Compare commits
367 Commits
1.1.213.39
...
v1.3.1
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6
.gitignore
vendored
6
.gitignore
vendored
@@ -1,6 +1,9 @@
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
|
||||
#Rider directory
|
||||
.idea/
|
||||
|
||||
# User-specific files
|
||||
*.suo
|
||||
*.user
|
||||
@@ -252,3 +255,6 @@ ModelManifest.xml
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
GameBinaries
|
||||
|
||||
# Generated Files
|
||||
**Gen.cs
|
||||
|
@@ -1,3 +1,12 @@
|
||||
# Torch 1.1.229.265
|
||||
* Features
|
||||
- Added more lenient version parsing for plugins (v#.# should work)
|
||||
- Added countdown option to restart command (!restart [seconds])
|
||||
* Fixes
|
||||
- General fixes to work with the latest SE version
|
||||
- Fixed config changes not saving
|
||||
- (hopefully) Fixed issue causing crashes on servers using the Windows Classic theme
|
||||
|
||||
# Torch 1.1.207.7
|
||||
* Notes
|
||||
- This release makes significant changes to TorchConfig.xml. It has been renamed to Torch.cfg and has different options.
|
||||
|
@@ -1,9 +1,9 @@
|
||||
# Making a Pull Request
|
||||
* Fork this repository and make sure your local **master** branch is up to date with the main repository.
|
||||
* Create a new branch for your addition with an appropriate name, e.g. **add-restart-command**
|
||||
* Fork this repository and make sure your local **staging** branch is up to date with the main repository.
|
||||
* Create a new branch from the **staging** branch for your addition with an appropriate name, e.g. **add-restart-command**
|
||||
* PRs work by submitting the *entire* branch, so this allows you to continue work without locking up your whole repository.
|
||||
* Commit your changes to that branch, making sure that you **follow the code guidelines below**.
|
||||
* Submit your branch as a PR to be reviewed.
|
||||
* Submit your branch as a PR to be reviewed, with Torch's **staging** branch as the base.
|
||||
|
||||
## Naming Conventions
|
||||
* Types: **PascalCase**
|
||||
|
22
Jenkins/jenkins-grab-se.ps1
Normal file
22
Jenkins/jenkins-grab-se.ps1
Normal file
@@ -0,0 +1,22 @@
|
||||
pushd
|
||||
|
||||
$steamData = "C:/Steam/Data/"
|
||||
$steamCMDPath = "C:/Steam/steamcmd/"
|
||||
$steamCMDZip = "C:/Steam/steamcmd.zip"
|
||||
|
||||
Add-Type -AssemblyName System.IO.Compression.FileSystem
|
||||
|
||||
if (!(Test-Path $steamData)) {
|
||||
mkdir "$steamData"
|
||||
}
|
||||
if (!(Test-Path $steamCMDPath)) {
|
||||
if (!(Test-Path $steamCMDZip)) {
|
||||
(New-Object System.Net.WebClient).DownloadFile("https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip", "$steamCMDZip");
|
||||
}
|
||||
[System.IO.Compression.ZipFile]::ExtractToDirectory($steamCMDZip, $steamCMDPath)
|
||||
}
|
||||
|
||||
cd "$steamData"
|
||||
& "$steamCMDPath/steamcmd.exe" "+login anonymous" "+force_install_dir $steamData" "+app_update 298740" "+quit"
|
||||
|
||||
popd
|
52
Jenkins/release.ps1
Normal file
52
Jenkins/release.ps1
Normal file
@@ -0,0 +1,52 @@
|
||||
param([string] $ApiBase, [string]$tagName, [string]$authinfo, [string[]] $assetPaths)
|
||||
Add-Type -AssemblyName "System.Web"
|
||||
|
||||
$headers = @{
|
||||
Authorization = "Basic " + [System.Convert]::ToBase64String([System.Text.Encoding]::ASCII.GetBytes($authinfo))
|
||||
Accept = "application/vnd.github.v3+json"
|
||||
}
|
||||
try
|
||||
{
|
||||
Write-Output("Checking if release with tag " + $tagName + " already exists...")
|
||||
$release = Invoke-RestMethod -Uri ($ApiBase+"releases/tags/$tagName") -Method "GET" -Headers $headers
|
||||
Write-Output(" Using existing release " + $release.id + " at " + $release.html_url)
|
||||
} catch {
|
||||
Write-Output(" Doesn't exist")
|
||||
$rel_arg = @{
|
||||
tag_name=$tagName
|
||||
name="Generated $tagName"
|
||||
body=""
|
||||
draft=$TRUE
|
||||
prerelease=$tagName.Contains("alpha") -or $tagName.Contains("beta")
|
||||
}
|
||||
Write-Output("Creating new release " + $tagName + "...")
|
||||
$release = Invoke-RestMethod -Uri ($ApiBase+"releases") -Method "POST" -Headers $headers -Body (ConvertTo-Json($rel_arg))
|
||||
Write-Output(" Created new release " + $tagName + " at " + $release.html_url)
|
||||
}
|
||||
|
||||
$assetsApiBase = $release.assets_url
|
||||
Write-Output("Checking for existing assets...")
|
||||
$existingAssets = Invoke-RestMethod -Uri ($assetsApiBase) -Method "GET" -Headers $headers
|
||||
$assetLabels = ($assetPaths | ForEach-Object {[System.IO.Path]::GetFileName($_)})
|
||||
foreach ($asset in $existingAssets) {
|
||||
if ($assetLabels -contains $asset.name) {
|
||||
$uri = $asset.url
|
||||
Write-Output(" Deleting old asset " + $asset.name + " (id " + $asset.id + "); URI=" + $uri)
|
||||
$result = Invoke-RestMethod -Uri $uri -Method "DELETE" -Headers $headers
|
||||
}
|
||||
}
|
||||
Write-Output("Uploading assets...")
|
||||
$uploadUrl = $release.upload_url.Substring(0, $release.upload_url.LastIndexOf('{'))
|
||||
foreach ($asset in $assetPaths) {
|
||||
$assetName = [System.IO.Path]::GetFileName($asset)
|
||||
$assetType = [System.Web.MimeMapping]::GetMimeMapping($asset)
|
||||
$assetData = [System.IO.File]::ReadAllBytes($asset)
|
||||
$headerExtra = $headers + @{
|
||||
"Content-Type" = $assetType
|
||||
Name = $assetName
|
||||
}
|
||||
$uri = $uploadUrl + "?name=" + $assetName
|
||||
Write-Output(" Uploading " + $asset + " as " + $assetType + "; URI=" + $uri)
|
||||
$result = Invoke-RestMethod -Uri $uri -Method "POST" -Headers $headerExtra -Body $assetData
|
||||
Write-Output(" ID=" + $result.id + ", found at=" + $result.browser_download_url)
|
||||
}
|
73
Jenkinsfile
vendored
Normal file
73
Jenkinsfile
vendored
Normal file
@@ -0,0 +1,73 @@
|
||||
def packageAndArchive(buildMode, packageName, exclude) {
|
||||
zipFile = "bin\\${packageName}.zip"
|
||||
packageDir = "bin\\${packageName}\\"
|
||||
|
||||
bat "IF EXIST ${zipFile} DEL ${zipFile}"
|
||||
bat "IF EXIST ${packageDir} RMDIR /S /Q ${packageDir}"
|
||||
|
||||
bat "xcopy bin\\x64\\${buildMode} ${packageDir}"
|
||||
if (exclude.length() > 0) {
|
||||
bat "del ${packageDir}${exclude}"
|
||||
}
|
||||
powershell "Add-Type -Assembly System.IO.Compression.FileSystem; [System.IO.Compression.ZipFile]::CreateFromDirectory(\"\$PWD\\${packageDir}\", \"\$PWD\\${zipFile}\")"
|
||||
archiveArtifacts artifacts: zipFile, caseSensitive: false, onlyIfSuccessful: true
|
||||
}
|
||||
|
||||
node {
|
||||
stage('Checkout') {
|
||||
checkout scm
|
||||
bat 'git pull --tags'
|
||||
}
|
||||
|
||||
stage('Acquire SE') {
|
||||
bat 'powershell -File Jenkins/jenkins-grab-se.ps1'
|
||||
bat 'IF EXIST GameBinaries RMDIR GameBinaries'
|
||||
bat 'mklink /J GameBinaries "C:/Steam/Data/DedicatedServer64/"'
|
||||
}
|
||||
|
||||
stage('Acquire NuGet Packages') {
|
||||
bat 'nuget restore Torch.sln'
|
||||
}
|
||||
|
||||
stage('Build') {
|
||||
currentBuild.description = bat(returnStdout: true, script: '@powershell -File Versioning/version.ps1').trim()
|
||||
if (env.BRANCH_NAME == "master") {
|
||||
buildMode = "Release"
|
||||
} else {
|
||||
buildMode = "Debug"
|
||||
}
|
||||
bat "IF EXIST \"bin\" rmdir /Q /S \"bin\""
|
||||
bat "IF EXIST \"bin-test\" rmdir /Q /S \"bin-test\""
|
||||
bat "\"${tool 'MSBuild'}msbuild\" Torch.sln /p:Configuration=${buildMode} /p:Platform=x64 /t:Clean"
|
||||
bat "\"${tool 'MSBuild'}msbuild\" Torch.sln /p:Configuration=${buildMode} /p:Platform=x64"
|
||||
}
|
||||
|
||||
stage('Archive') {
|
||||
archiveArtifacts artifacts: "bin/x64/${buildMode}/Torch*", caseSensitive: false, fingerprint: true, onlyIfSuccessful: true
|
||||
|
||||
packageAndArchive(buildMode, "torch-server", "Torch.Client*")
|
||||
|
||||
/*packageAndArchive(buildMode, "torch-client", "Torch.Server*")*/
|
||||
}
|
||||
|
||||
/* Disabled because they fail builds more often than they detect actual problems
|
||||
stage('Test') {
|
||||
bat 'IF NOT EXIST reports MKDIR reports'
|
||||
bat "\"packages/xunit.runner.console.2.2.0/tools/xunit.console.exe\" \"bin-test/x64/${buildMode}/Torch.Tests.dll\" \"bin-test/x64/${buildMode}/Torch.Server.Tests.dll\" \"bin-test/x64/${buildMode}/Torch.Client.Tests.dll\" -parallel none -xml \"reports/Torch.Tests.xml\""
|
||||
|
||||
step([
|
||||
$class: 'XUnitBuilder',
|
||||
thresholdMode: 1,
|
||||
thresholds: [[$class: 'FailedThreshold', failureThreshold: '1']],
|
||||
tools: [[
|
||||
$class: 'XUnitDotNetTestType',
|
||||
deleteOutputFiles: true,
|
||||
failIfNotNew: true,
|
||||
pattern: 'reports/*.xml',
|
||||
skipNoTestFiles: false,
|
||||
stopProcessingIfError: true
|
||||
]]
|
||||
])
|
||||
}
|
||||
*/
|
||||
}
|
20
NLog.config
20
NLog.config
@@ -1,15 +1,27 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<nlog xmlns="http://www.nlog-project.org/schemas/NLog.xsd"
|
||||
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<variable name="logStamp" value="${time} ${pad:padding=-8:inner=[${level:uppercase=true}]}" />
|
||||
<variable name="logContent" value="${message:withException=true}"/>
|
||||
|
||||
<targets>
|
||||
<target xsi:type="File" name="main" layout="${time} [${level:uppercase=true}] ${logger}: ${message}" fileName="Logs\Torch-${shortdate}.log" />
|
||||
<targets async="true">
|
||||
<target xsi:type="Null" name="null" formatMessage="false" />
|
||||
<target xsi:type="File" name="keen" layout="${var:logStamp} ${logger}: ${var:logContent}" fileName="Logs\Keen-${shortdate}.log" />
|
||||
<target xsi:type="File" name="main" layout="${var:logStamp} ${logger}: ${var:logContent}" fileName="Logs\Torch-${shortdate}.log" />
|
||||
<target xsi:type="File" name="chat" layout="${longdate} ${message}" fileName="Logs\Chat.log" />
|
||||
<target xsi:type="ColoredConsole" name="console" layout="${time} [${level:uppercase=true}] ${logger}: ${message}" />
|
||||
<target xsi:type="ColoredConsole" name="console" layout="${var:logStamp} ${logger:shortName=true}: ${var:logContent}" />
|
||||
<target xsi:type="File" name="patch" layout="${var:logContent}" fileName="Logs\patch.log"/>
|
||||
<target xsi:type="FlowDocument" name="wpf" layout="${var:logStamp} ${logger:shortName=true}: ${var:logContent}" />
|
||||
</targets>
|
||||
|
||||
<rules>
|
||||
<logger name="*" minlevel="Info" writeTo="main, console" />
|
||||
<logger name="Keen" minlevel="Warn" writeTo="main"/>
|
||||
<logger name="Keen" minlevel="Info" writeTo="console, wpf"/>
|
||||
<logger name="Keen" minlevel="Debug" writeTo="keen" final="true" />
|
||||
<logger name="Keen" writeTo="null" final="true" />
|
||||
|
||||
<logger name="*" minlevel="Info" writeTo="main, console, wpf" />
|
||||
<logger name="Chat" minlevel="Info" writeTo="chat" />
|
||||
<!--<logger name="Torch.Managers.PatchManager.*" minlevel="Trace" writeTo="patch"/>-->
|
||||
</rules>
|
||||
</nlog>
|
15
README.md
15
README.md
@@ -1,18 +1,20 @@
|
||||
Discord: [](https://discord.gg/8uHZykr)
|
||||
[](https://discord.gg/8uHZykr) [](http://build.torchapi.net/job/Torch/job/Torch/job/master/)
|
||||
|
||||
# What is Torch?
|
||||
Torch is the successor to SE Server Extender and gives server admins the tools they need to keep their Space Engineers servers running smoothly. It features a user interface with live management tools and a plugin system so you can run your server exactly how you'd like. Torch is still in early development so there may be bugs and incomplete features.
|
||||
|
||||
# Features
|
||||
## Torch.Server
|
||||
|
||||
### Features
|
||||
* WPF-based user interface
|
||||
* Chat: interact with the game chat and run commands without having to join the game.
|
||||
* Entity manager: realtime modification of ingame entities such as stopping grids and changing block settings without having to join the game
|
||||
* Organized, easy to use configuration editor
|
||||
* Extensible using the Torch plugin system
|
||||
|
||||
# Installation
|
||||
### Installation
|
||||
|
||||
* Get the latest Torch release here: https://github.com/TorchAPI/Torch/releases
|
||||
* Get the latest Torch release here: https://torchapi.net/download
|
||||
* Unzip the Torch release into its own directory and run the executable. It will automatically download the SE DS and generate the other necessary files.
|
||||
- If you already have a DS installed you can unzip the Torch files into the folder that contains the DedicatedServer64 folder.
|
||||
|
||||
@@ -21,10 +23,5 @@ To build Torch you must first have a complete SE Dedicated installation somewher
|
||||
|
||||
In both cases you will need to set the InstancePath in TorchConfig.xml to an existing dedicated server instance as Torch can't fully generate it on its own yet.
|
||||
|
||||
# Official Plugins
|
||||
Install plugins by unzipping them into the 'Plugins' folder which should be in the same location as the Torch files. If it doesn't exist you can simply create it.
|
||||
* [Essentials](https://github.com/TorchAPI/Essentials): Adds a slew of chat commands and other tools to help manage your server.
|
||||
* [Concealment](https://github.com/TorchAPI/Concealment): Adds game logic and physics optimizations that significantly improve sim speed.
|
||||
|
||||
If you have a more enjoyable server experience because of Torch, please consider supporting us on Patreon.
|
||||
[](https://www.patreon.com/bePatron?u=847269)!
|
||||
|
@@ -3,7 +3,7 @@
|
||||
@echo off
|
||||
set /p path="Please enter the folder location of your SpaceEngineersDedicated.exe: "
|
||||
cd %~dp0
|
||||
mklink /D GameBinaries %path%
|
||||
mklink /J GameBinaries "%path%"
|
||||
if errorlevel 1 goto Error
|
||||
echo Done! You can now open the Torch solution without issue.
|
||||
goto End
|
||||
|
28
Torch.API/Event/EventHandlerAttribute.cs
Normal file
28
Torch.API/Event/EventHandlerAttribute.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
using System;
|
||||
|
||||
namespace Torch.API.Event
|
||||
{
|
||||
/// <summary>
|
||||
/// Attribute indicating that a method should be invoked when the event occurs.
|
||||
/// </summary>
|
||||
[AttributeUsage(AttributeTargets.Method)]
|
||||
public class EventHandlerAttribute : Attribute
|
||||
{
|
||||
/// <summary>
|
||||
/// Events are executed from low priority to high priority.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// While this may seem unintuitive this gives the high priority events the final say on changing/canceling events.
|
||||
/// </remarks>
|
||||
public int Priority { get; set; } = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Specifies if this handler should ignore a consumed event.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If <see cref="SkipCancelled"/> is <em>true</em> and the event is cancelled by a lower priority handler this handler won't be invoked.
|
||||
/// </remarks>
|
||||
/// <seealso cref="IEvent.Cancelled"/>
|
||||
public bool SkipCancelled { get; set; } = false;
|
||||
}
|
||||
}
|
11
Torch.API/Event/IEvent.cs
Normal file
11
Torch.API/Event/IEvent.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
namespace Torch.API.Event
|
||||
{
|
||||
public interface IEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// An event that has been cancelled will no be processed in the default manner.
|
||||
/// </summary>
|
||||
/// <seealso cref="EventHandlerAttribute.SkipCancelled"/>
|
||||
bool Cancelled { get; }
|
||||
}
|
||||
}
|
9
Torch.API/Event/IEventHandler.cs
Normal file
9
Torch.API/Event/IEventHandler.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
namespace Torch.API.Event
|
||||
{
|
||||
/// <summary>
|
||||
/// Interface used to tag an event handler. This does <b>not</b> register it with the event manager.
|
||||
/// </summary>
|
||||
public interface IEventHandler
|
||||
{
|
||||
}
|
||||
}
|
28
Torch.API/Event/IEventManager.cs
Normal file
28
Torch.API/Event/IEventManager.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
using System.Runtime.CompilerServices;
|
||||
using Torch.API.Managers;
|
||||
|
||||
namespace Torch.API.Event
|
||||
{
|
||||
/// <summary>
|
||||
/// Manager class responsible for registration of event handlers.
|
||||
/// </summary>
|
||||
public interface IEventManager : IManager
|
||||
{
|
||||
/// <summary>
|
||||
/// Registers all event handler methods contained in the given instance
|
||||
/// </summary>
|
||||
/// <param name="handler">Instance to register</param>
|
||||
/// <returns><b>true</b> if added, <b>false</b> otherwise</returns>
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
bool RegisterHandler(IEventHandler handler);
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Unregisters all event handler methods contained in the given instance
|
||||
/// </summary>
|
||||
/// <param name="handler">Instance to unregister</param>
|
||||
/// <returns><b>true</b> if removed, <b>false</b> otherwise</returns>
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
bool UnregisterHandler(IEventHandler handler);
|
||||
}
|
||||
}
|
@@ -1,31 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Torch.API
|
||||
{
|
||||
public interface IChatMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// The time the message was created.
|
||||
/// </summary>
|
||||
DateTime Timestamp { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The SteamID of the message author.
|
||||
/// </summary>
|
||||
ulong SteamId { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The name of the message author.
|
||||
/// </summary>
|
||||
string Name { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The content of the message.
|
||||
/// </summary>
|
||||
string Message { get; }
|
||||
}
|
||||
}
|
@@ -1,9 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Torch.API.Managers;
|
||||
using Torch.API.Session;
|
||||
using VRage.Game.ModAPI;
|
||||
|
||||
namespace Torch.API
|
||||
@@ -16,86 +18,121 @@ namespace Torch.API
|
||||
/// <summary>
|
||||
/// Fired when the session begins loading.
|
||||
/// </summary>
|
||||
[Obsolete("Prefer using the TorchSessionManager.SessionStateChanged event")]
|
||||
event Action SessionLoading;
|
||||
|
||||
/// <summary>
|
||||
/// Fired when the session finishes loading.
|
||||
/// </summary>
|
||||
[Obsolete("Prefer using the TorchSessionManager.SessionStateChanged event")]
|
||||
event Action SessionLoaded;
|
||||
|
||||
/// <summary>
|
||||
/// Fires when the session begins unloading.
|
||||
/// </summary>
|
||||
[Obsolete("Prefer using the TorchSessionManager.SessionStateChanged event")]
|
||||
event Action SessionUnloading;
|
||||
|
||||
/// <summary>
|
||||
/// Fired when the session finishes unloading.
|
||||
/// </summary>
|
||||
[Obsolete("Prefer using the TorchSessionManager.SessionStateChanged event")]
|
||||
event Action SessionUnloaded;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the currently running session instance, or null if none exists.
|
||||
/// </summary>
|
||||
ITorchSession CurrentSession { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Configuration for the current instance.
|
||||
/// </summary>
|
||||
ITorchConfig Config { get; }
|
||||
|
||||
/// <inheritdoc cref="IMultiplayerManager"/>
|
||||
IMultiplayerManager Multiplayer { get; }
|
||||
|
||||
/// <inheritdoc cref="IPluginManager"/>
|
||||
[Obsolete]
|
||||
IPluginManager Plugins { get; }
|
||||
|
||||
/// <inheritdoc cref="IDependencyManager"/>
|
||||
IDependencyManager Managers { get; }
|
||||
|
||||
[Obsolete("Prefer using Managers.GetManager for global managers")]
|
||||
T GetManager<T>() where T : class, IManager;
|
||||
|
||||
[Obsolete("Prefer using Managers.AddManager for global managers")]
|
||||
bool AddManager<T>(T manager) where T : class, IManager;
|
||||
|
||||
/// <summary>
|
||||
/// The binary version of the current instance.
|
||||
/// </summary>
|
||||
Version TorchVersion { get; }
|
||||
InformationalVersion TorchVersion { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Invoke an action on the game thread.
|
||||
/// </summary>
|
||||
void Invoke(Action action);
|
||||
void Invoke(Action action, [CallerMemberName] string caller = "");
|
||||
|
||||
/// <summary>
|
||||
/// Invoke an action on the game thread and block until it has completed.
|
||||
/// If this is called on the game thread the action will execute immediately.
|
||||
/// </summary>
|
||||
void InvokeBlocking(Action action);
|
||||
/// <param name="action">Action to execute</param>
|
||||
/// <param name="caller">Caller of the invoke function</param>
|
||||
/// <param name="timeoutMs">Timeout before <see cref="TimeoutException"/> is thrown, or -1 to never timeout</param>
|
||||
/// <exception cref="TimeoutException">If the action times out</exception>
|
||||
void InvokeBlocking(Action action, int timeoutMs = -1, [CallerMemberName] string caller = "");
|
||||
|
||||
/// <summary>
|
||||
/// Invoke an action on the game thread asynchronously.
|
||||
/// </summary>
|
||||
Task InvokeAsync(Action action);
|
||||
Task InvokeAsync(Action action, [CallerMemberName] string caller = "");
|
||||
|
||||
/// <summary>
|
||||
/// Start the Torch instance.
|
||||
/// Invoke a function on the game thread asynchronously.
|
||||
/// </summary>
|
||||
Task<T> InvokeAsync<T>(Func<T> func, [CallerMemberName] string caller = "");
|
||||
|
||||
/// <summary>
|
||||
/// Signals the torch instance to start, then blocks until it's started.
|
||||
/// </summary>
|
||||
void Start();
|
||||
|
||||
/// <summary>
|
||||
/// Stop the Torch instance.
|
||||
/// Signals the torch instance to stop, then blocks until it's stopped.
|
||||
/// </summary>
|
||||
void Stop();
|
||||
|
||||
/// <summary>
|
||||
/// Restart the Torch instance.
|
||||
/// Restart the Torch instance, blocking until the restart has been performed.
|
||||
/// </summary>
|
||||
void Restart();
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a save of the game.
|
||||
/// </summary>
|
||||
/// <param name="callerId">Id of the player who initiated the save.</param>
|
||||
Task Save(long callerId);
|
||||
/// <param name="timeoutMs">timeout before the save is treated as failed, or -1 for no timeout</param>
|
||||
/// <param name="exclusive">Only start saving if we aren't already saving</param>
|
||||
/// <returns>Future result of the save, or null if one is in progress and in exclusive mode</returns>
|
||||
Task<GameSaveResult> Save(int timeoutMs = -1, bool exclusive = false);
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the Torch instance.
|
||||
/// Initialize the Torch instance. Before this <see cref="Start"/> is invalid.
|
||||
/// </summary>
|
||||
void Init();
|
||||
|
||||
/// <summary>
|
||||
/// Get an <see cref="IManager"/> that is part of the Torch instance.
|
||||
/// Disposes the Torch instance. After this <see cref="Start"/> is invalid.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Manager type</typeparam>
|
||||
T GetManager<T>() where T : class, IManager;
|
||||
void Destroy();
|
||||
|
||||
/// <summary>
|
||||
/// The current state of the game this instance of torch is controlling.
|
||||
/// </summary>
|
||||
TorchGameState GameState { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Event raised when <see cref="GameState"/> changes.
|
||||
/// </summary>
|
||||
event TorchGameStateChangedDel GameStateChanged;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -103,10 +140,20 @@ namespace Torch.API
|
||||
/// </summary>
|
||||
public interface ITorchServer : ITorchBase
|
||||
{
|
||||
/// <summary>
|
||||
/// The current <see cref="ServerState"/>
|
||||
/// </summary>
|
||||
ServerState State { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Path of the dedicated instance folder.
|
||||
/// </summary>
|
||||
string InstancePath { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Raised when the server's Init() method has completed.
|
||||
/// </summary>
|
||||
event Action<ITorchServer> Initialized;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
52
Torch.API/InformationalVersion.cs
Normal file
52
Torch.API/InformationalVersion.cs
Normal file
@@ -0,0 +1,52 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Torch.API
|
||||
{
|
||||
/// <summary>
|
||||
/// Version in the form v#.#.#.#-info
|
||||
/// </summary>
|
||||
public class InformationalVersion
|
||||
{
|
||||
public Version Version { get; set; }
|
||||
public string[] Information { get; set; }
|
||||
|
||||
public static bool TryParse(string input, out InformationalVersion version)
|
||||
{
|
||||
version = default(InformationalVersion);
|
||||
var trim = input.TrimStart('v');
|
||||
var info = trim.Split('-');
|
||||
if (!Version.TryParse(info[0], out Version result))
|
||||
return false;
|
||||
|
||||
version = new InformationalVersion { Version = result };
|
||||
|
||||
if (info.Length > 1)
|
||||
version.Information = info.Skip(1).ToArray();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
if (Information == null || Information.Length == 0)
|
||||
return $"v{Version}";
|
||||
|
||||
return $"v{Version}-{string.Join("-", Information)}";
|
||||
}
|
||||
|
||||
public static explicit operator InformationalVersion(Version v)
|
||||
{
|
||||
return new InformationalVersion { Version = v };
|
||||
}
|
||||
|
||||
public static implicit operator Version(InformationalVersion v)
|
||||
{
|
||||
return v.Version;
|
||||
}
|
||||
}
|
||||
}
|
30
Torch.API/Managers/DependencyManagerExtensions.cs
Normal file
30
Torch.API/Managers/DependencyManagerExtensions.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using System;
|
||||
|
||||
namespace Torch.API.Managers
|
||||
{
|
||||
public static class DependencyManagerExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Removes a single manager from this dependency manager.
|
||||
/// </summary>
|
||||
/// <param name="managerType">The dependency type to remove</param>
|
||||
/// <returns>The manager that was removed, or null if one wasn't removed</returns>
|
||||
/// <exception cref="InvalidOperationException">When removing managers from an initialized dependency manager</exception>
|
||||
public static IManager RemoveManager(this IDependencyManager depManager, Type managerType)
|
||||
{
|
||||
IManager mgr = depManager.GetManager(managerType);
|
||||
return depManager.RemoveManager(mgr) ? mgr : null;
|
||||
}
|
||||
/// <summary>
|
||||
/// Removes a single manager from this dependency manager.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The dependency type to remove</typeparam>
|
||||
/// <returns>The manager that was removed, or null if one wasn't removed</returns>
|
||||
/// <exception cref="InvalidOperationException">When removing managers from an initialized dependency manager</exception>
|
||||
public static IManager RemoveManager<T>(this IDependencyManager depManager)
|
||||
{
|
||||
return depManager.RemoveManager(typeof(T));
|
||||
}
|
||||
|
||||
}
|
||||
}
|
15
Torch.API/Managers/DependencyProviderExtensions.cs
Normal file
15
Torch.API/Managers/DependencyProviderExtensions.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
namespace Torch.API.Managers
|
||||
{
|
||||
public static class DependencyProviderExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the manager that provides the given type. If there is no such manager, returns null.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Type of manager</typeparam>
|
||||
/// <returns>manager, or null if none exists</returns>
|
||||
public static T GetManager<T>(this IDependencyProvider depProvider) where T : class, IManager
|
||||
{
|
||||
return (T)depProvider.GetManager(typeof(T));
|
||||
}
|
||||
}
|
||||
}
|
128
Torch.API/Managers/IChatManagerClient.cs
Normal file
128
Torch.API/Managers/IChatManagerClient.cs
Normal file
@@ -0,0 +1,128 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Sandbox.Engine.Multiplayer;
|
||||
using Sandbox.Game.Multiplayer;
|
||||
using VRage.Game;
|
||||
using VRage.Network;
|
||||
using VRage.Replication;
|
||||
|
||||
namespace Torch.API.Managers
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a scripted or user chat message.
|
||||
/// </summary>
|
||||
public struct TorchChatMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates a new torch chat message with the given author and message.
|
||||
/// </summary>
|
||||
/// <param name="author">Author's name</param>
|
||||
/// <param name="message">Message</param>
|
||||
/// <param name="font">Font</param>
|
||||
public TorchChatMessage(string author, string message, string font = MyFontEnum.Blue)
|
||||
{
|
||||
Timestamp = DateTime.Now;
|
||||
AuthorSteamId = null;
|
||||
Author = author;
|
||||
Message = message;
|
||||
Font = font;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new torch chat message with the given author and message.
|
||||
/// </summary>
|
||||
/// <param name="author">Author's name</param>
|
||||
/// <param name="authorSteamId">Author's steam ID</param>
|
||||
/// <param name="message">Message</param>
|
||||
/// <param name="font">Font</param>
|
||||
public TorchChatMessage(string author, ulong authorSteamId, string message, string font = MyFontEnum.Blue)
|
||||
{
|
||||
Timestamp = DateTime.Now;
|
||||
AuthorSteamId = authorSteamId;
|
||||
Author = author;
|
||||
Message = message;
|
||||
Font = font;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new torch chat message with the given author and message.
|
||||
/// </summary>
|
||||
/// <param name="authorSteamId">Author's steam ID</param>
|
||||
/// <param name="message">Message</param>
|
||||
/// <param name="font">Font</param>
|
||||
public TorchChatMessage(ulong authorSteamId, string message, string font = MyFontEnum.Blue)
|
||||
{
|
||||
Timestamp = DateTime.Now;
|
||||
AuthorSteamId = authorSteamId;
|
||||
Author = MyMultiplayer.Static?.GetMemberName(authorSteamId) ?? "Player";
|
||||
Message = message;
|
||||
Font = font;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This message's timestamp.
|
||||
/// </summary>
|
||||
public readonly DateTime Timestamp;
|
||||
/// <summary>
|
||||
/// The author's steam ID, if available. Else, null.
|
||||
/// </summary>
|
||||
public readonly ulong? AuthorSteamId;
|
||||
/// <summary>
|
||||
/// The author's name, if available. Else, null.
|
||||
/// </summary>
|
||||
public readonly string Author;
|
||||
/// <summary>
|
||||
/// The message contents.
|
||||
/// </summary>
|
||||
public readonly string Message;
|
||||
/// <summary>
|
||||
/// The font, or null if default.
|
||||
/// </summary>
|
||||
public readonly string Font;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Callback used to indicate that a messaage has been recieved.
|
||||
/// </summary>
|
||||
/// <param name="msg"></param>
|
||||
/// <param name="consumed">If true, this event has been consumed and should be ignored</param>
|
||||
public delegate void MessageRecievedDel(TorchChatMessage msg, ref bool consumed);
|
||||
|
||||
/// <summary>
|
||||
/// Callback used to indicate the user is attempting to send a message locally.
|
||||
/// </summary>
|
||||
/// <param name="msg">Message the user is attempting to send</param>
|
||||
/// <param name="consumed">If true, this event has been consumed and should be ignored</param>
|
||||
public delegate void MessageSendingDel(string msg, ref bool consumed);
|
||||
|
||||
public interface IChatManagerClient : IManager
|
||||
{
|
||||
/// <summary>
|
||||
/// Event that is raised when a message addressed to us is recieved. <see cref="MessageRecievedDel"/>
|
||||
/// </summary>
|
||||
event MessageRecievedDel MessageRecieved;
|
||||
|
||||
/// <summary>
|
||||
/// Event that is raised when we are attempting to send a message. <see cref="MessageSendingDel"/>
|
||||
/// </summary>
|
||||
event MessageSendingDel MessageSending;
|
||||
|
||||
/// <summary>
|
||||
/// Triggers the <see cref="MessageSending"/> event,
|
||||
/// typically raised by the user entering text into the chat window.
|
||||
/// </summary>
|
||||
/// <param name="message">The message to send</param>
|
||||
void SendMessageAsSelf(string message);
|
||||
|
||||
/// <summary>
|
||||
/// Displays a message on the UI given an author name and a message.
|
||||
/// </summary>
|
||||
/// <param name="author">Author name</param>
|
||||
/// <param name="message">Message content</param>
|
||||
/// <param name="font">font to use</param>
|
||||
void DisplayMessageOnSelf(string author, string message, string font = "Blue" );
|
||||
}
|
||||
}
|
45
Torch.API/Managers/IChatManagerServer.cs
Normal file
45
Torch.API/Managers/IChatManagerServer.cs
Normal file
@@ -0,0 +1,45 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using VRage.Network;
|
||||
|
||||
namespace Torch.API.Managers
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Callback used to indicate the server has recieved a message to process and forward on to others.
