Compare commits

..

540 Commits

Author SHA1 Message Date
z__
cf75210304 fixed game analytics logger crash 2022-02-04 13:44:04 +07:00
z__
3696f18714 move nlog config to instance and move default to resources 2022-02-04 13:25:56 +07:00
z__
1f7e4e869d final fixes for warfare 2 2022-02-04 12:09:17 +07:00
z__
ba5b611994 add STA thread back, not being added automatically on local build 2022-02-04 10:38:47 +07:00
z__
2bcf79efdd to trigger autobuild to fix warfare 2 update 2022-02-04 09:47:22 +07:00
z__
d5c101bf19 i believe we're done 2022-02-03 19:49:16 +07:00
z__
e9841b4de1 now should work 2022-02-03 19:43:54 +07:00
z__
aea0011683 maybe 2022-02-03 19:41:13 +07:00
z__
d10528f9fe fixed RID 2022-02-03 19:39:07 +07:00
z__
66ea4d7307 build script update 2022-02-03 19:34:06 +07:00
z__
f6ce40a854 again updated ci buildfile 2022-02-03 19:04:42 +07:00
zznty
bd62d31298 trash dockerfile, it will be on separate repo 2022-02-03 18:50:15 +07:00
z__
b1cf5fb638 i wanna believe this is the last for appveyor.yml 2022-02-03 18:44:02 +07:00
z__
1d6a2a9a60 fix fucking github's new lines 2022-02-03 18:41:55 +07:00
zznty
455be2393e fix build error 2022-02-03 18:38:49 +07:00
zznty
6131a9003b corrently assign version on publish 2022-02-03 18:35:50 +07:00
zznty
2a17c4bc09 Update appveyor.yml
it cannot cache if size larger than 1gb 
so delete unnecessary files
2022-02-03 18:29:25 +07:00
zznty
ccc1df9349 Update appveyor.yml 2022-02-03 18:17:26 +07:00
z__
d80c7b9fba Merge remote-tracking branch 'zznty/master'
# Conflicts:
#	README.md
2022-02-03 18:03:57 +07:00
z__
64c6ce289c appveyor badge in README.md 2022-02-03 18:02:12 +07:00
z__
67de82a103 added appveyor as CI/CD 2022-02-03 18:00:47 +07:00
z__
357e0446df got it working on docker
fixed log closing exception
2022-02-03 17:03:49 +07:00
zznty
f2291a57c3 update discord link 2022-02-02 14:31:52 +07:00
z__
8b862df6ea Merge remote-tracking branch 'zznty/master' 2022-02-02 14:29:10 +07:00
z__
1c92f69bd4 updated NLog to v5
fixed most of issues with world creating/loading
fixed log window lags
fixed some compiler warnings
fixed empty log files creating
fixed logging performance
added better logging of load process
commands autocomplete in torch GUI
chat in torch GUI now has entered history (like console, use up/down arrows)
abstraction of instance manager
session name now correctly displaying in torchSessionManager messages
TorchSession now has loaded world property (as torch now has more control about world load process)
now only dedicated config locks after session start
2022-02-02 14:28:53 +07:00
z__
70833adb44 updated NLog to v5
fixed most of issues with world creating/loading
fixed log window lags
fixed some compiler warnings
fixed empty log files creating
fixed logging performance
added better logging of load process
2022-02-02 14:09:08 +07:00
z__
ab61674b47 integrity analysis for invalid IL 2022-02-02 00:39:43 +07:00
z__
c8ddf691ba fixed world configuration updating 2022-02-02 00:11:15 +07:00
zznty
76afccd9db shitty gc calls removal 2022-02-01 15:11:04 +07:00
zznty
4882dc673a xml config formatting fix 2022-02-01 15:10:51 +07:00
zznty
8546165e59 Merge branch 'tests/try-finally' 2022-02-01 12:04:01 +07:00
z__
4cab214635 fixed planet heightmap loading 2022-02-01 12:01:29 +07:00
z__
9a6253d0ef NRE fixes 2022-02-01 11:39:00 +07:00
zznty
55eac7ecbf test for try/finally transpiler 2022-01-31 20:28:43 +07:00
zznty
057d126658 exception fixes 2022-01-30 19:23:43 +07:00
z__
8efe8ae398 removed useless thing 2022-01-26 11:00:44 +07:00
z__
e2cdd803af remove redundant saving on stop/restart
saving in unload controlled by setting in dedicated config
2022-01-26 10:57:20 +07:00
zznty
b6d8cf07f8 we dont need link to build server anymore 2022-01-23 21:28:52 +07:00
zznty
1b23cd564e Update README.md 2022-01-23 21:28:04 +07:00
z__
f6ef662344 queries and restart fixes 2022-01-23 21:03:32 +07:00
z__
58b9c926ae net6 things 2022-01-22 21:13:38 +07:00
Bishbash777
81d11a32fe Update Jenkinsfile 2022-01-17 00:08:01 +00:00
Bishbash777
eb9afd5e36 Update Jenkinsfile 2022-01-16 23:29:09 +00:00
Bishbash777
1de0b63907 Merge pull request #459 from Bishbash777/master
Net 4.8 upgrade
2022-01-16 23:15:35 +00:00
Bishbash777
f89170c37d Net 4.8 upgrade (#27)
* Framework 4.8 Upgrade and small memory access change

* update tests to 4.8

* update mod_id for torch mod
2022-01-16 23:12:55 +00:00
Bishbash777
73ee686a84 Update Jenkinsfile 2022-01-16 22:51:02 +00:00
Bishbash777
e49910e121 Merge pull request #458 from Bishbash777/torch-migration-p2
point to new (temporary?) build server
2022-01-16 14:09:55 +00:00
Jack Bishop
83805cba77 point to new (temporary?) build server 2022-01-16 14:09:18 +00:00
Bishbash777
32a61d2feb Update Torch.Server.Tests.csproj 2022-01-16 03:38:14 +00:00
Bishbash777
133e20c758 Update Torch.Tests.csproj 2022-01-16 03:30:31 +00:00
Bishbash777
d7c5aa3fa8 Update Torch.API.csproj 2022-01-16 03:24:38 +00:00
Bishbash777
f6d59c75c6 Update Torch.csproj 2022-01-16 03:19:18 +00:00
Bishbash777
fd8c731713 Update Jenkinsfile 2022-01-16 02:53:31 +00:00
Bishbash777
55a552af60 Update Torch.csproj 2022-01-16 02:52:29 +00:00
Bishbash777
770d18859b Update Torch.csproj 2022-01-16 02:48:27 +00:00
Bishbash777
22e60edc1f Update Jenkinsfile 2022-01-16 02:12:33 +00:00
Bishbash777
c97fd07f89 Update README.md 2022-01-15 23:47:00 +00:00
Bishbash777
7e87cdd5a0 Update README.md 2022-01-15 23:44:01 +00:00
Bishbash777
b67eff406f Update README.md 2022-01-15 21:33:10 +00:00
Bishbash777
29a5c09ac7 Update README.md 2022-01-15 21:28:53 +00:00
Bishbash777
a1668abcd4 Merge pull request #457 from Bishbash777/master
Phase 1 migration
2022-01-14 03:03:37 +00:00
Bishbash777
2d8ca29935 Merge pull request #19 from Bishbash777/torch-migration
Torch migration
2022-01-14 03:03:05 +00:00
Jack Bishop
4f9af817a5 phase-1 changes 2022-01-14 02:31:51 +00:00
Jack Bishop
7bd4beb82d update plugin query to new endpoint 2022-01-10 17:02:42 +00:00
Jack Bishop
1ec57bc4c9 QOL - Order plugin controls by name 2021-09-27 01:12:15 +01:00
Bishbash777
63f14c984d Merge pull request #455 from N1Ran/master
Some fixes.
2021-09-03 16:54:54 +01:00
Olatide F
6c227b4a6e merge Friendly 2021-09-03 08:27:25 -04:00
Olatide F
b846112c43 fix for the plugin browser crash 2021-09-03 08:20:46 -04:00
N1Ran
23f9b1507d Merge branch 'master' of https://github.com/TorchAPI/Torch 2021-09-03 02:13:30 -04:00
Bishbash777
2a0555ea4f Update TorchServer.cs 2021-07-28 18:37:45 +01:00
Bishbash777
0395d0bc7f Merge pull request #452 from Bishbash777/199-update
199 update changes and UI updates + various
2021-07-28 18:07:04 +01:00
Bishbash777
f2c03cbc34 fix log in release mode 2021-07-28 18:53:58 +02:00
Bishbash777
147c94fd93 Merge pull request #15 from zznty/fix/xbox
Fixes for EOS & consoles
2021-07-28 09:46:13 +01:00
Bishbash777
0e2ecf16f3 Merge pull request #14 from zznty/fix/duplicate-clientId
fixed crash due to clientId duplicate
2021-07-28 09:43:34 +01:00
Bishbash777
36eb256553 Update ChatManagerClient.cs 2021-07-28 09:06:04 +01:00
Bishbash777
e90ca41c3c properly init new updated PluginBrowser 2021-07-28 09:05:13 +01:00
Bishbash777
5528231cc2 Create PluginDownloader.xaml.cs 2021-07-28 09:04:08 +01:00
Bishbash777
4d01b976f1 Create PluginDownloader.xaml 2021-07-28 09:03:36 +01:00
Bishbash777
ff12b214cd new plugin loader init 2021-07-28 09:03:09 +01:00
Bishbash777
55c9f5296f Added new data into PluginBrowser 2021-07-28 08:58:10 +01:00
Bishbash777
61e1ed7a59 fix for role editor crash when roles are null 2021-07-28 08:55:27 +01:00
Bishbash777
218cd30152 New window views 2021-07-28 08:54:23 +01:00
Bishbash777
bf3b819d02 get setter for Name and a new Installed tag 2021-07-28 08:52:34 +01:00
zznty
b56c8f711c fixed crash due to clientId duplicate
fixes for System.ArgumentException: Key <clientId> already exists
Parameter name: key
2021-07-17 17:36:36 +07:00
zznty
c5c6ef1cd2 xbox compat support 2021-07-09 01:26:39 +07:00
zznty
3e01cecdcc mod.io support and eos fix 2021-05-07 19:02:28 +07:00
N1Ran
966b2f5756 Merge branch 'master' of https://github.com/TorchAPI/Torch 2021-04-25 21:30:51 -04:00
Jimmacle
a5743701ea Merge pull request #442 from Bishbash777/master
Fix server discovery issue on main "Join Game" Screen
2021-04-25 09:09:23 -07:00
Bishbash777
7ea1a523e1 Fix server discovery issue on main "Join Game" Screen 2021-04-25 12:36:46 +01:00
Jimmacle
5445459dc7 Merge pull request #441 from Bishbash777/update-198
fix for 198
2021-04-22 10:29:02 -07:00
Bishbash777
f2eed13473 fix for 198 2021-04-22 18:28:03 +01:00
Olatide F
af894e7507 update 2021-03-21 09:19:01 -04:00
Olatide F
94475f7bd1 update 2021-03-21 09:17:41 -04:00
Jimmacle
b5ca0bf392 Merge pull request #438 from Bishbash777/hotfix-197.181-changes
Add missing parameter into initNetworking if service type is EOS
2021-03-18 07:23:57 -07:00
Bishbash777
fdd8479016 Add missing parameter into initNetworking if service type is EOS 2021-03-18 12:28:49 +00:00
N1Ran
c915b385e3 update 2021-03-18 06:29:00 -04:00
Jimmacle
f451c552ec Merge pull request #431 from theltp/fix/cross-play
final fix for cross-play update
2021-03-18 06:27:55 -04:00
John Gross
0aa17a26ac Update for hotfix 2021-03-11 10:08:27 -08:00
Jimmacle
41b16a6d75 Merge pull request #433 from Bishbash777/stop-cancel-fix
Fix the stop cancel command
2021-02-14 14:16:01 -08:00
Bishbash777
b5f53dd6c6 Fix the stop cancel command 2021-02-14 14:24:43 +01:00
Jimmacle
5cc2d6652d Merge pull request #432 from theltp/fix/cross-play
totally fix for cross play
2021-02-12 14:21:24 -08:00
LTP
6fb6226be5 Merge remote-tracking branch 'theltp/fix/cross-play' into fix/cross-play 2021-02-12 19:36:37 +07:00
LTP
cee5cb3c4d totally fixed 2021-02-12 19:36:28 +07:00
Jimmacle
b6fb470b84 Merge pull request #431 from theltp/fix/cross-play
final fix for cross-play update
2021-02-11 21:27:13 -08:00
Jimmacle
6c74ed3869 Merge branch 'master' into fix/cross-play 2021-02-11 21:26:31 -08:00
LTP
2c44860a70 fixed mistake 2021-02-12 12:08:43 +07:00
LTP
169b543f7d final fix + new config option to change service between Steam and EOS 2021-02-12 12:05:16 +07:00
Jimmacle
efd15fcd62 Merge pull request #428 from theltp/fix/cross-play
fix for cross-play update
2021-02-11 13:34:28 -08:00
LTP
b372230eae idk why it's not working 2021-02-12 00:45:51 +07:00
LTP
e5cb3e5ae0 fix for cross-play update 2021-02-11 23:15:46 +07:00
John Gross
8f30b7605b Update Jenkinsfile 2020-12-03 22:11:23 -08:00
John Gross
bec29c5bb4 Fix world generator - inconsistent paths 2020-12-03 22:01:18 -08:00
John Gross
f84a27d705 Fix more world generator path weirdness 2020-11-25 23:45:04 -08:00
Jimmacle
19f9388a43 Merge pull request #415 from foogs/master
YOUR PRIVACY HAS BEEN DELETED
2020-11-25 21:59:43 -08:00
foogs
f25a412a47 YOUR PRIVACY HAS BEEN DELETED 2020-11-26 08:43:56 +03:00
John Gross
f7a63f17cc Patch steam timeout to 5 seconds to work around callback issues 2020-11-25 16:44:01 -08:00
John Gross
aa5963b29b Merge branch 'master' of https://github.com/TorchAPI/Torch into master 2020-11-25 12:26:26 -08:00
John Gross
15c4276a81 More fixes for 25th 2020-11-25 12:26:18 -08:00
Jimmacle
04b13cbd6c Merge pull request #413 from TorchAPI/command-perms
Command perms
2020-11-25 11:35:51 -08:00
Jimmacle
f6971c715b Merge branch 'master' into command-perms 2020-11-25 11:35:18 -08:00
John Gross
c3e65a5bdd Tentative fix for 2020-11-25 update 2020-11-25 11:32:05 -08:00
Bishbash777
93167f349d new chat event to allow access to msg properties (#411)
* new chat event to allow access to msg properties

* Naming conventions reee

Co-authored-by: Jimmacle <mindstorms11@cox.net>
2020-11-03 14:04:17 -08:00
Jimmacle
b12acddab3 Command perms (#408)
* Add event to override Torch command permission checker

* Correct permission override condition
2020-10-29 14:04:30 -07:00
John Gross
fb9dbf40da Correct permission override condition 2020-10-29 13:27:35 -07:00
John Gross
1b8bddabc8 Add event to override Torch command permission checker 2020-10-29 13:25:23 -07:00
Foogs
a4edbf3bd9 Not count voxel physics pls (#405) 2020-09-18 11:28:08 -07:00
Yuri.Sh
3d13460302 Added ModSDK Logging (#404)
This change was made by @BobDaRoss
I like to help with correct pull request.
2020-08-23 12:40:50 -07:00
N1Ran
fad656e837 Added new features from SE to UI config page (#398)
Co-authored-by: Olatide F <tide1988@live.com>
Co-authored-by: Jimmacle <mindstorms11@cox.net>
2020-08-11 14:07:32 -07:00
Jimmacle
fc986c87a6 Copy and paste bad 2020-08-10 14:40:41 -07:00
Bob Da Ross
80a820ae3d Fixed ModSDK players from joining and getting sandbox file. (#399) 2020-08-10 14:21:13 -07:00
Equinox
e9e446f8ab Fix async command responses (#393)
Fix logs not being written for invalid IL
2020-07-09 18:06:35 -07:00
John Gross
b53194184c Fix world generator dialog 2020-06-25 14:48:46 -07:00
John Gross
bcb921cd9d Add code to automatically delete the bad DLL 2020-04-24 19:27:20 -07:00
John Gross
c1632b6b20 Don't serialize temporary autostart flag 2020-04-23 13:03:29 -07:00
John Gross
88d10d1955 Change KeenLogPatch to handle errors better 2020-04-23 12:59:46 -07:00
Jimmacle
d6fe6234d7 Forced MSBuild too much 2020-04-22 21:22:56 -07:00
Brant Martin
29fcdc0bf8 Add temporary autostart flag for restart commands and autostart commandline switch (#382)
Co-authored-by: Jimmacle <mindstorms11@cox.net>
2020-04-22 12:31:55 -07:00
Brant Martin
48ddc6389f Fix property grid stretching rows with low item count (#381) / Fix Jenkins packaging unnecessary binaries (#383)
* Fix property grid stretching rows with low item count

* Fix Jenkins packaging unnecessary binaries (#383)

* Fix Jenkins packaging DLLs it shouldn't

* Zap more sneaky copy locals

* MSBuild won't cooperate so it will be forced to comply

Co-authored-by: Jimmacle <mindstorms11@cox.net>
2020-04-22 12:29:28 -07:00
John Gross
a3d722eb16 Fix missing sender argument 2020-04-13 06:44:11 -07:00
John Gross
b386e53ff5 Force language version so Jenkins is happy 2020-04-13 05:08:52 -07:00
Jimmacle
1dd444759b Add support for new chat colors (#379)
* Add backwards-compatible support for new chat color system

* Use default

* Set LangVersion properly

* Add backwards compatible ctors in TorchChatMessage

* Fix not setting Font if it's not MyFontEnum

* Use correct color mappings
2020-04-13 04:44:12 -07:00
Brant Martin
76ea5fdbc1 Quick hack to reduce sim slowdown during save (#375) 2020-04-09 08:32:23 -07:00
Jimmacle
035325da22 Assert option and other fixes (#370)
* Add option to control assert logging

* Fix logging errors from calling InitMultithreading before InvokeBeforeRun
2020-03-20 09:44:54 -07:00
Equinox
33b2fa7094 Fix init (#369) 2020-03-19 12:34:47 -07:00
Equinox
b220243b75 Fix frostbite (#368)
Stop using playtest dir
2020-03-19 12:15:32 -07:00
John Gross
f2a077deed Whomst removed the plugin update option check 2020-02-23 09:18:11 -08:00
Brant Martin
d3de1426b2 Fix plugin update race condition 2020-02-23 00:27:09 -05:00
Equinox
86b6b94d25 Merge pull request #360 from sirhamsteralot/master
Add injecting of private class fields into patching methods
2020-02-15 15:19:12 -08:00
Equinox
0a19663c33 Merge branch 'master' into master 2020-02-15 15:15:28 -08:00
sirhamsteralot
d236fd9bd9 Bind to anything 2020-02-15 22:52:38 +01:00
Neko Boi Nick
bc54b79098 Fixed #364 (#365)
* Added Move Function

* Fixed #364

* Quick fix as the issue still sort of persisted.

* Update ModToIdConverter.cs

* Fixed the logic inverse.
2020-02-15 15:56:51 -05:00
Jimmacle
5035fa39b7 Fix inaccurate error tooltip
This enum isn't used for any actual features yet
2020-02-03 16:37:45 -08:00
sirhamsteralot
2395c33995 Formatting Part deux 2019-12-26 14:45:12 +01:00
sirhamsteralot
92ae252210 formatting 2019-12-26 00:07:18 +01:00
sirhamsteralot
5d40cf373d injecting of fields -- equinox 2019-12-25 23:22:22 +01:00
sirhamsteralot
9cbcc3ed85 Merge branch 'master' of git://github.com/TorchAPI/Torch 2019-12-25 23:13:24 +01:00
John Gross
a1f397f9bf Keep config disabled after stopping server 2019-12-21 12:22:29 -08:00
John Gross
540b17448a Fix overwriting Sandbox with stale cached version 2019-12-07 18:15:48 -08:00
John Gross
21fd997554 Support NPC identities in GetGridOwnerName 2019-12-07 14:11:27 -08:00
John Gross
23b0318591 Disable forcing IgnoreLastSession true 2019-11-29 15:58:44 -08:00
John Gross
5727e3b1b8 Rewrite Initializer.Run so it doesn't look like a toddler made it 2019-11-10 15:59:30 -08:00
John Gross
28164b491b Merge branch 'master' of https://github.com/TorchAPI/Torch 2019-11-05 10:19:46 -08:00
John Gross
b02d613a28 Fix crash when logging pre-formatted messages 2019-11-05 10:19:16 -08:00
Brant Martin
c18d6d4795 Unhack the hack 2019-11-01 12:18:21 -04:00
Brant Martin
5780cf7c95 Quick and dirty hack to resolve dll conflicts 2019-10-31 18:18:19 -04:00
John Gross
cc91fa3653 Fix mod downloading, more descriptive sandbox error message 2019-10-26 11:38:38 -07:00
John Gross
52ef0b4d6d Add MySteamService wrapper, add UGC service to init, fix chat intercept 2019-10-24 14:35:06 -07:00
John Gross
ef2be78102 Merge branch 'Patron' 2019-10-24 12:59:37 -07:00
Brant Martin
9c2dc69e3c patch prep 2019-10-23 20:36:15 -04:00
Brant Martin
8107bf131b Revert "Set default tab to chat because of spookyness"
This reverts commit 792151a8b7.
2019-09-29 18:16:26 -04:00
Brant Martin
0220f46741 Save changes to config when using plugin browser 2019-09-25 17:44:11 -04:00
Brant Martin
e4ad517cb1 Handle exceptions when clearing temp files BECAUSE NO ONE REPORTED IT 2019-09-25 17:36:16 -04:00
Brant Martin
792151a8b7 Set default tab to chat because of spookyness 2019-09-25 17:22:53 -04:00
John Gross
fb67b2f3d1 Merge branch 'master' of https://github.com/TorchAPI/Torch 2019-09-21 12:28:50 -07:00
John Gross
30c1f07207 Add file to project 2019-09-21 12:28:15 -07:00
John Gross
562a4554f3 Update instance manager for new config format 2019-09-21 12:19:14 -07:00
N1Ran
9f22b63227 This fixed it (#346)
Let's get this help back online
2019-09-21 10:24:30 -04:00
John Gross
c96e7a284a Merge branch 'master' into Patron 2019-09-19 11:34:09 -07:00
Jimmacle
dbcd696936 How did this get here 2019-09-19 11:10:52 -07:00
John Gross
79368aa6dd Fix MessageBox spam if Torch crashes with UI enabled and autorestart disabled 2019-09-13 11:46:35 -07:00
Brant Martin
d661c893d5 Fix a dumb 2019-09-10 18:17:45 -04:00
N1Ran
ca99404b42 Stop command countdown (#343)
Hopefully this works
2019-09-10 17:58:50 -04:00
Brant Martin
aec03840cc Nothing to see here, move along 2019-09-07 12:10:08 -04:00
John Gross
5630eb14c2 Stop service "properly" 2019-09-01 10:22:42 -07:00
John Gross
6680b0adb2 Fix services? 2019-08-31 23:25:05 -07:00
Brant Martin
ff0d881273 Gracefully handle corrupt plugin zips 2019-08-27 16:43:31 -04:00
Brant Martin
ed5d0ea474 Merge branch 'master' into Patron 2019-08-27 16:34:46 -04:00
Brant Martin
997a3ca31c Adjust behavior of restarts. Closes #337 2019-08-25 11:55:14 -04:00
Brant Martin
ef444730b7 Fix dumb arithmetic error breaking saves. Closes #336 2019-08-25 11:20:35 -04:00
Brant Martin
7bfc6077b9 Set game thread locale to English. Should give English exceptions now. 2019-08-25 11:04:08 -04:00
Brant Martin
624bd5a2a4 Fix references 2019-08-25 11:03:24 -04:00
John Gross
1e19f9aedf Fix save tracking desync 2019-08-22 20:38:35 -07:00
John Gross
1b4c5ace61 Fix saving 2019-08-22 15:46:40 -07:00
John Gross
28037e11df Fix more chat, add missing config UI 2019-08-22 12:36:35 -07:00
John Gross
036f21de81 Fixy fix time, Keen touched the chat system 2019-08-22 11:24:19 -07:00
Brant Martin
43adecaf99 Publictest (#335)
* Fix compiler errors

* Fix Jenkins

* Build public test as Release

* Fix more things

* Oops

* Remove obsolete code

* Fix GameStatePatchShim
2019-08-22 13:25:53 -04:00
Brant Martin
c58e4dccc0 Merge branch 'master' into Patron 2019-08-19 14:40:25 -04:00
Brant Martin
1a1f8b2235 Fix dumb in torch mod 2019-08-16 12:51:51 -04:00
Brant Martin
f1616f6532 Implement kick on restart 2019-08-16 12:48:16 -04:00
Brant Martin
a42f5ab273 Fix editing admins with role editor 2019-08-08 21:58:12 -04:00
Brant Martin
f15139e907 Add -testplugin commandline switch 2019-07-15 11:10:10 -04:00
John Gross
f4399d441d Only disable service mode on Windows Server 2019 2019-07-11 23:35:24 -07:00
John Gross
fd4b49e0d5 Fix remote API load order 2019-07-11 13:26:43 -07:00
John Gross
496a276524 Disable starting as service to fix compatibility with Windows Server 2019 2019-07-10 18:43:32 -07:00
Brant Martin
c831df74d0 Fix regression in PluginManager.
Closes #321
2019-07-10 14:12:04 -04:00
John Gross
e77d53fd41 Better SortedView fix 2019-07-06 17:18:15 -07:00
John Gross
983aff2091 Merge branch 'master' into Patron 2019-07-06 17:00:22 -07:00
John Gross
570bc83a6d Fix remote API, file copying, entity manager sorting 2019-07-06 16:58:36 -07:00
Brant Martin
8dca8bbe65 Fix build issues 2019-06-26 11:18:48 -04:00
Brant Martin
0e91b47dba Merge branch 'Patron' of https://github.com/TorchAPI/Torch into Patron 2019-06-25 16:48:24 -04:00
Brant Martin
3f7e95b502 Log errors when a plugin's control throws exceptions instead of just letting WPF die.
Also add some new types for Essentials
2019-06-25 16:47:54 -04:00
Brant Martin
4f30a47c07 Handle conflicting connection attempts gracefully 2019-06-25 16:11:13 -04:00
John Gross
ecbbd6fbf2 Copy native DLLs if newer 2019-06-24 19:47:08 -07:00
Brant Martin
13f5648963 Remove false positive in debug code 2019-06-23 21:34:20 -04:00
Brant Martin
dfb7314207 Automatically delete and replace steam_api.dll to fix weirdness 2019-06-23 19:33:22 -04:00
Brant Martin
9293801037 Tweak debug output 2019-06-23 08:42:53 -04:00
Brant Martin
d8ac3b2353 Add debug info to InstancePath setter to track down a stupid bug 2019-06-22 23:36:57 -04:00
Jimmacle
056f0e5614 Merge pull request #322 from biscuitWizard/Patron
autoscroll disabler for log
2019-06-21 03:01:32 -07:00
J Iaccarino
ada5418413 Merge pull request #1 from TorchAPI/Patron
Patron
2019-06-21 01:35:51 -07:00
bitMuse
b79e970e66 Added autoscroll disable for log window.. fuck wpf. 2019-06-21 01:34:01 -07:00
John Gross
6fc02edd1e Add save plugin list on first load 2019-06-20 19:06:05 -07:00
Jimmacle
9a8c03106e Merge pull request #320 from biscuitWizard/Patron
Patron
2019-06-20 16:30:22 -07:00
asdfasdfa
4a5e41b747 Added code to finish registering the plugins. 2019-06-17 21:19:51 -07:00
asdfasdfa
649dcf4019 Refactored PluginManager to accept load hints. 2019-06-17 21:17:00 -07:00
Brant Martin
ae3d1262f5 Merge branch 'master' into Patron 2019-06-16 08:31:35 -04:00
John Gross
7b2b0edbdf Merge remote-tracking branch 'origin/PreRelease' 2019-06-16 02:20:43 -07:00
Brant Martin
353746ec04 Exclude abstract types from plugin scan 2019-06-13 09:53:09 -04:00
Brant Martin
2fb9b4173a Revert back to local temp folder 2019-06-13 08:05:03 -04:00
Brant Martin
fe7242f36f more error handling 2019-06-11 06:27:37 -04:00
Brant Martin
8015f8486c Add error handling to world view loading 2019-06-10 21:04:40 -04:00
Brant Martin
92d7f8f578 Merge branch 'Patron' of https://github.com/TorchAPI/Torch into Patron 2019-06-09 17:45:56 -04:00
Brant Martin
fc9a9f8e09 Merge branch 'master' into PreRelease 2019-06-09 17:45:48 -04:00
Brant Martin
f94bfc2850 Merge branch 'master' into Patron 2019-06-09 17:45:37 -04:00
Brant Martin
db283fad15 Fix admin permission/logger errors. Probably. 2019-06-08 09:33:35 -04:00
John Gross
dd7288b787 Merge branch 'master' into Patron 2019-06-06 19:36:40 -07:00
John Gross
a6e41b2a90 Fix native Havok.dll loading 2019-06-06 18:23:39 -07:00
John Gross
0e6ac14b74 Error handling 2019-06-06 18:06:28 -07:00
John Gross
97f380fb7b Fix moar 2019-06-06 18:03:58 -07:00
John Gross
3e5b29c84d I think I actually fixed it 2019-06-06 17:07:25 -07:00
John Gross
5d19cc7cf1 I think I fixed it 2019-06-06 15:48:29 -07:00
Brant Martin
19995eba1a Update protobuf to 2.4 2019-06-06 15:54:05 -04:00
Brant Martin
990ed0f6bf Merge branch 'master' into PreRelease 2019-06-06 15:36:39 -04:00
Brant Martin
dc0a085d86 Merge branch 'master' into Patron 2019-06-06 15:36:32 -04:00
Brant Martin
0a852c49e8 Copy missing dll 2019-06-06 15:35:54 -04:00
Brant Martin
59588517d8 Merge branch 'master' into PreRelease 2019-06-06 15:15:44 -04:00
Brant Martin
3a7cbe48b8 Merge branch 'master' into Patron 2019-06-06 15:15:31 -04:00
Brant Martin
ed298cdfb0 Fix for update 2019-06-06 15:11:39 -04:00
Brant Martin
3925c34610 Remove return statement in plugin loader because I'm stupid 2019-06-06 08:28:23 -04:00
Brant Martin
a6fa112050 Fix random MT error in SortedView 2019-06-05 13:56:28 -04:00
Brant Martin
d97a6a52a4 Handle xml errors in Persistent.Load gracefully 2019-06-05 13:56:08 -04:00
Brant Martin
121846eeae Fix rare crash in entity view sorting 2019-06-03 19:56:29 -04:00
Brant Martin
ebef1edc09 Plugin loading, init, and update now actually catch and report errors. 2019-06-03 16:16:25 -04:00
Brant Martin
bbaf1384ba Allow property grid description field to resize 2019-06-03 00:07:59 -04:00
Brant Martin
7036a4da81 Enable deleting characters when there is no controller attached.
Increase !save timeout to 5 mintues
2019-06-02 11:15:16 -04:00
Brant Martin
91ceb0aa22 Implement ScrollContainerProperty to allow plugins to disable the default scrollviewer wrapper on their controls 2019-05-08 18:34:09 -04:00
John Gross
de12327ac2 Merge branch 'master' into Patron 2019-05-06 23:54:52 -07:00
John Gross
6f65b54883 stop 2019-05-06 23:54:02 -07:00
John Gross
c0ffd7e641 Merge branch 'master' into Patron 2019-05-06 18:59:12 -07:00
John Gross
b0c1ccf9b4 Add NLog-user.cfg to build output 2019-05-06 18:01:40 -07:00
Brant Martin
ed3e1aa846 Merge branch 'master' into Patron 2019-05-06 19:35:11 -04:00
Brant Martin
7f720a1753 Implement user nlog configs, update updater to ignore user config. Resolves #309
Also changes FilesystemManager to use system temp directory when appropriate. (reduces clutter on disk)
2019-05-06 19:34:12 -04:00
Brant Martin
6cbcbc6f3f Save config on backwards-compatible load 2019-05-04 18:42:27 -04:00
Brant Martin
53ae9bc42d Remove debug code 2019-05-04 18:40:17 -04:00
Brant Martin
9813d6946a Refactor plugin loading. All active plugins must now be listed in torch.cfg 2019-05-03 21:39:56 -04:00
John Gross
c7651c9949 Fix NRE if help command is used from server 2019-04-29 11:43:19 -07:00
Brant Martin
34211c4b3f Filter help commands by promote level of requesting user. Closes #306 2019-04-28 18:25:53 -04:00
Brant Martin
8bc4c247e6 Enable the scrollbar on the config page 2019-04-22 15:55:02 -04:00
Brant Martin
92406a051a Add bulk editing of roles 2019-04-22 15:44:34 -04:00
Brant Martin
56f7578d13 Implement chat muting TorchAPI/Essentials#81 2019-04-20 11:43:55 -04:00
Brant Martin
068b074de0 Add player display to main UI window. Ref TorchAPI/Essentials#106 2019-04-20 09:02:21 -04:00
Brant Martin
bb0ee3b861 Add editor for player promotion levels. Resolves #280 2019-04-19 21:30:10 -04:00
John Gross
93bb11c135 Fix crash on invalid command from UI 2019-04-19 11:23:04 -07:00
John Gross
2fd8c17525 Merge branch 'master' into Patron 2019-04-19 08:26:04 -07:00
John Gross
b974487fc4 Fix for command response in UI. How did this ever work? 2019-04-16 11:57:13 -07:00
John Gross
8198243425 Add backwards compatibility to CommandContext.Respond for plugins compiled against older Torch 2019-04-16 10:20:13 -07:00
John Gross
b4addcc125 Add nullchecks to player action buttons 2019-04-15 15:41:13 -07:00
John Gross
2d7893b9de Merge branch 'master' of https://github.com/TorchAPI/Torch 2019-04-15 15:39:09 -07:00
John Gross
60c0ae1049 Fix message target bug 2019-04-15 15:38:34 -07:00
Brant Martin
aaabfa2d01 Merge branch 'master' into Patron 2019-04-10 16:31:19 -04:00
Brant Martin
5c8a1f3677 Don't throw exceptions when saving is abnormal 2019-04-10 16:29:41 -04:00
Brant Martin
b37cd74e56 Fix gross initializer error on first time installations 2019-04-10 14:28:13 -04:00
Brant Martin
af9a31f4ad Keen broke network intercept. Disable it until we decide what to do. 2019-04-09 21:20:56 -04:00
John Gross
7d8838c0ee Add customizable server chat name and color 2019-04-08 19:46:58 -07:00
Brant Martin
2c47cfd60e Enable PatchShim for plugins 2019-03-13 14:41:25 -04:00
Brant Martin
6422f7c576 Fail *gracefully* when Havok runs out of memory. 2019-03-12 20:49:45 -04:00
Brant Martin
369a3217f7 Change plugin update IO logic 2019-03-10 16:45:18 -04:00
Jimmacle
f44bf935d3 Merge pull request #299 from N1Ran/Patron
Fix for the GUI entity count.  Revert just the count from Sorted
2019-03-09 10:25:25 -08:00
N1Ran
0e43eee2f3 Fix for the GUI entity count. Revert just the count from Sorted 2019-03-09 09:51:03 -05:00
Jimmacle
c6121ab590 Merge pull request #298 from TorchAPI/master
Update events/UI to reflect new chat
2019-03-08 12:58:45 -08:00
John Gross
72ceeffdad Update events/UI to reflect new chat 2019-03-05 11:31:00 -08:00
Brant Martin
5eb6e9990c Don't die when updating plugins with no releases 2019-03-03 19:02:20 -05:00
Brant Martin
3d3769cf5a Enable plugin updating from website 2019-03-03 18:46:11 -05:00
Brant Martin
2a64151f67 There's a damn typo in the jenkins file 2019-03-03 17:44:26 -05:00
Brant Martin
34616607a8 Implement Torch auto-update. Sadly does not work for Patron branch. 2019-03-03 17:42:02 -05:00
Brant Martin
796feb05e6 I shouldn't be allowed to have a computer 2019-03-03 15:23:43 -05:00
Brant Martin
14ae58ca0c Versioning should work now 2019-03-03 15:21:57 -05:00
Brant Martin
b555f46f56 Try versioning again 2019-03-03 15:17:00 -05:00
Brant Martin
dc5e7e4cb0 Try new version scheme 2019-03-03 15:01:51 -05:00
Brant Martin
deb0b202bf Merge remote-tracking branch 'origin/master' into Patron 2019-03-03 13:01:46 -05:00
Brant Martin
0a5a70f583 csproj didn't update for some reason 2019-03-02 14:38:52 -05:00
John Gross
f16e825b57 Fix command hiding, remove duplicate event invoke 2019-03-02 11:14:23 -08:00
Brant Martin
263a8229fa Enable hyperlinks.
Sanitize hyperlinks.
2019-03-02 12:14:32 -05:00
Brant Martin
dc7a27a5e3 Merge branch 'master' of https://github.com/TorchAPI/Torch into Patron 2019-03-02 11:42:24 -05:00
Brant Martin
651865f28a Implement plugin browser and downloader 2019-03-02 11:42:08 -05:00
John Gross
27493d3b23 Revert "Replace the stupid MyMultiplayer.GetMemberName with something that actually works."
This reverts commit 8c59098c28.
2019-03-01 20:28:38 -08:00
John Gross
295bbd62b8 Fix window size shenanigans breaking the config 2019-02-28 13:44:14 -08:00
John Gross
5cf3ae1203 Fix command hiding, add new chat properties to TorchChatMessage 2019-02-28 12:33:26 -08:00
John Gross
c650e190fb Clean up mess from last commit 2019-02-28 12:03:26 -08:00
John Gross
5cd5873ec3 Replace chat intercept with patch 2019-02-28 11:57:36 -08:00
John Gross
42a66b04c5 Revert build scripts for merge 2019-02-28 08:28:33 -08:00
Brant Martin
a237185e4c Move all deprecated junk to the deprecated file 2019-02-27 19:11:47 -05:00
Brant Martin
df225a3d2f Add new config options 2019-02-27 17:05:15 -05:00
Brant Martin
8c59098c28 Replace the stupid MyMultiplayer.GetMemberName with something that actually works. 2019-02-27 16:31:28 -05:00
Brant Martin
bbd45df54d fix jenkins for real 2019-02-25 17:03:36 -05:00
Brant Martin
8aa0ccd437 . 2019-02-25 16:58:22 -05:00
Brant Martin
74cdd9d055 fix the thing 2019-02-25 16:56:57 -05:00
Brant Martin
704f202ce8 asdg 2019-02-25 16:24:15 -05:00
John Gross
fb3082094a Revert unnecessary playtest things 2019-02-25 12:47:25 -08:00
Brant Martin
7a71cbf756 branch name 2019-02-25 15:39:27 -05:00
Brant Martin
53c279fa00 Reconfigure jenkins data 2019-02-25 15:38:02 -05:00
Brant Martin
8dc542a31c Merge branch 'Patron' of https://github.com/TorchAPI/Torch into survival 2019-02-25 15:27:34 -05:00
Brant Martin
4dee127ce8 Merge branch 'playtest' of https://github.com/TorchAPI/Torch into survival 2019-02-25 15:27:14 -05:00
Brant Martin
3e341e02c8 Make Torch UI remember its last screen size/position. Fixes #260
(this is Jim's fault)
2019-02-25 14:06:38 -05:00
Brant Martin
a673848089 Implement a truly terrible bulk mod editing mode. 2019-02-25 13:59:13 -05:00
Brant Martin
642186678e Fix new world generator breaking with non-default instance paths #286 2019-02-25 12:55:04 -05:00
Brant Martin
e37357aea5 Don't build in debug please 2019-02-20 21:17:37 -05:00
Brant Martin
967d8ce068 Add independent console option. Various random fixes 2019-02-20 20:20:09 -05:00
Brant Martin
2bb3aa84a7 Fix entity sorting 2019-02-20 20:19:46 -05:00
Brant Martin
82ddd3942b Remove mod textbox 2019-02-20 16:04:59 -05:00
Brant Martin
ac672092f1 Implement delegate caching 2019-02-10 19:14:15 -05:00
Brant Martin
1c6eec61af Add basic, experimental entity sorting 2019-02-10 16:29:08 -05:00
Brant Martin
dda7864c1a Add !uptime command 2019-02-10 14:58:31 -05:00
Brant Martin
ddc13cccec Overhaul NetworkManager.
Old systems of network injection and intercept are deprecated and will be removed in the future!
2019-02-09 12:17:36 -05:00
Brant Martin
95ac2392e8 Fix mod injection 2019-02-09 08:56:46 -05:00
Brant Martin
0122f9e989 Add API for injecting client mods 2019-02-08 13:53:37 -05:00
Tobias K
f265f7e773 Replace mod text box by separate tab with workshop support (#263)
* Implement ModList tab which fetches and displays mod information from the workshop.

