646295 ReflectedMethodInfo allows non-public type names.
MsilInstructionExtensions to make life easier
2017-09-11 22:32:37 -07:00
Westin Miller
373c476d2d Better guessing on the generic operand type 2017-09-11 20:26:33 -07:00
Westin Miller
b1145c8926 Utility method to invert common load and store instructions 2017-09-11 19:50:07 -07:00
Westin Miller
0810e76474 Once the game is created we can patch it with impunity. 2017-09-11 18:55:09 -07:00
Westin Miller
57acb274c6 Don't crash when modifying constructor
Tweak log level of assembly resolver.
Events relating to game initialization and shutdown.
Plugin manager loads plugins right before the dependency manager is attached.
2017-09-11 18:28:53 -07:00
Westin Miller
e57f885d3b Log errors in ReflectedManager 2017-09-11 05:19:02 -07:00
Westin Miller
0073e101dd Fixed issues with operand replacing, and branch instructions. 2017-09-11 05:18:07 -07:00
Westin Miller
b42d43c0e1 Redirect Keen console to Info, all else to trace. 2017-09-11 05:17:21 -07:00
Westin Miller
9d8988a2ec MyLog logs to the Torch logging system
Fixed issue with labels not being transferred correctly when transpiling.
2017-09-10 17:40:43 -07:00
Westin Miller
aa784c121b Null protection in multiplayer manager detach 2017-09-10 15:17:50 -07:00
Westin Miller
a36e8a4065 Merge branch 'staging' into session-mgr-cmp 2017-09-10 15:11:08 -07:00
John Gross
3fd7b66905 Rewrite plugin loader/updater to support loading from .zip and more complex versions. 2017-09-10 01:44:15 -07:00
John Gross
44ebcc5d25 Merge pull request #110 from TorchAPI/patching
Patch Manager
2017-09-10 04:05:50 -04:00
Westin Miller
9a68ed6bd0 Added patching tests
Fixed error when reverting patches
Made the LoggingILGenerator not break without a logger
2017-09-09 23:30:49 -07:00
Westin Miller
4f84cd8963 Normal logging for patch manager
Fix: RE treating constructors as normal methods
2017-09-09 22:15:42 -07:00
Westin Miller
837b56462f Use reflected manager for patch internals 2017-09-09 00:50:45 -07:00
Westin Miller
9c3a22c556 Method patching framework 2017-09-09 00:37:34 -07:00
Westin Miller
9471d83a45 Merge pull request #108 from TorchAPI/staging
Prepare Release v1.2.0
2017-09-07 19:56:23 -07:00
Westin Miller
52b225d944 Merge branch 'master' into staging 2017-09-07 15:39:04 -07:00
Westin Miller
c8f0a61209 Provide DS config path to Save
This keeps MyFileSystem from getting initialized too early.
2017-09-07 14:54:57 -07:00
John Gross
59c3e9eb54 Merge pull request #107 from TorchAPI/patch-96
Proper scrolling and formatting for the ChatPanel.
2017-09-07 13:39:15 -04:00
Westin Miller
d20d68b831 Proper scrolling and formatting for the ChatPanel.
- Users are blue, server is dark blue.
- Autoscroll when it's scrolled to the bottom, else leave it alone.
2017-09-07 02:54:10 -07:00
Westin Miller
cfda1f8eef Fixes issues with the assembly resolver getting disposed when launched in nogui mode.
This should solve #102, #104.
2017-09-07 02:03:48 -07:00
Westin Miller
2fb222125a Merge pull request #106 from TorchAPI/reflected-internals
Specify internal types by Assembly Qualified Name for reflection
2017-09-06 20:58:29 -07:00
John Gross
c7c3c00783 Merge branch 'staging' into reflected-internals 2017-09-06 23:57:34 -04:00
Westin Miller
dcc130e2cf Fixed bad exit code.
Fixed creds GUID
2017-09-06 20:33:37 -07:00
Westin Miller
491f3d3af4 Auto-release 2017-08-31 19:36:01 -07:00
Westin Miller
140000df55 Test-time reflected event checker
Server UI components work with new system
Events for loading and unloading TorchSessions
Commands report information again.
Catch, log, and rethrow errors that occur in Torch-handled SE events
2017-08-31 16:27:55 -07:00
Westin Miller
4b2fee7614 Offline mode fallbacks for the chat manager. 2017-08-31 16:27:54 -07:00
Westin Miller
2c7b522378 Proper delegate naming 2017-08-31 16:27:54 -07:00
Westin Miller
d9ef60d4e8 Client manager components
- ReflectedManager now supports MemberInfo and event replacement
- New chat manager interfaces for both client and server
- New multiplayer manager interfaces for both client and server
2017-08-31 16:27:54 -07:00
Westin Miller
178fcb8164 Specify internal types by Assembly Qualified Name for reflection 2017-08-31 16:22:38 -07:00
John Gross
3d6806b63a Merge pull request #88 from szczepix/patch-1
When path contains spaces
2017-08-31 18:01:00 -04:00
Szczepan Zaskalski
22e3019610 Fixed batch mklink command argument 2017-08-31 22:25:10 +02:00
Szczepan Zaskalski
7937cbd122 When path contains spaces 2017-08-31 22:18:46 +02:00
John Gross
2bef34ee5b Merge pull request #94 from TorchAPI/jenkins
Unified versions.
2017-08-31 01:37:24 -04:00
Westin Miller
efe7236d31 TorchVersion is read-only 2017-08-30 22:35:50 -07:00
Westin Miller
67dba9c820 PluginAttribute now lets you get the version from the loaded assembly
Documentation in PluginAttribute
2017-08-30 14:13:49 -07:00
Westin Miller
52c509aba0 Salt after revision. 2017-08-30 13:38:43 -07:00
Westin Miller
437c7d293e Make local development versions clearly local dev 2017-08-30 11:19:13 -07:00
Westin Miller
2b6ce4f25b Unified versions. 2017-08-29 19:54:06 -07:00
John Gross
64f123abe9 Specify PR base branch 2017-08-27 09:08:50 -07:00
John Gross
599a98bceb Merge pull request #87 from TorchAPI/server-refactor
Server initialization refactor
2017-08-24 23:12:02 -04:00
John Gross
2cd1b8bd4e Merge branch 'staging' into server-refactor
# Conflicts:
#	Torch.Server/Torch.Server.csproj
#	Torch/TorchBase.cs
2017-08-24 17:44:43 -07:00
John Gross
c0be9c25da Refactor server initialization for service support 2017-08-24 17:30:38 -07:00
John Gross
5cea66374f Merge pull request #84 from TorchAPI/jenkins
Generate Assembly Versions on Build
2017-08-23 16:44:29 -04:00
Westin Miller
ee1c270c68 Merge branch 'staging' into jenkins 2017-08-23 03:02:26 -07:00
Westin Miller
4ab08e2faf Automatically create zip file 2017-08-23 01:17:19 -07:00
Westin Miller
dd094edb88 Using UTC time 2017-08-22 23:25:18 -07:00
Westin Miller
56e45236d8 Create empty generated files to MSBuild doesn't freak. 2017-08-22 23:03:44 -07:00
Westin Miller
be9a8c5839 Transform Templates on Build
Templates for all assemblies
2017-08-22 22:31:24 -07:00
John Gross
8c11baf3b9 Merge pull request #81 from TorchAPI/sessions-manager-71
Session Management System
2017-08-22 11:09:04 -04:00
Westin Miller
6ce679bd83 Proper delegate naming 2017-08-22 08:06:30 -07:00
Westin Miller
a4b1b9bb96 CurrentSession available directly from TorchBase
SteamService is now properly injected for clients, and reports errors
Obsolete tags on the manager properties in TorchBase
2017-08-22 08:06:30 -07:00
Westin Miller
91ad78e6a2 Private session field of proper type
Project Setup
2017-08-22 08:06:30 -07:00
Westin Miller
4a68d66ab0 Session management system
- Managers bound to the session instead of to Torch
- TorchSession automatic creation and destruction
- Automatic manager creation for sessions
2017-08-22 08:06:30 -07:00
John Gross
4cb50b556f Merge pull request #80 from TorchAPI/shutdown-crash-fix
Check if thread is running before suspending
2017-08-22 01:31:02 -04:00
John Gross
b5f73a99cc Use Thread.IsAlive property 2017-08-21 20:39:54 -07:00
John Gross
e9476a59e8 Fix ambiguous reference resolution 2017-08-21 20:15:16 -07:00
John Gross
f48f23c2eb Check if thread is running before suspending 2017-08-21 18:57:35 -07:00
John Michael Gross
ddf465d8c9 Merge pull request #79 from TorchAPI/reflection-manager
Testing Framework
2017-08-21 19:38:29 -04:00
Westin Miller
7149287b8e Let's pretend that typo didn't happen. 2017-08-21 15:44:15 -07:00
Westin Miller
cc709c6bb3 Torch.Client.Tests
Fixed jenkinsfile to create reports directory properly
Removed Any CPU configurations from Torch.sln
2017-08-21 15:38:17 -07:00
Westin Miller
8d101c4c11 Many more things use the new reflection system
Project for Torch.Server tests.
Refactoring some of the torch utility classes into a different namespace.
2017-08-20 23:46:19 -07:00
Westin Miller
64eef6cd8e Typo Number 3 2017-08-20 21:56:41 -07:00
Westin Miller
f8ae3c0dd1 Typo Number 2 2017-08-20 21:55:18 -07:00
Westin Miller
589205edc3 :( 2017-08-20 21:50:07 -07:00
Westin Miller
48b212faaf Reflection unit testing
Jenkins integration (we can only hope)
2017-08-20 21:48:42 -07:00
Westin Miller
0554dbc608 Complete documentation for the reflection manager. 2017-08-20 18:30:52 -07:00
Westin Miller
3564eb805c Reflection manager capable of handling field, property, and method resolution. 2017-08-20 17:56:42 -07:00
John Michael Gross
62a8064edd Update README.md 2017-08-20 17:11:49 -07:00
John Michael Gross
55ed45190b Update README.md 2017-08-20 17:09:58 -07:00
Westin Miller
a6ae96093f CI Archiving 2017-08-19 21:49:57 -07:00
Westin Miller
5b1afe6d50 Patch for uninitialized CI directories. 2017-08-19 21:46:29 -07:00
Westin Miller
60df71a74c Merge pull request #77 from TorchAPI/jenkins
Continuous Integration Support
2017-08-19 21:43:18 -07:00
Westin Miller
a6d5da861f Pipeline DSL 2017-08-19 21:36:42 -07:00
Westin Miller
afc10911f7 More descriptive stages 2017-08-19 21:17:58 -07:00
Westin Miller
0686e95c72 Delete existing link 2017-08-19 20:52:03 -07:00
Westin Miller
234754fd49 Initial continuous integration support 2017-08-19 20:31:08 -07:00
John Michael Gross
efb8d0f226 Merge pull request #76 from TorchAPI/dedi-issue-69
Stronger runtime checks in MultiplayerManager and Reflection
2017-08-19 20:13:27 -07:00
Westin Miller
3f881f7d67 Fixed tag parsing in UpdateManager 2017-08-19 18:22:26 -07:00
Westin Miller
64d38abc99 Typo 2017-08-19 18:20:50 -07:00
Westin Miller
4a39362702 Stronger runtime checks in MultiplayerManager and Reflection
MultiplayerManager now uses Keen's wrapper wrapper (wrapper?) of SteamSDK
Removed rogue file in the csproj
2017-08-19 04:56:41 -07:00
John Michael Gross
db2d3794ae Merge pull request #73 from TorchAPI/dedi-issue-69
Multiplayer Authentication Hook Removal
2017-08-19 01:28:38 -07:00
Westin Miller
526ff6fff0 Provide some semblance of compile time checking. 2017-08-18 22:31:03 -07:00
Westin Miller
eebc0e428e Fix that actually fixes the underlying problem with #69 2017-08-18 21:27:09 -07:00
John Michael Gross
80aca514b2 Merge pull request #72 from TorchAPI/dedi-issue-69
Remove player if already registered
2017-08-18 19:52:28 -07:00
Westin Miller
3e8068e82d Fixes a stupid problem with the DS multiplayer not checking if a
player is already registered.  (#69)
2017-08-18 19:34:41 -07:00
John Michael Gross
601fbcd176 Merge pull request #70 from Equinox-/master
Dependency Resolution and Sorting
2017-08-18 16:24:33 -07:00
Westin Miller
40eab15d69 More explanatory naming for Manager Init (Attach) and Dispose (Detach).
Torch.Client uses the registry to discover Steam's installation directory.
2017-08-18 16:19:59 -07:00
Westin Miller
ceb272c0b4 Moved extension classes to seperate files as Jimmacle requires. 2017-08-18 15:30:36 -07:00
Westin Miller
80d4f62694 Added load order restrictions for DependencyAttribute
Abstracted dependency manager away as an interface
2017-08-18 02:03:53 -07:00
Westin Miller
42f58a8649 Recursive dependency trees
- Now TorchBase and TorchSession can each have seperate managers
- Managers now have a Dispose function that's run on shutdown
2017-08-17 23:52:39 -07:00
Westin Miller
6b9af71967 Automatic dependency resolution
- All managers now use automatic dependency resolution
2017-08-17 18:14:23 -07:00
Westin Miller
dbd98a09c5 Early initialization for Torch Client.
- Assembly resolution
- SE installation directory locating
Dependency manager with automatic sorting and resolution
- Drop in replacement for the system currently in TorchBase
Shared binary directory for all Torch projects
2017-08-17 17:32:08 -07:00
John Michael Gross
c6a6363163 Merge pull request #67 from Mavy87/master
Fix to allow Torch to run as a service.
2017-08-17 09:29:04 -07:00
John Gross
82815f66e5 # Torch 1.1.229.265
* Features
    - Added more lenient version parsing for plugins (v#.# should work)
    - Added countdown option to restart command (!restart [seconds])
* Fixes
    - General fixes to work with the latest SE version
    - Fixed config changes not saving
    - Fixed crash on servers using the Windows Classic theme
2017-08-17 09:09:51 -07:00
Rene K
0a38eb770d Fix to allow Torch to run as a service. 2017-08-05 13:06:15 +02:00
John Gross
97da740e7e Catch errors in updater and fix loading error 2017-08-01 13:01:10 -07:00
John Gross
42bb24ca6a Hotfix for save issues 2017-08-01 12:31:49 -07:00
John Gross
2f3b6cdda7 Fix crashes and save issues 2017-07-31 13:12:01 -07:00
John Michael Gross
525b496774 Update README.md 2017-07-26 09:35:43 -07:00
John Michael Gross
562bb77dda Update README.md 2017-07-26 00:57:47 -07:00
John Gross
76a13dc53a # Torch 1.1.207.7
* Notes
    - This release makes significant changes to TorchConfig.xml. It has been renamed to Torch.cfg and has different options.
* Features
    - Plugins, Torch, and the DS can now all update automatically
    - Changed command prefix to !
    - Added manual save command (thanks to Maldark)
    - Added restart command
    - Improved instance creation: now creates an entire skeleton instance with blank config
    - Added instance name to console title
* Fixes
    - Optimized UI so it's snappier and freezes less often
    - Fixed NetworkManager.RaiseEvent overload that had an off-by-one bug
    - Fixed chat window so it automatically scrolls down
2017-07-26 00:40:46 -07:00
John Gross
df0f8072a9 Fix config attributes 2017-07-26 00:36:23 -07:00
John Gross
87d9825c91 Catch exceptions thrown by commands 2017-07-26 00:15:31 -07:00
John Michael Gross
3dba4f744f Create CONTRIBUTING.md 2017-07-24 15:44:14 -07:00
John Gross
1fcfe6fb5f Refactor instance management, assorted bugfixes/tweaks 2017-07-22 23:11:16 -07:00
John Michael Gross
3ece4baba6 Create index.md 2017-07-21 14:49:51 -07:00
John Michael Gross
f49dae2cbf Rename _config.yml to docs/_config.yml 2017-07-21 14:49:01 -07:00
John Michael Gross
ddf15d756a Set theme jekyll-theme-modernist 2017-07-21 14:48:02 -07:00
John Gross
96d1faddbe Update NLog, change init order, fix block delete in UI, change config to JSON 2017-07-18 17:31:08 -07:00
John Gross
17ee96038c Optimize UI more and fix some layout weirdness 2017-07-17 18:45:36 -07:00
John Gross
e9b432288e Optimize UI, add easily accessible restart code, fix bug in network manager RaiseEvent 2017-07-16 10:14:04 -07:00
John Michael Gross
b814d1210b Update README.md 2017-07-12 19:13:43 -07:00
John Michael Gross
c137fb4953 Merge pull request #42 from Maldark/master
Add async /save command for admins+ and server console.
2017-07-06 16:04:36 -07:00
Alexander Qvist-Hellum
4acce1c9c9 Merge branch 'master' into master 2017-07-07 00:39:00 +02:00
Alexander Qvist-Hellum
8ab16c3d30 Moved SaveGameStatus to seperate file, guarded against null callbacks and added documentation 2017-07-07 00:34:45 +02:00
John Gross
7373dd37a6 Refactor, fix chat scroll, rework automatic update system, remove manual install method, add documentation 2017-07-06 14:44:29 -07:00
Alexander Qvist-Hellum
1251b945bc Added async /save command for admins+ and server console.
Redesigned TorchBase.SaveGameAsync to take a callback function for error/success handling. Also removed local host checks as we are hosting a dedicated server.
2017-07-06 16:18:10 +02:00
214 changed files with 14699 additions and 2652 deletions

3
.gitignore vendored
View File

@@ -252,3 +252,6 @@ ModelManifest.xml
# FAKE - F# Make
.fake/
GameBinaries
# Generated Files
**Gen.cs

33
CHANGELOG.md Normal file
View File

@@ -0,0 +1,33 @@
# Torch 1.1.229.265
* Features
- Added more lenient version parsing for plugins (v#.# should work)
- Added countdown option to restart command (!restart [seconds])
* Fixes
- General fixes to work with the latest SE version
- Fixed config changes not saving
- (hopefully) Fixed issue causing crashes on servers using the Windows Classic theme
# Torch 1.1.207.7
* Notes
- This release makes significant changes to TorchConfig.xml. It has been renamed to Torch.cfg and has different options.
* Features
- Plugins, Torch, and the DS can now all update automatically
- Changed command prefix to !
- Added manual save command (thanks to Maldark)
- Added restart command
- Improved instance creation: now creates an entire skeleton instance with blank config
- Added instance name to console title
* Fixes
- Optimized UI so it's snappier and freezes less often
- Fixed NetworkManager.RaiseEvent overload that had an off-by-one bug
- Fixed chat window so it automatically scrolls down
# Torch 1.0.182.329
* Improved logging, logs now to go the Logs folder and aren't deleted on start
* Fixed chat tab not enabling with -autostart
* Fixed player list
* Watchdog time-out is now configurable in TorchConfig.xml
* Fixed infinario log spam
* Fixed crash when sending empty message from chat tab
* Fixed permissions on Torch commands
* Changed plugin StoragePath to the current instance path (per-instance configs)

26
CONTRIBUTING.md Normal file
View File

@@ -0,0 +1,26 @@
# Making a Pull Request
* Fork this repository and make sure your local **staging** branch is up to date with the main repository.
* Create a new branch from the **staging** branch for your addition with an appropriate name, e.g. **add-restart-command**
* PRs work by submitting the *entire* branch, so this allows you to continue work without locking up your whole repository.
* Commit your changes to that branch, making sure that you **follow the code guidelines below**.
* Submit your branch as a PR to be reviewed, with Torch's **staging** branch as the base.
## Naming Conventions
* Types: **PascalCase**
* Prefix interfaces with "**I**"
* Suffix delegates with "**Del**"
* Methods: **PascalCase**
* Method names should generally use verbs in the infinitive tense, for example `GetValue()` or `OpenFile()`. Callbacks and events should use present continuous (-ing) or past tense depending on the context.
* Non-Private Members: **PascalCase**
* Private Members: **_camelCase**
## Code Design
* **One type per file** with the exception of nested types and delegate declarations.
* **No public fields** except for consts, use properties instead
* **No stateful static types.** These are a pain to clean up, static types should not store any information.
* Use **[dependency injection](https://stackoverflow.com/a/130862)** when possible. Most Torch code uses constructor injection.
* **Events and actions** should be null checked before calling or invoked with the `action?.Invoke()` syntax.
## Documentation
* All types and members not marked **private** or **internal** should have XML documentation using the `/// <summary>` tag.
* Interface implementations and overridden methods should use the `/// <inheritdoc />` tag unless the summary needs to be changed from the base/interface summary.

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@@ -0,0 +1,22 @@
pushd
$steamData = "C:/Steam/Data/"
$steamCMDPath = "C:/Steam/steamcmd/"
$steamCMDZip = "C:/Steam/steamcmd.zip"
Add-Type -AssemblyName System.IO.Compression.FileSystem
if (!(Test-Path $steamData)) {
mkdir "$steamData"
}
if (!(Test-Path $steamCMDPath)) {
if (!(Test-Path $steamCMDZip)) {
(New-Object System.Net.WebClient).DownloadFile("https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip", "$steamCMDZip");
}
[System.IO.Compression.ZipFile]::ExtractToDirectory($steamCMDZip, $steamCMDPath)
}
cd "$steamData"
& "$steamCMDPath/steamcmd.exe" "+login anonymous" "+force_install_dir $steamData" "+app_update 298740" "+quit"
popd

52
Jenkins/release.ps1 Normal file
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@@ -0,0 +1,52 @@
param([string] $ApiBase, [string]$tagName, [string]$authinfo, [string[]] $assetPaths)
Add-Type -AssemblyName "System.Web"
$headers = @{
Authorization = "Basic " + [System.Convert]::ToBase64String([System.Text.Encoding]::ASCII.GetBytes($authinfo))
Accept = "application/vnd.github.v3+json"
}
try
{
Write-Output("Checking if release with tag " + $tagName + " already exists...")
$release = Invoke-RestMethod -Uri ($ApiBase+"releases/tags/$tagName") -Method "GET" -Headers $headers
Write-Output(" Using existing release " + $release.id + " at " + $release.html_url)
} catch {
Write-Output(" Doesn't exist")
$rel_arg = @{
tag_name=$tagName
name="Generated $tagName"
body=""
draft=$TRUE
prerelease=$tagName.Contains("alpha") -or $tagName.Contains("beta")
}
Write-Output("Creating new release " + $tagName + "...")
$release = Invoke-RestMethod -Uri ($ApiBase+"releases") -Method "POST" -Headers $headers -Body (ConvertTo-Json($rel_arg))
Write-Output(" Created new release " + $tagName + " at " + $release.html_url)
}
$assetsApiBase = $release.assets_url
Write-Output("Checking for existing assets...")
$existingAssets = Invoke-RestMethod -Uri ($assetsApiBase) -Method "GET" -Headers $headers
$assetLabels = ($assetPaths | ForEach-Object {[System.IO.Path]::GetFileName($_)})
foreach ($asset in $existingAssets) {
if ($assetLabels -contains $asset.name) {
$uri = $asset.url
Write-Output(" Deleting old asset " + $asset.name + " (id " + $asset.id + "); URI=" + $uri)
$result = Invoke-RestMethod -Uri $uri -Method "DELETE" -Headers $headers
}
}
Write-Output("Uploading assets...")
$uploadUrl = $release.upload_url.Substring(0, $release.upload_url.LastIndexOf('{'))
foreach ($asset in $assetPaths) {
$assetName = [System.IO.Path]::GetFileName($asset)
$assetType = [System.Web.MimeMapping]::GetMimeMapping($asset)
$assetData = [System.IO.File]::ReadAllBytes($asset)
$headerExtra = $headers + @{
"Content-Type" = $assetType
Name = $assetName
}
$uri = $uploadUrl + "?name=" + $assetName
Write-Output(" Uploading " + $asset + " as " + $assetType + "; URI=" + $uri)
$result = Invoke-RestMethod -Uri $uri -Method "POST" -Headers $headerExtra -Body $assetData
Write-Output(" ID=" + $result.id + ", found at=" + $result.browser_download_url)
}

74
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@@ -0,0 +1,74 @@
def packageAndArchive(buildMode, packageName, exclude) {
zipFile = "bin\\${packageName}.zip"
packageDir = "bin\\${packageName}\\"
bat "IF EXIST ${zipFile} DEL ${zipFile}"
bat "IF EXIST ${packageDir} RMDIR /S /Q ${packageDir}"
bat "xcopy bin\\x64\\${buildMode} ${packageDir}"
if (exclude.length() > 0) {
bat "del ${packageDir}${exclude}"
}
if (buildMode == "Release") {
bat "del ${packageDir}*.pdb"
}
powershell "Add-Type -Assembly System.IO.Compression.FileSystem; [System.IO.Compression.ZipFile]::CreateFromDirectory(\"\$PWD\\${packageDir}\", \"\$PWD\\${zipFile}\")"
archiveArtifacts artifacts: zipFile, caseSensitive: false, onlyIfSuccessful: true
}
node {
stage('Checkout') {
checkout scm
bat 'git pull --tags'
}
stage('Acquire SE') {
bat 'powershell -File Jenkins/jenkins-grab-se.ps1'
bat 'IF EXIST GameBinaries RMDIR GameBinaries'
bat 'mklink /J GameBinaries "C:/Steam/Data/DedicatedServer64/"'
}
stage('Acquire NuGet Packages') {
bat 'nuget restore Torch.sln'
}
stage('Build') {
currentBuild.description = bat(returnStdout: true, script: '@powershell -File Versioning/version.ps1').trim()
if (env.BRANCH_NAME == "master") {
buildMode = "Release"
} else {
buildMode = "Debug"
}
bat "IF EXIST \"bin\" rmdir /Q /S \"bin\""
bat "IF EXIST \"bin-test\" rmdir /Q /S \"bin-test\""
bat "\"${tool 'MSBuild'}msbuild\" Torch.sln /p:Configuration=${buildMode} /p:Platform=x64 /t:Clean"
bat "\"${tool 'MSBuild'}msbuild\" Torch.sln /p:Configuration=${buildMode} /p:Platform=x64"
}
stage('Archive') {
archiveArtifacts artifacts: "bin/x64/${buildMode}/Torch*", caseSensitive: false, fingerprint: true, onlyIfSuccessful: true
packageAndArchive(buildMode, "torch-server", "Torch.Client*")
packageAndArchive(buildMode, "torch-client", "Torch.Server*")
}
stage('Test') {
bat 'IF NOT EXIST reports MKDIR reports'
bat "\"packages/xunit.runner.console.2.2.0/tools/xunit.console.exe\" \"bin-test/x64/${buildMode}/Torch.Tests.dll\" \"bin-test/x64/${buildMode}/Torch.Server.Tests.dll\" \"bin-test/x64/${buildMode}/Torch.Client.Tests.dll\" -parallel none -xml \"reports/Torch.Tests.xml\""
step([
$class: 'XUnitBuilder',
thresholdMode: 1,
thresholds: [[$class: 'FailedThreshold', failureThreshold: '1']],
tools: [[
$class: 'XUnitDotNetTestType',
deleteOutputFiles: true,
failIfNotNew: true,
pattern: 'reports/*.xml',
skipNoTestFiles: false,
stopProcessingIfError: true
]]
])
}
}