|
||||
/// </summary>
|
||||
/// <param name="authorId">Steam ID of the user sending a message</param>
|
||||
/// <param name="msg">Message the user is attempting to send</param>
|
||||
/// <param name="consumed">If true, this event has been consumed and should be ignored</param>
|
||||
public delegate void MessageProcessingDel(TorchChatMessage msg, ref bool consumed);
|
||||
|
||||
public interface IChatManagerServer : IChatManagerClient
|
||||
{
|
||||
/// <summary>
|
||||
/// Event triggered when the server has recieved a message and should process it. <see cref="MessageProcessingDel"/>
|
||||
/// </summary>
|
||||
event MessageProcessingDel MessageProcessing;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Sends a message with the given author and message to the given player, or all players by default.
|
||||
/// </summary>
|
||||
/// <param name="authorId">Author's steam ID</param>
|
||||
/// <param name="message">The message to send</param>
|
||||
/// <param name="targetSteamId">Player to send the message to, or everyone by default</param>
|
||||
void SendMessageAsOther(ulong authorId, string message, ulong targetSteamId = 0);
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Sends a scripted message with the given author and message to the given player, or all players by default.
|
||||
/// </summary>
|
||||
/// <param name="author">Author name</param>
|
||||
/// <param name="message">The message to send</param>
|
||||
/// <param name="font">Font to use</param>
|
||||
/// <param name="targetSteamId">Player to send the message to, or everyone by default</param>
|
||||
void SendMessageAsOther(string author, string message, string font, ulong targetSteamId = 0);
|
||||
}
|
||||
}
|
62
Torch.API/Managers/IDependencyManager.cs
Normal file
62
Torch.API/Managers/IDependencyManager.cs
Normal file
@@ -0,0 +1,62 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Torch.API.Managers
|
||||
{
|
||||
/// <summary>
|
||||
/// Manages a set of <see cref="IManager"/> and the dependencies between them.
|
||||
/// </summary>
|
||||
public interface IDependencyManager : IDependencyProvider
|
||||
{
|
||||
/// <summary>
|
||||
/// Registers the given manager into the dependency system.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This method only returns false when there is already a manager registered with a type derived from this given manager,
|
||||
/// or when the given manager is derived from an already existing manager.
|
||||
/// </remarks>
|
||||
/// <param name="manager">Manager to register</param>
|
||||
/// <exception cref="InvalidOperationException">When adding a new manager to an initialized dependency manager</exception>
|
||||
/// <returns>true if added, false if not</returns>
|
||||
bool AddManager(IManager manager);
|
||||
|
||||
/// <summary>
|
||||
/// Clears all managers registered with this dependency manager
|
||||
/// </summary>
|
||||
/// <exception cref="InvalidOperationException">When removing managers from an initialized dependency manager</exception>
|
||||
void ClearManagers();
|
||||
|
||||
/// <summary>
|
||||
/// Removes a single manager from this dependency manager.
|
||||
/// </summary>
|
||||
/// <param name="manager">The manager to remove</param>
|
||||
/// <returns>true if successful, false if the manager wasn't found</returns>
|
||||
/// <exception cref="InvalidOperationException">When removing managers from an initialized dependency manager</exception>
|
||||
bool RemoveManager(IManager manager);
|
||||
|
||||
/// <summary>
|
||||
/// Sorts the dependency manager, then attaches all its registered managers in <see cref="AttachOrder" />
|
||||
/// </summary>
|
||||
void Attach();
|
||||
|
||||
/// <summary>
|
||||
/// Detaches all registered managers in <see cref="DetachOrder"/>
|
||||
/// </summary>
|
||||
void Detach();
|
||||
|
||||
/// <summary>
|
||||
/// The order that managers should be attached in. (Dependencies, then dependents)
|
||||
/// </summary>
|
||||
/// <exception cref="InvalidOperationException">When trying to determine load order before this dependency manager is initialized</exception>
|
||||
IEnumerable<IManager> AttachOrder { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The order that managers should be detached in. (Dependents, then dependencies)
|
||||
/// </summary>
|
||||
/// <exception cref="InvalidOperationException">When trying to determine unload order before this dependency manager is initialized</exception>
|
||||
IEnumerable<IManager> DetachOrder { get; }
|
||||
}
|
||||
}
|
18
Torch.API/Managers/IDependencyProvider.cs
Normal file
18
Torch.API/Managers/IDependencyProvider.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Torch.API.Managers
|
||||
{
|
||||
public interface IDependencyProvider
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the manager that provides the given type. If there is no such manager, returns null.
|
||||
/// </summary>
|
||||
/// <param name="type">Type of manager</param>
|
||||
/// <returns>manager, or null if none exists</returns>
|
||||
IManager GetManager(Type type);
|
||||
}
|
||||
}
|
@@ -12,8 +12,13 @@ namespace Torch.API.Managers
|
||||
public interface IManager
|
||||
{
|
||||
/// <summary>
|
||||
/// Initializes the manager. Called after Torch is initialized.
|
||||
/// Attaches the manager to the session. Called once this manager's dependencies have been attached.
|
||||
/// </summary>
|
||||
void Init();
|
||||
void Attach();
|
||||
|
||||
/// <summary>
|
||||
/// Detaches the manager from the session. Called before this manager's dependencies are detached.
|
||||
/// </summary>
|
||||
void Detach();
|
||||
}
|
||||
}
|
||||
|
@@ -1,61 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using VRage.Game;
|
||||
using VRage.Game.ModAPI;
|
||||
|
||||
namespace Torch.API.Managers
|
||||
{
|
||||
/// <summary>
|
||||
/// Delegate for received messages.
|
||||
/// </summary>
|
||||
/// <param name="message">Message data.</param>
|
||||
/// <param name="sendToOthers">Flag to broadcast message to other players.</param>
|
||||
public delegate void MessageReceivedDel(IChatMessage message, ref bool sendToOthers);
|
||||
|
||||
/// <summary>
|
||||
/// API for multiplayer related functions.
|
||||
/// </summary>
|
||||
public interface IMultiplayerManager : IManager
|
||||
{
|
||||
/// <summary>
|
||||
/// Fired when a player joins.
|
||||
/// </summary>
|
||||
event Action<IPlayer> PlayerJoined;
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a player disconnects.
|
||||
/// </summary>
|
||||
event Action<IPlayer> PlayerLeft;
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a chat message is received.
|
||||
/// </summary>
|
||||
event MessageReceivedDel MessageReceived;
|
||||
|
||||
/// <summary>
|
||||
/// Send a chat message to all or one specific player.
|
||||
/// </summary>
|
||||
void SendMessage(string message, string author = "Server", long playerId = 0, string font = MyFontEnum.Blue);
|
||||
|
||||
/// <summary>
|
||||
/// Kicks the player from the game.
|
||||
/// </summary>
|
||||
void KickPlayer(ulong steamId);
|
||||
|
||||
/// <summary>
|
||||
/// Bans or unbans a player from the game.
|
||||
/// </summary>
|
||||
void BanPlayer(ulong steamId, bool banned = true);
|
||||
|
||||
/// <summary>
|
||||
/// Gets a player by their Steam64 ID or returns null if the player isn't found.
|
||||
/// </summary>
|
||||
IMyPlayer GetPlayerBySteamId(ulong id);
|
||||
|
||||
/// <summary>
|
||||
/// Gets a player by their display name or returns null if the player isn't found.
|
||||
/// </summary>
|
||||
IMyPlayer GetPlayerByName(string name);
|
||||
}
|
||||
}
|
41
Torch.API/Managers/IMultiplayerManagerBase.cs
Normal file
41
Torch.API/Managers/IMultiplayerManagerBase.cs
Normal file
@@ -0,0 +1,41 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using VRage.Game;
|
||||
using VRage.Game.ModAPI;
|
||||
|
||||
namespace Torch.API.Managers
|
||||
{
|
||||
/// <summary>
|
||||
/// API for multiplayer related functions common to servers and clients.
|
||||
/// </summary>
|
||||
public interface IMultiplayerManagerBase : IManager
|
||||
{
|
||||
/// <summary>
|
||||
/// Fired when a player joins.
|
||||
/// </summary>
|
||||
event Action<IPlayer> PlayerJoined;
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a player disconnects.
|
||||
/// </summary>
|
||||
event Action<IPlayer> PlayerLeft;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a player by their Steam64 ID or returns null if the player isn't found.
|
||||
/// </summary>
|
||||
IMyPlayer GetPlayerBySteamId(ulong id);
|
||||
|
||||
/// <summary>
|
||||
/// Gets a player by their display name or returns null if the player isn't found.
|
||||
/// </summary>
|
||||
IMyPlayer GetPlayerByName(string name);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the steam username of a member's steam ID
|
||||
/// </summary>
|
||||
/// <param name="steamId">steam ID</param>
|
||||
/// <returns>steam username</returns>
|
||||
string GetSteamUsername(ulong steamId);
|
||||
}
|
||||
}
|
12
Torch.API/Managers/IMultiplayerManagerClient.cs
Normal file
12
Torch.API/Managers/IMultiplayerManagerClient.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Torch.API.Managers
|
||||
{
|
||||
public interface IMultiplayerManagerClient : IMultiplayerManagerBase
|
||||
{
|
||||
}
|
||||
}
|
46
Torch.API/Managers/IMultiplayerManagerServer.cs
Normal file
46
Torch.API/Managers/IMultiplayerManagerServer.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Torch.API.Managers
|
||||
{
|
||||
/// <summary>
|
||||
/// API for multiplayer functions that exist on servers and lobbies
|
||||
/// </summary>
|
||||
public interface IMultiplayerManagerServer : IMultiplayerManagerBase
|
||||
{
|
||||
/// <summary>
|
||||
/// Kicks the player from the game.
|
||||
/// </summary>
|
||||
void KickPlayer(ulong steamId);
|
||||
|
||||
/// <summary>
|
||||
/// Bans or unbans a player from the game.
|
||||
/// </summary>
|
||||
void BanPlayer(ulong steamId, bool banned = true);
|
||||
|
||||
/// <summary>
|
||||
/// List of the banned SteamID's
|
||||
/// </summary>
|
||||
IReadOnlyList<ulong> BannedPlayers { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the player with the given SteamID is banned.
|
||||
/// </summary>
|
||||
/// <param name="steamId">The SteamID of the player.</param>
|
||||
/// <returns>True if the player is banned; otherwise false.</returns>
|
||||
bool IsBanned(ulong steamId);
|
||||
|
||||
/// <summary>
|
||||
/// Raised when a player is kicked. Passes with SteamID of kicked player.
|
||||
/// </summary>
|
||||
event Action<ulong> PlayerKicked;
|
||||
|
||||
/// <summary>
|
||||
/// Raised when a player is banned or unbanned. Passes SteamID of player, and true if banned, false if unbanned.
|
||||
/// </summary>
|
||||
event Action<ulong, bool> PlayerBanned;
|
||||
}
|
||||
}
|
@@ -18,6 +18,12 @@ namespace Torch.API.Managers
|
||||
/// Register a network handler.
|
||||
/// </summary>
|
||||
void RegisterNetworkHandler(INetworkHandler handler);
|
||||
|
||||
/// <summary>
|
||||
/// Unregister a network handler.
|
||||
/// </summary>
|
||||
/// <returns>true if the handler was unregistered, false if it wasn't registered to begin with</returns>
|
||||
bool UnregisterNetworkHandler(INetworkHandler handler);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -33,6 +39,7 @@ namespace Torch.API.Managers
|
||||
/// <summary>
|
||||
/// Processes a network message.
|
||||
/// </summary>
|
||||
/// <returns>true if the message should be discarded</returns>
|
||||
bool Handle(ulong remoteUserId, CallSite site, BitStream stream, object obj, MyPacket packet);
|
||||
}
|
||||
}
|
||||
|
@@ -14,23 +14,18 @@ namespace Torch.API.Managers
|
||||
/// <summary>
|
||||
/// Fired when plugins are loaded.
|
||||
/// </summary>
|
||||
event Action<IList<ITorchPlugin>> PluginsLoaded;
|
||||
event Action<IReadOnlyCollection<ITorchPlugin>> PluginsLoaded;
|
||||
|
||||
/// <summary>
|
||||
/// Collection of loaded plugins.
|
||||
/// </summary>
|
||||
IList<ITorchPlugin> Plugins { get; }
|
||||
IReadOnlyDictionary<Guid, ITorchPlugin> Plugins { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Updates all loaded plugins.
|
||||
/// </summary>
|
||||
void UpdatePlugins();
|
||||
|
||||
/// <summary>
|
||||
/// Disposes all loaded plugins.
|
||||
/// </summary>
|
||||
void DisposePlugins();
|
||||
|
||||
/// <summary>
|
||||
/// Load plugins.
|
||||
/// </summary>
|
||||
|
@@ -17,7 +17,7 @@ namespace Torch.API.Plugins
|
||||
/// <summary>
|
||||
/// The version of the plugin.
|
||||
/// </summary>
|
||||
Version Version { get; }
|
||||
string Version { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The name of the plugin.
|
||||
|
@@ -1,22 +1,56 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Torch.API.Plugins
|
||||
{
|
||||
/// <summary>
|
||||
/// Indicates that the given type should be loaded by the plugin manager as a plugin.
|
||||
/// </summary>
|
||||
[Obsolete("All plugin meta-information is now defined in the manifest.xml.")]
|
||||
[AttributeUsage(AttributeTargets.Class)]
|
||||
public class PluginAttribute : Attribute
|
||||
{
|
||||
/// <summary>
|
||||
/// The display name of the plugin
|
||||
/// </summary>
|
||||
public string Name { get; }
|
||||
/// <summary>
|
||||
/// The version of the plugin
|
||||
/// </summary>
|
||||
public Version Version { get; }
|
||||
/// <summary>
|
||||
/// The GUID of the plugin
|
||||
/// </summary>
|
||||
public Guid Guid { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new plugin attribute with the given attributes
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
/// <param name="version"></param>
|
||||
/// <param name="guid"></param>
|
||||
public PluginAttribute(string name, string version, string guid)
|
||||
{
|
||||
Name = name;
|
||||
Version = Version.Parse(version);
|
||||
Guid = Guid.Parse(guid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new plugin attribute with the given attributes. Version is computed as the version of the assembly containing the given type.
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
/// <param name="versionSupplier">Version is this type's assembly's version</param>
|
||||
/// <param name="guid"></param>
|
||||
public PluginAttribute(string name, Type versionSupplier, string guid)
|
||||
{
|
||||
Name = name;
|
||||
Version = versionSupplier.Assembly.GetName().Version;
|
||||
Guid = Guid.Parse(guid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -1,36 +1,17 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("TorchAPI")]
|
||||
[assembly: AssemblyTitle("Torch API")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("TorchAPI")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2016")]
|
||||
[assembly: AssemblyProduct("Torch")]
|
||||
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("fba5d932-6254-4a1e-baf4-e229fa94e3c2")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
#if DEBUG
|
||||
[assembly: AssemblyConfiguration("Debug")]
|
||||
#else
|
||||
[assembly: AssemblyConfiguration("Release")]
|
||||
#endif
|
44
Torch.API/Session/GameSaveResult.cs
Normal file
44
Torch.API/Session/GameSaveResult.cs
Normal file
@@ -0,0 +1,44 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Torch.API.Session
|
||||
{
|
||||
/// <summary>
|
||||
/// The result of a save operation
|
||||
/// </summary>
|
||||
public enum GameSaveResult
|
||||
{
|
||||
/// <summary>
|
||||
/// Successfully saved
|
||||
/// </summary>
|
||||
Success = 0,
|
||||
|
||||
/// <summary>
|
||||
/// The game wasn't ready to be saved
|
||||
/// </summary>
|
||||
GameNotReady = -1,
|
||||
|
||||
/// <summary>
|
||||
/// Failed to take the snapshot of the current world state
|
||||
/// </summary>
|
||||
FailedToTakeSnapshot = -2,
|
||||
|
||||
/// <summary>
|
||||
/// Failed to save the snapshot to disk
|
||||
/// </summary>
|
||||
FailedToSaveToDisk = -3,
|
||||
|
||||
/// <summary>
|
||||
/// An unknown error occurred
|
||||
/// </summary>
|
||||
UnknownError = -4,
|
||||
|
||||
/// <summary>
|
||||
/// The save operation timed out
|
||||
/// </summary>
|
||||
TimedOut = -5
|
||||
}
|
||||
}
|
39
Torch.API/Session/ITorchSession.cs
Normal file
39
Torch.API/Session/ITorchSession.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Sandbox.Game.World;
|
||||
using Torch.API.Managers;
|
||||
|
||||
namespace Torch.API.Session
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents the Torch code working with a single game session
|
||||
/// </summary>
|
||||
public interface ITorchSession
|
||||
{
|
||||
/// <summary>
|
||||
/// The Torch instance this session is bound to
|
||||
/// </summary>
|
||||
ITorchBase Torch { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The Space Engineers game session this session is bound to.
|
||||
/// </summary>
|
||||
MySession KeenSession { get; }
|
||||
|
||||
/// <inheritdoc cref="IDependencyManager"/>
|
||||
IDependencyManager Managers { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The current state of the session
|
||||
/// </summary>
|
||||
TorchSessionState State { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Event raised when the <see cref="State"/> changes.
|
||||
/// </summary>
|
||||
event TorchSessionStateChangedDel StateChanged;
|
||||
}
|
||||
}
|
51
Torch.API/Session/ITorchSessionManager.cs
Normal file
51
Torch.API/Session/ITorchSessionManager.cs
Normal file
@@ -0,0 +1,51 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Torch.API.Managers;
|
||||
|
||||
namespace Torch.API.Session
|
||||
{
|
||||
/// <summary>
|
||||
/// Creates a manager for the given session if applicable.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is for creating managers that will live inside the session, not the manager that controls sesssions.
|
||||
/// </remarks>
|
||||
/// <param name="session">The session to construct a bound manager for</param>
|
||||
/// <returns>The manager that will live in the session, or null if none.</returns>
|
||||
public delegate IManager SessionManagerFactoryDel(ITorchSession session);
|
||||
|
||||
/// <summary>
|
||||
/// Manages the creation and destruction of <see cref="ITorchSession"/> instances for each <see cref="Sandbox.Game.World.MySession"/> created by Space Engineers.
|
||||
/// </summary>
|
||||
public interface ITorchSessionManager : IManager
|
||||
{
|
||||
/// <summary>
|
||||
/// The currently running session
|
||||
/// </summary>
|
||||
ITorchSession CurrentSession { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Raised when any <see cref="ITorchSession"/> <see cref="ITorchSession.State"/> changes.
|
||||
/// </summary>
|
||||
event TorchSessionStateChangedDel SessionStateChanged;
|
||||
|
||||
/// <summary>
|
||||
/// Adds the given factory as a supplier for session based managers
|
||||
/// </summary>
|
||||
/// <param name="factory">Session based manager supplier</param>
|
||||
/// <returns>true if added, false if already present</returns>
|
||||
/// <exception cref="ArgumentNullException">If the factory is null</exception>
|
||||
bool AddFactory(SessionManagerFactoryDel factory);
|
||||
|
||||
/// <summary>
|
||||
/// Remove the given factory from the suppliers for session based managers
|
||||
/// </summary>
|
||||
/// <param name="factory">Session based manager supplier</param>
|
||||
/// <returns>true if removed, false if not present</returns>
|
||||
/// <exception cref="ArgumentNullException">If the factory is null</exception>
|
||||
bool RemoveFactory(SessionManagerFactoryDel factory);
|
||||
}
|
||||
}
|
38
Torch.API/Session/TorchSessionState.cs
Normal file
38
Torch.API/Session/TorchSessionState.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Torch.API.Session
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents the state of a <see cref="ITorchSession"/>
|
||||
/// </summary>
|
||||
public enum TorchSessionState
|
||||
{
|
||||
/// <summary>
|
||||
/// The session has been created, and is now loading.
|
||||
/// </summary>
|
||||
Loading,
|
||||
/// <summary>
|
||||
/// The session has loaded, and is now running.
|
||||
/// </summary>
|
||||
Loaded,
|
||||
/// <summary>
|
||||
/// The session was running, and is now unloading.
|
||||
/// </summary>
|
||||
Unloading,
|
||||
/// <summary>
|
||||
/// The session was unloading, and is now unloaded and stopped.
|
||||
/// </summary>
|
||||
Unloaded
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Callback raised when a session's state changes
|
||||
/// </summary>
|
||||
/// <param name="session">The session who had a state change</param>
|
||||
/// <param name="newState">The session's new state</param>
|
||||
public delegate void TorchSessionStateChangedDel(ITorchSession session, TorchSessionState newState);
|
||||
}
|
@@ -2,8 +2,6 @@
|
||||
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{FBA5D932-6254-4A1E-BAF4-E229FA94E3C2}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
@@ -12,10 +10,12 @@
|
||||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<TargetFrameworkProfile />
|
||||
<NuGetPackageImportStamp>
|
||||
</NuGetPackageImportStamp>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x64\Debug\</OutputPath>
|
||||
<OutputPath>$(SolutionDir)\bin\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
@@ -23,14 +23,14 @@
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>bin\x64\Release\</OutputPath>
|
||||
<OutputPath>$(SolutionDir)\bin\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<DocumentationFile>bin\x64\Release\Torch.API.xml</DocumentationFile>
|
||||
<DocumentationFile>$(SolutionDir)\bin\x64\Release\Torch.API.xml</DocumentationFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="HavokWrapper, Version=1.0.6278.22649, Culture=neutral, processorArchitecture=AMD64">
|
||||
@@ -38,8 +38,8 @@
|
||||
<HintPath>..\GameBinaries\HavokWrapper.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="NLog">
|
||||
<HintPath>..\packages\NLog.4.4.1\lib\net45\NLog.dll</HintPath>
|
||||
<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\NLog.4.4.12\lib\net45\NLog.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="PresentationCore" />
|
||||
@@ -74,11 +74,6 @@
|
||||
<HintPath>..\GameBinaries\SpaceEngineers.ObjectBuilders.XmlSerializers.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="SteamSDK, Version=0.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\SteamSDK.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Configuration" />
|
||||
<Reference Include="System.Core" />
|
||||
@@ -156,12 +151,27 @@
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="..\Versioning\AssemblyVersion.cs">
|
||||
<Link>Properties\AssemblyVersion.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="ConnectionState.cs" />
|
||||
<Compile Include="IChatMessage.cs" />
|
||||
<Compile Include="InformationalVersion.cs" />
|
||||
<Compile Include="ITorchConfig.cs" />
|
||||
<Compile Include="Managers\DependencyManagerExtensions.cs" />
|
||||
<Compile Include="Managers\DependencyProviderExtensions.cs" />
|
||||
<Compile Include="Event\EventHandlerAttribute.cs" />
|
||||
<Compile Include="Event\IEvent.cs" />
|
||||
<Compile Include="Event\IEventHandler.cs" />
|
||||
<Compile Include="Managers\IChatManagerClient.cs" />
|
||||
<Compile Include="Managers\IChatManagerServer.cs" />
|
||||
<Compile Include="Managers\IDependencyManager.cs" />
|
||||
<Compile Include="Managers\IDependencyProvider.cs" />
|
||||
<Compile Include="Event\IEventManager.cs" />
|
||||
<Compile Include="Managers\IManager.cs" />
|
||||
<Compile Include="Managers\IMultiplayerManager.cs" />
|
||||
<Compile Include="Managers\IMultiplayerManagerClient.cs" />
|
||||
<Compile Include="Managers\IMultiplayerManagerBase.cs" />
|
||||
<Compile Include="IPlayer.cs" />
|
||||
<Compile Include="Managers\IMultiplayerManagerServer.cs" />
|
||||
<Compile Include="Managers\INetworkManager.cs" />
|
||||
<Compile Include="Managers\IPluginManager.cs" />
|
||||
<Compile Include="Plugins\ITorchPlugin.cs" />
|
||||
@@ -173,16 +183,19 @@
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="ServerState.cs" />
|
||||
<Compile Include="ModAPI\TorchAPI.cs" />
|
||||
<Compile Include="Session\GameSaveResult.cs" />
|
||||
<Compile Include="Session\ITorchSession.cs" />
|
||||
<Compile Include="Session\ITorchSessionManager.cs" />
|
||||
<Compile Include="Session\TorchSessionState.cs" />
|
||||
<Compile Include="TorchGameState.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
|
||||
</Project>
|
47
Torch.API/TorchGameState.cs
Normal file
47
Torch.API/TorchGameState.cs
Normal file
@@ -0,0 +1,47 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Sandbox;
|
||||
|
||||
namespace Torch.API
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents the state of a <see cref="MySandboxGame"/>
|
||||
/// </summary>
|
||||
public enum TorchGameState
|
||||
{
|
||||
/// <summary>
|
||||
/// The game is currently being created.
|
||||
/// </summary>
|
||||
Creating,
|
||||
/// <summary>
|
||||
/// The game has been created and is ready to begin loading.
|
||||
/// </summary>
|
||||
Created,
|
||||
/// <summary>
|
||||
/// The game is currently loading.
|
||||
/// </summary>
|
||||
Loading,
|
||||
/// <summary>
|
||||
/// The game is fully loaded and ready to start sessions
|
||||
/// </summary>
|
||||
Loaded,
|
||||
/// <summary>
|
||||
/// The game is beginning the unload sequence
|
||||
/// </summary>
|
||||
Unloading,
|
||||
/// <summary>
|
||||
/// The game has been shutdown and is no longer active
|
||||
/// </summary>
|
||||
Unloaded
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Callback raised when a game's state changes
|
||||
/// </summary>
|
||||
/// <param name="game">The game who had a state change</param>
|
||||
/// <param name="newState">The game's new state</param>
|
||||
public delegate void TorchGameStateChangedDel(MySandboxGame game, TorchGameState newState);
|
||||
}
|
@@ -1,4 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="NLog" version="4.4.1" targetFramework="net461" />
|
||||
<package id="Mono.TextTransform" version="1.0.0" targetFramework="net461" />
|
||||
<package id="NLog" version="4.4.12" targetFramework="net461" />
|
||||
</packages>
|
@@ -1,12 +1,17 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
[assembly: AssemblyTitle("Torch Client")]
|
||||
[assembly: AssemblyTitle("Torch Client Tests")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Torch")]
|
||||
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
#if DEBUG
|
||||
[assembly: AssemblyConfiguration("Debug")]
|
||||
#else
|
||||
[assembly: AssemblyConfiguration("Release")]
|
||||
#endif
|
97
Torch.Client.Tests/Torch.Client.Tests.csproj
Normal file
97
Torch.Client.Tests/Torch.Client.Tests.csproj
Normal file
@@ -0,0 +1,97 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<ProjectGuid>{632E78C0-0DAC-4B71-B411-2F1B333CC310}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Torch.Client.Tests</RootNamespace>
|
||||
<AssemblyName>Torch.Client.Tests</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<TargetFrameworkProfile />
|
||||
<NuGetPackageImportStamp>
|
||||
</NuGetPackageImportStamp>
|
||||
<NoWarn>1591,0649</NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>$(SolutionDir)\bin-test\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>$(SolutionDir)\bin-test\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<DocumentationFile>$(SolutionDir)\bin-test\x64\Release\Torch.Client.Tests.xml</DocumentationFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\NLog.4.4.12\lib\net45\NLog.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="xunit.abstractions, Version=2.0.0.0, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\xunit.abstractions.2.0.1\lib\net35\xunit.abstractions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="xunit.assert, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\xunit.assert.2.2.0\lib\netstandard1.1\xunit.assert.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="xunit.core, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\xunit.extensibility.core.2.2.0\lib\netstandard1.1\xunit.core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="xunit.execution.desktop, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\xunit.extensibility.execution.2.2.0\lib\net452\xunit.execution.desktop.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="..\Versioning\AssemblyVersion.cs">
|
||||
<Link>Properties\AssemblyVersion.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="TorchClientReflectionTest.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Torch.API\Torch.API.csproj">
|
||||
<Project>{fba5d932-6254-4a1e-baf4-e229fa94e3c2}</Project>
|
||||
<Name>Torch.API</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Torch.Client\Torch.Client.csproj">
|
||||
<Project>{e36df745-260b-4956-a2e8-09f08b2e7161}</Project>
|
||||
<Name>Torch.Client</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Torch.Tests\Torch.Tests.csproj">
|
||||
<Project>{c3c8b671-6ad1-44aa-a8da-e0c0dc0fedf5}</Project>
|
||||
<Name>Torch.Tests</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Torch\Torch.csproj">
|
||||
<Project>{7e01635c-3b67-472e-bcd6-c5539564f214}</Project>
|
||||
<Name>Torch</Name>
|
||||
<Private>True</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
|
||||
<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
|
||||
</Project>
|
94
Torch.Client.Tests/TorchClientReflectionTest.cs
Normal file
94
Torch.Client.Tests/TorchClientReflectionTest.cs
Normal file
@@ -0,0 +1,94 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Torch.Client;
|
||||
using Torch.Tests;
|
||||
using Torch.Utils;
|
||||
using Xunit;
|
||||
|
||||
namespace Torch.Client.Tests
|
||||
{
|
||||
public class TorchClientReflectionTest
|
||||
{
|
||||
static TorchClientReflectionTest()
|
||||
{
|
||||
TestUtils.Init();
|
||||
}
|
||||
|
||||
private static ReflectionTestManager _manager;
|
||||
|
||||
private static ReflectionTestManager Manager()
|
||||
{
|
||||
if (_manager != null)
|
||||
return _manager;
|
||||
|
||||
return _manager = new ReflectionTestManager().Init(typeof(TorchClient).Assembly);
|
||||
}
|
||||
|
||||
public static IEnumerable<object[]> Getters => Manager().Getters;
|
||||
|
||||
public static IEnumerable<object[]> Setters => Manager().Setters;
|
||||
|
||||
public static IEnumerable<object[]> Invokers => Manager().Invokers;
|
||||
|
||||
public static IEnumerable<object[]> MemberInfo => Manager().MemberInfo;
|
||||
|
||||
public static IEnumerable<object[]> Events => Manager().Events;
|
||||
|
||||
#region Binding
|
||||
[Theory]
|
||||
[MemberData(nameof(Getters))]
|
||||
public void TestBindingGetter(ReflectionTestManager.FieldRef field)
|
||||
{
|
||||
if (field.Field == null)
|
||||
return;
|
||||
Assert.True(ReflectedManager.Process(field.Field));
|
||||
if (field.Field.IsStatic)
|
||||
Assert.NotNull(field.Field.GetValue(null));
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[MemberData(nameof(Setters))]
|
||||
public void TestBindingSetter(ReflectionTestManager.FieldRef field)
|
||||
{
|
||||
if (field.Field == null)
|
||||
return;
|
||||
Assert.True(ReflectedManager.Process(field.Field));
|
||||
if (field.Field.IsStatic)
|
||||
Assert.NotNull(field.Field.GetValue(null));
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[MemberData(nameof(Invokers))]
|
||||
public void TestBindingInvoker(ReflectionTestManager.FieldRef field)
|
||||
{
|
||||
if (field.Field == null)
|
||||
return;
|
||||
Assert.True(ReflectedManager.Process(field.Field));
|
||||
if (field.Field.IsStatic)
|
||||
Assert.NotNull(field.Field.GetValue(null));
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[MemberData(nameof(MemberInfo))]
|
||||
public void TestBindingMemberInfo(ReflectionTestManager.FieldRef field)
|
||||
{
|
||||
if (field.Field == null)
|
||||
return;
|
||||
Assert.True(ReflectedManager.Process(field.Field));
|
||||
if (field.Field.IsStatic)
|
||||
Assert.NotNull(field.Field.GetValue(null));
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[MemberData(nameof(Events))]
|
||||
public void TestBindingEvents(ReflectionTestManager.FieldRef field)
|
||||
{
|
||||
if (field.Field == null)
|
||||
return;
|
||||
Assert.True(ReflectedManager.Process(field.Field));
|
||||
if (field.Field.IsStatic)
|
||||
((Func<ReflectedEventReplacer>)field.Field.GetValue(null)).Invoke();
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
12
Torch.Client.Tests/packages.config
Normal file
12
Torch.Client.Tests/packages.config
Normal file
@@ -0,0 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Mono.TextTransform" version="1.0.0" targetFramework="net461" />
|
||||
<package id="NLog" version="4.4.12" targetFramework="net461" />
|
||||
<package id="xunit" version="2.2.0" targetFramework="net461" />
|
||||
<package id="xunit.abstractions" version="2.0.1" targetFramework="net461" />
|
||||
<package id="xunit.assert" version="2.2.0" targetFramework="net461" />
|
||||
<package id="xunit.core" version="2.2.0" targetFramework="net461" />
|
||||
<package id="xunit.extensibility.core" version="2.2.0" targetFramework="net461" />
|
||||
<package id="xunit.extensibility.execution" version="2.2.0" targetFramework="net461" />
|
||||
<package id="xunit.runner.console" version="2.2.0" targetFramework="net461" developmentDependency="true" />
|
||||
</packages>
|
32
Torch.Client/Manager/MultiplayerManagerClient.cs
Normal file
32
Torch.Client/Manager/MultiplayerManagerClient.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Sandbox.Engine.Multiplayer;
|
||||
using Torch.API;
|
||||
using Torch.API.Managers;
|
||||
using Torch.Managers;
|
||||
|
||||
namespace Torch.Client.Manager
|
||||
{
|
||||
public class MultiplayerManagerClient : MultiplayerManagerBase, IMultiplayerManagerClient
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public MultiplayerManagerClient(ITorchBase torch) : base(torch) { }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Attach()
|
||||
{
|
||||
base.Attach();
|
||||
MyMultiplayer.Static.ClientJoined += RaiseClientJoined;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Detach()
|
||||
{
|
||||
MyMultiplayer.Static.ClientJoined -= RaiseClientJoined;
|
||||
base.Detach();
|
||||
}
|
||||
}
|
||||
}
|
58
Torch.Client/Manager/MultiplayerManagerLobby.cs
Normal file
58
Torch.Client/Manager/MultiplayerManagerLobby.cs
Normal file
@@ -0,0 +1,58 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Sandbox.Engine.Multiplayer;
|
||||
using Torch.API;
|
||||
using Torch.API.Managers;
|
||||
using Torch.Managers;
|
||||
|
||||
namespace Torch.Client.Manager
|
||||
{
|
||||
public class MultiplayerManagerLobby : MultiplayerManagerBase, IMultiplayerManagerServer
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public IReadOnlyList<ulong> BannedPlayers => new List<ulong>();
|
||||
|
||||
/// <inheritdoc />
|
||||
public MultiplayerManagerLobby(ITorchBase torch) : base(torch) { }
|
||||
|
||||
/// <inheritdoc />
|
||||
public void KickPlayer(ulong steamId) => Torch.Invoke(() => MyMultiplayer.Static.KickClient(steamId));
|
||||
|
||||
/// <inheritdoc />
|
||||
public void BanPlayer(ulong steamId, bool banned = true) => Torch.Invoke(() => MyMultiplayer.Static.BanClient(steamId, banned));
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool IsBanned(ulong steamId) => false;
|
||||
|
||||
/// <inheritdoc />
|
||||
public event Action<ulong> PlayerKicked
|
||||
{
|
||||
add => throw new NotImplementedException();
|
||||
remove => throw new NotImplementedException();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public event Action<ulong, bool> PlayerBanned
|
||||
{
|
||||
add => throw new NotImplementedException();
|
||||
remove => throw new NotImplementedException();
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override void Attach()
|
||||
{
|
||||
base.Attach();
|
||||
MyMultiplayer.Static.ClientJoined += RaiseClientJoined;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override void Detach()
|
||||
{
|
||||
MyMultiplayer.Static.ClientJoined -= RaiseClientJoined;
|
||||
base.Detach();
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,17 +1,180 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Windows;
|
||||
using System.Windows.Forms;
|
||||
using NLog;
|
||||
using Torch.Utils;
|
||||
using MessageBox = System.Windows.MessageBox;
|
||||
|
||||
namespace Torch.Client
|
||||
{
|
||||
public static class Program
|
||||
{
|
||||
public const string SpaceEngineersBinaries = "Bin64";
|
||||
private static string _spaceEngInstallAlias = null;
|
||||
|
||||
public static string SpaceEngineersInstallAlias
|
||||
{
|
||||
get
|
||||
{
|
||||
// ReSharper disable once ConvertIfStatementToNullCoalescingExpression
|
||||
if (_spaceEngInstallAlias == null)
|
||||
{
|
||||
// ReSharper disable once AssignNullToNotNullAttribute
|
||||
_spaceEngInstallAlias = Path.Combine(Path.GetDirectoryName(typeof(Program).Assembly.Location),
|
||||
"SpaceEngineersAlias");
|
||||
}
|
||||
return _spaceEngInstallAlias;
|
||||
}
|
||||
}
|
||||
|
||||
private const string _steamSpaceEngineersDirectory = @"steamapps\common\SpaceEngineers\";
|
||||
private const string _spaceEngineersVerifyFile = SpaceEngineersBinaries + @"\SpaceEngineers.exe";
|
||||
|
||||
public const string ConfigName = "Torch.cfg";
|
||||
|
||||
private static Logger _log = LogManager.GetLogger("Torch");
|
||||
|
||||
#if DEBUG
|
||||
[DllImport("kernel32.dll")]
|
||||
private static extern void AllocConsole();
|
||||
[DllImport("kernel32.dll")]
|
||||
private static extern void FreeConsole();
|
||||
#endif
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
#if DEBUG
|
||||
try
|
||||
{
|
||||
AllocConsole();
|
||||
#endif
|
||||
if (!TorchLauncher.IsTorchWrapped())
|
||||
{
|
||||
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
|
||||
|
||||
// Early config: Resolve SE install directory.