* ModListEditor: Implement drag and drop ordering, adding, removing and saving.

* Add SteamWorkshopService to VCS

* Add missing file to SteamworkshopService project.

* ModlistControl: Implement checkbox for hiding/showing dependency mods
disable until config is loaded.
design improvements.

* Add documentation for the new classes.

* Comply to naming conventions.

* Update Torch.Server.csproj

* Fix Mod.IsDependency not being serialized when saving

* Remove superfluous update of mod meta data.
Remove commented section in ConfigControl.xaml.

* Optimized SteamworkshopService according to commit review.

* Move SteamWorkshopService to Torch.Utils.SteamworkshopTools

* Remove debug output.

* Don't break stack trace with custom exception in SteamWorkshopTools.

* User ViewModel base class for ModItemInfo instead of implementing INotifyProperty directly.

* Wrap ModListControl in ScrollViewer.

* Rename SteamWorkshopTools utility to WebAPI.

* Revert steamkit call to use dynamic typing for clarity :/

* Mark webAPI based method for downloading workshop content as obsolete.

* Update Torch project definition.

* Disable building Torch client

* Update readme

* Change init order to ensure paths are initialized for plugins

* Reorder exception logging to reduce duplication

* Use thread safe queues in MtObservableCollectionBase

* Revert "Change init order to ensure paths are initialized for plugins"

This reverts commit 3f803b8107.

* Fix layout of ModListControl

* Combine Invokes to reduce allocations

* Replace string comparisons by string.Equals / string.IsNullOrEmpty

* Replace string comparisons by string.Equals / string.IsNullOrEmpty

* Use MtObservableList for Modlist to avoid race conditions.
2019-02-02 06:26:55 -05:00
Brant Martin
61307ce584 Merge branch 'Patron' 2019-02-02 06:25:40 -05:00
Jimmacle
8f755a5cfc Update Initializer.cs 2019-01-31 11:45:11 -08:00
Jimmacle
c3addd05f7 Keen why did you change the beta password 2019-01-31 08:46:19 -08:00
Jimmacle
bbcfc9fb07 Update jenkins-grab-se.ps1 2019-01-31 08:45:01 -08:00
John Gross
63ac99f97a Revert "Change init order to ensure paths are initialized for plugins"
This reverts commit 3f803b8107.
2019-01-25 13:16:14 -08:00
John Gross
6d29bce267 Use thread safe queues in MtObservableCollectionBase 2019-01-25 12:36:41 -08:00
John Gross
6b039288d5 Reorder exception logging to reduce duplication 2019-01-25 12:31:34 -08:00
John Gross
3f803b8107 Change init order to ensure paths are initialized for plugins 2019-01-25 12:22:30 -08:00
John Gross
814a9def7f Update readme 2019-01-21 16:13:14 -08:00
John Gross
8c7891809e Update readme 2019-01-21 16:11:44 -08:00
John Gross
30729049b3 Give Mr. Parenthesis a friend 2019-01-17 17:02:03 -08:00
John Gross
1a0f80dce7 Actually finish making Jenkins work 2019-01-17 16:07:13 -08:00
John Gross
6973bc8e7d Make Jenkins download playtest branch 2019-01-17 15:58:35 -08:00
John Gross
ae3edd67da Update chat schtuff 2019-01-17 15:52:16 -08:00
John Gross
b66db19c0a Fix post world generation behavior 2019-01-17 15:07:50 -08:00
John Gross
36b931f680 Fix compilation errors, disable XML warnings 2019-01-17 14:51:24 -08:00
John Gross
9c63054926 Add SteamCMD beta arguments 2019-01-17 10:29:05 -08:00
John Gross
276a4522d6 Disable building Torch client 2019-01-17 10:22:09 -08:00
John Gross
4e2e58bb4c Merge branch 'master' into Patron 2019-01-16 21:17:47 -08:00
Brant Martin
8b7a07ffe7 Deprecate ReservedPlayers in Torch cfg
Add a scrollpanel to fix clipped controls
2019-01-10 21:35:48 -05:00
Brant Martin
ffc6a60ee9 Merge branch 'master' into Patron 2019-01-10 19:11:33 -05:00
Brant Martin
f990d27851 Enable creation of new worlds in Torch 2019-01-10 19:11:19 -05:00
Brant Martin
fa1a968b8f Merge branch 'master' into Patron 2019-01-10 09:29:29 -05:00
N1Ran
3d8bf78213 Add Reserved slot and "Auto Detect Dependencies" to config ui plus Torch reserve management oversees all (#269)
* Add server description to config uI and adjusted the mod blocks to fit

* Added checkbox for "Auto detect dependencies" and Reserved players slot.

* Torch reserved slot management is now main and will scan sededi also to match steamid making new config ui addition usable
2019-01-10 09:28:35 -05:00
N1Ran
90479dfea2 Add server description to config uI and adjusted the mod blocks to fit (#268) 2019-01-08 17:30:42 -05:00
Brant Martin
471912759a Merge branch 'master' into Patron 2019-01-06 22:22:16 -05:00
Brant Martin
844d4be96a Rearrange client join auth again 2019-01-06 21:21:36 -05:00
Yannick
0b76ded5aa Jam this in a grid cuz rexxar didnt want to (#267) 2019-01-03 16:15:47 -05:00
sirhamsteralot
76aa95588e Merge branch 'Patron' of https://github.com/TorchAPI/Torch into Patron 2019-01-03 22:11:04 +01:00
Brant Martin
6618752b84 Merge branch 'master' into Patron 2019-01-03 15:59:34 -05:00
sirhamsteralot
af5f39af44 Jam this in a grid cuz rexxar didnt want to 2019-01-03 21:53:26 +01:00
sirhamsteralot
03ef57daeb Merge branch 'Patron' of https://github.com/TorchAPI/Torch 2019-01-03 21:46:43 +01:00
Brant Martin
a059d18195 Add promote/demote buttons to player tab.
Add player promoted event to IMultiplayerManagerServer
2019-01-03 15:41:41 -05:00
John Gross
9f610d5ae8 Merge pull request #266 from sirhamsteralot/master
Add extra functionality to the command system to make dynamic commands remotely plausible
2019-01-01 22:43:18 -08:00
sirhamsteralot
c9adb2a212 add a way to delete nodes from the tree 2018-12-28 02:11:24 +01:00
sirhamsteralot
7fd814d595 fix arrayoutofboundsthing 2018-12-27 23:40:56 +01:00
sirhamsteralot
e7065a7159 forgot to actually fill the parameters 2018-12-27 23:27:47 +01:00
sirhamsteralot
8625db7ae4 fixed nullref crash when invoking 2018-12-27 23:21:29 +01:00
sirhamsteralot
68e6774e26 performed an Exterminatus on code that doesnt work with the new Delegate system. 2018-12-27 23:13:54 +01:00
sirhamsteralot
a7c6ae7382 Invoke the Action directly 2018-12-27 22:57:27 +01:00
sirhamsteralot
9c06049628 Add extra command constructor for easier use of dynamic methods. 2018-12-27 00:57:58 +01:00
Brant Martin
34e5f4df49 Fix #247 in the worst possible way 2018-12-26 13:10:07 -05:00
Brant Martin
b7b58f5870 Add View Distance to torch confix. Resolves #264 2018-12-26 11:52:52 -05:00
Brant Martin
f9d75856d1 Fix some crashes in mod communication 2018-12-26 10:52:54 -05:00
Brant Martin
66b7adf485 Fix mod communication (probably) 2018-12-24 18:02:43 -05:00
Brant Martin
76637b130c Add ban and kick events 2018-12-16 20:53:52 -05:00
Brant Martin
9a1a31c424 Set thread culture to en-US for English exceptions 2018-12-15 20:18:43 -05:00
Brant Martin
faef000245 Fix Family Share banning. 2018-12-15 20:16:44 -05:00
Westin Miller
c2035668cd Async logging 2018-11-04 06:33:14 -08:00
Westin Miller
f1201c6259 Don't add null TryCatchOperations 2018-10-23 14:22:11 -07:00
Brant Martin
bdaa674662 Merge branch 'master' of https://github.com/TorchAPI/Torch 2018-10-23 16:30:15 -04:00
Brant Martin
3b17eb4750 Fix for 188 2018-10-23 16:23:52 -04:00
Westin Miller
9221d412ca Merge branch 'patcher-trycatch' 2018-10-18 18:00:36 -07:00
Brant Martin
65bb71aabf Add reserved slots 2018-10-12 16:12:33 -04:00
Westin Miller
dcd0fa86b9 Add debug symbols to release 2018-10-10 14:25:02 -07:00
Brant Martin
72be1b8dbf Merge branch 'master' of https://github.com/TorchAPI/Torch 2018-10-08 18:00:55 -04:00
Brant Martin
1d7b642c50 Tweak network reflection. Should fix #259 2018-10-08 18:00:40 -04:00
Westin Miller
f7d45ca338 Add more advanced debugging to patcher
Support multiple try-catch operations on a single instruction
Replace long branch with short branch instructions where possible
Dump generated IL at three stages to a file.
2018-10-07 00:44:36 -07:00
John Gross
831722dd84 Add remote API support 2018-09-28 21:48:24 -07:00
Brant Martin
ee3dd0b5bd Fix network injection (Keen broke it) 2018-09-27 10:28:18 -04:00
Brant Martin
7480847677 Add game version to !ver command 2018-09-18 10:42:46 -04:00
Brant Martin
0ff715af1b Remove server password when password field is blank. 2018-08-30 10:07:02 -04:00
a318aa87cf get remote ip fix (#254)
* get remote ip fix

* add GetIp fix to chat command
2018-08-27 22:40:30 -04:00
Brant Martin
74b00d3ab1 Add server password to config UI 2018-08-23 06:38:20 -04:00
Brant Martin
355375e9db Add OnlineMode to session settings. Only allow admins to join an Offline game. 2018-08-20 20:06:32 -04:00
John Gross
016203d2bc Merge pull request #251 from TorchAPI/plugin-asm-resolve
Fix assembly resolving.
2018-08-15 19:10:26 -07:00
Westin Miller
b65efa2968 Fixed error message 2018-08-15 19:07:27 -07:00
Westin Miller
4fc5f10bad Ignore resource assemblies 2018-08-14 16:33:02 -07:00
Westin Miller
f8e9d68ceb Don't unregister plugin assembly resolver. 2018-08-13 19:33:38 -07:00
Brant Martin
65e8d62391 Copy Keen's minidump on crash system. 2018-08-07 08:18:31 -04:00
Westin Miller
93fa82201a Merge pull request #242 from TorchAPI/eq-patcher-locals
Allow prefixes and suffixes to declare shared locals
2018-07-27 07:35:37 -07:00
Westin Miller
71930182dd Allow prefixes and suffixes to declare shared locals 2018-07-27 07:15:55 -07:00
Brant Martin
8764540d3b Set TorchUI window title with InstanceName setting (in torch.cfg) 2018-07-26 23:24:40 -04:00
Brant Martin
6a6676c1cb Revert "Collection editor improvements. Allows reordering of elements, and actually updates the list when content changes."
This reverts commit 14e16a959f.
2018-07-24 21:17:08 -04:00
John Gross
5bf91f1891 Improve UI layout, add flags enum editor to PropertyGrid 2018-07-24 12:51:13 -07:00
Brant Martin
14e16a959f Collection editor improvements. Allows reordering of elements, and actually updates the list when content changes. 2018-07-23 21:50:42 -04:00
John Gross
3b72724966 Update session settings 2018-07-22 10:14:06 -07:00
Brant Martin
9a0e7809cd Fix issue with TorchMod being added to the server config. (also removes TorchMod from any extant config to avoid Problems) 2018-07-20 10:05:08 -04:00
Brant Martin
94c25a70b3 Fix mods not showing up in UI 2018-07-19 21:08:41 -04:00
John Gross
4901120be4 Fix online player list reflection 2018-07-19 14:32:28 -07:00
John Gross
21e45b5e45 Hotfix for assembly loading issues 2018-07-19 11:57:30 -07:00
John Gross
b829e90edb Merge pull request #238 from TorchAPI/experiment
MP Update
2018-07-19 10:18:49 -07:00
Brant Martin
fbf7fa6176 Merge branch 'experiment' of https://github.com/TorchAPI/Torch into experiment 2018-07-18 22:35:23 -04:00
Brant Martin
2b413ef609 Fix mod settings 2018-07-18 22:35:11 -04:00
Brant Martin
0f06ee5688 Disable client IP stuff because it borked 2018-07-18 22:34:59 -04:00
Brant Martin
ec065ec329 Fix network intercept 2018-07-18 22:34:44 -04:00
Brant Martin
c9a5472282 Merge branch 'master' into experiment 2018-07-18 20:24:15 -04:00
Brant Martin
b12199c65b Revert "Let Jenkins download the new branch so the build doesn't blow up"
This reverts commit 4c34a653bd.
2018-07-18 19:38:04 -04:00
Brant Martin
b4ac097910 Revert "SteamCMD is trash"
This reverts commit ebc8b7a7fd.
2018-07-18 19:35:23 -04:00
Brant Martin
aae4ec97a9 Revert "STEAM PLEASE"
This reverts commit 06eca83ff9.
2018-07-18 19:35:22 -04:00
Brant Martin
45d931b351 Revert "I don't even know anymore"
This reverts commit 63f504feb7.
2018-07-18 19:35:20 -04:00
Brant Martin
f53c9660fe Revert "TRY THINGS UNTIL IT WORKS"
This reverts commit b89b61496b.
2018-07-18 19:35:18 -04:00
Brant Martin
c889854818 Minor fixes to client mod 2018-07-18 19:25:08 -04:00
Brant Martin
b8b0a0fcce Make PropertyGrid controls immune from scrollbar wrapping (caused by #218) 2018-07-08 18:25:06 -04:00
Brant Martin
b3f9d7e5c7 Make description box in property grids not clip 2018-07-08 17:46:53 -04:00
Brant Martin
94b457d9c0 Merge pull request #236 from TorchAPI/client-mod
Client mod
2018-07-06 15:30:39 -04:00
Brant Martin
0c58655708 Merge branch 'master' into client-mod 2018-07-06 15:28:15 -04:00
Brant Martin
ba98e0a15a Stop Equinox complaining about session download patch not being static 2018-07-03 18:34:09 -04:00
Brant Martin
5496ad1198 Make get-only collections editable in propertygrid 2018-07-03 14:47:36 -04:00
Brant Martin
7bad6149b5 Refactor ObjectCollectionEditor so it's embeddable in a propertygrid.
Make the listbox actually update when items are added/removed.
2018-07-03 14:47:19 -04:00
Westin Miller
378905268d Update Jenkinsfile
This time remove the correct one.
2018-07-02 08:40:09 -07:00
Westin Miller
f56a700fea Update Jenkinsfile
Remove the client build package.  It was broken anyways.
2018-07-02 08:38:21 -07:00
Brant Martin
736176ce27 Fix custom control type in property grids 2018-07-02 11:27:43 -04:00
John Gross
96d749c512 Merge pull request #234 from SinZ163/fix-231
Disable "Import World Config" button when there are no worlds available
2018-07-01 09:33:14 -07:00
Trent Monahan
17514c89ad Disable ImportWorldConfig when there are no worlds to import 2018-07-01 15:46:07 +10:00
Brant Martin
8b08f2b747 Enable multiline editing of string values in propertygrids 2018-06-23 03:21:45 -04:00
Brant Martin
07bb0fc4cf Merge remote-tracking branch 'origin/master' into client-mod 2018-06-14 18:04:33 -04:00
Brant Martin
dbea9d83f4 Fix crash on exit 2018-06-14 14:15:51 -04:00
Brant Martin
8989ae94a7 Debug output for plugin loading 2018-06-14 11:08:09 -04:00
Brant Martin
4db83e6f65 Add voxel reset message 2018-06-11 07:57:12 -04:00
Westin Miller
9286f2e559 Patch persistent (#232)
Makes it save properly.  Untested push to master :shipit:
2018-06-10 21:46:00 -07:00
Brant Martin
045a572058 Add Torch client mod. Currently supports dialogs and notifications.
Add dialog output to !longhelp
Add !notify command
Silently inserts mod into session when client connects, server admins don't need to do anything to enable it.
2018-06-10 07:31:19 -04:00
Brant Martin
f68be8e4c9 last try 2018-05-16 07:55:51 -04:00
Brant Martin
ec4572c390 VS WHY 2018-05-16 07:49:58 -04:00
Brant Martin
b89b61496b TRY THINGS UNTIL IT WORKS 2018-05-16 07:29:22 -04:00
Brant Martin
63f504feb7 I don't even know anymore 2018-05-16 07:24:33 -04:00
Brant Martin
06eca83ff9 STEAM PLEASE 2018-05-16 07:18:16 -04:00
Brant Martin
ebc8b7a7fd SteamCMD is trash 2018-05-16 07:16:33 -04:00
Brant Martin
4c34a653bd Let Jenkins download the new branch so the build doesn't blow up 2018-05-16 07:14:10 -04:00
Brant Martin
38d2f1b62e Fix for MP 2018-05-16 07:09:05 -04:00
Westin Miller
d8915d1893 Update README.md
Proper download links.
2018-05-13 23:45:07 -07:00
John Gross
873acfcb4f Improve initializer logging 2018-04-29 18:17:17 -07:00
John Gross
030df5029b Merge pull request #229 from TorchAPI/propertygrid
Propertygrid
2018-04-28 10:33:25 -07:00
Brant Martin
7404b6bd2d Fix crash when trying to filter an empty PropertyGrid 2018-04-27 10:26:17 -04:00
Brant Martin
b9e9be227a Tweak DisplayAttribute, don't disable text labels, PropertyGrid should be feature complete now. 2018-04-27 10:25:57 -04:00
Brant Martin
f2537706e7 Allow properties in PropertyGrid to set Enabled, Visible, ReadOnly, override sort order. 2018-04-26 08:20:37 -04:00
John Gross
a8251d9385 Update TorchCommands.cs 2018-04-13 12:09:14 -07:00
John Gross
b1edd62c0b Disallow restart if one is already pending 2018-04-13 12:07:21 -07:00
John Gross
c1e315fa40 Merge pull request #227 from sirhamsteralot/master
Fixed [Theme Bug] #226 / Fixed Crash when plugin has no UI
2018-04-13 12:02:26 -07:00
sirhamsteralot
bfcf96f1ad Disable typing in Log 2018-04-13 20:53:56 +02:00
sirhamsteralot
d257e9e1e8 Fixed crash when plugin doesnt use UI 2018-04-13 20:45:41 +02:00
John Gross
85e307f8db Fix theming for plugins 2018-04-12 18:04:15 -07:00
sirhamsteralot
03fa0a73b6 Changed back to referencing the proper package whoops? 2018-04-12 09:54:34 -07:00
sirhamsteralot
2f157a6438 XML comments 2018-04-12 09:54:34 -07:00
sirhamsteralot
cdde72cbe0 Comments 2018-04-12 09:54:33 -07:00
sirhamsteralot
b18420ad55 Themes apply everywhere now 2018-04-12 09:54:33 -07:00
sirhamsteralot
d92daccdbf I fixed the issue 2018-04-12 09:54:33 -07:00
sirhamsteralot
6b3cc6c421 Save on select 2018-04-12 09:54:32 -07:00
sirhamsteralot
18af85c4d7 Most of these arnt even changes 2018-04-12 09:54:32 -07:00
sirhamsteralot
6c6ff18ec3 Added more themes and serialization of the latest theme 2018-04-12 09:54:32 -07:00
sirhamsteralot
67e663f023 Added Dark themes 2018-04-12 09:54:31 -07:00
sirhamsteralot
3f717b304a Switching Themes is working, just have to create/find a proper theme now 2018-04-12 09:54:31 -07:00
SirHamsterAlot
300af03012 ColoringAttempts 2018-04-12 09:54:30 -07:00
SirHamsterAlot
3d8d333f10 Added Nlog reference 2018-04-12 09:54:30 -07:00
John Gross
d87cc7f1e7 Truncate log in UI, add ability to cancel restart 2018-04-12 09:51:52 -07:00
John Gross
d59ef20f72 Fix config not saving session settings 2018-04-03 11:17:19 -07:00
John Gross
b2bf0229ed Revert FirstOrDefault change 2018-04-03 00:05:32 -07:00
John Gross
f03bfd2d7a Fix suppressed fatal error, make world config importing manual 2018-04-02 21:00:36 -07:00
John Gross
3dd646d6e9 Merge pull request #219 from TorchAPI/GenericUI
Add entity id to grid views
2018-03-21 06:49:59 +01:00
Brant Martin
58ad553b39 Fix data binding direction 2018-03-20 22:47:33 -07:00
Brant Martin
83056bacf4 Add entity id to grid views 2018-03-20 22:47:33 -07:00
John Gross
2751eaf399 Merge pull request #218 from Phoenix84/ScrollViewer
Wrap the plugin controls around a ScrollViewer
2018-03-12 04:39:40 +01:00
Daniel Osborne
869ba0d33c Wrap the plugin controls around a ScrollViewer
So plugin authors don't have to worry about controls drawing out of the
window, wrap the plugin in a ScrollViewer, which will automatically add
a scroll bar if needed.
2018-03-11 20:29:25 -07:00
Westin Miller
aeb29d9a69 Also load symbols from zip files 2018-03-11 07:45:03 -07:00
Westin Miller
979d5914a9 Always try and include debug symbols during plugin load. 2018-03-11 07:39:36 -07:00
John Gross
e72f5b7c37 Fix chat logging and !longhelp permission 2018-02-27 19:19:50 -08:00
John Gross
42d3324fc1 Disable tests on build server 2018-02-21 17:34:06 -08:00
John Gross
e242ed6f1f Disable new world button, fix crash opening plugin folder 2018-02-21 17:19:33 -08:00
Westin Miller
a2acb9c11c Merge pull request #208 from TorchAPI/network-improvement
Tweak client join validation
2018-02-18 22:10:49 -08:00
Brant Martin
444da941c9 Tweak client join validation 2018-02-15 11:14:57 -05:00
Westin Miller
f19fd84f1d Fix empty group letting people in over cap 2018-02-12 14:41:50 -08:00
John Gross
b5793d36a8 Merge pull request #207 from TorchAPI/GenericUI
UI improvements
2018-02-11 20:51:57 -08:00
Brant Martin
a71c03124b Make ObjectCollectionEditor resizable 2018-02-11 23:47:37 -05:00
Brant Martin
66c484796d how about you check in your new files you idiot 2018-02-11 23:24:17 -05:00
Brant Martin
a4927030d7 Let's not require people to press a button to edit primitives 2018-02-11 23:22:30 -05:00
Brant Martin
c32badb750 Add support for Category, Name, and Description to PropertyGrid using DisplayAttribute 2018-02-11 22:43:22 -05:00
John Gross
356eb849f2 Merge pull request #205 from TorchAPI/GenericUI
Add ObjectCollectionEditor
2018-02-09 12:55:26 -08:00
Brant Martin
04e949ed0c Merge branch 'GenericUI' of https://github.com/TorchAPI/Torch into GenericUI 2018-02-09 15:52:27 -05:00
Brant Martin
13dc8622c9 Add ObjectCollectionEditor which allows PropertyGrids to edit any collection of arbitrary objects using yet another PropertyGrid 2018-02-09 15:52:13 -05:00
John Gross
a2b9c4724d Remove text template broken by VRage.Game arch change 2018-02-09 09:18:09 -08:00
Brant Martin
f326e569a1 Add ObjectCollectionEditor which allows PropertyGrids to edit any collection of arbitrary objects using yet another PropertyGrid 2018-02-08 23:34:44 -05:00
John Gross
c1961dee5f Update checkpoint view model 2018-02-02 10:59:21 -08:00
John Gross
e42a231553 Add sane whitelist, fix bad server init logging 2018-01-30 23:40:38 -08:00
John Gross
b3d9a64632 Add validation for world load settings 2018-01-27 09:19:03 -08:00
John Gross
47c7c37fa9 Merge pull request #203 from TorchAPI/character-vm
Character view model and fixed character display
2018-01-26 21:52:45 -08:00
Westin Miller
17413f81ff Character view model and fixed character display 2018-01-26 21:48:46 -08:00
John Gross
725e555733 Merge pull request #201 from TorchAPI/ui-improvements
UI Improvements
2018-01-25 19:10:16 -08:00
John Gross
6e7456605d Allow custom handling of chat command response 2018-01-25 18:34:21 -08:00
John Gross
b652181dda Remove timeouts when waiting for game state changes 2018-01-25 18:34:21 -08:00
John Gross
6764d80534 Enable text wrapping in chat log 2018-01-25 18:34:21 -08:00
John Gross
6fbc06081e Add block limit editor, various UI tweaks 2018-01-25 18:34:21 -08:00
John Gross
0328876d50 More async init, add proper NLog target for WPF and free console in UI mode 2018-01-25 18:34:16 -08:00
John Gross
c5e1dd7c3a Oops, don't init the server twice 2018-01-25 18:33:23 -08:00
John Gross
714824df97 Fix start/stop buttons, improve DS init order, add console tab 2018-01-25 18:33:08 -08:00
John Gross
2cb921087f Remove lazy loading of plugin WPF control 2018-01-25 18:30:23 -08:00
John Gross
1ed3144428 Fix/disable broken tests 2018-01-25 18:30:23 -08:00
John Gross
ba8fa01ce5 Auto-generate configuration dialog, fix logger names, prepare for async initialization 2018-01-25 18:30:23 -08:00
John Gross
3f6f077833 Fix reference path 2018-01-25 18:30:23 -08:00
John Gross
74d9999202 Add informational version type 2018-01-25 18:30:23 -08:00
John Gross
1be1c938cc View model improvements, load world checkpoints for more config options 2018-01-25 18:30:23 -08:00
John Gross
930f1d43e0 Merge pull request #200 from TorchAPI/load-order
Load order
2018-01-25 18:24:06 -08:00
Westin Miller
1e04053026 Let you invoke async on the game thread, just not async blocking.
Fixed event list
2018-01-25 18:19:07 -08:00
Westin Miller
1e6b3faff8 Changed plugins so they get Init-d before the sandbox game is created.
Changed NLog to dump Keen errors to Torch log too
Added some debug info
2018-01-24 17:24:08 -08:00
Westin Miller
e6928b6ab1 Throw error when given the wrong type name 2018-01-15 15:25:53 -08:00
Westin Miller
eb97d0d479 Fixed junction link prompt 2018-01-07 21:57:32 -08:00
Westin Miller
0a75d57cf9 Make async saving as singleton
Don't need an extra Task for save task with no timeout.
2018-01-05 22:08:08 -08:00
Westin Miller
383c9b9a33 Client should work again
™️
2017-12-10 02:46:21 -08:00
Westin Miller
d2adbecc44 Typos 2017-12-10 02:32:59 -08:00
Westin Miller
834395bdc3 Admins can join full servers
Sessions get cleaned up properly
2017-12-05 00:42:03 -08:00
Westin Miller
18dad5bedf Add block count to groups 2017-12-05 00:26:31 -08:00
Westin Miller
c188367749 Observable collection base code for those without a true backing collection.
Observable sorted dictionary
Grid view now displays blocks grouped by subtype.
Null propagation in entity view models because WPF.
2017-12-04 23:52:03 -08:00
Westin Miller
5b098c68aa Session reload stuff
Better async invoke calls for the game thread
2017-12-03 22:27:30 -08:00
Westin Miller
22bd56652d Always force a full reset, to reduce the number of undesired resets. 2017-12-03 22:05:05 -08:00
Westin Miller
d07caea0f6 New saving system with proper waiting for file flush
Command context for servers now supports Respond()
Chat manager now treats the steam ID Sync.MyId as a local destination, and processes the event accordingly.
Save makes better use of Task<>
Restart actually waits for save
PlayerCollectionExtension uses a dictionary lookup for TryGetBySteamId
Shutting the UI window properly closes Torch
Torch Dispose renamed to Destroy, VRage Dispose marked as obsolete (do not use)
2017-12-02 21:19:09 -08:00
275 changed files with 14896 additions and 5480 deletions

3
.gitignore vendored
View File

@@ -1,6 +1,9 @@
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
#Rider directory
.idea/
# User-specific files
*.suo
*.user

View File

@@ -1,22 +0,0 @@
pushd
$steamData = "C:/Steam/Data/"
$steamCMDPath = "C:/Steam/steamcmd/"
$steamCMDZip = "C:/Steam/steamcmd.zip"
Add-Type -AssemblyName System.IO.Compression.FileSystem
if (!(Test-Path $steamData)) {
mkdir "$steamData"
}
if (!(Test-Path $steamCMDPath)) {
if (!(Test-Path $steamCMDZip)) {
(New-Object System.Net.WebClient).DownloadFile("https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip", "$steamCMDZip");
}
[System.IO.Compression.ZipFile]::ExtractToDirectory($steamCMDZip, $steamCMDPath)
}
cd "$steamData"
& "$steamCMDPath/steamcmd.exe" "+login anonymous" "+force_install_dir $steamData" "+app_update 298740" "+quit"
popd

View File

@@ -1,52 +0,0 @@
param([string] $ApiBase, [string]$tagName, [string]$authinfo, [string[]] $assetPaths)
Add-Type -AssemblyName "System.Web"
$headers = @{
Authorization = "Basic " + [System.Convert]::ToBase64String([System.Text.Encoding]::ASCII.GetBytes($authinfo))
Accept = "application/vnd.github.v3+json"
}
try
{
Write-Output("Checking if release with tag " + $tagName + " already exists...")
$release = Invoke-RestMethod -Uri ($ApiBase+"releases/tags/$tagName") -Method "GET" -Headers $headers
Write-Output(" Using existing release " + $release.id + " at " + $release.html_url)
} catch {
Write-Output(" Doesn't exist")
$rel_arg = @{
tag_name=$tagName
name="Generated $tagName"
body=""
draft=$TRUE
prerelease=$tagName.Contains("alpha") -or $tagName.Contains("beta")
}
Write-Output("Creating new release " + $tagName + "...")
$release = Invoke-RestMethod -Uri ($ApiBase+"releases") -Method "POST" -Headers $headers -Body (ConvertTo-Json($rel_arg))
Write-Output(" Created new release " + $tagName + " at " + $release.html_url)
}
$assetsApiBase = $release.assets_url
Write-Output("Checking for existing assets...")
$existingAssets = Invoke-RestMethod -Uri ($assetsApiBase) -Method "GET" -Headers $headers
$assetLabels = ($assetPaths | ForEach-Object {[System.IO.Path]::GetFileName($_)})
foreach ($asset in $existingAssets) {
if ($assetLabels -contains $asset.name) {
$uri = $asset.url
Write-Output(" Deleting old asset " + $asset.name + " (id " + $asset.id + "); URI=" + $uri)
$result = Invoke-RestMethod -Uri $uri -Method "DELETE" -Headers $headers
}
}
Write-Output("Uploading assets...")
$uploadUrl = $release.upload_url.Substring(0, $release.upload_url.LastIndexOf('{'))
foreach ($asset in $assetPaths) {
$assetName = [System.IO.Path]::GetFileName($asset)
$assetType = [System.Web.MimeMapping]::GetMimeMapping($asset)
$assetData = [System.IO.File]::ReadAllBytes($asset)
$headerExtra = $headers + @{
"Content-Type" = $assetType
Name = $assetName
}
$uri = $uploadUrl + "?name=" + $assetName
Write-Output(" Uploading " + $asset + " as " + $assetType + "; URI=" + $uri)
$result = Invoke-RestMethod -Uri $uri -Method "POST" -Headers $headerExtra -Body $assetData
Write-Output(" ID=" + $result.id + ", found at=" + $result.browser_download_url)
}

74
Jenkinsfile vendored
View File

@@ -1,74 +0,0 @@
def packageAndArchive(buildMode, packageName, exclude) {
zipFile = "bin\\${packageName}.zip"
packageDir = "bin\\${packageName}\\"
bat "IF EXIST ${zipFile} DEL ${zipFile}"
bat "IF EXIST ${packageDir} RMDIR /S /Q ${packageDir}"
bat "xcopy bin\\x64\\${buildMode} ${packageDir}"
if (exclude.length() > 0) {
bat "del ${packageDir}${exclude}"
}
if (buildMode == "Release") {
bat "del ${packageDir}*.pdb"
}
powershell "Add-Type -Assembly System.IO.Compression.FileSystem; [System.IO.Compression.ZipFile]::CreateFromDirectory(\"\$PWD\\${packageDir}\", \"\$PWD\\${zipFile}\")"
archiveArtifacts artifacts: zipFile, caseSensitive: false, onlyIfSuccessful: true
}
node {
stage('Checkout') {
checkout scm
bat 'git pull --tags'
}
stage('Acquire SE') {
bat 'powershell -File Jenkins/jenkins-grab-se.ps1'
bat 'IF EXIST GameBinaries RMDIR GameBinaries'
bat 'mklink /J GameBinaries "C:/Steam/Data/DedicatedServer64/"'
}
stage('Acquire NuGet Packages') {
bat 'nuget restore Torch.sln'
}
stage('Build') {
currentBuild.description = bat(returnStdout: true, script: '@powershell -File Versioning/version.ps1').trim()
if (env.BRANCH_NAME == "master") {
buildMode = "Release"
} else {
buildMode = "Debug"
}
bat "IF EXIST \"bin\" rmdir /Q /S \"bin\""
bat "IF EXIST \"bin-test\" rmdir /Q /S \"bin-test\""
bat "\"${tool 'MSBuild'}msbuild\" Torch.sln /p:Configuration=${buildMode} /p:Platform=x64 /t:Clean"
bat "\"${tool 'MSBuild'}msbuild\" Torch.sln /p:Configuration=${buildMode} /p:Platform=x64"
}
stage('Archive') {
archiveArtifacts artifacts: "bin/x64/${buildMode}/Torch*", caseSensitive: false, fingerprint: true, onlyIfSuccessful: true
packageAndArchive(buildMode, "torch-server", "Torch.Client*")
packageAndArchive(buildMode, "torch-client", "Torch.Server*")
}
stage('Test') {
bat 'IF NOT EXIST reports MKDIR reports'
bat "\"packages/xunit.runner.console.2.2.0/tools/xunit.console.exe\" \"bin-test/x64/${buildMode}/Torch.Tests.dll\" \"bin-test/x64/${buildMode}/Torch.Server.Tests.dll\" \"bin-test/x64/${buildMode}/Torch.Client.Tests.dll\" -parallel none -xml \"reports/Torch.Tests.xml\""
step([
$class: 'XUnitBuilder',
thresholdMode: 1,
thresholds: [[$class: 'FailedThreshold', failureThreshold: '1']],
tools: [[
$class: 'XUnitDotNetTestType',
deleteOutputFiles: true,
failIfNotNew: true,
pattern: 'reports/*.xml',
skipNoTestFiles: false,
stopProcessingIfError: true
]]
])
}
}

View File

@@ -5,20 +5,26 @@
<variable name="logContent" value="${message:withException=true}"/>
<targets>
<target xsi:type="Null" name="null" formatMessage="false" />
<target xsi:type="File" name="keen" layout="${var:logStamp} ${logger}: ${var:logContent}" fileName="Logs\Keen-${shortdate}.log" />
<target xsi:type="File" name="main" layout="${var:logStamp} ${logger}: ${var:logContent}" fileName="Logs\Torch-${shortdate}.log" />
<default-wrapper xsi:type="AsyncWrapper" overflowAction="Block" optimizeBufferReuse="true" />
<target xsi:type="Null" name="null" formatMessage="false" />
<target xsi:type="File" keepFileOpen="true" concurrentWrites="false" name="keen" layout="${var:logStamp} ${logger}: ${var:logContent}"
fileName="Logs\Keen-${shortdate}.log" />
<target xsi:type="File" keepFileOpen="true" concurrentWrites="false" name="main" layout="${var:logStamp} ${logger}: ${var:logContent}"
fileName="Logs\Torch-${shortdate}.log" />
<target xsi:type="File" name="chat" layout="${longdate} ${message}" fileName="Logs\Chat.log" />
<target xsi:type="ColoredConsole" name="console" layout="${var:logStamp} ${logger}: ${var:logContent}" />
<target xsi:type="ColoredConsole" name="console" layout="${var:logStamp} ${logger:shortName=true}: ${var:logContent}" />
<target xsi:type="File" name="patch" layout="${var:logContent}" fileName="Logs\patch.log"/>
<target xsi:type="LogViewerTarget" name="wpf" layout="[${level:uppercase=true}] ${logger:shortName=true}: ${var:logContent}" />
</targets>
<rules>
<logger name="Keen" minlevel="Info" writeTo="console"/>
<!-- Do not define custom rules here. Use NLog-user.config -->
<logger name="Keen" minlevel="Warn" writeTo="main"/>
<logger name="Keen" minlevel="Info" writeTo="console, wpf"/>
<logger name="Keen" minlevel="Debug" writeTo="keen" final="true" />
<logger name="Keen" writeTo="null" final="true" />
<logger name="*" minlevel="Info" writeTo="main, console" />
<logger name="*" minlevel="Info" writeTo="main, console, wpf" />
<logger name="Chat" minlevel="Info" writeTo="chat" />
<!--<logger name="Torch.Managers.PatchManager.*" minlevel="Trace" writeTo="patch"/>-->
</rules>

View File

@@ -1,4 +1,5 @@
[![Discord](https://discordapp.com/api/guilds/230191591640268800/widget.png)](https://discord.gg/8uHZykr) [![Build Status](http://server.torchapi.net:8080/job/Torch/job/Torch/job/master/badge/icon)](http://server.torchapi.net:8080/job/Torch/job/Torch/job/master/)
[![Discord](https://discordapp.com/api/guilds/929141809769226271/widget.png)](https://discord.gg/trK6sYdcNE)
[![Build status](https://ci.appveyor.com/api/projects/status/us64kmwshl50f5a3/branch/master?svg=true)](https://ci.appveyor.com/project/zznty/torch/branch/master)
# What is Torch?
Torch is the successor to SE Server Extender and gives server admins the tools they need to keep their Space Engineers servers running smoothly. It features a user interface with live management tools and a plugin system so you can run your server exactly how you'd like. Torch is still in early development so there may be bugs and incomplete features.
@@ -12,24 +13,17 @@ Torch is the successor to SE Server Extender and gives server admins the tools t
* Organized, easy to use configuration editor
* Extensible using the Torch plugin system
### Fork Difference
* .NET 6.0 runtime
* Additional options & features
### Installation
* Get the latest Torch release here: https://github.com/TorchAPI/Torch/releases
* Unzip the Torch release into its own directory and run the executable. It will automatically download the SE DS and generate the other necessary files.
- If you already have a DS installed you can unzip the Torch files into the folder that contains the DedicatedServer64 folder.
## Torch.Client
* An optional client-side version of Torch. More documentation to come.
# Building
To build Torch you must first have a complete SE Dedicated installation somewhere. Before you open the solution, run the Setup batch file and enter the path of that installation's DedicatedServer64 folder. The script will make a symlink to that folder so the Torch solution can find the DLL references it needs.
In both cases you will need to set the InstancePath in TorchConfig.xml to an existing dedicated server instance as Torch can't fully generate it on its own yet.
If you have a more enjoyable server experience because of Torch, please consider supporting us on Patreon. (https://www.patreon.com/TorchSE)
# Official Plugins
Install plugins by unzipping them into the 'Plugins' folder which should be in the same location as the Torch files. If it doesn't exist you can simply create it.
* [Essentials](https://github.com/TorchAPI/Essentials): Adds a slew of chat commands and other tools to help manage your server.
* [Concealment](https://github.com/TorchAPI/Concealment): Adds game logic and physics optimizations that significantly improve sim speed.
If you have a more enjoyable server experience because of Torch, please consider supporting us on Patreon.
[![Patreon](http://i.imgur.com/VzzIMgn.png)](https://www.patreon.com/bePatron?u=847269)!