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@@ -1,15 +1,25 @@
<?xml version="1.0" encoding="utf-8" ?>
<nlog xmlns="http://www.nlog-project.org/schemas/NLog.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<variable name="logStamp" value="${time} ${pad:padding=-8:inner=[${level:uppercase=true}]}" />
<variable name="logContent" value="${message:withException=true}"/>
<targets>
<target xsi:type="File" name="main" layout="${time} [${level:uppercase=true}] ${logger}: ${message}" fileName="Logs\Torch-${shortdate}.log" />
<target xsi:type="Null" name="null" formatMessage="false" />
<target xsi:type="File" name="keen" layout="${var:logStamp} ${logger}: ${var:logContent}" fileName="Logs\Keen-${shortdate}.log" />
<target xsi:type="File" name="main" layout="${var:logStamp} ${logger}: ${var:logContent}" fileName="Logs\Torch-${shortdate}.log" />
<target xsi:type="File" name="chat" layout="${longdate} ${message}" fileName="Logs\Chat.log" />
<target xsi:type="ColoredConsole" name="console" layout="${time} [${level:uppercase=true}] ${logger}: ${message}" />
<target xsi:type="ColoredConsole" name="console" layout="${var:logStamp} ${logger}: ${var:logContent}" />
<target xsi:type="File" name="patch" layout="${var:logContent}" fileName="Logs\patch.log"/>
</targets>
<rules>
<logger name="Keen" minlevel="Info" writeTo="console"/>
<logger name="Keen" minlevel="Debug" writeTo="keen" final="true" />
<logger name="Keen" writeTo="null" final="true" />
<logger name="*" minlevel="Info" writeTo="main, console" />
<logger name="Chat" minlevel="Info" writeTo="chat" />
<!--<logger name="Torch.Managers.PatchManager.*" minlevel="Trace" writeTo="patch"/>-->
</rules>
</nlog>

View File

@@ -1,27 +1,29 @@
Discord: [![Discord](https://discordapp.com/api/guilds/230191591640268800/widget.png)](https://discord.gg/8uHZykr)
[![Discord](https://discordapp.com/api/guilds/230191591640268800/widget.png)](https://discord.gg/8uHZykr) [![Build Status](http://server.torchapi.net:8080/job/Torch/job/Torch/job/master/badge/icon)](http://server.torchapi.net:8080/job/Torch/job/Torch/job/master/)
# What is Torch?
Torch is the successor to SE Server Extender and gives server admins the tools they need to keep their Space Engineers servers running smoothly. It features a user interface with live management tools and a plugin system so you can run your server exactly how you'd like. Torch is still in early development so there may be bugs and incomplete features.
# Features
## Torch.Server
### Features
* WPF-based user interface
* Chat: interact with the game chat and run commands without having to join the game.
* Entity manager: realtime modification of ingame entities such as stopping grids and changing block settings without having to join the game
* Organized, easy to use configuration editor
* Extensible using the Torch plugin system
### Installation
* Get the latest Torch release here: https://github.com/TorchAPI/Torch/releases
* Unzip the Torch release into its own directory and run the executable. It will automatically download the SE DS and generate the other necessary files.
- If you already have a DS installed you can unzip the Torch files into the folder that contains the DedicatedServer64 folder.
## Torch.Client
* An optional client-side version of Torch. More documentation to come.
# Building
To build Torch you must first have a complete SE Dedicated installation somewhere. Before you open the solution, run the Setup batch file and enter the path of that installation's DedicatedServer64 folder. The script will make a symlink to that folder so the Torch solution can find the DLL references it needs.
# Installation Guide
Note: Until Torch is in a stable, nearly feature complete state there will not be any binaries available. You'll have to compile the solution yourself.
### Automatic (recommended)
* Unzip Torch to its own folder, run Torch.Server.exe and enter 'y' in the prompt for automatic updates. Torch will automatically download the Space Engineers files and generate all of the configs/folders necessary.
### Manual (for hosting companies or the paranoid)
* Install the Space Engineers DS and then unzip the Torch files into the server's DedicatedServer64 directory. It will automatically detect the manual install and disable automatic updates.
In both cases you will need to set the InstancePath in TorchConfig.xml to an existing dedicated server instance as Torch can't fully generate it on its own yet.
# Official Plugins
@@ -29,4 +31,5 @@ Install plugins by unzipping them into the 'Plugins' folder which should be in t
* [Essentials](https://github.com/TorchAPI/Essentials): Adds a slew of chat commands and other tools to help manage your server.
* [Concealment](https://github.com/TorchAPI/Concealment): Adds game logic and physics optimizations that significantly improve sim speed.
If you have a more enjoyable server experience because of Torch, please consider supporting us on [Patreon](https://www.patreon.com/bePatron?u=847269)!
If you have a more enjoyable server experience because of Torch, please consider supporting us on Patreon.
[![Patreon](http://i.imgur.com/VzzIMgn.png)](https://www.patreon.com/bePatron?u=847269)!

View File

@@ -3,7 +3,7 @@
@echo off
set /p path="Please enter the folder location of your SpaceEngineersDedicated.exe: "
cd %~dp0
mklink /D GameBinaries %path%
mklink /J GameBinaries "%path%"
if errorlevel 1 goto Error
echo Done! You can now open the Torch solution without issue.
goto End

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@@ -0,0 +1,28 @@
using System;
namespace Torch.API.Event
{
/// <summary>
/// Attribute indicating that a method should be invoked when the event occurs.
/// </summary>
[AttributeUsage(AttributeTargets.Method)]
public class EventHandlerAttribute : Attribute
{
/// <summary>
/// Events are executed from low priority to high priority.
/// </summary>
/// <remarks>
/// While this may seem unintuitive this gives the high priority events the final say on changing/canceling events.
/// </remarks>
public int Priority { get; set; } = 0;
/// <summary>
/// Specifies if this handler should ignore a consumed event.
/// </summary>
/// <remarks>
/// If <see cref="SkipCancelled"/> is <em>true</em> and the event is cancelled by a lower priority handler this handler won't be invoked.
/// </remarks>
/// <seealso cref="IEvent.Cancelled"/>
public bool SkipCancelled { get; set; } = false;
}
}

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@@ -0,0 +1,11 @@
namespace Torch.API.Event
{
public interface IEvent
{
/// <summary>
/// An event that has been cancelled will no be processed in the default manner.
/// </summary>
/// <seealso cref="EventHandlerAttribute.SkipCancelled"/>
bool Cancelled { get; }
}
}

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@@ -0,0 +1,9 @@
namespace Torch.API.Event
{
/// <summary>
/// Interface used to tag an event handler. This does <b>not</b> register it with the event manager.
/// </summary>
public interface IEventHandler
{
}
}

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@@ -0,0 +1,28 @@
using System.Runtime.CompilerServices;
using Torch.API.Managers;
namespace Torch.API.Event
{
/// <summary>
/// Manager class responsible for registration of event handlers.
/// </summary>
public interface IEventManager : IManager
{
/// <summary>
/// Registers all event handler methods contained in the given instance
/// </summary>
/// <param name="handler">Instance to register</param>
/// <returns><b>true</b> if added, <b>false</b> otherwise</returns>
[MethodImpl(MethodImplOptions.NoInlining)]
bool RegisterHandler(IEventHandler handler);
/// <summary>
/// Unregisters all event handler methods contained in the given instance
/// </summary>
/// <param name="handler">Instance to unregister</param>
/// <returns><b>true</b> if removed, <b>false</b> otherwise</returns>
[MethodImpl(MethodImplOptions.NoInlining)]
bool UnregisterHandler(IEventHandler handler);
}
}

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@@ -1,31 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API
{
public interface IChatMessage
{
/// <summary>
/// The time the message was created.
/// </summary>
DateTime Timestamp { get; }
/// <summary>
/// The SteamID of the message author.
/// </summary>
ulong SteamId { get; }
/// <summary>
/// The name of the message author.
/// </summary>
string Name { get; }
/// <summary>
/// The content of the message.
/// </summary>
string Message { get; }
}
}

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@@ -1,39 +1,145 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
using Torch.API.Managers;
using Torch.API.Session;
using VRage.Game.ModAPI;
namespace Torch.API
{
/// <summary>
/// API for Torch functions shared between client and server.
/// </summary>
public interface ITorchBase
{
/// <summary>
/// Fired when the session begins loading.
/// </summary>
event Action SessionLoading;
/// <summary>
/// Fired when the session finishes loading.
/// </summary>
event Action SessionLoaded;
/// <summary>
/// Fires when the session begins unloading.
/// </summary>
event Action SessionUnloading;
/// <summary>
/// Fired when the session finishes unloading.
/// </summary>
event Action SessionUnloaded;
/// <summary>
/// Gets the currently running session instance, or null if none exists.
/// </summary>
ITorchSession CurrentSession { get; }
/// <summary>
/// Configuration for the current instance.
/// </summary>
ITorchConfig Config { get; }
IMultiplayerManager Multiplayer { get; }
/// <inheritdoc cref="IPluginManager"/>
[Obsolete]
IPluginManager Plugins { get; }
Version TorchVersion { get; }
void Invoke(Action action);
void InvokeBlocking(Action action);
Task InvokeAsync(Action action);
string[] RunArgs { get; set; }
bool IsOnGameThread();
void Start();
void Stop();
void Init();
/// <inheritdoc cref="IDependencyManager"/>
IDependencyManager Managers { get; }
[Obsolete("Prefer using Managers.GetManager for global managers")]
T GetManager<T>() where T : class, IManager;
[Obsolete("Prefer using Managers.AddManager for global managers")]
bool AddManager<T>(T manager) where T : class, IManager;
/// <summary>
/// The binary version of the current instance.
/// </summary>
Version TorchVersion { get; }
/// <summary>
/// Invoke an action on the game thread.
/// </summary>
void Invoke(Action action, [CallerMemberName] string caller = "");
/// <summary>
/// Invoke an action on the game thread and block until it has completed.
/// If this is called on the game thread the action will execute immediately.
/// </summary>
void InvokeBlocking(Action action, [CallerMemberName] string caller = "");
/// <summary>
/// Invoke an action on the game thread asynchronously.
/// </summary>
Task InvokeAsync(Action action, [CallerMemberName] string caller = "");
/// <summary>
/// Signals the torch instance to start, then blocks until it's started.
/// </summary>
void Start();
/// <summary>
/// Signals the torch instance to stop, then blocks until it's stopped.
/// </summary>
void Stop();
/// <summary>
/// Restart the Torch instance.
/// </summary>
void Restart();
/// <summary>
/// Initializes a save of the game.
/// </summary>
/// <param name="callerId">Id of the player who initiated the save.</param>
Task Save(long callerId);
/// <summary>
/// Initialize the Torch instance. Before this <see cref="Start"/> is invalid.
/// </summary>
void Init();
/// <summary>
/// Disposes the Torch instance. After this <see cref="Start"/> is invalid.
/// </summary>
void Dispose();
/// <summary>
/// The current state of the game this instance of torch is controlling.
/// </summary>
TorchGameState GameState { get; }
/// <summary>
/// Event raised when <see cref="GameState"/> changes.
/// </summary>
event TorchGameStateChangedDel GameStateChanged;
}
/// <summary>
/// API for the Torch server.
/// </summary>
public interface ITorchServer : ITorchBase
{
/// <summary>
/// The current <see cref="ServerState"/>
/// </summary>
ServerState State { get; }
/// <summary>
/// Path of the dedicated instance folder.
/// </summary>
string InstancePath { get; }
}
/// <summary>
/// API for the Torch client.
/// </summary>
public interface ITorchClient : ITorchBase
{

View File

@@ -1,13 +1,23 @@
namespace Torch
using System.Collections.Generic;
namespace Torch
{
public interface ITorchConfig
{
bool Autostart { get; set; }
bool ForceUpdate { get; set; }
bool GetPluginUpdates { get; set; }
bool GetTorchUpdates { get; set; }
string InstanceName { get; set; }
string InstancePath { get; set; }
bool RedownloadPlugins { get; set; }
bool AutomaticUpdates { get; set; }
bool NoGui { get; set; }
bool NoUpdate { get; set; }
List<string> Plugins { get; set; }
bool RestartOnCrash { get; set; }
bool ShouldUpdatePlugins { get; }
bool ShouldUpdateTorch { get; }
int TickTimeout { get; set; }
string WaitForPID { get; set; }
bool Save(string path = null);
}

View File

@@ -0,0 +1,30 @@
using System;
namespace Torch.API.Managers
{
public static class DependencyManagerExtensions
{
/// <summary>
/// Removes a single manager from this dependency manager.
/// </summary>
/// <param name="managerType">The dependency type to remove</param>
/// <returns>The manager that was removed, or null if one wasn't removed</returns>
/// <exception cref="InvalidOperationException">When removing managers from an initialized dependency manager</exception>
public static IManager RemoveManager(this IDependencyManager depManager, Type managerType)
{
IManager mgr = depManager.GetManager(managerType);
return depManager.RemoveManager(mgr) ? mgr : null;
}
/// <summary>
/// Removes a single manager from this dependency manager.
/// </summary>
/// <typeparam name="T">The dependency type to remove</typeparam>
/// <returns>The manager that was removed, or null if one wasn't removed</returns>
/// <exception cref="InvalidOperationException">When removing managers from an initialized dependency manager</exception>
public static IManager RemoveManager<T>(this IDependencyManager depManager)
{
return depManager.RemoveManager(typeof(T));
}
}
}

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@@ -0,0 +1,15 @@
namespace Torch.API.Managers
{
public static class DependencyProviderExtensions
{
/// <summary>
/// Gets the manager that provides the given type. If there is no such manager, returns null.
/// </summary>
/// <typeparam name="T">Type of manager</typeparam>
/// <returns>manager, or null if none exists</returns>
public static T GetManager<T>(this IDependencyProvider depProvider) where T : class, IManager
{
return (T)depProvider.GetManager(typeof(T));
}
}
}

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@@ -0,0 +1,128 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Engine.Multiplayer;
using Sandbox.Game.Multiplayer;
using VRage.Game;
using VRage.Network;
using VRage.Replication;
namespace Torch.API.Managers
{
/// <summary>
/// Represents a scripted or user chat message.
/// </summary>
public struct TorchChatMessage
{
/// <summary>
/// Creates a new torch chat message with the given author and message.
/// </summary>
/// <param name="author">Author's name</param>
/// <param name="message">Message</param>
/// <param name="font">Font</param>
public TorchChatMessage(string author, string message, string font = MyFontEnum.Blue)
{
Timestamp = DateTime.Now;
AuthorSteamId = null;
Author = author;
Message = message;
Font = font;
}
/// <summary>
/// Creates a new torch chat message with the given author and message.
/// </summary>
/// <param name="author">Author's name</param>
/// <param name="authorSteamId">Author's steam ID</param>
/// <param name="message">Message</param>
/// <param name="font">Font</param>
public TorchChatMessage(string author, ulong authorSteamId, string message, string font = MyFontEnum.Blue)
{
Timestamp = DateTime.Now;
AuthorSteamId = authorSteamId;
Author = author;
Message = message;
Font = font;
}
/// <summary>
/// Creates a new torch chat message with the given author and message.
/// </summary>
/// <param name="authorSteamId">Author's steam ID</param>
/// <param name="message">Message</param>
/// <param name="font">Font</param>
public TorchChatMessage(ulong authorSteamId, string message, string font = MyFontEnum.Blue)
{
Timestamp = DateTime.Now;
AuthorSteamId = authorSteamId;
Author = MyMultiplayer.Static?.GetMemberName(authorSteamId) ?? "Player";
Message = message;
Font = font;
}
/// <summary>
/// This message's timestamp.
/// </summary>
public readonly DateTime Timestamp;
/// <summary>
/// The author's steam ID, if available. Else, null.
/// </summary>
public readonly ulong? AuthorSteamId;
/// <summary>
/// The author's name, if available. Else, null.
/// </summary>
public readonly string Author;
/// <summary>
/// The message contents.
/// </summary>
public readonly string Message;
/// <summary>
/// The font, or null if default.
/// </summary>
public readonly string Font;
}
/// <summary>
/// Callback used to indicate that a messaage has been recieved.
/// </summary>
/// <param name="msg"></param>
/// <param name="consumed">If true, this event has been consumed and should be ignored</param>
public delegate void MessageRecievedDel(TorchChatMessage msg, ref bool consumed);
/// <summary>
/// Callback used to indicate the user is attempting to send a message locally.
/// </summary>
/// <param name="msg">Message the user is attempting to send</param>
/// <param name="consumed">If true, this event has been consumed and should be ignored</param>
public delegate void MessageSendingDel(string msg, ref bool consumed);
public interface IChatManagerClient : IManager
{
/// <summary>
/// Event that is raised when a message addressed to us is recieved. <see cref="MessageRecievedDel"/>
/// </summary>
event MessageRecievedDel MessageRecieved;
/// <summary>
/// Event that is raised when we are attempting to send a message. <see cref="MessageSendingDel"/>
/// </summary>
event MessageSendingDel MessageSending;
/// <summary>
/// Triggers the <see cref="MessageSending"/> event,
/// typically raised by the user entering text into the chat window.
/// </summary>
/// <param name="message">The message to send</param>
void SendMessageAsSelf(string message);
/// <summary>
/// Displays a message on the UI given an author name and a message.
/// </summary>
/// <param name="author">Author name</param>
/// <param name="message">Message content</param>
/// <param name="font">font to use</param>
void DisplayMessageOnSelf(string author, string message, string font = "Blue" );
}
}

View File

@@ -0,0 +1,45 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using VRage.Network;
namespace Torch.API.Managers
{
/// <summary>
/// Callback used to indicate the server has recieved a message to process and forward on to others.
/// </summary>
/// <param name="authorId">Steam ID of the user sending a message</param>
/// <param name="msg">Message the user is attempting to send</param>
/// <param name="consumed">If true, this event has been consumed and should be ignored</param>
public delegate void MessageProcessingDel(TorchChatMessage msg, ref bool consumed);
public interface IChatManagerServer : IChatManagerClient
{
/// <summary>
/// Event triggered when the server has recieved a message and should process it. <see cref="MessageProcessingDel"/>
/// </summary>
event MessageProcessingDel MessageProcessing;
/// <summary>
/// Sends a message with the given author and message to the given player, or all players by default.
/// </summary>
/// <param name="authorId">Author's steam ID</param>
/// <param name="message">The message to send</param>
/// <param name="targetSteamId">Player to send the message to, or everyone by default</param>
void SendMessageAsOther(ulong authorId, string message, ulong targetSteamId = 0);
/// <summary>
/// Sends a scripted message with the given author and message to the given player, or all players by default.
/// </summary>
/// <param name="author">Author name</param>
/// <param name="message">The message to send</param>
/// <param name="font">Font to use</param>
/// <param name="targetSteamId">Player to send the message to, or everyone by default</param>
void SendMessageAsOther(string author, string message, string font, ulong targetSteamId = 0);
}
}

View File

@@ -0,0 +1,62 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API.Managers
{
/// <summary>
/// Manages a set of <see cref="IManager"/> and the dependencies between them.
/// </summary>
public interface IDependencyManager : IDependencyProvider
{
/// <summary>
/// Registers the given manager into the dependency system.
/// </summary>
/// <remarks>
/// This method only returns false when there is already a manager registered with a type derived from this given manager,
/// or when the given manager is derived from an already existing manager.
/// </remarks>
/// <param name="manager">Manager to register</param>
/// <exception cref="InvalidOperationException">When adding a new manager to an initialized dependency manager</exception>
/// <returns>true if added, false if not</returns>
bool AddManager(IManager manager);
/// <summary>
/// Clears all managers registered with this dependency manager
/// </summary>
/// <exception cref="InvalidOperationException">When removing managers from an initialized dependency manager</exception>
void ClearManagers();
/// <summary>
/// Removes a single manager from this dependency manager.
/// </summary>
/// <param name="manager">The manager to remove</param>
/// <returns>true if successful, false if the manager wasn't found</returns>
/// <exception cref="InvalidOperationException">When removing managers from an initialized dependency manager</exception>
bool RemoveManager(IManager manager);
/// <summary>
/// Sorts the dependency manager, then attaches all its registered managers in <see cref="AttachOrder" />
/// </summary>
void Attach();
/// <summary>
/// Detaches all registered managers in <see cref="DetachOrder"/>
/// </summary>
void Detach();
/// <summary>
/// The order that managers should be attached in. (Dependencies, then dependents)
/// </summary>
/// <exception cref="InvalidOperationException">When trying to determine load order before this dependency manager is initialized</exception>
IEnumerable<IManager> AttachOrder { get; }
/// <summary>
/// The order that managers should be detached in. (Dependents, then dependencies)
/// </summary>
/// <exception cref="InvalidOperationException">When trying to determine unload order before this dependency manager is initialized</exception>
IEnumerable<IManager> DetachOrder { get; }
}
}

View File

@@ -0,0 +1,18 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API.Managers
{
public interface IDependencyProvider
{
/// <summary>
/// Gets the manager that provides the given type. If there is no such manager, returns null.
/// </summary>
/// <param name="type">Type of manager</param>
/// <returns>manager, or null if none exists</returns>
IManager GetManager(Type type);
}
}

View File

@@ -6,8 +6,19 @@ using System.Threading.Tasks;
namespace Torch.API.Managers
{
/// <summary>
/// Base interface for Torch managers.
/// </summary>
public interface IManager
{
void Init();
/// <summary>
/// Attaches the manager to the session. Called once this manager's dependencies have been attached.
/// </summary>
void Attach();
/// <summary>
/// Detaches the manager from the session. Called before this manager's dependencies are detached.
/// </summary>
void Detach();
}
}

View File

@@ -1,22 +0,0 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using VRage.Game;
using VRage.Game.ModAPI;
namespace Torch.API.Managers
{
public delegate void MessageReceivedDel(IChatMessage message, ref bool sendToOthers);
public interface IMultiplayerManager : IManager
{
event Action<IPlayer> PlayerJoined;
event Action<IPlayer> PlayerLeft;
event MessageReceivedDel MessageReceived;
void SendMessage(string message, string author = "Server", long playerId = 0, string font = MyFontEnum.Blue);
void KickPlayer(ulong steamId);
void BanPlayer(ulong steamId, bool banned = true);
IMyPlayer GetPlayerBySteamId(ulong id);
IMyPlayer GetPlayerByName(string name);
}
}

View File

@@ -0,0 +1,41 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using VRage.Game;
using VRage.Game.ModAPI;
namespace Torch.API.Managers
{
/// <summary>
/// API for multiplayer related functions common to servers and clients.
/// </summary>
public interface IMultiplayerManagerBase : IManager
{
/// <summary>
/// Fired when a player joins.
/// </summary>
event Action<IPlayer> PlayerJoined;
/// <summary>
/// Fired when a player disconnects.
/// </summary>
event Action<IPlayer> PlayerLeft;
/// <summary>
/// Gets a player by their Steam64 ID or returns null if the player isn't found.
/// </summary>
IMyPlayer GetPlayerBySteamId(ulong id);
/// <summary>
/// Gets a player by their display name or returns null if the player isn't found.
/// </summary>
IMyPlayer GetPlayerByName(string name);
/// <summary>
/// Gets the steam username of a member's steam ID
/// </summary>
/// <param name="steamId">steam ID</param>
/// <returns>steam username</returns>
string GetSteamUsername(ulong steamId);
}
}

View File

@@ -0,0 +1,12 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API.Managers
{
public interface IMultiplayerManagerClient : IMultiplayerManagerBase
{
}
}

View File

@@ -0,0 +1,36 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API.Managers
{
/// <summary>
/// API for multiplayer functions that exist on servers and lobbies
/// </summary>
public interface IMultiplayerManagerServer : IMultiplayerManagerBase
{
/// <summary>
/// Kicks the player from the game.
/// </summary>
void KickPlayer(ulong steamId);
/// <summary>
/// Bans or unbans a player from the game.
/// </summary>
void BanPlayer(ulong steamId, bool banned = true);
/// <summary>
/// List of the banned SteamID's
/// </summary>
IReadOnlyList<ulong> BannedPlayers { get; }
/// <summary>
/// Checks if the player with the given SteamID is banned.
/// </summary>
/// <param name="steamId">The SteamID of the player.</param>
/// <returns>True if the player is banned; otherwise false.</returns>
bool IsBanned(ulong steamId);
}
}

View File

@@ -9,14 +9,37 @@ using VRage.Network;
namespace Torch.API.Managers
{
/// <summary>
/// API for the network intercept.
/// </summary>
public interface INetworkManager : IManager
{
/// <summary>
/// Register a network handler.
/// </summary>
void RegisterNetworkHandler(INetworkHandler handler);
/// <summary>
/// Unregister a network handler.
/// </summary>
/// <returns>true if the handler was unregistered, false if it wasn't registered to begin with</returns>
bool UnregisterNetworkHandler(INetworkHandler handler);
}
/// <summary>
/// Handler for multiplayer network messages.
/// </summary>
public interface INetworkHandler
{
/// <summary>
/// Returns if the handler can process the call site.
/// </summary>
bool CanHandle(CallSite callSite);
/// <summary>
/// Processes a network message.
/// </summary>
/// <returns>true if the message should be discarded</returns>
bool Handle(ulong remoteUserId, CallSite site, BitStream stream, object obj, MyPacket packet);
}
}

View File

@@ -6,11 +6,29 @@ using VRage.Plugins;
namespace Torch.API.Managers
{
/// <summary>
/// API for the Torch plugin manager.
/// </summary>
public interface IPluginManager : IManager, IEnumerable<ITorchPlugin>
{
event Action<List<ITorchPlugin>> PluginsLoaded;
List<ITorchPlugin> Plugins { get; }
/// <summary>
/// Fired when plugins are loaded.
/// </summary>
event Action<IReadOnlyCollection<ITorchPlugin>> PluginsLoaded;
/// <summary>
/// Collection of loaded plugins.
/// </summary>
IReadOnlyDictionary<Guid, ITorchPlugin> Plugins { get; }
/// <summary>
/// Updates all loaded plugins.
/// </summary>
void UpdatePlugins();
void DisposePlugins();
/// <summary>
/// Load plugins.
/// </summary>
void LoadPlugins();
}
}

View File

@@ -17,7 +17,7 @@ namespace Torch.API.Plugins
/// <summary>
/// The version of the plugin.
/// </summary>
Version Version { get; }
string Version { get; }
/// <summary>
/// The name of the plugin.