|
||||
if (!File.Exists(Path.Combine(SpaceEngineersInstallAlias, _spaceEngineersVerifyFile)))
|
||||
SetupSpaceEngInstallAlias();
|
||||
|
||||
TorchLauncher.Launch(Assembly.GetEntryAssembly().FullName, args,
|
||||
Path.Combine(SpaceEngineersInstallAlias, SpaceEngineersBinaries));
|
||||
return;
|
||||
}
|
||||
|
||||
RunClient();
|
||||
#if DEBUG
|
||||
}
|
||||
finally
|
||||
{
|
||||
FreeConsole();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
private static void SetupSpaceEngInstallAlias()
|
||||
{
|
||||
string spaceEngineersDirectory = null;
|
||||
|
||||
// TODO look at Steam/config/Config.VDF? Has alternate directories.
|
||||
var steamDir =
|
||||
Microsoft.Win32.Registry.GetValue("HKEY_CURRENT_USER\\SOFTWARE\\Valve\\Steam", "SteamPath",
|
||||
null) as string;
|
||||
if (steamDir != null)
|
||||
{
|
||||
spaceEngineersDirectory = Path.Combine(steamDir, _steamSpaceEngineersDirectory);
|
||||
// ReSharper disable once ConvertIfStatementToConditionalTernaryExpression
|
||||
if (File.Exists(Path.Combine(spaceEngineersDirectory, _spaceEngineersVerifyFile)))
|
||||
_log.Debug("Found Space Engineers in {0}", spaceEngineersDirectory);
|
||||
else
|
||||
{
|
||||
_log.Debug("Couldn't find Space Engineers in {0}", spaceEngineersDirectory);
|
||||
spaceEngineersDirectory = null;
|
||||
}
|
||||
}
|
||||
if (spaceEngineersDirectory == null)
|
||||
{
|
||||
var dialog = new System.Windows.Forms.FolderBrowserDialog
|
||||
{
|
||||
Description = "Please select the SpaceEngineers installation folder"
|
||||
};
|
||||
do
|
||||
{
|
||||
if (dialog.ShowDialog() != DialogResult.OK)
|
||||
{
|
||||
var ex = new FileNotFoundException(
|
||||
"Unable to find the Space Engineers install directory, aborting");
|
||||
_log.Fatal(ex);
|
||||
LogManager.Flush();
|
||||
throw ex;
|
||||
}
|
||||
spaceEngineersDirectory = dialog.SelectedPath;
|
||||
if (File.Exists(Path.Combine(spaceEngineersDirectory, _spaceEngineersVerifyFile)))
|
||||
break;
|
||||
if (MessageBox.Show(
|
||||
$"Unable to find {0} in {1}. Are you sure it's the Space Engineers install directory?",
|
||||
"Invalid Space Engineers Directory", MessageBoxButton.YesNo) == MessageBoxResult.Yes)
|
||||
break;
|
||||
} while (true); // Repeat until they confirm.
|
||||
}
|
||||
if (!JunctionLink(SpaceEngineersInstallAlias, spaceEngineersDirectory))
|
||||
{
|
||||
var ex = new IOException(
|
||||
$"Failed to create junction link {SpaceEngineersInstallAlias} => {spaceEngineersDirectory}. Aborting.");
|
||||
_log.Fatal(ex);
|
||||
LogManager.Flush();
|
||||
throw ex;
|
||||
}
|
||||
string junctionVerify = Path.Combine(SpaceEngineersInstallAlias, _spaceEngineersVerifyFile);
|
||||
if (!File.Exists(junctionVerify))
|
||||
{
|
||||
var ex = new FileNotFoundException(
|
||||
$"Junction link is not working. File {junctionVerify} does not exist");
|
||||
_log.Fatal(ex);
|
||||
LogManager.Flush();
|
||||
throw ex;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool JunctionLink(string linkName, string targetDir)
|
||||
{
|
||||
var junctionLinkProc = new ProcessStartInfo("cmd.exe", $"/c mklink /J \"{linkName}\" \"{targetDir}\"")
|
||||
{
|
||||
WorkingDirectory = Directory.GetCurrentDirectory(),
|
||||
UseShellExecute = false,
|
||||
RedirectStandardOutput = true,
|
||||
StandardOutputEncoding = Encoding.ASCII
|
||||
};
|
||||
Process cmd = Process.Start(junctionLinkProc);
|
||||
// ReSharper disable once PossibleNullReferenceException
|
||||
while (!cmd.HasExited)
|
||||
{
|
||||
string line = cmd.StandardOutput.ReadLine();
|
||||
if (!string.IsNullOrWhiteSpace(line))
|
||||
_log.Info(line);
|
||||
Thread.Sleep(100);
|
||||
}
|
||||
if (cmd.ExitCode != 0)
|
||||
_log.Error("Unable to create junction link {0} => {1}", linkName, targetDir);
|
||||
return cmd.ExitCode == 0;
|
||||
}
|
||||
|
||||
private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
|
||||
{
|
||||
var ex = (Exception) e.ExceptionObject;
|
||||
_log.Error(ex);
|
||||
LogManager.Flush();
|
||||
MessageBox.Show(ex.StackTrace, ex.Message);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
private static void RunClient()
|
||||
{
|
||||
var client = new TorchClient();
|
||||
|
||||
try
|
||||
@@ -27,11 +190,5 @@ namespace Torch.Client
|
||||
|
||||
client.Start();
|
||||
}
|
||||
|
||||
private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
|
||||
{
|
||||
var ex = (Exception)e.ExceptionObject;
|
||||
MessageBox.Show(ex.StackTrace, ex.Message);
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,4 +1,17 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
[assembly: AssemblyVersion("1.0.213.390")]
|
||||
[assembly: AssemblyFileVersion("1.0.213.390")]
|
||||
[assembly: AssemblyTitle("Torch Client")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Torch")]
|
||||
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
#if DEBUG
|
||||
[assembly: AssemblyConfiguration("Debug")]
|
||||
#else
|
||||
[assembly: AssemblyConfiguration("Release")]
|
||||
#endif
|
@@ -1,16 +0,0 @@
|
||||
<#@ template debug="false" hostspecific="false" language="C#" #>
|
||||
<#@ assembly name="System.Core" #>
|
||||
<#@ import namespace="System.Linq" #>
|
||||
<#@ import namespace="System.Text" #>
|
||||
<#@ import namespace="System.Collections.Generic" #>
|
||||
<#@ output extension=".cs" #>
|
||||
using System.Reflection;
|
||||
|
||||
<# var dt = DateTime.Now;
|
||||
int major = 1;
|
||||
int minor = 0;
|
||||
int build = dt.DayOfYear;
|
||||
int rev = (int)dt.TimeOfDay.TotalMinutes / 2;
|
||||
#>
|
||||
[assembly: AssemblyVersion("<#= major #>.<#= minor #>.<#= build #>.<#= rev #>")]
|
||||
[assembly: AssemblyFileVersion("<#= major #>.<#= minor #>.<#= build #>.<#= rev #>")]
|
@@ -2,8 +2,6 @@
|
||||
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{E36DF745-260B-4956-A2E8-09F08B2E7161}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
@@ -15,10 +13,12 @@
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<TargetFrameworkProfile />
|
||||
<NuGetPackageImportStamp>
|
||||
</NuGetPackageImportStamp>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x64\Debug\</OutputPath>
|
||||
<OutputPath>$(SolutionDir)\bin\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
@@ -27,7 +27,7 @@
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>bin\x64\Release\</OutputPath>
|
||||
<OutputPath>$(SolutionDir)\bin\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
@@ -35,19 +35,20 @@
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<DocumentationFile>bin\x64\Release\Torch.Client.xml</DocumentationFile>
|
||||
<DocumentationFile>$(SolutionDir)\bin\x64\Release\Torch.Client.xml</DocumentationFile>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>torchicon.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\NLog.4.4.1\lib\net45\NLog.dll</HintPath>
|
||||
<HintPath>..\packages\NLog.4.4.12\lib\net45\NLog.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\Sandbox.Common.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Game">
|
||||
<HintPath>..\GameBinaries\Sandbox.Game.dll</HintPath>
|
||||
@@ -64,6 +65,7 @@
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Core" />
|
||||
@@ -81,6 +83,10 @@
|
||||
<HintPath>..\GameBinaries\VRage.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Game.XmlSerializers">
|
||||
<HintPath>..\GameBinaries\VRage.Game.XmlSerializers.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Input, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Input.dll</HintPath>
|
||||
@@ -103,20 +109,24 @@
|
||||
<HintPath>..\GameBinaries\VRage.Render11.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Steam">
|
||||
<HintPath>..\GameBinaries\VRage.Steam.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="WindowsBase" />
|
||||
<Reference Include="PresentationCore" />
|
||||
<Reference Include="PresentationFramework" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\AssemblyInfo.cs">
|
||||
<DependentUpon>AssemblyInfo.tt</DependentUpon>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<Compile Include="..\Versioning\AssemblyVersion.cs">
|
||||
<Link>Properties\AssemblyVersion.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="Properties\AssemblyInfo1.cs" />
|
||||
<Compile Include="Manager\MultiplayerManagerClient.cs" />
|
||||
<Compile Include="Manager\MultiplayerManagerLobby.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="TorchClient.cs" />
|
||||
<Compile Include="TorchClientConfig.cs" />
|
||||
<Compile Include="TorchConsoleScreen.cs" />
|
||||
<Compile Include="TorchMainMenuScreen.cs" />
|
||||
<Compile Include="TorchSettingsScreen.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
@@ -129,6 +139,9 @@
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
<Compile Include="UI\TorchMainMenuScreen.cs" />
|
||||
<Compile Include="UI\TorchNavScreen.cs" />
|
||||
<Compile Include="UI\TorchSettingsScreen.cs" />
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
@@ -144,35 +157,25 @@
|
||||
<ProjectReference Include="..\Torch.API\Torch.API.csproj">
|
||||
<Project>{fba5d932-6254-4a1e-baf4-e229fa94e3c2}</Project>
|
||||
<Name>Torch.API</Name>
|
||||
<Private>True</Private>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Torch\Torch.csproj">
|
||||
<Project>{7E01635C-3B67-472E-BCD6-C5539564F214}</Project>
|
||||
<Name>Torch</Name>
|
||||
<Private>True</Private>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Resource Include="torchicon.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Properties\AssemblyInfo.tt">
|
||||
<Generator>TextTemplatingFileGenerator</Generator>
|
||||
<LastGenOutput>AssemblyInfo.cs</LastGenOutput>
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"</PostBuildEvent>
|
||||
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
@@ -1,71 +1,56 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Reflection;
|
||||
using System.Windows;
|
||||
using Sandbox;
|
||||
using Sandbox.Engine.Multiplayer;
|
||||
using Sandbox.Engine.Networking;
|
||||
using Sandbox.Engine.Platform;
|
||||
using Sandbox.Engine.Utils;
|
||||
using Sandbox.Game;
|
||||
using Sandbox.ModAPI;
|
||||
using SpaceEngineers.Game;
|
||||
using VRage.Steam;
|
||||
using Torch.API;
|
||||
using Torch.API.Managers;
|
||||
using Torch.API.Session;
|
||||
using Torch.Client.Manager;
|
||||
using Torch.Client.UI;
|
||||
using Torch.Session;
|
||||
using VRage;
|
||||
using VRage.FileSystem;
|
||||
using VRage.GameServices;
|
||||
using VRageRender;
|
||||
using VRageRender.ExternalApp;
|
||||
|
||||
namespace Torch.Client
|
||||
{
|
||||
public class TorchClient : TorchBase, ITorchClient
|
||||
{
|
||||
private MyCommonProgramStartup _startup;
|
||||
private IMyRender _renderer;
|
||||
private const uint APP_ID = 244850;
|
||||
private VRageGameServices _services;
|
||||
protected override uint SteamAppId => 244850;
|
||||
protected override string SteamAppName => "SpaceEngineers";
|
||||
|
||||
public TorchClient()
|
||||
{
|
||||
Config = new TorchClientConfig();
|
||||
var sessionManager = Managers.GetManager<ITorchSessionManager>();
|
||||
sessionManager.AddFactory((x) => MyMultiplayer.Static is MyMultiplayerLobby
|
||||
? new MultiplayerManagerLobby(this)
|
||||
: null);
|
||||
sessionManager.AddFactory((x) => MyMultiplayer.Static is MyMultiplayerClientBase
|
||||
? new MultiplayerManagerClient(this)
|
||||
: null);
|
||||
}
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
Directory.SetCurrentDirectory(Program.SpaceEngineersInstallAlias);
|
||||
MyFileSystem.ExePath = Path.Combine(Program.SpaceEngineersInstallAlias, Program.SpaceEngineersBinaries);
|
||||
Log.Info("Initializing Torch Client");
|
||||
Config.InstancePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
|
||||
SteamAppName);
|
||||
base.Init();
|
||||
|
||||
if (!File.Exists("steam_appid.txt"))
|
||||
{
|
||||
Directory.SetCurrentDirectory(Path.GetDirectoryName(typeof(VRage.FastResourceLock).Assembly.Location) + "\\..");
|
||||
}
|
||||
|
||||
SpaceEngineersGame.SetupBasicGameInfo();
|
||||
_startup = new MyCommonProgramStartup(RunArgs);
|
||||
if (_startup.PerformReporting())
|
||||
return;
|
||||
|
||||
_startup.PerformAutoconnect();
|
||||
if (!_startup.CheckSingleInstance())
|
||||
return;
|
||||
|
||||
var appDataPath = _startup.GetAppDataPath();
|
||||
MyInitializer.InvokeBeforeRun(APP_ID, MyPerGameSettings.BasicGameInfo.ApplicationName, appDataPath);
|
||||
MyInitializer.InitCheckSum();
|
||||
if (!_startup.Check64Bit())
|
||||
return;
|
||||
|
||||
_startup.DetectSharpDxLeaksBeforeRun();
|
||||
using (var mySteamService = new SteamService(Game.IsDedicated, APP_ID))
|
||||
{
|
||||
_renderer = null;
|
||||
SpaceEngineersGame.SetupPerGameSettings();
|
||||
|
||||
OverrideMenus();
|
||||
|
||||
InitializeRender();
|
||||
|
||||
_services = new VRageGameServices(mySteamService);
|
||||
if (!Game.IsDedicated)
|
||||
MyFileSystem.InitUserSpecific(mySteamService.UserId.ToString());
|
||||
}
|
||||
|
||||
_startup.DetectSharpDxLeaksAfterRun();
|
||||
MyInitializer.InvokeAfterRun();
|
||||
SetRenderWindowTitle($"Space Engineers v{GameVersion} with Torch v{TorchVersion}");
|
||||
}
|
||||
|
||||
private void OverrideMenus()
|
||||
@@ -83,60 +68,25 @@ namespace Torch.Client
|
||||
MyPerGameSettings.GUI.MainMenu = typeof(TorchMainMenuScreen);
|
||||
}
|
||||
|
||||
public override void Start()
|
||||
private void SetRenderWindowTitle(string title)
|
||||
{
|
||||
using (var spaceEngineersGame = new SpaceEngineersGame(_services, RunArgs))
|
||||
{
|
||||
Log.Info("Starting client");
|
||||
spaceEngineersGame.OnGameLoaded += SpaceEngineersGame_OnGameLoaded;
|
||||
spaceEngineersGame.Run();
|
||||
}
|
||||
MyRenderThread renderThread = MySandboxGame.Static?.GameRenderComponent?.RenderThread;
|
||||
if (renderThread == null)
|
||||
return;
|
||||
FieldInfo renderWindowField = typeof(MyRenderThread).GetField("m_renderWindow",
|
||||
BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
if (renderWindowField == null)
|
||||
return;
|
||||
var window =
|
||||
renderWindowField.GetValue(MySandboxGame.Static.GameRenderComponent.RenderThread) as
|
||||
System.Windows.Forms.Form;
|
||||
if (window != null)
|
||||
renderThread.Invoke(() => { window.Text = title; });
|
||||
}
|
||||
|
||||
private void SpaceEngineersGame_OnGameLoaded(object sender, EventArgs e)
|
||||
public override void Restart()
|
||||
{
|
||||
}
|
||||
|
||||
public override void Stop()
|
||||
{
|
||||
MySandboxGame.ExitThreadSafe();
|
||||
}
|
||||
|
||||
private void InitializeRender()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (Game.IsDedicated)
|
||||
{
|
||||
_renderer = new MyNullRender();
|
||||
}
|
||||
else
|
||||
{
|
||||
var graphicsRenderer = MySandboxGame.Config.GraphicsRenderer;
|
||||
if (graphicsRenderer == MySandboxGame.DirectX11RendererKey)
|
||||
{
|
||||
_renderer = new MyDX11Render();
|
||||
if (!_renderer.IsSupported)
|
||||
{
|
||||
MySandboxGame.Log.WriteLine("DirectX 11 renderer not supported. No renderer to revert back to.");
|
||||
_renderer = null;
|
||||
}
|
||||
}
|
||||
if (_renderer == null)
|
||||
throw new MyRenderException("The current version of the game requires a Dx11 card. \\n For more information please see : http://blog.marekrosa.org/2016/02/space-engineers-news-full-source-code_26.html", MyRenderExceptionEnum.GpuNotSupported);
|
||||
|
||||
MySandboxGame.Config.GraphicsRenderer = graphicsRenderer;
|
||||
}
|
||||
|
||||
MyRenderProxy.Initialize(_renderer);
|
||||
MyRenderProxy.GetRenderProfiler().SetAutocommit(false);
|
||||
MyRenderProxy.GetRenderProfiler().InitMemoryHack("MainEntryPoint");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show(ex.Message, "Render Initialization Failed");
|
||||
Environment.Exit(-1);
|
||||
}
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
32
Torch.Client/TorchClientConfig.cs
Normal file
32
Torch.Client/TorchClientConfig.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Torch.Client
|
||||
{
|
||||
public class TorchClientConfig : ITorchConfig
|
||||
{
|
||||
// How do we want to handle client side config? It's radically different than the server.
|
||||
public bool GetPluginUpdates { get; set; } = false;
|
||||
public bool GetTorchUpdates { get; set; } = false;
|
||||
public string InstanceName { get; set; } = "TorchClient";
|
||||
public string InstancePath { get; set; }
|
||||
public bool NoUpdate { get; set; } = true;
|
||||
public List<string> Plugins { get; set; }
|
||||
public bool ShouldUpdatePlugins { get; } = false;
|
||||
public bool ShouldUpdateTorch { get; } = false;
|
||||
public int TickTimeout { get; set; }
|
||||
public bool Autostart { get; set; } = false;
|
||||
public bool ForceUpdate { get; set; } = false;
|
||||
public bool NoGui { get; set; } = false;
|
||||
public bool RestartOnCrash { get; set; } = false;
|
||||
public string WaitForPID { get; set; } = null;
|
||||
|
||||
public bool Save(string path = null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,35 +0,0 @@
|
||||
#pragma warning disable 618
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Sandbox.Graphics;
|
||||
using Sandbox.Graphics.GUI;
|
||||
using Sandbox.Gui;
|
||||
using SpaceEngineers.Game.GUI;
|
||||
using VRage.Game;
|
||||
using VRage.Utils;
|
||||
using VRageMath;
|
||||
|
||||
namespace Torch.Client
|
||||
{
|
||||
public class TorchMainMenuScreen : MyGuiScreenMainMenu
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public override void RecreateControls(bool constructor)
|
||||
{
|
||||
base.RecreateControls(constructor);
|
||||
|
||||
var buttonSize = MyGuiControlButton.GetVisualStyle(MyGuiControlButtonStyleEnum.Default).NormalTexture.MinSizeGui;
|
||||
Vector2 leftButtonPositionOrigin = MyGuiManager.ComputeFullscreenGuiCoordinate(MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_BOTTOM) + new Vector2(buttonSize.X / 2f, 0f);
|
||||
var btn = MakeButton(leftButtonPositionOrigin - 9 * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA, MyStringId.GetOrCompute("Torch"), TorchButtonClicked);
|
||||
Controls.Add(btn);
|
||||
}
|
||||
|
||||
private void TorchButtonClicked(MyGuiControlButton obj)
|
||||
{
|
||||
MyGuiSandbox.AddScreen(new TorchSettingsScreen());
|
||||
}
|
||||
}
|
||||
}
|
56
Torch.Client/UI/TorchMainMenuScreen.cs
Normal file
56
Torch.Client/UI/TorchMainMenuScreen.cs
Normal file
@@ -0,0 +1,56 @@
|
||||
#pragma warning disable 618
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Sandbox.Engine.Networking;
|
||||
using Sandbox.Engine.Utils;
|
||||
using Sandbox.Game;
|
||||
using Sandbox.Game.Gui;
|
||||
using Sandbox.Graphics;
|
||||
using Sandbox.Graphics.GUI;
|
||||
using Sandbox.Gui;
|
||||
using SpaceEngineers.Game.GUI;
|
||||
using Torch.Utils;
|
||||
using VRage.Game;
|
||||
using VRage.Utils;
|
||||
using VRageMath;
|
||||
|
||||
namespace Torch.Client.UI
|
||||
{
|
||||
public class TorchMainMenuScreen : MyGuiScreenMainMenu
|
||||
{
|
||||
#pragma warning disable 169
|
||||
[ReflectedGetter(Name = "m_elementGroup")]
|
||||
private static Func<MyGuiScreenMainMenu, MyGuiControlElementGroup> _elementsGroup;
|
||||
#pragma warning restore 169
|
||||
|
||||
public TorchMainMenuScreen() : this(false)
|
||||
{
|
||||
}
|
||||
|
||||
public TorchMainMenuScreen(bool pauseGame)
|
||||
: base(pauseGame)
|
||||
{
|
||||
}
|
||||
/// <inheritdoc />
|
||||
public override void RecreateControls(bool constructor)
|
||||
{
|
||||
base.RecreateControls(constructor);
|
||||
|
||||
Vector2 minSizeGui = MyGuiControlButton.GetVisualStyle(MyGuiControlButtonStyleEnum.Default).NormalTexture.MinSizeGui;
|
||||
Vector2 value = MyGuiManager.ComputeFullscreenGuiCoordinate(MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_BOTTOM, 54, 54) + new Vector2(minSizeGui.X / 2f, 0f) + new Vector2(15f, 0f) / MyGuiConstants.GUI_OPTIMAL_SIZE;
|
||||
|
||||
MyGuiControlButton myGuiControlButton = MakeButton(value - 9 * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA,
|
||||
MyStringId.GetOrCompute("Torch"), TorchButtonClicked, MyCommonTexts.ToolTipExitToWindows);
|
||||
Controls.Add(myGuiControlButton);
|
||||
_elementsGroup.Invoke(this).Add(myGuiControlButton);
|
||||
}
|
||||
|
||||
private void TorchButtonClicked(MyGuiControlButton obj)
|
||||
{
|
||||
MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen<TorchNavScreen>());
|
||||
}
|
||||
}
|
||||
}
|
49
Torch.Client/UI/TorchNavScreen.cs
Normal file
49
Torch.Client/UI/TorchNavScreen.cs
Normal file
@@ -0,0 +1,49 @@
|
||||
using Sandbox;
|
||||
using Sandbox.Game.Gui;
|
||||
using Sandbox.Graphics.GUI;
|
||||
using VRage;
|
||||
using VRage.Game;
|
||||
using VRage.Utils;
|
||||
using VRageMath;
|
||||
|
||||
namespace Torch.Client.UI
|
||||
{
|
||||
public class TorchNavScreen : MyGuiScreenBase
|
||||
{
|
||||
private MyGuiControlElementGroup _elementGroup;
|
||||
|
||||
public TorchNavScreen() : base(new Vector2(0.5f, 0.5f), MyGuiConstants.SCREEN_BACKGROUND_COLOR, new Vector2(0.35875f, 0.558333337f))
|
||||
{
|
||||
EnabledBackgroundFade = true;
|
||||
RecreateControls(true);
|
||||
}
|
||||
|
||||
public override void RecreateControls(bool constructor)
|
||||
{
|
||||
base.RecreateControls(constructor);
|
||||
_elementGroup = new MyGuiControlElementGroup();
|
||||
_elementGroup.HighlightChanged += ElementGroupHighlightChanged;
|
||||
AddCaption(MyCommonTexts.ScreenCaptionOptions, null, null);
|
||||
var value = new Vector2(0f, -m_size.Value.Y / 2f + 0.146f);
|
||||
var num = 0;
|
||||
var myGuiControlButton = new MyGuiControlButton(value + num++ * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA, MyGuiControlButtonStyleEnum.Default, null, null, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, null, MyTexts.Get(MyCommonTexts.ScreenOptionsButtonGame), 0.8f, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, MyGuiControlHighlightType.WHEN_ACTIVE, delegate(MyGuiControlButton sender)
|
||||
{
|
||||
MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen<TorchSettingsScreen>());
|
||||
}, GuiSounds.MouseClick, 1f, null);
|
||||
Controls.Add(myGuiControlButton);
|
||||
_elementGroup.Add(myGuiControlButton);
|
||||
CloseButtonEnabled = true;
|
||||
}
|
||||
|
||||
private void ElementGroupHighlightChanged(MyGuiControlElementGroup obj)
|
||||
{
|
||||
foreach (MyGuiControlBase current in _elementGroup)
|
||||
if (current.HasFocus && obj.SelectedElement != current)
|
||||
FocusedControl = obj.SelectedElement;
|
||||
}
|
||||
|
||||
public override string GetFriendlyName() => "Torch";
|
||||
|
||||
public void OnBackClick(MyGuiControlButton sender) => CloseScreen();
|
||||
}
|
||||
}
|
25
Torch.Client/UI/TorchSettingsScreen.cs
Normal file
25
Torch.Client/UI/TorchSettingsScreen.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Sandbox.Graphics.GUI;
|
||||
using VRageMath;
|
||||
|
||||
namespace Torch.Client.UI
|
||||
{
|
||||
public class TorchSettingsScreen : MyGuiScreenBase
|
||||
{
|
||||
public TorchSettingsScreen() : base(new Vector2(0.5f, 0.5f), MyGuiConstants.SCREEN_BACKGROUND_COLOR,
|
||||
new Vector2(0.35875f, 0.558333337f))
|
||||
{
|
||||
EnabledBackgroundFade = true;
|
||||
RecreateControls(true);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string GetFriendlyName() => "Torch Settings";
|
||||
|
||||
public void OnBackClick(MyGuiControlButton sender) => CloseScreen();
|
||||
}
|
||||
}
|
@@ -1,4 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="NLog" version="4.4.1" targetFramework="net461" />
|
||||
<package id="Mono.TextTransform" version="1.0.0" targetFramework="net461" />
|
||||
<package id="NLog" version="4.4.12" targetFramework="net461" />
|
||||
</packages>
|
72
Torch.Mod/Messages/DialogMessage.cs
Normal file
72
Torch.Mod/Messages/DialogMessage.cs
Normal file
@@ -0,0 +1,72 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using ProtoBuf;
|
||||
using Sandbox.ModAPI;
|
||||
|
||||
namespace Torch.Mod.Messages
|
||||
{
|
||||
/// Dialogs are structured as follows
|
||||
///
|
||||
/// _____________________________________
|
||||
/// | Title |
|
||||
/// --------------------------------------
|
||||
/// | Prefix Subtitle |
|
||||
/// --------------------------------------
|
||||
/// | ________________________________ |
|
||||
/// | | Content | |
|
||||
/// | --------------------------------- |
|
||||
/// | ____________ |
|
||||
/// | | ButtonText | |
|
||||
/// | -------------- |
|
||||
/// --------------------------------------
|
||||
///
|
||||
/// Button has a callback on click option,
|
||||
/// but can't serialize that, so ¯\_(ツ)_/¯
|
||||
[ProtoContract]
|
||||
public class DialogMessage : MessageBase
|
||||
{
|
||||
[ProtoMember(201)]
|
||||
public string Title;
|
||||
[ProtoMember(202)]
|
||||
public string Subtitle;
|
||||
[ProtoMember(203)]
|
||||
public string Prefix;
|
||||
[ProtoMember(204)]
|
||||
public string Content;
|
||||
[ProtoMember(205)]
|
||||
public string ButtonText;
|
||||
|
||||
public DialogMessage()
|
||||
{ }
|
||||
|
||||
public DialogMessage(string title, string subtitle, string content)
|
||||
{
|
||||
Title = title;
|
||||
Subtitle = subtitle;
|
||||
Content = content;
|
||||
Prefix = String.Empty;
|
||||
}
|
||||
|
||||
public DialogMessage(string title = null, string prefix = null, string subtitle = null, string content = null, string buttonText = null)
|
||||
{
|
||||
Title = title;
|
||||
Subtitle = subtitle;
|
||||
Prefix = prefix ?? String.Empty;
|
||||
Content = content;
|
||||
ButtonText = buttonText;
|
||||
}
|
||||
|
||||
public override void ProcessClient()
|
||||
{
|
||||
MyAPIGateway.Utilities.ShowMissionScreen(Title, Prefix, Subtitle, Content, null, ButtonText);
|
||||
}
|
||||
|
||||
public override void ProcessServer()
|
||||
{
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
}
|
26
Torch.Mod/Messages/IncomingMessage.cs
Normal file
26
Torch.Mod/Messages/IncomingMessage.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Torch.Mod.Messages
|
||||
{
|
||||
/// <summary>
|
||||
/// shim to store incoming message data
|
||||
/// </summary>
|
||||
internal class IncomingMessage : MessageBase
|
||||
{
|
||||
public IncomingMessage()
|
||||
{
|
||||
}
|
||||
|
||||
public override void ProcessClient()
|
||||
{
|
||||
throw new Exception();
|
||||
}
|
||||
|
||||
public override void ProcessServer()
|
||||
{
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
}
|
51
Torch.Mod/Messages/MessageBase.cs
Normal file
51
Torch.Mod/Messages/MessageBase.cs
Normal file
@@ -0,0 +1,51 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using ProtoBuf;
|
||||
|
||||
namespace Torch.Mod.Messages
|
||||
{
|
||||
#region Includes
|
||||
[ProtoInclude(1, typeof(DialogMessage))]
|
||||
[ProtoInclude(2, typeof(NotificationMessage))]
|
||||
[ProtoInclude(3, typeof(VoxelResetMessage))]
|
||||
#endregion
|
||||
|
||||
[ProtoContract]
|
||||
public abstract class MessageBase
|
||||
{
|
||||
[ProtoMember(101)]
|
||||
public ulong SenderId;
|
||||
|
||||
public abstract void ProcessClient();
|
||||
public abstract void ProcessServer();
|
||||
|
||||
//members below not serialized, they're just metadata about the intended target(s) of this message
|
||||
internal MessageTarget TargetType;
|
||||
internal ulong Target;
|
||||
internal ulong[] Ignore;
|
||||
internal byte[] CompressedData;
|
||||
}
|
||||
|
||||
public enum MessageTarget
|
||||
{
|
||||
/// <summary>
|
||||
/// Send to Target
|
||||
/// </summary>
|
||||
Single,
|
||||
/// <summary>
|
||||
/// Send to Server
|
||||
/// </summary>
|
||||
Server,
|
||||
/// <summary>
|
||||
/// Send to all Clients (only valid from server)
|
||||
/// </summary>
|
||||
AllClients,
|
||||
/// <summary>
|
||||
/// Send to all except those steam ID listed in Ignore
|
||||
/// </summary>
|
||||
AllExcept,
|
||||
}
|
||||
}
|
39
Torch.Mod/Messages/NotificationMessage.cs
Normal file
39
Torch.Mod/Messages/NotificationMessage.cs
Normal file
@@ -0,0 +1,39 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using ProtoBuf;
|
||||
using Sandbox.ModAPI;
|
||||
|
||||
namespace Torch.Mod.Messages
|
||||
{
|
||||
[ProtoContract]
|
||||
public class NotificationMessage : MessageBase
|
||||
{
|
||||
[ProtoMember(201)]
|
||||
public string Message;
|
||||
[ProtoMember(202)]
|
||||
public string Font;
|
||||
[ProtoMember(203)]
|
||||
public int DisappearTimeMs;
|
||||
|
||||
public NotificationMessage()
|
||||
{ }
|
||||
|
||||
public NotificationMessage(string message, int disappearTimeMs, string font)
|
||||
{
|
||||
Message = message;
|
||||
DisappearTimeMs = disappearTimeMs;
|
||||
Font = font;
|
||||
}
|
||||
|
||||
public override void ProcessClient()
|
||||
{
|
||||
MyAPIGateway.Utilities.ShowNotification(Message, DisappearTimeMs, Font);
|
||||
}
|
||||
|
||||
public override void ProcessServer()
|
||||
{
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
}
|
44
Torch.Mod/Messages/VoxelResetMessage.cs
Normal file
44
Torch.Mod/Messages/VoxelResetMessage.cs
Normal file
@@ -0,0 +1,44 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using ProtoBuf;
|
||||
using Sandbox.ModAPI;
|
||||
using VRage.ModAPI;
|
||||
using VRage.Voxels;
|
||||
|
||||
namespace Torch.Mod.Messages
|
||||
{
|
||||
[ProtoContract]
|
||||
public class VoxelResetMessage : MessageBase
|
||||
{
|
||||
[ProtoMember(201)]
|
||||
public long[] EntityId;
|
||||
|
||||
public VoxelResetMessage()