View File

@@ -7,6 +7,7 @@ using System.Threading.Tasks;
using Torch.API.Managers;
using Torch.API.Session;
using VRage.Game.ModAPI;
using Version = SemanticVersioning.Version;
namespace Torch.API
{
@@ -18,21 +19,25 @@ namespace Torch.API
/// <summary>
/// Fired when the session begins loading.
/// </summary>
[Obsolete("Prefer using the TorchSessionManager.SessionStateChanged event")]
event Action SessionLoading;
/// <summary>
/// Fired when the session finishes loading.
/// </summary>
[Obsolete("Prefer using the TorchSessionManager.SessionStateChanged event")]
event Action SessionLoaded;
/// <summary>
/// Fires when the session begins unloading.
/// </summary>
[Obsolete("Prefer using the TorchSessionManager.SessionStateChanged event")]
event Action SessionUnloading;
/// <summary>
/// Fired when the session finishes unloading.
/// </summary>
[Obsolete("Prefer using the TorchSessionManager.SessionStateChanged event")]
event Action SessionUnloaded;
/// <summary>
@@ -70,15 +75,23 @@ namespace Torch.API
/// <summary>
/// Invoke an action on the game thread and block until it has completed.
/// If this is called on the game thread the action will execute immediately.
/// </summary>
void InvokeBlocking(Action action, [CallerMemberName] string caller = "");
/// <param name="action">Action to execute</param>
/// <param name="caller">Caller of the invoke function</param>
/// <param name="timeoutMs">Timeout before <see cref="TimeoutException"/> is thrown, or -1 to never timeout</param>
/// <exception cref="TimeoutException">If the action times out</exception>
void InvokeBlocking(Action action, int timeoutMs = -1, [CallerMemberName] string caller = "");
/// <summary>
/// Invoke an action on the game thread asynchronously.
/// </summary>
Task InvokeAsync(Action action, [CallerMemberName] string caller = "");
/// <summary>
/// Invoke a function on the game thread asynchronously.
/// </summary>
Task<T> InvokeAsync<T>(Func<T> func, [CallerMemberName] string caller = "");
/// <summary>
/// Signals the torch instance to start, then blocks until it's started.
/// </summary>
@@ -90,15 +103,17 @@ namespace Torch.API
void Stop();
/// <summary>
/// Restart the Torch instance.
/// Restart the Torch instance, blocking until the restart has been performed.
/// </summary>
void Restart();
void Restart(bool save = true);
/// <summary>
/// Initializes a save of the game.
/// </summary>
/// <param name="callerId">Id of the player who initiated the save.</param>
Task Save(long callerId);
/// <param name="timeoutMs">timeout before the save is treated as failed, or -1 for no timeout</param>
/// <param name="exclusive">Only start saving if we aren't already saving</param>
/// <returns>Future result of the save, or null if one is in progress and in exclusive mode</returns>
Task<GameSaveResult> Save(int timeoutMs = -1, bool exclusive = false);
/// <summary>
/// Initialize the Torch instance. Before this <see cref="Start"/> is invalid.
@@ -108,7 +123,7 @@ namespace Torch.API
/// <summary>
/// Disposes the Torch instance. After this <see cref="Start"/> is invalid.
/// </summary>
void Dispose();
void Destroy();
/// <summary>
/// The current state of the game this instance of torch is controlling.
@@ -135,6 +150,18 @@ namespace Torch.API
/// Path of the dedicated instance folder.
/// </summary>
string InstancePath { get; }
/// <summary>
/// Name of the dedicated instance.
/// </summary>
string InstanceName { get; }
/// <summary>
/// Raised when the server's Init() method has completed.
/// </summary>
event Action<ITorchServer> Initialized;
TimeSpan ElapsedPlayTime { get; set; }
}
/// <summary>

View File

@@ -1,4 +1,6 @@
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using Torch.API;
namespace Torch
{
@@ -8,17 +10,28 @@ namespace Torch
bool ForceUpdate { get; set; }
bool GetPluginUpdates { get; set; }
bool GetTorchUpdates { get; set; }
[Obsolete("Use Torch.InstanceName instead")]
string InstanceName { get; set; }
[Obsolete("Use Torch.InstancePath instead")]
string InstancePath { get; set; }
bool NoGui { get; set; }
bool NoUpdate { get; set; }
List<string> Plugins { get; set; }
List<Guid> Plugins { get; set; }
bool LocalPlugins { get; set; }
bool RestartOnCrash { get; set; }
bool ShouldUpdatePlugins { get; }
bool ShouldUpdateTorch { get; }
int TickTimeout { get; set; }
string WaitForPID { get; set; }
bool Save(string path = null);
string ChatName { get; set; }
string ChatColor { get; set; }
string TestPlugin { get; set; }
bool DisconnectOnRestart { get; set; }
int WindowWidth { get; set; }
int WindowHeight { get; set; }
int FontSize { get; set; }
UGCServiceType UgcServiceType { get; set; }
bool EntityManagerEnabled { get; set; }
void Save(string path = null);
}
}

View File

@@ -4,31 +4,56 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Engine.Multiplayer;
using Sandbox.Game.Gui;
using Sandbox.Game.Multiplayer;
using Torch.Utils;
using VRage.Game;
using VRage.Network;
using VRage.Replication;
using VRageMath;
using VRageRender;
namespace Torch.API.Managers
{
/// <summary>
/// Represents a scripted or user chat message.
/// </summary>
public struct TorchChatMessage
public readonly struct TorchChatMessage
{
private const string DEFAULT_FONT = MyFontEnum.Blue;
#region Backwards compatibility
[Obsolete]
public TorchChatMessage(string author, string message, string font = DEFAULT_FONT)
: this(author, message, default, font) { }
[Obsolete]
public TorchChatMessage(string author, ulong authorSteamId, string message, ChatChannel channel, long target, string font = DEFAULT_FONT)
: this(author, authorSteamId, message, channel, target, default, font) { }
[Obsolete]
public TorchChatMessage(ulong authorSteamId, string message, ChatChannel channel, long target, string font = DEFAULT_FONT)
: this(authorSteamId, message, channel, target, default, font) { }
#endregion
/// <summary>
/// Creates a new torch chat message with the given author and message.
/// </summary>
/// <param name="author">Author's name</param>
/// <param name="message">Message</param>
/// <param name="font">Font</param>
public TorchChatMessage(string author, string message, string font = MyFontEnum.Blue)
public TorchChatMessage(string author, string message, Color color, string font = DEFAULT_FONT)
{
Timestamp = DateTime.Now;
AuthorSteamId = null;
Author = author;
Message = message;
Channel = ChatChannel.Global;
Target = 0;
Font = font;
Color = color == default ? ColorUtils.TranslateColor(font) : color;
}
/// <summary>
@@ -38,13 +63,16 @@ namespace Torch.API.Managers
/// <param name="authorSteamId">Author's steam ID</param>
/// <param name="message">Message</param>
/// <param name="font">Font</param>
public TorchChatMessage(string author, ulong authorSteamId, string message, string font = MyFontEnum.Blue)
public TorchChatMessage(string author, ulong authorSteamId, string message, ChatChannel channel, long target, Color color, string font = DEFAULT_FONT)
{
Timestamp = DateTime.Now;
AuthorSteamId = authorSteamId;
Author = author;
Message = message;
Channel = channel;
Target = target;
Font = font;
Color = color == default ? ColorUtils.TranslateColor(font) : color;
}
/// <summary>
@@ -53,13 +81,16 @@ namespace Torch.API.Managers
/// <param name="authorSteamId">Author's steam ID</param>
/// <param name="message">Message</param>
/// <param name="font">Font</param>
public TorchChatMessage(ulong authorSteamId, string message, string font = MyFontEnum.Blue)
public TorchChatMessage(ulong authorSteamId, string message, ChatChannel channel, long target, Color color, string font = DEFAULT_FONT)
{
Timestamp = DateTime.Now;
AuthorSteamId = authorSteamId;
Author = MyMultiplayer.Static?.GetMemberName(authorSteamId) ?? "Player";
Message = message;
Channel = channel;
Target = target;
Font = font;
Color = color == default ? ColorUtils.TranslateColor(font) : color;
}
/// <summary>
@@ -79,9 +110,21 @@ namespace Torch.API.Managers
/// </summary>
public readonly string Message;
/// <summary>
/// The chat channel the message is part of.
/// </summary>
public readonly ChatChannel Channel;
/// <summary>
/// The intended recipient of the message.
/// </summary>
public readonly long Target;
/// <summary>
/// The font, or null if default.
/// </summary>
public readonly string Font;
/// <summary>
/// The chat message color.
/// </summary>
public readonly Color Color;
}
/// <summary>

View File

@@ -3,7 +3,10 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using VRage.Collections;
using VRage.Game;
using VRage.Network;
using VRageMath;
namespace Torch.API.Managers
{
@@ -33,13 +36,36 @@ namespace Torch.API.Managers
void SendMessageAsOther(ulong authorId, string message, ulong targetSteamId = 0);
[Obsolete("Use the other overload with a Color parameter.")]
void SendMessageAsOther(string author, string message, string font, ulong targetSteamId = 0);
/// <summary>
/// Sends a scripted message with the given author and message to the given player, or all players by default.
/// </summary>
/// <param name="author">Author name</param>
/// <param name="message">The message to send</param>
/// <param name="color">Name color</param>
/// <param name="font">Font to use</param>
/// <param name="targetSteamId">Player to send the message to, or everyone by default</param>
void SendMessageAsOther(string author, string message, string font, ulong targetSteamId = 0);
void SendMessageAsOther(string author, string message, Color color = default, ulong targetSteamId = 0, string font = MyFontEnum.White);
/// <summary>
/// Mute user from global chat.
/// </summary>
/// <param name="steamId"></param>
/// <returns></returns>
bool MuteUser(ulong steamId);
/// <summary>
/// Unmute user from global chat.
/// </summary>
/// <param name="steamId"></param>
/// <returns></returns>
bool UnmuteUser(ulong steamId);
/// <summary>
/// Users which are not allowed to chat.
/// </summary>
HashSetReader<ulong> MutedUsers { get; }
}
}

View File

@@ -0,0 +1,21 @@
using VRage.Game;
namespace Torch.API.Managers;
public interface IInstanceManager : IManager
{
IWorld SelectedWorld { get; }
void LoadInstance(string path, bool validate = true);
void SelectCreatedWorld(string worldPath);
void SelectWorld(string worldPath, bool modsOnly = true);
void ImportSelectedWorldConfig();
void SaveConfig();
}
public interface IWorld
{
string FolderName { get; }
string WorldPath { get; }
MyObjectBuilder_SessionSettings KeenSessionSettings { get; }
MyObjectBuilder_Checkpoint KeenCheckpoint { get; }
}

View File

@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using VRage.Game.ModAPI;
namespace Torch.API.Managers
{
@@ -21,6 +22,25 @@ namespace Torch.API.Managers
/// </summary>
void BanPlayer(ulong steamId, bool banned = true);
/// <summary>
/// Promotes user if possible.
/// </summary>
/// <param name="steamId"></param>
void PromoteUser(ulong steamId);
/// <summary>
/// Demotes user if possible.
/// </summary>
/// <param name="steamId"></param>
void DemoteUser(ulong steamId);
/// <summary>
/// Gets a user's promote level.
/// </summary>
/// <param name="steamId"></param>
/// <returns></returns>
MyPromoteLevel GetUserPromoteLevel(ulong steamId);
/// <summary>
/// List of the banned SteamID's
/// </summary>
@@ -32,5 +52,20 @@ namespace Torch.API.Managers
/// <param name="steamId">The SteamID of the player.</param>
/// <returns>True if the player is banned; otherwise false.</returns>
bool IsBanned(ulong steamId);
/// <summary>
/// Raised when a player is kicked. Passes with SteamID of kicked player.
/// </summary>
event Action<ulong> PlayerKicked;
/// <summary>
/// Raised when a player is banned or unbanned. Passes SteamID of player, and true if banned, false if unbanned.
/// </summary>
event Action<ulong, bool> PlayerBanned;
/// <summary>
/// Raised when a player is promoted or demoted. Passes SteamID of player, and new promote level.
/// </summary>
event Action<ulong, MyPromoteLevel> PlayerPromoted;
}
}

View File

@@ -2,7 +2,6 @@
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices.WindowsRuntime;
using System.Text;
using System.Threading.Tasks;

View File

@@ -34,5 +34,22 @@ namespace Torch.API.Plugins
/// This is called on the game thread after each tick.
/// </summary>
void Update();
/// <summary>
/// Plugin's enabled state. Mainly for UI niceness
/// </summary>
PluginState State { get; }
}
public enum PluginState
{
NotInitialized,
DisabledError,
DisabledUser,
UpdateRequired,
UninstallRequested,
NotInstalled,
MissingDependency,
Enabled
}
}

View File

@@ -0,0 +1,44 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API.Session
{
/// <summary>
/// The result of a save operation
/// </summary>
public enum GameSaveResult
{
/// <summary>
/// Successfully saved
/// </summary>
Success = 0,
/// <summary>
/// The game wasn't ready to be saved
/// </summary>
GameNotReady = -1,
/// <summary>
/// Failed to take the snapshot of the current world state
/// </summary>
FailedToTakeSnapshot = -2,
/// <summary>
/// Failed to save the snapshot to disk
/// </summary>
FailedToSaveToDisk = -3,
/// <summary>
/// An unknown error occurred
/// </summary>
UnknownError = -4,
/// <summary>
/// The save operation timed out
/// </summary>
TimedOut = -5
}
}

View File

@@ -23,6 +23,11 @@ namespace Torch.API.Session
/// </summary>
MySession KeenSession { get; }
/// <summary>
/// Currently running world
/// </summary>
IWorld World { get; }
/// <inheritdoc cref="IDependencyManager"/>
IDependencyManager Managers { get; }

View File

@@ -1,9 +1,11 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Torch.API.Managers;
using VRage.Game;
namespace Torch.API.Session
{
@@ -47,5 +49,29 @@ namespace Torch.API.Session
/// <returns>true if removed, false if not present</returns>
/// <exception cref="ArgumentNullException">If the factory is null</exception>
bool RemoveFactory(SessionManagerFactoryDel factory);
/// <summary>
/// Add a mod to be injected into client's world download.
/// </summary>
/// <param name="modId"></param>
/// <returns></returns>
bool AddOverrideMod(ulong modId);
/// <summary>
/// Removes a mod from the injected mod list.
/// </summary>
/// <param name="modId"></param>
/// <returns></returns>
bool RemoveOverrideMod(ulong modId);
/// <summary>
/// List over mods that will be injected into client world downloads.
/// </summary>
IReadOnlyCollection<MyObjectBuilder_Checkpoint.ModItem> OverrideMods { get; }
/// <summary>
/// Event raised when injected mod list changes.
/// </summary>
event Action<CollectionChangeEventArgs> OverrideModsChanged;
}
}

View File

@@ -1,203 +1,105 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ProjectGuid>{FBA5D932-6254-4A1E-BAF4-E229FA94E3C2}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Torch.API</RootNamespace>
<AssemblyName>Torch.API</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>$(SolutionDir)\bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<TargetFramework>net6-windows</TargetFramework>
<AssemblyTitle>Torch API</AssemblyTitle>
<Product>Torch</Product>
<Copyright>Copyright © Torch API 2017</Copyright>
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
<OutputPath>..\bin\$(Platform)\$(Configuration)\</OutputPath>
<UseWpf>True</UseWpf>
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Configurations>Debug;Release</Configurations>
<Platforms>AnyCPU</Platforms>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>$(SolutionDir)\bin\x64\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<DocumentationFile>$(SolutionDir)\bin\x64\Release\Torch.API.xml</DocumentationFile>
<PropertyGroup Condition="$(Configuration) == 'Release'">
<NoWarn>1591</NoWarn>
</PropertyGroup>
<!-- <Import Project="$(SolutionDir)\TransformOnBuild.targets" /> -->
<ItemGroup>
<PackageReference Include="NLog" Version="5.0.0-rc2" />
<PackageReference Include="SemanticVersioning" Version="2.0.0" />
</ItemGroup>
<ItemGroup>
<Reference Include="HavokWrapper, Version=1.0.6278.22649, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\HavokWrapper.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
<HintPath>..\packages\NLog.4.4.12\lib\net45\NLog.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
<Reference Include="Sandbox.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="Sandbox.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\GameBinaries\Sandbox.Common.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="Sandbox.Game, Version=0.1.6305.30774, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\Sandbox.Game.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="Sandbox.Graphics, Version=0.1.6305.30761, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\Sandbox.Graphics.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\SpaceEngineers.Game.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="SpaceEngineers.ObjectBuilders, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\SpaceEngineers.ObjectBuilders.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SpaceEngineers.ObjectBuilders.XmlSerializers, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\SpaceEngineers.ObjectBuilders.XmlSerializers.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SteamSDK, Version=0.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\SteamSDK.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Configuration" />
<Reference Include="System.Core" />
<Reference Include="System.IO.Compression" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.ServiceModel" />
<Reference Include="System.Transactions" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="VRage">
<HintPath>..\GameBinaries\VRage.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Audio, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\VRage.Audio.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="VRage.Dedicated">
<HintPath>..\GameBinaries\VRage.Dedicated.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\VRage.Game.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Game.XmlSerializers, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\VRage.Game.XmlSerializers.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Input, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\VRage.Input.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="VRage.Library">
<HintPath>..\GameBinaries\VRage.Library.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Math, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\VRage.Math.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Native, Version=0.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\VRage.Native.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.OpenVRWrapper, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\VRage.OpenVRWrapper.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Render, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\VRage.Render.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="VRage.Render11, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\VRage.Render11.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="VRage.Scripting, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\VRage.Scripting.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="..\Versioning\AssemblyVersion.cs">
<Link>Properties\AssemblyVersion.cs</Link>
</Compile>
<Compile Include="ConnectionState.cs" />
<Compile Include="ITorchConfig.cs" />
<Compile Include="Managers\DependencyManagerExtensions.cs" />
<Compile Include="Managers\DependencyProviderExtensions.cs" />
<Compile Include="Event\EventHandlerAttribute.cs" />
<Compile Include="Event\IEvent.cs" />
<Compile Include="Event\IEventHandler.cs" />
<Compile Include="Managers\IChatManagerClient.cs" />
<Compile Include="Managers\IChatManagerServer.cs" />
<Compile Include="Managers\IDependencyManager.cs" />
<Compile Include="Managers\IDependencyProvider.cs" />
<Compile Include="Event\IEventManager.cs" />
<Compile Include="Managers\IManager.cs" />
<Compile Include="Managers\IMultiplayerManagerClient.cs" />
<Compile Include="Managers\IMultiplayerManagerBase.cs" />
<Compile Include="IPlayer.cs" />
<Compile Include="Managers\IMultiplayerManagerServer.cs" />
<Compile Include="Managers\INetworkManager.cs" />
<Compile Include="Managers\IPluginManager.cs" />
<Compile Include="Plugins\ITorchPlugin.cs" />
<Compile Include="IServerControls.cs" />
<Compile Include="ITorchBase.cs" />
<Compile Include="Plugins\IWpfPlugin.cs" />
<Compile Include="ModAPI\Ingame\GridExtensions.cs" />
<Compile Include="Plugins\PluginAttribute.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ServerState.cs" />
<Compile Include="ModAPI\TorchAPI.cs" />
<Compile Include="Session\ITorchSession.cs" />
<Compile Include="Session\ITorchSessionManager.cs" />
<Compile Include="Session\TorchSessionState.cs" />
<Compile Include="TorchGameState.cs" />
<Compile Include="..\Versioning\AssemblyVersion.cs" Link="Properties/AssemblyVersion.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
</Project>

View File

@@ -0,0 +1,8 @@
namespace Torch.API
{
public enum UGCServiceType
{
Steam,
EOS
}
}

View File

@@ -0,0 +1,40 @@
using System.Windows.Media;
using VRage.Game;
using Color = VRageMath.Color;
namespace Torch.Utils
{
public static class ColorUtils
{
/// <summary>
/// Convert the old "font" or a RGB hex code to a Color.
/// </summary>
public static Color TranslateColor(string font)
{
if (StringUtils.IsFontEnum(font))
{
// RGB values copied from Fonts.sbc
switch (font)
{
case MyFontEnum.Blue:
return new Color(220, 244, 252);
case MyFontEnum.Red:
return new Color(227, 65, 65);
case MyFontEnum.Green:
return new Color(101, 182, 193);
case MyFontEnum.DarkBlue:
return new Color(94, 115, 127);
default:
return Color.White;
}
}
else
{
// VRage color doesn't have its own hex code parser and I don't want to write one
var conv = (System.Windows.Media.Color)(ColorConverter.ConvertFromString(font) ??
System.Windows.Media.Color.FromRgb(255, 255, 255));
return new Color(conv.R, conv.G, conv.B);
}
}
}
}

View File

@@ -0,0 +1,21 @@
#nullable enable
using System;
using System.Text.Json;
using System.Text.Json.Serialization;
using Version = SemanticVersioning.Version;
namespace Torch.API.Utils;
public class SemanticVersionConverter : JsonConverter<Version>
{
public override Version? Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
{
Version.TryParse(reader.GetString(), out var ver);
return ver;
}
public override void Write(Utf8JsonWriter writer, Version value, JsonSerializerOptions options)
{
writer.WriteStringValue(value.ToString());
}
}

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
@@ -60,5 +61,13 @@ namespace Torch.Utils
}
return builder?.ToString() ?? "";
}
private static string[] FontEnumValues => _fontEnumValues ?? (_fontEnumValues = typeof(VRage.Game.MyFontEnum).GetFields(BindingFlags.Public | BindingFlags.Static).Where(x => x.IsLiteral && !x.IsInitOnly).Select(x => (string)x.GetValue(null)).ToArray());
private static string[] _fontEnumValues;
public static bool IsFontEnum(string str)
{
return FontEnumValues.Contains(str);
}
}
}

View File

@@ -0,0 +1,84 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Net.Http.Json;
using System.Text;
using System.Text.Json.Serialization;
using System.Threading.Tasks;
using NLog;
using Torch.API.Utils;
using Version = SemanticVersioning.Version;
namespace Torch.API.WebAPI
{
public class JenkinsQuery
{
private const string BRANCH_QUERY = "http://136.243.80.164:2690/job/Torch/job/{0}/" + API_PATH;
private const string ARTIFACT_PATH = "artifact/bin/torch-server.zip";
private const string API_PATH = "api/json";
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
private static JenkinsQuery _instance;
public static JenkinsQuery Instance => _instance ??= new JenkinsQuery();
private HttpClient _client;
private JenkinsQuery()
{
_client = new HttpClient();
}
public async Task<Job> GetLatestVersion(string branch)
{
var h = await _client.GetAsync(string.Format(BRANCH_QUERY, branch));
if (!h.IsSuccessStatusCode)
{
Log.Error($"'{branch}' Branch query failed with code {h.StatusCode}");
if(h.StatusCode == HttpStatusCode.NotFound)
Log.Error("This likely means you're trying to update a branch that is not public on Jenkins. Sorry :(");
return null;
}
var branchResponse = await h.Content.ReadFromJsonAsync<BranchResponse>();
if (branchResponse is null)
{
Log.Error("Error reading branch response");
return null;
}
h = await _client.GetAsync($"{branchResponse.LastStableBuild.Url}{API_PATH}");
if (h.IsSuccessStatusCode)
return await h.Content.ReadFromJsonAsync<Job>();
Log.Error($"Job query failed with code {h.StatusCode}");
return null;
}
public async Task<bool> DownloadRelease(Job job, string path)
{
var h = await _client.GetAsync(job.Url + ARTIFACT_PATH);
if (!h.IsSuccessStatusCode)
{
Log.Error($"Job download failed with code {h.StatusCode}");
return false;
}
var s = await h.Content.ReadAsStreamAsync();
await using var fs = new FileStream(path, FileMode.Create);
await s.CopyToAsync(fs);
return true;
}
}
public record BranchResponse(string Name, string Url, Build LastBuild, Build LastStableBuild);
public record Build(int Number, string Url);
public record Job(int Number, bool Building, string Description, string Result, string Url,
[property: JsonConverter(typeof(SemanticVersionConverter))] Version Version);
}

View File

@@ -0,0 +1,104 @@
using System;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Json;
using System.Text.Json;
using System.Text.Json.Serialization;
using System.Threading;
using System.Threading.Tasks;
using NLog;
namespace Torch.API.WebAPI
{
public class PluginQuery
{
private const string ALL_QUERY = "https://torchapi.com/api/plugins/";
private const string PLUGIN_QUERY = "https://torchapi.com/api/plugins/?guid={0}";
private readonly HttpClient _client;
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
private static PluginQuery _instance;
public static PluginQuery Instance => _instance ??= new();
private PluginQuery()
{
_client = new();
}
public async Task<PluginsResponse> QueryAll()
{
return (PluginsResponse) await _client.GetFromJsonAsync(ALL_QUERY, typeof(PluginsResponse), CancellationToken.None);
}
public Task<PluginItem> QueryOne(Guid guid)
{
return QueryOne(guid.ToString());
}
public async Task<PluginItem> QueryOne(string guid)
{
using var res = await _client.GetAsync(string.Format(PLUGIN_QUERY, guid));
if (!res.IsSuccessStatusCode)
return null;
return await res.Content.ReadFromJsonAsync<PluginItem>();
}
public Task<bool> DownloadPlugin(Guid guid, string path = null)
{
return DownloadPlugin(guid.ToString(), path);
}
public async Task<bool> DownloadPlugin(string guid, string path = null)
{
var item = await QueryOne(guid);
if (item is null) return false;
return await DownloadPlugin(item, path);
}
public async Task<bool> DownloadPlugin(PluginItem item, string path = null)
{
try
{
path ??= Path.Combine(Directory.GetCurrentDirectory(), "Plugins", $"{item.Name}.zip");
if (item.Versions.Length == 0)
{
Log.Error($"Selected plugin {item.Name} does not have any versions to download!");
return false;
}
var version = item.Versions.FirstOrDefault(v => v.Version == item.LatestVersion);
if (version is null)
{
Log.Error($"Could not find latest version for selected plugin {item.Name}");
return false;
}
var s = await _client.GetStreamAsync(version.Url);
if(File.Exists(path))
File.Delete(path);
await using var f = File.Create(path);
await s.CopyToAsync(f);
}
catch (Exception ex)
{
Log.Error(ex, "Failed to download plugin!");
}
return true;
}
}
public record PluginsResponse(PluginItem[] Plugins);
public record PluginItem(Guid Id, string Name, string Author, string Description, string LatestVersion,
VersionItem[] Versions)
{
[JsonIgnore]
public bool Installed { get; set; }
}
public record VersionItem(string Version, string Note, [property: JsonPropertyName("is_beta")] bool IsBeta,
string Url);
}

View File

@@ -1,5 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Mono.TextTransform" version="1.0.0" targetFramework="net461" />
<package id="NLog" version="4.4.12" targetFramework="net461" />
</packages>

View File

@@ -1,96 +1,51 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ProjectGuid>{632E78C0-0DAC-4B71-B411-2F1B333CC310}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Torch.Client.Tests</RootNamespace>
<AssemblyName>Torch.Client.Tests</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
<TargetFramework>net461</TargetFramework>
<NoWarn>1591,0649</NoWarn>
<AssemblyTitle>Torch Client Tests</AssemblyTitle>
<Product>Torch</Product>
<Copyright>Copyright © Torch API 2017</Copyright>
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<OutputPath>$(SolutionDir)\bin-test\$(Platform)\$(Configuration)\</OutputPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>$(SolutionDir)\bin-test\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>$(SolutionDir)\bin-test\x64\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<DocumentationFile>$(SolutionDir)\bin-test\x64\Release\Torch.Client.Tests.xml</DocumentationFile>
<DocumentationFile>$(SolutionDir)\bin-test\$(Platform)\$(Configuration)\Torch.Client.Tests.xml</DocumentationFile>
</PropertyGroup>
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
<ItemGroup>
<PackageReference Include="Mono.TextTransform" Version="1.0.0" />
<PackageReference Include="NLog" Version="4.4.12" />
<PackageReference Include="xunit" Version="2.2.0" />
<PackageReference Include="xunit.abstractions" Version="2.0.1" />
<PackageReference Include="xunit.assert" Version="2.2.0" />
<PackageReference Include="xunit.core" Version="2.2.0" />
<PackageReference Include="xunit.extensibility.core" Version="2.2.0" />
<PackageReference Include="xunit.extensibility.execution" Version="2.2.0" />
<PackageReference Include="xunit.runner.console" Version="2.2.0">
<PrivateAssets>all</PrivateAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
<HintPath>..\packages\NLog.4.4.12\lib\net45\NLog.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="xunit.abstractions, Version=2.0.0.0, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
<HintPath>..\packages\xunit.abstractions.2.0.1\lib\net35\xunit.abstractions.dll</HintPath>
</Reference>
<Reference Include="xunit.assert, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
<HintPath>..\packages\xunit.assert.2.2.0\lib\netstandard1.1\xunit.assert.dll</HintPath>
</Reference>
<Reference Include="xunit.core, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
<HintPath>..\packages\xunit.extensibility.core.2.2.0\lib\netstandard1.1\xunit.core.dll</HintPath>
</Reference>
<Reference Include="xunit.execution.desktop, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
<HintPath>..\packages\xunit.extensibility.execution.2.2.0\lib\net452\xunit.execution.desktop.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="..\Versioning\AssemblyVersion.cs">
<Link>Properties\AssemblyVersion.cs</Link>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="TorchClientReflectionTest.cs" />
<Compile Include="..\Versioning\AssemblyVersion.cs" Link="Properties\AssemblyVersion.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Torch.API\Torch.API.csproj">
<Project>{fba5d932-6254-4a1e-baf4-e229fa94e3c2}</Project>
<Name>Torch.API</Name>
</ProjectReference>
<ProjectReference Include="..\Torch.Client\Torch.Client.csproj">
<Project>{e36df745-260b-4956-a2e8-09f08b2e7161}</Project>
<Name>Torch.Client</Name>
</ProjectReference>
<ProjectReference Include="..\Torch.Tests\Torch.Tests.csproj">
<Project>{c3c8b671-6ad1-44aa-a8da-e0c0dc0fedf5}</Project>
<Name>Torch.Tests</Name>
</ProjectReference>
<ProjectReference Include="..\Torch\Torch.csproj">
<Project>{7e01635c-3b67-472e-bcd6-c5539564f214}</Project>
<Name>Torch</Name>
<Private>True</Private>
</ProjectReference>
<ProjectReference Include="..\Torch.API\Torch.API.csproj" />
<ProjectReference Include="..\Torch.Client\Torch.Client.csproj" />
<ProjectReference Include="..\Torch.Tests\Torch.Tests.csproj" />
<ProjectReference Include="..\Torch\Torch.csproj" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
<Compile Remove="obj\x64\Debug\.NETFramework,Version=v4.6.1.AssemblyAttributes.cs" />
<Compile Remove="obj\x64\Release\.NETFramework,Version=v4.6.1.AssemblyAttributes.cs" />
</ItemGroup>
<ItemGroup>
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
</Project>

View File

@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="protobuf-net" publicKeyToken="257b51d87d2e4d67" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-2.4.0.0" newVersion="2.4.0.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>

View File

@@ -1,12 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Mono.TextTransform" version="1.0.0" targetFramework="net461" />
<package id="NLog" version="4.4.12" targetFramework="net461" />
<package id="xunit" version="2.2.0" targetFramework="net461" />
<package id="xunit.abstractions" version="2.0.1" targetFramework="net461" />
<package id="xunit.assert" version="2.2.0" targetFramework="net461" />
<package id="xunit.core" version="2.2.0" targetFramework="net461" />
<package id="xunit.extensibility.core" version="2.2.0" targetFramework="net461" />
<package id="xunit.extensibility.execution" version="2.2.0" targetFramework="net461" />
<package id="xunit.runner.console" version="2.2.0" targetFramework="net461" developmentDependency="true" />
</packages>