View File

@@ -1,22 +1,56 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API.Plugins
{
/// <summary>
/// Indicates that the given type should be loaded by the plugin manager as a plugin.
/// </summary>
[Obsolete("All plugin meta-information is now defined in the manifest.xml.")]
[AttributeUsage(AttributeTargets.Class)]
public class PluginAttribute : Attribute
{
/// <summary>
/// The display name of the plugin
/// </summary>
public string Name { get; }
/// <summary>
/// The version of the plugin
/// </summary>
public Version Version { get; }
/// <summary>
/// The GUID of the plugin
/// </summary>
public Guid Guid { get; }
/// <summary>
/// Creates a new plugin attribute with the given attributes
/// </summary>
/// <param name="name"></param>
/// <param name="version"></param>
/// <param name="guid"></param>
public PluginAttribute(string name, string version, string guid)
{
Name = name;
Version = Version.Parse(version);
Guid = Guid.Parse(guid);
}
/// <summary>
/// Creates a new plugin attribute with the given attributes. Version is computed as the version of the assembly containing the given type.
/// </summary>
/// <param name="name"></param>
/// <param name="versionSupplier">Version is this type's assembly's version</param>
/// <param name="guid"></param>
public PluginAttribute(string name, Type versionSupplier, string guid)
{
Name = name;
Version = versionSupplier.Assembly.GetName().Version;
Guid = Guid.Parse(guid);
}
}
}

View File

@@ -1,36 +1,17 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("TorchAPI")]
[assembly: AssemblyTitle("Torch API")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("TorchAPI")]
[assembly: AssemblyCopyright("Copyright © 2016")]
[assembly: AssemblyProduct("Torch")]
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("fba5d932-6254-4a1e-baf4-e229fa94e3c2")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
#if DEBUG
[assembly: AssemblyConfiguration("Debug")]
#else
[assembly: AssemblyConfiguration("Release")]
#endif

View File

@@ -6,11 +6,29 @@ using System.Threading.Tasks;
namespace Torch.API
{
/// <summary>
/// Used to indicate the state of the dedicated server.
/// </summary>
public enum ServerState
{
/// <summary>
/// The server is not running.
/// </summary>
Stopped,
/// <summary>
/// The server is starting/loading the session.
/// </summary>
Starting,
/// <summary>
/// The server is running.
/// </summary>
Running,
/// <summary>
/// The server encountered an error.
/// </summary>
Error
}
}

View File

@@ -0,0 +1,39 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Game.World;
using Torch.API.Managers;
namespace Torch.API.Session
{
/// <summary>
/// Represents the Torch code working with a single game session
/// </summary>
public interface ITorchSession
{
/// <summary>
/// The Torch instance this session is bound to
/// </summary>
ITorchBase Torch { get; }
/// <summary>
/// The Space Engineers game session this session is bound to.
/// </summary>
MySession KeenSession { get; }
/// <inheritdoc cref="IDependencyManager"/>
IDependencyManager Managers { get; }
/// <summary>
/// The current state of the session
/// </summary>
TorchSessionState State { get; }
/// <summary>
/// Event raised when the <see cref="State"/> changes.
/// </summary>
event TorchSessionStateChangedDel StateChanged;
}
}

View File

@@ -0,0 +1,51 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Torch.API.Managers;
namespace Torch.API.Session
{
/// <summary>
/// Creates a manager for the given session if applicable.
/// </summary>
/// <remarks>
/// This is for creating managers that will live inside the session, not the manager that controls sesssions.
/// </remarks>
/// <param name="session">The session to construct a bound manager for</param>
/// <returns>The manager that will live in the session, or null if none.</returns>
public delegate IManager SessionManagerFactoryDel(ITorchSession session);
/// <summary>
/// Manages the creation and destruction of <see cref="ITorchSession"/> instances for each <see cref="Sandbox.Game.World.MySession"/> created by Space Engineers.
/// </summary>
public interface ITorchSessionManager : IManager
{
/// <summary>
/// The currently running session
/// </summary>
ITorchSession CurrentSession { get; }
/// <summary>
/// Raised when any <see cref="ITorchSession"/> <see cref="ITorchSession.State"/> changes.
/// </summary>
event TorchSessionStateChangedDel SessionStateChanged;
/// <summary>
/// Adds the given factory as a supplier for session based managers
/// </summary>
/// <param name="factory">Session based manager supplier</param>
/// <returns>true if added, false if already present</returns>
/// <exception cref="ArgumentNullException">If the factory is null</exception>
bool AddFactory(SessionManagerFactoryDel factory);
/// <summary>
/// Remove the given factory from the suppliers for session based managers
/// </summary>
/// <param name="factory">Session based manager supplier</param>
/// <returns>true if removed, false if not present</returns>
/// <exception cref="ArgumentNullException">If the factory is null</exception>
bool RemoveFactory(SessionManagerFactoryDel factory);
}
}

View File

@@ -0,0 +1,38 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API.Session
{
/// <summary>
/// Represents the state of a <see cref="ITorchSession"/>
/// </summary>
public enum TorchSessionState
{
/// <summary>
/// The session has been created, and is now loading.
/// </summary>
Loading,
/// <summary>
/// The session has loaded, and is now running.
/// </summary>
Loaded,
/// <summary>
/// The session was running, and is now unloading.
/// </summary>
Unloading,
/// <summary>
/// The session was unloading, and is now unloaded and stopped.
/// </summary>
Unloaded
}
/// <summary>
/// Callback raised when a session's state changes
/// </summary>
/// <param name="session">The session who had a state change</param>
/// <param name="newState">The session's new state</param>
public delegate void TorchSessionStateChangedDel(ITorchSession session, TorchSessionState newState);
}

View File

@@ -2,8 +2,6 @@
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{FBA5D932-6254-4A1E-BAF4-E229FA94E3C2}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
@@ -12,10 +10,12 @@
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<OutputPath>$(SolutionDir)\bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
@@ -23,14 +23,14 @@
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\x64\Release\</OutputPath>
<OutputPath>$(SolutionDir)\bin\x64\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<DocumentationFile>bin\x64\Release\Torch.API.xml</DocumentationFile>
<DocumentationFile>$(SolutionDir)\bin\x64\Release\Torch.API.xml</DocumentationFile>
</PropertyGroup>
<ItemGroup>
<Reference Include="HavokWrapper, Version=1.0.6278.22649, Culture=neutral, processorArchitecture=AMD64">
@@ -38,8 +38,8 @@
<HintPath>..\GameBinaries\HavokWrapper.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="NLog">
<HintPath>..\packages\NLog.4.4.1\lib\net45\NLog.dll</HintPath>
<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
<HintPath>..\packages\NLog.4.4.12\lib\net45\NLog.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="PresentationCore" />
@@ -156,14 +156,28 @@
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="..\Versioning\AssemblyVersion.cs">
<Link>Properties\AssemblyVersion.cs</Link>
</Compile>
<Compile Include="ConnectionState.cs" />
<Compile Include="IChatMessage.cs" />
<Compile Include="ITorchConfig.cs" />
<Compile Include="Managers\DependencyManagerExtensions.cs" />
<Compile Include="Managers\DependencyProviderExtensions.cs" />
<Compile Include="Event\EventHandlerAttribute.cs" />
<Compile Include="Event\IEvent.cs" />
<Compile Include="Event\IEventHandler.cs" />
<Compile Include="Managers\IChatManagerClient.cs" />
<Compile Include="Managers\IChatManagerServer.cs" />
<Compile Include="Managers\IDependencyManager.cs" />
<Compile Include="Managers\IDependencyProvider.cs" />
<Compile Include="Event\IEventManager.cs" />
<Compile Include="Managers\IManager.cs" />
<Compile Include="Managers\IMultiplayerManager.cs" />
<Compile Include="Managers\IMultiplayerManagerClient.cs" />
<Compile Include="Managers\IMultiplayerManagerBase.cs" />
<Compile Include="IPlayer.cs" />
<Compile Include="Managers\IMultiplayerManagerServer.cs" />
<Compile Include="Managers\INetworkManager.cs" />
<Compile Include="Managers\IPluginManager.cs" />
<Compile Include="ITorchConfig.cs" />
<Compile Include="Plugins\ITorchPlugin.cs" />
<Compile Include="IServerControls.cs" />
<Compile Include="ITorchBase.cs" />
@@ -173,16 +187,17 @@
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ServerState.cs" />
<Compile Include="ModAPI\TorchAPI.cs" />
<Compile Include="Session\ITorchSession.cs" />
<Compile Include="Session\ITorchSessionManager.cs" />
<Compile Include="Session\TorchSessionState.cs" />
<Compile Include="TorchGameState.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
</Project>

View File

@@ -0,0 +1,47 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox;
namespace Torch.API
{
/// <summary>
/// Represents the state of a <see cref="MySandboxGame"/>
/// </summary>
public enum TorchGameState
{
/// <summary>
/// The game is currently being created.
/// </summary>
Creating,
/// <summary>
/// The game has been created and is ready to begin loading.
/// </summary>
Created,
/// <summary>
/// The game is currently loading.
/// </summary>
Loading,
/// <summary>
/// The game is fully loaded and ready to start sessions
/// </summary>
Loaded,
/// <summary>
/// The game is beginning the unload sequence
/// </summary>
Unloading,
/// <summary>
/// The game has been shutdown and is no longer active
/// </summary>
Unloaded
}
/// <summary>
/// Callback raised when a game's state changes
/// </summary>
/// <param name="game">The game who had a state change</param>
/// <param name="newState">The game's new state</param>
public delegate void TorchGameStateChangedDel(MySandboxGame game, TorchGameState newState);
}

View File

@@ -1,4 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="NLog" version="4.4.1" targetFramework="net461" />
<package id="Mono.TextTransform" version="1.0.0" targetFramework="net461" />
<package id="NLog" version="4.4.12" targetFramework="net461" />
</packages>

View File

@@ -1,12 +1,17 @@
using System.Reflection;
using System.Runtime.InteropServices;
[assembly: AssemblyTitle("Torch Client")]
[assembly: AssemblyTitle("Torch Client Tests")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Torch")]
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
#if DEBUG
[assembly: AssemblyConfiguration("Debug")]
#else
[assembly: AssemblyConfiguration("Release")]
#endif

View File

@@ -0,0 +1,96 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<ProjectGuid>{632E78C0-0DAC-4B71-B411-2F1B333CC310}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Torch.Client.Tests</RootNamespace>
<AssemblyName>Torch.Client.Tests</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
<NoWarn>1591,0649</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>$(SolutionDir)\bin-test\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>$(SolutionDir)\bin-test\x64\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<DocumentationFile>$(SolutionDir)\bin-test\x64\Release\Torch.Client.Tests.xml</DocumentationFile>
</PropertyGroup>
<ItemGroup>
<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
<HintPath>..\packages\NLog.4.4.12\lib\net45\NLog.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="xunit.abstractions, Version=2.0.0.0, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
<HintPath>..\packages\xunit.abstractions.2.0.1\lib\net35\xunit.abstractions.dll</HintPath>
</Reference>
<Reference Include="xunit.assert, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
<HintPath>..\packages\xunit.assert.2.2.0\lib\netstandard1.1\xunit.assert.dll</HintPath>
</Reference>
<Reference Include="xunit.core, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
<HintPath>..\packages\xunit.extensibility.core.2.2.0\lib\netstandard1.1\xunit.core.dll</HintPath>
</Reference>
<Reference Include="xunit.execution.desktop, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
<HintPath>..\packages\xunit.extensibility.execution.2.2.0\lib\net452\xunit.execution.desktop.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="..\Versioning\AssemblyVersion.cs">
<Link>Properties\AssemblyVersion.cs</Link>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="TorchClientReflectionTest.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Torch.API\Torch.API.csproj">
<Project>{fba5d932-6254-4a1e-baf4-e229fa94e3c2}</Project>
<Name>Torch.API</Name>
</ProjectReference>
<ProjectReference Include="..\Torch.Client\Torch.Client.csproj">
<Project>{e36df745-260b-4956-a2e8-09f08b2e7161}</Project>
<Name>Torch.Client</Name>
</ProjectReference>
<ProjectReference Include="..\Torch.Tests\Torch.Tests.csproj">
<Project>{c3c8b671-6ad1-44aa-a8da-e0c0dc0fedf5}</Project>
<Name>Torch.Tests</Name>
</ProjectReference>
<ProjectReference Include="..\Torch\Torch.csproj">
<Project>{7e01635c-3b67-472e-bcd6-c5539564f214}</Project>
<Name>Torch</Name>
<Private>True</Private>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
</Project>

View File

@@ -0,0 +1,94 @@
using System;
using System.Collections.Generic;
using Torch.Client;
using Torch.Tests;
using Torch.Utils;
using Xunit;
namespace Torch.Client.Tests
{
public class TorchClientReflectionTest
{
static TorchClientReflectionTest()
{
TestUtils.Init();
}
private static ReflectionTestManager _manager;
private static ReflectionTestManager Manager()
{
if (_manager != null)
return _manager;
return _manager = new ReflectionTestManager().Init(typeof(TorchClient).Assembly);
}
public static IEnumerable<object[]> Getters => Manager().Getters;
public static IEnumerable<object[]> Setters => Manager().Setters;
public static IEnumerable<object[]> Invokers => Manager().Invokers;
public static IEnumerable<object[]> MemberInfo => Manager().MemberInfo;
public static IEnumerable<object[]> Events => Manager().Events;
#region Binding
[Theory]
[MemberData(nameof(Getters))]
public void TestBindingGetter(ReflectionTestManager.FieldRef field)
{
if (field.Field == null)
return;
Assert.True(ReflectedManager.Process(field.Field));
if (field.Field.IsStatic)
Assert.NotNull(field.Field.GetValue(null));
}
[Theory]
[MemberData(nameof(Setters))]
public void TestBindingSetter(ReflectionTestManager.FieldRef field)
{
if (field.Field == null)
return;
Assert.True(ReflectedManager.Process(field.Field));
if (field.Field.IsStatic)
Assert.NotNull(field.Field.GetValue(null));
}
[Theory]
[MemberData(nameof(Invokers))]
public void TestBindingInvoker(ReflectionTestManager.FieldRef field)
{
if (field.Field == null)
return;
Assert.True(ReflectedManager.Process(field.Field));
if (field.Field.IsStatic)
Assert.NotNull(field.Field.GetValue(null));
}
[Theory]
[MemberData(nameof(MemberInfo))]
public void TestBindingMemberInfo(ReflectionTestManager.FieldRef field)
{
if (field.Field == null)
return;
Assert.True(ReflectedManager.Process(field.Field));
if (field.Field.IsStatic)
Assert.NotNull(field.Field.GetValue(null));
}
[Theory]
[MemberData(nameof(Events))]
public void TestBindingEvents(ReflectionTestManager.FieldRef field)
{
if (field.Field == null)
return;
Assert.True(ReflectedManager.Process(field.Field));
if (field.Field.IsStatic)
((Func<ReflectedEventReplacer>)field.Field.GetValue(null)).Invoke();
}
#endregion
}
}

View File

@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Mono.TextTransform" version="1.0.0" targetFramework="net461" />
<package id="NLog" version="4.4.12" targetFramework="net461" />
<package id="xunit" version="2.2.0" targetFramework="net461" />
<package id="xunit.abstractions" version="2.0.1" targetFramework="net461" />
<package id="xunit.assert" version="2.2.0" targetFramework="net461" />
<package id="xunit.core" version="2.2.0" targetFramework="net461" />
<package id="xunit.extensibility.core" version="2.2.0" targetFramework="net461" />
<package id="xunit.extensibility.execution" version="2.2.0" targetFramework="net461" />
<package id="xunit.runner.console" version="2.2.0" targetFramework="net461" developmentDependency="true" />
</packages>

View File

@@ -0,0 +1,32 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Engine.Multiplayer;
using Torch.API;
using Torch.API.Managers;
using Torch.Managers;
namespace Torch.Client.Manager
{
public class MultiplayerManagerClient : MultiplayerManagerBase, IMultiplayerManagerClient
{
/// <inheritdoc />
public MultiplayerManagerClient(ITorchBase torch) : base(torch) { }
/// <inheritdoc />
public override void Attach()
{
base.Attach();
MyMultiplayer.Static.ClientJoined += RaiseClientJoined;
}
/// <inheritdoc />
public override void Detach()
{
MyMultiplayer.Static.ClientJoined -= RaiseClientJoined;
base.Detach();
}
}
}

View File

@@ -0,0 +1,44 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Engine.Multiplayer;
using Torch.API;
using Torch.API.Managers;
using Torch.Managers;
namespace Torch.Client.Manager
{
public class MultiplayerManagerLobby : MultiplayerManagerBase, IMultiplayerManagerServer
{
/// <inheritdoc />
public IReadOnlyList<ulong> BannedPlayers => new List<ulong>();
/// <inheritdoc />
public MultiplayerManagerLobby(ITorchBase torch) : base(torch) { }
/// <inheritdoc />
public void KickPlayer(ulong steamId) => Torch.Invoke(() => MyMultiplayer.Static.KickClient(steamId));
/// <inheritdoc />
public void BanPlayer(ulong steamId, bool banned = true) => Torch.Invoke(() => MyMultiplayer.Static.BanClient(steamId, banned));
/// <inheritdoc />
public bool IsBanned(ulong steamId) => false;
/// <inheritdoc/>
public override void Attach()
{
base.Attach();
MyMultiplayer.Static.ClientJoined += RaiseClientJoined;
}
/// <inheritdoc/>
public override void Detach()
{
MyMultiplayer.Static.ClientJoined -= RaiseClientJoined;
base.Detach();
}
}
}

View File

@@ -1,17 +1,167 @@
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Windows;
using System.Windows.Forms;
using NLog;
using Torch.Utils;
using MessageBox = System.Windows.MessageBox;
namespace Torch.Client
{
public static class Program
{
public const string SpaceEngineersBinaries = "Bin64";
private static string _spaceEngInstallAlias = null;
public static string SpaceEngineersInstallAlias
{
get
{
// ReSharper disable once ConvertIfStatementToNullCoalescingExpression
if (_spaceEngInstallAlias == null)
{
// ReSharper disable once AssignNullToNotNullAttribute
_spaceEngInstallAlias = Path.Combine(Path.GetDirectoryName(typeof(Program).Assembly.Location), "SpaceEngineersAlias");
}
return _spaceEngInstallAlias;
}
}
private const string _steamSpaceEngineersDirectory = @"steamapps\common\SpaceEngineers\";
private const string _spaceEngineersVerifyFile = SpaceEngineersBinaries + @"\SpaceEngineers.exe";
public const string ConfigName = "Torch.cfg";
private static Logger _log = LogManager.GetLogger("Torch");
#if DEBUG
[DllImport("kernel32.dll")]
private static extern void AllocConsole();
[DllImport("kernel32.dll")]
private static extern void FreeConsole();
#endif
public static void Main(string[] args)
{
#if DEBUG
try
{
AllocConsole();
#endif
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
// Early config: Resolve SE install directory.
if (!File.Exists(Path.Combine(SpaceEngineersInstallAlias, _spaceEngineersVerifyFile)))
SetupSpaceEngInstallAlias();
using (new TorchAssemblyResolver(Path.Combine(SpaceEngineersInstallAlias, SpaceEngineersBinaries)))
{
RunClient();
}
#if DEBUG
}
finally
{
FreeConsole();
}
#endif
}
private static void SetupSpaceEngInstallAlias()
{
string spaceEngineersDirectory = null;
// TODO look at Steam/config/Config.VDF? Has alternate directories.
var steamDir =
Microsoft.Win32.Registry.GetValue("HKEY_CURRENT_USER\\SOFTWARE\\Valve\\Steam", "SteamPath", null) as string;
if (steamDir != null)
{
spaceEngineersDirectory = Path.Combine(steamDir, _steamSpaceEngineersDirectory);
// ReSharper disable once ConvertIfStatementToConditionalTernaryExpression
if (File.Exists(Path.Combine(spaceEngineersDirectory, _spaceEngineersVerifyFile)))
_log.Debug("Found Space Engineers in {0}", spaceEngineersDirectory);
else
_log.Debug("Couldn't find Space Engineers in {0}", spaceEngineersDirectory);
}
if (spaceEngineersDirectory == null)
{
var dialog = new System.Windows.Forms.FolderBrowserDialog
{
Description = "Please select the SpaceEngineers installation folder"
};
do
{
if (dialog.ShowDialog() != DialogResult.OK)
{
var ex = new FileNotFoundException("Unable to find the Space Engineers install directory, aborting");
_log.Fatal(ex);
LogManager.Flush();
throw ex;
}
spaceEngineersDirectory = dialog.SelectedPath;
if (File.Exists(Path.Combine(spaceEngineersDirectory, _spaceEngineersVerifyFile)))
break;
if (MessageBox.Show(
$"Unable to find {0} in {1}. Are you sure it's the Space Engineers install directory?",
"Invalid Space Engineers Directory", MessageBoxButton.YesNo) == MessageBoxResult.Yes)
break;
} while (true); // Repeat until they confirm.
}
if (!JunctionLink(SpaceEngineersInstallAlias, spaceEngineersDirectory))
{
var ex = new IOException($"Failed to create junction link {SpaceEngineersInstallAlias} => {spaceEngineersDirectory}. Aborting.");
_log.Fatal(ex);
LogManager.Flush();
throw ex;
}
string junctionVerify = Path.Combine(SpaceEngineersInstallAlias, _spaceEngineersVerifyFile);
if (!File.Exists(junctionVerify))
{
var ex = new FileNotFoundException($"Junction link is not working. File {junctionVerify} does not exist");
_log.Fatal(ex);
LogManager.Flush();
throw ex;
}
}
private static bool JunctionLink(string linkName, string targetDir)
{
var junctionLinkProc = new ProcessStartInfo("cmd.exe", $"/c mklink /J \"{linkName}\" \"{targetDir}\"")
{
WorkingDirectory = Directory.GetCurrentDirectory(),
UseShellExecute = false,
RedirectStandardOutput = true,
StandardOutputEncoding = Encoding.ASCII
};
Process cmd = Process.Start(junctionLinkProc);
// ReSharper disable once PossibleNullReferenceException
while (!cmd.HasExited)
{
string line = cmd.StandardOutput.ReadLine();
if (!string.IsNullOrWhiteSpace(line))
_log.Info(line);
Thread.Sleep(100);
}
if (cmd.ExitCode != 0)
_log.Error("Unable to create junction link {0} => {1}", linkName, targetDir);
return cmd.ExitCode == 0;
}
private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
{
var ex = (Exception)e.ExceptionObject;
_log.Error(ex);
LogManager.Flush();
MessageBox.Show(ex.StackTrace, ex.Message);
}
[MethodImpl(MethodImplOptions.NoInlining)]
private static void RunClient()
{
var client = new TorchClient();
try
@@ -27,11 +177,5 @@ namespace Torch.Client
client.Start();
}
private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
{
var ex = (Exception)e.ExceptionObject;
MessageBox.Show(ex.StackTrace, ex.Message);
}
}
}

View File

@@ -1,4 +1,17 @@
using System.Reflection;
using System.Runtime.InteropServices;
[assembly: AssemblyVersion("1.0.182.329")]
[assembly: AssemblyFileVersion("1.0.182.329")]
[assembly: AssemblyTitle("Torch Client")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Torch")]
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
#if DEBUG
[assembly: AssemblyConfiguration("Debug")]
#else
[assembly: AssemblyConfiguration("Release")]
#endif

View File

@@ -1,16 +0,0 @@
<#@ template debug="false" hostspecific="false" language="C#" #>
<#@ assembly name="System.Core" #>
<#@ import namespace="System.Linq" #>
<#@ import namespace="System.Text" #>
<#@ import namespace="System.Collections.Generic" #>
<#@ output extension=".cs" #>
using System.Reflection;
<# var dt = DateTime.Now;
int major = 1;
int minor = 0;
int build = dt.DayOfYear;
int rev = (int)dt.TimeOfDay.TotalMinutes / 2;
#>
[assembly: AssemblyVersion("<#= major #>.<#= minor #>.<#= build #>.<#= rev #>")]
[assembly: AssemblyFileVersion("<#= major #>.<#= minor #>.<#= build #>.<#= rev #>")]