|
||||
{ }
|
||||
|
||||
public VoxelResetMessage(long[] entityId)
|
||||
{
|
||||
EntityId = entityId;
|
||||
}
|
||||
|
||||
public override void ProcessClient()
|
||||
{
|
||||
//MyAPIGateway.Parallel.ForEach(EntityId, id =>
|
||||
foreach (var id in EntityId)
|
||||
{
|
||||
IMyEntity e;
|
||||
if (!MyAPIGateway.Entities.TryGetEntityById(id, out e))
|
||||
continue;
|
||||
|
||||
var v = e as IMyVoxelBase;
|
||||
v?.Storage.Reset(MyStorageDataTypeFlags.All);
|
||||
}
|
||||
}
|
||||
|
||||
public override void ProcessServer()
|
||||
{
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
}
|
189
Torch.Mod/ModCommunication.cs
Normal file
189
Torch.Mod/ModCommunication.cs
Normal file
@@ -0,0 +1,189 @@
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Sandbox.ModAPI;
|
||||
using Torch.Mod.Messages;
|
||||
using VRage;
|
||||
using VRage.Collections;
|
||||
using VRage.Game.ModAPI;
|
||||
using VRage.Utils;
|
||||
using Task = ParallelTasks.Task;
|
||||
|
||||
namespace Torch.Mod
|
||||
{
|
||||
public static class ModCommunication
|
||||
{
|
||||
public const ushort NET_ID = 4352;
|
||||
private static bool _closing = false;
|
||||
private static BlockingCollection<MessageBase> _processing;
|
||||
private static MyConcurrentPool<IncomingMessage> _messagePool;
|
||||
private static List<IMyPlayer> _playerCache;
|
||||
|
||||
public static void Register()
|
||||
{
|
||||
MyLog.Default.WriteLineAndConsole("TORCH MOD: Registering mod communication.");
|
||||
_processing = new BlockingCollection<MessageBase>(new ConcurrentQueue<MessageBase>());
|
||||
_playerCache = new List<IMyPlayer>();
|
||||
_messagePool = new MyConcurrentPool<IncomingMessage>(8);
|
||||
|
||||
MyAPIGateway.Multiplayer.RegisterMessageHandler(NET_ID, MessageHandler);
|
||||
//background thread to handle de/compression and processing
|
||||
_closing = false;
|
||||
MyAPIGateway.Parallel.StartBackground(DoProcessing);
|
||||
MyLog.Default.WriteLineAndConsole("TORCH MOD: Mod communication registered successfully.");
|
||||
}
|
||||
|
||||
public static void Unregister()
|
||||
{
|
||||
MyLog.Default.WriteLineAndConsole("TORCH MOD: Unregistering mod communication.");
|
||||
MyAPIGateway.Multiplayer?.UnregisterMessageHandler(NET_ID, MessageHandler);
|
||||
_processing?.CompleteAdding();
|
||||
_closing = true;
|
||||
//_task.Wait();
|
||||
}
|
||||
|
||||
private static void MessageHandler(byte[] bytes)
|
||||
{
|
||||
var m = _messagePool.Get();
|
||||
m.CompressedData = bytes;
|
||||
_processing.Add(m);
|
||||
}
|
||||
|
||||
public static void DoProcessing()
|
||||
{
|
||||
while (!_closing)
|
||||
{
|
||||
try
|
||||
{
|
||||
var m = _processing.Take();
|
||||
MyLog.Default.WriteLineAndConsole($"Processing message: {m.GetType().Name}");
|
||||
|
||||
if (m is IncomingMessage)
|
||||
{
|
||||
MessageBase i;
|
||||
try
|
||||
{
|
||||
var o = MyCompression.Decompress(m.CompressedData);
|
||||
m.CompressedData = null;
|
||||
_messagePool.Return((IncomingMessage)m);
|
||||
i = MyAPIGateway.Utilities.SerializeFromBinary<MessageBase>(o);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MyLog.Default.WriteLineAndConsole($"TORCH MOD: Failed to deserialize message! {ex}");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (MyAPIGateway.Multiplayer.IsServer)
|
||||
i.ProcessServer();
|
||||
else
|
||||
i.ProcessClient();
|
||||
}
|
||||
else
|
||||
{
|
||||
var b = MyAPIGateway.Utilities.SerializeToBinary(m);
|
||||
m.CompressedData = MyCompression.Compress(b);
|
||||
|
||||
MyAPIGateway.Utilities.InvokeOnGameThread(() =>
|
||||
{
|
||||
|
||||
switch (m.TargetType)
|
||||
{
|
||||
case MessageTarget.Single:
|
||||
MyAPIGateway.Multiplayer.SendMessageTo(NET_ID, m.CompressedData, m.Target);
|
||||
break;
|
||||
case MessageTarget.Server:
|
||||
MyAPIGateway.Multiplayer.SendMessageToServer(NET_ID, m.CompressedData);
|
||||
break;
|
||||
case MessageTarget.AllClients:
|
||||
MyAPIGateway.Players.GetPlayers(_playerCache);
|
||||
foreach (var p in _playerCache)
|
||||
{
|
||||
if (p.SteamUserId == MyAPIGateway.Multiplayer.MyId)
|
||||
continue;
|
||||
MyAPIGateway.Multiplayer.SendMessageTo(NET_ID, m.CompressedData, p.SteamUserId);
|
||||
}
|
||||
break;
|
||||
case MessageTarget.AllExcept:
|
||||
MyAPIGateway.Players.GetPlayers(_playerCache);
|
||||
foreach (var p in _playerCache)
|
||||
{
|
||||
if (p.SteamUserId == MyAPIGateway.Multiplayer.MyId || m.Ignore.Contains(p.SteamUserId))
|
||||
continue;
|
||||
MyAPIGateway.Multiplayer.SendMessageTo(NET_ID, m.CompressedData, p.SteamUserId);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
throw new Exception();
|
||||
}
|
||||
_playerCache.Clear();
|
||||
});
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MyLog.Default.WriteLineAndConsole($"TORCH MOD: Exception occurred in communication thread! {ex}");
|
||||
}
|
||||
}
|
||||
|
||||
MyLog.Default.WriteLineAndConsole("TORCH MOD: COMMUNICATION THREAD: EXIT SIGNAL RECEIVED!");
|
||||
//exit signal received. Clean everything and GTFO
|
||||
_processing?.Dispose();
|
||||
_processing = null;
|
||||
_messagePool?.Clean();
|
||||
_messagePool = null;
|
||||
_playerCache = null;
|
||||
}
|
||||
|
||||
public static void SendMessageTo(MessageBase message, ulong target)
|
||||
{
|
||||
if (!MyAPIGateway.Multiplayer.IsServer)
|
||||
throw new Exception("Only server can send targeted messages");
|
||||
|
||||
if (_closing)
|
||||
return;
|
||||
|
||||
message.Target = target;
|
||||
message.TargetType = MessageTarget.Single;
|
||||
_processing.Add(message);
|
||||
}
|
||||
|
||||
public static void SendMessageToClients(MessageBase message)
|
||||
{
|
||||
if (!MyAPIGateway.Multiplayer.IsServer)
|
||||
throw new Exception("Only server can send targeted messages");
|
||||
|
||||
if (_closing)
|
||||
return;
|
||||
|
||||
message.TargetType = MessageTarget.AllClients;
|
||||
_processing.Add(message);
|
||||
}
|
||||
|
||||
public static void SendMessageExcept(MessageBase message, params ulong[] ignoredUsers)
|
||||
{
|
||||
if (!MyAPIGateway.Multiplayer.IsServer)
|
||||
throw new Exception("Only server can send targeted messages");
|
||||
|
||||
if (_closing)
|
||||
return;
|
||||
|
||||
message.TargetType = MessageTarget.AllExcept;
|
||||
message.Ignore = ignoredUsers;
|
||||
_processing.Add(message);
|
||||
}
|
||||
|
||||
public static void SendMessageToServer(MessageBase message)
|
||||
{
|
||||
if (_closing)
|
||||
return;
|
||||
|
||||
message.TargetType = MessageTarget.Server;
|
||||
_processing.Add(message);
|
||||
}
|
||||
}
|
||||
}
|
20
Torch.Mod/Torch.Mod.projitems
Normal file
20
Torch.Mod/Torch.Mod.projitems
Normal file
@@ -0,0 +1,20 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
|
||||
<HasSharedItems>true</HasSharedItems>
|
||||
<SharedGUID>3ce4d2e9-b461-4f19-8233-f87e0dfddd74</SharedGUID>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Configuration">
|
||||
<Import_RootNamespace>Torch.Mod</Import_RootNamespace>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\IncomingMessage.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\NotificationMessage.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\DialogMessage.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\MessageBase.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\VoxelResetMessage.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)ModCommunication.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)TorchModCore.cs" />
|
||||
</ItemGroup>
|
||||
</Project>
|
13
Torch.Mod/Torch.Mod.shproj
Normal file
13
Torch.Mod/Torch.Mod.shproj
Normal file
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>3ce4d2e9-b461-4f19-8233-f87e0dfddd74</ProjectGuid>
|
||||
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.Default.props" />
|
||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.props" />
|
||||
<PropertyGroup />
|
||||
<Import Project="Torch.Mod.projitems" Label="Shared" />
|
||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.CSharp.targets" />
|
||||
</Project>
|
37
Torch.Mod/TorchModCore.cs
Normal file
37
Torch.Mod/TorchModCore.cs
Normal file
@@ -0,0 +1,37 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using VRage.Game.Components;
|
||||
|
||||
namespace Torch.Mod
|
||||
{
|
||||
[MySessionComponentDescriptor(MyUpdateOrder.AfterSimulation)]
|
||||
public class TorchModCore : MySessionComponentBase
|
||||
{
|
||||
public const ulong MOD_ID = 1406994352;
|
||||
private static bool _init;
|
||||
|
||||
public override void UpdateAfterSimulation()
|
||||
{
|
||||
if (_init)
|
||||
return;
|
||||
|
||||
_init = true;
|
||||
ModCommunication.Register();
|
||||
}
|
||||
|
||||
protected override void UnloadData()
|
||||
{
|
||||
try
|
||||
{
|
||||
ModCommunication.Unregister();
|
||||
}
|
||||
catch
|
||||
{
|
||||
//session unloading, don't care
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
17
Torch.Server.Tests/Properties/AssemblyInfo.cs
Normal file
17
Torch.Server.Tests/Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
[assembly: AssemblyTitle("Torch Server Tests")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Torch")]
|
||||
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
#if DEBUG
|
||||
[assembly: AssemblyConfiguration("Debug")]
|
||||
#else
|
||||
[assembly: AssemblyConfiguration("Release")]
|
||||
#endif
|
102
Torch.Server.Tests/Torch.Server.Tests.csproj
Normal file
102
Torch.Server.Tests/Torch.Server.Tests.csproj
Normal file
@@ -0,0 +1,102 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<ProjectGuid>{9EFD1D91-2FA2-47ED-B537-D8BC3B0E543E}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Torch.Server.Tests</RootNamespace>
|
||||
<AssemblyName>Torch.Server.Tests</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<TargetFrameworkProfile />
|
||||
<NuGetPackageImportStamp>
|
||||
</NuGetPackageImportStamp>
|
||||
<NoWarn>1591,0649</NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>$(SolutionDir)\bin-test\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>$(SolutionDir)\bin-test\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<DocumentationFile>$(SolutionDir)\bin-test\x64\Release\Torch.Server.Tests.xml</DocumentationFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\NLog.4.4.12\lib\net45\NLog.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.ComponentModel.DataAnnotations" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="VRage.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Game.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="xunit.abstractions, Version=2.0.0.0, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\xunit.abstractions.2.0.1\lib\net35\xunit.abstractions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="xunit.assert, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\xunit.assert.2.2.0\lib\netstandard1.1\xunit.assert.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="xunit.core, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\xunit.extensibility.core.2.2.0\lib\netstandard1.1\xunit.core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="xunit.execution.desktop, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\xunit.extensibility.execution.2.2.0\lib\net452\xunit.execution.desktop.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="..\Versioning\AssemblyVersion.cs">
|
||||
<Link>Properties\AssemblyVersion.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="TorchServerReflectionTest.cs" />
|
||||
<Compile Include="TorchServerSessionSettingsTest.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Torch.API\Torch.API.csproj">
|
||||
<Project>{fba5d932-6254-4a1e-baf4-e229fa94e3c2}</Project>
|
||||
<Name>Torch.API</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Torch.Server\Torch.Server.csproj">
|
||||
<Project>{ca50886b-7b22-4cd8-93a0-c06f38d4f77d}</Project>
|
||||
<Name>Torch.Server</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Torch.Tests\Torch.Tests.csproj">
|
||||
<Project>{c3c8b671-6ad1-44aa-a8da-e0c0dc0fedf5}</Project>
|
||||
<Name>Torch.Tests</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Torch\Torch.csproj">
|
||||
<Project>{7e01635c-3b67-472e-bcd6-c5539564f214}</Project>
|
||||
<Name>Torch</Name>
|
||||
<Private>True</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
|
||||
</Project>
|
83
Torch.Server.Tests/TorchServerReflectionTest.cs
Normal file
83
Torch.Server.Tests/TorchServerReflectionTest.cs
Normal file
@@ -0,0 +1,83 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Torch.Tests;
|
||||
using Torch.Utils;
|
||||
using Xunit;
|
||||
|
||||
namespace Torch.Server.Tests
|
||||
{
|
||||
#warning Disabled reflection tests because of seemingly random failures
|
||||
public class TorchServerReflectionTest
|
||||
{
|
||||
static TorchServerReflectionTest()
|
||||
{
|
||||
TestUtils.Init();
|
||||
}
|
||||
|
||||
private static ReflectionTestManager _manager;
|
||||
|
||||
private static ReflectionTestManager Manager()
|
||||
{
|
||||
if (_manager != null)
|
||||
return _manager;
|
||||
|
||||
return _manager = new ReflectionTestManager().Init(typeof(TorchServer).Assembly);
|
||||
}
|
||||
|
||||
public static IEnumerable<object[]> Getters => Manager().Getters;
|
||||
|
||||
public static IEnumerable<object[]> Setters => Manager().Setters;
|
||||
|
||||
public static IEnumerable<object[]> Invokers => Manager().Invokers;
|
||||
|
||||
public static IEnumerable<object[]> MemberInfo => Manager().MemberInfo;
|
||||
|
||||
public static IEnumerable<object[]> Events => Manager().Events;
|
||||
|
||||
#region Binding
|
||||
//[Theory]
|
||||
[MemberData(nameof(Getters))]
|
||||
public void TestBindingGetter(ReflectionTestManager.FieldRef field)
|
||||
{
|
||||
if (field.Field == null)
|
||||
return;
|
||||
Assert.True(ReflectedManager.Process(field.Field));
|
||||
if (field.Field.IsStatic)
|
||||
Assert.NotNull(field.Field.GetValue(null));
|
||||
}
|
||||
|
||||
//[Theory]
|
||||
[MemberData(nameof(Setters))]
|
||||
public void TestBindingSetter(ReflectionTestManager.FieldRef field)
|
||||
{
|
||||
if (field.Field == null)
|
||||
return;
|
||||
Assert.True(ReflectedManager.Process(field.Field));
|
||||
if (field.Field.IsStatic)
|
||||
Assert.NotNull(field.Field.GetValue(null));
|
||||
}
|
||||
|
||||
//[Theory]
|
||||
[MemberData(nameof(Invokers))]
|
||||
public void TestBindingInvoker(ReflectionTestManager.FieldRef field)
|
||||
{
|
||||
if (field.Field == null)
|
||||
return;
|
||||
Assert.True(ReflectedManager.Process(field.Field));
|
||||
if (field.Field.IsStatic)
|
||||
Assert.NotNull(field.Field.GetValue(null));
|
||||
}
|
||||
|
||||
//[Theory]
|
||||
[MemberData(nameof(Events))]
|
||||
public void TestBindingEvents(ReflectionTestManager.FieldRef field)
|
||||
{
|
||||
if (field.Field == null)
|
||||
return;
|
||||
Assert.True(ReflectedManager.Process(field.Field));
|
||||
if (field.Field.IsStatic)
|
||||
((Func<ReflectedEventReplacer>)field.Field.GetValue(null)).Invoke();
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
34
Torch.Server.Tests/TorchServerSessionSettingsTest.cs
Normal file
34
Torch.Server.Tests/TorchServerSessionSettingsTest.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Torch.Server.ViewModels;
|
||||
using VRage.Game;
|
||||
using Xunit;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
|
||||
namespace Torch.Server.Tests
|
||||
{
|
||||
public class TorchServerSessionSettingsTest
|
||||
{
|
||||
public static PropertyInfo[] ViewModelProperties = typeof(SessionSettingsViewModel).GetProperties(BindingFlags.Public | BindingFlags.Instance);
|
||||
public static IEnumerable<object[]> ModelFields = typeof(MyObjectBuilder_SessionSettings).GetFields(BindingFlags.Public | BindingFlags.Instance).Select(x => new object[] { x });
|
||||
|
||||
[Theory]
|
||||
[MemberData(nameof(ModelFields))]
|
||||
public void MissingPropertyTest(FieldInfo modelField)
|
||||
{
|
||||
// Ignore fields that aren't applicable to SE
|
||||
if (modelField.GetCustomAttribute<GameRelationAttribute>()?.RelatedTo == Game.MedievalEngineers)
|
||||
return;
|
||||
|
||||
if (string.IsNullOrEmpty(modelField.GetCustomAttribute<DisplayAttribute>()?.Name))
|
||||
return;
|
||||
|
||||
var match = ViewModelProperties.FirstOrDefault(p => p.Name.Equals(modelField.Name, StringComparison.InvariantCultureIgnoreCase));
|
||||
Assert.NotNull(match);
|
||||
}
|
||||
}
|
||||
}
|
12
Torch.Server.Tests/packages.config
Normal file
12
Torch.Server.Tests/packages.config
Normal file
@@ -0,0 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Mono.TextTransform" version="1.0.0" targetFramework="net461" />
|
||||
<package id="NLog" version="4.4.12" targetFramework="net461" />
|
||||
<package id="xunit" version="2.2.0" targetFramework="net461" />
|
||||
<package id="xunit.abstractions" version="2.0.1" targetFramework="net461" />
|
||||
<package id="xunit.assert" version="2.2.0" targetFramework="net461" />
|
||||
<package id="xunit.core" version="2.2.0" targetFramework="net461" />
|
||||
<package id="xunit.extensibility.core" version="2.2.0" targetFramework="net461" />
|
||||
<package id="xunit.extensibility.execution" version="2.2.0" targetFramework="net461" />
|
||||
<package id="xunit.runner.console" version="2.2.0" targetFramework="net461" developmentDependency="true" />
|
||||
</packages>
|
65
Torch.Server/Commands/WhitelistCommands.cs
Normal file
65
Torch.Server/Commands/WhitelistCommands.cs
Normal file
@@ -0,0 +1,65 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Torch.Commands;
|
||||
|
||||
namespace Torch.Server.Commands
|
||||
{
|
||||
[Category("whitelist")]
|
||||
public class WhitelistCommands : CommandModule
|
||||
{
|
||||
private TorchConfig Config => (TorchConfig)Context.Torch.Config;
|
||||
|
||||
[Command("on", "Enables the whitelist.")]
|
||||
public void On()
|
||||
{
|
||||
if (!Config.EnableWhitelist)
|
||||
{
|
||||
Config.EnableWhitelist = true;
|
||||
Context.Respond("Whitelist enabled.");
|
||||
Config.Save();
|
||||
}
|
||||
else
|
||||
Context.Respond("Whitelist is already enabled.");
|
||||
}
|
||||
|
||||
[Command("off", "Disables the whitelist")]
|
||||
public void Off()
|
||||
{
|
||||
if (Config.EnableWhitelist)
|
||||
{
|
||||
Config.EnableWhitelist = false;
|
||||
Context.Respond("Whitelist disabled.");
|
||||
Config.Save();
|
||||
}
|
||||
else
|
||||
Context.Respond("Whitelist is already disabled.");
|
||||
}
|
||||
|
||||
[Command("add", "Add a Steam ID to the whitelist.")]
|
||||
public void Add(ulong steamId)
|
||||
{
|
||||
if (Config.Whitelist.Add(steamId))
|
||||
{
|
||||
Context.Respond($"Added {steamId} to the whitelist.");
|
||||
Config.Save();
|
||||
}
|
||||
else
|
||||
Context.Respond($"{steamId} is already whitelisted.");
|
||||
}
|
||||
|
||||
[Command("remove", "Remove a Steam ID from the whitelist.")]
|
||||
public void Remove(ulong steamId)
|
||||
{
|
||||
if (Config.Whitelist.Remove(steamId))
|
||||
{
|
||||
Context.Respond($"Removed {steamId} from the whitelist.");
|
||||
Config.Save();
|
||||
}
|
||||
else
|
||||
Context.Respond($"{steamId} is not whitelisted.");
|
||||
}
|
||||
}
|
||||
}
|
54
Torch.Server/FlowDocumentTarget.cs
Normal file
54
Torch.Server/FlowDocumentTarget.cs
Normal file
@@ -0,0 +1,54 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Media;
|
||||
using NLog;
|
||||
using NLog.Targets;
|
||||
|
||||
namespace Torch.Server
|
||||
{
|
||||
/// <summary>
|
||||
/// NLog target that writes to a <see cref="FlowDocument"/>.
|
||||
/// </summary>
|
||||
[Target("flowDocument")]
|
||||
public sealed class FlowDocumentTarget : TargetWithLayout
|
||||
{
|
||||
private FlowDocument _document = new FlowDocument { Background = new SolidColorBrush(Colors.Black) };
|
||||
private readonly Paragraph _paragraph = new Paragraph();
|
||||
private readonly int _maxLines = 500;
|
||||
|
||||
public FlowDocument Document => _document;
|
||||
|
||||
public FlowDocumentTarget()
|
||||
{
|
||||
_document.Blocks.Add(_paragraph);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Write(LogEventInfo logEvent)
|
||||
{
|
||||
_document.Dispatcher.BeginInvoke(() =>
|
||||
{
|
||||
var message = $"{Layout.Render(logEvent)}\n";
|
||||
_paragraph.Inlines.Add(new Run(message) {Foreground = LogLevelColors[logEvent.Level]});
|
||||
|
||||
// A massive paragraph slows the UI down
|
||||
if (_paragraph.Inlines.Count > _maxLines)
|
||||
_paragraph.Inlines.Remove(_paragraph.Inlines.FirstInline);
|
||||
});
|
||||
}
|
||||
|
||||
private static readonly Dictionary<LogLevel, SolidColorBrush> LogLevelColors = new Dictionary<LogLevel, SolidColorBrush>
|
||||
{
|
||||
[LogLevel.Trace] = new SolidColorBrush(Colors.DimGray),
|
||||
[LogLevel.Debug] = new SolidColorBrush(Colors.DarkGray),
|
||||
[LogLevel.Info] = new SolidColorBrush(Colors.White),
|
||||
[LogLevel.Warn] = new SolidColorBrush(Colors.Magenta),
|
||||
[LogLevel.Error] = new SolidColorBrush(Colors.Yellow),
|
||||
[LogLevel.Fatal] = new SolidColorBrush(Colors.Red),
|
||||
};
|
||||
}
|
||||
}
|
238
Torch.Server/Initializer.cs
Normal file
238
Torch.Server/Initializer.cs
Normal file
@@ -0,0 +1,238 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
using System.Windows.Threading;
|
||||
using NLog;
|
||||
using NLog.Targets;
|
||||
using Sandbox.Engine.Utils;
|
||||
using Torch.Utils;
|
||||
using VRage.FileSystem;
|
||||
using VRage.Library.Exceptions;
|
||||
|
||||
namespace Torch.Server
|
||||
{
|
||||
public class Initializer
|
||||
{
|
||||
private static readonly Logger Log = LogManager.GetLogger(nameof(Initializer));
|
||||
private bool _init;
|
||||
private const string STEAMCMD_DIR = "steamcmd";
|
||||
private const string STEAMCMD_ZIP = "temp.zip";
|
||||
private static readonly string STEAMCMD_PATH = $"{STEAMCMD_DIR}\\steamcmd.exe";
|
||||
private static readonly string RUNSCRIPT_PATH = $"{STEAMCMD_DIR}\\runscript.txt";
|
||||
|
||||
private const string RUNSCRIPT = @"force_install_dir ../
|
||||
login anonymous
|
||||
app_update 298740
|
||||
quit";
|
||||
|
||||
private TorchConfig _config;
|
||||
private TorchServer _server;
|
||||
private string _basePath;
|
||||
|
||||
public TorchConfig Config => _config;
|
||||
public TorchServer Server => _server;
|
||||
|
||||
public Initializer(string basePath)
|
||||
{
|
||||
_basePath = basePath;
|
||||
}
|
||||
|
||||
public bool Initialize(string[] args)
|
||||
{
|
||||
if (_init)
|
||||
return false;
|
||||
|
||||
#if !DEBUG
|
||||
AppDomain.CurrentDomain.UnhandledException += HandleException;
|
||||
#endif
|
||||
|
||||
// This is what happens when Keen is bad and puts extensions into the System namespace.
|
||||
if (!Enumerable.Contains(args, "-noupdate"))
|
||||
RunSteamCmd();
|
||||
|
||||
var basePath = new FileInfo(typeof(Program).Assembly.Location).Directory.ToString();
|
||||
var apiSource = Path.Combine(basePath, "DedicatedServer64", "steam_api64.dll");
|
||||
var apiTarget = Path.Combine(basePath, "steam_api64.dll");
|
||||
|
||||
if (!File.Exists(apiTarget))
|
||||
File.Copy(apiSource, apiTarget);
|
||||
|
||||
_config = InitConfig();
|
||||
if (!_config.Parse(args))
|
||||
return false;
|
||||
|
||||
if (!string.IsNullOrEmpty(_config.WaitForPID))
|
||||
{
|
||||
try
|
||||
{
|
||||
var pid = int.Parse(_config.WaitForPID);
|
||||
var waitProc = Process.GetProcessById(pid);
|
||||
Log.Info("Continuing in 5 seconds.");
|
||||
Log.Warn($"Waiting for process {pid} to close");
|
||||
while (!waitProc.HasExited)
|
||||
{
|
||||
Console.Write(".");
|
||||
Thread.Sleep(1000);
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
}
|
||||
|
||||
_init = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Run()
|
||||
{
|
||||
_server = new TorchServer(_config);
|
||||
var init = Task.Run(() => _server.Init()).ContinueWith(x =>
|
||||
{
|
||||
if (!x.IsFaulted)
|
||||
return;
|
||||
|
||||
Log.Error("Error initializing server.");
|
||||
LogException(x.Exception);
|
||||
});
|
||||
if (!_config.NoGui)
|
||||
{
|
||||
if (_config.Autostart)
|
||||
init.ContinueWith(x => _server.Start());
|
||||
|
||||
Log.Info("Showing UI");
|
||||
Console.SetOut(TextWriter.Null);
|
||||
NativeMethods.FreeConsole();
|
||||
new TorchUI(_server).ShowDialog();
|
||||
}
|
||||
else
|
||||
{
|
||||
init.Wait();
|
||||
_server.Start();
|
||||
}
|
||||
}
|
||||
|
||||
private TorchConfig InitConfig()
|
||||
{
|
||||
var configName = "Torch.cfg";
|
||||
var configPath = Path.Combine(Directory.GetCurrentDirectory(), configName);
|
||||
if (File.Exists(configName))
|
||||
{
|
||||
Log.Info($"Loading config {configPath}");
|
||||
return TorchConfig.LoadFrom(configPath);
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Info($"Generating default config at {configPath}");
|
||||
var config = new TorchConfig {InstancePath = Path.GetFullPath("Instance")};
|
||||
config.Save(configPath);
|
||||
return config;
|
||||
}
|
||||
}
|
||||
|
||||
public static void RunSteamCmd()
|
||||
{
|
||||
var log = LogManager.GetLogger("SteamCMD");
|
||||
|
||||
if (!Directory.Exists(STEAMCMD_DIR))
|
||||
{
|
||||
Directory.CreateDirectory(STEAMCMD_DIR);
|
||||
}
|
||||
|
||||
if (!File.Exists(RUNSCRIPT_PATH))
|
||||
File.WriteAllText(RUNSCRIPT_PATH, RUNSCRIPT);
|
||||
|
||||
if (!File.Exists(STEAMCMD_PATH))
|
||||
{
|
||||
try
|
||||
{
|
||||
log.Info("Downloading SteamCMD.");
|
||||
using (var client = new WebClient())
|
||||
client.DownloadFile("https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip", STEAMCMD_ZIP);
|
||||
|
||||
ZipFile.ExtractToDirectory(STEAMCMD_ZIP, STEAMCMD_DIR);
|
||||
File.Delete(STEAMCMD_ZIP);
|
||||
log.Info("SteamCMD downloaded successfully!");
|
||||
}
|
||||
catch
|
||||
{
|
||||
log.Error("Failed to download SteamCMD, unable to update the DS.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
log.Info("Checking for DS updates.");
|
||||
var steamCmdProc = new ProcessStartInfo(STEAMCMD_PATH, "+runscript runscript.txt")
|
||||
{
|
||||
WorkingDirectory = Path.Combine(Directory.GetCurrentDirectory(), STEAMCMD_DIR),
|
||||
UseShellExecute = false,
|
||||
RedirectStandardOutput = true,
|
||||
StandardOutputEncoding = Encoding.ASCII
|
||||
};
|
||||
var cmd = Process.Start(steamCmdProc);
|
||||
|
||||
// ReSharper disable once PossibleNullReferenceException
|
||||
while (!cmd.HasExited)
|
||||
{
|
||||
log.Info(cmd.StandardOutput.ReadLine());
|
||||
Thread.Sleep(100);
|
||||
}
|
||||
}
|
||||
|
||||
private void LogException(Exception ex)
|
||||
{
|
||||
if (ex.InnerException != null)
|
||||
{
|
||||
LogException(ex.InnerException);
|
||||
}
|
||||
|
||||
Log.Fatal(ex);
|
||||
|
||||
if (ex is ReflectionTypeLoadException exti)
|
||||
foreach (Exception exl in exti.LoaderExceptions)
|
||||
LogException(exl);
|
||||
|
||||
if (ex is AggregateException ag)
|
||||
foreach (Exception e in ag.InnerExceptions)
|
||||
LogException(e);
|
||||
}
|
||||
|
||||
private void HandleException(object sender, UnhandledExceptionEventArgs e)
|
||||
{
|
||||
var ex = (Exception)e.ExceptionObject;
|
||||
LogException(ex);
|
||||
if (MyFakes.ENABLE_MINIDUMP_SENDING)
|
||||
{
|
||||
string path = Path.Combine(MyFileSystem.UserDataPath, "Minidump.dmp");
|
||||
Log.Info($"Generating minidump at {path}");
|
||||
MyMiniDump.Options options = MyMiniDump.Options.WithProcessThreadData | MyMiniDump.Options.WithThreadInfo;
|
||||
MyMiniDump.Write(path, options, MyMiniDump.ExceptionInfo.Present);
|
||||
}
|
||||
LogManager.Flush();
|
||||
if (_config.RestartOnCrash)
|
||||
{
|
||||
Console.WriteLine("Restarting in 5 seconds.");
|
||||
Thread.Sleep(5000);
|
||||
var exe = typeof(Program).Assembly.Location;
|
||||
_config.WaitForPID = Process.GetCurrentProcess().Id.ToString();
|
||||
Process.Start(exe, _config.ToString());
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Torch encountered a fatal error and needs to close. Please check the logs for details.");
|
||||
}
|
||||
|
||||
Process.GetCurrentProcess().Kill();
|
||||
}
|
||||
}
|
||||
}
|
59
Torch.Server/ListBoxExtensions.cs
Normal file
59
Torch.Server/ListBoxExtensions.cs
Normal file
@@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using System.Windows;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Controls.Primitives;
|
||||
using System.Windows.Media;
|
||||
|
||||
namespace Torch.Server
|
||||
{
|
||||
public static class ListBoxExtensions
|
||||
{
|
||||
//https://stackoverflow.com/questions/28689125/how-to-autoscroll-listbox-to-bottom-wpf-c
|
||||
public static void ScrollToItem(this ListBox listBox, int index)
|
||||
{
|
||||
// Find a container
|
||||
UIElement container = null;
|
||||
for (int i = index; i > 0; i--)
|
||||
{
|
||||
container = listBox.ItemContainerGenerator.ContainerFromIndex(i) as UIElement;
|
||||
if (container != null)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (container == null)
|
||||
return;
|
||||
|
||||
// Find the ScrollContentPresenter
|
||||
ScrollContentPresenter presenter = null;
|
||||
for (Visual vis = container; vis != null && vis != listBox; vis = VisualTreeHelper.GetParent(vis) as Visual)
|
||||
if ((presenter = vis as ScrollContentPresenter) != null)
|
||||
break;
|
||||
if (presenter == null)
|
||||
return;
|
||||
|
||||
// Find the IScrollInfo
|
||||
var scrollInfo =
|
||||
!presenter.CanContentScroll ? presenter :
|
||||
presenter.Content as IScrollInfo ??