View File

@@ -4,9 +4,11 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Engine.Multiplayer;
using Sandbox.Game.World;
using Torch.API;
using Torch.API.Managers;
using Torch.Managers;
using VRage.Game.ModAPI;
namespace Torch.Client.Manager
{
@@ -24,9 +26,58 @@ namespace Torch.Client.Manager
/// <inheritdoc />
public void BanPlayer(ulong steamId, bool banned = true) => Torch.Invoke(() => MyMultiplayer.Static.BanClient(steamId, banned));
/// <inheritdoc />
public void PromoteUser(ulong steamId)
{
Torch.Invoke(() =>
{
var p = MySession.Static.GetUserPromoteLevel(steamId);
if (p < MyPromoteLevel.Admin) //cannot promote to owner by design
MySession.Static.SetUserPromoteLevel(steamId, p + 1);
});
}
/// <inheritdoc />
public void DemoteUser(ulong steamId)
{
Torch.Invoke(() =>
{
var p = MySession.Static.GetUserPromoteLevel(steamId);
if (p > MyPromoteLevel.None && p < MyPromoteLevel.Owner) //owner cannot be demoted by design
MySession.Static.SetUserPromoteLevel(steamId, p - 1);
});
}
/// <inheritdoc />
public MyPromoteLevel GetUserPromoteLevel(ulong steamId)
{
return MySession.Static.GetUserPromoteLevel(steamId);
}
/// <inheritdoc />
public bool IsBanned(ulong steamId) => false;
/// <inheritdoc />
public event Action<ulong> PlayerKicked
{
add => throw new NotImplementedException();
remove => throw new NotImplementedException();
}
/// <inheritdoc />
public event Action<ulong, bool> PlayerBanned
{
add => throw new NotImplementedException();
remove => throw new NotImplementedException();
}
/// <inheritdoc />
public event Action<ulong, MyPromoteLevel> PlayerPromoted
{
add => throw new NotImplementedException();
remove => throw new NotImplementedException();
}
/// <inheritdoc/>
public override void Attach()
{

View File

@@ -18,6 +18,7 @@ namespace Torch.Client
{
public const string SpaceEngineersBinaries = "Bin64";
private static string _spaceEngInstallAlias = null;
public static string SpaceEngineersInstallAlias
{
get
@@ -26,7 +27,8 @@ namespace Torch.Client
if (_spaceEngInstallAlias == null)
{
// ReSharper disable once AssignNullToNotNullAttribute
_spaceEngInstallAlias = Path.Combine(Path.GetDirectoryName(typeof(Program).Assembly.Location), "SpaceEngineersAlias");
_spaceEngInstallAlias = Path.Combine(Path.GetDirectoryName(typeof(Program).Assembly.Location),
"SpaceEngineersAlias");
}
return _spaceEngInstallAlias;
}
@@ -52,16 +54,20 @@ namespace Torch.Client
{
AllocConsole();
#endif
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
// Early config: Resolve SE install directory.
if (!File.Exists(Path.Combine(SpaceEngineersInstallAlias, _spaceEngineersVerifyFile)))
SetupSpaceEngInstallAlias();
using (new TorchAssemblyResolver(Path.Combine(SpaceEngineersInstallAlias, SpaceEngineersBinaries)))
if (!TorchLauncher.IsTorchWrapped())
{
RunClient();
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
// Early config: Resolve SE install directory.
if (!File.Exists(Path.Combine(SpaceEngineersInstallAlias, _spaceEngineersVerifyFile)))
SetupSpaceEngInstallAlias();
TorchLauncher.Launch(Assembly.GetEntryAssembly().FullName, args,
Path.Combine(SpaceEngineersInstallAlias, SpaceEngineersBinaries));
return;
}
RunClient();
#if DEBUG
}
finally
@@ -77,7 +83,8 @@ namespace Torch.Client
// TODO look at Steam/config/Config.VDF? Has alternate directories.
var steamDir =
Microsoft.Win32.Registry.GetValue("HKEY_CURRENT_USER\\SOFTWARE\\Valve\\Steam", "SteamPath", null) as string;
Microsoft.Win32.Registry.GetValue("HKEY_CURRENT_USER\\SOFTWARE\\Valve\\Steam", "SteamPath",
null) as string;
if (steamDir != null)
{
spaceEngineersDirectory = Path.Combine(steamDir, _steamSpaceEngineersDirectory);
@@ -85,7 +92,10 @@ namespace Torch.Client
if (File.Exists(Path.Combine(spaceEngineersDirectory, _spaceEngineersVerifyFile)))
_log.Debug("Found Space Engineers in {0}", spaceEngineersDirectory);
else
{
_log.Debug("Couldn't find Space Engineers in {0}", spaceEngineersDirectory);
spaceEngineersDirectory = null;
}
}
if (spaceEngineersDirectory == null)
{
@@ -97,7 +107,8 @@ namespace Torch.Client
{
if (dialog.ShowDialog() != DialogResult.OK)
{
var ex = new FileNotFoundException("Unable to find the Space Engineers install directory, aborting");
var ex = new FileNotFoundException(
"Unable to find the Space Engineers install directory, aborting");
_log.Fatal(ex);
LogManager.Flush();
throw ex;
@@ -109,11 +120,12 @@ namespace Torch.Client
$"Unable to find {0} in {1}. Are you sure it's the Space Engineers install directory?",
"Invalid Space Engineers Directory", MessageBoxButton.YesNo) == MessageBoxResult.Yes)
break;
} while (true); // Repeat until they confirm.
} while (true); // Repeat until they confirm.
}
if (!JunctionLink(SpaceEngineersInstallAlias, spaceEngineersDirectory))
{
var ex = new IOException($"Failed to create junction link {SpaceEngineersInstallAlias} => {spaceEngineersDirectory}. Aborting.");
var ex = new IOException(
$"Failed to create junction link {SpaceEngineersInstallAlias} => {spaceEngineersDirectory}. Aborting.");
_log.Fatal(ex);
LogManager.Flush();
throw ex;
@@ -121,7 +133,8 @@ namespace Torch.Client
string junctionVerify = Path.Combine(SpaceEngineersInstallAlias, _spaceEngineersVerifyFile);
if (!File.Exists(junctionVerify))
{
var ex = new FileNotFoundException($"Junction link is not working. File {junctionVerify} does not exist");
var ex = new FileNotFoundException(
$"Junction link is not working. File {junctionVerify} does not exist");
_log.Fatal(ex);
LogManager.Flush();
throw ex;
@@ -153,7 +166,7 @@ namespace Torch.Client
private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
{
var ex = (Exception)e.ExceptionObject;
var ex = (Exception) e.ExceptionObject;
_log.Error(ex);
LogManager.Flush();
MessageBox.Show(ex.StackTrace, ex.Message);

View File

@@ -1,80 +1,68 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
<PropertyGroup>
<ProjectGuid>{E36DF745-260B-4956-A2E8-09F08B2E7161}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Torch.Client</RootNamespace>
<AssemblyName>Torch.Client</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFramework>net461</TargetFramework>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<TargetFrameworkProfile />
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
<AssemblyTitle>Torch Client</AssemblyTitle>
<Product>Torch</Product>
<Copyright>Copyright © Torch API 2017</Copyright>
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<OutputPath>$(SolutionDir)\bin\$(Platform)\$(Configuration)\</OutputPath>
<Prefer32Bit>true</Prefer32Bit>
<UseWPF>true</UseWPF>
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"
</PostBuildEvent>
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"
</PostBuildEvent>
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"
</PostBuildEvent>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>$(SolutionDir)\bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>$(SolutionDir)\bin\x64\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
<DocumentationFile>$(SolutionDir)\bin\x64\Release\Torch.Client.xml</DocumentationFile>
<DocumentationFile>$(SolutionDir)\bin\$(Platform)\$(Configuration)\Torch.Client.xml</DocumentationFile>
<NoWarn>1591</NoWarn>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>torchicon.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"
</PostBuildEvent>
</PropertyGroup>
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
<ItemGroup>
<PackageReference Include="Mono.TextTransform" Version="1.0.0" />
<PackageReference Include="NLog" Version="4.4.12" />
</ItemGroup>
<ItemGroup>
<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
<HintPath>..\packages\NLog.4.4.12\lib\net45\NLog.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Sandbox.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\Sandbox.Common.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="Sandbox.Game">
<HintPath>..\GameBinaries\Sandbox.Game.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Sandbox.Graphics, Version=0.1.6108.20417, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\Sandbox.Graphics.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="SpaceEngineers.Game">
<HintPath>..\GameBinaries\SpaceEngineers.Game.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="System.Xaml" />
<Reference Include="VRage">
<HintPath>..\GameBinaries\VRage.dll</HintPath>
<Private>False</Private>
@@ -88,18 +76,18 @@
<Private>False</Private>
</Reference>
<Reference Include="VRage.Input, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\VRage.Input.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="VRage.Library">
<HintPath>..\GameBinaries\VRage.Library.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Math, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\VRage.Math.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="VRage.Render">
<HintPath>..\GameBinaries\VRage.Render.dll</HintPath>
@@ -118,64 +106,17 @@
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\Versioning\AssemblyVersion.cs">
<Link>Properties\AssemblyVersion.cs</Link>
</Compile>
<Compile Include="Manager\MultiplayerManagerClient.cs" />
<Compile Include="Manager\MultiplayerManagerLobby.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="TorchClient.cs" />
<Compile Include="TorchClientConfig.cs" />
<Compile Include="TorchConsoleScreen.cs" />
<Compile Include="TorchSettingsScreen.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<Compile Include="UI\TorchMainMenuScreen.cs" />
<Compile Include="UI\TorchNavScreen.cs" />
<Compile Include="UI\TorchSettingsScreen.cs" />
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<AppDesigner Include="Properties\" />
<Compile Include="..\Versioning\AssemblyVersion.cs" Link="Properties\AssemblyVersion.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Torch.API\Torch.API.csproj">
<Project>{fba5d932-6254-4a1e-baf4-e229fa94e3c2}</Project>
<Name>Torch.API</Name>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\Torch\Torch.csproj">
<Project>{7E01635C-3B67-472E-BCD6-C5539564F214}</Project>
<Name>Torch</Name>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\Torch.API\Torch.API.csproj" />
<ProjectReference Include="..\Torch\Torch.csproj" />
</ItemGroup>
<ItemGroup>
<Resource Include="torchicon.ico" />
</ItemGroup>
<ItemGroup>
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
<Compile Remove="obj\x64\Debug\.NETFramework,Version=v4.6.1.AssemblyAttributes.cs" />
<Compile Remove="obj\x64\Release\.NETFramework,Version=v4.6.1.AssemblyAttributes.cs" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
<PropertyGroup>
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"
</PostBuildEvent>
</PropertyGroup>
</Project>

View File

@@ -26,22 +26,19 @@ namespace Torch.Client
{
public class TorchClient : TorchBase, ITorchClient
{
private MyCommonProgramStartup _startup;
private IMyRender _renderer;
protected override uint SteamAppId => 244850;
protected override string SteamAppName => "Space Engineers";
protected override string SteamAppName => "SpaceEngineers";
public TorchClient()
{
Config = new TorchClientConfig();
var sessionManager = Managers.GetManager<ITorchSessionManager>();
sessionManager.AddFactory((x) => MyMultiplayer.Static is MyMultiplayerLobby
? new MultiplayerManagerLobby(this)
: null);
? new MultiplayerManagerLobby(this)
: null);
sessionManager.AddFactory((x) => MyMultiplayer.Static is MyMultiplayerClientBase
? new MultiplayerManagerClient(this)
: null);
? new MultiplayerManagerClient(this)
: null);
}
public override void Init()
@@ -49,38 +46,22 @@ namespace Torch.Client
Directory.SetCurrentDirectory(Program.SpaceEngineersInstallAlias);
MyFileSystem.ExePath = Path.Combine(Program.SpaceEngineersInstallAlias, Program.SpaceEngineersBinaries);
Log.Info("Initializing Torch Client");
_startup = new MyCommonProgramStartup(RunArgs);
SpaceEngineersGame.SetupBasicGameInfo();
SpaceEngineersGame.SetupPerGameSettings();
if (_startup.PerformReporting())
throw new InvalidOperationException("Torch client won't launch when started in error reporting mode");
_startup.PerformAutoconnect();
if (!_startup.CheckSingleInstance())
throw new InvalidOperationException("Only one instance of Space Engineers can be running at a time.");
var appDataPath = _startup.GetAppDataPath();
Config.InstancePath = appDataPath;
Config.InstancePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
SteamAppName);
base.Init();
OverrideMenus();
SetRenderWindowTitle($"Space Engineers v{GameVersion} with Torch v{TorchVersion}");
}
public override void Dispose()
{
base.Dispose();
_startup.DetectSharpDxLeaksAfterRun();
}
private void OverrideMenus()
{
var credits = new MyCreditsDepartment("Torch Developed By")
{
Persons = new List<MyCreditsPerson>
{
new MyCreditsPerson("THE TORCH TEAM"),
new MyCreditsPerson("http://github.com/TorchSE"),
}
{
new MyCreditsPerson("THE TORCH TEAM"),
new MyCreditsPerson("http://github.com/TorchSE"),
}
};
MyPerGameSettings.Credits.Departments.Insert(0, credits);
@@ -96,12 +77,11 @@ namespace Torch.Client
BindingFlags.Instance | BindingFlags.NonPublic);
if (renderWindowField == null)
return;
var window = renderWindowField.GetValue(MySandboxGame.Static.GameRenderComponent.RenderThread) as System.Windows.Forms.Form;
var window =
renderWindowField.GetValue(MySandboxGame.Static.GameRenderComponent.RenderThread) as
System.Windows.Forms.Form;
if (window != null)
renderThread.Invoke(() =>
{
window.Text = title;
});
renderThread.Invoke(() => { window.Text = title; });
}
public override void Restart()

View File

@@ -23,6 +23,8 @@ namespace Torch.Client
public bool NoGui { get; set; } = false;
public bool RestartOnCrash { get; set; } = false;
public string WaitForPID { get; set; } = null;
public string ChatName { get; set; }
public string ChatColor { get; set; }
public bool Save(string path = null)
{

11
Torch.Client/app.config Normal file
View File

@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="protobuf-net" publicKeyToken="257b51d87d2e4d67" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-2.4.0.0" newVersion="2.4.0.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>

View File

@@ -1,5 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Mono.TextTransform" version="1.0.0" targetFramework="net461" />
<package id="NLog" version="4.4.12" targetFramework="net461" />
</packages>

View File

@@ -0,0 +1,72 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProtoBuf;
using Sandbox.ModAPI;
namespace Torch.Mod.Messages
{
/// Dialogs are structured as follows
///
/// _____________________________________
/// | Title |
/// --------------------------------------
/// | Prefix Subtitle |
/// --------------------------------------
/// | ________________________________ |
/// | | Content | |
/// | --------------------------------- |
/// | ____________ |
/// | | ButtonText | |
/// | -------------- |
/// --------------------------------------
///
/// Button has a callback on click option,
/// but can't serialize that, so ¯\_(ツ)_/¯
[ProtoContract]
public class DialogMessage : MessageBase
{
[ProtoMember(201)]
public string Title;
[ProtoMember(202)]
public string Subtitle;
[ProtoMember(203)]
public string Prefix;
[ProtoMember(204)]
public string Content;
[ProtoMember(205)]
public string ButtonText;
public DialogMessage()
{ }
public DialogMessage(string title, string subtitle, string content)
{
Title = title;
Subtitle = subtitle;
Content = content;
Prefix = String.Empty;
}
public DialogMessage(string title = null, string prefix = null, string subtitle = null, string content = null, string buttonText = null)
{
Title = title;
Subtitle = subtitle;
Prefix = prefix ?? String.Empty;
Content = content;
ButtonText = buttonText;
}
public override void ProcessClient()
{
MyAPIGateway.Utilities.ShowMissionScreen(Title, Prefix, Subtitle, Content, null, ButtonText);
}
public override void ProcessServer()
{
throw new Exception();
}
}
}

View File

@@ -0,0 +1,26 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace Torch.Mod.Messages
{
/// <summary>
/// shim to store incoming message data
/// </summary>
internal class IncomingMessage : MessageBase
{
public IncomingMessage()
{
}
public override void ProcessClient()
{
throw new Exception();
}
public override void ProcessServer()
{
throw new Exception();
}
}
}

View File

@@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Text;
using ProtoBuf;
using Sandbox.ModAPI;
namespace Torch.Mod.Messages
{
[ProtoContract]
public class JoinServerMessage : MessageBase
{
[ProtoMember(201)]
public int Delay;
[ProtoMember(202)]
public string Address;
private JoinServerMessage()
{
}
public JoinServerMessage(string address)
{
Address = address;
}
public JoinServerMessage(string address, int delay)
{
Address = address;
Delay = delay;
}
public override void ProcessClient()
{
if (TorchModCore.Debug)
{
MyAPIGateway.Utilities.ShowMessage("Torch", $"Joining server {Address} with delay {Delay}");
}
if (Delay <= 0)
{
MyAPIGateway.Multiplayer.JoinServer(Address);
return;
}
MyAPIGateway.Parallel.StartBackground(() =>
{
MyAPIGateway.Parallel.Sleep(Delay);
MyAPIGateway.Multiplayer.JoinServer(Address);
});
}
public override void ProcessServer()
{
}
}
}

View File

@@ -0,0 +1,52 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProtoBuf;
namespace Torch.Mod.Messages
{
#region Includes
[ProtoInclude(1, typeof(DialogMessage))]
[ProtoInclude(2, typeof(NotificationMessage))]
[ProtoInclude(3, typeof(VoxelResetMessage))]
[ProtoInclude(4, typeof(JoinServerMessage))]
#endregion
[ProtoContract]
public abstract class MessageBase
{
[ProtoMember(101)]
public ulong SenderId;
public abstract void ProcessClient();
public abstract void ProcessServer();
//members below not serialized, they're just metadata about the intended target(s) of this message
internal MessageTarget TargetType;
internal ulong Target;
internal ulong[] Ignore;
internal byte[] CompressedData;
}
public enum MessageTarget
{
/// <summary>
/// Send to Target
/// </summary>
Single,
/// <summary>
/// Send to Server
/// </summary>
Server,
/// <summary>
/// Send to all Clients (only valid from server)
/// </summary>
AllClients,
/// <summary>
/// Send to all except those steam ID listed in Ignore
/// </summary>
AllExcept,
}
}

View File

@@ -0,0 +1,39 @@
using System;
using System.Collections.Generic;
using System.Text;
using ProtoBuf;
using Sandbox.ModAPI;
namespace Torch.Mod.Messages
{
[ProtoContract]
public class NotificationMessage : MessageBase
{
[ProtoMember(201)]
public string Message;
[ProtoMember(202)]
public string Font;
[ProtoMember(203)]
public int DisappearTimeMs;
public NotificationMessage()
{ }
public NotificationMessage(string message, int disappearTimeMs, string font)
{
Message = message;
DisappearTimeMs = disappearTimeMs;
Font = font;
}
public override void ProcessClient()
{
MyAPIGateway.Utilities.ShowNotification(Message, DisappearTimeMs, Font);
}
public override void ProcessServer()
{
throw new Exception();
}
}
}

View File

@@ -0,0 +1,44 @@
using System;
using System.Collections.Generic;
using System.Text;
using ProtoBuf;
using Sandbox.ModAPI;
using VRage.ModAPI;
using VRage.Voxels;
namespace Torch.Mod.Messages
{
[ProtoContract]
public class VoxelResetMessage : MessageBase
{
[ProtoMember(201)]
public long[] EntityId;
public VoxelResetMessage()
{ }
public VoxelResetMessage(long[] entityId)
{
EntityId = entityId;
}
public override void ProcessClient()
{
//MyAPIGateway.Parallel.ForEach(EntityId, id =>
foreach (var id in EntityId)
{
IMyEntity e;
if (!MyAPIGateway.Entities.TryGetEntityById(id, out e))
continue;
var v = e as IMyVoxelBase;
v?.Storage.Reset(MyStorageDataTypeFlags.All);
}
}
public override void ProcessServer()
{
throw new Exception();
}
}
}

View File

@@ -0,0 +1,208 @@
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Sandbox.ModAPI;
using Torch.Mod.Messages;
using VRage;
using VRage.Collections;
using VRage.Game.ModAPI;
using VRage.Network;
using VRage.Utils;
using Task = ParallelTasks.Task;
namespace Torch.Mod
{
public static class ModCommunication
{
public const ushort NET_ID = 4352;
private static bool _closing = false;
private static BlockingCollection<MessageBase> _processing;
private static MyConcurrentPool<IncomingMessage> _messagePool;
private static List<IMyPlayer> _playerCache;
public static void Register()
{
MyLog.Default.WriteLineAndConsole("TORCH MOD: Registering mod communication.");
_processing = new BlockingCollection<MessageBase>(new ConcurrentQueue<MessageBase>());
_playerCache = new List<IMyPlayer>();
_messagePool = new MyConcurrentPool<IncomingMessage>(8);
MyAPIGateway.Multiplayer.RegisterMessageHandler(NET_ID, MessageHandler);
//background thread to handle de/compression and processing
_closing = false;
MyAPIGateway.Parallel.StartBackground(DoProcessing);
MyLog.Default.WriteLineAndConsole("TORCH MOD: Mod communication registered successfully.");
}
public static void Unregister()
{
MyLog.Default.WriteLineAndConsole("TORCH MOD: Unregistering mod communication.");
MyAPIGateway.Multiplayer?.UnregisterMessageHandler(NET_ID, MessageHandler);
_processing?.CompleteAdding();
_closing = true;
//_task.Wait();
}
private static void MessageHandler(byte[] bytes)
{
var m = _messagePool.Get();
m.CompressedData = bytes;
#if TORCH
m.SenderId = MyEventContext.Current.Sender.Value;
#endif
_processing.Add(m);
}
public static void DoProcessing()
{
while (!_closing)
{
try
{
MessageBase m;
try
{
m = _processing.Take();
}
catch
{
continue;
}
MyLog.Default.WriteLineAndConsole($"Processing message: {m.GetType().Name}");
if (m is IncomingMessage) //process incoming messages
{
MessageBase i;
try
{
var o = MyCompression.Decompress(m.CompressedData);
m.CompressedData = null;
_messagePool.Return((IncomingMessage)m);
i = MyAPIGateway.Utilities.SerializeFromBinary<MessageBase>(o);
}
catch (Exception ex)
{
MyLog.Default.WriteLineAndConsole($"TORCH MOD: Failed to deserialize message! {ex}");
continue;
}
if (TorchModCore.Debug)
MyAPIGateway.Utilities.ShowMessage("Torch", $"Received message of type {i.GetType().Name}");
if (MyAPIGateway.Multiplayer.IsServer)
i.ProcessServer();
else
i.ProcessClient();
}
else //process outgoing messages
{
if (TorchModCore.Debug)
MyAPIGateway.Utilities.ShowMessage("Torch", $"Sending message of type {m.GetType().Name}");
var b = MyAPIGateway.Utilities.SerializeToBinary(m);
m.CompressedData = MyCompression.Compress(b);
switch (m.TargetType)
{
case MessageTarget.Single:
MyAPIGateway.Multiplayer.SendMessageTo(NET_ID, m.CompressedData, m.Target);
break;
case MessageTarget.Server:
MyAPIGateway.Multiplayer.SendMessageToServer(NET_ID, m.CompressedData);
break;
case MessageTarget.AllClients:
MyAPIGateway.Players.GetPlayers(_playerCache);
foreach (var p in _playerCache)
{
if (p.SteamUserId == MyAPIGateway.Multiplayer.MyId)
continue;
MyAPIGateway.Multiplayer.SendMessageTo(NET_ID, m.CompressedData, p.SteamUserId);
}
break;
case MessageTarget.AllExcept:
MyAPIGateway.Players.GetPlayers(_playerCache);
foreach (var p in _playerCache)
{
if (p.SteamUserId == MyAPIGateway.Multiplayer.MyId || m.Ignore.Contains(p.SteamUserId))
continue;
MyAPIGateway.Multiplayer.SendMessageTo(NET_ID, m.CompressedData, p.SteamUserId);
}
break;
default:
throw new Exception();
}
_playerCache.Clear();
}
}
catch (Exception ex)
{
MyLog.Default.WriteLineAndConsole($"TORCH MOD: Exception occurred in communication thread! {ex}");
}
}
MyLog.Default.WriteLineAndConsole("TORCH MOD: INFO: Communication thread shut down successfully! THIS IS NOT AN ERROR");
//exit signal received. Clean everything and GTFO
_processing?.Dispose();
_processing = null;
_messagePool?.Clean();
_messagePool = null;
_playerCache = null;
}
public static void SendMessageTo(MessageBase message, ulong target)
{
if (!MyAPIGateway.Multiplayer.IsServer)
throw new Exception("Only server can send targeted messages");
if (_closing)
return;
message.Target = target;
message.TargetType = MessageTarget.Single;
_processing.Add(message);
}
public static void SendMessageToClients(MessageBase message)
{
if (!MyAPIGateway.Multiplayer.IsServer)
throw new Exception("Only server can send targeted messages");
if (_closing)
return;
message.TargetType = MessageTarget.AllClients;
_processing.Add(message);
}
public static void SendMessageExcept(MessageBase message, params ulong[] ignoredUsers)
{
if (!MyAPIGateway.Multiplayer.IsServer)
throw new Exception("Only server can send targeted messages");
if (_closing)
return;
message.TargetType = MessageTarget.AllExcept;
message.Ignore = ignoredUsers;
_processing.Add(message);
}
public static void SendMessageToServer(MessageBase message)
{
if (_closing)
return;
message.TargetType = MessageTarget.Server;
_processing.Add(message);
}
}
}

View File

@@ -0,0 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
<HasSharedItems>true</HasSharedItems>
<SharedGUID>3ce4d2e9-b461-4f19-8233-f87e0dfddd74</SharedGUID>
</PropertyGroup>
<PropertyGroup Label="Configuration">
<Import_RootNamespace>Torch.Mod</Import_RootNamespace>
</PropertyGroup>
<ItemGroup>
<Compile Include="$(MSBuildThisFileDirectory)Messages\IncomingMessage.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Messages\JoinServerMessage.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Messages\NotificationMessage.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Messages\DialogMessage.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Messages\MessageBase.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Messages\VoxelResetMessage.cs" />
<Compile Include="$(MSBuildThisFileDirectory)ModCommunication.cs" />
<Compile Include="$(MSBuildThisFileDirectory)TorchModCore.cs" />
</ItemGroup>
</Project>

View File

@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Globals">
<ProjectGuid>3ce4d2e9-b461-4f19-8233-f87e0dfddd74</ProjectGuid>
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
</PropertyGroup>
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.Default.props" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.props" />
<Import Project="Torch.Mod.projitems" Label="Shared" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.CSharp.targets" />
</Project>

51
Torch.Mod/TorchModCore.cs Normal file
View File

@@ -0,0 +1,51 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.ModAPI;
using VRage.Game.Components;
namespace Torch.Mod
{
[MySessionComponentDescriptor(MyUpdateOrder.AfterSimulation)]
public class TorchModCore : MySessionComponentBase
{
public const ulong MOD_ID = 2722000298;
private static bool _init;
public static bool Debug;
public override void UpdateAfterSimulation()
{
if (_init)
return;
_init = true;
ModCommunication.Register();
MyAPIGateway.Utilities.MessageEntered += Utilities_MessageEntered;
}
private void Utilities_MessageEntered(string messageText, ref bool sendToOthers)
{
if (messageText == "@!debug")
{
Debug = !Debug;
MyAPIGateway.Utilities.ShowMessage("Torch", $"Debug: {Debug}");
sendToOthers = false;
}
}
protected override void UnloadData()
{
try
{
MyAPIGateway.Utilities.MessageEntered -= Utilities_MessageEntered;
ModCommunication.Unregister();
}
catch
{
//session unloading, don't care
}
}
}
}

View File

@@ -1,93 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ProjectGuid>{9EFD1D91-2FA2-47ED-B537-D8BC3B0E543E}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Torch.Server.Tests</RootNamespace>
<AssemblyName>Torch.Server.Tests</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
<TargetFramework>net6-windows</TargetFramework>
<NoWarn>1591,0649</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>$(SolutionDir)\bin-test\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<AssemblyTitle>Torch Server Tests</AssemblyTitle>
<Product>Torch</Product>
<Copyright>Copyright © Torch API 2017</Copyright>
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>$(SolutionDir)\bin-test\x64\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<OutputPath>$(SolutionDir)\bin-test\$(Platform)\$(Configuration)\</OutputPath>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<DocumentationFile>$(SolutionDir)\bin-test\x64\Release\Torch.Server.Tests.xml</DocumentationFile>
<Configurations>Debug;Release</Configurations>
<Platforms>AnyCPU</Platforms>
</PropertyGroup>
<PropertyGroup Condition="$(Configuration) == 'Release'">
<DocumentationFile>$(SolutionDir)\bin-test\$(Platform)\$(Configuration)\Torch.Server.Tests.xml</DocumentationFile>
</PropertyGroup>
<!-- <Import Project="$(SolutionDir)\TransformOnBuild.targets" /> -->
<ItemGroup>
<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
<HintPath>..\packages\NLog.4.4.12\lib\net45\NLog.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="xunit.abstractions, Version=2.0.0.0, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
<HintPath>..\packages\xunit.abstractions.2.0.1\lib\net35\xunit.abstractions.dll</HintPath>
</Reference>
<Reference Include="xunit.assert, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
<HintPath>..\packages\xunit.assert.2.2.0\lib\netstandard1.1\xunit.assert.dll</HintPath>
</Reference>
<Reference Include="xunit.core, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
<HintPath>..\packages\xunit.extensibility.core.2.2.0\lib\netstandard1.1\xunit.core.dll</HintPath>
</Reference>
<Reference Include="xunit.execution.desktop, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
<HintPath>..\packages\xunit.extensibility.execution.2.2.0\lib\net452\xunit.execution.desktop.dll</HintPath>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="NLog" Version="5.0.0-rc2" />
<PackageReference Include="xunit" Version="2.4.1" />
</ItemGroup>
<ItemGroup>
<Reference Include="VRage.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\GameBinaries\VRage.Game.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="..\Versioning\AssemblyVersion.cs">
<Link>Properties\AssemblyVersion.cs</Link>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="TorchServerReflectionTest.cs" />
<Compile Include="..\Versioning\AssemblyVersion.cs" Link="Properties\AssemblyVersion.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Torch.API\Torch.API.csproj">
<Project>{fba5d932-6254-4a1e-baf4-e229fa94e3c2}</Project>
<Name>Torch.API</Name>
</ProjectReference>
<ProjectReference Include="..\Torch.Server\Torch.Server.csproj">
<Project>{ca50886b-7b22-4cd8-93a0-c06f38d4f77d}</Project>
<Name>Torch.Server</Name>
</ProjectReference>
<ProjectReference Include="..\Torch.Tests\Torch.Tests.csproj">
<Project>{c3c8b671-6ad1-44aa-a8da-e0c0dc0fedf5}</Project>
<Name>Torch.Tests</Name>
</ProjectReference>
<ProjectReference Include="..\Torch\Torch.csproj">
<Project>{7e01635c-3b67-472e-bcd6-c5539564f214}</Project>
<Name>Torch</Name>
<Private>True</Private>
</ProjectReference>
<ProjectReference Include="..\Torch.API\Torch.API.csproj" />
<ProjectReference Include="..\Torch.Server\Torch.Server.csproj" />
<ProjectReference Include="..\Torch.Tests\Torch.Tests.csproj" />
<ProjectReference Include="..\Torch\Torch.csproj" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
</Project>

View File

@@ -6,6 +6,7 @@ using Xunit;
namespace Torch.Server.Tests
{
#warning Disabled reflection tests because of seemingly random failures
public class TorchServerReflectionTest
{
static TorchServerReflectionTest()
@@ -34,7 +35,7 @@ namespace Torch.Server.Tests
public static IEnumerable<object[]> Events => Manager().Events;
#region Binding
[Theory]
//[Theory]
[MemberData(nameof(Getters))]
public void TestBindingGetter(ReflectionTestManager.FieldRef field)
{
@@ -45,7 +46,7 @@ namespace Torch.Server.Tests
Assert.NotNull(field.Field.GetValue(null));
}
[Theory]
//[Theory]
[MemberData(nameof(Setters))]
public void TestBindingSetter(ReflectionTestManager.FieldRef field)
{
@@ -56,7 +57,7 @@ namespace Torch.Server.Tests
Assert.NotNull(field.Field.GetValue(null));
}
[Theory]
//[Theory]
[MemberData(nameof(Invokers))]
public void TestBindingInvoker(ReflectionTestManager.FieldRef field)
{
@@ -67,7 +68,7 @@ namespace Torch.Server.Tests
Assert.NotNull(field.Field.GetValue(null));
}
[Theory]
//[Theory]
[MemberData(nameof(Events))]
public void TestBindingEvents(ReflectionTestManager.FieldRef field)
{

View File

@@ -0,0 +1,34 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using Torch.Server.ViewModels;
using VRage.Game;
using Xunit;
using System.ComponentModel.DataAnnotations;
namespace Torch.Server.Tests
{
public class TorchServerSessionSettingsTest
{
public static PropertyInfo[] ViewModelProperties = typeof(SessionSettingsViewModel).GetProperties(BindingFlags.Public | BindingFlags.Instance);
public static IEnumerable<object[]> ModelFields = typeof(MyObjectBuilder_SessionSettings).GetFields(BindingFlags.Public | BindingFlags.Instance).Select(x => new object[] { x });
[Theory]
[MemberData(nameof(ModelFields))]
public void MissingPropertyTest(FieldInfo modelField)
{
// Ignore fields that aren't applicable to SE
if (modelField.GetCustomAttribute<GameRelationAttribute>()?.RelatedTo == Game.MedievalEngineers)
return;
if (string.IsNullOrEmpty(modelField.GetCustomAttribute<DisplayAttribute>()?.Name))
return;
var match = ViewModelProperties.FirstOrDefault(p => p.Name.Equals(modelField.Name, StringComparison.InvariantCultureIgnoreCase));
Assert.NotNull(match);
}
}
}

View File

@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="protobuf-net" publicKeyToken="257b51d87d2e4d67" culture="neutral"/>
<bindingRedirect oldVersion="0.0.0.0-2.4.0.0" newVersion="2.4.0.0"/>
</dependentAssembly>
</assemblyBinding>
</runtime>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8"/></startup></configuration>

View File

@@ -1,12 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Mono.TextTransform" version="1.0.0" targetFramework="net461" />
<package id="NLog" version="4.4.12" targetFramework="net461" />
<package id="xunit" version="2.2.0" targetFramework="net461" />
<package id="xunit.abstractions" version="2.0.1" targetFramework="net461" />
<package id="xunit.assert" version="2.2.0" targetFramework="net461" />
<package id="xunit.core" version="2.2.0" targetFramework="net461" />
<package id="xunit.extensibility.core" version="2.2.0" targetFramework="net461" />
<package id="xunit.extensibility.execution" version="2.2.0" targetFramework="net461" />
<package id="xunit.runner.console" version="2.2.0" targetFramework="net461" developmentDependency="true" />
</packages>

View File

@@ -0,0 +1,66 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Torch.Commands;
namespace Torch.Server.Commands
{
[Category("whitelist")]
public class WhitelistCommands : CommandModule
{
private TorchConfig Config => (TorchConfig)Context.Torch.Config;
[Command("on", "Enables the whitelist.")]
public void On()
{
if (!Config.EnableWhitelist)
{
Config.EnableWhitelist = true;
Context.Respond("Whitelist enabled.");
Config.Save();
}
else
Context.Respond("Whitelist is already enabled.");
}
[Command("off", "Disables the whitelist")]
public void Off()
{
if (Config.EnableWhitelist)
{
Config.EnableWhitelist = false;
Context.Respond("Whitelist disabled.");
Config.Save();
}
else
Context.Respond("Whitelist is already disabled.");
}
[Command("add", "Add a Steam ID to the whitelist.")]
public void Add(ulong steamId)
{
if (!Config.Whitelist.Contains(steamId))
{
Config.Whitelist.Add(steamId);
Context.Respond($"Added {steamId} to the whitelist.");
Config.Save();
}
else
Context.Respond($"{steamId} is already whitelisted.");
}
[Command("remove", "Remove a Steam ID from the whitelist.")]
public void Remove(ulong steamId)
{
if (Config.Whitelist.Remove(steamId))
{
Context.Respond($"Removed {steamId} from the whitelist.");
Config.Save();
}
else
Context.Respond($"{steamId} is not whitelisted.");
}
}
}

View File

@@ -0,0 +1,3 @@
<Weavers xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="FodyWeavers.xsd">
<PropertyChanged />
</Weavers>

View File

@@ -0,0 +1,74 @@
<?xml version="1.0" encoding="utf-8"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema">
<!-- This file was generated by Fody. Manual changes to this file will be lost when your project is rebuilt. -->
<xs:element name="Weavers">
<xs:complexType>
<xs:all>
<xs:element name="PropertyChanged" minOccurs="0" maxOccurs="1">
<xs:complexType>
<xs:attribute name="InjectOnPropertyNameChanged" type="xs:boolean">
<xs:annotation>
<xs:documentation>Used to control if the On_PropertyName_Changed feature is enabled.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="TriggerDependentProperties" type="xs:boolean">
<xs:annotation>
<xs:documentation>Used to control if the Dependent properties feature is enabled.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="EnableIsChangedProperty" type="xs:boolean">
<xs:annotation>
<xs:documentation>Used to control if the IsChanged property feature is enabled.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="EventInvokerNames" type="xs:string">
<xs:annotation>
<xs:documentation>Used to change the name of the method that fires the notify event. This is a string that accepts multiple values in a comma separated form.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="CheckForEquality" type="xs:boolean">
<xs:annotation>
<xs:documentation>Used to control if equality checks should be inserted. If false, equality checking will be disabled for the project.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="CheckForEqualityUsingBaseEquals" type="xs:boolean">
<xs:annotation>
<xs:documentation>Used to control if equality checks should use the Equals method resolved from the base class.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="UseStaticEqualsFromBase" type="xs:boolean">
<xs:annotation>
<xs:documentation>Used to control if equality checks should use the static Equals method resolved from the base class.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="SuppressWarnings" type="xs:boolean">
<xs:annotation>
<xs:documentation>Used to turn off build warnings from this weaver.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="SuppressOnPropertyNameChangedWarning" type="xs:boolean">
<xs:annotation>
<xs:documentation>Used to turn off build warnings about mismatched On_PropertyName_Changed methods.</xs:documentation>
</xs:annotation>
</xs:attribute>
</xs:complexType>
</xs:element>
</xs:all>
<xs:attribute name="VerifyAssembly" type="xs:boolean">
<xs:annotation>
<xs:documentation>'true' to run assembly verification (PEVerify) on the target assembly after all weavers have been executed.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="VerifyIgnoreCodes" type="xs:string">
<xs:annotation>
<xs:documentation>A comma-separated list of error codes that can be safely ignored in assembly verification.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="GenerateXsd" type="xs:boolean">
<xs:annotation>
<xs:documentation>'false' to turn off automatic generation of the XML Schema file.</xs:documentation>
</xs:annotation>
</xs:attribute>
</xs:complexType>
</xs:element>
</xs:schema>