View File

@@ -2,8 +2,6 @@
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{E36DF745-260B-4956-A2E8-09F08B2E7161}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
@@ -15,10 +13,12 @@
<WarningLevel>4</WarningLevel>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<TargetFrameworkProfile />
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<OutputPath>$(SolutionDir)\bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
@@ -27,7 +27,7 @@
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\x64\Release\</OutputPath>
<OutputPath>$(SolutionDir)\bin\x64\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
@@ -35,16 +35,21 @@
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
<DocumentationFile>bin\x64\Release\Torch.Client.xml</DocumentationFile>
<DocumentationFile>$(SolutionDir)\bin\x64\Release\Torch.Client.xml</DocumentationFile>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>torchicon.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
<HintPath>..\packages\NLog.4.4.1\lib\net45\NLog.dll</HintPath>
<HintPath>..\packages\NLog.4.4.12\lib\net45\NLog.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Sandbox.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\Sandbox.Common.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Sandbox.Game">
<HintPath>..\GameBinaries\Sandbox.Game.dll</HintPath>
<Private>False</Private>
@@ -60,6 +65,7 @@
</Reference>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
@@ -77,6 +83,10 @@
<HintPath>..\GameBinaries\VRage.Game.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Game.XmlSerializers">
<HintPath>..\GameBinaries\VRage.Game.XmlSerializers.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Input, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\VRage.Input.dll</HintPath>
@@ -99,20 +109,24 @@
<HintPath>..\GameBinaries\VRage.Render11.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Steam">
<HintPath>..\GameBinaries\VRage.Steam.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs">
<DependentUpon>AssemblyInfo.tt</DependentUpon>
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<Compile Include="..\Versioning\AssemblyVersion.cs">
<Link>Properties\AssemblyVersion.cs</Link>
</Compile>
<Compile Include="Properties\AssemblyInfo1.cs" />
<Compile Include="Manager\MultiplayerManagerClient.cs" />
<Compile Include="Manager\MultiplayerManagerLobby.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="TorchClient.cs" />
<Compile Include="TorchClientConfig.cs" />
<Compile Include="TorchConsoleScreen.cs" />
<Compile Include="TorchMainMenuScreen.cs" />
<Compile Include="TorchSettingsScreen.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\Resources.Designer.cs">
@@ -125,6 +139,9 @@
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<Compile Include="UI\TorchMainMenuScreen.cs" />
<Compile Include="UI\TorchNavScreen.cs" />
<Compile Include="UI\TorchSettingsScreen.cs" />
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
@@ -140,35 +157,25 @@
<ProjectReference Include="..\Torch.API\Torch.API.csproj">
<Project>{fba5d932-6254-4a1e-baf4-e229fa94e3c2}</Project>
<Name>Torch.API</Name>
<Private>True</Private>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\Torch\Torch.csproj">
<Project>{7E01635C-3B67-472E-BCD6-C5539564F214}</Project>
<Name>Torch</Name>
<Private>True</Private>
<Private>False</Private>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Resource Include="torchicon.ico" />
</ItemGroup>
<ItemGroup>
<Content Include="Properties\AssemblyInfo.tt">
<Generator>TextTemplatingFileGenerator</Generator>
<LastGenOutput>AssemblyInfo.cs</LastGenOutput>
</Content>
</ItemGroup>
<ItemGroup>
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
<PropertyGroup>
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"</PostBuildEvent>
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"
</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@@ -1,18 +1,26 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Reflection;
using System.Windows;
using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Engine.Networking;
using Sandbox.Engine.Platform;
using Sandbox.Engine.Utils;
using Sandbox.Game;
using SpaceEngineers.Game;
using VRage.Steam;
using Torch.API;
using Torch.API.Managers;
using Torch.API.Session;
using Torch.Client.Manager;
using Torch.Client.UI;
using Torch.Session;
using VRage;
using VRage.FileSystem;
using VRage.GameServices;
using VRageRender;
using VRageRender.ExternalApp;
namespace Torch.Client
{
@@ -20,51 +28,48 @@ namespace Torch.Client
{
private MyCommonProgramStartup _startup;
private IMyRender _renderer;
private const uint APP_ID = 244850;
private VRageGameServices _services;
protected override uint SteamAppId => 244850;
protected override string SteamAppName => "Space Engineers";
public TorchClient()
{
Config = new TorchClientConfig();
var sessionManager = Managers.GetManager<ITorchSessionManager>();
sessionManager.AddFactory((x) => MyMultiplayer.Static is MyMultiplayerLobby
? new MultiplayerManagerLobby(this)
: null);
sessionManager.AddFactory((x) => MyMultiplayer.Static is MyMultiplayerClientBase
? new MultiplayerManagerClient(this)
: null);
}
public override void Init()
{
Directory.SetCurrentDirectory(Program.SpaceEngineersInstallAlias);
MyFileSystem.ExePath = Path.Combine(Program.SpaceEngineersInstallAlias, Program.SpaceEngineersBinaries);
Log.Info("Initializing Torch Client");
base.Init();
if (!File.Exists("steam_appid.txt"))
{
Directory.SetCurrentDirectory(Path.GetDirectoryName(typeof(VRage.FastResourceLock).Assembly.Location) + "\\..");
}
SpaceEngineersGame.SetupBasicGameInfo();
_startup = new MyCommonProgramStartup(RunArgs);
SpaceEngineersGame.SetupBasicGameInfo();
SpaceEngineersGame.SetupPerGameSettings();
if (_startup.PerformReporting())
return;
throw new InvalidOperationException("Torch client won't launch when started in error reporting mode");
_startup.PerformAutoconnect();
if (!_startup.CheckSingleInstance())
return;
throw new InvalidOperationException("Only one instance of Space Engineers can be running at a time.");
var appDataPath = _startup.GetAppDataPath();
MyInitializer.InvokeBeforeRun(APP_ID, MyPerGameSettings.BasicGameInfo.ApplicationName, appDataPath);
MyInitializer.InitCheckSum();
if (!_startup.Check64Bit())
return;
_startup.DetectSharpDxLeaksBeforeRun();
using (var mySteamService = new SteamService(Game.IsDedicated, APP_ID))
{
_renderer = null;
SpaceEngineersGame.SetupPerGameSettings();
Config.InstancePath = appDataPath;
base.Init();
OverrideMenus();
InitializeRender();
_services = new VRageGameServices(mySteamService);
if (!Game.IsDedicated)
MyFileSystem.InitUserSpecific(mySteamService.UserId.ToString());
SetRenderWindowTitle($"Space Engineers v{GameVersion} with Torch v{TorchVersion}");
}
public override void Dispose()
{
base.Dispose();
_startup.DetectSharpDxLeaksAfterRun();
MyInitializer.InvokeAfterRun();
}
private void OverrideMenus()
@@ -82,60 +87,26 @@ namespace Torch.Client
MyPerGameSettings.GUI.MainMenu = typeof(TorchMainMenuScreen);
}
public override void Start()
private void SetRenderWindowTitle(string title)
{
using (var spaceEngineersGame = new SpaceEngineersGame(_services, RunArgs))
MyRenderThread renderThread = MySandboxGame.Static?.GameRenderComponent?.RenderThread;
if (renderThread == null)
return;
FieldInfo renderWindowField = typeof(MyRenderThread).GetField("m_renderWindow",
BindingFlags.Instance | BindingFlags.NonPublic);
if (renderWindowField == null)
return;
var window = renderWindowField.GetValue(MySandboxGame.Static.GameRenderComponent.RenderThread) as System.Windows.Forms.Form;
if (window != null)
renderThread.Invoke(() =>
{
Log.Info("Starting client");
spaceEngineersGame.OnGameLoaded += SpaceEngineersGame_OnGameLoaded;
spaceEngineersGame.Run();
}
window.Text = title;
});
}
private void SpaceEngineersGame_OnGameLoaded(object sender, EventArgs e)
public override void Restart()
{
}
public override void Stop()
{
MySandboxGame.ExitThreadSafe();
}
private void InitializeRender()
{
try
{
if (Game.IsDedicated)
{
_renderer = new MyNullRender();
}
else
{
var graphicsRenderer = MySandboxGame.Config.GraphicsRenderer;
if (graphicsRenderer == MySandboxGame.DirectX11RendererKey)
{
_renderer = new MyDX11Render();
if (!_renderer.IsSupported)
{
MySandboxGame.Log.WriteLine("DirectX 11 renderer not supported. No renderer to revert back to.");
_renderer = null;
}
}
if (_renderer == null)
throw new MyRenderException("The current version of the game requires a Dx11 card. \\n For more information please see : http://blog.marekrosa.org/2016/02/space-engineers-news-full-source-code_26.html", MyRenderExceptionEnum.GpuNotSupported);
MySandboxGame.Config.GraphicsRenderer = graphicsRenderer;
}
MyRenderProxy.Initialize(_renderer);
MyRenderProxy.GetRenderProfiler().SetAutocommit(false);
MyRenderProxy.GetRenderProfiler().InitMemoryHack("MainEntryPoint");
}
catch (Exception ex)
{
MessageBox.Show(ex.Message, "Render Initialization Failed");
Environment.Exit(-1);
}
throw new NotImplementedException();
}
}
}

View File

@@ -0,0 +1,32 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.Client
{
public class TorchClientConfig : ITorchConfig
{
// How do we want to handle client side config? It's radically different than the server.
public bool GetPluginUpdates { get; set; } = false;
public bool GetTorchUpdates { get; set; } = false;
public string InstanceName { get; set; } = "TorchClient";
public string InstancePath { get; set; }
public bool NoUpdate { get; set; } = true;
public List<string> Plugins { get; set; }
public bool ShouldUpdatePlugins { get; } = false;
public bool ShouldUpdateTorch { get; } = false;
public int TickTimeout { get; set; }
public bool Autostart { get; set; } = false;
public bool ForceUpdate { get; set; } = false;
public bool NoGui { get; set; } = false;
public bool RestartOnCrash { get; set; } = false;
public string WaitForPID { get; set; } = null;
public bool Save(string path = null)
{
return true;
}
}
}

View File

@@ -1,35 +0,0 @@
#pragma warning disable 618
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Graphics;
using Sandbox.Graphics.GUI;
using Sandbox.Gui;
using SpaceEngineers.Game.GUI;
using VRage.Game;
using VRage.Utils;
using VRageMath;
namespace Torch.Client
{
public class TorchMainMenuScreen : MyGuiScreenMainMenu
{
/// <inheritdoc />
public override void RecreateControls(bool constructor)
{
base.RecreateControls(constructor);
var buttonSize = MyGuiControlButton.GetVisualStyle(MyGuiControlButtonStyleEnum.Default).NormalTexture.MinSizeGui;
Vector2 leftButtonPositionOrigin = MyGuiManager.ComputeFullscreenGuiCoordinate(MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_BOTTOM) + new Vector2(buttonSize.X / 2f, 0f);
var btn = MakeButton(leftButtonPositionOrigin - 9 * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA, MyStringId.GetOrCompute("Torch"), TorchButtonClicked);
Controls.Add(btn);
}
private void TorchButtonClicked(MyGuiControlButton obj)
{
MyGuiSandbox.AddScreen(new TorchSettingsScreen());
}
}
}

View File

@@ -0,0 +1,56 @@
#pragma warning disable 618
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Engine.Networking;
using Sandbox.Engine.Utils;
using Sandbox.Game;
using Sandbox.Game.Gui;
using Sandbox.Graphics;
using Sandbox.Graphics.GUI;
using Sandbox.Gui;
using SpaceEngineers.Game.GUI;
using Torch.Utils;
using VRage.Game;
using VRage.Utils;
using VRageMath;
namespace Torch.Client.UI
{
public class TorchMainMenuScreen : MyGuiScreenMainMenu
{
#pragma warning disable 169
[ReflectedGetter(Name = "m_elementGroup")]
private static Func<MyGuiScreenMainMenu, MyGuiControlElementGroup> _elementsGroup;
#pragma warning restore 169
public TorchMainMenuScreen() : this(false)
{
}
public TorchMainMenuScreen(bool pauseGame)
: base(pauseGame)
{
}
/// <inheritdoc />
public override void RecreateControls(bool constructor)
{
base.RecreateControls(constructor);
Vector2 minSizeGui = MyGuiControlButton.GetVisualStyle(MyGuiControlButtonStyleEnum.Default).NormalTexture.MinSizeGui;
Vector2 value = MyGuiManager.ComputeFullscreenGuiCoordinate(MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_BOTTOM, 54, 54) + new Vector2(minSizeGui.X / 2f, 0f) + new Vector2(15f, 0f) / MyGuiConstants.GUI_OPTIMAL_SIZE;
MyGuiControlButton myGuiControlButton = MakeButton(value - 9 * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA,
MyStringId.GetOrCompute("Torch"), TorchButtonClicked, MyCommonTexts.ToolTipExitToWindows);
Controls.Add(myGuiControlButton);
_elementsGroup.Invoke(this).Add(myGuiControlButton);
}
private void TorchButtonClicked(MyGuiControlButton obj)
{
MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen<TorchNavScreen>());
}
}
}

View File

@@ -0,0 +1,49 @@
using Sandbox;
using Sandbox.Game.Gui;
using Sandbox.Graphics.GUI;
using VRage;
using VRage.Game;
using VRage.Utils;
using VRageMath;
namespace Torch.Client.UI
{
public class TorchNavScreen : MyGuiScreenBase
{
private MyGuiControlElementGroup _elementGroup;
public TorchNavScreen() : base(new Vector2(0.5f, 0.5f), MyGuiConstants.SCREEN_BACKGROUND_COLOR, new Vector2(0.35875f, 0.558333337f))
{
EnabledBackgroundFade = true;
RecreateControls(true);
}
public override void RecreateControls(bool constructor)
{
base.RecreateControls(constructor);
_elementGroup = new MyGuiControlElementGroup();
_elementGroup.HighlightChanged += ElementGroupHighlightChanged;
AddCaption(MyCommonTexts.ScreenCaptionOptions, null, null);
var value = new Vector2(0f, -m_size.Value.Y / 2f + 0.146f);
var num = 0;
var myGuiControlButton = new MyGuiControlButton(value + num++ * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA, MyGuiControlButtonStyleEnum.Default, null, null, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, null, MyTexts.Get(MyCommonTexts.ScreenOptionsButtonGame), 0.8f, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, MyGuiControlHighlightType.WHEN_ACTIVE, delegate(MyGuiControlButton sender)
{
MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen<TorchSettingsScreen>());
}, GuiSounds.MouseClick, 1f, null);
Controls.Add(myGuiControlButton);
_elementGroup.Add(myGuiControlButton);
CloseButtonEnabled = true;
}
private void ElementGroupHighlightChanged(MyGuiControlElementGroup obj)
{
foreach (MyGuiControlBase current in _elementGroup)
if (current.HasFocus && obj.SelectedElement != current)
FocusedControl = obj.SelectedElement;
}
public override string GetFriendlyName() => "Torch";
public void OnBackClick(MyGuiControlButton sender) => CloseScreen();
}
}

View File

@@ -0,0 +1,25 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Graphics.GUI;
using VRageMath;
namespace Torch.Client.UI
{
public class TorchSettingsScreen : MyGuiScreenBase
{
public TorchSettingsScreen() : base(new Vector2(0.5f, 0.5f), MyGuiConstants.SCREEN_BACKGROUND_COLOR,
new Vector2(0.35875f, 0.558333337f))
{
EnabledBackgroundFade = true;
RecreateControls(true);
}
/// <inheritdoc />
public override string GetFriendlyName() => "Torch Settings";
public void OnBackClick(MyGuiControlButton sender) => CloseScreen();
}
}

View File

@@ -1,4 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="NLog" version="4.4.1" targetFramework="net461" />
<package id="Mono.TextTransform" version="1.0.0" targetFramework="net461" />
<package id="NLog" version="4.4.12" targetFramework="net461" />
</packages>

View File

@@ -0,0 +1,17 @@
using System.Reflection;
using System.Runtime.InteropServices;
[assembly: AssemblyTitle("Torch Server Tests")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Torch")]
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
#if DEBUG
[assembly: AssemblyConfiguration("Debug")]
#else
[assembly: AssemblyConfiguration("Release")]
#endif

View File

@@ -0,0 +1,93 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<ProjectGuid>{9EFD1D91-2FA2-47ED-B537-D8BC3B0E543E}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Torch.Server.Tests</RootNamespace>
<AssemblyName>Torch.Server.Tests</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
<NoWarn>1591,0649</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>$(SolutionDir)\bin-test\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>$(SolutionDir)\bin-test\x64\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<DocumentationFile>$(SolutionDir)\bin-test\x64\Release\Torch.Server.Tests.xml</DocumentationFile>
</PropertyGroup>
<ItemGroup>
<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
<HintPath>..\packages\NLog.4.4.12\lib\net45\NLog.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="xunit.abstractions, Version=2.0.0.0, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
<HintPath>..\packages\xunit.abstractions.2.0.1\lib\net35\xunit.abstractions.dll</HintPath>
</Reference>
<Reference Include="xunit.assert, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
<HintPath>..\packages\xunit.assert.2.2.0\lib\netstandard1.1\xunit.assert.dll</HintPath>
</Reference>
<Reference Include="xunit.core, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
<HintPath>..\packages\xunit.extensibility.core.2.2.0\lib\netstandard1.1\xunit.core.dll</HintPath>
</Reference>
<Reference Include="xunit.execution.desktop, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
<HintPath>..\packages\xunit.extensibility.execution.2.2.0\lib\net452\xunit.execution.desktop.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="..\Versioning\AssemblyVersion.cs">
<Link>Properties\AssemblyVersion.cs</Link>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="TorchServerReflectionTest.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Torch.API\Torch.API.csproj">
<Project>{fba5d932-6254-4a1e-baf4-e229fa94e3c2}</Project>
<Name>Torch.API</Name>
</ProjectReference>
<ProjectReference Include="..\Torch.Server\Torch.Server.csproj">
<Project>{ca50886b-7b22-4cd8-93a0-c06f38d4f77d}</Project>
<Name>Torch.Server</Name>
</ProjectReference>
<ProjectReference Include="..\Torch.Tests\Torch.Tests.csproj">
<Project>{c3c8b671-6ad1-44aa-a8da-e0c0dc0fedf5}</Project>
<Name>Torch.Tests</Name>
</ProjectReference>
<ProjectReference Include="..\Torch\Torch.csproj">
<Project>{7e01635c-3b67-472e-bcd6-c5539564f214}</Project>
<Name>Torch</Name>
<Private>True</Private>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
</Project>

View File

@@ -0,0 +1,82 @@
using System;
using System.Collections.Generic;
using Torch.Tests;
using Torch.Utils;
using Xunit;
namespace Torch.Server.Tests
{
public class TorchServerReflectionTest
{
static TorchServerReflectionTest()
{
TestUtils.Init();
}
private static ReflectionTestManager _manager;
private static ReflectionTestManager Manager()
{
if (_manager != null)
return _manager;
return _manager = new ReflectionTestManager().Init(typeof(TorchServer).Assembly);
}
public static IEnumerable<object[]> Getters => Manager().Getters;
public static IEnumerable<object[]> Setters => Manager().Setters;
public static IEnumerable<object[]> Invokers => Manager().Invokers;
public static IEnumerable<object[]> MemberInfo => Manager().MemberInfo;
public static IEnumerable<object[]> Events => Manager().Events;
#region Binding
[Theory]
[MemberData(nameof(Getters))]
public void TestBindingGetter(ReflectionTestManager.FieldRef field)
{
if (field.Field == null)
return;
Assert.True(ReflectedManager.Process(field.Field));
if (field.Field.IsStatic)
Assert.NotNull(field.Field.GetValue(null));
}
[Theory]
[MemberData(nameof(Setters))]
public void TestBindingSetter(ReflectionTestManager.FieldRef field)
{
if (field.Field == null)
return;
Assert.True(ReflectedManager.Process(field.Field));
if (field.Field.IsStatic)
Assert.NotNull(field.Field.GetValue(null));
}
[Theory]
[MemberData(nameof(Invokers))]
public void TestBindingInvoker(ReflectionTestManager.FieldRef field)
{
if (field.Field == null)
return;
Assert.True(ReflectedManager.Process(field.Field));
if (field.Field.IsStatic)
Assert.NotNull(field.Field.GetValue(null));
}
[Theory]
[MemberData(nameof(Events))]
public void TestBindingEvents(ReflectionTestManager.FieldRef field)
{
if (field.Field == null)
return;
Assert.True(ReflectedManager.Process(field.Field));
if (field.Field.IsStatic)
((Func<ReflectedEventReplacer>)field.Field.GetValue(null)).Invoke();
}
#endregion
}
}

View File

@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Mono.TextTransform" version="1.0.0" targetFramework="net461" />
<package id="NLog" version="4.4.12" targetFramework="net461" />
<package id="xunit" version="2.2.0" targetFramework="net461" />
<package id="xunit.abstractions" version="2.0.1" targetFramework="net461" />
<package id="xunit.assert" version="2.2.0" targetFramework="net461" />
<package id="xunit.core" version="2.2.0" targetFramework="net461" />
<package id="xunit.extensibility.core" version="2.2.0" targetFramework="net461" />
<package id="xunit.extensibility.execution" version="2.2.0" targetFramework="net461" />
<package id="xunit.runner.console" version="2.2.0" targetFramework="net461" developmentDependency="true" />
</packages>

196
Torch.Server/Initializer.cs Normal file
View File

@@ -0,0 +1,196 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Net;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Threading;
using NLog;
using Torch.Utils;
namespace Torch.Server
{
public class Initializer
{
private static readonly Logger Log = LogManager.GetLogger(nameof(Initializer));
private bool _init;
private const string STEAMCMD_DIR = "steamcmd";
private const string STEAMCMD_ZIP = "temp.zip";
private static readonly string STEAMCMD_PATH = $"{STEAMCMD_DIR}\\steamcmd.exe";
private static readonly string RUNSCRIPT_PATH = $"{STEAMCMD_DIR}\\runscript.txt";
private const string RUNSCRIPT = @"force_install_dir ../
login anonymous
app_update 298740
quit";
private TorchConfig _config;
private TorchServer _server;
private string _basePath;
public TorchConfig Config => _config;
public TorchServer Server => _server;
public Initializer(string basePath)
{
_basePath = basePath;
}
public bool Initialize(string[] args)
{
if (_init)
return false;
#if !DEBUG
AppDomain.CurrentDomain.UnhandledException += HandleException;
#endif
if (!args.Contains("-noupdate"))
RunSteamCmd();
_config = InitConfig();
if (!_config.Parse(args))
return false;
if (!string.IsNullOrEmpty(_config.WaitForPID))
{
try
{
var pid = int.Parse(_config.WaitForPID);
var waitProc = Process.GetProcessById(pid);
Log.Info("Continuing in 5 seconds.");
Log.Warn($"Waiting for process {pid} to close");
while (!waitProc.HasExited)
{
Console.Write(".");
Thread.Sleep(1000);
}
}
catch
{
// ignored
}
}
_init = true;
return true;
}
public void Run()
{
_server = new TorchServer(_config);
_server.Init();
if (!_config.NoGui)
{
var ui = new TorchUI(_server);
if (_config.Autostart)
_server.Start();
ui.ShowDialog();
}
else
_server.Start();
}
private TorchConfig InitConfig()
{
var configName = "Torch.cfg";
var configPath = Path.Combine(Directory.GetCurrentDirectory(), configName);
if (File.Exists(configName))
{
Log.Info($"Loading config {configPath}");
return TorchConfig.LoadFrom(configPath);
}
else
{
Log.Info($"Generating default config at {configPath}");
var config = new TorchConfig { InstancePath = Path.GetFullPath("Instance") };
config.Save(configPath);
return config;
}
}
private static void RunSteamCmd()
{
var log = LogManager.GetLogger("SteamCMD");
if (!Directory.Exists(STEAMCMD_DIR))
{
Directory.CreateDirectory(STEAMCMD_DIR);
}
if (!File.Exists(RUNSCRIPT_PATH))
File.WriteAllText(RUNSCRIPT_PATH, RUNSCRIPT);
if (!File.Exists(STEAMCMD_PATH))
{
try
{
log.Info("Downloading SteamCMD.");
using (var client = new WebClient())
client.DownloadFile("https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip", STEAMCMD_ZIP);
ZipFile.ExtractToDirectory(STEAMCMD_ZIP, STEAMCMD_DIR);
File.Delete(STEAMCMD_ZIP);
log.Info("SteamCMD downloaded successfully!");
}
catch
{
log.Error("Failed to download SteamCMD, unable to update the DS.");
return;
}
}
log.Info("Checking for DS updates.");
var steamCmdProc = new ProcessStartInfo(STEAMCMD_PATH, "+runscript runscript.txt")
{
WorkingDirectory = Path.Combine(Directory.GetCurrentDirectory(), STEAMCMD_DIR),
UseShellExecute = false,
RedirectStandardOutput = true,
StandardOutputEncoding = Encoding.ASCII
};
var cmd = Process.Start(steamCmdProc);
// ReSharper disable once PossibleNullReferenceException
while (!cmd.HasExited)
{
log.Info(cmd.StandardOutput.ReadLine());
Thread.Sleep(100);
}
}
private void LogException(Exception ex)
{
if (ex.InnerException != null)
{
LogException(ex.InnerException);
}
Log.Fatal(ex);
if (ex is ReflectionTypeLoadException exti)
foreach (Exception exl in exti.LoaderExceptions)
LogException(exl);
}
private void HandleException(object sender, UnhandledExceptionEventArgs e)
{
var ex = (Exception)e.ExceptionObject;
LogException(ex);
Console.WriteLine("Exiting in 5 seconds.");
Thread.Sleep(5000);
LogManager.Flush();
if (_config.RestartOnCrash)
{
var exe = typeof(Program).Assembly.Location;
_config.WaitForPID = Process.GetCurrentProcess().Id.ToString();
Process.Start(exe, _config.ToString());
}
Process.GetCurrentProcess().Kill();
}
}
}

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using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Media;
namespace Torch.Server
{
public static class ListBoxExtensions
{
//https://stackoverflow.com/questions/28689125/how-to-autoscroll-listbox-to-bottom-wpf-c
public static void ScrollToItem(this ListBox listBox, int index)
{
// Find a container
UIElement container = null;
for (int i = index; i > 0; i--)
{
container = listBox.ItemContainerGenerator.ContainerFromIndex(i) as UIElement;
if (container != null)
{
break;
}
}
if (container == null)
return;
// Find the ScrollContentPresenter
ScrollContentPresenter presenter = null;
for (Visual vis = container; vis != null && vis != listBox; vis = VisualTreeHelper.GetParent(vis) as Visual)
if ((presenter = vis as ScrollContentPresenter) != null)
break;
if (presenter == null)
return;
// Find the IScrollInfo
var scrollInfo =
!presenter.CanContentScroll ? presenter :
presenter.Content as IScrollInfo ??
FirstVisualChild(presenter.Content as ItemsPresenter) as IScrollInfo ??
presenter;
// Find the amount of items that is "Visible" in the ListBox
var height = (container as ListBoxItem).ActualHeight;
var lbHeight = listBox.ActualHeight;
var showCount = (int)Math.Floor(lbHeight / height) - 1;
//Set the scrollbar
if (scrollInfo.CanVerticallyScroll)
scrollInfo.SetVerticalOffset(index - showCount);
}
private static DependencyObject FirstVisualChild(Visual visual)
{
if (visual == null) return null;
if (VisualTreeHelper.GetChildrenCount(visual) == 0) return null;
return VisualTreeHelper.GetChild(visual, 0);
}
}
}