|
||||
FirstVisualChild(presenter.Content as ItemsPresenter) as IScrollInfo ??
|
||||
presenter;
|
||||
|
||||
// Find the amount of items that is "Visible" in the ListBox
|
||||
var height = (container as ListBoxItem).ActualHeight;
|
||||
var lbHeight = listBox.ActualHeight;
|
||||
var showCount = (int)Math.Floor(lbHeight / height) - 1;
|
||||
|
||||
//Set the scrollbar
|
||||
if (scrollInfo.CanVerticallyScroll)
|
||||
scrollInfo.SetVerticalOffset(index - showCount);
|
||||
}
|
||||
|
||||
private static DependencyObject FirstVisualChild(Visual visual)
|
||||
{
|
||||
if (visual == null) return null;
|
||||
if (VisualTreeHelper.GetChildrenCount(visual) == 0) return null;
|
||||
return VisualTreeHelper.GetChild(visual, 0);
|
||||
}
|
||||
}
|
||||
}
|
265
Torch.Server/Managers/EntityControlManager.cs
Normal file
265
Torch.Server/Managers/EntityControlManager.cs
Normal file
@@ -0,0 +1,265 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Controls;
|
||||
using NLog;
|
||||
using NLog.Fluent;
|
||||
using Torch.API;
|
||||
using Torch.Collections;
|
||||
using Torch.Managers;
|
||||
using Torch.Server.ViewModels.Entities;
|
||||
using Torch.Utils;
|
||||
|
||||
namespace Torch.Server.Managers
|
||||
{
|
||||
/// <summary>
|
||||
/// Manager that lets users bind random view models to entities in Torch's Entity Manager
|
||||
/// </summary>
|
||||
public class EntityControlManager : Manager
|
||||
{
|
||||
private static readonly Logger _log = LogManager.GetCurrentClassLogger();
|
||||
|
||||
/// <summary>
|
||||
/// Creates an entity control manager for the given instance of torch
|
||||
/// </summary>
|
||||
/// <param name="torchInstance">Torch instance</param>
|
||||
internal EntityControlManager(ITorchBase torchInstance) : base(torchInstance)
|
||||
{
|
||||
}
|
||||
|
||||
private abstract class ModelFactory
|
||||
{
|
||||
private readonly ConditionalWeakTable<EntityViewModel, EntityControlViewModel> _models = new ConditionalWeakTable<EntityViewModel, EntityControlViewModel>();
|
||||
|
||||
public abstract Delegate Delegate { get; }
|
||||
|
||||
protected abstract EntityControlViewModel Create(EntityViewModel evm);
|
||||
|
||||
#pragma warning disable 649
|
||||
[ReflectedGetter(Name = "Keys")]
|
||||
private static readonly Func<ConditionalWeakTable<EntityViewModel, EntityControlViewModel>, ICollection<EntityViewModel>> _weakTableKeys;
|
||||
#pragma warning restore 649
|
||||
|
||||
/// <summary>
|
||||
/// Warning: Creates a giant list, avoid if possible.
|
||||
/// </summary>
|
||||
internal ICollection<EntityViewModel> Keys => _weakTableKeys(_models);
|
||||
|
||||
internal EntityControlViewModel GetOrCreate(EntityViewModel evm)
|
||||
{
|
||||
return _models.GetValue(evm, Create);
|
||||
}
|
||||
|
||||
internal bool TryGet(EntityViewModel evm, out EntityControlViewModel res)
|
||||
{
|
||||
return _models.TryGetValue(evm, out res);
|
||||
}
|
||||
}
|
||||
|
||||
private class ModelFactory<T> : ModelFactory where T : EntityViewModel
|
||||
{
|
||||
private readonly Func<T, EntityControlViewModel> _factory;
|
||||
public override Delegate Delegate => _factory;
|
||||
|
||||
internal ModelFactory(Func<T, EntityControlViewModel> factory)
|
||||
{
|
||||
_factory = factory;
|
||||
}
|
||||
|
||||
|
||||
protected override EntityControlViewModel Create(EntityViewModel evm)
|
||||
{
|
||||
if (evm is T m)
|
||||
{
|
||||
var result = _factory(m);
|
||||
_log.Trace($"Model factory {_factory.Method} created {result} for {evm}");
|
||||
return result;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly List<ModelFactory> _modelFactories = new List<ModelFactory>();
|
||||
private readonly List<Delegate> _controlFactories = new List<Delegate>();
|
||||
|
||||
private readonly List<WeakReference<EntityViewModel>> _boundEntityViewModels = new List<WeakReference<EntityViewModel>>();
|
||||
private readonly ConditionalWeakTable<EntityViewModel, MtObservableList<EntityControlViewModel>> _boundViewModels = new ConditionalWeakTable<EntityViewModel, MtObservableList<EntityControlViewModel>>();
|
||||
|
||||
/// <summary>
|
||||
/// This factory will be used to create component models for matching entity models.
|
||||
/// </summary>
|
||||
/// <typeparam name="TEntityBaseModel">entity model type to match</typeparam>
|
||||
/// <param name="modelFactory">Method to create component model from entity model.</param>
|
||||
public void RegisterModelFactory<TEntityBaseModel>(Func<TEntityBaseModel, EntityControlViewModel> modelFactory)
|
||||
where TEntityBaseModel : EntityViewModel
|
||||
{
|
||||
if (!typeof(TEntityBaseModel).IsAssignableFrom(modelFactory.Method.GetParameters()[0].ParameterType))
|
||||
throw new ArgumentException("Generic type must match lamda type", nameof(modelFactory));
|
||||
lock (this)
|
||||
{
|
||||
var factory = new ModelFactory<TEntityBaseModel>(modelFactory);
|
||||
_modelFactories.Add(factory);
|
||||
|
||||
var i = 0;
|
||||
while (i < _boundEntityViewModels.Count)
|
||||
{
|
||||
if (_boundEntityViewModels[i].TryGetTarget(out EntityViewModel target) &&
|
||||
_boundViewModels.TryGetValue(target, out MtObservableList<EntityControlViewModel> components))
|
||||
{
|
||||
if (target is TEntityBaseModel tent)
|
||||
UpdateBinding(target, components);
|
||||
i++;
|
||||
}
|
||||
else
|
||||
_boundEntityViewModels.RemoveAtFast(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unregisters a factory registered with <see cref="RegisterModelFactory{TEntityBaseModel}"/>
|
||||
/// </summary>
|
||||
/// <typeparam name="TEntityBaseModel">entity model type to match</typeparam>
|
||||
/// <param name="modelFactory">Method to create component model from entity model.</param>
|
||||
public void UnregisterModelFactory<TEntityBaseModel>(Func<TEntityBaseModel, EntityControlViewModel> modelFactory)
|
||||
where TEntityBaseModel : EntityViewModel
|
||||
{
|
||||
if (!typeof(TEntityBaseModel).IsAssignableFrom(modelFactory.Method.GetParameters()[0].ParameterType))
|
||||
throw new ArgumentException("Generic type must match lamda type", nameof(modelFactory));
|
||||
lock (this)
|
||||
{
|
||||
for (var i = 0; i < _modelFactories.Count; i++)
|
||||
{
|
||||
if (_modelFactories[i].Delegate == (Delegate)modelFactory)
|
||||
{
|
||||
foreach (var entry in _modelFactories[i].Keys)
|
||||
if (_modelFactories[i].TryGet(entry, out EntityControlViewModel ecvm) && ecvm != null
|
||||
&& _boundViewModels.TryGetValue(entry, out var binding))
|
||||
binding.Remove(ecvm);
|
||||
_modelFactories.RemoveAt(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This factory will be used to create controls for matching view models.
|
||||
/// </summary>
|
||||
/// <typeparam name="TEntityComponentModel">component model to match</typeparam>
|
||||
/// <param name="controlFactory">Method to create control from component model</param>
|
||||
public void RegisterControlFactory<TEntityComponentModel>(
|
||||
Func<TEntityComponentModel, Control> controlFactory)
|
||||
where TEntityComponentModel : EntityControlViewModel
|
||||
{
|
||||
if (!typeof(TEntityComponentModel).IsAssignableFrom(controlFactory.Method.GetParameters()[0].ParameterType))
|
||||
throw new ArgumentException("Generic type must match lamda type", nameof(controlFactory));
|
||||
lock (this)
|
||||
{
|
||||
_controlFactories.Add(controlFactory);
|
||||
RefreshControls<TEntityComponentModel>();
|
||||
}
|
||||
}
|
||||
|
||||
///<summary>
|
||||
/// Unregisters a factory registered with <see cref="RegisterControlFactory{TEntityComponentModel}"/>
|
||||
/// </summary>
|
||||
/// <typeparam name="TEntityComponentModel">component model to match</typeparam>
|
||||
/// <param name="controlFactory">Method to create control from component model</param>
|
||||
public void UnregisterControlFactory<TEntityComponentModel>(
|
||||
Func<TEntityComponentModel, Control> controlFactory)
|
||||
where TEntityComponentModel : EntityControlViewModel
|
||||
{
|
||||
if (!typeof(TEntityComponentModel).IsAssignableFrom(controlFactory.Method.GetParameters()[0].ParameterType))
|
||||
throw new ArgumentException("Generic type must match lamda type", nameof(controlFactory));
|
||||
lock (this)
|
||||
{
|
||||
_controlFactories.Remove(controlFactory);
|
||||
RefreshControls<TEntityComponentModel>();
|
||||
}
|
||||
}
|
||||
|
||||
private void RefreshControls<TEntityComponentModel>() where TEntityComponentModel : EntityControlViewModel
|
||||
{
|
||||
var i = 0;
|
||||
while (i < _boundEntityViewModels.Count)
|
||||
{
|
||||
if (_boundEntityViewModels[i].TryGetTarget(out EntityViewModel target) &&
|
||||
_boundViewModels.TryGetValue(target, out MtObservableList<EntityControlViewModel> components))
|
||||
{
|
||||
foreach (EntityControlViewModel component in components)
|
||||
if (component is TEntityComponentModel)
|
||||
component.InvalidateControl();
|
||||
i++;
|
||||
}
|
||||
else
|
||||
_boundEntityViewModels.RemoveAtFast(i);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the models bound to the given entity view model.
|
||||
/// </summary>
|
||||
/// <param name="entity">view model to query</param>
|
||||
/// <returns></returns>
|
||||
public MtObservableList<EntityControlViewModel> BoundModels(EntityViewModel entity)
|
||||
{
|
||||
return _boundViewModels.GetValue(entity, CreateFreshBinding);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a control for the given view model type.
|
||||
/// </summary>
|
||||
/// <param name="model">model to create a control for</param>
|
||||
/// <returns>control, or null if none</returns>
|
||||
public Control CreateControl(EntityControlViewModel model)
|
||||
{
|
||||
lock (this)
|
||||
foreach (Delegate factory in _controlFactories)
|
||||
if (factory.Method.GetParameters()[0].ParameterType.IsInstanceOfType(model) &&
|
||||
factory.DynamicInvoke(model) is Control result)
|
||||
{
|
||||
_log.Trace($"Control factory {factory.Method} created {result}");
|
||||
return result;
|
||||
}
|
||||
_log.Warn($"No control created for {model}");
|
||||
return null;
|
||||
}
|
||||
|
||||
private MtObservableList<EntityControlViewModel> CreateFreshBinding(EntityViewModel key)
|
||||
{
|
||||
var binding = new MtObservableList<EntityControlViewModel>();
|
||||
lock (this)
|
||||
{
|
||||
_boundEntityViewModels.Add(new WeakReference<EntityViewModel>(key));
|
||||
}
|
||||
binding.PropertyChanged += (x, args) =>
|
||||
{
|
||||
if (nameof(binding.IsObserved).Equals(args.PropertyName))
|
||||
UpdateBinding(key, binding);
|
||||
};
|
||||
return binding;
|
||||
}
|
||||
|
||||
private void UpdateBinding(EntityViewModel key, MtObservableList<EntityControlViewModel> binding)
|
||||
{
|
||||
if (!binding.IsObserved)
|
||||
return;
|
||||
|
||||
lock (this)
|
||||
{
|
||||
foreach (ModelFactory factory in _modelFactories)
|
||||
{
|
||||
var result = factory.GetOrCreate(key);
|
||||
if (result != null && !binding.Contains(result))
|
||||
binding.Add(result);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -10,43 +10,45 @@ using Havok;
|
||||
using NLog;
|
||||
using Sandbox.Engine.Networking;
|
||||
using Sandbox.Engine.Utils;
|
||||
using Sandbox.Game;
|
||||
using Sandbox.Game.Gui;
|
||||
using Torch.API;
|
||||
using Torch.API.Managers;
|
||||
using Torch.Managers;
|
||||
using Torch.Mod;
|
||||
using Torch.Server.ViewModels;
|
||||
using VRage;
|
||||
using VRage.FileSystem;
|
||||
using VRage.Game;
|
||||
using VRage.Game.ObjectBuilder;
|
||||
using VRage.ObjectBuilders;
|
||||
using VRage.Plugins;
|
||||
|
||||
namespace Torch.Server.Managers
|
||||
{
|
||||
public class InstanceManager : Manager
|
||||
{
|
||||
private const string CONFIG_NAME = "SpaceEngineers-Dedicated.cfg";
|
||||
|
||||
public event Action<ConfigDedicatedViewModel> InstanceLoaded;
|
||||
public ConfigDedicatedViewModel DedicatedConfig { get; set; }
|
||||
private static readonly Logger Log = LogManager.GetLogger(nameof(InstanceManager));
|
||||
[Dependency]
|
||||
private FilesystemManager _filesystemManager;
|
||||
|
||||
public InstanceManager(ITorchBase torchInstance) : base(torchInstance)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Init()
|
||||
{
|
||||
MyFileSystem.ExePath = Path.Combine(Torch.GetManager<FilesystemManager>().TorchDirectory, "DedicatedServer64");
|
||||
MyFileSystem.Init("Content", Torch.Config.InstancePath);
|
||||
//Initializes saves path. Why this isn't in Init() we may never know.
|
||||
MyFileSystem.InitUserSpecific(null);
|
||||
}
|
||||
|
||||
public void LoadInstance(string path, bool validate = true)
|
||||
{
|
||||
Log.Info($"Loading instance {path}");
|
||||
|
||||
if (validate)
|
||||
ValidateInstance(path);
|
||||
|
||||
MyFileSystem.Reset();
|
||||
MyFileSystem.ExePath = Path.Combine(Torch.GetManager<FilesystemManager>().TorchDirectory, "DedicatedServer64");
|
||||
MyFileSystem.Init("Content", path);
|
||||
//Initializes saves path. Why this isn't in Init() we may never know.
|
||||
MyFileSystem.InitUserSpecific(null);
|
||||
@@ -62,33 +64,73 @@ namespace Torch.Server.Managers
|
||||
config.Load(configPath);
|
||||
|
||||
DedicatedConfig = new ConfigDedicatedViewModel(config);
|
||||
|
||||
var worldFolders = Directory.EnumerateDirectories(Path.Combine(Torch.Config.InstancePath, "Saves"));
|
||||
|
||||
foreach (var f in worldFolders)
|
||||
DedicatedConfig.WorldPaths.Add(f);
|
||||
{
|
||||
if (!string.IsNullOrEmpty(f) && File.Exists(Path.Combine(f, "Sandbox.sbc")))
|
||||
DedicatedConfig.Worlds.Add(new WorldViewModel(f));
|
||||
}
|
||||
|
||||
if (DedicatedConfig.WorldPaths.Count == 0)
|
||||
if (DedicatedConfig.Worlds.Count == 0)
|
||||
{
|
||||
Log.Warn($"No worlds found in the current instance {path}.");
|
||||
return;
|
||||
}
|
||||
|
||||
ImportWorldConfig();
|
||||
SelectWorld(DedicatedConfig.LoadWorld ?? DedicatedConfig.Worlds.First().WorldPath, false);
|
||||
|
||||
/*
|
||||
if (string.IsNullOrEmpty(DedicatedConfig.LoadWorld))
|
||||
{
|
||||
Log.Warn("No world specified, importing first available world.");
|
||||
SelectWorld(DedicatedConfig.WorldPaths[0], false);
|
||||
}*/
|
||||
InstanceLoaded?.Invoke(DedicatedConfig);
|
||||
}
|
||||
|
||||
public void SelectWorld(string worldPath, bool modsOnly = true)
|
||||
{
|
||||
DedicatedConfig.LoadWorld = worldPath;
|
||||
ImportWorldConfig(modsOnly);
|
||||
DedicatedConfig.SelectedWorld = DedicatedConfig.Worlds.FirstOrDefault(x => x.WorldPath == worldPath);
|
||||
if (DedicatedConfig.SelectedWorld?.Checkpoint != null)
|
||||
{
|
||||
DedicatedConfig.Mods.Clear();
|
||||
//remove the Torch mod to avoid running multiple copies of it
|
||||
DedicatedConfig.SelectedWorld.Checkpoint.Mods.RemoveAll(m => m.PublishedFileId == TorchModCore.MOD_ID);
|
||||
foreach (var m in DedicatedConfig.SelectedWorld.Checkpoint.Mods)
|
||||
DedicatedConfig.Mods.Add(m.PublishedFileId);
|
||||
}
|
||||
}
|
||||
|
||||
public void SelectWorld(WorldViewModel world, bool modsOnly = true)
|
||||
{
|
||||
DedicatedConfig.LoadWorld = world.WorldPath;
|
||||
DedicatedConfig.SelectedWorld = world;
|
||||
if (DedicatedConfig.SelectedWorld?.Checkpoint != null)
|
||||
{
|
||||
DedicatedConfig.Mods.Clear();
|
||||
//remove the Torch mod to avoid running multiple copies of it
|
||||
DedicatedConfig.SelectedWorld.Checkpoint.Mods.RemoveAll(m => m.PublishedFileId == TorchModCore.MOD_ID);
|
||||
foreach (var m in DedicatedConfig.SelectedWorld.Checkpoint.Mods)
|
||||
DedicatedConfig.Mods.Add(m.PublishedFileId);
|
||||
}
|
||||
}
|
||||
|
||||
public void ImportSelectedWorldConfig()
|
||||
{
|
||||
ImportWorldConfig(DedicatedConfig.SelectedWorld, false);
|
||||
}
|
||||
|
||||
private void ImportWorldConfig(WorldViewModel world, bool modsOnly = true)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
foreach (var mod in world.Checkpoint.Mods)
|
||||
sb.AppendLine(mod.PublishedFileId.ToString());
|
||||
|
||||
DedicatedConfig.Mods = world.Checkpoint.Mods.Select(x => x.PublishedFileId).ToList();
|
||||
|
||||
|
||||
Log.Debug("Loaded mod list from world");
|
||||
|
||||
if (!modsOnly)
|
||||
DedicatedConfig.SessionSettings = world.Checkpoint.Settings;
|
||||
}
|
||||
|
||||
private void ImportWorldConfig(bool modsOnly = true)
|
||||
{
|
||||
@@ -105,15 +147,11 @@ namespace Torch.Server.Managers
|
||||
MyObjectBuilderSerializer.DeserializeXML(sandboxPath, out MyObjectBuilder_Checkpoint checkpoint, out ulong sizeInBytes);
|
||||
if (checkpoint == null)
|
||||
{
|
||||
Log.Error($"Failed to load {DedicatedConfig.LoadWorld}, checkpoint null ({sizeInBytes} bytes, instance {TorchBase.Instance.Config.InstancePath})");
|
||||
Log.Error($"Failed to load {DedicatedConfig.LoadWorld}, checkpoint null ({sizeInBytes} bytes, instance {Torch.Config.InstancePath})");
|
||||
return;
|
||||
}
|
||||
|
||||
var sb = new StringBuilder();
|
||||
foreach (var mod in checkpoint.Mods)
|
||||
sb.AppendLine(mod.PublishedFileId.ToString());
|
||||
|
||||
DedicatedConfig.Mods = sb.ToString();
|
||||
DedicatedConfig.Mods = checkpoint.Mods.Select(x => x.PublishedFileId).ToList();
|
||||
|
||||
Log.Debug("Loaded mod list from world");
|
||||
|
||||
@@ -129,23 +167,39 @@ namespace Torch.Server.Managers
|
||||
|
||||
public void SaveConfig()
|
||||
{
|
||||
DedicatedConfig.Model.Save();
|
||||
var cf = Torch.Config as TorchConfig;
|
||||
if (cf?.ReservedPlayers?.Count > 0)
|
||||
{
|
||||
foreach (var res in cf.ReservedPlayers)
|
||||
{
|
||||
if (!DedicatedConfig.Reserved.Contains(res))
|
||||
DedicatedConfig.Reserved.Add(res);
|
||||
}
|
||||
}
|
||||
|
||||
DedicatedConfig.Save(Path.Combine(Torch.Config.InstancePath, CONFIG_NAME));
|
||||
Log.Info("Saved dedicated config.");
|
||||
|
||||
try
|
||||
{
|
||||
MyObjectBuilderSerializer.DeserializeXML(Path.Combine(DedicatedConfig.LoadWorld, "Sandbox.sbc"), out MyObjectBuilder_Checkpoint checkpoint, out ulong sizeInBytes);
|
||||
var sandboxPath = Path.Combine(DedicatedConfig.LoadWorld, "Sandbox.sbc");
|
||||
MyObjectBuilderSerializer.DeserializeXML(sandboxPath, out MyObjectBuilder_Checkpoint checkpoint, out ulong sizeInBytes);
|
||||
if (checkpoint == null)
|
||||
{
|
||||
Log.Error($"Failed to load {DedicatedConfig.LoadWorld}, checkpoint null ({sizeInBytes} bytes, instance {TorchBase.Instance.Config.InstancePath})");
|
||||
Log.Error($"Failed to load {DedicatedConfig.LoadWorld}, checkpoint null ({sizeInBytes} bytes, instance {Torch.Config.InstancePath})");
|
||||
return;
|
||||
}
|
||||
|
||||
checkpoint.SessionName = DedicatedConfig.WorldName;
|
||||
checkpoint.Settings = DedicatedConfig.SessionSettings;
|
||||
checkpoint.Mods.Clear();
|
||||
foreach (var modId in DedicatedConfig.Model.Mods)
|
||||
|
||||
foreach (var modId in DedicatedConfig.Mods)
|
||||
checkpoint.Mods.Add(new MyObjectBuilder_Checkpoint.ModItem(modId));
|
||||
|
||||
MyLocalCache.SaveCheckpoint(checkpoint, DedicatedConfig.LoadWorld);
|
||||
MyObjectBuilderSerializer.SerializeXML(sandboxPath, false, checkpoint);
|
||||
|
||||
//MyLocalCache.SaveCheckpoint(checkpoint, DedicatedConfig.LoadWorld);
|
||||
Log.Info("Saved world config.");
|
||||
}
|
||||
catch (Exception e)
|
||||
@@ -170,4 +224,44 @@ namespace Torch.Server.Managers
|
||||
config.Save(configPath);
|
||||
}
|
||||
}
|
||||
|
||||
public class WorldViewModel : ViewModel
|
||||
{
|
||||
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
|
||||
|
||||
public string FolderName { get; set; }
|
||||
public string WorldPath { get; }
|
||||
public long WorldSizeKB { get; }
|
||||
private string _checkpointPath;
|
||||
public CheckpointViewModel Checkpoint { get; private set; }
|
||||
|
||||
public WorldViewModel(string worldPath)
|
||||
{
|
||||
WorldPath = worldPath;
|
||||
WorldSizeKB = new DirectoryInfo(worldPath).GetFiles().Sum(x => x.Length) / 1024;
|
||||
_checkpointPath = Path.Combine(WorldPath, "Sandbox.sbc");
|
||||
FolderName = Path.GetFileName(worldPath);
|
||||
BeginLoadCheckpoint();
|
||||
}
|
||||
|
||||
public async Task SaveCheckpointAsync()
|
||||
{
|
||||
await Task.Run(() =>
|
||||
{
|
||||
using (var f = File.Open(_checkpointPath, FileMode.Create))
|
||||
MyObjectBuilderSerializer.SerializeXML(f, Checkpoint);
|
||||
});
|
||||
}
|
||||
|
||||
private void BeginLoadCheckpoint()
|
||||
{
|
||||
//Task.Run(() =>
|
||||
{
|
||||
Log.Info($"Preloading checkpoint {_checkpointPath}");
|
||||
MyObjectBuilderSerializer.DeserializeXML(_checkpointPath, out MyObjectBuilder_Checkpoint checkpoint);
|
||||
Checkpoint = new CheckpointViewModel(checkpoint);
|
||||
OnPropertyChanged(nameof(Checkpoint));
|
||||
}//);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
301
Torch.Server/Managers/MultiplayerManagerDedicated.cs
Normal file
301
Torch.Server/Managers/MultiplayerManagerDedicated.cs
Normal file
@@ -0,0 +1,301 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using NLog;
|
||||
using NLog.Fluent;
|
||||
using Sandbox;
|
||||
using Sandbox.Engine.Multiplayer;
|
||||
using Sandbox.Engine.Networking;
|
||||
using Sandbox.Game.World;
|
||||
using Steamworks;
|
||||
using Torch.API;
|
||||
using Torch.API.Managers;
|
||||
using Torch.Managers;
|
||||
using Torch.Utils;
|
||||
using Torch.ViewModels;
|
||||
using VRage.Game;
|
||||
using VRage.Game.ModAPI;
|
||||
using VRage.GameServices;
|
||||
using VRage.Network;
|
||||
using VRage.Steam;
|
||||
|
||||
namespace Torch.Server.Managers
|
||||
{
|
||||
public class MultiplayerManagerDedicated : MultiplayerManagerBase, IMultiplayerManagerServer
|
||||
{
|
||||
private static readonly Logger _log = LogManager.GetCurrentClassLogger();
|
||||
|
||||
#pragma warning disable 649
|
||||
[ReflectedGetter(Name = "m_members")]
|
||||
private static Func<MyDedicatedServerBase, List<ulong>> _members;
|
||||
|
||||
[ReflectedGetter(Name = "m_waitingForGroup")]
|
||||
private static Func<MyDedicatedServerBase, HashSet<ulong>> _waitingForGroup;
|
||||
#pragma warning restore 649
|
||||
|
||||
/// <inheritdoc />
|
||||
public IReadOnlyList<ulong> BannedPlayers => MySandboxGame.ConfigDedicated.Banned;
|
||||
|
||||
private Dictionary<ulong, ulong> _gameOwnerIds = new Dictionary<ulong, ulong>();
|
||||
|
||||
[Dependency]
|
||||
private InstanceManager _instanceManager;
|
||||
|
||||
/// <inheritdoc />
|
||||
public MultiplayerManagerDedicated(ITorchBase torch) : base(torch)
|
||||
{
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void KickPlayer(ulong steamId) => Torch.Invoke(() => MyMultiplayer.Static.KickClient(steamId));
|
||||
|
||||
/// <inheritdoc />
|
||||
public void BanPlayer(ulong steamId, bool banned = true)
|
||||
{
|
||||
Torch.Invoke(() =>
|
||||
{
|
||||
MyMultiplayer.Static.BanClient(steamId, banned);
|
||||
});
|
||||
}
|
||||
|
||||
internal void RaiseClientBanned(ulong user, bool banned)
|
||||
{
|
||||
PlayerBanned?.Invoke(user, banned);
|
||||
Torch.Invoke(() =>
|
||||
{
|
||||
if(_gameOwnerIds.TryGetValue(user, out ulong owner))
|
||||
MyMultiplayer.Static.BanClient(owner, banned);
|
||||
});
|
||||
}
|
||||
|
||||
internal void RaiseClientKicked(ulong user)
|
||||
{
|
||||
PlayerKicked?.Invoke(user);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool IsBanned(ulong steamId) => _isClientBanned.Invoke(MyMultiplayer.Static, steamId) ||
|
||||
MySandboxGame.ConfigDedicated.Banned.Contains(steamId);
|
||||
|
||||
/// <inheritdoc />
|
||||
public event Action<ulong> PlayerKicked;
|
||||
|
||||
/// <inheritdoc />
|
||||
public event Action<ulong, bool> PlayerBanned;
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override void Attach()
|
||||
{
|
||||
base.Attach();
|
||||
_gameServerValidateAuthTicketReplacer = _gameServerValidateAuthTicketFactory.Invoke();
|
||||
_gameServerUserGroupStatusReplacer = _gameServerUserGroupStatusFactory.Invoke();
|
||||
_gameServerValidateAuthTicketReplacer.Replace(
|
||||
new Action<ulong, JoinResult, ulong>(ValidateAuthTicketResponse), MyGameService.GameServer);
|
||||
_gameServerUserGroupStatusReplacer.Replace(new Action<ulong, ulong, bool, bool>(UserGroupStatusResponse),
|
||||
MyGameService.GameServer);
|
||||
_log.Info("Inserted steam authentication intercept");
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override void Detach()
|
||||
{
|
||||
if (_gameServerValidateAuthTicketReplacer != null && _gameServerValidateAuthTicketReplacer.Replaced)
|
||||
_gameServerValidateAuthTicketReplacer.Restore(MyGameService.GameServer);
|
||||
if (_gameServerUserGroupStatusReplacer != null && _gameServerUserGroupStatusReplacer.Replaced)
|
||||
_gameServerUserGroupStatusReplacer.Restore(MyGameService.GameServer);
|
||||
_log.Info("Removed steam authentication intercept");
|
||||
base.Detach();
|
||||
}
|
||||
|
||||
|
||||
#pragma warning disable 649
|
||||
[ReflectedEventReplace(typeof(MySteamGameServer), nameof(MySteamGameServer.ValidateAuthTicketResponse),
|
||||
typeof(MyDedicatedServerBase), "GameServer_ValidateAuthTicketResponse")]
|
||||
private static Func<ReflectedEventReplacer> _gameServerValidateAuthTicketFactory;
|
||||
|
||||
[ReflectedEventReplace(typeof(MySteamGameServer), nameof(MySteamGameServer.UserGroupStatusResponse),
|
||||
typeof(MyDedicatedServerBase), "GameServer_UserGroupStatus")]
|
||||
private static Func<ReflectedEventReplacer> _gameServerUserGroupStatusFactory;
|
||||
|
||||
private ReflectedEventReplacer _gameServerValidateAuthTicketReplacer;
|
||||
private ReflectedEventReplacer _gameServerUserGroupStatusReplacer;
|
||||
#pragma warning restore 649
|
||||
|
||||
#region CustomAuth
|
||||
|
||||
#pragma warning disable 649
|
||||
[ReflectedStaticMethod(Type = typeof(MyDedicatedServerBase), Name = "ConvertSteamIDFrom64")]
|
||||
private static Func<ulong, string> _convertSteamIDFrom64;
|
||||
|
||||
[ReflectedStaticMethod(Type = typeof(MyGameService), Name = "GetServerAccountType")]
|
||||
private static Func<ulong, MyGameServiceAccountType> _getServerAccountType;
|
||||
|
||||
[ReflectedMethod(Name = "UserAccepted")]
|
||||
private static Action<MyDedicatedServerBase, ulong> _userAcceptedImpl;
|
||||
|
||||
[ReflectedMethod(Name = "UserRejected")]
|
||||
private static Action<MyDedicatedServerBase, ulong, JoinResult> _userRejected;
|
||||
|
||||
[ReflectedMethod(Name = "IsClientBanned")]
|
||||
private static Func<MyMultiplayerBase, ulong, bool> _isClientBanned;
|
||||
|
||||
[ReflectedMethod(Name = "IsClientKicked")]
|
||||
private static Func<MyMultiplayerBase, ulong, bool> _isClientKicked;
|
||||
|
||||
[ReflectedMethod(Name = "RaiseClientKicked")]
|
||||
private static Action<MyMultiplayerBase, ulong> _raiseClientKicked;
|
||||
#pragma warning restore 649
|
||||
|
||||
private const int _waitListSize = 32;
|
||||
private readonly List<WaitingForGroup> _waitingForGroupLocal = new List<WaitingForGroup>(_waitListSize);
|
||||
|
||||
private struct WaitingForGroup
|
||||
{
|
||||
public readonly ulong SteamId;
|
||||
public readonly JoinResult Response;
|
||||
public readonly ulong SteamOwner;
|
||||
|
||||
public WaitingForGroup(ulong id, JoinResult response, ulong owner)
|
||||
{
|
||||
SteamId = id;
|
||||
Response = response;
|
||||
SteamOwner = owner;
|
||||
}
|
||||
}
|
||||
|
||||
//Largely copied from SE
|
||||
private void ValidateAuthTicketResponse(ulong steamId, JoinResult response, ulong steamOwner)
|
||||
{
|
||||
var state = new MyP2PSessionState();
|
||||
MySteamService.Static.Peer2Peer.GetSessionState(steamId, ref state);
|
||||
var ip = new IPAddress(BitConverter.GetBytes(state.RemoteIP).Reverse().ToArray());
|
||||
|
||||
Torch.CurrentSession.KeenSession.PromotedUsers.TryGetValue(steamId, out MyPromoteLevel promoteLevel);
|
||||
|
||||
_log.Debug($"ValidateAuthTicketResponse(user={steamId}, response={response}, owner={steamOwner}, permissions={promoteLevel})");
|
||||
|
||||
_log.Info($"Connection attempt by {steamId} from {ip}");
|
||||
|
||||
if (Torch.CurrentSession.KeenSession.OnlineMode == MyOnlineModeEnum.OFFLINE &&
|
||||
promoteLevel < MyPromoteLevel.Admin)
|
||||
{
|
||||
_log.Warn($"Rejecting user {steamId}, world is set to offline and user is not admin.");
|
||||
UserRejected(steamId, JoinResult.TicketCanceled);
|
||||
}
|
||||
else if (MySandboxGame.ConfigDedicated.GroupID == 0uL)
|
||||
RunEvent(new ValidateAuthTicketEvent(steamId, steamOwner, response, 0, true, false));
|
||||
else if (_getServerAccountType(MySandboxGame.ConfigDedicated.GroupID) != MyGameServiceAccountType.Clan)
|
||||
UserRejected(steamId, JoinResult.GroupIdInvalid);
|
||||
else if (MyGameService.GameServer.RequestGroupStatus(steamId, MySandboxGame.ConfigDedicated.GroupID))
|
||||
lock (_waitingForGroupLocal)
|
||||
{
|
||||
if (_waitingForGroupLocal.Count >= _waitListSize)
|
||||
_waitingForGroupLocal.RemoveAt(0);
|
||||
_waitingForGroupLocal.Add(new WaitingForGroup(steamId, response, steamOwner));
|
||||
}
|
||||
else
|
||||
UserRejected(steamId, JoinResult.SteamServersOffline);
|
||||
}
|
||||
|
||||
private void RunEvent(ValidateAuthTicketEvent info)
|
||||
{
|
||||
JoinResult internalAuth;
|
||||
|
||||
|
||||
if (IsBanned(info.SteamOwner) || IsBanned(info.SteamID))
|
||||
internalAuth = JoinResult.BannedByAdmins;
|
||||
else if (_isClientKicked(MyMultiplayer.Static, info.SteamID) ||
|
||||
_isClientKicked(MyMultiplayer.Static, info.SteamOwner))
|
||||
internalAuth = JoinResult.KickedRecently;
|
||||
else if (info.SteamResponse == JoinResult.OK)
|
||||
{
|
||||
var config = (TorchConfig) Torch.Config;
|
||||
if (config.EnableWhitelist && !config.Whitelist.Contains(info.SteamID))
|
||||
{
|
||||
_log.Warn($"Rejecting user {info.SteamID} because they are not whitelisted in Torch.cfg.");
|
||||
internalAuth = JoinResult.NotInGroup;
|
||||
}
|
||||
else if (MySandboxGame.ConfigDedicated.Reserved.Contains(info.SteamID))
|
||||
internalAuth = JoinResult.OK;
|
||||
//Admins can bypass member limit
|
||||
else if (MySandboxGame.ConfigDedicated.Administrators.Contains(info.SteamID.ToString()) ||
|
||||
MySandboxGame.ConfigDedicated.Administrators.Contains(_convertSteamIDFrom64(info.SteamID)))
|
||||
internalAuth = JoinResult.OK;
|
||||
//Server counts as a client, so subtract 1 from MemberCount
|
||||
else if (MyMultiplayer.Static.MemberLimit > 0 &&
|
||||
MyMultiplayer.Static.MemberCount - 1 >= MyMultiplayer.Static.MemberLimit)
|
||||
internalAuth = JoinResult.ServerFull;
|
||||
else if (MySandboxGame.ConfigDedicated.GroupID == 0uL)
|
||||
internalAuth = JoinResult.OK;
|
||||
else
|
||||
{
|
||||
if (MySandboxGame.ConfigDedicated.GroupID == info.Group && (info.Member || info.Officer))
|
||||
internalAuth = JoinResult.OK;
|
||||
else
|
||||
internalAuth = JoinResult.NotInGroup;
|
||||
}
|
||||
}
|
||||
else
|
||||
internalAuth = info.SteamResponse;
|
||||
|
||||
info.FutureVerdict = Task.FromResult(internalAuth);
|
||||
|
||||
MultiplayerManagerDedicatedEventShim.RaiseValidateAuthTicket(ref info);
|
||||
|
||||
info.FutureVerdict.ContinueWith((task) =>
|
||||
{
|
||||
JoinResult verdict;
|
||||
if (task.IsFaulted)
|
||||
{
|
||||
_log.Error(task.Exception, $"Future validation verdict faulted");
|
||||
verdict = JoinResult.TicketCanceled;
|
||||
}
|
||||
else
|
||||
verdict = task.Result;
|
||||
|
||||
Torch.Invoke(() => { CommitVerdict(info.SteamID, verdict); });
|
||||
});
|
||||
}
|
||||
|
||||
private void CommitVerdict(ulong steamId, JoinResult verdict)
|
||||
{
|
||||
if (verdict == JoinResult.OK)
|
||||
UserAccepted(steamId);
|
||||
else
|
||||
UserRejected(steamId, verdict);
|
||||
}
|
||||
|
||||
private void UserGroupStatusResponse(ulong userId, ulong groupId, bool member, bool officer)
|
||||
{
|
||||
lock (_waitingForGroupLocal)
|
||||
for (var j = 0; j < _waitingForGroupLocal.Count; j++)
|
||||
{
|
||||
var wait = _waitingForGroupLocal[j];
|
||||
if (wait.SteamId == userId)
|
||||
{
|
||||
RunEvent(new ValidateAuthTicketEvent(wait.SteamId, wait.SteamOwner, wait.Response, groupId,
|
||||
member, officer));
|
||||
_waitingForGroupLocal.RemoveAt(j);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void UserRejected(ulong steamId, JoinResult reason)
|
||||
{
|
||||
_userRejected.Invoke((MyDedicatedServerBase) MyMultiplayer.Static, steamId, reason);
|
||||
}
|
||||
|
||||
private void UserAccepted(ulong steamId)
|
||||
{
|
||||
_userAcceptedImpl.Invoke((MyDedicatedServerBase) MyMultiplayer.Static, steamId);
|
||||
base.RaiseClientJoined(steamId);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@@ -0,0 +1,84 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using NLog;
|
||||
using Sandbox;
|
||||
using Torch.API.Event;
|
||||
using Torch.Event;
|
||||
using VRage.Network;
|
||||
|
||||
namespace Torch.Server.Managers
|
||||
{
|
||||
[EventShim]
|
||||
internal static class MultiplayerManagerDedicatedEventShim
|
||||
{
|
||||
private static readonly EventList<ValidateAuthTicketEvent> _eventValidateAuthTicket =
|
||||
new EventList<ValidateAuthTicketEvent>();
|
||||
|
||||
|
||||
internal static void RaiseValidateAuthTicket(ref ValidateAuthTicketEvent info)
|
||||
{
|
||||
_eventValidateAuthTicket?.RaiseEvent(ref info);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Event that occurs when a player tries to connect to a dedicated server.