View File

@@ -5,62 +5,70 @@ using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Threading;
using NLog;
using NLog.Targets;
using Sandbox.Engine.Utils;
using Torch.Utils;
using VRage.FileSystem;
namespace Torch.Server
{
public class Initializer
{
internal static Initializer Instance { get; private set; }
private static readonly Logger Log = LogManager.GetLogger(nameof(Initializer));
private bool _init;
private const string STEAMCMD_DIR = "steamcmd";
private const string STEAMCMD_ZIP = "temp.zip";
private static readonly string STEAMCMD_PATH = $"{STEAMCMD_DIR}\\steamcmd.exe";
private static readonly string RUNSCRIPT_PATH = $"{STEAMCMD_DIR}\\runscript.txt";
private static readonly string STEAMCMD_EXE = "steamcmd.exe";
private static readonly string RUNSCRIPT_FILE = "runscript.txt";
private const string RUNSCRIPT = @"force_install_dir ../
login anonymous
app_update 298740
quit";
private TorchConfig _config;
private TorchServer _server;
private string _basePath;
public TorchConfig Config => _config;
internal Persistent<TorchConfig> ConfigPersistent { get; }
public TorchConfig Config => ConfigPersistent?.Data;
public TorchServer Server => _server;
public Initializer(string basePath)
public Initializer(string basePath, Persistent<TorchConfig> torchConfig)
{
_basePath = basePath;
Instance = this;
ConfigPersistent = torchConfig;
}
public bool Initialize(string[] args)
{
if (_init)
return false;
#if !DEBUG
AppDomain.CurrentDomain.UnhandledException += HandleException;
#if DEBUG
//enables logging debug messages when built in debug mode. Amazing.
LogManager.Configuration.AddRule(LogLevel.Debug, LogLevel.Debug, "main");
LogManager.Configuration.AddRule(LogLevel.Debug, LogLevel.Debug, "console");
LogManager.Configuration.AddRule(LogLevel.Debug, LogLevel.Debug, "wpf");
LogManager.ReconfigExistingLoggers();
Log.Debug("Debug logging enabled.");
#endif
if (!args.Contains("-noupdate"))
// This is what happens when Keen is bad and puts extensions into the System namespace.
if (!Enumerable.Contains(args, "-noupdate"))
RunSteamCmd();
_config = InitConfig();
if (!_config.Parse(args))
return false;
if (!string.IsNullOrEmpty(_config.WaitForPID))
if (!string.IsNullOrEmpty(Config.WaitForPID))
{
try
{
var pid = int.Parse(_config.WaitForPID);
var pid = int.Parse(Config.WaitForPID);
var waitProc = Process.GetProcessById(pid);
Log.Info("Continuing in 5 seconds.");
Log.Warn($"Waiting for process {pid} to close");
@@ -69,11 +77,10 @@ quit";
Console.Write(".");
Thread.Sleep(1000);
}
}
catch
catch (Exception e)
{
// ignored
Log.Warn(e);
}
}
@@ -81,75 +88,87 @@ quit";
return true;
}
public void Run()
public void Run(bool isService, string instanceName, string instancePath)
{
_server = new TorchServer(_config);
_server.Init();
_server = new TorchServer(Config, instancePath, instanceName);
if (!_config.NoGui)
if (isService || Config.NoGui)
{
_server.Init();
_server.Start();
}
else
{
#if !DEBUG
if (!Config.IndependentConsole)
{
Console.SetOut(TextWriter.Null);
NativeMethods.FreeConsole();
}
#endif
var gameThread = new Thread(() =>
{
_server.Init();
if (Config.Autostart || Config.TempAutostart)
{
Config.TempAutostart = false;
_server.Start();
}
});
gameThread.Start();
var ui = new TorchUI(_server);
if (_config.Autostart)
_server.Start();
SynchronizationContext.SetSynchronizationContext(
new DispatcherSynchronizationContext(Dispatcher.CurrentDispatcher));
ui.ShowDialog();
}
else
_server.Start();
}
private TorchConfig InitConfig()
{
var configName = "Torch.cfg";
var configPath = Path.Combine(Directory.GetCurrentDirectory(), configName);
if (File.Exists(configName))
{
Log.Info($"Loading config {configPath}");
return TorchConfig.LoadFrom(configPath);
}
else
{
Log.Info($"Generating default config at {configPath}");
var config = new TorchConfig { InstancePath = Path.GetFullPath("Instance") };
config.Save(configPath);
return config;
}
}
private static void RunSteamCmd()
public static void RunSteamCmd()
{
var log = LogManager.GetLogger("SteamCMD");
if (!Directory.Exists(STEAMCMD_DIR))
var path = Environment.GetEnvironmentVariable("TORCH_STEAMCMD") ?? Path.GetFullPath(STEAMCMD_DIR);
if (!Directory.Exists(path))
{
Directory.CreateDirectory(STEAMCMD_DIR);
Directory.CreateDirectory(path);
}
if (!File.Exists(RUNSCRIPT_PATH))
File.WriteAllText(RUNSCRIPT_PATH, RUNSCRIPT);
var runScriptPath = Path.Combine(path, RUNSCRIPT_FILE);
if (!File.Exists(runScriptPath))
File.WriteAllText(runScriptPath, RUNSCRIPT);
if (!File.Exists(STEAMCMD_PATH))
var steamCmdExePath = Path.Combine(path, STEAMCMD_EXE);
if (!File.Exists(steamCmdExePath))
{
try
{
log.Info("Downloading SteamCMD.");
using (var client = new WebClient())
client.DownloadFile("https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip", STEAMCMD_ZIP);
using (var client = new HttpClient())
using (var file = File.Create(STEAMCMD_ZIP))
client.GetStreamAsync("https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip").Result.CopyTo(file);
ZipFile.ExtractToDirectory(STEAMCMD_ZIP, STEAMCMD_DIR);
ZipFile.ExtractToDirectory(STEAMCMD_ZIP, path);
File.Delete(STEAMCMD_ZIP);
log.Info("SteamCMD downloaded successfully!");
}
catch
catch (Exception e)
{
log.Error("Failed to download SteamCMD, unable to update the DS.");
log.Error(e, "Failed to download SteamCMD, unable to update the DS.");
return;
}
}
log.Info("Checking for DS updates.");
var steamCmdProc = new ProcessStartInfo(STEAMCMD_PATH, "+runscript runscript.txt")
var steamCmdProc = new ProcessStartInfo(steamCmdExePath, "+runscript runscript.txt")
{
WorkingDirectory = Path.Combine(Directory.GetCurrentDirectory(), STEAMCMD_DIR),
WorkingDirectory = path,
UseShellExecute = false,
RedirectStandardOutput = true,
StandardOutputEncoding = Encoding.ASCII
@@ -163,34 +182,5 @@ quit";
Thread.Sleep(100);
}
}
private void LogException(Exception ex)
{
if (ex.InnerException != null)
{
LogException(ex.InnerException);
}
Log.Fatal(ex);
if (ex is ReflectionTypeLoadException exti)
foreach (Exception exl in exti.LoaderExceptions)
LogException(exl);
}
private void HandleException(object sender, UnhandledExceptionEventArgs e)
{
var ex = (Exception)e.ExceptionObject;
LogException(ex);
Console.WriteLine("Exiting in 5 seconds.");
Thread.Sleep(5000);
LogManager.Flush();
if (_config.RestartOnCrash)
{
var exe = typeof(Program).Assembly.Location;
_config.WaitForPID = Process.GetCurrentProcess().Id.ToString();
Process.Start(exe, _config.ToString());
}
Process.GetCurrentProcess().Kill();
}
}
}

View File

@@ -0,0 +1,51 @@
using System.Collections.Generic;
using System.Threading;
using System.Windows.Media;
using System.Windows.Threading;
using NLog;
using NLog.Targets;
using Torch.Server.ViewModels;
using Torch.Server.Views;
namespace Torch.Server
{
/// <summary>
/// NLog target that writes to a <see cref="LogViewerControl"/>.
/// </summary>
[Target("logViewer")]
public sealed class LogViewerTarget : TargetWithLayout
{
public IList<LogEntry> LogEntries { get; set; }
public SynchronizationContext TargetContext { get; set; }
private readonly int _maxLines = 1000;
/// <inheritdoc />
protected override void Write(LogEventInfo logEvent)
{
TargetContext?.Post(_sendOrPostCallback, logEvent);
}
private void WriteCallback(object state)
{
var logEvent = (LogEventInfo) state;
LogEntries?.Add(new(logEvent.TimeStamp, Layout.Render(logEvent), LogLevelColors[logEvent.Level]));
}
private static readonly Dictionary<LogLevel, SolidColorBrush> LogLevelColors = new()
{
[LogLevel.Trace] = new SolidColorBrush(Colors.DimGray),
[LogLevel.Debug] = new SolidColorBrush(Colors.DarkGray),
[LogLevel.Info] = new SolidColorBrush(Colors.White),
[LogLevel.Warn] = new SolidColorBrush(Colors.Magenta),
[LogLevel.Error] = new SolidColorBrush(Colors.Yellow),
[LogLevel.Fatal] = new SolidColorBrush(Colors.Red),
};
private readonly SendOrPostCallback _sendOrPostCallback;
public LogViewerTarget()
{
_sendOrPostCallback = WriteCallback;
}
}
}

View File

@@ -40,15 +40,7 @@ namespace Torch.Server.Managers
protected abstract EntityControlViewModel Create(EntityViewModel evm);
#pragma warning disable 649
[ReflectedGetter(Name = "Keys")]
private static readonly Func<ConditionalWeakTable<EntityViewModel, EntityControlViewModel>, ICollection<EntityViewModel>> _weakTableKeys;
#pragma warning restore 649
/// <summary>
/// Warning: Creates a giant list, avoid if possible.
/// </summary>
internal ICollection<EntityViewModel> Keys => _weakTableKeys(_models);
internal IEnumerable<EntityViewModel> Keys => _models.Select(b => b.Key);
internal EntityControlViewModel GetOrCreate(EntityViewModel evm)
{

View File

@@ -1,40 +1,59 @@
using System;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
using Havok;
using NLog;
using Sandbox;
using Sandbox.Engine.Networking;
using Sandbox.Engine.Utils;
using Sandbox.Game;
using Sandbox.Game.Gui;
using Torch.API;
using Torch.API.Managers;
using Torch.Collections;
using Torch.Managers;
using Torch.Mod;
using Torch.Server.ViewModels;
using Torch.Utils;
using VRage;
using VRage.FileSystem;
using VRage.Game;
using VRage.Game.ObjectBuilder;
using VRage.ObjectBuilders;
using VRage.Plugins;
namespace Torch.Server.Managers
{
public class InstanceManager : Manager
public class InstanceManager : Manager, IInstanceManager
{
private const string CONFIG_NAME = "SpaceEngineers-Dedicated.cfg";
public event Action<ConfigDedicatedViewModel> InstanceLoaded;
public ConfigDedicatedViewModel DedicatedConfig { get; set; }
private static readonly Logger Log = LogManager.GetLogger(nameof(InstanceManager));
[Dependency]
private FilesystemManager _filesystemManager;
public InstanceManager(ITorchBase torchInstance) : base(torchInstance)
{
private new ITorchServer Torch { get; }
public InstanceManager(ITorchServer torchInstance) : base(torchInstance)
{
Torch = torchInstance;
}
public IWorld SelectedWorld => DedicatedConfig.SelectedWorld;
public void LoadInstance(string path, bool validate = true)
{
Log.Info($"Loading instance {path}");
if (validate)
ValidateInstance(path);
@@ -43,44 +62,131 @@ namespace Torch.Server.Managers
//Initializes saves path. Why this isn't in Init() we may never know.
MyFileSystem.InitUserSpecific(null);
var configPath = Path.Combine(path, CONFIG_NAME);
if (!File.Exists(configPath))
{
Log.Error($"Failed to load dedicated config at {path}");
return;
}
// why?....
// var configPath = Path.Combine(path, CONFIG_NAME);
// if (!File.Exists(configPath))
// {
// Log.Error($"Failed to load dedicated config at {path}");
// return;
// }
var config = new MyConfigDedicated<MyObjectBuilder_SessionSettings>(configPath);
config.Load(configPath);
DedicatedConfig = new ConfigDedicatedViewModel(config);
var worldFolders = Directory.EnumerateDirectories(Path.Combine(Torch.Config.InstancePath, "Saves"));
// var config = new MyConfigDedicated<MyObjectBuilder_SessionSettings>(configPath);
// config.Load(configPath);
DedicatedConfig = new ConfigDedicatedViewModel((MyConfigDedicated<MyObjectBuilder_SessionSettings>) MySandboxGame.ConfigDedicated);
var worldFolders = Directory.EnumerateDirectories(Path.Combine(Torch.InstancePath, "Saves"));
foreach (var f in worldFolders)
DedicatedConfig.WorldPaths.Add(f);
{
try
{
if (!string.IsNullOrEmpty(f) && File.Exists(Path.Combine(f, "Sandbox.sbc")))
{
var worldViewModel = new WorldViewModel(f, DedicatedConfig.LoadWorld == f);
DedicatedConfig.Worlds.Add(worldViewModel);
}
}
catch (Exception ex)
{
Log.Error("Failed to load world at path: " + f);
continue;
}
}
if (DedicatedConfig.WorldPaths.Count == 0)
if (DedicatedConfig.Worlds.Count == 0)
{
Log.Warn($"No worlds found in the current instance {path}.");
return;
}
ImportWorldConfig();
SelectWorld(DedicatedConfig.LoadWorld ?? DedicatedConfig.Worlds.First().WorldPath, false);
/*
if (string.IsNullOrEmpty(DedicatedConfig.LoadWorld))
InstanceLoaded?.Invoke(DedicatedConfig);
}
public void SelectCreatedWorld(string worldPath)
{
WorldViewModel worldViewModel;
try
{
Log.Warn("No world specified, importing first available world.");
SelectWorld(DedicatedConfig.WorldPaths[0], false);
}*/
worldViewModel = new(worldPath);
DedicatedConfig.Worlds.Add(worldViewModel);
}
catch (Exception ex)
{
Log.Error(ex, "Failed to load world at path: " + worldPath);
return;
}
SelectWorld(worldViewModel, false);
}
public void SelectWorld(string worldPath, bool modsOnly = true)
{
DedicatedConfig.LoadWorld = worldPath;
ImportWorldConfig(modsOnly);
var worldInfo = DedicatedConfig.Worlds.FirstOrDefault(x => x.WorldPath == worldPath);
try
{
if (worldInfo?.Checkpoint == null)
{
worldInfo = new WorldViewModel(worldPath);
DedicatedConfig.Worlds.Add(worldInfo);
}
}
catch (Exception ex)
{
Log.Error("Failed to load world at path: " + worldPath);
DedicatedConfig.LoadWorld = null;
return;
}
DedicatedConfig.SelectedWorld = worldInfo;
if (DedicatedConfig.SelectedWorld?.Checkpoint != null)
{
DedicatedConfig.Mods.Clear();
//remove the Torch mod to avoid running multiple copies of it
DedicatedConfig.SelectedWorld.WorldConfiguration.Mods.RemoveAll(m => m.PublishedFileId == TorchModCore.MOD_ID);
foreach (var m in DedicatedConfig.SelectedWorld.WorldConfiguration.Mods)
DedicatedConfig.Mods.Add(new ModItemInfo(m));
Task.Run(() => DedicatedConfig.UpdateAllModInfosAsync());
}
}
public void SelectWorld(WorldViewModel world, bool modsOnly = true)
{
DedicatedConfig.LoadWorld = world.WorldPath;
DedicatedConfig.SelectedWorld = world;
if (DedicatedConfig.SelectedWorld?.Checkpoint != null)
{
DedicatedConfig.Mods.Clear();
//remove the Torch mod to avoid running multiple copies of it
DedicatedConfig.SelectedWorld.WorldConfiguration.Mods.RemoveAll(m => m.PublishedFileId == TorchModCore.MOD_ID);
foreach (var m in DedicatedConfig.SelectedWorld.WorldConfiguration.Mods)
DedicatedConfig.Mods.Add(new ModItemInfo(m));
Task.Run(() => DedicatedConfig.UpdateAllModInfosAsync());
}
}
public void ImportSelectedWorldConfig()
{
ImportWorldConfig(DedicatedConfig.SelectedWorld, false);
}
private void ImportWorldConfig(WorldViewModel world, bool modsOnly = true)
{
var mods = new MtObservableList<ModItemInfo>();
foreach (var mod in world.WorldConfiguration.Mods)
mods.Add(new ModItemInfo(mod));
DedicatedConfig.Mods = mods;
Log.Debug("Loaded mod list from world");
if (!modsOnly)
DedicatedConfig.SessionSettings = world.WorldConfiguration.Settings;
}
private void ImportWorldConfig(bool modsOnly = true)
{
@@ -97,15 +203,14 @@ namespace Torch.Server.Managers
MyObjectBuilderSerializer.DeserializeXML(sandboxPath, out MyObjectBuilder_Checkpoint checkpoint, out ulong sizeInBytes);
if (checkpoint == null)
{
Log.Error($"Failed to load {DedicatedConfig.LoadWorld}, checkpoint null ({sizeInBytes} bytes, instance {TorchBase.Instance.Config.InstancePath})");
Log.Error($"Failed to load {DedicatedConfig.LoadWorld}, checkpoint null ({sizeInBytes} bytes, instance {Torch.Config.InstancePath})");
return;
}
var sb = new StringBuilder();
var mods = new MtObservableList<ModItemInfo>();
foreach (var mod in checkpoint.Mods)
sb.AppendLine(mod.PublishedFileId.ToString());
DedicatedConfig.Mods = sb.ToString();
mods.Add(new ModItemInfo(mod));
DedicatedConfig.Mods = mods;
Log.Debug("Loaded mod list from world");
@@ -121,28 +226,38 @@ namespace Torch.Server.Managers
public void SaveConfig()
{
DedicatedConfig.Save(Path.Combine(Torch.Config.InstancePath, CONFIG_NAME));
Log.Info("Saved dedicated config.");
if (!((TorchServer)Torch).HasRun)
{
DedicatedConfig.Save(Path.Combine(Torch.InstancePath, CONFIG_NAME));
Log.Info("Saved dedicated config.");
}
try
{
MyObjectBuilderSerializer.DeserializeXML(Path.Combine(DedicatedConfig.LoadWorld, "Sandbox.sbc"), out MyObjectBuilder_Checkpoint checkpoint, out ulong sizeInBytes);
if (checkpoint == null)
{
Log.Error($"Failed to load {DedicatedConfig.LoadWorld}, checkpoint null ({sizeInBytes} bytes, instance {TorchBase.Instance.Config.InstancePath})");
return;
}
checkpoint.Settings = DedicatedConfig.SessionSettings;
checkpoint.Mods.Clear();
foreach (var modId in DedicatedConfig.Model.Mods)
checkpoint.Mods.Add(new MyObjectBuilder_Checkpoint.ModItem(modId));
var world = DedicatedConfig.Worlds.FirstOrDefault(x => x.WorldPath == DedicatedConfig.LoadWorld) ?? new WorldViewModel(DedicatedConfig.LoadWorld);
world.Checkpoint.SessionName = DedicatedConfig.WorldName;
world.WorldConfiguration.Settings = DedicatedConfig.SessionSettings;
world.WorldConfiguration.Mods.Clear();
foreach (var mod in DedicatedConfig.Mods)
{
var savedMod = ModItemUtils.Create(mod.PublishedFileId);
savedMod.IsDependency = mod.IsDependency;
savedMod.Name = mod.Name;
savedMod.FriendlyName = mod.FriendlyName;
world.WorldConfiguration.Mods.Add(savedMod);
}
Task.Run(() => DedicatedConfig.UpdateAllModInfosAsync());
world.SaveSandbox();
MyLocalCache.SaveCheckpoint(checkpoint, DedicatedConfig.LoadWorld);
Log.Info("Saved world config.");
}
catch (Exception e)
{
Log.Error("Failed to write sandbox config, changes will not appear on server");
Log.Error("Failed to write sandbox config");
Log.Error(e);
}
}
@@ -162,4 +277,84 @@ namespace Torch.Server.Managers
config.Save(configPath);
}
}
public class WorldViewModel : ViewModel, IWorld
{
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
public string FolderName { get; set; }
public string WorldPath { get; }
public MyObjectBuilder_SessionSettings KeenSessionSettings => WorldConfiguration.Settings;
public MyObjectBuilder_Checkpoint KeenCheckpoint => Checkpoint;
public long WorldSizeKB { get; }
private string _checkpointPath;
private string _worldConfigPath;
private CheckpointViewModel _checkpoint;
public CheckpointViewModel Checkpoint
{
get
{
if (_checkpoint is null) LoadSandbox();
return _checkpoint;
}
private set => _checkpoint = value;
}
public WorldConfigurationViewModel WorldConfiguration { get; private set; }
public WorldViewModel(string worldPath, bool loadFiles = true)
{
try
{
WorldPath = worldPath;
WorldSizeKB = new DirectoryInfo(worldPath).GetFiles().Sum(x => x.Length) / 1024;
_checkpointPath = Path.Combine(WorldPath, "Sandbox.sbc");
_worldConfigPath = Path.Combine(WorldPath, "Sandbox_config.sbc");
FolderName = Path.GetFileName(worldPath);
if (loadFiles)
LoadSandbox();
}
catch (ArgumentException ex)
{
Log.Error($"World view model failed to load the path: {worldPath} Please ensure this is a valid path.");
throw; //rethrow to be handled further up the stack
}
}
public void SaveSandbox()
{
using (var f = File.Open(_checkpointPath, FileMode.Create))
MyObjectBuilderSerializer.SerializeXML(f, Checkpoint);
using (var f = File.Open(_worldConfigPath, FileMode.Create))
MyObjectBuilderSerializer.SerializeXML(f, WorldConfiguration);
}
public void LoadSandbox()
{
if (!MyObjectBuilderSerializer.DeserializeXML(_checkpointPath, out MyObjectBuilder_Checkpoint checkpoint))
throw new SerializationException("Error reading checkpoint, see keen log for details");
Checkpoint = new CheckpointViewModel(checkpoint);
// migrate old saves
if (File.Exists(_worldConfigPath))
{
if (!MyObjectBuilderSerializer.DeserializeXML(_worldConfigPath, out MyObjectBuilder_WorldConfiguration worldConfig))
throw new SerializationException("Error reading settings, see keen log for details");
WorldConfiguration = new WorldConfigurationViewModel(worldConfig);
}
else
{
WorldConfiguration = new WorldConfigurationViewModel(new MyObjectBuilder_WorldConfiguration
{
Mods = checkpoint.Mods,
Settings = checkpoint.Settings
});
checkpoint.Mods = null;
checkpoint.Settings = null;
}
}
}
}

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
@@ -9,11 +10,16 @@ using NLog.Fluent;
using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Engine.Networking;
using Sandbox.Game.Gui;
using Sandbox.Game.World;
using Steamworks;
using Torch.API;
using Torch.API.Managers;
using Torch.Managers;
using Torch.Utils;
using Torch.ViewModels;
using VRage.Game;
using VRage.Game.ModAPI;
using VRage.GameServices;
using VRage.Network;
using VRage.Steam;
@@ -25,7 +31,9 @@ namespace Torch.Server.Managers
private static readonly Logger _log = LogManager.GetCurrentClassLogger();
#pragma warning disable 649
[ReflectedGetter(Name = "m_members")] private static Func<MyDedicatedServerBase, List<ulong>> _members;
[ReflectedGetter(Name = "m_members")]
private static Func<MyDedicatedServerBase, List<ulong>> _members;
[ReflectedGetter(Name = "m_waitingForGroup")]
private static Func<MyDedicatedServerBase, HashSet<ulong>> _waitingForGroup;
#pragma warning restore 649
@@ -35,6 +43,9 @@ namespace Torch.Server.Managers
private Dictionary<ulong, ulong> _gameOwnerIds = new Dictionary<ulong, ulong>();
[Dependency]
private InstanceManager _instanceManager;
/// <inheritdoc />
public MultiplayerManagerDedicated(ITorchBase torch) : base(torch)
{
@@ -49,26 +60,95 @@ namespace Torch.Server.Managers
Torch.Invoke(() =>
{
MyMultiplayer.Static.BanClient(steamId, banned);
if (_gameOwnerIds.ContainsKey(steamId))
MyMultiplayer.Static.BanClient(_gameOwnerIds[steamId], banned);
});
}
/// <inheritdoc />
public void PromoteUser(ulong steamId)
{
Torch.Invoke(() =>
{
var p = MySession.Static.GetUserPromoteLevel(steamId);
if (p < MyPromoteLevel.Admin) //cannot promote to owner by design
//MySession.Static.SetUserPromoteLevel(steamId, p + 1);
MyGuiScreenPlayers.PromoteImplementation(steamId, true);
});
}
/// <inheritdoc />
public void DemoteUser(ulong steamId)
{
Torch.Invoke(() =>
{
var p = MySession.Static.GetUserPromoteLevel(steamId);
if (p > MyPromoteLevel.None && p < MyPromoteLevel.Owner) //owner cannot be demoted by design
//MySession.Static.SetUserPromoteLevel(steamId, p - 1);
MyGuiScreenPlayers.PromoteImplementation(steamId, false);
});
}
/// <inheritdoc />
public MyPromoteLevel GetUserPromoteLevel(ulong steamId)
{
return MySession.Static.GetUserPromoteLevel(steamId);
}
internal void RaiseClientBanned(ulong user, bool banned)
{
PlayerBanned?.Invoke(user, banned);
Torch.Invoke(() =>
{
if(_gameOwnerIds.TryGetValue(user, out ulong owner))
MyMultiplayer.Static.BanClient(owner, banned);
});
}
internal void RaiseClientKicked(ulong user)
{
PlayerKicked?.Invoke(user);
}
/// <inheritdoc />
public bool IsBanned(ulong steamId) => _isClientBanned.Invoke(MyMultiplayer.Static, steamId) ||
MySandboxGame.ConfigDedicated.Banned.Contains(steamId);
public bool IsProfiling(ulong steamId) => _Profiling.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, steamId);
/// <inheritdoc />
public event Action<ulong> PlayerKicked;
/// <inheritdoc />
public event Action<ulong, bool> PlayerBanned;
/// <inheritdoc />
public event Action<ulong, MyPromoteLevel> PlayerPromoted;
internal void RaisePromoteChanged(ulong steamId, MyPromoteLevel level)
{
PlayerPromoted?.Invoke(steamId, level);
}
/// <inheritdoc/>
public override void Attach()
{
base.Attach();
_gameServerValidateAuthTicketReplacer = _gameServerValidateAuthTicketFactory.Invoke();
_gameServerUserGroupStatusReplacer = _gameServerUserGroupStatusFactory.Invoke();
if (Torch.Config.UgcServiceType == UGCServiceType.Steam)
{
_gameServerValidateAuthTicketReplacer = _gameServerValidateAuthTicketFactory.Invoke();
_gameServerUserGroupStatusReplacer = _gameServerUserGroupStatusFactory.Invoke();
}
else
{
_gameServerValidateAuthTicketReplacer = _eosServerValidateAuthTicketFactory.Invoke();
_gameServerUserGroupStatusReplacer = _eosServerUserGroupStatusFactory.Invoke();
}
_gameServerValidateAuthTicketReplacer.Replace(
new Action<ulong, JoinResult, ulong>(ValidateAuthTicketResponse), MyGameService.GameServer);
new Action<ulong, JoinResult, ulong, string>(ValidateAuthTicketResponse), MyGameService.GameServer);
_gameServerUserGroupStatusReplacer.Replace(new Action<ulong, ulong, bool, bool>(UserGroupStatusResponse),
MyGameService.GameServer);
_log.Info("Inserted steam authentication intercept");
_log.Info("Inserted authentication intercept");
}
/// <inheritdoc/>
@@ -78,20 +158,28 @@ namespace Torch.Server.Managers
_gameServerValidateAuthTicketReplacer.Restore(MyGameService.GameServer);
if (_gameServerUserGroupStatusReplacer != null && _gameServerUserGroupStatusReplacer.Replaced)
_gameServerUserGroupStatusReplacer.Restore(MyGameService.GameServer);
_log.Info("Removed steam authentication intercept");
_log.Info("Removed authentication intercept");
base.Detach();
}
#pragma warning disable 649
[ReflectedEventReplace(typeof(MySteamGameServer), nameof(MySteamGameServer.ValidateAuthTicketResponse),
[ReflectedEventReplace("VRage.Steam.MySteamGameServer, VRage.Steam", "ValidateAuthTicketResponse",
typeof(MyDedicatedServerBase), "GameServer_ValidateAuthTicketResponse")]
private static Func<ReflectedEventReplacer> _gameServerValidateAuthTicketFactory;
[ReflectedEventReplace(typeof(MySteamGameServer), nameof(MySteamGameServer.UserGroupStatusResponse),
[ReflectedEventReplace("VRage.Steam.MySteamGameServer, VRage.Steam", "UserGroupStatusResponse",
typeof(MyDedicatedServerBase), "GameServer_UserGroupStatus")]
private static Func<ReflectedEventReplacer> _gameServerUserGroupStatusFactory;
[ReflectedEventReplace("VRage.EOS.MyEOSGameServer, VRage.EOS", "ValidateAuthTicketResponse",
typeof(MyDedicatedServerBase), "GameServer_ValidateAuthTicketResponse")]
private static Func<ReflectedEventReplacer> _eosServerValidateAuthTicketFactory;
[ReflectedEventReplace("VRage.EOS.MyEOSGameServer, VRage.EOS", "UserGroupStatusResponse",
typeof(MyDedicatedServerBase), "GameServer_UserGroupStatus")]
private static Func<ReflectedEventReplacer> _eosServerUserGroupStatusFactory;
private ReflectedEventReplacer _gameServerValidateAuthTicketReplacer;
private ReflectedEventReplacer _gameServerUserGroupStatusReplacer;
#pragma warning restore 649
@@ -105,13 +193,20 @@ namespace Torch.Server.Managers
[ReflectedStaticMethod(Type = typeof(MyGameService), Name = "GetServerAccountType")]
private static Func<ulong, MyGameServiceAccountType> _getServerAccountType;
[ReflectedMethod(Name = "UserAccepted")] private static Action<MyDedicatedServerBase, ulong> _userAcceptedImpl;
[ReflectedMethod(Name = "ClientIsProfiling")]
private static Func<MyDedicatedServerBase, ulong, bool> _Profiling;
[ReflectedMethod(Name = "UserAccepted")]
private static Action<MyDedicatedServerBase, ulong> _userAcceptedImpl;
[ReflectedMethod(Name = "UserRejected")]
private static Action<MyDedicatedServerBase, ulong, JoinResult> _userRejected;
[ReflectedMethod(Name = "IsClientBanned")] private static Func<MyMultiplayerBase, ulong, bool> _isClientBanned;
[ReflectedMethod(Name = "IsClientKicked")] private static Func<MyMultiplayerBase, ulong, bool> _isClientKicked;
[ReflectedMethod(Name = "IsClientBanned")]
private static Func<MyMultiplayerBase, ulong, bool> _isClientBanned;
[ReflectedMethod(Name = "IsClientKicked")]
private static Func<MyMultiplayerBase, ulong, bool> _isClientKicked;
[ReflectedMethod(Name = "RaiseClientKicked")]
private static Action<MyMultiplayerBase, ulong> _raiseClientKicked;
@@ -135,50 +230,88 @@ namespace Torch.Server.Managers
}
//Largely copied from SE
private void ValidateAuthTicketResponse(ulong steamID, JoinResult response, ulong steamOwner)
private void ValidateAuthTicketResponse(ulong steamId, JoinResult response, ulong steamOwner, string serviceName)
{
_log.Debug($"ValidateAuthTicketResponse(user={steamID}, response={response}, owner={steamOwner}");
if (MySandboxGame.ConfigDedicated.GroupID == 0uL)
RunEvent(new ValidateAuthTicketEvent(steamID, steamOwner, response, 0, true, false));
var state = new MyP2PSessionState();
Sandbox.Engine.Networking.MyGameService.Peer2Peer.GetSessionState(steamId, ref state);
var ip = new IPAddress(BitConverter.GetBytes(state.RemoteIP).Reverse().ToArray());
Torch.CurrentSession.KeenSession.PromotedUsers.TryGetValue(steamId, out MyPromoteLevel promoteLevel);
_log.Debug($"ValidateAuthTicketResponse(user={steamId}, response={response}, owner={steamOwner}, permissions={promoteLevel})");
_log.Info($"Connection attempt by {steamId} from {ip}");
if (IsProfiling(steamId))
{
_log.Warn($"Rejecting user {steamId} for using Profiler/ModSDK!");
UserRejected(steamId, JoinResult.ProfilingNotAllowed);
}
else if (Torch.CurrentSession.KeenSession.OnlineMode == MyOnlineModeEnum.OFFLINE &&
promoteLevel < MyPromoteLevel.Admin)
{
_log.Warn($"Rejecting user {steamId}, world is set to offline and user is not admin.");
UserRejected(steamId, JoinResult.TicketCanceled);
}
else if (MySandboxGame.ConfigDedicated.GroupID == 0uL)
RunEvent(new ValidateAuthTicketEvent(steamId, steamOwner, response, 0, true, false));
else if (_getServerAccountType(MySandboxGame.ConfigDedicated.GroupID) != MyGameServiceAccountType.Clan)
UserRejected(steamID, JoinResult.GroupIdInvalid);
else if (MyGameService.GameServer.RequestGroupStatus(steamID, MySandboxGame.ConfigDedicated.GroupID))
UserRejected(steamId, JoinResult.GroupIdInvalid);
else if (MyGameService.GameServer.RequestGroupStatus(steamId, MySandboxGame.ConfigDedicated.GroupID))
lock (_waitingForGroupLocal)
{
if (_waitingForGroupLocal.Count >= _waitListSize)
_waitingForGroupLocal.RemoveAt(0);
_waitingForGroupLocal.Add(new WaitingForGroup(steamID, response, steamOwner));
_waitingForGroupLocal.Add(new WaitingForGroup(steamId, response, steamOwner));
}
else
UserRejected(steamID, JoinResult.SteamServersOffline);
UserRejected(steamId, JoinResult.SteamServersOffline);
}
private void RunEvent(ValidateAuthTicketEvent info)
{
MultiplayerManagerDedicatedEventShim.RaiseValidateAuthTicket(ref info);
JoinResult internalAuth;
if (info.FutureVerdict == null)
if (IsBanned(info.SteamOwner) || IsBanned(info.SteamID))
internalAuth = JoinResult.BannedByAdmins;
else if (_isClientKicked(MyMultiplayer.Static, info.SteamID) ||
_isClientKicked(MyMultiplayer.Static, info.SteamOwner))
internalAuth = JoinResult.KickedRecently;
else if (info.SteamResponse == JoinResult.OK)
{
if (IsBanned(info.SteamOwner) || IsBanned(info.SteamID))
CommitVerdict(info.SteamID, JoinResult.BannedByAdmins);
else if (_isClientKicked(MyMultiplayer.Static, info.SteamID) ||
_isClientKicked(MyMultiplayer.Static, info.SteamOwner))
CommitVerdict(info.SteamID, JoinResult.KickedRecently);
else if (info.SteamResponse != JoinResult.OK)
CommitVerdict(info.SteamID, info.SteamResponse);
else if (MyMultiplayer.Static.MemberLimit > 0 &&
MyMultiplayer.Static.MemberCount + 1 > MyMultiplayer.Static.MemberLimit)
CommitVerdict(info.SteamID, JoinResult.ServerFull);
else if (MySandboxGame.ConfigDedicated.GroupID == 0uL ||
MySandboxGame.ConfigDedicated.Administrators.Contains(info.SteamID.ToString()) ||
var config = (TorchConfig) Torch.Config;
if (config.EnableWhitelist && !config.Whitelist.Contains(info.SteamID))
{
_log.Warn($"Rejecting user {info.SteamID} because they are not whitelisted in Torch.cfg.");
internalAuth = JoinResult.NotInGroup;
}
else if (MySandboxGame.ConfigDedicated.Reserved.Contains(info.SteamID))
internalAuth = JoinResult.OK;
//Admins can bypass member limit
else if (MySandboxGame.ConfigDedicated.Administrators.Contains(info.SteamID.ToString()) ||
MySandboxGame.ConfigDedicated.Administrators.Contains(_convertSteamIDFrom64(info.SteamID)))
CommitVerdict(info.SteamID, JoinResult.OK);
else if (MySandboxGame.ConfigDedicated.GroupID == info.Group && (info.Member || info.Officer))
CommitVerdict(info.SteamID, JoinResult.OK);
internalAuth = JoinResult.OK;
//Server counts as a client, so subtract 1 from MemberCount
else if (MyMultiplayer.Static.MemberLimit > 0 &&
MyMultiplayer.Static.MemberCount - 1 >= MyMultiplayer.Static.MemberLimit)
internalAuth = JoinResult.ServerFull;
else if (MySandboxGame.ConfigDedicated.GroupID == 0uL)
internalAuth = JoinResult.OK;
else
CommitVerdict(info.SteamID, JoinResult.NotInGroup);
return;
{
if (MySandboxGame.ConfigDedicated.GroupID == info.Group && (info.Member || info.Officer))
internalAuth = JoinResult.OK;
else
internalAuth = JoinResult.NotInGroup;
}
}
else
internalAuth = info.SteamResponse;
info.FutureVerdict = Task.FromResult(internalAuth);
MultiplayerManagerDedicatedEventShim.RaiseValidateAuthTicket(ref info);
info.FutureVerdict.ContinueWith((task) =>
{
@@ -188,8 +321,14 @@ namespace Torch.Server.Managers
_log.Error(task.Exception, $"Future validation verdict faulted");
verdict = JoinResult.TicketCanceled;
}
else if (Players.ContainsKey(info.SteamID))
{
_log.Warn($"Player {info.SteamID} has already joined!");
verdict = JoinResult.AlreadyJoined;
}
else
verdict = task.Result;
Torch.Invoke(() => { CommitVerdict(info.SteamID, verdict); });
});
}