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Engine.Utils;
using Torch.API;
using Torch.API.Managers;
using Torch.Managers;
using Torch.Server.ViewModels;
using VRage.Game;
namespace Torch.Server.Managers
{
//TODO
public class ConfigManager : Manager
{
private const string CONFIG_NAME = "SpaceEngineers-Dedicated.cfg";
public ConfigDedicatedViewModel DedicatedConfig { get; set; }
public TorchConfig TorchConfig { get; set; }
public ConfigManager(ITorchBase torchInstance) : base(torchInstance)
{
}
/// <inheritdoc />
public override void Init()
{
LoadInstance(Torch.Config.InstancePath);
}
public void LoadInstance(string path)
{
if (!Directory.Exists(path))
throw new FileNotFoundException($"Instance directory not found at '{path}'");
var configPath = Path.Combine(path, CONFIG_NAME);
var config = new MyConfigDedicated<MyObjectBuilder_SessionSettings>(configPath);
config.Load();
DedicatedConfig = new ConfigDedicatedViewModel(config);
}
/// <summary>
/// Creates a skeleton of a DS instance folder at the given directory.
/// </summary>
/// <param name="path"></param>
public void CreateInstance(string path)
{
if (Directory.Exists(path))
return;
Directory.CreateDirectory(path);
var savesPath = Path.Combine(path, "Saves");
Directory.CreateDirectory(savesPath);
var modsPath = Path.Combine(path, "Mods");
Directory.CreateDirectory(modsPath);
LoadInstance(path);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Controls;
using NLog;
using NLog.Fluent;
using Torch.API;
using Torch.Collections;
using Torch.Managers;
using Torch.Server.ViewModels.Entities;
using Torch.Utils;
namespace Torch.Server.Managers
{
/// <summary>
/// Manager that lets users bind random view models to entities in Torch's Entity Manager
/// </summary>
public class EntityControlManager : Manager
{
private static readonly Logger _log = LogManager.GetCurrentClassLogger();
/// <summary>
/// Creates an entity control manager for the given instance of torch
/// </summary>
/// <param name="torchInstance">Torch instance</param>
internal EntityControlManager(ITorchBase torchInstance) : base(torchInstance)
{
}
private abstract class ModelFactory
{
private readonly ConditionalWeakTable<EntityViewModel, EntityControlViewModel> _models = new ConditionalWeakTable<EntityViewModel, EntityControlViewModel>();
public abstract Delegate Delegate { get; }
protected abstract EntityControlViewModel Create(EntityViewModel evm);
#pragma warning disable 649
[ReflectedGetter(Name = "Keys")]
private static readonly Func<ConditionalWeakTable<EntityViewModel, EntityControlViewModel>, ICollection<EntityViewModel>> _weakTableKeys;
#pragma warning restore 649
/// <summary>
/// Warning: Creates a giant list, avoid if possible.
/// </summary>
internal ICollection<EntityViewModel> Keys => _weakTableKeys(_models);
internal EntityControlViewModel GetOrCreate(EntityViewModel evm)
{
return _models.GetValue(evm, Create);
}
internal bool TryGet(EntityViewModel evm, out EntityControlViewModel res)
{
return _models.TryGetValue(evm, out res);
}
}
private class ModelFactory<T> : ModelFactory where T : EntityViewModel
{
private readonly Func<T, EntityControlViewModel> _factory;
public override Delegate Delegate => _factory;
internal ModelFactory(Func<T, EntityControlViewModel> factory)
{
_factory = factory;
}
protected override EntityControlViewModel Create(EntityViewModel evm)
{
if (evm is T m)
{
var result = _factory(m);
_log.Trace($"Model factory {_factory.Method} created {result} for {evm}");
return result;
}
return null;
}
}
private readonly List<ModelFactory> _modelFactories = new List<ModelFactory>();
private readonly List<Delegate> _controlFactories = new List<Delegate>();
private readonly List<WeakReference<EntityViewModel>> _boundEntityViewModels = new List<WeakReference<EntityViewModel>>();
private readonly ConditionalWeakTable<EntityViewModel, MtObservableList<EntityControlViewModel>> _boundViewModels = new ConditionalWeakTable<EntityViewModel, MtObservableList<EntityControlViewModel>>();
/// <summary>
/// This factory will be used to create component models for matching entity models.
/// </summary>
/// <typeparam name="TEntityBaseModel">entity model type to match</typeparam>
/// <param name="modelFactory">Method to create component model from entity model.</param>
public void RegisterModelFactory<TEntityBaseModel>(Func<TEntityBaseModel, EntityControlViewModel> modelFactory)
where TEntityBaseModel : EntityViewModel
{
if (!typeof(TEntityBaseModel).IsAssignableFrom(modelFactory.Method.GetParameters()[0].ParameterType))
throw new ArgumentException("Generic type must match lamda type", nameof(modelFactory));
lock (this)
{
var factory = new ModelFactory<TEntityBaseModel>(modelFactory);
_modelFactories.Add(factory);
var i = 0;
while (i < _boundEntityViewModels.Count)
{
if (_boundEntityViewModels[i].TryGetTarget(out EntityViewModel target) &&
_boundViewModels.TryGetValue(target, out MtObservableList<EntityControlViewModel> components))
{
if (target is TEntityBaseModel tent)
UpdateBinding(target, components);
i++;
}
else
_boundEntityViewModels.RemoveAtFast(i);
}
}
}
/// <summary>
/// Unregisters a factory registered with <see cref="RegisterModelFactory{TEntityBaseModel}"/>
/// </summary>
/// <typeparam name="TEntityBaseModel">entity model type to match</typeparam>
/// <param name="modelFactory">Method to create component model from entity model.</param>
public void UnregisterModelFactory<TEntityBaseModel>(Func<TEntityBaseModel, EntityControlViewModel> modelFactory)
where TEntityBaseModel : EntityViewModel
{
if (!typeof(TEntityBaseModel).IsAssignableFrom(modelFactory.Method.GetParameters()[0].ParameterType))
throw new ArgumentException("Generic type must match lamda type", nameof(modelFactory));
lock (this)
{
for (var i = 0; i < _modelFactories.Count; i++)
{
if (_modelFactories[i].Delegate == (Delegate)modelFactory)
{
foreach (var entry in _modelFactories[i].Keys)
if (_modelFactories[i].TryGet(entry, out EntityControlViewModel ecvm) && ecvm != null
&& _boundViewModels.TryGetValue(entry, out var binding))
binding.Remove(ecvm);
_modelFactories.RemoveAt(i);
break;
}
}
}
}
/// <summary>
/// This factory will be used to create controls for matching view models.
/// </summary>
/// <typeparam name="TEntityComponentModel">component model to match</typeparam>
/// <param name="controlFactory">Method to create control from component model</param>
public void RegisterControlFactory<TEntityComponentModel>(
Func<TEntityComponentModel, Control> controlFactory)
where TEntityComponentModel : EntityControlViewModel
{
if (!typeof(TEntityComponentModel).IsAssignableFrom(controlFactory.Method.GetParameters()[0].ParameterType))
throw new ArgumentException("Generic type must match lamda type", nameof(controlFactory));
lock (this)
{
_controlFactories.Add(controlFactory);
RefreshControls<TEntityComponentModel>();
}
}
///<summary>
/// Unregisters a factory registered with <see cref="RegisterControlFactory{TEntityComponentModel}"/>
/// </summary>
/// <typeparam name="TEntityComponentModel">component model to match</typeparam>
/// <param name="controlFactory">Method to create control from component model</param>
public void UnregisterControlFactory<TEntityComponentModel>(
Func<TEntityComponentModel, Control> controlFactory)
where TEntityComponentModel : EntityControlViewModel
{
if (!typeof(TEntityComponentModel).IsAssignableFrom(controlFactory.Method.GetParameters()[0].ParameterType))
throw new ArgumentException("Generic type must match lamda type", nameof(controlFactory));
lock (this)
{
_controlFactories.Remove(controlFactory);
RefreshControls<TEntityComponentModel>();
}
}
private void RefreshControls<TEntityComponentModel>() where TEntityComponentModel : EntityControlViewModel
{
var i = 0;
while (i < _boundEntityViewModels.Count)
{
if (_boundEntityViewModels[i].TryGetTarget(out EntityViewModel target) &&
_boundViewModels.TryGetValue(target, out MtObservableList<EntityControlViewModel> components))
{
foreach (EntityControlViewModel component in components)
if (component is TEntityComponentModel)
component.InvalidateControl();
i++;
}
else
_boundEntityViewModels.RemoveAtFast(i);
}
}
/// <summary>
/// Gets the models bound to the given entity view model.
/// </summary>
/// <param name="entity">view model to query</param>
/// <returns></returns>
public MtObservableList<EntityControlViewModel> BoundModels(EntityViewModel entity)
{
return _boundViewModels.GetValue(entity, CreateFreshBinding);
}
/// <summary>
/// Gets a control for the given view model type.
/// </summary>
/// <param name="model">model to create a control for</param>
/// <returns>control, or null if none</returns>
public Control CreateControl(EntityControlViewModel model)
{
lock (this)
foreach (Delegate factory in _controlFactories)
if (factory.Method.GetParameters()[0].ParameterType.IsInstanceOfType(model) &&
factory.DynamicInvoke(model) is Control result)
{
_log.Trace($"Control factory {factory.Method} created {result}");
return result;
}
_log.Warn($"No control created for {model}");
return null;
}
private MtObservableList<EntityControlViewModel> CreateFreshBinding(EntityViewModel key)
{
var binding = new MtObservableList<EntityControlViewModel>();
lock (this)
{
_boundEntityViewModels.Add(new WeakReference<EntityViewModel>(key));
}
binding.PropertyChanged += (x, args) =>
{
if (nameof(binding.IsObserved).Equals(args.PropertyName))
UpdateBinding(key, binding);
};
return binding;
}
private void UpdateBinding(EntityViewModel key, MtObservableList<EntityControlViewModel> binding)
{
if (!binding.IsObserved)
return;
lock (this)
{
foreach (ModelFactory factory in _modelFactories)
{
var result = factory.GetOrCreate(key);
if (result != null && !binding.Contains(result))
binding.Add(result);
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using Havok;
using NLog;
using Sandbox.Engine.Networking;
using Sandbox.Engine.Utils;
using Torch.API;
using Torch.API.Managers;
using Torch.Managers;
using Torch.Server.ViewModels;
using VRage.FileSystem;
using VRage.Game;
using VRage.ObjectBuilders;
namespace Torch.Server.Managers
{
public class InstanceManager : Manager
{
private const string CONFIG_NAME = "SpaceEngineers-Dedicated.cfg";
public ConfigDedicatedViewModel DedicatedConfig { get; set; }
private static readonly Logger Log = LogManager.GetLogger(nameof(InstanceManager));
[Dependency]
private FilesystemManager _filesystemManager;
public InstanceManager(ITorchBase torchInstance) : base(torchInstance)
{
}
public void LoadInstance(string path, bool validate = true)
{
if (validate)
ValidateInstance(path);
MyFileSystem.Reset();
MyFileSystem.Init("Content", path);
//Initializes saves path. Why this isn't in Init() we may never know.
MyFileSystem.InitUserSpecific(null);
var configPath = Path.Combine(path, CONFIG_NAME);
if (!File.Exists(configPath))
{
Log.Error($"Failed to load dedicated config at {path}");
return;
}
var config = new MyConfigDedicated<MyObjectBuilder_SessionSettings>(configPath);
config.Load(configPath);
DedicatedConfig = new ConfigDedicatedViewModel(config);
var worldFolders = Directory.EnumerateDirectories(Path.Combine(Torch.Config.InstancePath, "Saves"));
foreach (var f in worldFolders)
DedicatedConfig.WorldPaths.Add(f);
if (DedicatedConfig.WorldPaths.Count == 0)
{
Log.Warn($"No worlds found in the current instance {path}.");
return;
}
ImportWorldConfig();
/*
if (string.IsNullOrEmpty(DedicatedConfig.LoadWorld))
{
Log.Warn("No world specified, importing first available world.");
SelectWorld(DedicatedConfig.WorldPaths[0], false);
}*/
}
public void SelectWorld(string worldPath, bool modsOnly = true)
{
DedicatedConfig.LoadWorld = worldPath;
ImportWorldConfig(modsOnly);
}
private void ImportWorldConfig(bool modsOnly = true)
{
if (string.IsNullOrEmpty(DedicatedConfig.LoadWorld))
return;
var sandboxPath = Path.Combine(DedicatedConfig.LoadWorld, "Sandbox.sbc");
if (!File.Exists(sandboxPath))
return;
try
{
MyObjectBuilderSerializer.DeserializeXML(sandboxPath, out MyObjectBuilder_Checkpoint checkpoint, out ulong sizeInBytes);
if (checkpoint == null)
{
Log.Error($"Failed to load {DedicatedConfig.LoadWorld}, checkpoint null ({sizeInBytes} bytes, instance {TorchBase.Instance.Config.InstancePath})");
return;
}
var sb = new StringBuilder();
foreach (var mod in checkpoint.Mods)
sb.AppendLine(mod.PublishedFileId.ToString());
DedicatedConfig.Mods = sb.ToString();
Log.Debug("Loaded mod list from world");
if (!modsOnly)
DedicatedConfig.SessionSettings = new SessionSettingsViewModel(checkpoint.Settings);
}
catch (Exception e)
{
Log.Error($"Error loading mod list from world, verify that your mod list is accurate. '{DedicatedConfig.LoadWorld}'.");
Log.Error(e);
}
}
public void SaveConfig()
{
DedicatedConfig.Save(Path.Combine(Torch.Config.InstancePath, CONFIG_NAME));
Log.Info("Saved dedicated config.");
try
{
MyObjectBuilderSerializer.DeserializeXML(Path.Combine(DedicatedConfig.LoadWorld, "Sandbox.sbc"), out MyObjectBuilder_Checkpoint checkpoint, out ulong sizeInBytes);
if (checkpoint == null)
{
Log.Error($"Failed to load {DedicatedConfig.LoadWorld}, checkpoint null ({sizeInBytes} bytes, instance {TorchBase.Instance.Config.InstancePath})");
return;
}
checkpoint.Settings = DedicatedConfig.SessionSettings;
checkpoint.Mods.Clear();
foreach (var modId in DedicatedConfig.Model.Mods)
checkpoint.Mods.Add(new MyObjectBuilder_Checkpoint.ModItem(modId));
MyLocalCache.SaveCheckpoint(checkpoint, DedicatedConfig.LoadWorld);
Log.Info("Saved world config.");
}
catch (Exception e)
{
Log.Error("Failed to write sandbox config, changes will not appear on server");
Log.Error(e);
}
}
/// <summary>
/// Ensures that the given path is a valid server instance.
/// </summary>
private void ValidateInstance(string path)
{
Directory.CreateDirectory(Path.Combine(path, "Saves"));
Directory.CreateDirectory(Path.Combine(path, "Mods"));
var configPath = Path.Combine(path, CONFIG_NAME);
if (File.Exists(configPath))
return;
var config = new MyConfigDedicated<MyObjectBuilder_SessionSettings>(configPath);
config.Save(configPath);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using NLog;
using NLog.Fluent;
using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Engine.Networking;
using Torch.API;
using Torch.API.Managers;
using Torch.Managers;
using Torch.Utils;
using Torch.ViewModels;
using VRage.GameServices;
using VRage.Network;
using VRage.Steam;
namespace Torch.Server.Managers
{
public class MultiplayerManagerDedicated : MultiplayerManagerBase, IMultiplayerManagerServer
{
private static readonly Logger _log = LogManager.GetCurrentClassLogger();
#pragma warning disable 649
[ReflectedGetter(Name = "m_members")] private static Func<MyDedicatedServerBase, List<ulong>> _members;
[ReflectedGetter(Name = "m_waitingForGroup")]
private static Func<MyDedicatedServerBase, HashSet<ulong>> _waitingForGroup;
#pragma warning restore 649
/// <inheritdoc />
public IReadOnlyList<ulong> BannedPlayers => MySandboxGame.ConfigDedicated.Banned;
private Dictionary<ulong, ulong> _gameOwnerIds = new Dictionary<ulong, ulong>();
/// <inheritdoc />
public MultiplayerManagerDedicated(ITorchBase torch) : base(torch)
{
}
/// <inheritdoc />
public void KickPlayer(ulong steamId) => Torch.Invoke(() => MyMultiplayer.Static.KickClient(steamId));
/// <inheritdoc />
public void BanPlayer(ulong steamId, bool banned = true)
{
Torch.Invoke(() =>
{
MyMultiplayer.Static.BanClient(steamId, banned);
if (_gameOwnerIds.ContainsKey(steamId))
MyMultiplayer.Static.BanClient(_gameOwnerIds[steamId], banned);
});
}
/// <inheritdoc />
public bool IsBanned(ulong steamId) => _isClientBanned.Invoke(MyMultiplayer.Static, steamId) ||
MySandboxGame.ConfigDedicated.Banned.Contains(steamId);
/// <inheritdoc/>
public override void Attach()
{
base.Attach();
_gameServerValidateAuthTicketReplacer = _gameServerValidateAuthTicketFactory.Invoke();
_gameServerUserGroupStatusReplacer = _gameServerUserGroupStatusFactory.Invoke();
_gameServerValidateAuthTicketReplacer.Replace(
new Action<ulong, JoinResult, ulong>(ValidateAuthTicketResponse), MyGameService.GameServer);
_gameServerUserGroupStatusReplacer.Replace(new Action<ulong, ulong, bool, bool>(UserGroupStatusResponse),
MyGameService.GameServer);
_log.Info("Inserted steam authentication intercept");
}
/// <inheritdoc/>
public override void Detach()
{
if (_gameServerValidateAuthTicketReplacer != null && _gameServerValidateAuthTicketReplacer.Replaced)
_gameServerValidateAuthTicketReplacer.Restore(MyGameService.GameServer);
if (_gameServerUserGroupStatusReplacer != null && _gameServerUserGroupStatusReplacer.Replaced)
_gameServerUserGroupStatusReplacer.Restore(MyGameService.GameServer);
_log.Info("Removed steam authentication intercept");
base.Detach();
}
#pragma warning disable 649
[ReflectedEventReplace(typeof(MySteamGameServer), nameof(MySteamGameServer.ValidateAuthTicketResponse),
typeof(MyDedicatedServerBase), "GameServer_ValidateAuthTicketResponse")]
private static Func<ReflectedEventReplacer> _gameServerValidateAuthTicketFactory;
[ReflectedEventReplace(typeof(MySteamGameServer), nameof(MySteamGameServer.UserGroupStatusResponse),
typeof(MyDedicatedServerBase), "GameServer_UserGroupStatus")]
private static Func<ReflectedEventReplacer> _gameServerUserGroupStatusFactory;
private ReflectedEventReplacer _gameServerValidateAuthTicketReplacer;
private ReflectedEventReplacer _gameServerUserGroupStatusReplacer;
#pragma warning restore 649
#region CustomAuth
#pragma warning disable 649
[ReflectedStaticMethod(Type = typeof(MyDedicatedServerBase), Name = "ConvertSteamIDFrom64")]
private static Func<ulong, string> _convertSteamIDFrom64;
[ReflectedStaticMethod(Type = typeof(MyGameService), Name = "GetServerAccountType")]
private static Func<ulong, MyGameServiceAccountType> _getServerAccountType;
[ReflectedMethod(Name = "UserAccepted")] private static Action<MyDedicatedServerBase, ulong> _userAcceptedImpl;
[ReflectedMethod(Name = "UserRejected")]
private static Action<MyDedicatedServerBase, ulong, JoinResult> _userRejected;
[ReflectedMethod(Name = "IsClientBanned")] private static Func<MyMultiplayerBase, ulong, bool> _isClientBanned;
[ReflectedMethod(Name = "IsClientKicked")] private static Func<MyMultiplayerBase, ulong, bool> _isClientKicked;
[ReflectedMethod(Name = "RaiseClientKicked")]
private static Action<MyMultiplayerBase, ulong> _raiseClientKicked;
#pragma warning restore 649
private const int _waitListSize = 32;
private readonly List<WaitingForGroup> _waitingForGroupLocal = new List<WaitingForGroup>(_waitListSize);
private struct WaitingForGroup
{
public readonly ulong SteamId;
public readonly JoinResult Response;
public readonly ulong SteamOwner;
public WaitingForGroup(ulong id, JoinResult response, ulong owner)
{
SteamId = id;
Response = response;
SteamOwner = owner;
}
}
//Largely copied from SE
private void ValidateAuthTicketResponse(ulong steamID, JoinResult response, ulong steamOwner)
{
_log.Debug($"ValidateAuthTicketResponse(user={steamID}, response={response}, owner={steamOwner}");
if (MySandboxGame.ConfigDedicated.GroupID == 0uL)
RunEvent(new ValidateAuthTicketEvent(steamID, steamOwner, response, 0, true, false));
else if (_getServerAccountType(MySandboxGame.ConfigDedicated.GroupID) != MyGameServiceAccountType.Clan)
UserRejected(steamID, JoinResult.GroupIdInvalid);
else if (MyGameService.GameServer.RequestGroupStatus(steamID, MySandboxGame.ConfigDedicated.GroupID))
lock (_waitingForGroupLocal)
{
if (_waitingForGroupLocal.Count >= _waitListSize)
_waitingForGroupLocal.RemoveAt(0);
_waitingForGroupLocal.Add(new WaitingForGroup(steamID, response, steamOwner));
}
else
UserRejected(steamID, JoinResult.SteamServersOffline);
}
private void RunEvent(ValidateAuthTicketEvent info)
{
MultiplayerManagerDedicatedEventShim.RaiseValidateAuthTicket(ref info);
if (info.FutureVerdict == null)
{
if (IsBanned(info.SteamOwner) || IsBanned(info.SteamID))
CommitVerdict(info.SteamID, JoinResult.BannedByAdmins);
else if (_isClientKicked(MyMultiplayer.Static, info.SteamID) ||
_isClientKicked(MyMultiplayer.Static, info.SteamOwner))
CommitVerdict(info.SteamID, JoinResult.KickedRecently);
else if (info.SteamResponse != JoinResult.OK)
CommitVerdict(info.SteamID, info.SteamResponse);
else if (MyMultiplayer.Static.MemberLimit > 0 &&
MyMultiplayer.Static.MemberCount + 1 > MyMultiplayer.Static.MemberLimit)
CommitVerdict(info.SteamID, JoinResult.ServerFull);
else if (MySandboxGame.ConfigDedicated.GroupID == 0uL ||
MySandboxGame.ConfigDedicated.Administrators.Contains(info.SteamID.ToString()) ||
MySandboxGame.ConfigDedicated.Administrators.Contains(_convertSteamIDFrom64(info.SteamID)))
CommitVerdict(info.SteamID, JoinResult.OK);
else if (MySandboxGame.ConfigDedicated.GroupID == info.Group && (info.Member || info.Officer))
CommitVerdict(info.SteamID, JoinResult.OK);
else
CommitVerdict(info.SteamID, JoinResult.NotInGroup);
return;
}
info.FutureVerdict.ContinueWith((task) =>
{
JoinResult verdict;
if (task.IsFaulted)
{
_log.Error(task.Exception, $"Future validation verdict faulted");
verdict = JoinResult.TicketCanceled;
}
else
verdict = task.Result;
Torch.Invoke(() => { CommitVerdict(info.SteamID, verdict); });
});
}
private void CommitVerdict(ulong steamId, JoinResult verdict)
{
if (verdict == JoinResult.OK)
UserAccepted(steamId);
else
UserRejected(steamId, verdict);
}
private void UserGroupStatusResponse(ulong userId, ulong groupId, bool member, bool officer)
{
lock (_waitingForGroupLocal)
for (var j = 0; j < _waitingForGroupLocal.Count; j++)
{
var wait = _waitingForGroupLocal[j];
if (wait.SteamId == userId)
{
RunEvent(new ValidateAuthTicketEvent(wait.SteamId, wait.SteamOwner, wait.Response, groupId,
member, officer));
_waitingForGroupLocal.RemoveAt(j);
break;
}
}
}
private void UserRejected(ulong steamId, JoinResult reason)
{
_userRejected.Invoke((MyDedicatedServerBase) MyMultiplayer.Static, steamId, reason);
}
private void UserAccepted(ulong steamId)
{
_userAcceptedImpl.Invoke((MyDedicatedServerBase) MyMultiplayer.Static, steamId);
base.RaiseClientJoined(steamId);
}
#endregion
}
}

View File

@@ -0,0 +1,84 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NLog;
using Sandbox;
using Torch.API.Event;
using Torch.Event;
using VRage.Network;
namespace Torch.Server.Managers
{
[EventShim]
internal static class MultiplayerManagerDedicatedEventShim
{
private static readonly EventList<ValidateAuthTicketEvent> _eventValidateAuthTicket =
new EventList<ValidateAuthTicketEvent>();
internal static void RaiseValidateAuthTicket(ref ValidateAuthTicketEvent info)
{
_eventValidateAuthTicket?.RaiseEvent(ref info);
}
}
/// <summary>
/// Event that occurs when a player tries to connect to a dedicated server.
/// Use these values to choose a <see cref="ValidateAuthTicketEvent.FutureVerdict"/>,
/// or leave it unset to allow the default logic to handle the request.
/// </summary>
public struct ValidateAuthTicketEvent : IEvent
{
/// <summary>
/// SteamID of the player
/// </summary>
public readonly ulong SteamID;
/// <summary>
/// SteamID of the game owner
/// </summary>
public readonly ulong SteamOwner;
/// <summary>
/// The response from steam
/// </summary>
public readonly JoinResult SteamResponse;
/// <summary>
/// ID of the queried group, or <c>0</c> if no group.
/// </summary>
public readonly ulong Group;
/// <summary>
/// Is this person a member of <see cref="Group"/>. If no group this is true.
/// </summary>
public readonly bool Member;
/// <summary>
/// Is this person an officer of <see cref="Group"/>. If no group this is false.
/// </summary>
public readonly bool Officer;
/// <summary>
/// A future verdict on this authorization request. If null, let the default logic choose. If not async use <see cref="Task.FromResult{TResult}(TResult)"/>
/// </summary>
public Task<JoinResult> FutureVerdict;
internal ValidateAuthTicketEvent(ulong steamId, ulong steamOwner, JoinResult steamResponse,
ulong serverGroup, bool member, bool officer)
{
SteamID = steamId;
SteamOwner = steamOwner;
SteamResponse = steamResponse;
Group = serverGroup;
Member = member;
Officer = officer;
FutureVerdict = null;
}
/// <inheritdoc/>
public bool Cancelled => FutureVerdict != null;
}
}

View File

@@ -23,7 +23,9 @@ using Torch.Server.Views;
using VRage.Game.ModAPI;
using System.IO.Compression;
using System.Net;
using System.Security.Policy;
using Torch.Server.Managers;
using Torch.Utils;
using VRage.FileSystem;
using VRageRender;
@@ -31,284 +33,35 @@ namespace Torch.Server
{
internal static class Program
{
private static ITorchServer _server;
private static Logger _log = LogManager.GetLogger("Torch");
private static bool _restartOnCrash;
public static bool IsManualInstall;
private static TorchCli _cli;
/// <summary>
/// <remarks>
/// This method must *NOT* load any types/assemblies from the vanilla game, otherwise automatic updates will fail.
/// </summary>
/// </remarks>
[STAThread]
public static void Main(string[] args)
{
//Ensures that all the files are downloaded in the Torch directory.
Directory.SetCurrentDirectory(new FileInfo(typeof(Program).Assembly.Location).Directory.ToString());
var workingDir = new FileInfo(typeof(Program).Assembly.Location).Directory.ToString();
var binDir = Path.Combine(workingDir, "DedicatedServer64");
Directory.SetCurrentDirectory(workingDir);
IsManualInstall = File.Exists("SpaceEngineersDedicated.exe");
if (!IsManualInstall)
AppDomain.CurrentDomain.AssemblyResolve += CurrentDomain_AssemblyResolve;
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
if (!TorchLauncher.IsTorchWrapped())
{
TorchLauncher.Launch(Assembly.GetEntryAssembly().FullName,args, binDir);
return;
}
if (!Environment.UserInteractive)
{
using (var service = new TorchService())
{
ServiceBase.Run(service);
}
return;
}
var configName = "TorchConfig.xml";
var configPath = Path.Combine(Directory.GetCurrentDirectory(), configName);
TorchConfig options;
if (File.Exists(configName))
{
_log.Info($"Loading config {configPath}");
options = TorchConfig.LoadFrom(configPath);
}
else
{
_log.Info($"Generating default config at {configPath}");
options = new TorchConfig();
if (!IsManualInstall)
{
//new ConfigManager().CreateInstance("Instance");
options.InstancePath = Path.GetFullPath("Instance");
_log.Warn("Would you like to enable automatic updates? (Y/n):");
var input = Console.ReadLine() ?? "";
var autoUpdate = !input.Equals("n", StringComparison.InvariantCultureIgnoreCase);
options.AutomaticUpdates = autoUpdate;
if (autoUpdate)
{
_log.Info("Automatic updates enabled, updating server.");
RunSteamCmd();
}
}
//var setupDialog = new FirstTimeSetup { DataContext = options };
//setupDialog.ShowDialog();
options.Save(configPath);
}
_cli = new TorchCli { Config = options };
if (!_cli.Parse(args))
var initializer = new Initializer(workingDir);
if (!initializer.Initialize(args))
return;
_log.Debug(_cli.ToString());
if (!string.IsNullOrEmpty(_cli.WaitForPID))
{
try
{
var pid = int.Parse(_cli.WaitForPID);
var waitProc = Process.GetProcessById(pid);
_log.Warn($"Waiting for process {pid} to exit.");
waitProc.WaitForExit();
}
catch
{
// ignored
}
}
_restartOnCrash = _cli.RestartOnCrash;
if (options.AutomaticUpdates || _cli.Update)
{
if (IsManualInstall)
_log.Warn("Detected manual install, won't attempt to update DS");
else
{
RunSteamCmd();
}
}
RunServer(options, _cli);
}
private const string STEAMCMD_DIR = "steamcmd";
private const string STEAMCMD_ZIP = "temp.zip";
private static readonly string STEAMCMD_PATH = $"{STEAMCMD_DIR}\\steamcmd.exe";
private static readonly string RUNSCRIPT_PATH = $"{STEAMCMD_DIR}\\runscript.txt";
private const string RUNSCRIPT = @"force_install_dir ../
login anonymous
app_update 298740
quit";
public static void RunSteamCmd()
{
var log = LogManager.GetLogger("SteamCMD");
if (!Directory.Exists(STEAMCMD_DIR))
{
Directory.CreateDirectory(STEAMCMD_DIR);
}
if (!File.Exists(RUNSCRIPT_PATH))
File.WriteAllText(RUNSCRIPT_PATH, RUNSCRIPT);
if (!File.Exists(STEAMCMD_PATH))
{
try
{
log.Info("Downloading SteamCMD.");
using (var client = new WebClient())
client.DownloadFile("https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip", STEAMCMD_ZIP);
ZipFile.ExtractToDirectory(STEAMCMD_ZIP, STEAMCMD_DIR);
File.Delete(STEAMCMD_ZIP);
log.Info("SteamCMD downloaded successfully!");
}
catch
{
log.Error("Failed to download SteamCMD, unable to update the DS.");
return;
}
}
log.Info("Checking for DS updates.");
var steamCmdProc = new ProcessStartInfo(STEAMCMD_PATH, "+runscript runscript.txt")
{
WorkingDirectory = Path.Combine(Directory.GetCurrentDirectory(), STEAMCMD_DIR),
UseShellExecute = false,
RedirectStandardOutput = true,
StandardOutputEncoding = Encoding.ASCII
};
var cmd = Process.Start(steamCmdProc);
// ReSharper disable once PossibleNullReferenceException
while (!cmd.HasExited)
{
log.Info(cmd.StandardOutput.ReadLine());
Thread.Sleep(100);
}
}
public static void RunServer(TorchConfig options, TorchCli cli)
{
/*
if (!parser.ParseArguments(args, options))
{
_log.Error($"Parsing arguments failed: {string.Join(" ", args)}");
return;
}
if (!string.IsNullOrEmpty(options.Config) && File.Exists(options.Config))
{
options = ServerConfig.LoadFrom(options.Config);
parser.ParseArguments(args, options);
}*/
//RestartOnCrash autostart autosave=15
//gamepath ="C:\Program Files\Space Engineers DS" instance="Hydro Survival" instancepath="C:\ProgramData\SpaceEngineersDedicated\Hydro Survival"
/*
if (options.InstallService)
{
var serviceName = $"\"Torch - {options.InstanceName}\"";
// Working on installing the service properly instead of with sc.exe
_log.Info($"Installing service '{serviceName}");
var exePath = $"\"{Assembly.GetExecutingAssembly().Location}\"";
var createInfo = new ServiceCreateInfo
{
Name = options.InstanceName,
BinaryPath = exePath,
};
_log.Info("Service Installed");
var runArgs = string.Join(" ", args.Skip(1));
_log.Info($"Installing Torch as a service with arguments '{runArgs}'");
var startInfo = new ProcessStartInfo
{
FileName = "sc.exe",
Arguments = $"create Torch binPath=\"{Assembly.GetExecutingAssembly().Location} {runArgs}\"",
CreateNoWindow = true,
UseShellExecute = true,
Verb = "runas"
};
Process.Start(startInfo).WaitForExit();
_log.Info("Torch service installed");
return;
}
if (options.UninstallService)
{
_log.Info("Uninstalling Torch service");
var startInfo = new ProcessStartInfo
{
FileName = "sc.exe",
Arguments = "delete Torch",
CreateNoWindow = true,
UseShellExecute = true,
Verb = "runas"
};
Process.Start(startInfo).WaitForExit();
_log.Info("Torch service uninstalled");
return;
}*/
_server = new TorchServer(options);
_server.Init();
if (cli.NoGui || cli.Autostart)
{
new Thread(() => _server.Start()).Start();
}
if (!cli.NoGui)
{
var ui = new TorchUI((TorchServer)_server);
ui.LoadConfig(options);
ui.ShowDialog();
}
}
private static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
{
try
{
var basePath = Path.Combine(Path.GetDirectoryName(typeof(Program).Assembly.Location), "DedicatedServer64");
string asmPath = Path.Combine(basePath, new AssemblyName(args.Name).Name + ".dll");
if (File.Exists(asmPath))
return Assembly.LoadFrom(asmPath);
}
catch
{
// ignored
}
return null;
}
private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
{
var ex = (Exception)e.ExceptionObject;
_log.Fatal(ex);
Console.WriteLine("Exiting in 5 seconds.");
Thread.Sleep(5000);
if (_restartOnCrash)
{
/* Throws an exception somehow and I'm too lazy to debug it.
try
{
if (MySession.Static != null && MySession.Static.AutoSaveInMinutes > 0)
MySession.Static.Save();
}
catch { }*/
var exe = typeof(Program).Assembly.Location;
_cli.WaitForPID = Process.GetCurrentProcess().Id.ToString();
Process.Start(exe, _cli.ToString());
}
//1627 = Function failed during execution.
Environment.Exit(1627);
initializer.Run();
}
}
}