|
||||
/// Use these values to choose a <see cref="ValidateAuthTicketEvent.FutureVerdict"/>,
|
||||
/// or leave it unset to allow the default logic to handle the request.
|
||||
/// </summary>
|
||||
public struct ValidateAuthTicketEvent : IEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// SteamID of the player
|
||||
/// </summary>
|
||||
public readonly ulong SteamID;
|
||||
|
||||
/// <summary>
|
||||
/// SteamID of the game owner
|
||||
/// </summary>
|
||||
public readonly ulong SteamOwner;
|
||||
|
||||
/// <summary>
|
||||
/// The response from steam
|
||||
/// </summary>
|
||||
public readonly JoinResult SteamResponse;
|
||||
|
||||
/// <summary>
|
||||
/// ID of the queried group, or <c>0</c> if no group.
|
||||
/// </summary>
|
||||
public readonly ulong Group;
|
||||
|
||||
/// <summary>
|
||||
/// Is this person a member of <see cref="Group"/>. If no group this is true.
|
||||
/// </summary>
|
||||
public readonly bool Member;
|
||||
|
||||
/// <summary>
|
||||
/// Is this person an officer of <see cref="Group"/>. If no group this is false.
|
||||
/// </summary>
|
||||
public readonly bool Officer;
|
||||
|
||||
/// <summary>
|
||||
/// A future verdict on this authorization request. If null, let the default logic choose. If not async use <see cref="Task.FromResult{TResult}(TResult)"/>
|
||||
/// </summary>
|
||||
public Task<JoinResult> FutureVerdict;
|
||||
|
||||
internal ValidateAuthTicketEvent(ulong steamId, ulong steamOwner, JoinResult steamResponse,
|
||||
ulong serverGroup, bool member, bool officer)
|
||||
{
|
||||
SteamID = steamId;
|
||||
SteamOwner = steamOwner;
|
||||
SteamResponse = steamResponse;
|
||||
Group = serverGroup;
|
||||
Member = member;
|
||||
Officer = officer;
|
||||
FutureVerdict = null;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public bool Cancelled => FutureVerdict != null;
|
||||
}
|
||||
}
|
@@ -0,0 +1,32 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using NLog;
|
||||
using Sandbox.Engine.Multiplayer;
|
||||
using Torch.Managers.PatchManager;
|
||||
using Torch.API.Managers;
|
||||
|
||||
namespace Torch.Server.Managers
|
||||
{
|
||||
[PatchShim]
|
||||
internal static class MultiplayerManagerDedicatedPatchShim
|
||||
{
|
||||
public static void Patch(PatchContext ctx)
|
||||
{
|
||||
ctx.GetPattern(typeof(MyDedicatedServerBase).GetMethod(nameof(MyDedicatedServerBase.BanClient))).Prefixes.Add(typeof(MultiplayerManagerDedicatedPatchShim).GetMethod(nameof(BanPrefix)));
|
||||
ctx.GetPattern(typeof(MyDedicatedServerBase).GetMethod(nameof(MyDedicatedServerBase.KickClient))).Prefixes.Add(typeof(MultiplayerManagerDedicatedPatchShim).GetMethod(nameof(KickPrefix)));
|
||||
}
|
||||
|
||||
public static void BanPrefix(ulong userId, bool banned)
|
||||
{
|
||||
TorchBase.Instance.CurrentSession.Managers.GetManager<MultiplayerManagerDedicated>().RaiseClientBanned(userId, banned);
|
||||
}
|
||||
|
||||
public static void KickPrefix(ulong userId)
|
||||
{
|
||||
TorchBase.Instance.CurrentSession.Managers.GetManager<MultiplayerManagerDedicated>().RaiseClientKicked(userId);
|
||||
}
|
||||
}
|
||||
}
|
49
Torch.Server/MultiTextWriter.cs
Normal file
49
Torch.Server/MultiTextWriter.cs
Normal file
@@ -0,0 +1,49 @@
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace Torch.Server
|
||||
{
|
||||
public class MultiTextWriter : TextWriter
|
||||
{
|
||||
private IEnumerable<TextWriter> writers;
|
||||
public MultiTextWriter(IEnumerable<TextWriter> writers)
|
||||
{
|
||||
this.writers = writers.ToList();
|
||||
}
|
||||
public MultiTextWriter(params TextWriter[] writers)
|
||||
{
|
||||
this.writers = writers;
|
||||
}
|
||||
|
||||
public override void Write(char value)
|
||||
{
|
||||
foreach (var writer in writers)
|
||||
writer.Write(value);
|
||||
}
|
||||
|
||||
public override void Write(string value)
|
||||
{
|
||||
foreach (var writer in writers)
|
||||
writer.Write(value);
|
||||
}
|
||||
|
||||
public override void Flush()
|
||||
{
|
||||
foreach (var writer in writers)
|
||||
writer.Flush();
|
||||
}
|
||||
|
||||
public override void Close()
|
||||
{
|
||||
foreach (var writer in writers)
|
||||
writer.Close();
|
||||
}
|
||||
|
||||
public override Encoding Encoding
|
||||
{
|
||||
get { return Encoding.ASCII; }
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,299 +1,50 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Configuration.Install;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.IO.Compression;
|
||||
using System.Net;
|
||||
using System.Reflection;
|
||||
using System.ServiceProcess;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
using System.Windows.Threading;
|
||||
using Microsoft.CodeAnalysis;
|
||||
using Microsoft.CodeAnalysis.CSharp;
|
||||
using NLog;
|
||||
using Sandbox.Game.World;
|
||||
using Sandbox.ModAPI;
|
||||
using Torch;
|
||||
using Torch.API;
|
||||
using Torch.Server.Views;
|
||||
using VRage.Game.ModAPI;
|
||||
using System.IO.Compression;
|
||||
using System.Net;
|
||||
using System.Security.Policy;
|
||||
using Torch.Server.Managers;
|
||||
using VRage.FileSystem;
|
||||
using VRageRender;
|
||||
using NLog.Targets;
|
||||
using Torch.Utils;
|
||||
|
||||
namespace Torch.Server
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
private static ITorchServer _server;
|
||||
private static Logger _log = LogManager.GetLogger("Torch");
|
||||
private static bool _restartOnCrash;
|
||||
private static TorchConfig _config;
|
||||
private static bool _steamCmdDone;
|
||||
|
||||
/// <summary>
|
||||
/// <remarks>
|
||||
/// This method must *NOT* load any types/assemblies from the vanilla game, otherwise automatic updates will fail.
|
||||
/// </summary>
|
||||
/// </remarks>
|
||||
[STAThread]
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
Target.Register<FlowDocumentTarget>("FlowDocument");
|
||||
//Ensures that all the files are downloaded in the Torch directory.
|
||||
Directory.SetCurrentDirectory(new FileInfo(typeof(Program).Assembly.Location).Directory.ToString());
|
||||
var workingDir = new FileInfo(typeof(Program).Assembly.Location).Directory.ToString();
|
||||
var binDir = Path.Combine(workingDir, "DedicatedServer64");
|
||||
Directory.SetCurrentDirectory(workingDir);
|
||||
|
||||
foreach (var file in Directory.GetFiles(Directory.GetCurrentDirectory(), "*.old"))
|
||||
File.Delete(file);
|
||||
|
||||
AppDomain.CurrentDomain.AssemblyResolve += CurrentDomain_AssemblyResolve;
|
||||
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
|
||||
if (!TorchLauncher.IsTorchWrapped())
|
||||
{
|
||||
TorchLauncher.Launch(Assembly.GetEntryAssembly().FullName, args, binDir);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Environment.UserInteractive)
|
||||
{
|
||||
using (var service = new TorchService())
|
||||
{
|
||||
ServiceBase.Run(service);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
//CommandLine reflection triggers assembly loading, so DS update must be completely separated.
|
||||
if (!args.Contains("-noupdate"))
|
||||
{
|
||||
if (!Directory.Exists("DedicatedServer64"))
|
||||
{
|
||||
_log.Error("Game libraries not found. Press the Enter key to install the dedicated server.");
|
||||
Console.ReadLine();
|
||||
}
|
||||
RunSteamCmd();
|
||||
}
|
||||
|
||||
InitConfig();
|
||||
|
||||
if (!_config.Parse(args))
|
||||
var initializer = new Initializer(workingDir);
|
||||
if (!initializer.Initialize(args))
|
||||
return;
|
||||
|
||||
if (!string.IsNullOrEmpty(_config.WaitForPID))
|
||||
{
|
||||
try
|
||||
{
|
||||
var pid = int.Parse(_config.WaitForPID);
|
||||
var waitProc = Process.GetProcessById(pid);
|
||||
_log.Info("Continuing in 5 seconds.");
|
||||
Thread.Sleep(5000);
|
||||
if (!waitProc.HasExited)
|
||||
{
|
||||
_log.Warn($"Killing old process {pid}.");
|
||||
waitProc.Kill();
|
||||
}
|
||||
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
}
|
||||
|
||||
_restartOnCrash = _config.RestartOnCrash;
|
||||
RunServer(_config);
|
||||
}
|
||||
|
||||
public static void InitConfig()
|
||||
{
|
||||
var configName = "Torch.cfg";
|
||||
var configPath = Path.Combine(Directory.GetCurrentDirectory(), configName);
|
||||
if (File.Exists(configName))
|
||||
{
|
||||
_log.Info($"Loading config {configPath}");
|
||||
_config = TorchConfig.LoadFrom(configPath);
|
||||
}
|
||||
else
|
||||
{
|
||||
_log.Info($"Generating default config at {configPath}");
|
||||
_config = new TorchConfig { InstancePath = Path.GetFullPath("Instance") };
|
||||
_config.Save(configPath);
|
||||
}
|
||||
}
|
||||
|
||||
private const string STEAMCMD_DIR = "steamcmd";
|
||||
private const string STEAMCMD_ZIP = "temp.zip";
|
||||
private static readonly string STEAMCMD_PATH = $"{STEAMCMD_DIR}\\steamcmd.exe";
|
||||
private static readonly string RUNSCRIPT_PATH = $"{STEAMCMD_DIR}\\runscript.txt";
|
||||
private const string RUNSCRIPT = @"force_install_dir ../
|
||||
login anonymous
|
||||
app_update 298740
|
||||
quit";
|
||||
|
||||
public static void RunSteamCmd()
|
||||
{
|
||||
if (_steamCmdDone)
|
||||
return;
|
||||
|
||||
var log = LogManager.GetLogger("SteamCMD");
|
||||
|
||||
if (!Directory.Exists(STEAMCMD_DIR))
|
||||
{
|
||||
Directory.CreateDirectory(STEAMCMD_DIR);
|
||||
}
|
||||
|
||||
if (!File.Exists(RUNSCRIPT_PATH))
|
||||
File.WriteAllText(RUNSCRIPT_PATH, RUNSCRIPT);
|
||||
|
||||
if (!File.Exists(STEAMCMD_PATH))
|
||||
{
|
||||
try
|
||||
{
|
||||
log.Info("Downloading SteamCMD.");
|
||||
using (var client = new WebClient())
|
||||
client.DownloadFile("https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip", STEAMCMD_ZIP);
|
||||
|
||||
ZipFile.ExtractToDirectory(STEAMCMD_ZIP, STEAMCMD_DIR);
|
||||
File.Delete(STEAMCMD_ZIP);
|
||||
log.Info("SteamCMD downloaded successfully!");
|
||||
}
|
||||
catch
|
||||
{
|
||||
log.Error("Failed to download SteamCMD, unable to update the DS.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
log.Info("Checking for DS updates.");
|
||||
var steamCmdProc = new ProcessStartInfo(STEAMCMD_PATH, "+runscript runscript.txt")
|
||||
{
|
||||
WorkingDirectory = Path.Combine(Directory.GetCurrentDirectory(), STEAMCMD_DIR),
|
||||
UseShellExecute = false,
|
||||
RedirectStandardOutput = true,
|
||||
StandardOutputEncoding = Encoding.ASCII
|
||||
};
|
||||
var cmd = Process.Start(steamCmdProc);
|
||||
|
||||
// ReSharper disable once PossibleNullReferenceException
|
||||
while (!cmd.HasExited)
|
||||
{
|
||||
log.Info(cmd.StandardOutput.ReadLine());
|
||||
Thread.Sleep(100);
|
||||
}
|
||||
|
||||
_steamCmdDone = true;
|
||||
}
|
||||
|
||||
public static void RunServer(TorchConfig config)
|
||||
{
|
||||
|
||||
|
||||
/*
|
||||
if (!parser.ParseArguments(args, config))
|
||||
{
|
||||
_log.Error($"Parsing arguments failed: {string.Join(" ", args)}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!string.IsNullOrEmpty(config.Config) && File.Exists(config.Config))
|
||||
{
|
||||
config = ServerConfig.LoadFrom(config.Config);
|
||||
parser.ParseArguments(args, config);
|
||||
}*/
|
||||
|
||||
//RestartOnCrash autostart autosave=15
|
||||
//gamepath ="C:\Program Files\Space Engineers DS" instance="Hydro Survival" instancepath="C:\ProgramData\SpaceEngineersDedicated\Hydro Survival"
|
||||
|
||||
/*
|
||||
if (config.InstallService)
|
||||
{
|
||||
var serviceName = $"\"Torch - {config.InstanceName}\"";
|
||||
// Working on installing the service properly instead of with sc.exe
|
||||
_log.Info($"Installing service '{serviceName}");
|
||||
var exePath = $"\"{Assembly.GetExecutingAssembly().Location}\"";
|
||||
var createInfo = new ServiceCreateInfo
|
||||
{
|
||||
Name = config.InstanceName,
|
||||
BinaryPath = exePath,
|
||||
};
|
||||
_log.Info("Service Installed");
|
||||
|
||||
var runArgs = string.Join(" ", args.Skip(1));
|
||||
_log.Info($"Installing Torch as a service with arguments '{runArgs}'");
|
||||
var startInfo = new ProcessStartInfo
|
||||
{
|
||||
FileName = "sc.exe",
|
||||
Arguments = $"create Torch binPath=\"{Assembly.GetExecutingAssembly().Location} {runArgs}\"",
|
||||
CreateNoWindow = true,
|
||||
UseShellExecute = true,
|
||||
Verb = "runas"
|
||||
};
|
||||
Process.Start(startInfo).WaitForExit();
|
||||
_log.Info("Torch service installed");
|
||||
return;
|
||||
}
|
||||
|
||||
if (config.UninstallService)
|
||||
{
|
||||
_log.Info("Uninstalling Torch service");
|
||||
var startInfo = new ProcessStartInfo
|
||||
{
|
||||
FileName = "sc.exe",
|
||||
Arguments = "delete Torch",
|
||||
CreateNoWindow = true,
|
||||
UseShellExecute = true,
|
||||
Verb = "runas"
|
||||
};
|
||||
Process.Start(startInfo).WaitForExit();
|
||||
_log.Info("Torch service uninstalled");
|
||||
return;
|
||||
}*/
|
||||
|
||||
_server = new TorchServer(config);
|
||||
|
||||
_server.Init();
|
||||
if (config.NoGui || config.Autostart)
|
||||
{
|
||||
new Thread(() => _server.Start()).Start();
|
||||
}
|
||||
|
||||
if (!config.NoGui)
|
||||
{
|
||||
var ui = new TorchUI((TorchServer)_server);
|
||||
ui.ShowDialog();
|
||||
}
|
||||
}
|
||||
|
||||
private static Assembly CurrentDomain_AssemblyResolve(object sender, ResolveEventArgs args)
|
||||
{
|
||||
try
|
||||
{
|
||||
var basePath = Path.Combine(Path.GetDirectoryName(typeof(Program).Assembly.Location), "DedicatedServer64");
|
||||
string asmPath = Path.Combine(basePath, new AssemblyName(args.Name).Name + ".dll");
|
||||
if (File.Exists(asmPath))
|
||||
return Assembly.LoadFrom(asmPath);
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
|
||||
{
|
||||
var ex = (Exception)e.ExceptionObject;
|
||||
_log.Fatal(ex);
|
||||
Console.WriteLine("Exiting in 5 seconds.");
|
||||
Thread.Sleep(5000);
|
||||
if (_restartOnCrash)
|
||||
{
|
||||
var exe = typeof(Program).Assembly.Location;
|
||||
_config.WaitForPID = Process.GetCurrentProcess().Id.ToString();
|
||||
Process.Start(exe, _config.ToString());
|
||||
}
|
||||
//1627 = Function failed during execution.
|
||||
Environment.Exit(1627);
|
||||
initializer.Run();
|
||||
}
|
||||
}
|
||||
}
|
1065
Torch.Server/Properties/Annotations.cs
Normal file
1065
Torch.Server/Properties/Annotations.cs
Normal file
File diff suppressed because it is too large
Load Diff
@@ -1,4 +1,17 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
[assembly: AssemblyVersion("1.1.213.390")]
|
||||
[assembly: AssemblyFileVersion("1.1.213.390")]
|
||||
[assembly: AssemblyTitle("Torch Server")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Torch")]
|
||||
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
#if DEBUG
|
||||
[assembly: AssemblyConfiguration("Debug")]
|
||||
#else
|
||||
[assembly: AssemblyConfiguration("Release")]
|
||||
#endif
|
@@ -1,16 +0,0 @@
|
||||
<#@ template debug="false" hostspecific="false" language="C#" #>
|
||||
<#@ assembly name="System.Core" #>
|
||||
<#@ import namespace="System.Linq" #>
|
||||
<#@ import namespace="System.Text" #>
|
||||
<#@ import namespace="System.Collections.Generic" #>
|
||||
<#@ output extension=".cs" #>
|
||||
using System.Reflection;
|
||||
|
||||
<# var dt = DateTime.Now;
|
||||
int major = 1;
|
||||
int minor = 1;
|
||||
int build = dt.DayOfYear;
|
||||
int rev = (int)dt.TimeOfDay.TotalMinutes / 2;
|
||||
#>
|
||||
[assembly: AssemblyVersion("<#= major #>.<#= minor #>.<#= build #>.<#= rev #>")]
|
||||
[assembly: AssemblyFileVersion("<#= major #>.<#= minor #>.<#= build #>.<#= rev #>")]
|
89
Torch.Server/RichTextBoxWriter.cs
Normal file
89
Torch.Server/RichTextBoxWriter.cs
Normal file
@@ -0,0 +1,89 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Media;
|
||||
|
||||
namespace Torch.Server
|
||||
{
|
||||
public class RichTextBoxWriter : TextWriter
|
||||
{
|
||||
private RichTextBox textbox;
|
||||
private StringBuilder _cache = new StringBuilder();
|
||||
public RichTextBoxWriter(RichTextBox textbox)
|
||||
{
|
||||
this.textbox = textbox;
|
||||
textbox.Document.Background = new SolidColorBrush(UnpackColor(Console.BackgroundColor));
|
||||
textbox.Document.Blocks.Clear();
|
||||
textbox.Document.Blocks.Add(new Paragraph {LineHeight = 12});
|
||||
}
|
||||
|
||||
public override void Write(char value)
|
||||
{
|
||||
if (value == '\r')
|
||||
return;
|
||||
|
||||
_cache.Append(value);
|
||||
if (value == '\n')
|
||||
{
|
||||
var str = _cache.ToString();
|
||||
_cache.Clear();
|
||||
|
||||
var brush = _brushes[Console.ForegroundColor];
|
||||
textbox.Dispatcher.BeginInvoke(() =>
|
||||
{
|
||||
var p = (Paragraph)textbox.Document.Blocks.FirstBlock;
|
||||
p.Inlines.Add(new Run(str) { Foreground = brush });
|
||||
textbox.ScrollToEnd();
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public override void Write(string value)
|
||||
{
|
||||
var brush = _brushes[Console.ForegroundColor];
|
||||
textbox.Dispatcher.BeginInvoke(() =>
|
||||
{
|
||||
var p = (Paragraph)textbox.Document.Blocks.FirstBlock;
|
||||
p.Inlines.Add(new Run(value) { Foreground = brush });
|
||||
textbox.ScrollToEnd();
|
||||
});
|
||||
}
|
||||
|
||||
public override Encoding Encoding
|
||||
{
|
||||
get { return Encoding.ASCII; }
|
||||
}
|
||||
|
||||
static RichTextBoxWriter()
|
||||
{
|
||||
foreach (var value in (ConsoleColor[])Enum.GetValues(typeof(ConsoleColor)))
|
||||
{
|
||||
_brushes.Add(value, new SolidColorBrush(UnpackColor(value)));
|
||||
}
|
||||
}
|
||||
|
||||
private static Dictionary<ConsoleColor, SolidColorBrush> _brushes = new Dictionary<ConsoleColor, SolidColorBrush>();
|
||||
|
||||
private static Color UnpackColor(ConsoleColor color)
|
||||
{
|
||||
var colorByte = (byte)color;
|
||||
var isBright = (colorByte & 0b1000) >> 3 > 0;
|
||||
var brightness = isBright ? (byte)255 : (byte)128;
|
||||
var red = (colorByte & 0b0100) >> 2;
|
||||
var green = (colorByte & 0b0010) >> 1;
|
||||
var blue = (colorByte & 0b0001);
|
||||
|
||||
return new Color
|
||||
{
|
||||
R = (byte)(brightness * red),
|
||||
G = (byte)(brightness * green),
|
||||
B = (byte)(brightness * blue),
|
||||
A = 255
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,14 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Torch.Collections;
|
||||
|
||||
namespace Torch.Server
|
||||
{
|
||||
public class ServerStatistics
|
||||
{
|
||||
public RollingAverage SimSpeed { get; } = new RollingAverage(30);
|
||||
}
|
||||
}
|
17
Torch.Server/Themes/Dark Theme Animated.xaml
Normal file
17
Torch.Server/Themes/Dark Theme Animated.xaml
Normal file
@@ -0,0 +1,17 @@
|
||||
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
|
||||
<ResourceDictionary.MergedDictionaries>
|
||||
<!-- MahApps.Metro resource dictionaries. Make sure that all file names are Case Sensitive! -->
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Controls.xaml" />
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Fonts.xaml" />
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Colors.xaml" />
|
||||
<!-- Accent and AppTheme setting -->
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Accents/Blue.xaml" />
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Accents/BaseDark.xaml" />
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Controls.AnimatedSingleRowTabControl.xaml" />
|
||||
</ResourceDictionary.MergedDictionaries>
|
||||
|
||||
<Style TargetType="Hyperlink" x:Name="LegalshtuffLink">
|
||||
<Setter Property="NavigateUri" Value="https://github.com/MahApps/MahApps.Metro/blob/develop/LICENSE" />
|
||||
</Style>
|
||||
</ResourceDictionary>
|
85
Torch.Server/Themes/Dark Theme.xaml
Normal file
85
Torch.Server/Themes/Dark Theme.xaml
Normal file
@@ -0,0 +1,85 @@
|
||||
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
|
||||
|
||||
<ResourceDictionary.MergedDictionaries>
|
||||
<!-- MahApps.Metro resource dictionaries. Make sure that all file names are Case Sensitive! -->
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Controls.xaml" />
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Fonts.xaml" />
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Colors.xaml" />
|
||||
<!-- Accent and AppTheme setting -->
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Accents/Blue.xaml" />
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Accents/BaseDark.xaml" />
|
||||
</ResourceDictionary.MergedDictionaries>
|
||||
|
||||
<Style TargetType="TabControl">
|
||||
<Setter Property="Background" Value="Transparent"/>
|
||||
<Setter Property="Template">
|
||||
<Setter.Value>
|
||||
<ControlTemplate TargetType="TabControl">
|
||||
<Grid ClipToBounds="true" SnapsToDevicePixels="true" KeyboardNavigation.TabNavigation="Local">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition x:Name="ColumnDefinition0"/>
|
||||
<ColumnDefinition x:Name="ColumnDefinition1" Width="0"/>
|
||||
</Grid.ColumnDefinitions>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition x:Name="RowDefinition0" Height="Auto"/>
|
||||
<RowDefinition x:Name="RowDefinition1" Height="*"/>
|
||||
</Grid.RowDefinitions>
|
||||
<StackPanel x:Name="HeaderPanel" Grid.Column="0" IsItemsHost="true" Margin="2,2,2,0" Grid.Row="0" KeyboardNavigation.TabIndex="1" Panel.ZIndex="1" Orientation="Horizontal"/>
|
||||
<Border x:Name="ContentPanel" BorderBrush="Transparent" BorderThickness="{TemplateBinding BorderThickness}" Background="Transparent" Grid.Column="0" KeyboardNavigation.DirectionalNavigation="Contained" Grid.Row="1" KeyboardNavigation.TabIndex="2" KeyboardNavigation.TabNavigation="Local">
|
||||
<ContentPresenter x:Name="PART_SelectedContentHost" ContentSource="SelectedContent" Margin="{TemplateBinding Padding}" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}"/>
|
||||
</Border>
|
||||
|
||||
<ScrollViewer HorizontalScrollBarVisibility="Auto" VerticalScrollBarVisibility="Hidden">
|
||||
<TabPanel x:Name="HeaderPanel2"
|
||||
Panel.ZIndex ="1"
|
||||
KeyboardNavigation.TabIndex="1"
|
||||
Grid.Column="0"
|
||||
Grid.Row="0"
|
||||
Margin="2,2,2,0"
|
||||
IsItemsHost="true"/>
|
||||
</ScrollViewer>
|
||||
</Grid>
|
||||
<ControlTemplate.Triggers>
|
||||
<Trigger Property="TabStripPlacement" Value="Bottom">
|
||||
<Setter Property="Grid.Row" TargetName="HeaderPanel" Value="1"/>
|
||||
<Setter Property="Grid.Row" TargetName="ContentPanel" Value="0"/>
|
||||
<Setter Property="Height" TargetName="RowDefinition0" Value="*"/>
|
||||
<Setter Property="Height" TargetName="RowDefinition1" Value="Auto"/>
|
||||
<Setter Property="Margin" TargetName="HeaderPanel" Value="2,0,2,2"/>
|
||||
</Trigger>
|
||||
<Trigger Property="TabStripPlacement" Value="Left">
|
||||
<Setter Property="Grid.Row" TargetName="HeaderPanel" Value="0"/>
|
||||
<Setter Property="Grid.Row" TargetName="ContentPanel" Value="0"/>
|
||||
<Setter Property="Grid.Column" TargetName="HeaderPanel" Value="0"/>
|
||||
<Setter Property="Grid.Column" TargetName="ContentPanel" Value="1"/>
|
||||
<Setter Property="Width" TargetName="ColumnDefinition0" Value="Auto"/>
|
||||
<Setter Property="Width" TargetName="ColumnDefinition1" Value="*"/>
|
||||
<Setter Property="Height" TargetName="RowDefinition0" Value="*"/>
|
||||
<Setter Property="Height" TargetName="RowDefinition1" Value="0"/>
|
||||
<Setter Property="Margin" TargetName="HeaderPanel" Value="2,2,0,2"/>
|
||||
</Trigger>
|
||||
<Trigger Property="TabStripPlacement" Value="Right">
|
||||
<Setter Property="Grid.Row" TargetName="HeaderPanel" Value="0"/>
|
||||
<Setter Property="Grid.Row" TargetName="ContentPanel" Value="0"/>
|
||||
<Setter Property="Grid.Column" TargetName="HeaderPanel" Value="1"/>
|
||||
<Setter Property="Grid.Column" TargetName="ContentPanel" Value="0"/>
|
||||
<Setter Property="Width" TargetName="ColumnDefinition0" Value="*"/>
|
||||
<Setter Property="Width" TargetName="ColumnDefinition1" Value="Auto"/>
|
||||
<Setter Property="Height" TargetName="RowDefinition0" Value="*"/>
|
||||
<Setter Property="Height" TargetName="RowDefinition1" Value="0"/>
|
||||
<Setter Property="Margin" TargetName="HeaderPanel" Value="0,2,2,2"/>
|
||||
</Trigger>
|
||||
<Trigger Property="IsEnabled" Value="false">
|
||||
<Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.GrayTextBrushKey}}"/>
|
||||
</Trigger>
|
||||
</ControlTemplate.Triggers>
|
||||
</ControlTemplate>
|
||||
</Setter.Value>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Hyperlink" x:Name="LegalshtuffLink">
|
||||
<Setter Property="NavigateUri" Value="https://github.com/MahApps/MahApps.Metro/blob/develop/LICENSE" />
|
||||
</Style>
|
||||
</ResourceDictionary>
|
19
Torch.Server/Themes/Light Theme Animated.xaml
Normal file
19
Torch.Server/Themes/Light Theme Animated.xaml
Normal file
@@ -0,0 +1,19 @@
|
||||
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
|
||||
|
||||
|
||||
<ResourceDictionary.MergedDictionaries>
|
||||
<!-- MahApps.Metro resource dictionaries. Make sure that all file names are Case Sensitive! -->
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Controls.xaml" />
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Fonts.xaml" />
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Colors.xaml" />
|
||||
<!-- Accent and AppTheme setting -->
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Accents/Blue.xaml" />
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Accents/BaseLight.xaml" />
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Controls.AnimatedSingleRowTabControl.xaml" />
|
||||
</ResourceDictionary.MergedDictionaries>
|
||||
|
||||
<Style TargetType="Hyperlink" x:Name="LegalshtuffLink">
|
||||
<Setter Property="NavigateUri" Value="https://github.com/MahApps/MahApps.Metro/blob/develop/LICENSE" />
|
||||
</Style>
|
||||
</ResourceDictionary>
|
85
Torch.Server/Themes/Light Theme.xaml
Normal file
85
Torch.Server/Themes/Light Theme.xaml
Normal file
@@ -0,0 +1,85 @@
|
||||
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
|
||||
|
||||
<ResourceDictionary.MergedDictionaries>
|
||||
<!-- MahApps.Metro resource dictionaries. Make sure that all file names are Case Sensitive! -->
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Controls.xaml" />
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Fonts.xaml" />
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Colors.xaml" />
|
||||
<!-- Accent and AppTheme setting -->
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Accents/Blue.xaml" />
|
||||
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Accents/BaseLight.xaml" />
|
||||
</ResourceDictionary.MergedDictionaries>
|
||||
|
||||
<Style TargetType="TabControl">
|
||||
<Setter Property="Background" Value="Transparent"/>
|
||||
<Setter Property="Template">
|
||||
<Setter.Value>
|
||||
<ControlTemplate TargetType="TabControl">
|
||||
<Grid ClipToBounds="true" SnapsToDevicePixels="true" KeyboardNavigation.TabNavigation="Local">
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition x:Name="ColumnDefinition0"/>
|
||||
<ColumnDefinition x:Name="ColumnDefinition1" Width="0"/>
|
||||
</Grid.ColumnDefinitions>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition x:Name="RowDefinition0" Height="Auto"/>
|
||||
<RowDefinition x:Name="RowDefinition1" Height="*"/>
|
||||
</Grid.RowDefinitions>
|
||||
<StackPanel x:Name="HeaderPanel" Grid.Column="0" IsItemsHost="true" Margin="2,2,2,0" Grid.Row="0" KeyboardNavigation.TabIndex="1" Panel.ZIndex="1" Orientation="Horizontal"/>
|
||||
<Border x:Name="ContentPanel" BorderBrush="Transparent" BorderThickness="{TemplateBinding BorderThickness}" Background="Transparent" Grid.Column="0" KeyboardNavigation.DirectionalNavigation="Contained" Grid.Row="1" KeyboardNavigation.TabIndex="2" KeyboardNavigation.TabNavigation="Local">
|
||||
<ContentPresenter x:Name="PART_SelectedContentHost" ContentSource="SelectedContent" Margin="{TemplateBinding Padding}" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}"/>
|
||||
</Border>
|
||||
|
||||
<ScrollViewer HorizontalScrollBarVisibility="Auto" VerticalScrollBarVisibility="Hidden">
|
||||
<TabPanel x:Name="HeaderPanel2"
|
||||
Panel.ZIndex ="1"
|
||||
KeyboardNavigation.TabIndex="1"
|
||||
Grid.Column="0"
|
||||
Grid.Row="0"
|
||||
Margin="2,2,2,0"
|
||||
IsItemsHost="true"/>
|
||||
</ScrollViewer>
|
||||
</Grid>
|
||||