View File

@@ -0,0 +1,32 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NLog;
using Sandbox.Engine.Multiplayer;
using Torch.Managers.PatchManager;
using Torch.API.Managers;
namespace Torch.Server.Managers
{
[PatchShim]
internal static class MultiplayerManagerDedicatedPatchShim
{
public static void Patch(PatchContext ctx)
{
ctx.GetPattern(typeof(MyDedicatedServerBase).GetMethod(nameof(MyDedicatedServerBase.BanClient))).Prefixes.Add(typeof(MultiplayerManagerDedicatedPatchShim).GetMethod(nameof(BanPrefix)));
ctx.GetPattern(typeof(MyDedicatedServerBase).GetMethod(nameof(MyDedicatedServerBase.KickClient))).Prefixes.Add(typeof(MultiplayerManagerDedicatedPatchShim).GetMethod(nameof(KickPrefix)));
}
public static void BanPrefix(ulong userId, bool banned)
{
TorchBase.Instance.CurrentSession.Managers.GetManager<MultiplayerManagerDedicated>().RaiseClientBanned(userId, banned);
}
public static void KickPrefix(ulong userId)
{
TorchBase.Instance.CurrentSession.Managers.GetManager<MultiplayerManagerDedicated>().RaiseClientKicked(userId);
}
}
}

View File

@@ -0,0 +1,40 @@
using NLog;
using Sandbox;
using Torch.API;
using Torch.Managers;
using VRage.Dedicated.RemoteAPI;
namespace Torch.Server.Managers
{
public class RemoteAPIManager : Manager
{
/// <inheritdoc />
public RemoteAPIManager(ITorchBase torchInstance) : base(torchInstance)
{
}
/// <inheritdoc />
public override void Attach()
{
Torch.GameStateChanged += TorchOnGameStateChanged;
base.Attach();
}
/// <inheritdoc />
public override void Detach()
{
Torch.GameStateChanged -= TorchOnGameStateChanged;
base.Detach();
}
private void TorchOnGameStateChanged(MySandboxGame game, TorchGameState newstate)
{
if (newstate == TorchGameState.Loading && MySandboxGame.ConfigDedicated.RemoteApiEnabled && !string.IsNullOrEmpty(MySandboxGame.ConfigDedicated.RemoteSecurityKey))
{
var myRemoteServer = new MyRemoteServer(MySandboxGame.ConfigDedicated.RemoteApiPort, MySandboxGame.ConfigDedicated.RemoteSecurityKey);
LogManager.GetCurrentClassLogger().Info($"Remote API started on port {myRemoteServer.Port}");
}
}
}
}

View File

@@ -0,0 +1,49 @@
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace Torch.Server
{
public class MultiTextWriter : TextWriter
{
private IEnumerable<TextWriter> writers;
public MultiTextWriter(IEnumerable<TextWriter> writers)
{
this.writers = writers.ToList();
}
public MultiTextWriter(params TextWriter[] writers)
{
this.writers = writers;
}
public override void Write(char value)
{
foreach (var writer in writers)
writer.Write(value);
}
public override void Write(string value)
{
foreach (var writer in writers)
writer.Write(value);
}
public override void Flush()
{
foreach (var writer in writers)
writer.Flush();
}
public override void Close()
{
foreach (var writer in writers)
writer.Close();
}
public override Encoding Encoding
{
get { return Encoding.ASCII; }
}
}
}

View File

@@ -0,0 +1,39 @@
using System.Reflection;
using NLog;
using Sandbox.Engine.Networking;
using Torch.API.Managers;
using Torch.Managers.PatchManager;
using Torch.Server.Managers;
using Torch.Utils;
using VRage.Game;
namespace Torch.Patches;
[PatchShim]
public static class CheckpointLoadPatch
{
private static readonly ILogger Log = LogManager.GetCurrentClassLogger();
[ReflectedMethodInfo(typeof(MyLocalCache), "LoadCheckpoint")]
private static MethodInfo LoadCheckpointMethod = null!;
public static void Patch(PatchContext context)
{
context.GetPattern(LoadCheckpointMethod).AddPrefix();
}
private static bool Prefix(ref MyObjectBuilder_Checkpoint __result)
{
#pragma warning disable CS0618
var world = TorchBase.Instance.Managers.GetManager<InstanceManager>().DedicatedConfig.SelectedWorld;
#pragma warning restore CS0618
if (world is null)
{
Log.Error("Selected world is null");
return false;
}
__result = world.Checkpoint;
return false;
}
}

View File

@@ -0,0 +1,38 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using NLog;
using Sandbox.Game.World;
using Torch.Managers.PatchManager;
using VRage.Game.ModAPI;
using Torch.API.Managers;
using Torch.Server.Managers;
namespace Torch.Patches
{
[PatchShim]
internal static class PromotePatch
{
private static Logger _log = LogManager.GetCurrentClassLogger();
private static IMultiplayerManagerServer _backing;
private static IMultiplayerManagerServer ServerManager => _backing ?? (_backing = TorchBase.Instance?.CurrentSession?.Managers.GetManager<IMultiplayerManagerServer>());
public static void Patch(PatchContext ctx)
{
_log.Info("patching promote");
ctx.GetPattern(typeof(MySession).GetMethod("OnPromoteLevelSet", BindingFlags.NonPublic | BindingFlags.Static)).Prefixes.Add(typeof(PromotePatch).GetMethod(nameof(PromotePrefix)));
}
public static void PromotePrefix(ulong steamId, MyPromoteLevel level)
{
if (ServerManager is MultiplayerManagerDedicated d)
d.RaisePromoteChanged(steamId, level);
else
throw new NotSupportedException();
}
}
}

View File

@@ -0,0 +1,44 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Reflection.Emit;
using NLog;
using Sandbox.Engine.Multiplayer;
using Sandbox.Game.World;
using Torch.API.Managers;
using Torch.Managers.PatchManager;
using Torch.Managers.PatchManager.MSIL;
using Torch.Server.Managers;
using VRage.Game.ModAPI;
namespace Torch.Patches
{
[PatchShim]
public static class ServerResponsePatch
{
private static Logger _log = LogManager.GetCurrentClassLogger();
public static void Patch(PatchContext ctx)
{
var transpiler = typeof(ServerResponsePatch).GetMethod(nameof(Transpile), BindingFlags.Public | BindingFlags.Static);
ctx.GetPattern(typeof(MyDedicatedServerBase).GetMethod("Initialize", BindingFlags.NonPublic | BindingFlags.Instance))
.Transpilers.Add(transpiler);
_log.Info("Patching Steam response polling");
}
public static IEnumerable<MsilInstruction> Transpile(IEnumerable<MsilInstruction> instructions)
{
// Reduce response timeout from 100 seconds to 5 seconds.
foreach (var instruction in instructions)
{
if (instruction.OpCode == OpCodes.Ldc_I4 && instruction.Operand is MsilOperandInline.MsilOperandInt32 inlineI32 && inlineI32.Value == 1000)
{
_log.Info("Patching Steam response timeout to 5 seconds");
inlineI32.Value = 50;
}
yield return instruction;
}
}
}
}

View File

@@ -0,0 +1,52 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using NLog;
using Sandbox;
using Torch.Managers.PatchManager;
using Torch.Managers.PatchManager.MSIL;
using Torch.Utils;
namespace Torch.Patches
{
/// <summary>
/// Patches MySandboxGame.InitQuickLaunch to rethrow exceptions caught during session load.
/// </summary>
[PatchShim]
public static class WorldLoadExceptionPatch
{
private static readonly ILogger Log = LogManager.GetCurrentClassLogger();
[ReflectedMethodInfo(typeof(MySandboxGame), "InitQuickLaunch")]
private static MethodInfo _quickLaunchMethod = null!;
public static void Patch(PatchContext ctx)
{
ctx.GetPattern(_quickLaunchMethod).AddTranspiler(nameof(Transpile));
}
private static IEnumerable<MsilInstruction> Transpile(IEnumerable<MsilInstruction> method)
{
var msil = method.ToList();
for (var i = 0; i < msil.Count; i++)
{
var instruction = msil[i];
if (instruction.IsLocalStore() && instruction.Operand is MsilOperandInline.MsilOperandLocal {Value.Index: 19} operand)
{
msil.InsertRange(i + 1, new []
{
operand.Instruction.CopyWith(OpCodes.Ldloc_S),
new MsilInstruction(OpCodes.Call).InlineValue(new Action<Exception>(LogFatal).Method)
});
}
}
return msil;
}
private static void LogFatal(Exception e) => Log.Fatal(e.ToStringDemystified());
}
}

View File

@@ -1,67 +1,120 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Configuration.Install;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.ServiceProcess;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Threading;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using NLog;
using Sandbox.Game.World;
using Sandbox.ModAPI;
using Torch;
using Torch.API;
using Torch.Server.Views;
using VRage.Game.ModAPI;
using System.IO.Compression;
using System.Net;
using System.Security.Policy;
using Torch.Server.Managers;
using NLog.Config;
using NLog.Targets;
using Torch.Utils;
using VRage.FileSystem;
using VRageRender;
namespace Torch.Server
{
internal static class Program
{
/// <remarks>
/// This method must *NOT* load any types/assemblies from the vanilla game, otherwise automatic updates will fail.
/// </remarks>
[STAThread]
public static void Main(string[] args)
{
var isService = Environment.GetEnvironmentVariable("TORCH_SERVICE")
?.Equals(bool.TrueString, StringComparison.OrdinalIgnoreCase) ?? false;
//Ensures that all the files are downloaded in the Torch directory.
var workingDir = new FileInfo(typeof(Program).Assembly.Location).Directory.ToString();
var binDir = Path.Combine(workingDir, "DedicatedServer64");
Directory.SetCurrentDirectory(workingDir);
var workingDir = AppContext.BaseDirectory;
var binDir = Path.Combine(Environment.GetEnvironmentVariable("TORCH_GAME_PATH") ?? workingDir, "DedicatedServer64");
Directory.SetCurrentDirectory(Environment.GetEnvironmentVariable("TORCH_GAME_PATH") ?? workingDir);
if (!TorchLauncher.IsTorchWrapped())
{
TorchLauncher.Launch(Assembly.GetEntryAssembly().FullName,args, binDir);
return;
}
if (!isService && Directory.Exists(binDir))
foreach (var file in Directory.GetFiles(binDir, "System.*.dll"))
{
File.Delete(file);
}
if (!Environment.UserInteractive)
// Breaks on Windows Server 2019
#if TORCH_SERVICE
if (!new ComputerInfo().OSFullName.Contains("Server 2019") && !Environment.UserInteractive)
{
using (var service = new TorchService())
using (var service = new TorchService(args))
ServiceBase.Run(service);
return;
}
#endif
var initializer = new Initializer(workingDir);
var instanceName = Environment.GetEnvironmentVariable("TORCH_INSTANCE") ?? "Instance";
string instancePath;
if (Path.IsPathRooted(instanceName))
{
instancePath = instanceName;
instanceName = Path.GetDirectoryName(instanceName);
}
else
{
instancePath = Directory.CreateDirectory(instanceName).FullName;
}
var oldNlog = Path.Combine(workingDir, "NLog.config");
var newNlog = Path.Combine(instancePath, "NLog.config");
if (File.Exists(oldNlog))
File.Move(oldNlog, newNlog, true);
else if (!File.Exists(newNlog))
using (var f = File.Create(newNlog))
typeof(Program).Assembly.GetManifestResourceStream("Torch.Server.NLog.config")!.CopyTo(f);
var oldTorchCfg = Path.Combine(workingDir, "Torch.cfg");
var torchCfg = Path.Combine(instancePath, "Torch.cfg");
if (File.Exists(oldTorchCfg))
File.Move(oldTorchCfg, torchCfg, true);
Target.Register<LogViewerTarget>(nameof(LogViewerTarget));
TorchLogManager.Configuration = new XmlLoggingConfiguration(newNlog);
LogManager.Configuration = TorchLogManager.Configuration;
LogManager.ReconfigExistingLoggers();
var config = Persistent<TorchConfig>.Load(torchCfg);
config.Data.InstanceName = instanceName;
config.Data.InstancePath = instancePath;
if (!config.Data.Parse(args))
{
Console.WriteLine("Invalid arguments");
Environment.Exit(1);
}
var handler = new UnhandledExceptionHandler(config.Data, isService);
AppDomain.CurrentDomain.UnhandledException += handler.OnUnhandledException;
var initializer = new Initializer(workingDir, config);
if (!initializer.Initialize(args))
return;
Environment.Exit(1);
initializer.Run();
TorchLauncher.Launch(workingDir, binDir);
CopyNative(binDir);
initializer.Run(isService, instanceName, instancePath);
}
private static void CopyNative(string binPath)
{
var apiSource = Path.Combine(binPath, "steam_api64.dll");
var apiTarget = Path.Combine(AppContext.BaseDirectory, "steam_api64.dll");
if (!File.Exists(apiTarget))
{
File.Copy(apiSource, apiTarget);
}
else if (File.GetLastWriteTime(apiTarget) < File.GetLastWriteTime(binPath))
{
File.Delete(apiTarget);
File.Copy(apiSource, apiTarget);
}
var havokSource = Path.Combine(binPath, "Havok.dll");
var havokTarget = Path.Combine(AppContext.BaseDirectory, "Havok.dll");
if (!File.Exists(havokTarget))
{
File.Copy(havokSource, havokTarget);
}
else if (File.GetLastWriteTime(havokTarget) < File.GetLastWriteTime(havokSource))
{
File.Delete(havokTarget);
File.Copy(havokSource, havokTarget);
}
}
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -19,7 +19,7 @@ namespace Torch.Server.Properties {
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {

View File

@@ -12,7 +12,7 @@ namespace Torch.Server.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.0.0.0")]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.10.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));

View File

@@ -0,0 +1,11 @@
{
"$schema": "https://json.schemastore.org/launchsettings.json",
"profiles": {
"Torch.Server": {
"commandName": "Project",
"commandLineArgs": "-noupdate",
"use64Bit": true,
"hotReloadEnabled": false
}
}
}

View File

@@ -0,0 +1,89 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Media;
namespace Torch.Server
{
public class RichTextBoxWriter : TextWriter
{
private RichTextBox textbox;
private StringBuilder _cache = new StringBuilder();
public RichTextBoxWriter(RichTextBox textbox)
{
this.textbox = textbox;
textbox.Document.Background = new SolidColorBrush(UnpackColor(Console.BackgroundColor));
textbox.Document.Blocks.Clear();
textbox.Document.Blocks.Add(new Paragraph {LineHeight = 12});
}
public override void Write(char value)
{
if (value == '\r')
return;
_cache.Append(value);
if (value == '\n')
{
var str = _cache.ToString();
_cache.Clear();
var brush = _brushes[Console.ForegroundColor];
textbox.Dispatcher.BeginInvoke(() =>
{
var p = (Paragraph)textbox.Document.Blocks.FirstBlock;
p.Inlines.Add(new Run(str) { Foreground = brush });
textbox.ScrollToEnd();
});
}
}
public override void Write(string value)
{
var brush = _brushes[Console.ForegroundColor];
textbox.Dispatcher.BeginInvoke(() =>
{
var p = (Paragraph)textbox.Document.Blocks.FirstBlock;
p.Inlines.Add(new Run(value) { Foreground = brush });
textbox.ScrollToEnd();
});
}
public override Encoding Encoding
{
get { return Encoding.ASCII; }
}
static RichTextBoxWriter()
{
foreach (var value in (ConsoleColor[])Enum.GetValues(typeof(ConsoleColor)))
{
_brushes.Add(value, new SolidColorBrush(UnpackColor(value)));
}
}
private static Dictionary<ConsoleColor, SolidColorBrush> _brushes = new Dictionary<ConsoleColor, SolidColorBrush>();
private static Color UnpackColor(ConsoleColor color)
{
var colorByte = (byte)color;
var isBright = (colorByte & 0b1000) >> 3 > 0;
var brightness = isBright ? (byte)255 : (byte)128;
var red = (colorByte & 0b0100) >> 2;
var green = (colorByte & 0b0010) >> 1;
var blue = (colorByte & 0b0001);
return new Color
{
R = (byte)(brightness * red),
G = (byte)(brightness * green),
B = (byte)(brightness * blue),
A = 255
};
}
}
}

View File

@@ -1,14 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Torch.Collections;
namespace Torch.Server
{
public class ServerStatistics
{
public RollingAverage SimSpeed { get; } = new RollingAverage(30);
}
}

View File

@@ -0,0 +1,15 @@
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<ResourceDictionary.MergedDictionaries>
<!-- MahApps.Metro resource dictionaries. Make sure that all file names are Case Sensitive! -->
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Controls.xaml" />
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Fonts.xaml" />
<!-- AppTheme setting -->
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Themes/Dark.Blue.xaml" />
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Controls.Tabcontrol.xaml" />
</ResourceDictionary.MergedDictionaries>
<Style TargetType="Hyperlink" x:Name="LegalshtuffLink">
<Setter Property="NavigateUri" Value="https://github.com/MahApps/MahApps.Metro/blob/develop/LICENSE" />
</Style>
</ResourceDictionary>

View File

@@ -0,0 +1,84 @@
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<ResourceDictionary.MergedDictionaries>
<!-- MahApps.Metro resource dictionaries. Make sure that all file names are Case Sensitive! -->
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Controls.xaml" />
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Fonts.xaml" />
<!-- AppTheme setting -->
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Themes/Dark.Blue.xaml" />
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Controls.Tabcontrol.xaml" />
</ResourceDictionary.MergedDictionaries>
<Style TargetType="TabControl">
<Setter Property="Background" Value="Transparent"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="TabControl">
<Grid ClipToBounds="true" SnapsToDevicePixels="true" KeyboardNavigation.TabNavigation="Local">
<Grid.ColumnDefinitions>
<ColumnDefinition x:Name="ColumnDefinition0"/>
<ColumnDefinition x:Name="ColumnDefinition1" Width="0"/>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition x:Name="RowDefinition0" Height="Auto"/>
<RowDefinition x:Name="RowDefinition1" Height="*"/>
</Grid.RowDefinitions>
<StackPanel x:Name="HeaderPanel" Grid.Column="0" IsItemsHost="true" Margin="2,2,2,0" Grid.Row="0" KeyboardNavigation.TabIndex="1" Panel.ZIndex="1" Orientation="Horizontal"/>
<Border x:Name="ContentPanel" BorderBrush="Transparent" BorderThickness="{TemplateBinding BorderThickness}" Background="Transparent" Grid.Column="0" KeyboardNavigation.DirectionalNavigation="Contained" Grid.Row="1" KeyboardNavigation.TabIndex="2" KeyboardNavigation.TabNavigation="Local">
<ContentPresenter x:Name="PART_SelectedContentHost" ContentSource="SelectedContent" Margin="{TemplateBinding Padding}" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}"/>
</Border>
<ScrollViewer HorizontalScrollBarVisibility="Auto" VerticalScrollBarVisibility="Hidden">
<TabPanel x:Name="HeaderPanel2"
Panel.ZIndex ="1"
KeyboardNavigation.TabIndex="1"
Grid.Column="0"
Grid.Row="0"
Margin="2,2,2,0"
IsItemsHost="true"/>
</ScrollViewer>
</Grid>
<ControlTemplate.Triggers>
<Trigger Property="TabStripPlacement" Value="Bottom">
<Setter Property="Grid.Row" TargetName="HeaderPanel" Value="1"/>
<Setter Property="Grid.Row" TargetName="ContentPanel" Value="0"/>
<Setter Property="Height" TargetName="RowDefinition0" Value="*"/>
<Setter Property="Height" TargetName="RowDefinition1" Value="Auto"/>
<Setter Property="Margin" TargetName="HeaderPanel" Value="2,0,2,2"/>
</Trigger>
<Trigger Property="TabStripPlacement" Value="Left">
<Setter Property="Grid.Row" TargetName="HeaderPanel" Value="0"/>
<Setter Property="Grid.Row" TargetName="ContentPanel" Value="0"/>
<Setter Property="Grid.Column" TargetName="HeaderPanel" Value="0"/>
<Setter Property="Grid.Column" TargetName="ContentPanel" Value="1"/>
<Setter Property="Width" TargetName="ColumnDefinition0" Value="Auto"/>
<Setter Property="Width" TargetName="ColumnDefinition1" Value="*"/>
<Setter Property="Height" TargetName="RowDefinition0" Value="*"/>
<Setter Property="Height" TargetName="RowDefinition1" Value="0"/>
<Setter Property="Margin" TargetName="HeaderPanel" Value="2,2,0,2"/>
</Trigger>
<Trigger Property="TabStripPlacement" Value="Right">
<Setter Property="Grid.Row" TargetName="HeaderPanel" Value="0"/>
<Setter Property="Grid.Row" TargetName="ContentPanel" Value="0"/>
<Setter Property="Grid.Column" TargetName="HeaderPanel" Value="1"/>
<Setter Property="Grid.Column" TargetName="ContentPanel" Value="0"/>
<Setter Property="Width" TargetName="ColumnDefinition0" Value="*"/>
<Setter Property="Width" TargetName="ColumnDefinition1" Value="Auto"/>
<Setter Property="Height" TargetName="RowDefinition0" Value="*"/>
<Setter Property="Height" TargetName="RowDefinition1" Value="0"/>
<Setter Property="Margin" TargetName="HeaderPanel" Value="0,2,2,2"/>
</Trigger>
<Trigger Property="IsEnabled" Value="false">
<Setter Property="Foreground" Value="{DynamicResource {x:Static SystemColors.GrayTextBrushKey}}"/>
</Trigger>
</ControlTemplate.Triggers>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
<Style TargetType="Hyperlink" x:Name="LegalshtuffLink">
<Setter Property="NavigateUri" Value="https://github.com/MahApps/MahApps.Metro/blob/develop/LICENSE" />
</Style>
</ResourceDictionary>

View File

@@ -0,0 +1,17 @@
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<ResourceDictionary.MergedDictionaries>
<!-- MahApps.Metro resource dictionaries. Make sure that all file names are Case Sensitive! -->
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Controls.xaml" />
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View File

@@ -0,0 +1,84 @@
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View File

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View File

@@ -0,0 +1,2 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:String x:Key="/Default/CodeEditing/Localization/Localizable/@EntryValue">No</s:String></wpf:ResourceDictionary>

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@@ -1,28 +1,42 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Windows;
using System.Runtime.CompilerServices;
using System.Xml.Serialization;
using Newtonsoft.Json;
using NLog;
using Torch.API;
using Torch.Views;
namespace Torch.Server
{
// TODO: redesign this gerbage
public class TorchConfig : CommandLine, ITorchConfig
public class TorchConfig : CommandLine, ITorchConfig, INotifyPropertyChanged
{
private static Logger _log = LogManager.GetLogger("Config");
public bool ShouldUpdatePlugins => (GetPluginUpdates && !NoUpdate) || ForceUpdate;
public bool ShouldUpdateTorch => (GetTorchUpdates && !NoUpdate) || ForceUpdate;
/// <inheritdoc />
[Arg("instancename", "The name of the Torch instance.")]
public string InstanceName { get; set; }
/// <inheritdoc />
[Arg("instancepath", "Server data folder where saves and mods are stored.")]
public string InstancePath { get; set; }
private bool _autostart;
private bool _restartOnCrash;
private bool _noGui;
private bool _getPluginUpdates = true;
private bool _getTorchUpdates = true;
private int _tickTimeout = 60;
private bool _localPlugins;
private bool _disconnectOnRestart;
private string _chatName = "Server";
private string _chatColor = "Red";
private bool _enableWhitelist = false;
private List<ulong> _whitelist = new List<ulong>();
private int _windowWidth = 980;
private int _windowHeight = 588;
private bool _independentConsole = false;
private bool _enableAsserts = false;
private int _fontSize = 16;
private UGCServiceType _ugcServiceType = UGCServiceType.Steam;
private bool _entityManagerEnabled = true;
/// <inheritdoc />
[XmlIgnore, Arg("noupdate", "Disable automatically downloading game and plugin updates.")]
@@ -32,85 +46,126 @@ namespace Torch.Server
[XmlIgnore, Arg("forceupdate", "Manually check for and install updates.")]
public bool ForceUpdate { get; set; }
/// <inheritdoc />
/// <summary>
/// Permanent flag to ALWAYS automatically start the server
/// </summary>
[Display(Name = "Auto Start", Description = "Permanent flag to ALWAYS automatically start the server.", GroupName = "Server")]
public bool Autostart { get => _autostart; set => Set(value, ref _autostart); }
/// <summary>
/// Temporary flag to automatically start the server only on the next run
/// </summary>
[Arg("autostart", "Start the server immediately.")]
public bool Autostart { get; set; }
[XmlIgnore]
public bool TempAutostart { get; set; }
/// <inheritdoc />
[Arg("restartoncrash", "Automatically restart the server if it crashes.")]
public bool RestartOnCrash { get; set; }
[Display(Name = "Restart On Crash", Description = "Automatically restart the server if it crashes.", GroupName = "Server")]
public bool RestartOnCrash { get => _restartOnCrash; set => Set(value, ref _restartOnCrash); }
public string InstancePath { get; set; }
/// <inheritdoc />
[Arg("nogui", "Do not show the Torch UI.")]
public bool NoGui { get; set; }
[Display(Name = "No GUI", Description = "Do not show the Torch UI.", GroupName = "Window")]
public bool NoGui { get => _noGui; set => Set(value, ref _noGui); }
/// <inheritdoc />
[XmlIgnore, Arg("waitforpid", "Makes Torch wait for another process to exit.")]
public string WaitForPID { get; set; }
/// <inheritdoc />
public bool GetTorchUpdates { get; set; } = true;
[Display(Name = "Update Torch", Description = "Check every start for new versions of torch.", GroupName = "Server")]
public bool GetTorchUpdates { get => _getTorchUpdates; set => Set(value, ref _getTorchUpdates); }
public string InstanceName { get; set; }
/// <inheritdoc />
public bool GetPluginUpdates { get; set; } = true;
[Display(Name = "Update Plugins", Description = "Check every start for new versions of plugins.", GroupName = "Server")]
public bool GetPluginUpdates { get => _getPluginUpdates; set => Set(value, ref _getPluginUpdates); }
/// <inheritdoc />
public int TickTimeout { get; set; } = 60;
[Display(Name = "Watchdog Timeout", Description = "Watchdog timeout (in seconds).", GroupName = "Server")]
public int TickTimeout { get => _tickTimeout; set => Set(value, ref _tickTimeout); }
/// <inheritdoc />
public List<string> Plugins { get; set; } = new List<string>();
[Arg("plugins", "Starts Torch with the given plugin GUIDs (space delimited).")]
public List<Guid> Plugins { get; set; } = new List<Guid>();
[Arg("localplugins", "Loads all pluhins from disk, ignores the plugins defined in config.")]
[Display(Name = "Local Plugins", Description = "Loads all pluhins from disk, ignores the plugins defined in config.", GroupName = "In-Game")]
public bool LocalPlugins { get => _localPlugins; set => Set(value, ref _localPlugins); }
[Arg("disconnect", "When server restarts, all clients are rejected to main menu to prevent auto rejoin.")]
[Display(Name = "Auto Disconnect", Description = "When server restarts, all clients are rejected to main menu to prevent auto rejoin.", GroupName = "In-Game")]
public bool DisconnectOnRestart { get => _disconnectOnRestart; set => Set(value, ref _disconnectOnRestart); }
[Display(Name = "Chat Name", Description = "Default name for chat from gui, broadcasts etc..", GroupName = "In-Game")]
public string ChatName { get => _chatName; set => Set(value, ref _chatName); }
[Display(Name = "Chat Color", Description = "Default color for chat from gui, broadcasts etc.. (Red, Blue, White, Green)", GroupName = "In-Game")]
public string ChatColor { get => _chatColor; set => Set(value, ref _chatColor); }
[Display(Name = "Enable Whitelist", Description = "Enable Whitelist to prevent random players join while maintance, tests or other.", GroupName = "In-Game")]
public bool EnableWhitelist { get => _enableWhitelist; set => Set(value, ref _enableWhitelist); }
[Display(Name = "Whitelist", Description = "Collection of whitelisted steam ids.", GroupName = "In-Game")]
public List<ulong> Whitelist { get => _whitelist; set => Set(value, ref _whitelist); }
[Display(Name = "Width", Description = "Default window width.", GroupName = "Window")]
public int WindowWidth { get => _windowWidth; set => Set(value, ref _windowWidth); }
[Display(Name = "Height", Description = "Default window height", GroupName = "Window")]
public int WindowHeight { get => _windowHeight; set => Set(value, ref _windowHeight); }
[Display(Name = "Font Size", Description = "Font size for logging text box. (default is 16)", GroupName = "Window")]
public int FontSize { get => _fontSize; set => Set(value, ref _fontSize); }
[Display(Name = "UGC Service Type", Description = "Service for downloading mods", GroupName = "Server")]
public UGCServiceType UgcServiceType
{
get => _ugcServiceType;
set => Set(value, ref _ugcServiceType);
}
public string LastUsedTheme { get; set; } = "Torch Theme";
//Prevent reserved players being written to disk, but allow it to be read
//remove this when ReservedPlayers is removed
private bool ShouldSerializeReservedPlayers() => false;
[Arg("console", "Keeps a separate console window open after the main UI loads.")]
[Display(Name = "Independent Console", Description = "Keeps a separate console window open after the main UI loads.", GroupName = "Window")]
public bool IndependentConsole { get => _independentConsole; set => Set(value, ref _independentConsole); }
internal Point WindowSize { get; set; } = new Point(800, 600);
internal Point WindowPosition { get; set; } = new Point();
[XmlIgnore]
private string _path;
[Arg("testplugin", "Path to a plugin to debug. For development use only.")]
public string TestPlugin { get; set; }
public TorchConfig() : this("Torch") { }
[Arg("asserts", "Enable Keen's assert logging.")]
[Display(Name = "Enable Asserts", Description = "Enable Keen's assert logging.", GroupName = "Server")]
public bool EnableAsserts { get => _enableAsserts; set => Set(value, ref _enableAsserts); }
public TorchConfig(string instanceName = "Torch", string instancePath = null)
[Display(Name = "Enable Entity Manager", Description = "Enable Entity Manager tab. (can affect performance)",
GroupName = "Server")]
public bool EntityManagerEnabled
{
InstanceName = instanceName;
InstancePath = instancePath ?? Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "SpaceEngineersDedicated");
get => _entityManagerEnabled;
set => Set(value, ref _entityManagerEnabled);
}
public static TorchConfig LoadFrom(string path)
public event PropertyChangedEventHandler PropertyChanged;
public TorchConfig() { }
protected void Set<T>(T value, ref T field, [CallerMemberName] string callerName = default)
{
try
{
var ser = new XmlSerializer(typeof(TorchConfig));
using (var f = File.OpenRead(path))
{
var config = (TorchConfig)ser.Deserialize(f);
config._path = path;
return config;
}
}
catch (Exception e)
{
_log.Error(e);
return null;
}
field = value;
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(callerName));
}
public bool Save(string path = null)
{
if (path == null)
path = _path;
else
_path = path;
try
{
var ser = new XmlSerializer(typeof(TorchConfig));
using (var f = File.Create(path))
ser.Serialize(f, this);
return true;
}
catch (Exception e)
{
_log.Error(e);
return false;
}
}
// for backward compatibility
public void Save(string path = null) => Initializer.Instance?.ConfigPersistent?.Save(path);
}
}