View File

@@ -1,4 +1,17 @@
using System.Reflection;
using System.Runtime.InteropServices;
[assembly: AssemblyVersion("1.0.182.329")]
[assembly: AssemblyFileVersion("1.0.182.329")]
[assembly: AssemblyTitle("Torch Server")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Torch")]
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
#if DEBUG
[assembly: AssemblyConfiguration("Debug")]
#else
[assembly: AssemblyConfiguration("Release")]
#endif

View File

@@ -1,16 +0,0 @@
<#@ template debug="false" hostspecific="false" language="C#" #>
<#@ assembly name="System.Core" #>
<#@ import namespace="System.Linq" #>
<#@ import namespace="System.Text" #>
<#@ import namespace="System.Collections.Generic" #>
<#@ output extension=".cs" #>
using System.Reflection;
<# var dt = DateTime.Now;
int major = 1;
int minor = 0;
int build = dt.DayOfYear;
int rev = (int)dt.TimeOfDay.TotalMinutes / 2;
#>
[assembly: AssemblyVersion("<#= major #>.<#= minor #>.<#= build #>.<#= rev #>")]
[assembly: AssemblyFileVersion("<#= major #>.<#= minor #>.<#= build #>.<#= rev #>")]

View File

@@ -2,8 +2,6 @@
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{CA50886B-7B22-4CD8-93A0-C06F38D4F77D}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
@@ -15,10 +13,12 @@
<WarningLevel>4</WarningLevel>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<TargetFrameworkProfile />
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<OutputPath>$(SolutionDir)\bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
@@ -27,7 +27,7 @@
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\x64\Release\</OutputPath>
<OutputPath>$(SolutionDir)\bin\x64\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
@@ -35,7 +35,7 @@
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
<DocumentationFile>bin\x64\Release\Torch.Server.xml</DocumentationFile>
<DocumentationFile>$(SolutionDir)\bin\x64\Release\Torch.Server.xml</DocumentationFile>
</PropertyGroup>
<PropertyGroup>
<StartupObject>Torch.Server.Program</StartupObject>
@@ -59,8 +59,11 @@
<HintPath>..\GameBinaries\Microsoft.CodeAnalysis.CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.10.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
<HintPath>..\packages\NLog.4.4.1\lib\net45\NLog.dll</HintPath>
<HintPath>..\packages\NLog.4.4.12\lib\net45\NLog.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Sandbox.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
@@ -122,6 +125,7 @@
<Reference Include="VRage.Audio, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\VRage.Audio.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Dedicated, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
@@ -178,20 +182,26 @@
<HintPath>..\GameBinaries\VRage.Scripting.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Steam">
<HintPath>..\GameBinaries\VRage.Steam.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<Compile Include="Managers\ConfigManager.cs" />
<Compile Include="TorchCli.cs" />
<Compile Include="NativeMethods.cs" />
<Compile Include="Properties\AssemblyInfo.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>AssemblyInfo.tt</DependentUpon>
<Compile Include="..\Versioning\AssemblyVersion.cs">
<Link>Properties\AssemblyVersion.cs</Link>
</Compile>
<Compile Include="Properties\AssemblyInfo1.cs" />
<Compile Include="ListBoxExtensions.cs" />
<Compile Include="Managers\EntityControlManager.cs" />
<Compile Include="Managers\MultiplayerManagerDedicated.cs" />
<Compile Include="Managers\InstanceManager.cs" />
<Compile Include="Managers\MultiplayerManagerDedicatedEventShim.cs" />
<Compile Include="NativeMethods.cs" />
<Compile Include="Initializer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ServerStatistics.cs" />
<Compile Include="TorchConfig.cs" />
<Compile Include="TorchService.cs">
@@ -206,6 +216,13 @@
<Compile Include="ViewModels\Entities\Blocks\PropertyViewModel.cs" />
<Compile Include="ViewModels\Entities\CharacterViewModel.cs" />
<Compile Include="ViewModels\ConfigDedicatedViewModel.cs" />
<Compile Include="ViewModels\Entities\EntityControlViewModel.cs" />
<Compile Include="Views\Entities\EntityControlHost.xaml.cs">
<DependentUpon>EntityControlHost.xaml</DependentUpon>
</Compile>
<Compile Include="Views\Entities\EntityControlsView.xaml.cs">
<DependentUpon>EntityControlsView.xaml</DependentUpon>
</Compile>
<Compile Include="ViewModels\EntityTreeViewModel.cs" />
<Compile Include="ViewModels\Entities\EntityViewModel.cs" />
<Compile Include="ViewModels\Entities\FloatingObjectViewModel.cs" />
@@ -288,15 +305,23 @@
<ProjectReference Include="..\Torch.API\Torch.API.csproj">
<Project>{fba5d932-6254-4a1e-baf4-e229fa94e3c2}</Project>
<Name>Torch.API</Name>
<Private>True</Private>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\Torch\Torch.csproj">
<Project>{7e01635c-3b67-472e-bcd6-c5539564f214}</Project>
<Name>Torch</Name>
<Private>True</Private>
<Private>False</Private>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<Page Include="Views\Entities\EntityControlHost.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Views\Entities\EntityControlsView.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Views\AddWorkshopItemsDialog.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
@@ -325,6 +350,10 @@
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Views\PluginsControl.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Views\Entities\VoxelMapView.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
@@ -337,10 +366,6 @@
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Views\PluginsControl.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Views\TorchUI.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
@@ -356,22 +381,10 @@
<ItemGroup>
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
</ItemGroup>
<ItemGroup>
<Content Include="Properties\AssemblyInfo.tt">
<Generator>TextTemplatingFileGenerator</Generator>
<LastGenOutput>AssemblyInfo.cs</LastGenOutput>
</Content>
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
<PropertyGroup>
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@@ -1,41 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.Server
{
public class TorchCli : CommandLine
{
public TorchConfig Config { get; set; }
[Arg("instancepath", "Server data folder where saves and mods are stored.")]
public string InstancePath { get => Config.InstancePath; set => Config.InstancePath = value; }
[Arg("noupdate", "Disable automatically downloading game and plugin updates.")]
public bool NoUpdate { get => !Config.AutomaticUpdates; set => Config.AutomaticUpdates = !value; }
[Arg("update", "Manually check for and install updates.")]
public bool Update { get; set; }
//TODO: backend code for this
//[Arg("worldpath", "Path to the game world folder to load.")]
public string WorldPath { get; set; }
[Arg("autostart", "Start the server immediately.")]
public bool Autostart { get; set; }
[Arg("restartoncrash", "Automatically restart the server if it crashes.")]
public bool RestartOnCrash { get => Config.RestartOnCrash; set => Config.RestartOnCrash = value; }
[Arg("nogui", "Do not show the Torch UI.")]
public bool NoGui { get; set; }
[Arg("silent", "Do not show the Torch UI or the command line.")]
public bool Silent { get; set; }
[Arg("waitforpid", "Makes Torch wait for another process to exit.")]
public string WaitForPID { get; set; }
}
}

View File

@@ -3,57 +3,88 @@ using System.Collections.Generic;
using System.IO;
using System.Windows;
using System.Xml.Serialization;
using Newtonsoft.Json;
using NLog;
namespace Torch.Server
{
public class TorchConfig : ITorchConfig
// TODO: redesign this gerbage
public class TorchConfig : CommandLine, ITorchConfig
{
private static Logger _log = LogManager.GetLogger("Config");
public string InstancePath { get; set; }
public bool ShouldUpdatePlugins => (GetPluginUpdates && !NoUpdate) || ForceUpdate;
public bool ShouldUpdateTorch => (GetTorchUpdates && !NoUpdate) || ForceUpdate;
/// <inheritdoc />
[Arg("instancename", "The name of the Torch instance.")]
public string InstanceName { get; set; }
#warning World Path not implemented
public string WorldPath { get; set; }
public bool AutomaticUpdates { get; set; } = true;
public bool RedownloadPlugins { get; set; }
/// <inheritdoc />
[Arg("instancepath", "Server data folder where saves and mods are stored.")]
public string InstancePath { get; set; }
/// <inheritdoc />
[XmlIgnore, Arg("noupdate", "Disable automatically downloading game and plugin updates.")]
public bool NoUpdate { get; set; }
/// <inheritdoc />
[XmlIgnore, Arg("forceupdate", "Manually check for and install updates.")]
public bool ForceUpdate { get; set; }
/// <inheritdoc />
[Arg("autostart", "Start the server immediately.")]
public bool Autostart { get; set; }
/// <inheritdoc />
[Arg("restartoncrash", "Automatically restart the server if it crashes.")]
public bool RestartOnCrash { get; set; }
/// <summary>
/// How long in seconds to wait before automatically resetting a frozen server.
/// </summary>
/// <inheritdoc />
[Arg("nogui", "Do not show the Torch UI.")]
public bool NoGui { get; set; }
/// <inheritdoc />
[XmlIgnore, Arg("waitforpid", "Makes Torch wait for another process to exit.")]
public string WaitForPID { get; set; }
/// <inheritdoc />
public bool GetTorchUpdates { get; set; } = true;
/// <inheritdoc />
public bool GetPluginUpdates { get; set; } = true;
/// <inheritdoc />
public int TickTimeout { get; set; } = 60;
/// <summary>
/// A list of plugins to install or update. TODO
/// </summary>
/// <inheritdoc />
public List<string> Plugins { get; set; } = new List<string>();
internal Point WindowSize { get; set; } = new Point(800, 600);
internal Point WindowPosition { get; set; } = new Point();
[NonSerialized]
[XmlIgnore]
private string _path;
public TorchConfig() : this("Torch") { }
public TorchConfig(string instanceName = "Torch", string instancePath = null, int autosaveInterval = 5, bool autoRestart = false)
public TorchConfig(string instanceName = "Torch", string instancePath = null)
{
InstanceName = instanceName;
InstancePath = instancePath ?? Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "SpaceEngineersDedicated");
//Autosave = autosaveInterval;
//AutoRestart = autoRestart;
}
public static TorchConfig LoadFrom(string path)
{
try
{
var serializer = new XmlSerializer(typeof(TorchConfig));
TorchConfig config;
var ser = new XmlSerializer(typeof(TorchConfig));
using (var f = File.OpenRead(path))
{
config = (TorchConfig)serializer.Deserialize(f);
}
var config = (TorchConfig)ser.Deserialize(f);
config._path = path;
return config;
}
}
catch (Exception e)
{
_log.Error(e);
@@ -70,11 +101,9 @@ namespace Torch.Server
try
{
var serializer = new XmlSerializer(typeof(TorchConfig));
var ser = new XmlSerializer(typeof(TorchConfig));
using (var f = File.Create(path))
{
serializer.Serialize(f, this);
}
ser.Serialize(f, this);
return true;
}
catch (Exception e)

View File

@@ -3,28 +3,39 @@ using Sandbox.Engine.Utils;
using Sandbox.Game;
using Sandbox.Game.World;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security.Principal;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Xml.Serialization.GeneratedAssembly;
using NLog;
using Sandbox.Engine.Analytics;
using Sandbox.Game.Multiplayer;
using Sandbox.ModAPI;
using SteamSDK;
using Torch.API;
using Torch.API.Managers;
using Torch.API.Session;
using Torch.Managers;
using Torch.Server.Managers;
using Torch.Utils;
using VRage.Dedicated;
using VRage.FileSystem;
using VRage.Game;
using VRage.Game.ModAPI;
using VRage.Game.ObjectBuilder;
using VRage.Game.SessionComponents;
using VRage.Library;
using VRage.ObjectBuilders;
using VRage.Plugins;
using VRage.Utils;
#pragma warning disable 618
namespace Torch.Server
@@ -32,139 +43,167 @@ namespace Torch.Server
public class TorchServer : TorchBase, ITorchServer
{
//public MyConfigDedicated<MyObjectBuilder_SessionSettings> DedicatedConfig { get; set; }
public float SimulationRatio { get => _simRatio; set { _simRatio = value; OnPropertyChanged(); } }
public TimeSpan ElapsedPlayTime { get => _elapsedPlayTime; set { _elapsedPlayTime = value; OnPropertyChanged(); } }
/// <inheritdoc />
public float SimulationRatio
{
get => _simRatio;
set
{
_simRatio = value;
OnPropertyChanged();
}
}
/// <inheritdoc />
public TimeSpan ElapsedPlayTime
{
get => _elapsedPlayTime;
set
{
_elapsedPlayTime = value;
OnPropertyChanged();
}
}
/// <inheritdoc />
public Thread GameThread { get; private set; }
public ServerState State { get => _state; private set { _state = value; OnPropertyChanged(); } }
public bool IsRunning { get => _isRunning; set { _isRunning = value; OnPropertyChanged(); } }
/// <inheritdoc />
public ServerState State
{
get => _state;
private set
{
_state = value;
OnPropertyChanged();
}
}
/// <inheritdoc />
public bool IsRunning
{
get => _isRunning;
set
{
_isRunning = value;
OnPropertyChanged();
}
}
/// <inheritdoc />
public InstanceManager DedicatedInstance { get; }
/// <inheritdoc />
public string InstanceName => Config?.InstanceName;
/// <inheritdoc />
public string InstancePath => Config?.InstancePath;
private bool _isRunning;
private ServerState _state;
private TimeSpan _elapsedPlayTime;
private float _simRatio;
private readonly AutoResetEvent _stopHandle = new AutoResetEvent(false);
private Timer _watchdog;
private Stopwatch _uptime;
/// <inheritdoc />
public TorchServer(TorchConfig config = null)
{
DedicatedInstance = new InstanceManager(this);
AddManager(DedicatedInstance);
AddManager(new EntityControlManager(this));
Config = config ?? new TorchConfig();
MyFakes.ENABLE_INFINARIO = false;
var sessionManager = Managers.GetManager<ITorchSessionManager>();
sessionManager.AddFactory((x) => new MultiplayerManagerDedicated(this));
}
/// <inheritdoc/>
protected override uint SteamAppId => 244850;
/// <inheritdoc/>
protected override string SteamAppName => "SpaceEngineersDedicated";
/// <inheritdoc />
public override void Init()
{
Log.Info($"Init server '{Config.InstanceName}' at '{Config.InstancePath}'");
Sandbox.Engine.Platform.Game.IsDedicated = true;
base.Init();
Log.Info($"Init server '{Config.InstanceName}' at '{Config.InstancePath}'");
MyPerGameSettings.SendLogToKeen = false;
MyPerServerSettings.GameName = MyPerGameSettings.GameName;
MyPerServerSettings.GameNameSafe = MyPerGameSettings.GameNameSafe;
MyPerServerSettings.GameDSName = MyPerServerSettings.GameNameSafe + "Dedicated";
MyPerServerSettings.GameDSDescription = "Your place for space engineering, destruction and exploring.";
MySessionComponentExtDebug.ForceDisable = true;
MyPerServerSettings.AppId = 244850;
MyFinalBuildConstants.APP_VERSION = MyPerGameSettings.BasicGameInfo.GameVersion;
MyObjectBuilderSerializer.RegisterFromAssembly(typeof(MyObjectBuilder_CheckpointSerializer).Assembly);
InvokeBeforeRun();
MyPlugins.RegisterGameAssemblyFile(MyPerGameSettings.GameModAssembly);
MyPlugins.RegisterGameObjectBuildersAssemblyFile(MyPerGameSettings.GameModObjBuildersAssembly);
MyPlugins.RegisterSandboxAssemblyFile(MyPerGameSettings.SandboxAssembly);
MyPlugins.RegisterSandboxGameAssemblyFile(MyPerGameSettings.SandboxGameAssembly);
MyPlugins.Load();
MyGlobalTypeMetadata.Static.Init();
RuntimeHelpers.RunClassConstructor(typeof(MyObjectBuilder_Base).TypeHandle);
Managers.GetManager<ITorchSessionManager>().SessionStateChanged += OnSessionStateChanged;
GetManager<InstanceManager>().LoadInstance(Config.InstancePath);
}
public void InvokeBeforeRun()
private void OnSessionStateChanged(ITorchSession session, TorchSessionState newState)
{
var contentPath = "Content";
var privateContentPath = typeof(MyFileSystem).GetField("m_contentPath", BindingFlags.Static | BindingFlags.NonPublic)?.GetValue(null) as string;
if (privateContentPath != null)
Log.Debug("MyFileSystem already initialized");
else
if (newState == TorchSessionState.Unloading || newState == TorchSessionState.Unloaded)
{
if (Program.IsManualInstall)
{
var rootPath = new FileInfo(MyFileSystem.ExePath).Directory.FullName;
contentPath = Path.Combine(rootPath, "Content");
_watchdog?.Dispose();
_watchdog = null;
}
else
{
MyFileSystem.ExePath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "DedicatedServer64");
}
MyFileSystem.Init(contentPath, InstancePath);
}
MySandboxGame.Log.Init("SpaceEngineers-Dedicated.log", MyFinalBuildConstants.APP_VERSION_STRING);
MySandboxGame.Log.WriteLine("Steam build: Always true");
MySandboxGame.Log.WriteLine("Environment.ProcessorCount: " + MyEnvironment.ProcessorCount);
//MySandboxGame.Log.WriteLine("Environment.OSVersion: " + GetOsName());
MySandboxGame.Log.WriteLine("Environment.CommandLine: " + Environment.CommandLine);
MySandboxGame.Log.WriteLine("Environment.Is64BitProcess: " + MyEnvironment.Is64BitProcess);
MySandboxGame.Log.WriteLine("Environment.Is64BitOperatingSystem: " + Environment.Is64BitOperatingSystem);
//MySandboxGame.Log.WriteLine("Environment.Version: " + GetNETFromRegistry());
MySandboxGame.Log.WriteLine("Environment.CurrentDirectory: " + Environment.CurrentDirectory);
MySandboxGame.Log.WriteLine("MainAssembly.ProcessorArchitecture: " + Assembly.GetExecutingAssembly().GetArchitecture());
MySandboxGame.Log.WriteLine("ExecutingAssembly.ProcessorArchitecture: " + MyFileSystem.MainAssembly.GetArchitecture());
MySandboxGame.Log.WriteLine("IntPtr.Size: " + IntPtr.Size);
MySandboxGame.Log.WriteLine("Default Culture: " + CultureInfo.CurrentCulture.Name);
MySandboxGame.Log.WriteLine("Default UI Culture: " + CultureInfo.CurrentUICulture.Name);
MySandboxGame.Log.WriteLine("IsAdmin: " + new WindowsPrincipal(WindowsIdentity.GetCurrent()).IsInRole(WindowsBuiltInRole.Administrator));
MyLog.Default = MySandboxGame.Log;
Thread.CurrentThread.Name = "Main thread";
//Because we want exceptions from users to be in english
Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture;
Thread.CurrentThread.CurrentUICulture = CultureInfo.InvariantCulture;
MySandboxGame.Config = new MyConfig("SpaceEngineers-Dedicated.cfg");
MySandboxGame.Config.Load();
}
/// <summary>
/// Start server on the current thread.
/// </summary>
/// <inheritdoc />
public override void Start()
{
if (State != ServerState.Stopped)
return;
GameThread = Thread.CurrentThread;
Config.Save();
State = ServerState.Starting;
IsRunning = true;
Log.Info("Starting server.");
MySandboxGame.ConfigDedicated = DedicatedInstance.DedicatedConfig.Model;
var runInternal = typeof(DedicatedServer).GetMethod("RunInternal", BindingFlags.Static | BindingFlags.NonPublic);
MySandboxGame.IsDedicated = true;
Environment.SetEnvironmentVariable("SteamAppId", MyPerServerSettings.AppId.ToString());
VRage.Service.ExitListenerSTA.OnExit += delegate { MySandboxGame.Static?.Exit(); };
DedicatedInstance.SaveConfig();
_uptime = Stopwatch.StartNew();
base.Start();
runInternal.Invoke(null, null);
}
/// <inheritdoc />
public override void Stop()
{
if (State == ServerState.Stopped)
Log.Error("Server is already stopped");
Log.Info("Stopping server.");
base.Stop();
Log.Info("Server stopped.");
MySandboxGame.Log.Close();
State = ServerState.Stopped;
IsRunning = false;
}
/// <summary>
/// Restart the program.
/// </summary>
public override void Restart()
{
Save(0).Wait();
Stop();
LogManager.Flush();
var exe = Assembly.GetExecutingAssembly().Location;
((TorchConfig)Config).WaitForPID = Process.GetCurrentProcess().Id.ToString();
Config.Autostart = true;
Process.Start(exe, Config.ToString());
Process.GetCurrentProcess().Kill();
}
/// <inheritdoc />
public override void Init(object gameInstance)
{
base.Init(gameInstance);
var game = gameInstance as MySandboxGame;
if (game != null && MySession.Static != null)
{
State = ServerState.Running;
SteamServerAPI.Instance.GameServer.SetKeyValue("SM", "Torch");
// SteamServerAPI.Instance.GameServer.SetKeyValue("SM", "Torch");
}
else
{
State = ServerState.Stopped;
}
}
/// <inheritdoc />
@@ -172,54 +211,131 @@ namespace Torch.Server
{
base.Update();
SimulationRatio = Sync.ServerSimulationRatio;
ElapsedPlayTime = MySession.Static?.ElapsedPlayTime ?? default(TimeSpan);
var elapsed = TimeSpan.FromSeconds(Math.Floor(_uptime.Elapsed.TotalSeconds));
ElapsedPlayTime = elapsed;
if (_watchdog == null && Instance.Config.TickTimeout > 0)
if (_watchdog == null && Config.TickTimeout > 0)
{
Log.Info("Starting server watchdog.");
_watchdog = new Timer(CheckServerResponding, this, TimeSpan.Zero, TimeSpan.FromSeconds(Instance.Config.TickTimeout));
_watchdog = new Timer(CheckServerResponding, this, TimeSpan.Zero,
TimeSpan.FromSeconds(Config.TickTimeout));
}
}
#region Freeze Detection
private static void CheckServerResponding(object state)
{
var mre = new ManualResetEvent(false);
((TorchServer)state).Invoke(() => mre.Set());
((TorchServer) state).Invoke(() => mre.Set());
if (!mre.WaitOne(TimeSpan.FromSeconds(Instance.Config.TickTimeout)))
{
var mainThread = MySandboxGame.Static.UpdateThread;
mainThread.Suspend();
var stackTrace = new StackTrace(mainThread, true);
throw new TimeoutException($"Server watchdog detected that the server was frozen for at least {Instance.Config.TickTimeout} seconds.\n{stackTrace}");
#if DEBUG
Log.Error(
$"Server watchdog detected that the server was frozen for at least {((TorchServer) state).Config.TickTimeout} seconds.");
Log.Error(DumpFrozenThread(MySandboxGame.Static.UpdateThread));
#else
Log.Error(DumpFrozenThread(MySandboxGame.Static.UpdateThread));
throw new TimeoutException($"Server watchdog detected that the server was frozen for at least {((TorchServer)state).Config.TickTimeout} seconds.");
#endif
}
else
{
Log.Debug("Server watchdog responded");
}
}
Log.Debug("Server watchdog responded");
private static string DumpFrozenThread(Thread thread, int traces = 3, int pause = 5000)
{
var stacks = new List<string>(traces);
var totalSize = 0;
for (var i = 0; i < traces; i++)
{
string dump = DumpStack(thread).ToString();
totalSize += dump.Length;
stacks.Add(dump);
Thread.Sleep(pause);
}
string commonPrefix = StringUtils.CommonSuffix(stacks);
// Advance prefix to include the line terminator.
commonPrefix = commonPrefix.Substring(commonPrefix.IndexOf('\n') + 1);
var result = new StringBuilder(totalSize - (stacks.Count - 1) * commonPrefix.Length);
result.AppendLine($"Frozen thread dump {thread.Name}");
result.AppendLine("Common prefix:").AppendLine(commonPrefix);
for (var i = 0; i < stacks.Count; i++)
if (stacks[i].Length > commonPrefix.Length)
{
result.AppendLine($"Suffix {i}");
result.AppendLine(stacks[i].Substring(0, stacks[i].Length - commonPrefix.Length));
}
return result.ToString();
}
private static StackTrace DumpStack(Thread thread)
{
try
{
thread.Suspend();
}
catch
{
// ignored
}
var stack = new StackTrace(thread, true);
try
{
thread.Resume();
}
catch
{
// ignored
}
return stack;
}
#endregion
/// <inheritdoc/>
public override Task Save(long callerId)
{
return SaveGameAsync(statusCode => SaveCompleted(statusCode, callerId));
}
/// <summary>
/// Stop the server.
/// Callback for when save has finished.
/// </summary>
public override void Stop()
/// <param name="statusCode">Return code of the save operation</param>
/// <param name="callerId">Caller of the save operation</param>
private void SaveCompleted(SaveGameStatus statusCode, long callerId = 0)
{
if (State == ServerState.Stopped)
Log.Error("Server is already stopped");
if (Thread.CurrentThread != MySandboxGame.Static.UpdateThread)
string response = null;
switch (statusCode)
{
Log.Debug("Invoking server stop on game thread.");
Invoke(Stop);
return;
case SaveGameStatus.Success:
Log.Info("Save completed.");
response = "Saved game.";
break;
case SaveGameStatus.SaveInProgress:
Log.Error("Save failed, a save is already in progress.");
response = "Save failed, a save is already in progress.";
break;
case SaveGameStatus.GameNotReady:
Log.Error("Save failed, game was not ready.");
response = "Save failed, game was not ready.";
break;
case SaveGameStatus.TimedOut:
Log.Error("Save failed, save timed out.");
response = "Save failed, save timed out.";
break;
default:
break;
}
if (MySession.Static.Players.TryGetPlayerId(callerId, out MyPlayer.PlayerId result))
{
Managers.GetManager<IChatManagerServer>()?.SendMessageAsOther("Server", response,
statusCode == SaveGameStatus.Success ? MyFontEnum.Green : MyFontEnum.Red, result.SteamId);
}
Log.Info("Stopping server.");
//Unload all the static junk.
//TODO: Finish unloading all server data so it's in a completely clean state.
MySandboxGame.Static.Exit();
Log.Info("Server stopped.");
_stopHandle.Set();
State = ServerState.Stopped;
}
}
}