<ControlTemplate.Triggers>
|
||||
<Trigger Property="TabStripPlacement" Value="Bottom">
|
||||
<Setter Property="Grid.Row" TargetName="HeaderPanel" Value="1"/>
|
||||
<Setter Property="Grid.Row" TargetName="ContentPanel" Value="0"/>
|
||||
<Setter Property="Height" TargetName="RowDefinition0" Value="*"/>
|
||||
<Setter Property="Height" TargetName="RowDefinition1" Value="Auto"/>
|
||||
<Setter Property="Margin" TargetName="HeaderPanel" Value="2,0,2,2"/>
|
||||
</Trigger>
|
||||
<Trigger Property="TabStripPlacement" Value="Left">
|
||||
<Setter Property="Grid.Row" TargetName="HeaderPanel" Value="0"/>
|
||||
<Setter Property="Grid.Row" TargetName="ContentPanel" Value="0"/>
|
||||
<Setter Property="Grid.Column" TargetName="HeaderPanel" Value="0"/>
|
||||
<Setter Property="Grid.Column" TargetName="ContentPanel" Value="1"/>
|
||||
<Setter Property="Width" TargetName="ColumnDefinition0" Value="Auto"/>
|
||||
<Setter Property="Width" TargetName="ColumnDefinition1" Value="*"/>
|
||||
<Setter Property="Height" TargetName="RowDefinition0" Value="*"/>
|
||||
<Setter Property="Height" TargetName="RowDefinition1" Value="0"/>
|
||||
<Setter Property="Margin" TargetName="HeaderPanel" Value="2,2,0,2"/>
|
||||
</Trigger>
|
||||
<Trigger Property="TabStripPlacement" Value="Right">
|
||||
<Setter Property="Grid.Row" TargetName="HeaderPanel" Value="0"/>
|
||||
<Setter Property="Grid.Row" TargetName="ContentPanel" Value="0"/>
|
||||
<Setter Property="Grid.Column" TargetName="HeaderPanel" Value="1"/>
|
||||
<Setter Property="Grid.Column" TargetName="ContentPanel" Value="0"/>
|
||||
<Setter Property="Width" TargetName="ColumnDefinition0" Value="*"/>
|
||||
<Setter Property="Width" TargetName="ColumnDefinition1" Value="Auto"/>
|
||||
<Setter Property="Height" TargetName="RowDefinition0" Value="*"/>
|
||||
<Setter Property="Height" TargetName="RowDefinition1" Value="0"/>
|
||||
<Setter Property="Margin" TargetName="HeaderPanel" Value="0,2,2,2"/>
|
||||
</Trigger>
|
||||
<Trigger Property="IsEnabled" Value="false">
|
||||
<Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.GrayTextBrushKey}}"/>
|
||||
</Trigger>
|
||||
</ControlTemplate.Triggers>
|
||||
</ControlTemplate>
|
||||
</Setter.Value>
|
||||
</Setter>
|
||||
</Style>
|
||||
|
||||
<Style TargetType="Hyperlink" x:Name="LegalshtuffLink">
|
||||
<Setter Property="NavigateUri" Value="https://github.com/MahApps/MahApps.Metro/blob/develop/LICENSE" />
|
||||
</Style>
|
||||
</ResourceDictionary>
|
@@ -2,8 +2,6 @@
|
||||
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{CA50886B-7B22-4CD8-93A0-C06F38D4F77D}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
@@ -15,10 +13,27 @@
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<TargetFrameworkProfile />
|
||||
<NuGetPackageImportStamp>
|
||||
</NuGetPackageImportStamp>
|
||||
<PublishUrl>publish\</PublishUrl>
|
||||
<Install>true</Install>
|
||||
<InstallFrom>Disk</InstallFrom>
|
||||
<UpdateEnabled>false</UpdateEnabled>
|
||||
<UpdateMode>Foreground</UpdateMode>
|
||||
<UpdateInterval>7</UpdateInterval>
|
||||
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
|
||||
<UpdatePeriodically>false</UpdatePeriodically>
|
||||
<UpdateRequired>false</UpdateRequired>
|
||||
<MapFileExtensions>true</MapFileExtensions>
|
||||
<ApplicationRevision>0</ApplicationRevision>
|
||||
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
|
||||
<IsWebBootstrapper>false</IsWebBootstrapper>
|
||||
<UseApplicationTrust>false</UseApplicationTrust>
|
||||
<BootstrapperEnabled>true</BootstrapperEnabled>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\x64\Debug\</OutputPath>
|
||||
<OutputPath>$(SolutionDir)\bin\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
@@ -27,7 +42,7 @@
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>bin\x64\Release\</OutputPath>
|
||||
<OutputPath>$(SolutionDir)\bin\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
@@ -35,7 +50,7 @@
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<DocumentationFile>bin\x64\Release\Torch.Server.xml</DocumentationFile>
|
||||
<DocumentationFile>$(SolutionDir)\bin\x64\Release\Torch.Server.xml</DocumentationFile>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<StartupObject>Torch.Server.Program</StartupObject>
|
||||
@@ -44,11 +59,17 @@
|
||||
<ApplicationIcon>torchicon.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="ControlzEx, Version=3.0.2.4, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\ControlzEx.3.0.2.4\lib\net45\ControlzEx.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="HavokWrapper, Version=1.0.6051.28726, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\HavokWrapper.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="MahApps.Metro, Version=1.6.1.4, Culture=neutral, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\MahApps.Metro.1.6.1\lib\net45\MahApps.Metro.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.CodeAnalysis, Version=1.2.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\Microsoft.CodeAnalysis.dll</HintPath>
|
||||
@@ -63,7 +84,8 @@
|
||||
<HintPath>..\packages\Newtonsoft.Json.10.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\NLog.4.4.11\lib\net45\NLog.dll</HintPath>
|
||||
<HintPath>..\packages\NLog.4.4.12\lib\net45\NLog.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
@@ -95,18 +117,20 @@
|
||||
<HintPath>..\GameBinaries\SpaceEngineers.ObjectBuilders.XmlSerializers.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="SteamSDK, Version=0.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\SteamSDK.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
<Reference Include="Steamworks.NET">
|
||||
<HintPath>..\GameBinaries\Steamworks.NET.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.ComponentModel.DataAnnotations" />
|
||||
<Reference Include="System.Configuration.Install" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.IO.Compression.FileSystem" />
|
||||
<Reference Include="System.ServiceProcess" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Windows.Interactivity, Version=4.5.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\ControlzEx.3.0.2.4\lib\net45\System.Windows.Interactivity.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Core" />
|
||||
@@ -124,6 +148,7 @@
|
||||
<Reference Include="VRage.Audio, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Audio.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Dedicated, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
@@ -180,20 +205,30 @@
|
||||
<HintPath>..\GameBinaries\VRage.Scripting.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Steam">
|
||||
<HintPath>..\GameBinaries\VRage.Steam.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="WindowsBase" />
|
||||
<Reference Include="PresentationCore" />
|
||||
<Reference Include="PresentationFramework" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Managers\InstanceManager.cs" />
|
||||
<Compile Include="NativeMethods.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>AssemblyInfo.tt</DependentUpon>
|
||||
<Compile Include="..\Versioning\AssemblyVersion.cs">
|
||||
<Link>Properties\AssemblyVersion.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="Properties\AssemblyInfo1.cs" />
|
||||
<Compile Include="ServerStatistics.cs" />
|
||||
<Compile Include="Commands\WhitelistCommands.cs" />
|
||||
<Compile Include="FlowDocumentTarget.cs" />
|
||||
<Compile Include="ListBoxExtensions.cs" />
|
||||
<Compile Include="Managers\EntityControlManager.cs" />
|
||||
<Compile Include="Managers\MultiplayerManagerDedicated.cs" />
|
||||
<Compile Include="Managers\InstanceManager.cs" />
|
||||
<Compile Include="Managers\MultiplayerManagerDedicatedEventShim.cs" />
|
||||
<Compile Include="Managers\MultiplayerManagerDedicatedPatchShim.cs" />
|
||||
<Compile Include="NativeMethods.cs" />
|
||||
<Compile Include="Initializer.cs" />
|
||||
<Compile Include="Properties\Annotations.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="TorchConfig.cs" />
|
||||
<Compile Include="TorchService.cs">
|
||||
<SubType>Component</SubType>
|
||||
@@ -202,11 +237,32 @@
|
||||
<SubType>Component</SubType>
|
||||
</Compile>
|
||||
<Compile Include="ViewModels\BlockLimitViewModel.cs" />
|
||||
<Compile Include="ViewModels\CheckpointViewModel.cs" />
|
||||
<Compile Include="ViewModels\Entities\Blocks\BlockViewModel.cs" />
|
||||
<Compile Include="ViewModels\Entities\Blocks\BlockViewModelGenerator.cs" />
|
||||
<Compile Include="ViewModels\Entities\Blocks\PropertyViewModel.cs" />
|
||||
<Compile Include="ViewModels\Entities\CharacterViewModel.cs" />
|
||||
<Compile Include="ViewModels\ConfigDedicatedViewModel.cs" />
|
||||
<Compile Include="ViewModels\Entities\EntityControlViewModel.cs" />
|
||||
<Compile Include="ViewModels\SessionSettingsViewModel.cs" />
|
||||
<Compile Include="Views\Converters\DefinitionToIdConverter.cs" />
|
||||
<Compile Include="Views\Converters\BooleanAndConverter.cs" />
|
||||
<Compile Include="Views\Converters\ListConverter.cs" />
|
||||
<Compile Include="MultiTextWriter.cs" />
|
||||
<Compile Include="RichTextBoxWriter.cs" />
|
||||
<Compile Include="Views\Entities\CharacterView.xaml.cs">
|
||||
<DependentUpon>CharacterView.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Views\ThemeControl.xaml.cs">
|
||||
<DependentUpon>ThemeControl.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Views\ValidationRules\ListConverterValidationRule.cs" />
|
||||
<Compile Include="Views\Entities\EntityControlHost.xaml.cs">
|
||||
<DependentUpon>EntityControlHost.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Views\Entities\EntityControlsView.xaml.cs">
|
||||
<DependentUpon>EntityControlsView.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="ViewModels\EntityTreeViewModel.cs" />
|
||||
<Compile Include="ViewModels\Entities\EntityViewModel.cs" />
|
||||
<Compile Include="ViewModels\Entities\FloatingObjectViewModel.cs" />
|
||||
@@ -214,7 +270,6 @@
|
||||
<Compile Include="ViewModels\ILazyLoad.cs" />
|
||||
<Compile Include="ViewModels\PluginManagerViewModel.cs" />
|
||||
<Compile Include="ViewModels\PluginViewModel.cs" />
|
||||
<Compile Include="ViewModels\SessionSettingsViewModel.cs" />
|
||||
<Compile Include="ViewModels\Entities\VoxelMapViewModel.cs" />
|
||||
<Compile Include="ViewModels\SteamUserViewModel.cs" />
|
||||
<Compile Include="Views\AddWorkshopItemsDialog.xaml.cs">
|
||||
@@ -245,15 +300,15 @@
|
||||
<Compile Include="Views\Entities\VoxelMapView.xaml.cs">
|
||||
<DependentUpon>VoxelMapView.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Views\FirstTimeSetup.xaml.cs">
|
||||
<DependentUpon>FirstTimeSetup.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Views\ModsControl.xaml.cs">
|
||||
<DependentUpon>ModsControl.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Views\PluginsControl.xaml.cs">
|
||||
<DependentUpon>PluginsControl.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Views\SessionSettingsView.xaml.cs">
|
||||
<DependentUpon>SessionSettingsView.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Views\TorchUI.xaml.cs">
|
||||
<DependentUpon>TorchUI.xaml</DependentUpon>
|
||||
</Compile>
|
||||
@@ -262,6 +317,10 @@
|
||||
</Compile>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="TorchServer.cs" />
|
||||
<Compile Include="Views\ValidationRules\NumberValidationRule.cs" />
|
||||
<Compile Include="Views\WorldGeneratorDialog.xaml.cs">
|
||||
<DependentUpon>WorldGeneratorDialog.xaml</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
@@ -289,15 +348,39 @@
|
||||
<ProjectReference Include="..\Torch.API\Torch.API.csproj">
|
||||
<Project>{fba5d932-6254-4a1e-baf4-e229fa94e3c2}</Project>
|
||||
<Name>Torch.API</Name>
|
||||
<Private>True</Private>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Torch\Torch.csproj">
|
||||
<Project>{7e01635c-3b67-472e-bcd6-c5539564f214}</Project>
|
||||
<Name>Torch</Name>
|
||||
<Private>True</Private>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Page Include="Themes\Dark Theme Animated.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
<Page Include="Themes\Dark Theme.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
<Page Include="Themes\Light Theme Animated.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
<Page Include="Themes\Light Theme.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
<Page Include="Views\Entities\EntityControlHost.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Include="Views\Entities\EntityControlsView.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Include="Views\AddWorkshopItemsDialog.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
@@ -322,26 +405,38 @@
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Include="Views\Entities\CharacterView.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
<Page Include="Views\Entities\GridView.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Include="Views\PluginsControl.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Include="Views\Entities\VoxelMapView.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Include="Views\FirstTimeSetup.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Include="Views\ModsControl.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Include="Views\PluginsControl.xaml">
|
||||
<Page Include="Views\Resources.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Include="Views\SessionSettingsView.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
<Page Include="Views\ThemeControl.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
<Page Include="Views\TorchUI.xaml">
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
@@ -350,6 +445,10 @@
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
<SubType>Designer</SubType>
|
||||
</Page>
|
||||
<Page Include="Views\WorldGeneratorDialog.xaml">
|
||||
<SubType>Designer</SubType>
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</Page>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Resource Include="torchicon.ico" />
|
||||
@@ -358,23 +457,20 @@
|
||||
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Properties\AssemblyInfo.tt">
|
||||
<Generator>TextTemplatingFileGenerator</Generator>
|
||||
<LastGenOutput>AssemblyInfo.cs</LastGenOutput>
|
||||
</Content>
|
||||
<BootstrapperPackage Include=".NETFramework,Version=v4.6.1">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>Microsoft .NET Framework 4.6.1 %28x86 and x64%29</ProductName>
|
||||
<Install>true</Install>
|
||||
</BootstrapperPackage>
|
||||
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
|
||||
<Visible>False</Visible>
|
||||
<ProductName>.NET Framework 3.5 SP1</ProductName>
|
||||
<Install>false</Install>
|
||||
</BootstrapperPackage>
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>cd "$(TargetDir)"
|
||||
copy "$(SolutionDir)NLog.config" "$(TargetDir)"
|
||||
"Torch Server Release.bat"</PostBuildEvent>
|
||||
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
@@ -8,6 +8,7 @@ using NLog;
|
||||
|
||||
namespace Torch.Server
|
||||
{
|
||||
// TODO: redesign this gerbage
|
||||
public class TorchConfig : CommandLine, ITorchConfig
|
||||
{
|
||||
private static Logger _log = LogManager.GetLogger("Config");
|
||||
@@ -59,8 +60,22 @@ namespace Torch.Server
|
||||
/// <inheritdoc />
|
||||
public List<string> Plugins { get; set; } = new List<string>();
|
||||
|
||||
public bool EnableWhitelist { get; set; } = false;
|
||||
public HashSet<ulong> Whitelist { get; set; } = new HashSet<ulong>();
|
||||
|
||||
internal Point WindowSize { get; set; } = new Point(800, 600);
|
||||
internal Point WindowPosition { get; set; } = new Point();
|
||||
|
||||
public string LastUsedTheme { get; set; } = "Torch Theme";
|
||||
|
||||
//TODO: REMOVE ME BY JULY 2019
|
||||
[Obsolete("Use vanilla reserved slot config")]
|
||||
public HashSet<ulong> ReservedPlayers { get; set; } = new HashSet<ulong>();
|
||||
|
||||
//Prevent reserved players being written to disk, but allow it to bre read
|
||||
//remove this when ReservedPlayers is removed
|
||||
private bool ShouldSerializeReservedPlayers() => false;
|
||||
|
||||
[XmlIgnore]
|
||||
private string _path;
|
||||
|
||||
|
@@ -1,124 +1,108 @@
|
||||
using Sandbox;
|
||||
using Sandbox.Engine.Utils;
|
||||
using Sandbox.Game;
|
||||
using Sandbox.Game.World;
|
||||
#region
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Security.Principal;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.Xml.Serialization.GeneratedAssembly;
|
||||
using Sandbox.Engine.Analytics;
|
||||
using System.Windows.Forms;
|
||||
using NLog;
|
||||
using Sandbox;
|
||||
using Sandbox.Engine.Networking;
|
||||
using Sandbox.Game.Multiplayer;
|
||||
using Sandbox.ModAPI;
|
||||
using SteamSDK;
|
||||
using Sandbox.Game.World;
|
||||
using Torch.API;
|
||||
using Torch.Managers;
|
||||
using Torch.API.Managers;
|
||||
using Torch.API.Session;
|
||||
using Torch.Commands;
|
||||
using Torch.Mod;
|
||||
using Torch.Server.Commands;
|
||||
using Torch.Server.Managers;
|
||||
using Torch.Utils;
|
||||
using VRage;
|
||||
using VRage.Dedicated;
|
||||
using VRage.FileSystem;
|
||||
using VRage.Game;
|
||||
using VRage.Game.ModAPI;
|
||||
using VRage.Game.ObjectBuilder;
|
||||
using VRage.Game.SessionComponents;
|
||||
using VRage.Library;
|
||||
using VRage.ObjectBuilders;
|
||||
using VRage.Plugins;
|
||||
using VRage.Utils;
|
||||
using VRage.Dedicated.RemoteAPI;
|
||||
using VRage.GameServices;
|
||||
using VRage.Steam;
|
||||
using Timer = System.Threading.Timer;
|
||||
|
||||
#endregion
|
||||
|
||||
#pragma warning disable 618
|
||||
|
||||
namespace Torch.Server
|
||||
{
|
||||
public class TorchServer : TorchBase, ITorchServer
|
||||
{
|
||||
//public MyConfigDedicated<MyObjectBuilder_SessionSettings> DedicatedConfig { get; set; }
|
||||
public float SimulationRatio { get => _simRatio; set { _simRatio = value; OnPropertyChanged(); } }
|
||||
public TimeSpan ElapsedPlayTime { get => _elapsedPlayTime; set { _elapsedPlayTime = value; OnPropertyChanged(); } }
|
||||
public Thread GameThread { get; private set; }
|
||||
public ServerState State { get => _state; private set { _state = value; OnPropertyChanged(); } }
|
||||
public bool IsRunning { get => _isRunning; set { _isRunning = value; OnPropertyChanged(); } }
|
||||
public InstanceManager DedicatedInstance { get; }
|
||||
/// <inheritdoc />
|
||||
public string InstanceName => Config?.InstanceName;
|
||||
/// <inheritdoc />
|
||||
public string InstancePath => Config?.InstancePath;
|
||||
|
||||
private bool _isRunning;
|
||||
private ServerState _state;
|
||||
private bool _canRun;
|
||||
private TimeSpan _elapsedPlayTime;
|
||||
private bool _hasRun;
|
||||
private bool _isRunning;
|
||||
private float _simRatio;
|
||||
private readonly AutoResetEvent _stopHandle = new AutoResetEvent(false);
|
||||
private Timer _watchdog;
|
||||
private ServerState _state;
|
||||
private Stopwatch _uptime;
|
||||
private Timer _watchdog;
|
||||
|
||||
/// <inheritdoc />
|
||||
public TorchServer(TorchConfig config = null)
|
||||
{
|
||||
DedicatedInstance = new InstanceManager(this);
|
||||
AddManager(DedicatedInstance);
|
||||
AddManager(new EntityControlManager(this));
|
||||
Config = config ?? new TorchConfig();
|
||||
MyFakes.ENABLE_INFINARIO = false;
|
||||
|
||||
var sessionManager = Managers.GetManager<ITorchSessionManager>();
|
||||
sessionManager.AddFactory(x => new MultiplayerManagerDedicated(this));
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public float SimulationRatio { get => _simRatio; set => SetValue(ref _simRatio, value); }
|
||||
|
||||
/// <inheritdoc />
|
||||
public TimeSpan ElapsedPlayTime { get => _elapsedPlayTime; set => SetValue(ref _elapsedPlayTime, value); }
|
||||
|
||||
/// <inheritdoc />
|
||||
public Thread GameThread { get; private set; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool IsRunning { get => _isRunning; set => SetValue(ref _isRunning, value); }
|
||||
|
||||
public bool CanRun { get => _canRun; set => SetValue(ref _canRun, value); }
|
||||
|
||||
/// <inheritdoc />
|
||||
public InstanceManager DedicatedInstance { get; }
|
||||
|
||||
/// <inheritdoc />
|
||||
public string InstanceName => Config?.InstanceName;
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override uint SteamAppId => 244850;
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override string SteamAppName => "SpaceEngineersDedicated";
|
||||
|
||||
/// <inheritdoc />
|
||||
public ServerState State { get => _state; private set => SetValue(ref _state, value); }
|
||||
|
||||
public event Action<ITorchServer> Initialized;
|
||||
|
||||
/// <inheritdoc />
|
||||
public string InstancePath => Config?.InstancePath;
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Init()
|
||||
{
|
||||
Log.Info($"Init server '{Config.InstanceName}' at '{Config.InstancePath}'");
|
||||
Log.Info("Initializing server");
|
||||
MySandboxGame.IsDedicated = true;
|
||||
base.Init();
|
||||
|
||||
MyPerGameSettings.SendLogToKeen = false;
|
||||
MyPerServerSettings.GameName = MyPerGameSettings.GameName;
|
||||
MyPerServerSettings.GameNameSafe = MyPerGameSettings.GameNameSafe;
|
||||
MyPerServerSettings.GameDSName = MyPerServerSettings.GameNameSafe + "Dedicated";
|
||||
MyPerServerSettings.GameDSDescription = "Your place for space engineering, destruction and exploring.";
|
||||
MySessionComponentExtDebug.ForceDisable = true;
|
||||
MyPerServerSettings.AppId = 244850;
|
||||
MyFinalBuildConstants.APP_VERSION = MyPerGameSettings.BasicGameInfo.GameVersion;
|
||||
InvokeBeforeRun();
|
||||
|
||||
MyObjectBuilderSerializer.RegisterFromAssembly(typeof(MyObjectBuilder_CheckpointSerializer).Assembly);
|
||||
MyPlugins.RegisterGameAssemblyFile(MyPerGameSettings.GameModAssembly);
|
||||
MyPlugins.RegisterGameObjectBuildersAssemblyFile(MyPerGameSettings.GameModObjBuildersAssembly);
|
||||
MyPlugins.RegisterSandboxAssemblyFile(MyPerGameSettings.SandboxAssembly);
|
||||
MyPlugins.RegisterSandboxGameAssemblyFile(MyPerGameSettings.SandboxGameAssembly);
|
||||
MyPlugins.Load();
|
||||
MyGlobalTypeMetadata.Static.Init();
|
||||
|
||||
Managers.GetManager<ITorchSessionManager>().SessionStateChanged += OnSessionStateChanged;
|
||||
GetManager<InstanceManager>().LoadInstance(Config.InstancePath);
|
||||
Plugins.LoadPlugins();
|
||||
}
|
||||
|
||||
private void InvokeBeforeRun()
|
||||
{
|
||||
MySandboxGame.Log.Init("SpaceEngineers-Dedicated.log", MyFinalBuildConstants.APP_VERSION_STRING);
|
||||
MySandboxGame.Log.WriteLine("Steam build: Always true");
|
||||
MySandboxGame.Log.WriteLine("Environment.ProcessorCount: " + MyEnvironment.ProcessorCount);
|
||||
//MySandboxGame.Log.WriteLine("Environment.OSVersion: " + GetOsName());
|
||||
MySandboxGame.Log.WriteLine("Environment.CommandLine: " + Environment.CommandLine);
|
||||
MySandboxGame.Log.WriteLine("Environment.Is64BitProcess: " + MyEnvironment.Is64BitProcess);
|
||||
MySandboxGame.Log.WriteLine("Environment.Is64BitOperatingSystem: " + Environment.Is64BitOperatingSystem);
|
||||
//MySandboxGame.Log.WriteLine("Environment.Version: " + GetNETFromRegistry());
|
||||
MySandboxGame.Log.WriteLine("Environment.CurrentDirectory: " + Environment.CurrentDirectory);
|
||||
MySandboxGame.Log.WriteLine("MainAssembly.ProcessorArchitecture: " + Assembly.GetExecutingAssembly().GetArchitecture());
|
||||
MySandboxGame.Log.WriteLine("ExecutingAssembly.ProcessorArchitecture: " + MyFileSystem.MainAssembly.GetArchitecture());
|
||||
MySandboxGame.Log.WriteLine("IntPtr.Size: " + IntPtr.Size);
|
||||
MySandboxGame.Log.WriteLine("Default Culture: " + CultureInfo.CurrentCulture.Name);
|
||||
MySandboxGame.Log.WriteLine("Default UI Culture: " + CultureInfo.CurrentUICulture.Name);
|
||||
MySandboxGame.Log.WriteLine("IsAdmin: " + new WindowsPrincipal(WindowsIdentity.GetCurrent()).IsInRole(WindowsBuiltInRole.Administrator));
|
||||
|
||||
MyLog.Default = MySandboxGame.Log;
|
||||
|
||||
Thread.CurrentThread.Name = "Main thread";
|
||||
|
||||
//Because we want exceptions from users to be in english
|
||||
Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCulture;
|
||||
Thread.CurrentThread.CurrentUICulture = CultureInfo.InvariantCulture;
|
||||
|
||||
MySandboxGame.Config = new MyConfig("SpaceEngineers-Dedicated.cfg");
|
||||
MySandboxGame.Config.Load();
|
||||
CanRun = true;
|
||||
Initialized?.Invoke(this);
|
||||
Log.Info($"Initialized server '{Config.InstanceName}' at '{Config.InstancePath}'");
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -127,66 +111,26 @@ namespace Torch.Server
|
||||
if (State != ServerState.Stopped)
|
||||
return;
|
||||
|
||||
DedicatedInstance.SaveConfig();
|
||||
_uptime = Stopwatch.StartNew();
|
||||
IsRunning = true;
|
||||
GameThread = Thread.CurrentThread;
|
||||
Config.Save();
|
||||
if (_hasRun)
|
||||
{
|
||||
Restart();
|
||||
return;
|
||||
}
|
||||
|
||||
State = ServerState.Starting;
|
||||
IsRunning = true;
|
||||
CanRun = false;
|
||||
_hasRun = true;
|
||||
Log.Info("Starting server.");
|
||||
MySandboxGame.ConfigDedicated = DedicatedInstance.DedicatedConfig.Model;
|
||||
if (MySandboxGame.ConfigDedicated.RemoteApiEnabled && !string.IsNullOrEmpty(MySandboxGame.ConfigDedicated.RemoteSecurityKey))
|
||||
{
|
||||
var myRemoteServer = new MyRemoteServer(MySandboxGame.ConfigDedicated.RemoteApiPort, MySandboxGame.ConfigDedicated.RemoteSecurityKey);
|
||||
Log.Info($"Remote API started on port {myRemoteServer.Port}");
|
||||
}
|
||||
|
||||
var runInternal = typeof(DedicatedServer).GetMethod("RunInternal", BindingFlags.Static | BindingFlags.NonPublic);
|
||||
|
||||
MySandboxGame.IsDedicated = true;
|
||||
Environment.SetEnvironmentVariable("SteamAppId", MyPerServerSettings.AppId.ToString());
|
||||
|
||||
VRage.Service.ExitListenerSTA.OnExit += delegate { MySandboxGame.Static?.Exit(); };
|
||||
|
||||
_uptime = Stopwatch.StartNew();
|
||||
base.Start();
|
||||
//Stops RunInternal from calling MyFileSystem.InitUserSpecific(null), we call it in InstanceManager.
|
||||
MySandboxGame.IsReloading = true;
|
||||
runInternal.Invoke(null, null);
|
||||
|
||||
MySandboxGame.Log.Close();
|
||||
State = ServerState.Stopped;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Init(object gameInstance)
|
||||
{
|
||||
base.Init(gameInstance);
|
||||
State = ServerState.Running;
|
||||
SteamServerAPI.Instance.GameServer.SetKeyValue("SM", "Torch");
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Update()
|
||||
{
|
||||
base.Update();
|
||||
SimulationRatio = Sync.ServerSimulationRatio;
|
||||
var elapsed = TimeSpan.FromSeconds(Math.Floor(_uptime.Elapsed.TotalSeconds));
|
||||
ElapsedPlayTime = elapsed;
|
||||
|
||||
if (_watchdog == null && Config.TickTimeout > 0)
|
||||
{
|
||||
Log.Info("Starting server watchdog.");
|
||||
_watchdog = new Timer(CheckServerResponding, this, TimeSpan.Zero, TimeSpan.FromSeconds(Config.TickTimeout));
|
||||
}
|
||||
}
|
||||
|
||||
private static void CheckServerResponding(object state)
|
||||
{
|
||||
var mre = new ManualResetEvent(false);
|
||||
((TorchServer)state).Invoke(() => mre.Set());
|
||||
if (!mre.WaitOne(TimeSpan.FromSeconds(Instance.Config.TickTimeout)))
|
||||
{
|
||||
var mainThread = MySandboxGame.Static.UpdateThread;
|
||||
mainThread.Suspend();
|
||||
var stackTrace = new StackTrace(mainThread, true);
|
||||
throw new TimeoutException($"Server watchdog detected that the server was frozen for at least {((TorchServer)state).Config.TickTimeout} seconds.\n{stackTrace}");
|
||||
}
|
||||
|
||||
Log.Debug("Server watchdog responded");
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -194,71 +138,161 @@ namespace Torch.Server
|
||||
{
|
||||
if (State == ServerState.Stopped)
|
||||
Log.Error("Server is already stopped");
|
||||
|
||||
if (Thread.CurrentThread != MySandboxGame.Static.UpdateThread)
|
||||
{
|
||||
Log.Debug("Invoking server stop on game thread.");
|
||||
Invoke(Stop);
|
||||
return;
|
||||
}
|
||||
|
||||
Log.Info("Stopping server.");
|
||||
|
||||
//Unload all the static junk.