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@@ -1,40 +1,35 @@
using Sandbox;
using Sandbox.Engine.Utils;
using Sandbox.Game;
using Sandbox.Game.World;
#region
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Security.Principal;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Xml.Serialization.GeneratedAssembly;
using Microsoft.Diagnostics.Runtime;
using NLog;
using Sandbox.Engine.Analytics;
using PropertyChanged;
using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Game.Multiplayer;
using Sandbox.ModAPI;
using SteamSDK;
using Sandbox.Game.World;
using Torch.API;
using Torch.API.Managers;
using Torch.API.Session;
using Torch.Managers;
using Torch.Commands;
using Torch.Managers.PatchManager;
using Torch.Mod;
using Torch.Mod.Messages;
using Torch.Patches;
using Torch.Server.Commands;
using Torch.Server.Managers;
using Torch.Utils;
using VRage.Dedicated;
using VRage.FileSystem;
using VRage.Game;
using VRage.Game.ModAPI;
using VRage.Game.ObjectBuilder;
using VRage.Game.SessionComponents;
using VRage.Library;
using VRage.ObjectBuilders;
using VRage.Plugins;
using VRage.Utils;
using VRage;
using Timer = System.Threading.Timer;
#endregion
#pragma warning disable 618
@@ -42,107 +37,116 @@ namespace Torch.Server
{
public class TorchServer : TorchBase, ITorchServer
{
//public MyConfigDedicated<MyObjectBuilder_SessionSettings> DedicatedConfig { get; set; }
private bool _hasRun;
private bool _canRun;
private TimeSpan _elapsedPlayTime;
private bool _isRunning;
private float _simRatio;
private ServerState _state;
private Stopwatch _uptime;
private Timer _watchdog;
private int _players;
private MultiplayerManagerDedicated _multiplayerManagerDedicated;
internal bool FatalException { get; set; }
private System.Timers.Timer _simUpdateTimer = new System.Timers.Timer(200);
private bool _simDirty;
//Here to trigger rebuild
/// <inheritdoc />
public TorchServer(ITorchConfig config, string instancePath, string instanceName) : base(config)
{
InstancePath = instancePath;
InstanceName = instanceName;
DedicatedInstance = new InstanceManager(this);
AddManager(DedicatedInstance);
if (config.EntityManagerEnabled)
AddManager(new EntityControlManager(this));
AddManager(new RemoteAPIManager(this));
var sessionManager = Managers.GetManager<ITorchSessionManager>();
sessionManager.AddFactory(x => new MultiplayerManagerDedicated(this));
// Needs to be done at some point after MyVRageWindows.Init
// where the debug listeners are registered
if (!((TorchConfig)Config).EnableAsserts)
MyDebug.Listeners.Clear();
_simUpdateTimer.Elapsed += SimUpdateElapsed;
_simUpdateTimer.Start();
}
private void SimUpdateElapsed(object sender, System.Timers.ElapsedEventArgs e)
{
if (_simDirty)
{
OnPropertyChanged(nameof(SimulationRatio));
_simDirty = false;
}
}
public bool HasRun { get => _hasRun; set => SetValue(ref _hasRun, value); }
/// <inheritdoc />
public float SimulationRatio
{
get => _simRatio;
set
{
if (_simRatio.IsEqual(value, 0.01f))
return;
_simRatio = value;
OnPropertyChanged();
_simDirty = true;
//SetValue(ref _simRatio, value);
}
}
/// <inheritdoc />
public TimeSpan ElapsedPlayTime
{
get => _elapsedPlayTime;
set
{
_elapsedPlayTime = value;
OnPropertyChanged();
}
}
public TimeSpan ElapsedPlayTime { get => _elapsedPlayTime; set => SetValue(ref _elapsedPlayTime, value); }
/// <inheritdoc />
public Thread GameThread { get; private set; }
/// <inheritdoc />
public ServerState State
{
get => _state;
private set
{
_state = value;
OnPropertyChanged();
}
}
public bool IsRunning { get => _isRunning; set => SetValue(ref _isRunning, value); }
/// <inheritdoc />
public bool IsRunning
{
get => _isRunning;
set
{
_isRunning = value;
OnPropertyChanged();
}
}
public bool CanRun { get => _canRun; set => SetValue(ref _canRun, value); }
/// <inheritdoc />
public InstanceManager DedicatedInstance { get; }
/// <inheritdoc />
public string InstanceName => Config?.InstanceName;
public string InstanceName { get; }
/// <inheritdoc />
public string InstancePath => Config?.InstancePath;
private bool _isRunning;
private ServerState _state;
private TimeSpan _elapsedPlayTime;
private float _simRatio;
private Timer _watchdog;
private Stopwatch _uptime;
/// <inheritdoc />
public TorchServer(TorchConfig config = null)
{
DedicatedInstance = new InstanceManager(this);
AddManager(DedicatedInstance);
AddManager(new EntityControlManager(this));
Config = config ?? new TorchConfig();
var sessionManager = Managers.GetManager<ITorchSessionManager>();
sessionManager.AddFactory((x) => new MultiplayerManagerDedicated(this));
}
/// <inheritdoc/>
protected override uint SteamAppId => 244850;
/// <inheritdoc/>
/// <inheritdoc />
protected override string SteamAppName => "SpaceEngineersDedicated";
/// <inheritdoc />
public ServerState State { get => _state; private set => SetValue(ref _state, value); }
public event Action<ITorchServer> Initialized;
/// <inheritdoc />
public string InstancePath { get; }
public int OnlinePlayers { get => _players; private set => SetValue(ref _players, value); }
/// <inheritdoc />
public override void Init()
{
Log.Info($"Init server '{Config.InstanceName}' at '{Config.InstancePath}'");
Sandbox.Engine.Platform.Game.IsDedicated = true;
Log.Info("Initializing server");
MySandboxGame.IsDedicated = true;
base.Init();
Managers.GetManager<ITorchSessionManager>().SessionStateChanged += OnSessionStateChanged;
GetManager<InstanceManager>().LoadInstance(Config.InstancePath);
}
private void OnSessionStateChanged(ITorchSession session, TorchSessionState newState)
{
if (newState == TorchSessionState.Unloading || newState == TorchSessionState.Unloaded)
{
_watchdog?.Dispose();
_watchdog = null;
}
GetManager<InstanceManager>().LoadInstance(InstancePath);
CanRun = true;
Initialized?.Invoke(this);
Log.Info($"Initialized server '{InstanceName}' at '{InstancePath}'");
}
/// <inheritdoc />
@@ -150,12 +154,21 @@ namespace Torch.Server
{
if (State != ServerState.Stopped)
return;
if (IsRunning || HasRun)
{
Restart();
return;
}
State = ServerState.Starting;
IsRunning = true;
HasRun = true;
CanRun = false;
PatchManager.CommitInternal();
Log.Info("Starting server.");
MySandboxGame.ConfigDedicated = DedicatedInstance.DedicatedConfig.Model;
DedicatedInstance.SaveConfig();
_uptime = Stopwatch.StartNew();
base.Start();
}
@@ -171,48 +184,74 @@ namespace Torch.Server
State = ServerState.Stopped;
IsRunning = false;
CanRun = true;
}
/// <summary>
/// Restart the program.
/// Restart the program.
/// </summary>
public override void Restart()
public override void Restart(bool save = true)
{
Save(0).Wait();
if (Config.DisconnectOnRestart)
{
foreach (var member in MyMultiplayer.Static.Members)
{
MyMultiplayer.Static.DisconnectClient(member);
}
Log.Info("Ejected all players from server for restart.");
}
Stop();
// TODO clone this
var config = (TorchConfig)Config;
LogManager.Flush();
var exe = Assembly.GetExecutingAssembly().Location;
((TorchConfig)Config).WaitForPID = Process.GetCurrentProcess().Id.ToString();
Config.Autostart = true;
Process.Start(exe, Config.ToString());
string exe = Assembly.GetExecutingAssembly().Location.Replace("dll", "exe");
config.WaitForPID = Environment.ProcessId.ToString();
config.TempAutostart = true;
Process.Start(exe, config.ToString());
Process.GetCurrentProcess().Kill();
Environment.Exit(0);
}
[SuppressPropertyChangedWarnings]
private void OnSessionStateChanged(ITorchSession session, TorchSessionState newState)
{
if (newState == TorchSessionState.Unloading || newState == TorchSessionState.Unloaded)
{
_watchdog?.Dispose();
_watchdog = null;
ModCommunication.Unregister();
}
if (newState == TorchSessionState.Loaded)
{
_multiplayerManagerDedicated = CurrentSession.Managers.GetManager<MultiplayerManagerDedicated>();
CurrentSession.Managers.GetManager<CommandManager>().RegisterCommandModule(typeof(WhitelistCommands));
ModCommunication.Register();
}
}
/// <inheritdoc />
public override void Init(object gameInstance)
{
base.Init(gameInstance);
var game = gameInstance as MySandboxGame;
if (game != null && MySession.Static != null)
{
if (gameInstance is MySandboxGame && MySession.Static != null)
State = ServerState.Running;
// SteamServerAPI.Instance.GameServer.SetKeyValue("SM", "Torch");
}
else
{
State = ServerState.Stopped;
}
}
/// <inheritdoc />
public override void Update()
{
base.Update();
SimulationRatio = Sync.ServerSimulationRatio;
// Stops 1.00-1.02 flicker.
SimulationRatio = Math.Min(Sync.ServerSimulationRatio, 1);
var elapsed = TimeSpan.FromSeconds(Math.Floor(_uptime.Elapsed.TotalSeconds));
ElapsedPlayTime = elapsed;
OnlinePlayers = _multiplayerManagerDedicated?.Players.Count ?? 0;
if (_watchdog == null && Config.TickTimeout > 0)
{
@@ -226,10 +265,16 @@ namespace Torch.Server
private static void CheckServerResponding(object state)
{
var server = (TorchServer)state;
var mre = new ManualResetEvent(false);
((TorchServer) state).Invoke(() => mre.Set());
server.Invoke(() => mre.Set());
if (!mre.WaitOne(TimeSpan.FromSeconds(Instance.Config.TickTimeout)))
{
if (server.FatalException)
{
server._watchdog.Dispose();
return;
}
#if DEBUG
Log.Error(
$"Server watchdog detected that the server was frozen for at least {((TorchServer) state).Config.TickTimeout} seconds.");
@@ -239,10 +284,8 @@ namespace Torch.Server
throw new TimeoutException($"Server watchdog detected that the server was frozen for at least {((TorchServer)state).Config.TickTimeout} seconds.");
#endif
}
else
{
Log.Debug("Server watchdog responded");
}
Log.Debug("Server watchdog responded");
}
private static string DumpFrozenThread(Thread thread, int traces = 3, int pause = 5000)
@@ -251,11 +294,12 @@ namespace Torch.Server
var totalSize = 0;
for (var i = 0; i < traces; i++)
{
string dump = DumpStack(thread).ToString();
string dump = DumpStack(thread);
totalSize += dump.Length;
stacks.Add(dump);
Thread.Sleep(pause);
}
string commonPrefix = StringUtils.CommonSuffix(stacks);
// Advance prefix to include the line terminator.
commonPrefix = commonPrefix.Substring(commonPrefix.IndexOf('\n') + 1);
@@ -269,73 +313,77 @@ namespace Torch.Server
result.AppendLine($"Suffix {i}");
result.AppendLine(stacks[i].Substring(0, stacks[i].Length - commonPrefix.Length));
}
return result.ToString();
}
private static StackTrace DumpStack(Thread thread)
private static string DumpStack(Thread thread)
{
try
// Deprecated in .NET Core and later
// try
// {
// thread.Suspend();
// }
// catch
// {
// // ignored
// }
//
// var stack = new StackTrace(thread, true);
// try
// {
// thread.Resume();
// }
// catch
// {
// // ignored
// }
//
// return stack.ToString();
// Modified from https://www.examplefiles.net/cs/579311
using (var target = DataTarget.CreateSnapshotAndAttach(Environment.ProcessId))
{
thread.Suspend();
var runtime = target.ClrVersions[0].CreateRuntime();
var clrThread = runtime.Threads.First(b => b.ManagedThreadId == thread.ManagedThreadId);
var sb = new StringBuilder();
sb.AppendFormat(
"ManagedThreadId: {0}, Name: {1}, OSThreadId: {2}, Thread: IsAlive: {3}, IsBackground: {4}, IsThreadPool: {5}",
thread.ManagedThreadId,
thread.Name,
clrThread.OSThreadId,
thread.IsAlive,
thread.IsBackground,
thread.IsThreadPoolThread)
.AppendLine();
sb.AppendLine("Stack trace:");
foreach (var frame in clrThread.EnumerateStackTrace())
{
sb.Append('\t');
switch (frame.Kind)
{
case ClrStackFrameKind.Unknown:
sb.AppendLine("[Unknown]");
break;
case ClrStackFrameKind.ManagedMethod:
sb.AppendLine(frame.Method?.Signature ?? "[Unable to get method signature]");
break;
case ClrStackFrameKind.Runtime:
sb.AppendLine("[CLR Runtime]");
break;
default:
throw new ArgumentOutOfRangeException(nameof(frame.Kind), frame.Kind, "Incorrect value in EnumerateStackTrace");
}
}
return sb.ToString();
}
catch
{
// ignored
}
var stack = new StackTrace(thread, true);
try
{
thread.Resume();
}
catch
{
// ignored
}
return stack;
}
#endregion
/// <inheritdoc/>
public override Task Save(long callerId)
{
return SaveGameAsync(statusCode => SaveCompleted(statusCode, callerId));
}
/// <summary>
/// Callback for when save has finished.
/// </summary>
/// <param name="statusCode">Return code of the save operation</param>
/// <param name="callerId">Caller of the save operation</param>
private void SaveCompleted(SaveGameStatus statusCode, long callerId = 0)
{
string response = null;
switch (statusCode)
{
case SaveGameStatus.Success:
Log.Info("Save completed.");
response = "Saved game.";
break;
case SaveGameStatus.SaveInProgress:
Log.Error("Save failed, a save is already in progress.");
response = "Save failed, a save is already in progress.";
break;
case SaveGameStatus.GameNotReady:
Log.Error("Save failed, game was not ready.");
response = "Save failed, game was not ready.";
break;
case SaveGameStatus.TimedOut:
Log.Error("Save failed, save timed out.");
response = "Save failed, save timed out.";
break;
default:
break;
}
if (MySession.Static.Players.TryGetPlayerId(callerId, out MyPlayer.PlayerId result))
{
Managers.GetManager<IChatManagerServer>()?.SendMessageAsOther("Server", response,
statusCode == SaveGameStatus.Success ? MyFontEnum.Green : MyFontEnum.Red, result.SteamId);
}
}
}
}

View File

@@ -1,10 +1,13 @@
using System;
#if TORCH_SERVICE
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.ServiceProcess;
using System.Threading;
using NLog;
using Torch.API;
@@ -12,12 +15,14 @@ namespace Torch.Server
{
class TorchService : ServiceBase
{
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
public const string Name = "Torch (SEDS)";
private TorchServer _server;
private Initializer _initializer;
private string[] _args;
public TorchService()
public TorchService(string[] args)
{
_args = args;
var workingDir = new FileInfo(typeof(TorchService).Assembly.Location).Directory.ToString();
Directory.SetCurrentDirectory(workingDir);
_initializer = new Initializer(workingDir);
@@ -29,19 +34,22 @@ namespace Torch.Server
}
/// <inheritdoc />
protected override void OnStart(string[] args)
protected override void OnStart(string[] _)
{
base.OnStart(args);
base.OnStart(_args);
_initializer.Initialize(args);
_initializer.Initialize(_args);
_initializer.Run();
}
/// <inheritdoc />
protected override void OnStop()
{
_server.Stop();
base.OnStop();
var mre = new ManualResetEvent(false);
Task.Run(() => _initializer.Server.Stop());
if (!mre.WaitOne(TimeSpan.FromMinutes(1)))
Process.GetCurrentProcess().Kill();
}
}
}
#endif

View File

@@ -1,4 +1,5 @@
using System;
#if TORCH_SERVICE
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
@@ -17,21 +18,8 @@ namespace Torch.Server
public TorchServiceInstaller()
{
var serviceProcessInstaller = new ServiceProcessInstaller();
_serviceInstaller = new ServiceInstaller();
serviceProcessInstaller.Account = ServiceAccount.LocalSystem;
serviceProcessInstaller.Username = null;
serviceProcessInstaller.Password = null;
_serviceInstaller.DisplayName = "Torch (SEDS)";
_serviceInstaller.Description = "Service for Torch (SE Dedicated Server)";
_serviceInstaller.StartType = ServiceStartMode.Manual;
_serviceInstaller.ServiceName = TorchService.Name;
Installers.Add(serviceProcessInstaller);
Installers.Add(_serviceInstaller);
}
/// <inheritdoc />
@@ -59,3 +47,4 @@ namespace Torch.Server
}
}
}
#endif

View File

@@ -0,0 +1,49 @@
using System;
using System.Diagnostics;
using System.Threading;
using NLog;
using VRage;
namespace Torch.Server;
internal class UnhandledExceptionHandler
{
private readonly TorchConfig _config;
private readonly bool _isService;
private static readonly ILogger Log = LogManager.GetCurrentClassLogger();
public UnhandledExceptionHandler(TorchConfig config, bool isService)
{
_config = config;
_isService = isService;
}
internal void OnUnhandledException(object sender, UnhandledExceptionEventArgs e)
{
if (Debugger.IsAttached)
return;
var ex = (Exception)e.ExceptionObject;
Log.Fatal(ex.ToStringDemystified());
LogManager.Flush();
if (_isService)
Environment.Exit(1);
if (_config.RestartOnCrash)
{
Console.WriteLine("Restarting in 5 seconds.");
Thread.Sleep(5000);
var exe = typeof(Program).Assembly.Location;
_config.WaitForPID = Environment.ProcessId.ToString();
Process.Start(exe, _config.ToString());
}
else
{
MyVRage.Platform.Windows.MessageBox(
"Torch encountered a fatal error and needs to close. Please check the logs for details.",
"Fatal exception", MessageBoxOptions.OkOnly);
}
Environment.Exit(1);
}
}

View File

@@ -11,19 +11,17 @@ namespace Torch.Server.ViewModels
public class BlockLimitViewModel : ViewModel
{
private SessionSettingsViewModel _sessionSettings;
private string _blockType;
private short _limit;
public string BlockType { get => _blockType; set { _blockType = value; OnPropertyChanged(); } }
public short Limit { get => _limit; set { _limit = value; OnPropertyChanged(); } }
public string BlockType { get; set; }
public short Limit { get; set; }
//public CommandBinding Delete { get; } = new CommandBinding(new DeleteCommand());
public BlockLimitViewModel(SessionSettingsViewModel sessionSettings, string blockType, short limit)
{
_sessionSettings = sessionSettings;
_blockType = blockType;
_limit = limit;
BlockType = blockType;
Limit = limit;
}
/* TODO: figure out how WPF commands work

View File

@@ -0,0 +1,124 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Torch.Collections;
using VRage;
using VRage.Game;
using VRage.Game.ModAPI;
using VRage.ObjectBuilders;
using VRage.Serialization;
using VRageMath;
namespace Torch.Server.ViewModels
{
public class CheckpointViewModel : ViewModel
{
private readonly MyObjectBuilder_Checkpoint _checkpoint;
//private SessionSettingsViewModel _sessionSettings;
public CheckpointViewModel(MyObjectBuilder_Checkpoint checkpoint)
{
_checkpoint = checkpoint;
//_sessionSettings = new SessionSettingsViewModel(_checkpoint.Settings);
}
public static implicit operator MyObjectBuilder_Checkpoint(CheckpointViewModel model)
{
return model._checkpoint;
}
public Vector3I CurrentSector { get => _checkpoint.CurrentSector; set => SetValue(ref _checkpoint.CurrentSector, value); }
public long ElapsedGameTime { get => _checkpoint.ElapsedGameTime; set => SetValue(ref _checkpoint.ElapsedGameTime, value); }
public string SessionName { get => _checkpoint.SessionName; set => SetValue(ref _checkpoint.SessionName, value); }
public MyPositionAndOrientation SpectatorPosition { get => _checkpoint.SpectatorPosition; set => SetValue(ref _checkpoint.SpectatorPosition, value); }
public bool SpectatorIsLightOn { get => _checkpoint.SpectatorIsLightOn; set => SetValue(ref _checkpoint.SpectatorIsLightOn, value); }
public MyCameraControllerEnum CameraController { get => _checkpoint.CameraController; set => SetValue(ref _checkpoint.CameraController, value); }
public long CameraEntity { get => _checkpoint.CameraEntity; set => SetValue(ref _checkpoint.CameraEntity, value); }
public long ControlledObject { get => _checkpoint.ControlledObject; set => SetValue(ref _checkpoint.ControlledObject, value); }
public string Password { get => _checkpoint.Password; set => SetValue(ref _checkpoint.Password, value); }
public string Description { get => _checkpoint.Description; set => SetValue(ref _checkpoint.Description, value); }
public DateTime LastSaveTime { get => _checkpoint.LastSaveTime; set => SetValue(ref _checkpoint.LastSaveTime, value); }
public float SpectatorDistance { get => _checkpoint.SpectatorDistance; set => SetValue(ref _checkpoint.SpectatorDistance, value); }
public ulong? WorkshopId { get => _checkpoint.WorkshopId; set => SetValue(ref _checkpoint.WorkshopId, value); }
public MyObjectBuilder_Toolbar CharacterToolbar { get => _checkpoint.CharacterToolbar; set => SetValue(ref _checkpoint.CharacterToolbar, value); }
public SerializableDictionary<long, MyObjectBuilder_Checkpoint.PlayerId> ControlledEntities { get => _checkpoint.ControlledEntities; set => SetValue(ref _checkpoint.ControlledEntities, value); }
//public SessionSettingsViewModel Settings
//{
// get => _sessionSettings;
// set
// {
// SetValue(ref _sessionSettings, value);
// _checkpoint.Settings = _sessionSettings;
// }
//}
public MyObjectBuilder_ScriptManager ScriptManagerData => throw new NotImplementedException();
public int AppVersion { get => _checkpoint.AppVersion; set => SetValue(ref _checkpoint.AppVersion, value); }
public MyObjectBuilder_FactionCollection Factions => throw new NotImplementedException();
//public List<MyObjectBuilder_Checkpoint.ModItem> Mods { get => _checkpoint.Mods; set => SetValue(ref _checkpoint.Mods, value); }
public SerializableDictionary<ulong, MyPromoteLevel> PromotedUsers { get => _checkpoint.PromotedUsers; set => SetValue(ref _checkpoint.PromotedUsers, value); }
public HashSet<ulong> CreativeTools { get => _checkpoint.CreativeTools; set => SetValue(ref _checkpoint.CreativeTools, value); }
public SerializableDefinitionId Scenario { get => _checkpoint.Scenario; set => SetValue(ref _checkpoint.Scenario, value); }
public List<MyObjectBuilder_Checkpoint.RespawnCooldownItem> RespawnCooldowns { get => _checkpoint.RespawnCooldowns; set => SetValue(ref _checkpoint.RespawnCooldowns, value); }
public List<MyObjectBuilder_Identity> Identities { get => _checkpoint.Identities; set => SetValue(ref _checkpoint.Identities, value); }
public List<MyObjectBuilder_Client> Clients { get => _checkpoint.Clients; set => SetValue(ref _checkpoint.Clients, value); }
public MyEnvironmentHostilityEnum? PreviousEnvironmentHostility { get => _checkpoint.PreviousEnvironmentHostility; set => SetValue(ref _checkpoint.PreviousEnvironmentHostility, value); }
public SerializableDictionary<MyObjectBuilder_Checkpoint.PlayerId, MyObjectBuilder_Player> AllPlayersData { get => _checkpoint.AllPlayersData; set => SetValue(ref _checkpoint.AllPlayersData, value); }
public SerializableDictionary<MyObjectBuilder_Checkpoint.PlayerId, List<Vector3>> AllPlayersColors { get => _checkpoint.AllPlayersColors; set => SetValue(ref _checkpoint.AllPlayersColors, value); }
public List<MyObjectBuilder_ChatHistory> ChatHistory { get => _checkpoint.ChatHistory; set => SetValue(ref _checkpoint.ChatHistory, value); }
public List<MyObjectBuilder_FactionChatHistory> FactionChatHistory { get => _checkpoint.FactionChatHistory; set => SetValue(ref _checkpoint.FactionChatHistory, value); }
public List<long> NonPlayerIdentities { get => _checkpoint.NonPlayerIdentities; set => SetValue(ref _checkpoint.NonPlayerIdentities, value); }
public SerializableDictionary<long, MyObjectBuilder_Gps> Gps { get => _checkpoint.Gps; set => SetValue(ref _checkpoint.Gps, value); }
public SerializableBoundingBoxD? WorldBoundaries { get => _checkpoint.WorldBoundaries; set => SetValue(ref _checkpoint.WorldBoundaries, value); }
public List<MyObjectBuilder_SessionComponent> SessionComponents { get => _checkpoint.SessionComponents; set => SetValue(ref _checkpoint.SessionComponents, value); }
public SerializableDefinitionId GameDefinition { get => _checkpoint.GameDefinition; set => SetValue(ref _checkpoint.GameDefinition, value); }
public HashSet<string> SessionComponentEnabled { get => _checkpoint.SessionComponentEnabled; set => SetValue(ref _checkpoint.SessionComponentEnabled, value); }
public HashSet<string> SessionComponentDisabled { get => _checkpoint.SessionComponentDisabled; set => SetValue(ref _checkpoint.SessionComponentDisabled, value); }
public DateTime InGameTime { get => _checkpoint.InGameTime; set => SetValue(ref _checkpoint.InGameTime, value); }
public string CustomLoadingScreenText { get => _checkpoint.CustomLoadingScreenText; set => SetValue(ref _checkpoint.CustomLoadingScreenText, value); }
public string CustomSkybox { get => _checkpoint.CustomSkybox; set => SetValue(ref _checkpoint.CustomSkybox, value); }
public int RequiresDX { get => _checkpoint.RequiresDX; set => SetValue(ref _checkpoint.RequiresDX, value); }
}
}

View File

@@ -1,133 +1,166 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NLog;
using Sandbox.Engine.Utils;
using Torch.Collections;
using Torch.Server.Managers;
using Torch.Utils;
using VRage.Game;
using VRage.Game.ModAPI;
using VRage.GameServices;
namespace Torch.Server.ViewModels
{
public class ConfigDedicatedViewModel : ViewModel
{
private static readonly Logger Log = LogManager.GetLogger("Config");
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
private MyConfigDedicated<MyObjectBuilder_SessionSettings> _config;
public MyConfigDedicated<MyObjectBuilder_SessionSettings> Model => _config;
public ConfigDedicatedViewModel() : this(new MyConfigDedicated<MyObjectBuilder_SessionSettings>(""))
{
}
public ConfigDedicatedViewModel(MyConfigDedicated<MyObjectBuilder_SessionSettings> configDedicated)
{
_config = configDedicated;
_config.IgnoreLastSession = true;
SessionSettings = new SessionSettingsViewModel(_config.SessionSettings);
Administrators = string.Join(Environment.NewLine, _config.Administrators);
Banned = string.Join(Environment.NewLine, _config.Banned);
Mods = string.Join(Environment.NewLine, _config.Mods);
Task.Run(() => UpdateAllModInfosAsync());
}
public void Save(string path = null)
{
var newline = new [] {Environment.NewLine};
Validate();
_config.Administrators.Clear();
foreach (var admin in Administrators.Split(newline, StringSplitOptions.RemoveEmptyEntries))
_config.Administrators.Add(admin);
_config.Banned.Clear();
foreach (var banned in Banned.Split(newline, StringSplitOptions.RemoveEmptyEntries))
_config.Banned.Add(ulong.Parse(banned));
_config.Mods.Clear();
foreach (var mod in Mods.Split(newline, StringSplitOptions.RemoveEmptyEntries))
{
if (ulong.TryParse(mod, out ulong modId))
_config.Mods.Add(modId);
else
Log.Warn($"'{mod}' is not a valid mod ID.");
}
// Never ever
_config.SessionSettings = SessionSettings;
_config.IgnoreLastSession = true;
_config.Save(path);
}
private SessionSettingsViewModel _sessionSettings;
public SessionSettingsViewModel SessionSettings { get => _sessionSettings; set { _sessionSettings = value; OnPropertyChanged(); } }
public MtObservableList<string> WorldPaths { get; } = new MtObservableList<string>();
private string _administrators;
public string Administrators { get => _administrators; set { _administrators = value; OnPropertyChanged(); } }
private string _banned;
public string Banned { get => _banned; set { _banned = value; OnPropertyChanged(); } }
private string _mods;
public string Mods { get => _mods; set { _mods = value; OnPropertyChanged(); } }
public int AsteroidAmount
public bool Validate()
{
get { return _config.AsteroidAmount; }
set { _config.AsteroidAmount = value; OnPropertyChanged(); }
if (SelectedWorld == null)
{
Log.Warn($"{nameof(SelectedWorld)} == null");
return false;
}
if (LoadWorld == null)
{
Log.Warn($"{nameof(LoadWorld)} == null");
return false;
}
return true;
}
public ulong GroupId
public SessionSettingsViewModel SessionSettings { get; set; }
public MtObservableList<WorldViewModel> Worlds { get; } = new MtObservableList<WorldViewModel>();
private WorldViewModel _selectedWorld;
public WorldViewModel SelectedWorld
{
get { return _config.GroupID; }
set { _config.GroupID = value; OnPropertyChanged(); }
get => _selectedWorld;
set
{
SetValue(ref _selectedWorld, value);
SessionSettings = value.WorldConfiguration.Settings;
LoadWorld = _selectedWorld?.WorldPath;
}
}
public string IP
public Task UpdateAllModInfosAsync()
{
get { return _config.IP; }
set { _config.IP = value; OnPropertyChanged(); }
return Task.CompletedTask;
/*if (!Mods.Any())
return;
List<MyWorkshopItem> modInfos;
try
{
modInfos = await WorkshopQueryUtils.GetModsInfo(Mods.Select(b =>
new MyObjectBuilder_Checkpoint.ModItem(b.PublishedFileId, b.UgcService, b.IsDependency)));
}
catch (Exception e)
{
Log.Error(e);
return;
}
Log.Info("Mods Info successfully retrieved!");
foreach (var modItem in Mods
.Select(b => new MyObjectBuilder_Checkpoint.ModItem(b.PublishedFileId, b.UgcService))
.Except(modInfos.Select(b => new MyObjectBuilder_Checkpoint.ModItem(b.Id, b.ServiceName))))
{
Log.Error($"Unable to retreive info about {modItem.PublishedFileId}:{modItem.PublishedServiceName}");
}*/
}
public int Port
public List<string> Administrators { get => _config.Administrators; set => SetValue(x => _config.Administrators = x, value); }
public List<ulong> Banned { get => _config.Banned; set => SetValue(x => _config.Banned = x, value); }
private MtObservableList<ModItemInfo> _mods = new MtObservableList<ModItemInfo>();
public MtObservableList<ModItemInfo> Mods
{
get { return _config.ServerPort; }
set { _config.ServerPort = value; OnPropertyChanged(); }
get => _mods;
set
{
SetValue(x => _mods = x, value);
Task.Run(() => UpdateAllModInfosAsync());
}
}
public string ServerName
{
get { return _config.ServerName; }
set { _config.ServerName = value; OnPropertyChanged(); }
}
public List<ulong> Reserved { get => _config.Reserved; set => SetValue(x => _config.Reserved = x, value); }
public bool PauseGameWhenEmpty
{
get { return _config.PauseGameWhenEmpty; }
set { _config.PauseGameWhenEmpty = value; OnPropertyChanged(); }
}
public string PremadeCheckpointPath
{
get { return _config.PremadeCheckpointPath; }
set { _config.PremadeCheckpointPath = value; OnPropertyChanged(); }
}
public int AsteroidAmount { get => _config.AsteroidAmount; set => SetValue(x => _config.AsteroidAmount = x, value); }
public string LoadWorld
{
get { return _config.LoadWorld; }
set { _config.LoadWorld = value; OnPropertyChanged(); }
}
public ulong GroupId { get => _config.GroupID; set => SetValue(x => _config.GroupID = x, value); }
public int SteamPort
{
get { return _config.SteamPort; }
set { _config.SteamPort = value; OnPropertyChanged(); }
}
public string IP { get => _config.IP; set => SetValue(x => _config.IP = x, value); }
public string WorldName
public int Port { get => _config.ServerPort; set => SetValue(x => _config.ServerPort = x, value); }
public string ServerName { get => _config.ServerName; set => SetValue(x => _config.ServerName = x, value); }
public string ServerDescription { get => _config.ServerDescription; set => SetValue(x => _config.ServerDescription = x, value); }
public bool PauseGameWhenEmpty { get => _config.PauseGameWhenEmpty; set => SetValue(x => _config.PauseGameWhenEmpty = x, value); }
public bool AutodetectDependencies { get => _config.AutodetectDependencies; set => SetValue(x => _config.AutodetectDependencies = x, value); }
public string PremadeCheckpointPath { get => _config.PremadeCheckpointPath; set => SetValue(x => _config.PremadeCheckpointPath = x, value); }
public string LoadWorld { get => _config.LoadWorld; set => SetValue(x => _config.LoadWorld = x, value); }
public int SteamPort { get => _config.SteamPort; set => SetValue(x => _config.SteamPort = x, value); }
public string WorldName { get => _config.WorldName; set => SetValue(x => _config.WorldName = x, value); }
//this is a damn server password. I don't care if this is insecure. Bite me.
private string _password;
public string Password
{
get { return _config.WorldName; }
set { _config.WorldName = value; OnPropertyChanged(); }
get
{
if (string.IsNullOrEmpty(_password))
{
if (string.IsNullOrEmpty(_config.ServerPasswordHash))
return string.Empty;
return "**********";
}
return _password;
}
set
{
_password = value;
if(!string.IsNullOrEmpty(value))
_config.SetPassword(value);
else
{
_config.ServerPasswordHash = null;
_config.ServerPasswordSalt = null;
}
}
}
}
}

View File

@@ -15,17 +15,19 @@ namespace Torch.Server.ViewModels.Blocks
{
public class BlockViewModel : EntityViewModel
{
public IMyTerminalBlock Block { get; }
public IMyTerminalBlock Block => (IMyTerminalBlock) Entity;
public MtObservableList<PropertyViewModel> Properties { get; } = new MtObservableList<PropertyViewModel>();
public string FullName => $"{Block.CubeGrid.CustomName} - {Block.CustomName}";
public string FullName => $"{Block?.CubeGrid.CustomName} - {Block?.CustomName}";
public override string Name
{
get => Block?.CustomName ?? "null";
set
{
#pragma warning disable CS0618
TorchBase.Instance.Invoke(() =>
#pragma warning restore CS0618
{
Block.CustomName = value;
OnPropertyChanged();
@@ -38,10 +40,12 @@ namespace Torch.Server.ViewModels.Blocks
public long BuiltBy
{
get => ((MySlimBlock)Block.SlimBlock).BuiltBy;
get => ((MySlimBlock)Block?.SlimBlock)?.BuiltBy ?? 0;
set
{
#pragma warning disable CS0618
TorchBase.Instance.Invoke(() =>
#pragma warning restore CS0618
{
((MySlimBlock)Block.SlimBlock).TransferAuthorship(value);
OnPropertyChanged();
@@ -59,7 +63,6 @@ namespace Torch.Server.ViewModels.Blocks
public BlockViewModel(IMyTerminalBlock block, EntityTreeViewModel tree) : base(block, tree)
{
Block = block;
if (Block == null)
return;

View File

@@ -3,18 +3,12 @@ using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Text;
using System.Threading.Tasks;
using Microsoft.CodeAnalysis;
using NLog;
using Sandbox.Game.Entities.Cube;
using Sandbox.ModAPI;
using Sandbox.ModAPI.Interfaces;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using NLog;
using Sandbox.ModAPI.Interfaces.Terminal;
namespace Torch.Server.ViewModels.Blocks
namespace Torch.Server.ViewModels.Entities.Blocks
{
public static class BlockViewModelGenerator
{
@@ -27,8 +21,8 @@ namespace Torch.Server.ViewModels.Blocks
static BlockViewModelGenerator()
{
_asmName = new AssemblyName("Torch.Server.ViewModels.Generated");
_ab = AppDomain.CurrentDomain.DefineDynamicAssembly(_asmName, AssemblyBuilderAccess.RunAndSave);
_mb = _ab.DefineDynamicModule(_asmName.Name);
_ab = AssemblyBuilder.DefineDynamicAssembly(_asmName, AssemblyBuilderAccess.RunAndCollect);
_mb = _ab.DefineDynamicModule(_asmName.Name ?? "Torch.Server.ViewModels.Generated");
}
public static void GenerateModels()
@@ -40,7 +34,6 @@ namespace Torch.Server.ViewModels.Blocks
GenerateModel(type);
}
}
_ab.Save("Generated.dll", PortableExecutableKinds.ILOnly, ImageFileMachine.AMD64);
}
public static Type GenerateModel(Type blockType, bool force = false)

View File

@@ -19,7 +19,9 @@ namespace Torch.Server.ViewModels.Blocks
get => _prop.GetValue(Block.Block);
set
{
#pragma warning disable CS0618
TorchBase.Instance.Invoke(() =>
#pragma warning restore CS0618
{
_prop.SetValue(Block.Block, value);
OnPropertyChanged();

View File

@@ -4,9 +4,24 @@ namespace Torch.Server.ViewModels.Entities
{
public class CharacterViewModel : EntityViewModel
{
private MyCharacter _character;
public CharacterViewModel(MyCharacter character, EntityTreeViewModel tree) : base(character, tree)
{
_character = character;
character.ControllerInfo.ControlAcquired += ControllerInfo_ControlAcquired;
character.ControllerInfo.ControlReleased += ControllerInfo_ControlAcquired;
}
private void ControllerInfo_ControlAcquired(Sandbox.Game.World.MyEntityController obj)
{
OnPropertyChanged(nameof(Name));
OnPropertyChanged(nameof(CanDelete));
}
public CharacterViewModel()
{
}
public override bool CanDelete => _character.ControllerInfo?.Controller?.Player == null;
}
}

View File

@@ -18,21 +18,9 @@ namespace Torch.Server.ViewModels.Entities
OnPropertyChanged(SignalPropertyInvalidateControl);
}
private bool _hide;
/// <summary>
/// Should this element be forced into the <see cref="Visibility.Collapsed"/>
/// </summary>
public bool Hide
{
get => _hide;
protected set
{
if (_hide == value)
return;
_hide = value;
OnPropertyChanged();
}
}
public bool Hide { get; set; }
}
}

View File

@@ -1,7 +1,15 @@
using System.Windows.Controls;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Windows.Controls;
using NLog;
using Sandbox.Game.Entities;
using Sandbox.Game.World;
using Torch.API.Managers;
using Torch.Collections;
using Torch.Server.Managers;
using Torch.Utils;
using VRage.Game.Entity;
using VRage.Game.ModAPI;
using VRage.ModAPI;
using VRageMath;
@@ -12,6 +20,8 @@ namespace Torch.Server.ViewModels.Entities
{
protected EntityTreeViewModel Tree { get; }
private static Logger _log = LogManager.GetCurrentClassLogger();
private IMyEntity _backing;
public IMyEntity Entity
{
@@ -20,7 +30,9 @@ namespace Torch.Server.ViewModels.Entities
{
_backing = value;
OnPropertyChanged();
#pragma warning disable CS0618
EntityControls = TorchBase.Instance?.Managers.GetManager<EntityControlManager>()?.BoundModels(this);
#pragma warning restore CS0618
// ReSharper disable once ExplicitCallerInfoArgument
OnPropertyChanged(nameof(EntityControls));
}
@@ -32,30 +44,116 @@ namespace Torch.Server.ViewModels.Entities
public virtual string Name
{
get => Entity.DisplayName;
get => Entity?.DisplayName ?? (Entity != null ? $"eid:{Entity.EntityId}" : "nil");
set
{
TorchBase.Instance.InvokeBlocking(() => Entity.DisplayName = value);
if (Entity!=null)
#pragma warning disable CS0618
TorchBase.Instance.InvokeBlocking(() => Entity.DisplayName = value);
#pragma warning restore CS0618
OnPropertyChanged();
}
}
private string _descriptiveName;
public string DescriptiveName
{
get => _descriptiveName ??= GetSortedName(EntityTreeViewModel.SortEnum.Name);
set => _descriptiveName = value;
}
public virtual string GetSortedName(EntityTreeViewModel.SortEnum sort)
{
switch (sort)
{
case EntityTreeViewModel.SortEnum.Name:
return Name;
case EntityTreeViewModel.SortEnum.Size:
return $"{Name} ({Entity.WorldVolume.Radius * 2:N}m)";
case EntityTreeViewModel.SortEnum.Speed:
return $"{Name} ({Entity.Physics?.LinearVelocity.Length() ?? 0:N}m/s)";
case EntityTreeViewModel.SortEnum.BlockCount:
if (Entity is MyCubeGrid grid)
return $"{Name} ({grid.BlocksCount} blocks)";
return Name;
case EntityTreeViewModel.SortEnum.DistFromCenter:
return $"{Name} ({Entity.GetPosition().Length():N}m)";
case EntityTreeViewModel.SortEnum.Owner:
if (Entity is MyCubeGrid g)
return $"{Name} ({g.GetGridOwnerName()})";
return Name;
default:
throw new ArgumentOutOfRangeException(nameof(sort), sort, null);
}
}
public virtual int CompareToSort(EntityViewModel other, EntityTreeViewModel.SortEnum sort)
{
if (other == null)
return -1;
switch (sort)
{
case EntityTreeViewModel.SortEnum.Name:
if (Name == null)
{
if (other.Name == null)
return 0;
return 1;
}
if (other.Name == null)
return -1;
return string.Compare(Name, other.Name, StringComparison.InvariantCultureIgnoreCase);
case EntityTreeViewModel.SortEnum.Size:
return Entity.WorldVolume.Radius.CompareTo(other.Entity.WorldVolume.Radius);
case EntityTreeViewModel.SortEnum.Speed:
if (Entity.Physics == null)
{
if (other.Entity.Physics == null)
return 0;
return -1;
}
if (other.Entity.Physics == null)
return 1;
return Entity.Physics.LinearVelocity.LengthSquared().CompareTo(other.Entity.Physics.LinearVelocity.LengthSquared());
case EntityTreeViewModel.SortEnum.BlockCount:
{
if (Entity is MyCubeGrid ga && other.Entity is MyCubeGrid gb)
return ga.BlocksCount.CompareTo(gb.BlocksCount);
goto case EntityTreeViewModel.SortEnum.Name;
}
case EntityTreeViewModel.SortEnum.DistFromCenter:
return Entity.GetPosition().LengthSquared().CompareTo(other.Entity.GetPosition().LengthSquared());
case EntityTreeViewModel.SortEnum.Owner:
{
if (Entity is MyCubeGrid ga && other.Entity is MyCubeGrid gb)
return string.Compare(ga.GetGridOwnerName(), gb.GetGridOwnerName(), StringComparison.InvariantCultureIgnoreCase);
goto case EntityTreeViewModel.SortEnum.Name;
}
default:
throw new ArgumentOutOfRangeException(nameof(sort), sort, null);
}
}
public virtual string Position
{
get => Entity.GetPosition().ToString();
get => Entity?.GetPosition().ToString();
set
{
if (!Vector3D.TryParse(value, out Vector3D v))
return;
TorchBase.Instance.InvokeBlocking(() => Entity.SetPosition(v));
if (Entity != null)
#pragma warning disable CS0618
TorchBase.Instance.InvokeBlocking(() => Entity.SetPosition(v));
#pragma warning restore CS0618
OnPropertyChanged();
}
}
public virtual bool CanStop => Entity.Physics?.Enabled ?? false;
public virtual bool CanDelete => !(Entity is IMyCharacter);
public virtual bool CanDelete => true;
public virtual void Delete()
{
@@ -72,5 +170,20 @@ namespace Torch.Server.ViewModels.Entities
{
}
public class Comparer : IComparer<EntityViewModel>
{
private EntityTreeViewModel.SortEnum _sort;
public Comparer(EntityTreeViewModel.SortEnum sort)
{
_sort = sort;
}
public int Compare(EntityViewModel x, EntityViewModel y)
{
return x?.CompareToSort(y, _sort) ?? default;
}
}
}
}