View File

@@ -14,13 +14,15 @@ namespace Torch.Server
{
public const string Name = "Torch (SEDS)";
private TorchServer _server;
private static Logger _log = LogManager.GetLogger("Torch");
private Initializer _initializer;
public TorchService()
{
ServiceName = Name;
var workingDir = new FileInfo(typeof(TorchService).Assembly.Location).Directory.ToString();
Directory.SetCurrentDirectory(workingDir);
_initializer = new Initializer(workingDir);
CanHandlePowerEvent = true;
ServiceName = Name;
CanHandleSessionChangeEvent = false;
CanPauseAndContinue = false;
CanStop = true;
@@ -31,17 +33,8 @@ namespace Torch.Server
{
base.OnStart(args);
string configName = args.Length > 0 ? args[0] : "TorchConfig.xml";
var options = new TorchConfig("Torch");
if (File.Exists(configName))
options = TorchConfig.LoadFrom(configName);
else
options.Save(configName);
_server = new TorchServer(options);
_server.Init();
_server.RunArgs = args;
Task.Run(() => _server.Start());
_initializer.Initialize(args);
_initializer.Run();
}
/// <inheritdoc />
@@ -50,17 +43,5 @@ namespace Torch.Server
_server.Stop();
base.OnStop();
}
/// <inheritdoc />
protected override void OnShutdown()
{
base.OnShutdown();
}
/// <inheritdoc />
protected override bool OnPowerEvent(PowerBroadcastStatus powerStatus)
{
return base.OnPowerEvent(powerStatus);
}
}
}

View File

@@ -6,6 +6,7 @@ using System.Text;
using System.Threading.Tasks;
using NLog;
using Sandbox.Engine.Utils;
using Torch.Collections;
using VRage.Game;
using VRage.Game.ModAPI;
@@ -15,6 +16,7 @@ namespace Torch.Server.ViewModels
{
private static readonly Logger Log = LogManager.GetLogger("Config");
private MyConfigDedicated<MyObjectBuilder_SessionSettings> _config;
public MyConfigDedicated<MyObjectBuilder_SessionSettings> Model => _config;
public ConfigDedicatedViewModel() : this(new MyConfigDedicated<MyObjectBuilder_SessionSettings>(""))
{
@@ -24,6 +26,7 @@ namespace Torch.Server.ViewModels
public ConfigDedicatedViewModel(MyConfigDedicated<MyObjectBuilder_SessionSettings> configDedicated)
{
_config = configDedicated;
_config.IgnoreLastSession = true;
SessionSettings = new SessionSettingsViewModel(_config.SessionSettings);
Administrators = string.Join(Environment.NewLine, _config.Administrators);
Banned = string.Join(Environment.NewLine, _config.Banned);
@@ -51,12 +54,15 @@ namespace Torch.Server.ViewModels
Log.Warn($"'{mod}' is not a valid mod ID.");
}
// Never ever
_config.IgnoreLastSession = true;
_config.Save(path);
}
public SessionSettingsViewModel SessionSettings { get; }
private SessionSettingsViewModel _sessionSettings;
public SessionSettingsViewModel SessionSettings { get => _sessionSettings; set { _sessionSettings = value; OnPropertyChanged(); } }
public ObservableCollection<string> WorldPaths { get; } = new ObservableCollection<string>();
public MtObservableList<string> WorldPaths { get; } = new MtObservableList<string>();
private string _administrators;
public string Administrators { get => _administrators; set { _administrators = value; OnPropertyChanged(); } }
private string _banned;
@@ -76,12 +82,6 @@ namespace Torch.Server.ViewModels
set { _config.GroupID = value; OnPropertyChanged(); }
}
public bool IgnoreLastSession
{
get { return _config.IgnoreLastSession; }
set { _config.IgnoreLastSession = value; OnPropertyChanged(); }
}
public string IP
{
get { return _config.IP; }

View File

@@ -8,6 +8,7 @@ using System.Threading.Tasks;
using Sandbox.Game.Entities.Cube;
using Sandbox.ModAPI;
using Sandbox.ModAPI.Interfaces;
using Torch.Collections;
using Torch.Server.ViewModels.Entities;
namespace Torch.Server.ViewModels.Blocks
@@ -15,7 +16,7 @@ namespace Torch.Server.ViewModels.Blocks
public class BlockViewModel : EntityViewModel
{
public IMyTerminalBlock Block { get; }
public MTObservableCollection<PropertyViewModel> Properties { get; } = new MTObservableCollection<PropertyViewModel>();
public MtObservableList<PropertyViewModel> Properties { get; } = new MtObservableList<PropertyViewModel>();
public string FullName => $"{Block.CubeGrid.CustomName} - {Block.CustomName}";
@@ -24,8 +25,11 @@ namespace Torch.Server.ViewModels.Blocks
get => Block?.CustomName ?? "null";
set
{
TorchBase.Instance.InvokeBlocking(() => Block.CustomName = value);
TorchBase.Instance.Invoke(() =>
{
Block.CustomName = value;
OnPropertyChanged();
});
}
}
@@ -37,13 +41,22 @@ namespace Torch.Server.ViewModels.Blocks
get => ((MySlimBlock)Block.SlimBlock).BuiltBy;
set
{
TorchBase.Instance.InvokeBlocking(() => ((MySlimBlock)Block.SlimBlock).TransferAuthorship(value));
TorchBase.Instance.Invoke(() =>
{
((MySlimBlock)Block.SlimBlock).TransferAuthorship(value);
OnPropertyChanged();
});
}
}
public override bool CanStop => false;
/// <inheritdoc />
public override void Delete()
{
Block.CubeGrid.RazeBlock(Block.Position);
}
public BlockViewModel(IMyTerminalBlock block, EntityTreeViewModel tree) : base(block, tree)
{
Block = block;

View File

@@ -16,17 +16,15 @@ namespace Torch.Server.ViewModels.Blocks
public T Value
{
get
{
var val = default(T);
TorchBase.Instance.InvokeBlocking(() => val = _prop.GetValue(Block.Block));
return val;
}
get => _prop.GetValue(Block.Block);
set
{
TorchBase.Instance.InvokeBlocking(() => _prop.SetValue(Block.Block, value));
TorchBase.Instance.Invoke(() =>
{
_prop.SetValue(Block.Block, value);
OnPropertyChanged();
Block.RefreshModel();
});
}
}

View File

@@ -0,0 +1,38 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
namespace Torch.Server.ViewModels.Entities
{
public class EntityControlViewModel : ViewModel
{
internal const string SignalPropertyInvalidateControl =
"InvalidateControl-4124a476-704f-4762-8b5e-336a18e2f7e5";
internal void InvalidateControl()
{
// ReSharper disable once ExplicitCallerInfoArgument
OnPropertyChanged(SignalPropertyInvalidateControl);
}
private bool _hide;
/// <summary>
/// Should this element be forced into the <see cref="Visibility.Collapsed"/>
/// </summary>
public bool Hide
{
get => _hide;
protected set
{
if (_hide == value)
return;
_hide = value;
OnPropertyChanged();
}
}
}
}

View File

@@ -1,4 +1,8 @@
using VRage.Game.ModAPI;
using System.Windows.Controls;
using Torch.API.Managers;
using Torch.Collections;
using Torch.Server.Managers;
using VRage.Game.ModAPI;
using VRage.ModAPI;
using VRageMath;
@@ -7,9 +11,25 @@ namespace Torch.Server.ViewModels.Entities
public class EntityViewModel : ViewModel
{
protected EntityTreeViewModel Tree { get; }
public IMyEntity Entity { get; }
private IMyEntity _backing;
public IMyEntity Entity
{
get => _backing;
protected set
{
_backing = value;
OnPropertyChanged();
EntityControls = TorchBase.Instance?.Managers.GetManager<EntityControlManager>()?.BoundModels(this);
// ReSharper disable once ExplicitCallerInfoArgument
OnPropertyChanged(nameof(EntityControls));
}
}
public long Id => Entity.EntityId;
public MtObservableList<EntityControlViewModel> EntityControls { get; private set; }
public virtual string Name
{
get => Entity.DisplayName;
@@ -37,9 +57,15 @@ namespace Torch.Server.ViewModels.Entities
public virtual bool CanDelete => !(Entity is IMyCharacter);
public virtual void Delete()
{
Entity.Close();
}
public EntityViewModel(IMyEntity entity, EntityTreeViewModel tree)
{
Entity = entity;
Tree = tree;
}
public EntityViewModel()

View File

@@ -1,7 +1,9 @@
using System.Linq;
using NLog;
using System;
using System.Linq;
using Sandbox.Game.Entities;
using Sandbox.ModAPI;
using Torch.API.Managers;
using Torch.Collections;
using Torch.Server.ViewModels.Blocks;
namespace Torch.Server.ViewModels.Entities
@@ -9,17 +11,16 @@ namespace Torch.Server.ViewModels.Entities
public class GridViewModel : EntityViewModel, ILazyLoad
{
private MyCubeGrid Grid => (MyCubeGrid)Entity;
public MTObservableCollection<BlockViewModel> Blocks { get; } = new MTObservableCollection<BlockViewModel>();
private static readonly Logger Log = LogManager.GetLogger(nameof(GridViewModel));
public MtObservableList<BlockViewModel> Blocks { get; } = new MtObservableList<BlockViewModel>();
/// <inheritdoc />
public string DescriptiveName => $"{Name} ({Grid.BlocksCount} blocks)";
public string DescriptiveName { get; }
public GridViewModel() { }
public GridViewModel(MyCubeGrid grid, EntityTreeViewModel tree) : base(grid, tree)
{
Log.Debug($"Creating model {Grid.DisplayName}");
DescriptiveName = $"{grid.DisplayName} ({grid.BlocksCount} blocks)";
Blocks.Add(new BlockViewModel(null, Tree));
}
@@ -28,7 +29,6 @@ namespace Torch.Server.ViewModels.Entities
if (obj.FatBlock != null)
Blocks.RemoveWhere(b => b.Block.EntityId == obj.FatBlock?.EntityId);
Blocks.Sort(b => b.Block.GetType().AssemblyQualifiedName);
OnPropertyChanged(nameof(Name));
}
@@ -38,7 +38,6 @@ namespace Torch.Server.ViewModels.Entities
if (block != null)
Blocks.Add(new BlockViewModel(block, Tree));
Blocks.Sort(b => b.Block.GetType().AssemblyQualifiedName);
OnPropertyChanged(nameof(Name));
}
@@ -48,20 +47,23 @@ namespace Torch.Server.ViewModels.Entities
if (_load)
return;
Log.Debug($"Loading model {Grid.DisplayName}");
_load = true;
Blocks.Clear();
TorchBase.Instance.InvokeBlocking(() =>
TorchBase.Instance.Invoke(() =>
{
foreach (var block in Grid.GetFatBlocks().Where(b => b is IMyTerminalBlock))
{
Blocks.Add(new BlockViewModel((IMyTerminalBlock)block, Tree));
}
});
Blocks.Sort(b => b.Block.GetType().AssemblyQualifiedName);
Grid.OnBlockAdded += Grid_OnBlockAdded;
Grid.OnBlockRemoved += Grid_OnBlockRemoved;
Tree.ControlDispatcher.BeginInvoke(() =>
{
Blocks.Sort(b => b.Block.CustomName);
});
});
}
}
}

View File

@@ -4,6 +4,7 @@ using Sandbox.Game.Entities;
using VRage.Game.Entity;
using VRage.Game.ModAPI;
using System.Threading.Tasks;
using Torch.Collections;
namespace Torch.Server.ViewModels.Entities
{
@@ -15,7 +16,7 @@ namespace Torch.Server.ViewModels.Entities
public override bool CanStop => false;
public MTObservableCollection<GridViewModel> AttachedGrids { get; } = new MTObservableCollection<GridViewModel>();
public MtObservableList<GridViewModel> AttachedGrids { get; } = new MtObservableList<GridViewModel>();
public async Task UpdateAttachedGrids()
{

View File

@@ -3,36 +3,52 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Controls;
using Sandbox.Game.Entities;
using Sandbox.Game.Entities.Character;
using Torch.Server.ViewModels.Entities;
using VRage.Game.ModAPI;
using VRage.ModAPI;
using System.Windows.Threading;
using NLog;
using Torch.Collections;
namespace Torch.Server.ViewModels
{
public class EntityTreeViewModel : ViewModel
{
public MTObservableCollection<GridViewModel> Grids { get; set; } = new MTObservableCollection<GridViewModel>();
public MTObservableCollection<CharacterViewModel> Characters { get; set; } = new MTObservableCollection<CharacterViewModel>();
public MTObservableCollection<EntityViewModel> FloatingObjects { get; set; } = new MTObservableCollection<EntityViewModel>();
public MTObservableCollection<VoxelMapViewModel> VoxelMaps { get; set; } = new MTObservableCollection<VoxelMapViewModel>();
private static readonly Logger _log = LogManager.GetCurrentClassLogger();
//TODO: these should be sorted sets for speed
public MtObservableList<GridViewModel> Grids { get; set; } = new MtObservableList<GridViewModel>();
public MtObservableList<CharacterViewModel> Characters { get; set; } = new MtObservableList<CharacterViewModel>();
public MtObservableList<EntityViewModel> FloatingObjects { get; set; } = new MtObservableList<EntityViewModel>();
public MtObservableList<VoxelMapViewModel> VoxelMaps { get; set; } = new MtObservableList<VoxelMapViewModel>();
public Dispatcher ControlDispatcher => _control.Dispatcher;
private EntityViewModel _currentEntity;
private UserControl _control;
public EntityViewModel CurrentEntity
{
get => _currentEntity;
set { _currentEntity = value; OnPropertyChanged(); }
set { _currentEntity = value; OnPropertyChanged(nameof(CurrentEntity)); }
}
public EntityTreeViewModel()
public EntityTreeViewModel(UserControl control)
{
_control = control;
}
public void Init()
{
MyEntities.OnEntityAdd += MyEntities_OnEntityAdd;
MyEntities.OnEntityRemove += MyEntities_OnEntityRemove;
}
private void MyEntities_OnEntityRemove(VRage.Game.Entity.MyEntity obj)
{
try
{
switch (obj)
{
@@ -50,28 +66,38 @@ namespace Torch.Server.ViewModels
break;
}
}
catch (Exception e)
{
_log.Error(e);
// ignore error "it's only UI"
}
}
private void MyEntities_OnEntityAdd(VRage.Game.Entity.MyEntity obj)
{
try
{
switch (obj)
{
case MyCubeGrid grid:
if (Grids.All(g => g.Entity.EntityId != obj.EntityId))
Grids.Add(new GridViewModel(grid, this));
break;
case MyCharacter character:
if (Characters.All(g => g.Entity.EntityId != obj.EntityId))
Characters.Add(new CharacterViewModel(character, this));
break;
case MyFloatingObject floating:
if (FloatingObjects.All(g => g.Entity.EntityId != obj.EntityId))
FloatingObjects.Add(new FloatingObjectViewModel(floating, this));
break;
case MyVoxelBase voxel:
if (VoxelMaps.All(g => g.Entity.EntityId != obj.EntityId))
VoxelMaps.Add(new VoxelMapViewModel(voxel, this));
break;
}
}
catch (Exception e)
{
_log.Error(e);
// ignore error "it's only UI"
}
}
}
}

View File

@@ -6,28 +6,31 @@ using System.Threading.Tasks;
using Torch.API;
using Torch.API.Managers;
using Torch.API.Plugins;
using Torch.Collections;
namespace Torch.Server.ViewModels
{
public class PluginManagerViewModel : ViewModel
{
public MTObservableCollection<PluginViewModel> Plugins { get; } = new MTObservableCollection<PluginViewModel>();
public MtObservableList<PluginViewModel> Plugins { get; } = new MtObservableList<PluginViewModel>();
private PluginViewModel _selectedPlugin;
public PluginViewModel SelectedPlugin
{
get => _selectedPlugin;
set { _selectedPlugin = value; OnPropertyChanged(); }
set { _selectedPlugin = value; OnPropertyChanged(nameof(SelectedPlugin)); }
}
public PluginManagerViewModel() { }
public PluginManagerViewModel(IPluginManager pluginManager)
{
foreach (var plugin in pluginManager)
Plugins.Add(new PluginViewModel(plugin));
pluginManager.PluginsLoaded += PluginManager_PluginsLoaded;
}
private void PluginManager_PluginsLoaded(List<ITorchPlugin> obj)
private void PluginManager_PluginsLoaded(IReadOnlyCollection<ITorchPlugin> obj)
{
Plugins.Clear();
foreach (var plugin in obj)

View File

@@ -5,6 +5,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SharpDX.Toolkit.Collections;
using Torch.Collections;
using VRage.Game;
using VRage.Library.Utils;
@@ -35,7 +36,7 @@ namespace Torch.Server.ViewModels
BlockLimits.Add(new BlockLimitViewModel(this, limit.Key, limit.Value));
}
public MTObservableCollection<BlockLimitViewModel> BlockLimits { get; } = new MTObservableCollection<BlockLimitViewModel>();
public MtObservableList<BlockLimitViewModel> BlockLimits { get; } = new MtObservableList<BlockLimitViewModel>();
#region Multipliers
@@ -74,6 +75,12 @@ namespace Torch.Server.ViewModels
{
get => _settings.HackSpeedMultiplier; set { _settings.HackSpeedMultiplier = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.WelderSpeedMultiplier"/>
public float WelderSpeedMultiplier
{
get => _settings.WelderSpeedMultiplier; set { _settings.WelderSpeedMultiplier = value; OnPropertyChanged(); }
}
#endregion
#region NPCs
@@ -356,6 +363,19 @@ namespace Torch.Server.ViewModels
get => _settings.WorldSizeKm; set { _settings.WorldSizeKm = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.ProceduralDensity"/>
public float ProceduralDensity
{
get => _settings.ProceduralDensity; set { _settings.ProceduralDensity = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.ProceduralSeed"/>
public int ProceduralSeed
{
get => _settings.ProceduralSeed;
set { _settings.ProceduralSeed = value; OnPropertyChanged(); }
}
/// <summary />
public static implicit operator MyObjectBuilder_SessionSettings(SessionSettingsViewModel viewModel)
{

View File

@@ -5,23 +5,21 @@
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:Torch.Server"
mc:Ignorable="d">
<DockPanel>
<DockPanel DockPanel.Dock="Bottom">
<Button x:Name="Send" Content="Send" DockPanel.Dock="Right" Width="50" Margin="5,5,5,5" Click="SendButton_Click"></Button>
<TextBox x:Name="Message" DockPanel.Dock="Left" Margin="5,5,5,5" KeyDown="Message_OnKeyDown"></TextBox>
</DockPanel>
<ListView x:Name="ChatItems" ItemsSource="{Binding ChatHistory}" Margin="5,5,5,5">
<ListView.ItemTemplate>
<DataTemplate>
<WrapPanel>
<TextBlock Text="{Binding Timestamp}"/>
<TextBlock Text=" "/>
<TextBlock Text="{Binding Name}" FontWeight="Bold"/>
<TextBlock Text=": "/>
<TextBlock Text="{Binding Message}"/>
</WrapPanel>
</DataTemplate>
</ListView.ItemTemplate>
</ListView>
</DockPanel>
<Grid>
<Grid.RowDefinitions>
<RowDefinition/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<ScrollViewer x:Name="ChatScroller" Grid.Row="0" Margin="5,5,5,5" HorizontalScrollBarVisibility="Disabled">
<TextBlock x:Name="ChatItems" />
</ScrollViewer>
<Grid Grid.Row="1">
<Grid.ColumnDefinitions>
<ColumnDefinition/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<Button Grid.Column="1" x:Name="Send" Content="Send" DockPanel.Dock="Right" Width="50" Margin="5,5,5,5" Click="SendButton_Click"></Button>
<TextBox Grid.Column="0" x:Name="Message" DockPanel.Dock="Left" Margin="5,5,5,5" KeyDown="Message_OnKeyDown"></TextBox>
</Grid>
</Grid>
</UserControl>

View File

@@ -1,6 +1,8 @@
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
@@ -19,7 +21,11 @@ using Sandbox.Engine.Multiplayer;
using Sandbox.Game.World;
using SteamSDK;
using Torch.API;
using Torch.API.Managers;
using Torch.API.Session;
using Torch.Managers;
using Torch.Server.Managers;
using VRage.Game;
namespace Torch.Server
{
@@ -29,7 +35,6 @@ namespace Torch.Server
public partial class ChatControl : UserControl
{
private TorchBase _server;
private MultiplayerManager _multiplayer;
public ChatControl()
{
@@ -39,8 +44,75 @@ namespace Torch.Server
public void BindServer(ITorchServer server)
{
_server = (TorchBase)server;
_multiplayer = (MultiplayerManager)server.Multiplayer;
DataContext = _multiplayer;
Dispatcher.InvokeAsync(() =>
{
ChatItems.Inlines.Clear();
});
var sessionManager = server.Managers.GetManager<ITorchSessionManager>();
if (sessionManager != null)
sessionManager.SessionStateChanged += SessionStateChanged;
}
private void SessionStateChanged(ITorchSession session, TorchSessionState state)
{
switch (state)
{
case TorchSessionState.Loading:
Dispatcher.InvokeAsync(() => ChatItems.Inlines.Clear());
break;
case TorchSessionState.Loaded:
{
var chatMgr = session.Managers.GetManager<IChatManagerClient>();
if (chatMgr != null)
chatMgr.MessageRecieved += OnMessageRecieved;
}
break;
case TorchSessionState.Unloading:
{
var chatMgr = session.Managers.GetManager<IChatManagerClient>();
if (chatMgr != null)
chatMgr.MessageRecieved -= OnMessageRecieved;
}
break;
case TorchSessionState.Unloaded:
break;
default:
throw new ArgumentOutOfRangeException(nameof(state), state, null);
}
}
private void OnMessageRecieved(TorchChatMessage msg, ref bool consumed)
{
InsertMessage(msg);
}
private static readonly Dictionary<string, Brush> _brushes = new Dictionary<string, Brush>();
private static Brush LookupBrush(string font)
{
if (_brushes.TryGetValue(font, out Brush result))
return result;
Brush brush = typeof(Brushes).GetField(font, BindingFlags.Static)?.GetValue(null) as Brush ?? Brushes.Blue;
_brushes.Add(font, brush);
return brush;
}
private void InsertMessage(TorchChatMessage msg)
{
if (Dispatcher.CheckAccess())
{
bool atBottom = ChatScroller.VerticalOffset + 8 > ChatScroller.ScrollableHeight;
var span = new Span();
span.Inlines.Add($"{msg.Timestamp} ");
span.Inlines.Add(new Run(msg.Author) { Foreground = LookupBrush(msg.Font) });
span.Inlines.Add($": {msg.Message}");
span.Inlines.Add(new LineBreak());
ChatItems.Inlines.Add(span);
if (atBottom)
ChatScroller.ScrollToBottom();
}
else
Dispatcher.InvokeAsync(() => InsertMessage(msg));
}
private void SendButton_Click(object sender, RoutedEventArgs e)
@@ -61,22 +133,21 @@ namespace Torch.Server
if (string.IsNullOrEmpty(text))
return;
var commands = _server.Commands;
string response = null;
if (commands.IsCommand(text))
var commands = _server.CurrentSession?.Managers.GetManager<Torch.Commands.CommandManager>();
if (commands != null && commands.IsCommand(text))
{
_multiplayer.ChatHistory.Add(new ChatMessage(DateTime.Now, 0, "Server", text));
_server.InvokeBlocking(() =>
InsertMessage(new TorchChatMessage("Server", text, MyFontEnum.DarkBlue));
_server.Invoke(() =>
{
response = commands.HandleCommandFromServer(text);
string response = commands.HandleCommandFromServer(text);
if (!string.IsNullOrWhiteSpace(response))
InsertMessage(new TorchChatMessage("Server", response, MyFontEnum.Blue));
});
}
else
{
_server.Multiplayer.SendMessage(text);
_server.CurrentSession?.Managers.GetManager<IChatManagerClient>().SendMessageAsSelf(text);
}
if (!string.IsNullOrEmpty(response))
_multiplayer.ChatHistory.Add(new ChatMessage(DateTime.Now, 0, "Server", response));
Message.Text = "";
}
}