|
||||
//TODO: Finish unloading all server data so it's in a completely clean state.
|
||||
MySandboxGame.Static.Exit();
|
||||
|
||||
base.Stop();
|
||||
Log.Info("Server stopped.");
|
||||
_stopHandle.Set();
|
||||
|
||||
State = ServerState.Stopped;
|
||||
IsRunning = false;
|
||||
CanRun = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Restart the program. DOES NOT SAVE!
|
||||
/// Restart the program.
|
||||
/// </summary>
|
||||
public override void Restart()
|
||||
{
|
||||
var exe = Assembly.GetExecutingAssembly().Location;
|
||||
((TorchConfig)Config).WaitForPID = Process.GetCurrentProcess().Id.ToString();
|
||||
Process.Start(exe, Config.ToString());
|
||||
Environment.Exit(0);
|
||||
if (IsRunning)
|
||||
Save().ContinueWith(DoRestart, this, TaskContinuationOptions.RunContinuationsAsynchronously);
|
||||
else
|
||||
DoRestart(null, this);
|
||||
|
||||
void DoRestart(Task<GameSaveResult> task, object torch0)
|
||||
{
|
||||
var torch = (TorchServer)torch0;
|
||||
torch.Stop();
|
||||
// TODO clone this
|
||||
var config = (TorchConfig)torch.Config;
|
||||
LogManager.Flush();
|
||||
|
||||
string exe = Assembly.GetExecutingAssembly().Location;
|
||||
Debug.Assert(exe != null);
|
||||
config.WaitForPID = Process.GetCurrentProcess().Id.ToString();
|
||||
config.Autostart = true;
|
||||
Process.Start(exe, config.ToString());
|
||||
|
||||
Process.GetCurrentProcess().Kill();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override Task Save(long callerId)
|
||||
private void OnSessionStateChanged(ITorchSession session, TorchSessionState newState)
|
||||
{
|
||||
return SaveGameAsync(statusCode => SaveCompleted(statusCode, callerId));
|
||||
if (newState == TorchSessionState.Unloading || newState == TorchSessionState.Unloaded)
|
||||
{
|
||||
_watchdog?.Dispose();
|
||||
_watchdog = null;
|
||||
ModCommunication.Unregister();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Callback for when save has finished.
|
||||
/// </summary>
|
||||
/// <param name="statusCode">Return code of the save operation</param>
|
||||
/// <param name="callerId">Caller of the save operation</param>
|
||||
private void SaveCompleted(SaveGameStatus statusCode, long callerId = 0)
|
||||
if (newState == TorchSessionState.Loaded)
|
||||
{
|
||||
switch (statusCode)
|
||||
{
|
||||
case SaveGameStatus.Success:
|
||||
Log.Info("Save completed.");
|
||||
Multiplayer.SendMessage("Saved game.", playerId: callerId);
|
||||
break;
|
||||
case SaveGameStatus.SaveInProgress:
|
||||
Log.Error("Save failed, a save is already in progress.");
|
||||
Multiplayer.SendMessage("Save failed, a save is already in progress.", playerId: callerId, font: MyFontEnum.Red);
|
||||
break;
|
||||
case SaveGameStatus.GameNotReady:
|
||||
Log.Error("Save failed, game was not ready.");
|
||||
Multiplayer.SendMessage("Save failed, game was not ready.", playerId: callerId, font: MyFontEnum.Red);
|
||||
break;
|
||||
case SaveGameStatus.TimedOut:
|
||||
Log.Error("Save failed, save timed out.");
|
||||
Multiplayer.SendMessage("Save failed, save timed out.", playerId: callerId, font: MyFontEnum.Red);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
CurrentSession.Managers.GetManager<CommandManager>().RegisterCommandModule(typeof(WhitelistCommands));
|
||||
ModCommunication.Register();
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Init(object gameInstance)
|
||||
{
|
||||
base.Init(gameInstance);
|
||||
var game = gameInstance as MySandboxGame;
|
||||
if (game != null && MySession.Static != null)
|
||||
State = ServerState.Running;
|
||||
else
|
||||
State = ServerState.Stopped;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Update()
|
||||
{
|
||||
base.Update();
|
||||
// Stops 1.00-1.02 flicker.
|
||||
SimulationRatio = Math.Min(Sync.ServerSimulationRatio, 1);
|
||||
var elapsed = TimeSpan.FromSeconds(Math.Floor(_uptime.Elapsed.TotalSeconds));
|
||||
ElapsedPlayTime = elapsed;
|
||||
|
||||
if (_watchdog == null && Config.TickTimeout > 0)
|
||||
{
|
||||
Log.Info("Starting server watchdog.");
|
||||
_watchdog = new Timer(CheckServerResponding, this, TimeSpan.Zero,
|
||||
TimeSpan.FromSeconds(Config.TickTimeout));
|
||||
}
|
||||
}
|
||||
|
||||
#region Freeze Detection
|
||||
|
||||
private static void CheckServerResponding(object state)
|
||||
{
|
||||
var mre = new ManualResetEvent(false);
|
||||
((TorchServer)state).Invoke(() => mre.Set());
|
||||
if (!mre.WaitOne(TimeSpan.FromSeconds(Instance.Config.TickTimeout)))
|
||||
{
|
||||
#if DEBUG
|
||||
Log.Error(
|
||||
$"Server watchdog detected that the server was frozen for at least {((TorchServer) state).Config.TickTimeout} seconds.");
|
||||
Log.Error(DumpFrozenThread(MySandboxGame.Static.UpdateThread));
|
||||
#else
|
||||
Log.Error(DumpFrozenThread(MySandboxGame.Static.UpdateThread));
|
||||
throw new TimeoutException($"Server watchdog detected that the server was frozen for at least {((TorchServer)state).Config.TickTimeout} seconds.");
|
||||
#endif
|
||||
}
|
||||
|
||||
Log.Debug("Server watchdog responded");
|
||||
}
|
||||
|
||||
private static string DumpFrozenThread(Thread thread, int traces = 3, int pause = 5000)
|
||||
{
|
||||
var stacks = new List<string>(traces);
|
||||
var totalSize = 0;
|
||||
for (var i = 0; i < traces; i++)
|
||||
{
|
||||
string dump = DumpStack(thread).ToString();
|
||||
totalSize += dump.Length;
|
||||
stacks.Add(dump);
|
||||
Thread.Sleep(pause);
|
||||
}
|
||||
|
||||
string commonPrefix = StringUtils.CommonSuffix(stacks);
|
||||
// Advance prefix to include the line terminator.
|
||||
commonPrefix = commonPrefix.Substring(commonPrefix.IndexOf('\n') + 1);
|
||||
|
||||
var result = new StringBuilder(totalSize - (stacks.Count - 1) * commonPrefix.Length);
|
||||
result.AppendLine($"Frozen thread dump {thread.Name}");
|
||||
result.AppendLine("Common prefix:").AppendLine(commonPrefix);
|
||||
for (var i = 0; i < stacks.Count; i++)
|
||||
if (stacks[i].Length > commonPrefix.Length)
|
||||
{
|
||||
result.AppendLine($"Suffix {i}");
|
||||
result.AppendLine(stacks[i].Substring(0, stacks[i].Length - commonPrefix.Length));
|
||||
}
|
||||
|
||||
return result.ToString();
|
||||
}
|
||||
|
||||
private static StackTrace DumpStack(Thread thread)
|
||||
{
|
||||
try
|
||||
{
|
||||
thread.Suspend();
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
|
||||
var stack = new StackTrace(thread, true);
|
||||
try
|
||||
{
|
||||
thread.Resume();
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
|
||||
return stack;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@@ -14,13 +14,15 @@ namespace Torch.Server
|
||||
{
|
||||
public const string Name = "Torch (SEDS)";
|
||||
private TorchServer _server;
|
||||
private static Logger _log = LogManager.GetLogger("Torch");
|
||||
private Initializer _initializer;
|
||||
|
||||
public TorchService()
|
||||
{
|
||||
ServiceName = Name;
|
||||
var workingDir = new FileInfo(typeof(TorchService).Assembly.Location).Directory.ToString();
|
||||
Directory.SetCurrentDirectory(workingDir);
|
||||
_initializer = new Initializer(workingDir);
|
||||
|
||||
CanHandlePowerEvent = true;
|
||||
ServiceName = Name;
|
||||
CanHandleSessionChangeEvent = false;
|
||||
CanPauseAndContinue = false;
|
||||
CanStop = true;
|
||||
@@ -31,17 +33,8 @@ namespace Torch.Server
|
||||
{
|
||||
base.OnStart(args);
|
||||
|
||||
string configName = args.Length > 0 ? args[0] : "TorchConfig.xml";
|
||||
var options = new TorchConfig("Torch");
|
||||
if (File.Exists(configName))
|
||||
options = TorchConfig.LoadFrom(configName);
|
||||
else
|
||||
options.Save(configName);
|
||||
|
||||
_server = new TorchServer(options);
|
||||
_server.Init();
|
||||
_server.RunArgs = args;
|
||||
Task.Run(() => _server.Start());
|
||||
_initializer.Initialize(args);
|
||||
_initializer.Run();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -50,17 +43,5 @@ namespace Torch.Server
|
||||
_server.Stop();
|
||||
base.OnStop();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void OnShutdown()
|
||||
{
|
||||
base.OnShutdown();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override bool OnPowerEvent(PowerBroadcastStatus powerStatus)
|
||||
{
|
||||
return base.OnPowerEvent(powerStatus);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
132
Torch.Server/ViewModels/CheckpointViewModel.cs
Normal file
132
Torch.Server/ViewModels/CheckpointViewModel.cs
Normal file
@@ -0,0 +1,132 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Torch.Collections;
|
||||
using VRage;
|
||||
using VRage.Game;
|
||||
using VRage.Game.ModAPI;
|
||||
using VRage.ObjectBuilders;
|
||||
using VRage.Serialization;
|
||||
using VRageMath;
|
||||
|
||||
namespace Torch.Server.ViewModels
|
||||
{
|
||||
public class CheckpointViewModel : ViewModel
|
||||
{
|
||||
private MyObjectBuilder_Checkpoint _checkpoint;
|
||||
private SessionSettingsViewModel _sessionSettings;
|
||||
|
||||
public CheckpointViewModel(MyObjectBuilder_Checkpoint checkpoint)
|
||||
{
|
||||
_checkpoint = checkpoint;
|
||||
_sessionSettings = new SessionSettingsViewModel(_checkpoint.Settings);
|
||||
}
|
||||
|
||||
public static implicit operator MyObjectBuilder_Checkpoint(CheckpointViewModel model)
|
||||
{
|
||||
return model._checkpoint;
|
||||
}
|
||||
|
||||
public Vector3I CurrentSector { get => _checkpoint.CurrentSector; set => SetValue(ref _checkpoint.CurrentSector, value); }
|
||||
|
||||
public long ElapsedGameTime { get => _checkpoint.ElapsedGameTime; set => SetValue(ref _checkpoint.ElapsedGameTime, value); }
|
||||
|
||||
public string SessionName { get => _checkpoint.SessionName; set => SetValue(ref _checkpoint.SessionName, value); }
|
||||
|
||||
public MyPositionAndOrientation SpectatorPosition { get => _checkpoint.SpectatorPosition; set => SetValue(ref _checkpoint.SpectatorPosition, value); }
|
||||
|
||||
public bool SpectatorIsLightOn { get => _checkpoint.SpectatorIsLightOn; set => SetValue(ref _checkpoint.SpectatorIsLightOn, value); }
|
||||
|
||||
public MyCameraControllerEnum CameraController { get => _checkpoint.CameraController; set => SetValue(ref _checkpoint.CameraController, value); }
|
||||
|
||||
public long CameraEntity { get => _checkpoint.CameraEntity; set => SetValue(ref _checkpoint.CameraEntity, value); }
|
||||
|
||||
public long ControlledObject { get => _checkpoint.ControlledObject; set => SetValue(ref _checkpoint.ControlledObject, value); }
|
||||
|
||||
public string Password { get => _checkpoint.Password; set => SetValue(ref _checkpoint.Password, value); }
|
||||
|
||||
public string Description { get => _checkpoint.Description; set => SetValue(ref _checkpoint.Description, value); }
|
||||
|
||||
public DateTime LastSaveTime { get => _checkpoint.LastSaveTime; set => SetValue(ref _checkpoint.LastSaveTime, value); }
|
||||
|
||||
public float SpectatorDistance { get => _checkpoint.SpectatorDistance; set => SetValue(ref _checkpoint.SpectatorDistance, value); }
|
||||
|
||||
public ulong? WorkshopId { get => _checkpoint.WorkshopId; set => SetValue(ref _checkpoint.WorkshopId, value); }
|
||||
|
||||
public MyObjectBuilder_Toolbar CharacterToolbar { get => _checkpoint.CharacterToolbar; set => SetValue(ref _checkpoint.CharacterToolbar, value); }
|
||||
|
||||
public SerializableDictionary<long, MyObjectBuilder_Checkpoint.PlayerId> ControlledEntities { get => _checkpoint.ControlledEntities; set => SetValue(ref _checkpoint.ControlledEntities, value); }
|
||||
|
||||
public SessionSettingsViewModel Settings
|
||||
{
|
||||
get => _sessionSettings;
|
||||
set
|
||||
{
|
||||
SetValue(ref _sessionSettings, value);
|
||||
_checkpoint.Settings = _sessionSettings;
|
||||
}
|
||||
}
|
||||
|
||||
public MyObjectBuilder_ScriptManager ScriptManagerData => throw new NotImplementedException();
|
||||
|
||||
public int AppVersion { get => _checkpoint.AppVersion; set => SetValue(ref _checkpoint.AppVersion, value); }
|
||||
|
||||
public MyObjectBuilder_FactionCollection Factions => throw new NotImplementedException();
|
||||
|
||||
public List<MyObjectBuilder_Checkpoint.ModItem> Mods { get => _checkpoint.Mods; set => SetValue(ref _checkpoint.Mods, value); }
|
||||
|
||||
public SerializableDictionary<ulong, MyPromoteLevel> PromotedUsers { get => _checkpoint.PromotedUsers; set => SetValue(ref _checkpoint.PromotedUsers, value); }
|
||||
|
||||
public HashSet<ulong> CreativeTools { get => _checkpoint.CreativeTools; set => SetValue(ref _checkpoint.CreativeTools, value); }
|
||||
|
||||
public SerializableDefinitionId Scenario { get => _checkpoint.Scenario; set => SetValue(ref _checkpoint.Scenario, value); }
|
||||
|
||||
public List<MyObjectBuilder_Checkpoint.RespawnCooldownItem> RespawnCooldowns { get => _checkpoint.RespawnCooldowns; set => SetValue(ref _checkpoint.RespawnCooldowns, value); }
|
||||
|
||||
public List<MyObjectBuilder_Identity> Identities { get => _checkpoint.Identities; set => SetValue(ref _checkpoint.Identities, value); }
|
||||
|
||||
public List<MyObjectBuilder_Client> Clients { get => _checkpoint.Clients; set => SetValue(ref _checkpoint.Clients, value); }
|
||||
|
||||
public MyEnvironmentHostilityEnum? PreviousEnvironmentHostility { get => _checkpoint.PreviousEnvironmentHostility; set => SetValue(ref _checkpoint.PreviousEnvironmentHostility, value); }
|
||||
|
||||
public SerializableDictionary<MyObjectBuilder_Checkpoint.PlayerId, MyObjectBuilder_Player> AllPlayersData { get => _checkpoint.AllPlayersData; set => SetValue(ref _checkpoint.AllPlayersData, value); }
|
||||
|
||||
public SerializableDictionary<MyObjectBuilder_Checkpoint.PlayerId, List<Vector3>> AllPlayersColors { get => _checkpoint.AllPlayersColors; set => SetValue(ref _checkpoint.AllPlayersColors, value); }
|
||||
|
||||
public List<MyObjectBuilder_ChatHistory> ChatHistory { get => _checkpoint.ChatHistory; set => SetValue(ref _checkpoint.ChatHistory, value); }
|
||||
|
||||
public List<MyObjectBuilder_FactionChatHistory> FactionChatHistory { get => _checkpoint.FactionChatHistory; set => SetValue(ref _checkpoint.FactionChatHistory, value); }
|
||||
|
||||
public List<long> NonPlayerIdentities { get => _checkpoint.NonPlayerIdentities; set => SetValue(ref _checkpoint.NonPlayerIdentities, value); }
|
||||
|
||||
public SerializableDictionary<long, MyObjectBuilder_Gps> Gps { get => _checkpoint.Gps; set => SetValue(ref _checkpoint.Gps, value); }
|
||||
|
||||
public SerializableBoundingBoxD? WorldBoundaries { get => _checkpoint.WorldBoundaries; set => SetValue(ref _checkpoint.WorldBoundaries, value); }
|
||||
|
||||
public List<MyObjectBuilder_SessionComponent> SessionComponents { get => _checkpoint.SessionComponents; set => SetValue(ref _checkpoint.SessionComponents, value); }
|
||||
|
||||
public SerializableDefinitionId GameDefinition { get => _checkpoint.GameDefinition; set => SetValue(ref _checkpoint.GameDefinition, value); }
|
||||
|
||||
public HashSet<string> SessionComponentEnabled { get => _checkpoint.SessionComponentEnabled; set => SetValue(ref _checkpoint.SessionComponentEnabled, value); }
|
||||
|
||||
public HashSet<string> SessionComponentDisabled { get => _checkpoint.SessionComponentDisabled; set => SetValue(ref _checkpoint.SessionComponentDisabled, value); }
|
||||
|
||||
public DateTime InGameTime { get => _checkpoint.InGameTime; set => SetValue(ref _checkpoint.InGameTime, value); }
|
||||
|
||||
public MyObjectBuilder_SessionComponentMission MissionTriggers { get => _checkpoint.MissionTriggers; set => SetValue(ref _checkpoint.MissionTriggers, value); }
|
||||
|
||||
public string Briefing { get => _checkpoint.Briefing; set => SetValue(ref _checkpoint.Briefing, value); }
|
||||
|
||||
public string BriefingVideo { get => _checkpoint.BriefingVideo; set => SetValue(ref _checkpoint.BriefingVideo, value); }
|
||||
|
||||
public string CustomLoadingScreenImage { get => _checkpoint.CustomLoadingScreenImage; set => SetValue(ref _checkpoint.BriefingVideo, value); }
|
||||
|
||||
public string CustomLoadingScreenText { get => _checkpoint.CustomLoadingScreenText; set => SetValue(ref _checkpoint.CustomLoadingScreenText, value); }
|
||||
|
||||
public string CustomSkybox { get => _checkpoint.CustomSkybox; set => SetValue(ref _checkpoint.CustomSkybox, value); }
|
||||
|
||||
public int RequiresDX { get => _checkpoint.RequiresDX; set => SetValue(ref _checkpoint.RequiresDX, value); }
|
||||
}
|
||||
}
|
@@ -6,6 +6,8 @@ using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using NLog;
|
||||
using Sandbox.Engine.Utils;
|
||||
using Torch.Collections;
|
||||
using Torch.Server.Managers;
|
||||
using VRage.Game;
|
||||
using VRage.Game.ModAPI;
|
||||
|
||||
@@ -13,7 +15,7 @@ namespace Torch.Server.ViewModels
|
||||
{
|
||||
public class ConfigDedicatedViewModel : ViewModel
|
||||
{
|
||||
private static readonly Logger Log = LogManager.GetLogger("Config");
|
||||
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
|
||||
private MyConfigDedicated<MyObjectBuilder_SessionSettings> _config;
|
||||
public MyConfigDedicated<MyObjectBuilder_SessionSettings> Model => _config;
|
||||
|
||||
@@ -25,111 +27,110 @@ namespace Torch.Server.ViewModels
|
||||
public ConfigDedicatedViewModel(MyConfigDedicated<MyObjectBuilder_SessionSettings> configDedicated)
|
||||
{
|
||||
_config = configDedicated;
|
||||
_config.IgnoreLastSession = true;
|
||||
SessionSettings = new SessionSettingsViewModel(_config.SessionSettings);
|
||||
Administrators = string.Join(Environment.NewLine, _config.Administrators);
|
||||
Banned = string.Join(Environment.NewLine, _config.Banned);
|
||||
Mods = string.Join(Environment.NewLine, _config.Mods);
|
||||
}
|
||||
|
||||
public void Save(string path = null)
|
||||
{
|
||||
var newline = new [] {Environment.NewLine};
|
||||
Validate();
|
||||
|
||||
_config.Administrators.Clear();
|
||||
foreach (var admin in Administrators.Split(newline, StringSplitOptions.RemoveEmptyEntries))
|
||||
_config.Administrators.Add(admin);
|
||||
|
||||
_config.Banned.Clear();
|
||||
foreach (var banned in Banned.Split(newline, StringSplitOptions.RemoveEmptyEntries))
|
||||
_config.Banned.Add(ulong.Parse(banned));
|
||||
|
||||
_config.Mods.Clear();
|
||||
foreach (var mod in Mods.Split(newline, StringSplitOptions.RemoveEmptyEntries))
|
||||
{
|
||||
if (ulong.TryParse(mod, out ulong modId))
|
||||
_config.Mods.Add(modId);
|
||||
else
|
||||
Log.Warn($"'{mod}' is not a valid mod ID.");
|
||||
_config.SessionSettings = _sessionSettings;
|
||||
// Never ever
|
||||
_config.IgnoreLastSession = true;
|
||||
_config.Save(path);
|
||||
}
|
||||
|
||||
_config.Save(path);
|
||||
public bool Validate()
|
||||
{
|
||||
if (SelectedWorld == null)
|
||||
{
|
||||
Log.Warn($"{nameof(SelectedWorld)} == null");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (LoadWorld == null)
|
||||
{
|
||||
Log.Warn($"{nameof(LoadWorld)} == null");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private SessionSettingsViewModel _sessionSettings;
|
||||
public SessionSettingsViewModel SessionSettings { get => _sessionSettings; set { _sessionSettings = value; OnPropertyChanged(); } }
|
||||
|
||||
public ObservableList<string> WorldPaths { get; } = new ObservableList<string>();
|
||||
private string _administrators;
|
||||
public string Administrators { get => _administrators; set { _administrators = value; OnPropertyChanged(); } }
|
||||
private string _banned;
|
||||
public string Banned { get => _banned; set { _banned = value; OnPropertyChanged(); } }
|
||||
private string _mods;
|
||||
public string Mods { get => _mods; set { _mods = value; OnPropertyChanged(); } }
|
||||
|
||||
public int AsteroidAmount
|
||||
public MtObservableList<WorldViewModel> Worlds { get; } = new MtObservableList<WorldViewModel>();
|
||||
private WorldViewModel _selectedWorld;
|
||||
public WorldViewModel SelectedWorld
|
||||
{
|
||||
get { return _config.AsteroidAmount; }
|
||||
set { _config.AsteroidAmount = value; OnPropertyChanged(); }
|
||||
get => _selectedWorld;
|
||||
set
|
||||
{
|
||||
SetValue(ref _selectedWorld, value);
|
||||
LoadWorld = _selectedWorld?.WorldPath;
|
||||
}
|
||||
}
|
||||
|
||||
public ulong GroupId
|
||||
{
|
||||
get { return _config.GroupID; }
|
||||
set { _config.GroupID = value; OnPropertyChanged(); }
|
||||
}
|
||||
public List<string> Administrators { get => _config.Administrators; set => SetValue(x => _config.Administrators = x, value); }
|
||||
|
||||
public bool IgnoreLastSession
|
||||
{
|
||||
get { return _config.IgnoreLastSession; }
|
||||
set { _config.IgnoreLastSession = value; OnPropertyChanged(); }
|
||||
}
|
||||
public List<ulong> Banned { get => _config.Banned; set => SetValue(x => _config.Banned = x, value); }
|
||||
|
||||
public string IP
|
||||
{
|
||||
get { return _config.IP; }
|
||||
set { _config.IP = value; OnPropertyChanged(); }
|
||||
}
|
||||
public List<ulong> Reserved { get => _config.Reserved; set => SetValue(x => _config.Reserved = x, value); }
|
||||
|
||||
public int Port
|
||||
{
|
||||
get { return _config.ServerPort; }
|
||||
set { _config.ServerPort = value; OnPropertyChanged(); }
|
||||
}
|
||||
private List<ulong> _mods = new List<ulong>();
|
||||
public List<ulong> Mods { get => _mods; set => SetValue(x => _mods = x, value); }
|
||||
|
||||
public string ServerName
|
||||
{
|
||||
get { return _config.ServerName; }
|
||||
set { _config.ServerName = value; OnPropertyChanged(); }
|
||||
}
|
||||
public int AsteroidAmount { get => _config.AsteroidAmount; set => SetValue(x => _config.AsteroidAmount = x, value); }
|
||||
|
||||
public bool PauseGameWhenEmpty
|
||||
{
|
||||
get { return _config.PauseGameWhenEmpty; }
|
||||
set { _config.PauseGameWhenEmpty = value; OnPropertyChanged(); }
|
||||
}
|
||||
public ulong GroupId { get => _config.GroupID; set => SetValue(x => _config.GroupID = x, value); }
|
||||
|
||||
public string PremadeCheckpointPath
|
||||
{
|
||||
get { return _config.PremadeCheckpointPath; }
|
||||
set { _config.PremadeCheckpointPath = value; OnPropertyChanged(); }
|
||||
}
|
||||
public string IP { get => _config.IP; set => SetValue(x => _config.IP = x, value); }
|
||||
|
||||
public string LoadWorld
|
||||
{
|
||||
get { return _config.LoadWorld; }
|
||||
set { _config.LoadWorld = value; OnPropertyChanged(); }
|
||||
}
|
||||
public int Port { get => _config.ServerPort; set => SetValue(x => _config.ServerPort = x, value); }
|
||||
|
||||
public int SteamPort
|
||||
{
|
||||
get { return _config.SteamPort; }
|
||||
set { _config.SteamPort = value; OnPropertyChanged(); }
|
||||
}
|
||||
public string ServerName { get => _config.ServerName; set => SetValue(x => _config.ServerName = x, value); }
|
||||
|
||||
public string WorldName
|
||||
public string ServerDescription { get => _config.ServerDescription; set => SetValue(x => _config.ServerDescription = x, value); }
|
||||
|
||||
public bool PauseGameWhenEmpty { get => _config.PauseGameWhenEmpty; set => SetValue(x => _config.PauseGameWhenEmpty = x, value); }
|
||||
|
||||
public bool AutodetectDependencies { get => _config.AutodetectDependencies; set => SetValue(x => _config.AutodetectDependencies = x, value); }
|
||||
|
||||
public string PremadeCheckpointPath { get => _config.PremadeCheckpointPath; set => SetValue(x => _config.PremadeCheckpointPath = x, value); }
|
||||
|
||||
public string LoadWorld { get => _config.LoadWorld; set => SetValue(x => _config.LoadWorld = x, value); }
|
||||
|
||||
public int SteamPort { get => _config.SteamPort; set => SetValue(x => _config.SteamPort = x, value); }
|
||||
|
||||
public string WorldName { get => _config.WorldName; set => SetValue(x => _config.WorldName = x, value); }
|
||||
|
||||
//this is a damn server password. I don't care if this is insecure. Bite me.
|
||||
private string _password;
|
||||
public string Password
|
||||
{
|
||||
get { return _config.WorldName; }
|
||||
set { _config.WorldName = value; OnPropertyChanged(); }
|
||||
get
|
||||
{
|
||||
if (string.IsNullOrEmpty(_password))
|
||||
{
|
||||
if (string.IsNullOrEmpty(_config.ServerPasswordHash))
|
||||
return string.Empty;
|
||||
return "**********";
|
||||
}
|
||||
return _password;
|
||||
}
|
||||
set
|
||||
{
|
||||
_password = value;
|
||||
if(!string.IsNullOrEmpty(value))
|
||||
_config.SetPassword(value);
|
||||
else
|
||||
{
|
||||
_config.ServerPasswordHash = null;
|
||||
_config.ServerPasswordSalt = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -8,16 +8,17 @@ using System.Threading.Tasks;
|
||||
using Sandbox.Game.Entities.Cube;
|
||||
using Sandbox.ModAPI;
|
||||
using Sandbox.ModAPI.Interfaces;
|
||||
using Torch.Collections;
|
||||
using Torch.Server.ViewModels.Entities;
|
||||
|
||||
namespace Torch.Server.ViewModels.Blocks
|
||||
{
|
||||
public class BlockViewModel : EntityViewModel
|
||||
{
|
||||
public IMyTerminalBlock Block { get; }
|
||||
public ObservableList<PropertyViewModel> Properties { get; } = new ObservableList<PropertyViewModel>();
|
||||
public IMyTerminalBlock Block => (IMyTerminalBlock) Entity;
|
||||
public MtObservableList<PropertyViewModel> Properties { get; } = new MtObservableList<PropertyViewModel>();
|
||||
|
||||
public string FullName => $"{Block.CubeGrid.CustomName} - {Block.CustomName}";
|
||||
public string FullName => $"{Block?.CubeGrid.CustomName} - {Block?.CustomName}";
|
||||
|
||||
public override string Name
|
||||
{
|
||||
@@ -37,7 +38,7 @@ namespace Torch.Server.ViewModels.Blocks
|
||||
|
||||
public long BuiltBy
|
||||
{
|
||||
get => ((MySlimBlock)Block.SlimBlock).BuiltBy;
|
||||
get => ((MySlimBlock)Block?.SlimBlock)?.BuiltBy ?? 0;
|
||||
set
|
||||
{
|
||||
TorchBase.Instance.Invoke(() =>
|
||||
@@ -58,7 +59,6 @@ namespace Torch.Server.ViewModels.Blocks
|
||||
|
||||
public BlockViewModel(IMyTerminalBlock block, EntityTreeViewModel tree) : base(block, tree)
|
||||
{
|
||||
Block = block;
|
||||
if (Block == null)
|
||||
return;
|
||||
|
||||
|
@@ -6,7 +6,12 @@ namespace Torch.Server.ViewModels.Entities
|
||||
{
|
||||
public CharacterViewModel(MyCharacter character, EntityTreeViewModel tree) : base(character, tree)
|
||||
{
|
||||
character.ControllerInfo.ControlAcquired += (x) => { OnPropertyChanged(nameof(Name)); };
|
||||
character.ControllerInfo.ControlReleased += (x) => { OnPropertyChanged(nameof(Name)); };
|
||||
}
|
||||
|
||||
public CharacterViewModel()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
38
Torch.Server/ViewModels/Entities/EntityControlViewModel.cs
Normal file
38
Torch.Server/ViewModels/Entities/EntityControlViewModel.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
|
||||
namespace Torch.Server.ViewModels.Entities
|
||||
{
|
||||
public class EntityControlViewModel : ViewModel
|
||||
{
|
||||
internal const string SignalPropertyInvalidateControl =
|
||||
"InvalidateControl-4124a476-704f-4762-8b5e-336a18e2f7e5";
|
||||
|
||||
internal void InvalidateControl()
|
||||
{
|
||||
// ReSharper disable once ExplicitCallerInfoArgument
|
||||
OnPropertyChanged(SignalPropertyInvalidateControl);
|
||||
}
|
||||
|
||||
private bool _hide;
|
||||
|
||||
/// <summary>
|
||||
/// Should this element be forced into the <see cref="Visibility.Collapsed"/>
|
||||
/// </summary>
|
||||
public bool Hide
|
||||
{
|
||||
get => _hide;
|
||||
protected set
|
||||
{
|
||||
if (_hide == value)
|
||||
return;
|
||||
_hide = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,4 +1,10 @@
|
||||
using VRage.Game.ModAPI;
|
||||
using System.Windows.Controls;
|
||||
using Sandbox.Game.World;
|
||||
using Torch.API.Managers;
|
||||
using Torch.Collections;
|
||||
using Torch.Server.Managers;
|
||||
using VRage.Game.Entity;
|
||||
using VRage.Game.ModAPI;
|
||||
using VRage.ModAPI;
|
||||
using VRageMath;
|
||||
|
||||
@@ -7,14 +13,31 @@ namespace Torch.Server.ViewModels.Entities
|
||||
public class EntityViewModel : ViewModel
|
||||
{
|
||||
protected EntityTreeViewModel Tree { get; }
|
||||
public IMyEntity Entity { get; }
|
||||
|
||||
private IMyEntity _backing;
|
||||
public IMyEntity Entity
|
||||
{
|
||||
get => _backing;
|
||||
protected set
|
||||
{
|
||||
_backing = value;
|
||||
OnPropertyChanged();
|
||||
EntityControls = TorchBase.Instance?.Managers.GetManager<EntityControlManager>()?.BoundModels(this);
|
||||
// ReSharper disable once ExplicitCallerInfoArgument
|
||||
OnPropertyChanged(nameof(EntityControls));
|
||||
}
|
||||
}
|
||||
|
||||
public long Id => Entity.EntityId;
|
||||
|
||||
public MtObservableList<EntityControlViewModel> EntityControls { get; private set; }
|
||||
|
||||
public virtual string Name
|
||||
{
|
||||
get => Entity.DisplayName;
|
||||
get => Entity?.DisplayName ?? (Entity != null ? $"eid:{Entity.EntityId}" : "nil");
|
||||
set
|
||||
{
|
||||
if (Entity!=null)
|
||||
TorchBase.Instance.InvokeBlocking(() => Entity.DisplayName = value);
|
||||
OnPropertyChanged();
|
||||
}
|
||||
@@ -22,12 +45,13 @@ namespace Torch.Server.ViewModels.Entities
|
||||
|
||||
public virtual string Position
|
||||
{
|
||||
get => Entity.GetPosition().ToString();
|
||||
get => Entity?.GetPosition().ToString();
|
||||
set
|
||||
{
|
||||
if (!Vector3D.TryParse(value, out Vector3D v))
|
||||
return;
|
||||
|
||||
if (Entity != null)
|
||||
TorchBase.Instance.InvokeBlocking(() => Entity.SetPosition(v));
|
||||
OnPropertyChanged();
|
||||
}
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user