View File

@@ -10,15 +10,27 @@
<UserControl.DataContext>
<viewModels:ConfigDedicatedViewModel />
</UserControl.DataContext>
<DockPanel>
<DockPanel DockPanel.Dock="Top">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition/>
</Grid.RowDefinitions>
<DockPanel Grid.Row="0">
<Label Content="World:" DockPanel.Dock="Left" />
<Button Content="New World" Margin="3" DockPanel.Dock="Right" Click="NewWorld_OnClick"/>
<ComboBox Text="{Binding LoadWorld}" ItemsSource="{Binding WorldPaths}" IsEditable="True" Margin="3" SelectionChanged="Selector_OnSelectionChanged"/>
</DockPanel>
<DockPanel DockPanel.Dock="Bottom">
<StackPanel DockPanel.Dock="Left">
<ScrollViewer IsEnabled="True">
<Grid Grid.Row="1">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition/>
</Grid.ColumnDefinitions>
<Grid Grid.Column="0">
<Grid.RowDefinitions>
<RowDefinition/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<ScrollViewer Grid.Row="0" Margin="3">
<StackPanel Orientation="Horizontal">
<StackPanel Margin="3" DockPanel.Dock="Left">
<Label Content="Server Name" />
@@ -33,28 +45,9 @@
<Label Content=":" Width="12" />
<TextBox Text="{Binding Port}" Width="48" Height="20" />
</StackPanel>
<CheckBox IsChecked="{Binding IgnoreLastSession}" Content="Ignore Last Session" Margin="3" />
<CheckBox IsChecked="{Binding PauseGameWhenEmpty}" Content="Pause When Empty" Margin="3" />
</StackPanel>
<StackPanel Margin="3">
<!--
<ListBox ItemsSource="{Binding Banned}" Width="130" Margin="3,0,3,3" Height="100"
MouseDoubleClick="Banned_OnMouseDoubleClick" /> -->
<!--
<ListBox ItemsSource="{Binding Administrators}" Width="130" Margin="3,0,3,3" Height="100"
MouseDoubleClick="Administrators_OnMouseDoubleClick">
<ListBox.ItemTemplate>
<DataTemplate>
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding SteamId}" Width="100"/>
<Label Content="{Binding Name}"/>
</StackPanel>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox> -->
<!--
<ListBox ItemsSource="{Binding Mods}" Width="130" Margin="3,0,3,3" Height="100"
MouseDoubleClick="Mods_OnMouseDoubleClick" /> -->
<Label Content="Mods" />
<TextBox Text="{Binding Mods}" Margin="3" Height="100" AcceptsReturn="true" VerticalScrollBarVisibility="Auto"/>
<Label Content="Administrators" />
@@ -64,23 +57,23 @@
</StackPanel>
</StackPanel>
</ScrollViewer>
<Button Content="Save Config" Margin="3" Click="Save_OnClick" />
</StackPanel>
<ScrollViewer Margin="3" DockPanel.Dock="Right" IsEnabled="True">
<Button Grid.Row="1" Content="Save Config" Margin="3" Click="Save_OnClick" />
</Grid>
<ScrollViewer Grid.Column="1" Margin="3">
<StackPanel DataContext="{Binding SessionSettings}">
<Expander Header="Block Limits">
<StackPanel Margin="10,0,0,0">
<DockPanel>
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding MaxBlocksPerPlayer}" Margin="3" Width="70" />
<Label Content="Max Blocks Per Player" />
</DockPanel>
<DockPanel>
</StackPanel>
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding MaxGridSize}" Margin="3" Width="70" />
<Label Content="Max Grid Size" />
</DockPanel>
</StackPanel>
<Button Content="Add" Margin="3" Click="AddLimit_OnClick" />
<ListView ItemsSource="{Binding BlockLimits}" Margin="3">
<ListBox.ItemTemplate>
<ListView.ItemTemplate>
<DataTemplate>
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding BlockType}" Width="150" Margin="3" />
@@ -88,36 +81,40 @@
<Button Content=" X " Margin="3" Click="RemoveLimit_OnClick" />
</StackPanel>
</DataTemplate>
</ListBox.ItemTemplate>
</ListView.ItemTemplate>
</ListView>
</StackPanel>
</Expander>
<Expander Header="Multipliers">
<StackPanel Margin="10,0,0,0">
<DockPanel>
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding InventorySizeMultiplier}" Margin="3" Width="70" />
<Label Content="Inventory Size" />
</DockPanel>
<DockPanel>
</StackPanel>
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding RefinerySpeedMultiplier}" Margin="3" Width="70" />
<Label Content="Refinery Speed" />
</DockPanel>
<DockPanel>
</StackPanel>
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding AssemblerEfficiencyMultiplier}" Margin="3" Width="70" />
<Label Content="Assembler Efficiency" />
</DockPanel>
<DockPanel>
</StackPanel>
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding AssemblerSpeedMultiplier}" Margin="3" Width="70" />
<Label Content="Assembler Speed" />
</DockPanel>
<DockPanel>
</StackPanel>
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding WelderSpeedMultiplier}" Margin="3" Width="70" />
<Label Content="Welder Speed" />
</StackPanel>
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding GrinderSpeedMultiplier}" Margin="3" Width="70" />
<Label Content="Grinder Speed" />
</DockPanel>
<DockPanel>
</StackPanel>
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding HackSpeedMultiplier}" Margin="3" Width="70" />
<Label Content="Hacking Speed" />
</DockPanel>
</StackPanel>
</StackPanel>
</Expander>
<Expander Header="NPCs">
@@ -131,14 +128,14 @@
</Expander>
<Expander Header="Environment">
<StackPanel Margin="10,0,0,0">
<DockPanel ToolTip="Increases physics precision at the cost of performance.">
<StackPanel Orientation="Horizontal" ToolTip="Increases physics precision at the cost of performance.">
<TextBox Text="{Binding PhysicsIterations}" Margin="3" Width="70" />
<Label Content="Physics Iterations" />
</DockPanel>
<DockPanel>
</StackPanel>
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding MaxFloatingObjects}" Margin="3" Width="70" />
<Label Content="Max Floating Objects" />
</DockPanel>
</StackPanel>
<CheckBox IsChecked="{Binding EnableRealisticSound}" Content="Enable Realistic Sound"
Margin="3" />
<CheckBox IsChecked="{Binding EnableAirtightness}" Content="Enable Airtightness" Margin="3" />
@@ -149,41 +146,49 @@
<CheckBox IsChecked="{Binding EnableVoxelDestruction}" Content="Enable Voxel Destruction"
Margin="3" />
<CheckBox IsChecked="{Binding EnableSunRotation}" Content="Enable Sun Rotation" Margin="3" />
<DockPanel>
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding SunRotationInterval}" Margin="3" Width="70" />
<Label Content="Sun Rotation Interval (mins)" />
</DockPanel>
</StackPanel>
<CheckBox IsChecked="{Binding EnableFlora}" Content="Enable Flora" Margin="3" />
<DockPanel>
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding FloraDensity}" Margin="3" Width="70" />
<Label Content="Flora Density" />
</DockPanel>
<DockPanel>
</StackPanel>
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding FloraDensityMultiplier}" Margin="3" Width="70" />
<Label Content="Flora Density Multiplier" />
</DockPanel>
<DockPanel>
</StackPanel>
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding ViewDistance}" Margin="3" Width="70" />
<Label Content="View Distance (meters)" />
</DockPanel>
<DockPanel>
</StackPanel>
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding WorldSize}" Margin="3" Width="70" />
<Label Content="World Size (km)" />
</DockPanel>
<DockPanel>
</StackPanel>
<StackPanel Orientation="Horizontal">
<ComboBox SelectedItem="{Binding EnvironmentHostility}"
ItemsSource="{Binding EnvironmentHostilityValues}" Margin="3" Width="100"
DockPanel.Dock="Left" />
<Label Content="Environment Hostility" />
</DockPanel>
</StackPanel>
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding ProceduralDensity}" Margin="3" Width="70" />
<Label Content="Procedural Density" />
</StackPanel>
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding ProceduralSeed}" Margin="3" Width="70" />
<Label Content="Procedural Seed" />
</StackPanel>
</StackPanel>
</Expander>
<Expander Header="Players">
<StackPanel Margin="10,0,0,0">
<DockPanel>
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding MaxPlayers}" Margin="3" Width="70" />
<Label Content="Max Players" />
</DockPanel>
</StackPanel>
<CheckBox IsChecked="{Binding EnableThirdPerson}" Content="Enable 3rd Person Camera"
Margin="3" />
<CheckBox IsChecked="{Binding EnableJetpack}" Content="Enable Jetpack" Margin="3" />
@@ -191,20 +196,20 @@
<CheckBox IsChecked="{Binding EnableCopyPaste}" Content="Enable Copy/Paste" Margin="3" />
<CheckBox IsChecked="{Binding ShowPlayerNamesOnHud}" Content="Show Player Names on HUD"
Margin="3" />
<DockPanel>
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding SpawnTimeMultiplier}" Margin="3" Width="70" />
<Label Content="Respawn Time Multiplier" />
</DockPanel>
</StackPanel>
<CheckBox IsChecked="{Binding ResetOwnership}" Content="Reset Ownership" Margin="3" />
<CheckBox IsChecked="{Binding SpawnWithTools}" Content="Spawn With Tools" Margin="3" />
</StackPanel>
</Expander>
<Expander Header="Miscellaneous">
<StackPanel Margin="10,0,0,0">
<DockPanel>
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding AutosaveInterval}" Margin="3" Width="70" />
<Label Content="Autosave Interval (minutes)" />
</DockPanel>
</StackPanel>
<CheckBox IsChecked="{Binding EnableConvertToStation}" Content="Enable Convert to Station"
Margin="3" />
@@ -223,19 +228,19 @@
<CheckBox IsChecked="{Binding EnableWeapons}" Content="Enable Weapons" Margin="3" />
<CheckBox IsChecked="{Binding EnableIngameScripts}" Content="Enable Ingame Scripts"
Margin="3" />
<DockPanel>
<StackPanel Orientation="Horizontal">
<ComboBox SelectedItem="{Binding GameMode}" ItemsSource="{Binding GameModeValues}"
Margin="3" Width="100" DockPanel.Dock="Left" />
<Label Content="Game Mode" />
</DockPanel>
<DockPanel>
</StackPanel>
<StackPanel Orientation="Horizontal">
<TextBox Text="{Binding MaxBackupSaves}" Margin="3" Width="70" />
<Label Content="Max Backup Saves" />
</DockPanel>
</StackPanel>
</StackPanel>
</Expander>
</StackPanel>
</ScrollViewer>
</DockPanel>
</DockPanel>
</Grid>
</Grid>
</UserControl>

View File

@@ -1,33 +1,8 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Xml.Serialization;
using NLog;
using Sandbox;
using Sandbox.Engine.Networking;
using Sandbox.Engine.Utils;
using Torch.API.Managers;
using Torch.Server.Managers;
using Torch.Server.ViewModels;
using Torch.Views;
using VRage;
using VRage.Dedicated;
using VRage.Game;
using VRage.ObjectBuilders;
using Path = System.IO.Path;
namespace Torch.Server.Views
{
@@ -36,110 +11,29 @@ namespace Torch.Server.Views
/// </summary>
public partial class ConfigControl : UserControl
{
private readonly Logger Log = LogManager.GetLogger("Config");
public MyConfigDedicated<MyObjectBuilder_SessionSettings> Config { get; set; }
private ConfigDedicatedViewModel _viewModel;
private string _configPath;
private TorchConfig _torchConfig;
private InstanceManager _instanceManager;
public ConfigControl()
{
InitializeComponent();
}
public void SaveConfig()
{
_viewModel.Save(_configPath);
Log.Info("Saved DS config.");
try
{
//var checkpoint = MyLocalCache.LoadCheckpoint(Config.LoadWorld, out _);
MyObjectBuilderSerializer.DeserializeXML(Path.Combine(Config.LoadWorld, "Sandbox.sbc"), out MyObjectBuilder_Checkpoint checkpoint, out ulong sizeInBytes);
if (checkpoint == null)
{
Log.Error($"Failed to load {Config.LoadWorld}, checkpoint null ({sizeInBytes} bytes, instance {TorchBase.Instance.Config.InstancePath})");
return;
}
checkpoint.Settings = Config.SessionSettings;
checkpoint.Mods.Clear();
foreach (var modId in Config.Mods)
checkpoint.Mods.Add(new MyObjectBuilder_Checkpoint.ModItem(modId));
MyLocalCache.SaveCheckpoint(checkpoint, Config.LoadWorld);
Log.Info("Saved world config.");
}
catch (Exception e)
{
Log.Error("Failed to write sandbox config, changes will not appear on server");
Log.Error(e);
}
}
public void LoadDedicatedConfig(TorchConfig torchConfig)
{
_torchConfig = torchConfig;
DataContext = null;
MySandboxGame.Config = new MyConfig(MyPerServerSettings.GameNameSafe + ".cfg");
var path = Path.Combine(torchConfig.InstancePath, "SpaceEngineers-Dedicated.cfg");
if (!File.Exists(path))
{
Log.Error($"Failed to load dedicated config at {path}");
DataContext = null;
return;
}
Config = new MyConfigDedicated<MyObjectBuilder_SessionSettings>(path);
Config.Load(path);
_configPath = path;
_viewModel = new ConfigDedicatedViewModel(Config);
var worldFolders = Directory.EnumerateDirectories(Path.Combine(torchConfig.InstancePath, "Saves"));
foreach (var f in worldFolders)
_viewModel.WorldPaths.Add(f);
LoadWorldMods();
DataContext = _viewModel;
}
private void LoadWorldMods()
{
var sandboxPath = Path.Combine(Config.LoadWorld, "Sandbox.sbc");
if (!File.Exists(sandboxPath))
return;
MyObjectBuilderSerializer.DeserializeXML(sandboxPath, out MyObjectBuilder_Checkpoint checkpoint, out ulong sizeInBytes);
if (checkpoint == null)
{
Log.Error($"Failed to load {Config.LoadWorld}, checkpoint null ({sizeInBytes} bytes, instance {TorchBase.Instance.Config.InstancePath})");
return;
}
var sb = new StringBuilder();
foreach (var mod in checkpoint.Mods)
sb.AppendLine(mod.PublishedFileId.ToString());
_viewModel.Mods = sb.ToString();
Log.Info("Loaded mod list from world");
_instanceManager = TorchBase.Instance.Managers.GetManager<InstanceManager>();
DataContext = _instanceManager.DedicatedConfig;
}
private void Save_OnClick(object sender, RoutedEventArgs e)
{
SaveConfig();
_instanceManager.SaveConfig();
}
private void RemoveLimit_OnClick(object sender, RoutedEventArgs e)
{
var vm = (BlockLimitViewModel)((Button)sender).DataContext;
_viewModel.SessionSettings.BlockLimits.Remove(vm);
_instanceManager.DedicatedConfig.SessionSettings.BlockLimits.Remove(vm);
}
private void AddLimit_OnClick(object sender, RoutedEventArgs e)
{
_viewModel.SessionSettings.BlockLimits.Add(new BlockLimitViewModel(_viewModel.SessionSettings, "", 0));
_instanceManager.DedicatedConfig.SessionSettings.BlockLimits.Add(new BlockLimitViewModel(_instanceManager.DedicatedConfig.SessionSettings, "", 0));
}
private void NewWorld_OnClick(object sender, RoutedEventArgs e)
@@ -152,8 +46,7 @@ namespace Torch.Server.Views
//The control doesn't update the binding before firing the event.
if (e.AddedItems.Count > 0)
{
Config.LoadWorld = (string)e.AddedItems[0];
LoadWorldMods();
_instanceManager.SelectWorld((string)e.AddedItems[0]);
}
}
}

View File

@@ -5,12 +5,19 @@
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:Torch.Server.Views.Blocks"
xmlns:blocks="clr-namespace:Torch.Server.ViewModels.Blocks"
xmlns:entities="clr-namespace:Torch.Server.Views.Entities"
xmlns:entities1="clr-namespace:Torch.Server.ViewModels.Entities"
mc:Ignorable="d">
<UserControl.DataContext>
<blocks:BlockViewModel />
</UserControl.DataContext>
<DockPanel x:Name="Stack" Margin="3">
<StackPanel DockPanel.Dock="Top">
<Grid Margin="3">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*" />
<RowDefinition/>
</Grid.RowDefinitions>
<StackPanel Grid.Row="0">
<Label Content="{Binding FullName}" FontSize="16" />
<StackPanel Orientation="Horizontal">
<Label Content="Built By: "/>
@@ -18,7 +25,8 @@
</StackPanel>
<Label Content="Properties"/>
</StackPanel>
<ListView ItemsSource="{Binding Properties}" Margin="3" IsEnabled="True" DockPanel.Dock="Bottom">
<Expander Grid.Row="1" Header="Block Properties">
<ListView ItemsSource="{Binding Properties}" Margin="3" IsEnabled="True">
<ListView.ItemTemplate>
<DataTemplate>
<local:PropertyView />
@@ -35,5 +43,9 @@
</Style>
</ListView.ItemContainerStyle>
</ListView>
</DockPanel>
</Expander>
<ScrollViewer Grid.Row="2" Margin="3" VerticalScrollBarVisibility="Auto">
<entities:EntityControlsView DataContext="{Binding}"/>
</ScrollViewer>
</Grid>
</UserControl>

View File

@@ -10,13 +10,17 @@
<UserControl.Resources>
<converters:StringIdConverter x:Key="StringIdConverter"/>
</UserControl.Resources>
<DockPanel x:Name="Dock">
<Label x:Name="Label" Width="150" VerticalAlignment="Center" DockPanel.Dock="Left">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition/>
<ColumnDefinition/>
</Grid.ColumnDefinitions>
<Label Grid.Column="0" x:Name="Label" Width="150" VerticalAlignment="Center">
<Label.Content>
<TextBlock Text="{Binding Name, StringFormat={}{0}: }" />
</Label.Content>
</Label>
<Frame x:Name="Frame" DockPanel.Dock="Right" NavigationUIVisibility="Hidden"/>
</DockPanel>
<Frame Grid.Column="1" x:Name="Frame" NavigationUIVisibility="Hidden"/>
</Grid>
</UserControl>

View File

@@ -32,10 +32,10 @@ namespace Torch.Server.Views.Blocks
{
switch (args.NewValue)
{
case PropertyViewModel<bool> vmBool:
case PropertyViewModel<bool> _:
InitBool();
break;
case PropertyViewModel<StringBuilder> vmSb:
case PropertyViewModel<StringBuilder> _:
InitStringBuilder();
break;
default:

View File

@@ -0,0 +1,8 @@
<UserControl x:Class="Torch.Server.Views.Entities.EntityControlHost"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="300">
</UserControl>

View File

@@ -0,0 +1,72 @@
using System.ComponentModel;
using System.Threading;
using System.Windows;
using System.Windows.Controls;
using Torch.Server.Managers;
using Torch.API.Managers;
using Torch.Server.ViewModels.Entities;
namespace Torch.Server.Views.Entities
{
/// <summary>
/// Interaction logic for EntityControlHost.xaml
/// </summary>
public partial class EntityControlHost : UserControl
{
public EntityControlHost()
{
InitializeComponent();
DataContextChanged += OnDataContextChanged;
}
private void OnDataContextChanged(object sender, DependencyPropertyChangedEventArgs e)
{
if (e.OldValue is ViewModel vmo)
{
vmo.PropertyChanged -= DataContext_OnPropertyChanged;
}
if (e.NewValue is ViewModel vmn)
{
vmn.PropertyChanged += DataContext_OnPropertyChanged;
}
RefreshControl();
}
private void DataContext_OnPropertyChanged(object sender, PropertyChangedEventArgs pa)
{
if (pa.PropertyName.Equals(EntityControlViewModel.SignalPropertyInvalidateControl))
RefreshControl();
else if (pa.PropertyName.Equals(nameof(EntityControlViewModel.Hide)))
RefreshVisibility();
}
private Control _currentControl;
private void RefreshControl()
{
if (Dispatcher.Thread != Thread.CurrentThread)
{
Dispatcher.InvokeAsync(RefreshControl);
return;
}
_currentControl = DataContext is EntityControlViewModel ecvm
? TorchBase.Instance?.Managers.GetManager<EntityControlManager>()?.CreateControl(ecvm)
: null;
Content = _currentControl;
RefreshVisibility();
}
private void RefreshVisibility()
{
if (Dispatcher.Thread != Thread.CurrentThread)
{
Dispatcher.InvokeAsync(RefreshVisibility);
return;
}
Visibility = (DataContext is EntityControlViewModel ecvm) && !ecvm.Hide && _currentControl != null
? Visibility.Visible
: Visibility.Collapsed;
}
}
}

View File

@@ -0,0 +1,31 @@
<ItemsControl x:Class="Torch.Server.Views.Entities.EntityControlsView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:entities="clr-namespace:Torch.Server.Views.Entities"
xmlns:modelsEntities="clr-namespace:Torch.Server.ViewModels.Entities"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="300"
HorizontalContentAlignment="Stretch"
ItemsSource="{Binding EntityControls}">
<ItemsControl.DataContext>
<modelsEntities:EntityViewModel/>
</ItemsControl.DataContext>
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<StackPanel Orientation="Vertical" />
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemTemplate>
<DataTemplate>
<entities:EntityControlHost DataContext="{Binding}"/>
</DataTemplate>
</ItemsControl.ItemTemplate>
<ItemsControl.ItemContainerStyle>
<Style>
<Setter Property="Control.HorizontalContentAlignment" Value="Stretch"/>
<Setter Property="Control.VerticalContentAlignment" Value="Stretch"/>
</Style>
</ItemsControl.ItemContainerStyle>
</ItemsControl>

View File

@@ -0,0 +1,15 @@
using System.Windows.Controls;
namespace Torch.Server.Views.Entities
{
/// <summary>
/// Interaction logic for EntityControlsView.xaml
/// </summary>
public partial class EntityControlsView : ItemsControl
{
public EntityControlsView()
{
InitializeComponent();
}
}
}

View File

@@ -3,20 +3,28 @@
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:Torch.Server.Views.Entities"
xmlns:entities="clr-namespace:Torch.Server.ViewModels.Entities"
xmlns:local="clr-namespace:Torch.Server.Views.Entities"
mc:Ignorable="d">
<UserControl.DataContext>
<entities:GridViewModel />
</UserControl.DataContext>
<StackPanel>
<StackPanel Orientation="Horizontal">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<StackPanel Grid.Row="0" Orientation="Horizontal">
<Label Content="Name" Width="100"/>
<TextBox Text="{Binding Name}" Margin="3"/>
</StackPanel>
<StackPanel Orientation="Horizontal">
<StackPanel Grid.Row="1" Orientation="Horizontal">
<Label Content="Position" Width="100"/>
<TextBox Text="{Binding Position}" Margin="3" />
</StackPanel>
</StackPanel>
<ScrollViewer Grid.Row="2" Margin="3" VerticalScrollBarVisibility="Auto">
<local:EntityControlsView DataContext="{Binding}"/>
</ScrollViewer>
</Grid>
</UserControl>

View File

@@ -9,8 +9,12 @@
<UserControl.DataContext>
<entities:VoxelMapViewModel/>
</UserControl.DataContext>
<StackPanel>
<Label Content="Attached Grids"></Label>
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<Expander Grid.Row="0" Header="Attached Grids">
<ListView ItemsSource="{Binding AttachedGrids}" Margin="3">
<ListView.ItemTemplate>
<DataTemplate>
@@ -18,5 +22,10 @@
</DataTemplate>
</ListView.ItemTemplate>
</ListView>
</StackPanel>
</Expander>
<ScrollViewer Grid.Row="1" Margin="3" VerticalScrollBarVisibility="Auto">
<local:EntityControlsView DataContext="{Binding}"/>
</ScrollViewer>
</Grid>
</UserControl>

View File

@@ -8,17 +8,17 @@
xmlns:entities="clr-namespace:Torch.Server.ViewModels.Entities"
xmlns:blocks="clr-namespace:Torch.Server.ViewModels.Blocks"
mc:Ignorable="d">
<UserControl.DataContext>
<viewModels:EntityTreeViewModel />
</UserControl.DataContext>
<DockPanel>
<DockPanel DockPanel.Dock="Left">
<StackPanel DockPanel.Dock="Bottom">
<Button Content="Delete" Click="Delete_OnClick" IsEnabled="{Binding CurrentEntity.CanDelete}"
Margin="3" />
<Button Content="Stop" Click="Stop_OnClick" IsEnabled="{Binding CurrentEntity.CanStop}" Margin="3" />
</StackPanel>
<TreeView Width="300" Margin="3" DockPanel.Dock="Top" SelectedItemChanged="TreeView_OnSelectedItemChanged" TreeViewItem.Expanded="TreeViewItem_OnExpanded">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition/>
<ColumnDefinition MinWidth="300" Width="Auto"/>
</Grid.ColumnDefinitions>
<Grid Grid.Column="0">
<Grid.RowDefinitions>
<RowDefinition/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<TreeView Grid.Row="0" Margin="3" DockPanel.Dock="Top" SelectedItemChanged="TreeView_OnSelectedItemChanged" TreeViewItem.Expanded="TreeViewItem_OnExpanded">
<TreeView.Resources>
<HierarchicalDataTemplate DataType="{x:Type entities:GridViewModel}" ItemsSource="{Binding Blocks}">
<TextBlock Text="{Binding DescriptiveName}" />
@@ -66,7 +66,12 @@
</TreeViewItem.ItemTemplate>
</TreeViewItem>
</TreeView>
</DockPanel>
<Frame x:Name="EditorFrame" Margin="3" NavigationUIVisibility="Hidden" />
</DockPanel>
<StackPanel Grid.Row="1" DockPanel.Dock="Bottom">
<Button Content="Delete" Click="Delete_OnClick" IsEnabled="{Binding CurrentEntity.CanDelete}"
Margin="3" />
<Button Content="Stop" Click="Stop_OnClick" IsEnabled="{Binding CurrentEntity.CanStop}" Margin="3" />
</StackPanel>
</Grid>
<Frame Grid.Column="1" x:Name="EditorFrame" Margin="3" NavigationUIVisibility="Hidden" />
</Grid>
</UserControl>

View File

@@ -27,12 +27,14 @@ namespace Torch.Server.Views
/// </summary>
public partial class EntitiesControl : UserControl
{
public EntityTreeViewModel Entities { get; set; } = new EntityTreeViewModel();
public EntityTreeViewModel Entities { get; set; }
public EntitiesControl()
{
InitializeComponent();
Entities = new EntityTreeViewModel(this);
DataContext = Entities;
Entities.Init();
}
private void TreeView_OnSelectedItemChanged(object sender, RoutedPropertyChangedEventArgs<object> e)
@@ -58,7 +60,7 @@ namespace Torch.Server.Views
{
if (Entities.CurrentEntity?.Entity is IMyCharacter)
return;
TorchBase.Instance.Invoke(() => Entities.CurrentEntity?.Entity.Close());
TorchBase.Instance.Invoke(() => Entities.CurrentEntity?.Delete());
}
private void Stop_OnClick(object sender, RoutedEventArgs e)

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