View File

@@ -1,68 +1,116 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using Sandbox.Definitions;
using Sandbox.Game.Entities;
using Sandbox.Game.Entities.Cube;
using Sandbox.ModAPI;
using Torch.API.Managers;
using Torch.Collections;
using Torch.Server.ViewModels.Blocks;
using VRage.Game;
namespace Torch.Server.ViewModels.Entities
{
public class GridViewModel : EntityViewModel, ILazyLoad
{
private MyCubeGrid Grid => (MyCubeGrid)Entity;
public MtObservableList<BlockViewModel> Blocks { get; } = new MtObservableList<BlockViewModel>();
private static readonly MyCubeBlockDefinition _fillerDefinition = new MyCubeBlockDefinition()
{
Id = new MyDefinitionId(typeof(MyObjectBuilder_DefinitionBase), "")
};
/// <inheritdoc />
public string DescriptiveName { get; }
private class CubeBlockDefinitionComparer : IComparer<MyCubeBlockDefinition>
{
public static readonly CubeBlockDefinitionComparer Default = new CubeBlockDefinitionComparer();
public GridViewModel() { }
public int Compare(MyCubeBlockDefinition x, MyCubeBlockDefinition y)
{
if (x == null && y == null)
return 0;
if (x == null)
return -1;
if (y == null)
return 1;
if (ReferenceEquals(x, y))
return 0;
MyDefinitionId xi = x.Id;
MyDefinitionId yi = y.Id;
if (xi == yi)
return 0;
if (xi.TypeId != yi.TypeId)
return string.CompareOrdinal(((Type) xi.TypeId).Name, ((Type) yi.TypeId).Name);
return xi.SubtypeId == yi.SubtypeId ? 0 : string.CompareOrdinal(xi.SubtypeName, yi.SubtypeName);
}
}
private MyCubeGrid Grid => (MyCubeGrid) Entity;
public MtObservableSortedDictionary<MyCubeBlockDefinition, MtObservableSortedDictionary<long, BlockViewModel>>
Blocks { get; } =
new MtObservableSortedDictionary<MyCubeBlockDefinition, MtObservableSortedDictionary<long, BlockViewModel>>(
CubeBlockDefinitionComparer.Default);
public GridViewModel()
{
}
public GridViewModel(MyCubeGrid grid, EntityTreeViewModel tree) : base(grid, tree)
{
DescriptiveName = $"{grid.DisplayName} ({grid.BlocksCount} blocks)";
Blocks.Add(new BlockViewModel(null, Tree));
//DescriptiveName = $"{grid.DisplayName} ({grid.BlocksCount} blocks)";
Blocks.Add(_fillerDefinition, new MtObservableSortedDictionary<long, BlockViewModel>());
}
private void Grid_OnBlockRemoved(Sandbox.Game.Entities.Cube.MySlimBlock obj)
{
if (obj.FatBlock != null)
Blocks.RemoveWhere(b => b.Block.EntityId == obj.FatBlock?.EntityId);
RemoveBlock(obj.FatBlock);
OnPropertyChanged(nameof(Name));
}
private void RemoveBlock(MyCubeBlock block)
{
if (!Blocks.TryGetValue(block.BlockDefinition, out var group))
return;
if (group.Remove(block.EntityId) && group.Count == 0 && Blocks.Count > 1)
Blocks.Remove(block.BlockDefinition);
}
private void AddBlock(MyTerminalBlock block)
{
if (!Blocks.TryGetValue(block.BlockDefinition, out var group))
group = Blocks[block.BlockDefinition] = new MtObservableSortedDictionary<long, BlockViewModel>();
group.Add(block.EntityId, new BlockViewModel(block, Tree));
}
private void Grid_OnBlockAdded(Sandbox.Game.Entities.Cube.MySlimBlock obj)
{
var block = obj.FatBlock as IMyTerminalBlock;
var block = obj.FatBlock as MyTerminalBlock;
if (block != null)
Blocks.Add(new BlockViewModel(block, Tree));
AddBlock(block);
OnPropertyChanged(nameof(Name));
}
private bool _load;
public void Load()
{
if (_load)
return;
_load = true;
Blocks.Clear();
#pragma warning disable CS0618
TorchBase.Instance.Invoke(() =>
#pragma warning restore CS0618
{
foreach (var block in Grid.GetFatBlocks().Where(b => b is IMyTerminalBlock))
{
Blocks.Add(new BlockViewModel((IMyTerminalBlock)block, Tree));
}
Blocks.Clear();
foreach (var block in Grid.GetFatBlocks().OfType<MyTerminalBlock>())
AddBlock(block);
Grid.OnBlockAdded += Grid_OnBlockAdded;
Grid.OnBlockRemoved += Grid_OnBlockRemoved;
Tree.ControlDispatcher.BeginInvoke(() =>
{
Blocks.Sort(b => b.Block.CustomName);
});
});
}
}

View File

@@ -18,26 +18,25 @@ namespace Torch.Server.ViewModels.Entities
public MtObservableList<GridViewModel> AttachedGrids { get; } = new MtObservableList<GridViewModel>();
public async Task UpdateAttachedGrids()
public Task UpdateAttachedGrids()
{
return Task.CompletedTask;
//TODO: fix
return;
AttachedGrids.Clear();
/*AttachedGrids.Clear();
var box = Entity.WorldAABB;
var entities = new List<MyEntity>();
await TorchBase.Instance.InvokeAsync(() => MyEntities.GetTopMostEntitiesInBox(ref box, entities)).ConfigureAwait(false);
foreach (var entity in entities.Where(e => e is IMyCubeGrid))
{
var gridModel = Tree.Grids.FirstOrDefault(g => g.Entity.EntityId == entity.EntityId);
if (gridModel == null)
if (Tree.Grids.TryGetValue(entity.EntityId, out var gridModel))
{
gridModel = new GridViewModel((MyCubeGrid)entity, Tree);
Tree.Grids.Add(gridModel);
Tree.Grids.Add(entity.EntityId, gridModel);
}
AttachedGrids.Add(gridModel);
}
}*/
}
public VoxelMapViewModel(MyVoxelBase e, EntityTreeViewModel tree) : base(e, tree)

View File

@@ -12,32 +12,54 @@ using VRage.ModAPI;
using System.Windows.Threading;
using NLog;
using Torch.Collections;
using Torch.Server.Views.Entities;
namespace Torch.Server.ViewModels
{
public class EntityTreeViewModel : ViewModel
{
public enum SortEnum
{
Name,
Size,
Speed,
Owner,
BlockCount,
DistFromCenter,
}
private static readonly Logger _log = LogManager.GetCurrentClassLogger();
//TODO: these should be sorted sets for speed
public MtObservableList<GridViewModel> Grids { get; set; } = new MtObservableList<GridViewModel>();
public MtObservableList<CharacterViewModel> Characters { get; set; } = new MtObservableList<CharacterViewModel>();
public MtObservableList<EntityViewModel> FloatingObjects { get; set; } = new MtObservableList<EntityViewModel>();
public MtObservableList<VoxelMapViewModel> VoxelMaps { get; set; } = new MtObservableList<VoxelMapViewModel>();
public MtObservableSortedDictionary<long, GridViewModel> Grids { get; set; } = new MtObservableSortedDictionary<long, GridViewModel>();
public MtObservableSortedDictionary<long, CharacterViewModel> Characters { get; set; } = new MtObservableSortedDictionary<long, CharacterViewModel>();
public MtObservableSortedDictionary<long, EntityViewModel> FloatingObjects { get; set; } = new MtObservableSortedDictionary<long, EntityViewModel>();
public MtObservableSortedDictionary<long, VoxelMapViewModel> VoxelMaps { get; set; } = new MtObservableSortedDictionary<long, VoxelMapViewModel>();
public Dispatcher ControlDispatcher => _control.Dispatcher;
private EntityViewModel _currentEntity;
public SortedView<GridViewModel> SortedGrids { get; }
public SortedView<CharacterViewModel> SortedCharacters { get; }
public SortedView<EntityViewModel> SortedFloatingObjects { get; }
public SortedView<VoxelMapViewModel> SortedVoxelMaps { get; }
private UserControl _control;
public EntityViewModel CurrentEntity
public EntityViewModel CurrentEntity { get; set; }
public SortEnum CurrentSort { get; set; }
// I hate you today WPF
public EntityTreeViewModel() : this(null)
{
get => _currentEntity;
set { _currentEntity = value; OnPropertyChanged(nameof(CurrentEntity)); }
}
public EntityTreeViewModel(UserControl control)
{
_control = control;
var comparer = new EntityViewModel.Comparer(CurrentSort);
SortedGrids = new SortedView<GridViewModel>(Grids.Values, comparer);
SortedCharacters = new SortedView<CharacterViewModel>(Characters.Values, comparer);
SortedFloatingObjects = new SortedView<EntityViewModel>(FloatingObjects.Values, comparer);
SortedVoxelMaps = new SortedView<VoxelMapViewModel>(VoxelMaps.Values, comparer);
}
public void Init()
@@ -53,16 +75,19 @@ namespace Torch.Server.ViewModels
switch (obj)
{
case MyCubeGrid grid:
Grids.RemoveWhere(m => m.Id == grid.EntityId);
Grids.Remove(grid.EntityId);
break;
case MyCharacter character:
Characters.RemoveWhere(m => m.Id == character.EntityId);
Characters.Remove(character.EntityId);
break;
case MyFloatingObject floating:
FloatingObjects.RemoveWhere(m => m.Id == floating.EntityId);
FloatingObjects.Remove(floating.EntityId);
break;
case MyVoxelBase voxel:
VoxelMaps.RemoveWhere(m => m.Id == voxel.EntityId);
if (voxel is MyPlanet || voxel is MyVoxelMap)
{
VoxelMaps.Remove(voxel.EntityId);
}
break;
}
}
@@ -80,16 +105,19 @@ namespace Torch.Server.ViewModels
switch (obj)
{
case MyCubeGrid grid:
Grids.Add(new GridViewModel(grid, this));
Grids.Add(grid.EntityId, new GridViewModel(grid, this));
break;
case MyCharacter character:
Characters.Add(new CharacterViewModel(character, this));
Characters.Add(character.EntityId, new CharacterViewModel(character, this));
break;
case MyFloatingObject floating:
FloatingObjects.Add(new FloatingObjectViewModel(floating, this));
FloatingObjects.Add(floating.EntityId, new FloatingObjectViewModel(floating, this));
break;
case MyVoxelBase voxel:
VoxelMaps.Add(new VoxelMapViewModel(voxel, this));
if (voxel is MyPlanet || voxel is MyVoxelMap)
{
VoxelMaps.Add(voxel.EntityId, new VoxelMapViewModel(voxel, this));
}
break;
}
}

View File

@@ -0,0 +1,13 @@
using System;
using System.Collections.ObjectModel;
using System.Windows.Media;
namespace Torch.Server.ViewModels;
public class LogViewerViewModel : ViewModel
{
public ObservableCollection<LogEntry> LogEntries { get; set; } = new();
}
public record LogEntry(DateTime Timestamp, string Message, SolidColorBrush Color);

View File

@@ -0,0 +1,115 @@
using System;
using System.Threading.Tasks;
using NLog;
using VRage.Game;
using Torch.Utils;
using VRage.GameServices;
namespace Torch.Server.ViewModels
{
/// <summary>
/// Wrapper around VRage.Game.Objectbuilder_Checkpoint.ModItem
/// that holds additional meta information
/// (e.g. workshop description)
/// </summary>
public class ModItemInfo : ViewModel
{
MyObjectBuilder_Checkpoint.ModItem _modItem;
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
/// <summary>
/// Human friendly name of the mod
/// </summary>
public string FriendlyName
{
get => _modItem.FriendlyName;
set => SetValue(ref _modItem.FriendlyName, value);
}
/// <summary>
/// Workshop ID of the mod
/// </summary>
public ulong PublishedFileId
{
get => _modItem.PublishedFileId;
set => SetValue(ref _modItem.PublishedFileId, value);
}
/// <summary>
/// Local filename of the mod
/// </summary>
public string Name
{
get => _modItem.Name;
set => SetValue(ref _modItem.FriendlyName, value);
}
/// <summary>
/// Whether or not the mod was added
/// because another mod depends on it
/// </summary>
public bool IsDependency
{
get => _modItem.IsDependency;
set => SetValue(ref _modItem.IsDependency, value);
}
private string _description;
/// <summary>
/// Workshop description of the mod
/// </summary>
public string Description
{
get => _description;
set => SetValue(ref _description, value);
}
public string UgcService
{
get => _modItem.PublishedServiceName;
set => SetValue(ref _modItem.PublishedServiceName, value);
}
/// <summary>
/// Constructor, returns a new ModItemInfo instance
/// </summary>
/// <param name="mod">The wrapped mod</param>
public ModItemInfo(MyObjectBuilder_Checkpoint.ModItem mod)
{
_modItem = mod;
}
/// <summary>
/// Retrieve information about the
/// wrapped mod from the workhop asynchronously
/// via the Steam web API.
/// </summary>
/// <returns></returns>
public Task<bool> UpdateModInfoAsync()
{
return Task.FromResult(true);
/*if (UgcService.ToLower() == "mod.io")
return true;
MyWorkshopItem modInfo;
try
{
modInfo = await WorkshopQueryUtils.GetModInfo(_modItem);
}
catch( Exception e )
{
Log.Error(e);
return false;
}
Log.Info("Mod Info successfully retrieved!");
FriendlyName = modInfo.Title;
Description = modInfo.Description;*/
}
public override string ToString()
{
return $"{PublishedFileId}-{UgcService}";
}
}
}

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@@ -13,19 +13,13 @@ namespace Torch.Server.ViewModels
public class PluginManagerViewModel : ViewModel
{
public MtObservableList<PluginViewModel> Plugins { get; } = new MtObservableList<PluginViewModel>();
private PluginViewModel _selectedPlugin;
public PluginViewModel SelectedPlugin
{
get => _selectedPlugin;
set { _selectedPlugin = value; OnPropertyChanged(nameof(SelectedPlugin)); }
}
public PluginViewModel SelectedPlugin { get; set; }
public PluginManagerViewModel() { }
public PluginManagerViewModel(IPluginManager pluginManager)
{
foreach (var plugin in pluginManager)
foreach (var plugin in pluginManager.OrderBy(x=>x.Name))
Plugins.Add(new PluginViewModel(plugin));
pluginManager.PluginsLoaded += PluginManager_PluginsLoaded;
}

View File

@@ -1,34 +1,106 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using NLog;
using Torch.API;
using Torch.API.Plugins;
using Torch.Server.Views;
namespace Torch.Server.ViewModels
{
public class PluginViewModel
{
public UserControl Control
{
get
{
if (Plugin is IWpfPlugin p)
return p.GetControl();
return null;
}
}
public UserControl Control { get; }
public string Name { get; }
public ITorchPlugin Plugin { get; }
private static Logger _log = LogManager.GetCurrentClassLogger();
public PluginViewModel(ITorchPlugin plugin)
{
Plugin = plugin;
if (Plugin is IWpfPlugin p)
{
try
{
Control = p.GetControl();
}
catch (Exception ex)
{
_log.Error(ex, $"Exception loading interface for plugin {Plugin.Name}! Plugin interface will not be available!");
Control = null;
}
}
Name = $"{plugin.Name} ({plugin.Version})";
ThemeControl.UpdateDynamicControls += UpdateResourceDict;
UpdateResourceDict(ThemeControl.currentTheme);
}
public void UpdateResourceDict(ResourceDictionary dictionary)
{
if (this.Control == null)
return;
this.Control.Resources.MergedDictionaries.Clear();
this.Control.Resources.MergedDictionaries.Add(dictionary);
}
public Brush Color
{
get {
switch (Plugin.State)
{
case PluginState.NotInitialized:
case PluginState.MissingDependency:
case PluginState.DisabledError:
return Brushes.Red;
case PluginState.UpdateRequired:
return Brushes.DodgerBlue;
case PluginState.UninstallRequested:
return Brushes.Gold;
case PluginState.NotInstalled:
case PluginState.DisabledUser:
return Brushes.Gray;
case PluginState.Enabled:
return Brushes.Transparent;
default:
throw new InvalidOperationException();
}
}
}
public string ToolTip
{
get { switch (Plugin.State)
{
case PluginState.NotInitialized:
return "Error during load.";
case PluginState.DisabledError:
return "Disabled due to error on load.";
case PluginState.DisabledUser:
return "Disabled.";
case PluginState.UpdateRequired:
return "Update required.";
case PluginState.UninstallRequested:
return "Marked for uninstall.";
case PluginState.NotInstalled:
return "Not installed. Click 'Enable'";
case PluginState.Enabled:
return string.Empty;
case PluginState.MissingDependency:
return "Dependency missing. Check the log.";
default:
throw new ArgumentOutOfRangeException();
}
}
}
}
}

View File

@@ -1,387 +1,327 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SharpDX.Toolkit.Collections;
using Torch;
using Torch.Collections;
using Torch.Views;
using VRage.Game;
using VRage.Library.Utils;
using VRage.Serialization;
namespace Torch.Server.ViewModels
{
/// <summary>
/// View model for <see cref="MyObjectBuilder_SessionSettings"/>
/// </summary>
public class SessionSettingsViewModel : ViewModel
{
private MyObjectBuilder_SessionSettings _settings;
/// <summary>
/// Creates a new view model with a new <see cref="MyObjectBuilder_SessionSettings"/> object.
/// </summary>
public SessionSettingsViewModel() : this(new MyObjectBuilder_SessionSettings())
{
[Torch.Views.Display(Description = "The type of the game mode.", Name = "Game Mode", GroupName = "Others")]
public MyGameModeEnum GameMode { get => _settings.GameMode; set => SetValue(ref _settings.GameMode, value); }
[Torch.Views.Display(Description = "The type of the game online mode.", Name = "Online Mode", GroupName = "Others")]
public MyOnlineModeEnum OnlineMode { get => _settings.OnlineMode; set => SetValue(ref _settings.OnlineMode, value); }
}
[Torch.Views.Display(Description = "The multiplier for character inventory size.", Name = "Character Inventory Size", GroupName = "Multipliers")]
public float CharacterInventorySizeMultiplier { get => _settings.InventorySizeMultiplier; set => SetValue(ref _settings.InventorySizeMultiplier, value); }
[Torch.Views.Display(Description = "The multiplier for block inventory size.", Name = "Block Inventory Size", GroupName = "Multipliers")]
public float BlockInventorySizeMultiplier { get => _settings.BlocksInventorySizeMultiplier; set => SetValue(ref _settings.BlocksInventorySizeMultiplier, value); }
[Torch.Views.Display(Description = "The multiplier for assembler speed.", Name = "Assembler Speed", GroupName = "Multipliers")]
public float AssemblerSpeedMultiplier { get => _settings.AssemblerSpeedMultiplier; set => SetValue(ref _settings.AssemblerSpeedMultiplier, value); }
[Torch.Views.Display(Description = "The multiplier for assembler efficiency.", Name = "Assembler Efficiency", GroupName = "Multipliers")]
public float AssemblerEfficiencyMultiplier { get => _settings.AssemblerEfficiencyMultiplier; set => SetValue(ref _settings.AssemblerEfficiencyMultiplier, value); }
[Torch.Views.Display(Description = "The multiplier for refinery speed.", Name = "Refinery Speed", GroupName = "Multipliers")]
public float RefinerySpeedMultiplier { get => _settings.RefinerySpeedMultiplier; set => SetValue(ref _settings.RefinerySpeedMultiplier, value); }
[Torch.Views.Display(Description = "The maximum number of connected players.", Name = "Max Players", GroupName = "Players")]
public short MaxPlayers { get => _settings.MaxPlayers; set => SetValue(ref _settings.MaxPlayers, value); }
[Torch.Views.Display(Description = "The maximum number of existing floating objects.", Name = "Max Floating Objects", GroupName = "Environment")]
public short MaxFloatingObjects { get => _settings.MaxFloatingObjects; set => SetValue(ref _settings.MaxFloatingObjects, value); }
[Torch.Views.Display(Description = "The maximum number of backup saves.", Name = "Max Backup Saves", GroupName = "Others")]
public short MaxBackupSaves { get => _settings.MaxBackupSaves; set => SetValue(ref _settings.MaxBackupSaves, value); }
[Torch.Views.Display(Description = "The maximum number of blocks in one grid.", Name = "Max Grid Blocks", GroupName = "Block Limits")]
public int MaxGridSize { get => _settings.MaxGridSize; set => SetValue(ref _settings.MaxGridSize, value); }
[Torch.Views.Display(Description = "The maximum number of blocks per player.", Name = "Max Blocks per Player", GroupName = "Block Limits")]
public int MaxBlocksPerPlayer { get => _settings.MaxBlocksPerPlayer; set => SetValue(ref _settings.MaxBlocksPerPlayer, value); }
[Torch.Views.Display(Description = "The total number of Performance Cost Units in the world.", Name = "World PCU", GroupName = "Block Limits")]
public int TotalPCU { get => _settings.TotalPCU; set => SetValue(ref _settings.TotalPCU, value); }
[Torch.Views.Display(Description = "The maximum number of existing factions in the world.", Name = "Max Factions Count", GroupName = "Block Limits")]
public int MaxFactionsCount { get => _settings.MaxFactionsCount; set => SetValue(ref _settings.MaxFactionsCount, value); }
[Torch.Views.Display(Description = "Defines block limits mode.", Name = "Block Limits Mode", GroupName = "Block Limits")]
public MyBlockLimitsEnabledEnum BlockLimitsEnabled { get => _settings.BlockLimitsEnabled; set => SetValue(ref _settings.BlockLimitsEnabled, value); }
[Torch.Views.Display(Description = "Enables possibility to remove grid remotely from the world by an author.", Name = "Enable Remote Grid Removal", GroupName = "Others")]
public bool EnableRemoteBlockRemoval { get => _settings.EnableRemoteBlockRemoval; set => SetValue(ref _settings.EnableRemoteBlockRemoval, value); }
[Torch.Views.Display(Description = "Defines hostility of the environment.", Name = "Environment Hostility", GroupName = "Environment")]
public MyEnvironmentHostilityEnum EnvironmentHostility { get => _settings.EnvironmentHostility; set => SetValue(ref _settings.EnvironmentHostility, value); }
[Torch.Views.Display(Description = "Enables auto healing of the character.", Name = "Auto Healing", GroupName = "Players")]
public bool AutoHealing { get => _settings.AutoHealing; set => SetValue(ref _settings.AutoHealing, value); }
[Torch.Views.Display(Description = "Enables copy and paste feature.", Name = "Enable Copy & Paste", GroupName = "Players")]
public bool EnableCopyPaste { get => _settings.EnableCopyPaste; set => SetValue(ref _settings.EnableCopyPaste, value); }
[Torch.Views.Display(Description = "Enables weapons.", Name = "Enable Weapons", GroupName = "Others")]
public bool WeaponsEnabled { get => _settings.WeaponsEnabled; set => SetValue(ref _settings.WeaponsEnabled, value); }
[Torch.Views.Display(Description = "", Name = "Show Player Names on HUD", GroupName = "Players")]
public bool ShowPlayerNamesOnHud { get => _settings.ShowPlayerNamesOnHud; set => SetValue(ref _settings.ShowPlayerNamesOnHud, value); }
[Torch.Views.Display(Description = "Enables thruster damage.", Name = "Enable Thruster Damage", GroupName = "Others")]
public bool ThrusterDamage { get => _settings.ThrusterDamage; set => SetValue(ref _settings.ThrusterDamage, value); }
[Torch.Views.Display(Description = "Enables spawning of cargo ships.", Name = "Enable Cargo Ships", GroupName = "NPCs")]
public bool CargoShipsEnabled { get => _settings.CargoShipsEnabled; set => SetValue(ref _settings.CargoShipsEnabled, value); }
[Torch.Views.Display(Description = "Enables spectator camera.", Name = "Enable Spectator Camera", GroupName = "Others")]
public bool EnableSpectator { get => _settings.EnableSpectator; set => SetValue(ref _settings.EnableSpectator, value); }
/// <summary>
/// Creates a view model using an existing <see cref="MyObjectBuilder_SessionSettings"/> object.
/// Size of the edge of the world area cube.
/// Don't use directly, as it is error-prone (it's km instead of m and edge size instead of half-extent)
/// Rather use MyEntities.WorldHalfExtent()
/// </summary>
[Torch.Views.Display(Description = "Defines the size of the world.", Name = "World Size [km]", GroupName = "Environment")]
public int WorldSizeKm { get => _settings.WorldSizeKm; set => SetValue(ref _settings.WorldSizeKm, value); }
[Torch.Views.Display(Description = "When enabled respawn ship is removed after player logout.", Name = "Remove Respawn Ships on Logoff", GroupName = "Others")]
public bool RespawnShipDelete { get => _settings.RespawnShipDelete; set => SetValue(ref _settings.RespawnShipDelete, value); }
[Torch.Views.Display(Description = "", Name = "Reset Ownership", GroupName = "Players")]
public bool ResetOwnership { get => _settings.ResetOwnership; set => SetValue(ref _settings.ResetOwnership, value); }
[Torch.Views.Display(Description = "The multiplier for welder speed.", Name = "Welder Speed", GroupName = "Multipliers")]
public float WelderSpeedMultiplier { get => _settings.WelderSpeedMultiplier; set => SetValue(ref _settings.WelderSpeedMultiplier, value); }
[Torch.Views.Display(Description = "The multiplier for grinder speed.", Name = "Grinder Speed", GroupName = "Multipliers")]
public float GrinderSpeedMultiplier { get => _settings.GrinderSpeedMultiplier; set => SetValue(ref _settings.GrinderSpeedMultiplier, value); }
[Torch.Views.Display(Description = "Enables realistic sounds.", Name = "Enable Realistic Sound", GroupName = "Environment")]
public bool RealisticSound { get => _settings.RealisticSound; set => SetValue(ref _settings.RealisticSound, value); }
[Torch.Views.Display(Description = "The multiplier for hacking speed.", Name = "Hacking Speed", GroupName = "Multipliers")]
public float HackSpeedMultiplier { get => _settings.HackSpeedMultiplier; set => SetValue(ref _settings.HackSpeedMultiplier, value); }
[Torch.Views.Display(Description = "Enables permanent death.", Name = "Permanent Death", GroupName = "Players")]
public bool? PermanentDeath { get => _settings.PermanentDeath; set => SetValue(ref _settings.PermanentDeath, value); }
[Torch.Views.Display(Description = "Defines autosave interval.", Name = "Autosave Interval [mins]", GroupName = "Others")]
public uint AutoSaveInMinutes { get => _settings.AutoSaveInMinutes; set => SetValue(ref _settings.AutoSaveInMinutes, value); }
[Torch.Views.Display(Description = "Enables saving from the menu.", Name = "Enable Saving from Menu", GroupName = "Others")]
public bool EnableSaving { get => _settings.EnableSaving; set => SetValue(ref _settings.EnableSaving, value); }
[Torch.Views.Display(Description = "Enables respawn screen.", Name = "Enable Respawn Screen in the Game", GroupName = "Players")]
public bool StartInRespawnScreen { get => _settings.StartInRespawnScreen; set => SetValue(ref _settings.StartInRespawnScreen, value); }
[Torch.Views.Display(Description = "Enables research.", Name = "Enable Research", GroupName = "Players")]
public bool EnableResearch { get => _settings.EnableResearch; set => SetValue(ref _settings.EnableResearch, value); }
[Torch.Views.Display(Description = "Enables Good.bot hints.", Name = "Enable Good.bot hints", GroupName = "Players")]
public bool EnableGoodBotHints { get => _settings.EnableGoodBotHints; set => SetValue(ref _settings.EnableGoodBotHints, value); }
[Torch.Views.Display(Description = "Enables infinite ammunition in survival game mode.", Name = "Enable Infinite Ammunition in Survival", GroupName = "Others")]
public bool InfiniteAmmo { get => _settings.InfiniteAmmo; set => SetValue(ref _settings.InfiniteAmmo, value); }
[Torch.Views.Display(Description = "Enables drop containers (unknown signals).", Name = "Enable Drop Containers", GroupName = "Others")]
public bool EnableContainerDrops { get => _settings.EnableContainerDrops; set => SetValue(ref _settings.EnableContainerDrops, value); }
[Torch.Views.Display(Description = "The multiplier for respawn ship timer.", Name = "Respawn Ship Time Multiplier", GroupName = "Players")]
public float SpawnShipTimeMultiplier { get => _settings.SpawnShipTimeMultiplier; set => SetValue(ref _settings.SpawnShipTimeMultiplier, value); }
[Torch.Views.Display(Description = "Defines density of the procedurally generated content.", Name = "Procedural Density", GroupName = "Environment")]
public float ProceduralDensity { get => _settings.ProceduralDensity; set => SetValue(ref _settings.ProceduralDensity, value); }
[Torch.Views.Display(Description = "Defines unique starting seed for the procedurally generated content.", Name = "Procedural Seed", GroupName = "Environment")]
public int ProceduralSeed { get => _settings.ProceduralSeed; set => SetValue(ref _settings.ProceduralSeed, value); }
[Torch.Views.Display(Description = "Enables destruction feature for the blocks.", Name = "Enable Destructible Blocks", GroupName = "Environment")]
public bool DestructibleBlocks { get => _settings.DestructibleBlocks; set => SetValue(ref _settings.DestructibleBlocks, value); }
[Torch.Views.Display(Description = "Enables in game scripts.", Name = "Enable Ingame Scripts", GroupName = "Others")]
public bool EnableIngameScripts { get => _settings.EnableIngameScripts; set => SetValue(ref _settings.EnableIngameScripts, value); }
[Torch.Views.Display(Description = "", Name = "Flora Density Multiplier", GroupName = "Environment")]
public float FloraDensityMultiplier { get => _settings.FloraDensityMultiplier; set => SetValue(ref _settings.FloraDensityMultiplier, value); }
[Torch.Views.Display(Description = "Enables tool shake feature.", Name = "Enable Tool Shake", GroupName = "Players")]
[DefaultValue(false)]
public bool EnableToolShake { get => _settings.EnableToolShake; set => SetValue(ref _settings.EnableToolShake, value); }
[Torch.Views.Display(Description = "", Name = "Voxel Generator Version", GroupName = "Environment")]
public int VoxelGeneratorVersion { get => _settings.VoxelGeneratorVersion; set => SetValue(ref _settings.VoxelGeneratorVersion, value); }
[Torch.Views.Display(Description = "Enables oxygen in the world.", Name = "Enable Oxygen", GroupName = "Environment")]
public bool EnableOxygen { get => _settings.EnableOxygen; set => SetValue(ref _settings.EnableOxygen, value); }
[Torch.Views.Display(Description = "Enables airtightness in the world.", Name = "Enable Airtightness", GroupName = "Environment")]
public bool EnableOxygenPressurization { get => _settings.EnableOxygenPressurization; set => SetValue(ref _settings.EnableOxygenPressurization, value); }
[Torch.Views.Display(Description = "Enables 3rd person camera.", Name = "Enable 3rd Person Camera", GroupName = "Players")]
public bool Enable3rdPersonView { get => _settings.Enable3rdPersonView; set => SetValue(ref _settings.Enable3rdPersonView, value); }
[Torch.Views.Display(Description = "Enables random encounters in the world.", Name = "Enable Encounters", GroupName = "NPCs")]
public bool EnableEncounters { get => _settings.EnableEncounters; set => SetValue(ref _settings.EnableEncounters, value); }
[Torch.Views.Display(Description = "Enables possibility of converting grid to station.", Name = "Enable Convert to Station", GroupName = "Others")]
public bool EnableConvertToStation { get => _settings.EnableConvertToStation; set => SetValue(ref _settings.EnableConvertToStation, value); }
[Torch.Views.Display(Description = "Enables possibility of station grid inside voxel.", Name = "Enable Station Grid with Voxel", GroupName = "Environment")]
public bool StationVoxelSupport { get => _settings.StationVoxelSupport; set => SetValue(ref _settings.StationVoxelSupport, value); }
[Torch.Views.Display(Description = "Enables sun rotation.", Name = "Enable Sun Rotation", GroupName = "Environment")]
public bool EnableSunRotation { get => _settings.EnableSunRotation; set => SetValue(ref _settings.EnableSunRotation, value); }
[Torch.Views.Display(Description = "Enables respawn ships.", Name = "Enable Respawn Ships", GroupName = "Others")]
public bool EnableRespawnShips { get => _settings.EnableRespawnShips; set => SetValue(ref _settings.EnableRespawnShips, value); }
[Torch.Views.Display(Description = "", Name = "Physics Iterations", GroupName = "Environment")]
public int PhysicsIterations { get => _settings.PhysicsIterations; set => SetValue(ref _settings.PhysicsIterations, value); }
[Torch.Views.Display(Description = "Defines interval of one rotation of the sun.", Name = "Sun Rotation Interval", GroupName = "Environment")]
public float SunRotationIntervalMinutes { get => _settings.SunRotationIntervalMinutes; set => SetValue(ref _settings.SunRotationIntervalMinutes, value); }
[Torch.Views.Display(Description = "Enables jetpack.", Name = "Enable Jetpack", GroupName = "Players")]
public bool EnableJetpack { get => _settings.EnableJetpack; set => SetValue(ref _settings.EnableJetpack, value); }
[Torch.Views.Display(Description = "Enables spawning with tools in the inventory.", Name = "Spawn with Tools", GroupName = "Players")]
public bool SpawnWithTools { get => _settings.SpawnWithTools; set => SetValue(ref _settings.SpawnWithTools, value); }
[Torch.Views.Display(Description = "Enables voxel destructions.", Name = "Enable Voxel Destruction", GroupName = "Environment")]
public bool EnableVoxelDestruction { get => _settings.EnableVoxelDestruction; set => SetValue(ref _settings.EnableVoxelDestruction, value); }
[Torch.Views.Display(Description = "Enables spawning of drones in the world.", Name = "Enable Drones", GroupName = "NPCs")]
public bool EnableDrones { get => _settings.EnableDrones; set => SetValue(ref _settings.EnableDrones, value); }
[Torch.Views.Display(Description = "Enables spawning of wolves in the world.", Name = "Enable Wolves", GroupName = "NPCs")]
public bool EnableWolfs { get => _settings.EnableWolfs; set => SetValue(ref _settings.EnableWolfs, value); }
[Torch.Views.Display(Description = "Enables spawning of spiders in the world.", Name = "Enable Spiders", GroupName = "NPCs")]
public bool EnableSpiders { get => _settings.EnableSpiders; set => SetValue(ref _settings.EnableSpiders, value); }
[Torch.Views.Display(Name = "Block Type World Limits", GroupName = "Block Limits")]
public Dictionary<string, short> BlockTypeLimits { get => _settings.BlockTypeLimits.Dictionary; set => SetValue(x => _settings.BlockTypeLimits.Dictionary = x, value); }
[Torch.Views.Display(Description = "Enables scripter role for administration.", Name = "Enable Scripter Role", GroupName = "Others")]
public bool EnableScripterRole { get => _settings.EnableScripterRole; set => SetValue(ref _settings.EnableScripterRole, value); }
[Torch.Views.Display(Description = "Defines minimum respawn time for drop containers.", Name = "Min Drop Container Respawn Time", GroupName = "Others")]
public int MinDropContainerRespawnTime { get => _settings.MinDropContainerRespawnTime; set => SetValue(ref _settings.MinDropContainerRespawnTime, value); }
[Torch.Views.Display(Description = "Defines maximum respawn time for drop containers.", Name = "Max Drop Container Respawn Time", GroupName = "Others")]
public int MaxDropContainerRespawnTime { get => _settings.MaxDropContainerRespawnTime; set => SetValue(ref _settings.MaxDropContainerRespawnTime, value); }
[Torch.Views.Display(Description = "Enables friendly fire for turrets.", Name = "Enable Turrets Friendly Fire", GroupName = "Environment")]
public bool EnableTurretsFriendlyFire { get => _settings.EnableTurretsFriendlyFire; set => SetValue(ref _settings.EnableTurretsFriendlyFire, value); }
[Torch.Views.Display(Description = "Enables sub-grid damage.", Name = "Enable Sub-Grid Damage", GroupName = "Environment")]
public bool EnableSubgridDamage { get => _settings.EnableSubgridDamage; set => SetValue(ref _settings.EnableSubgridDamage, value); }
[Torch.Views.Display(Description = "Defines synchronization distance in multiplayer. High distance can slow down server drastically. Use with caution.", Name = "Sync Distance", GroupName = "Environment")]
public int SyncDistance { get => _settings.SyncDistance; set => SetValue(ref _settings.SyncDistance, value); }
[Torch.Views.Display(Description = "Defines render distance for clients in multiplayer. High distance can slow down client FPS. Values larger than SyncDistance may not work as expected.", Name = "View Distance", GroupName = "Environment")]
public int ViewDistance { get => _settings.ViewDistance; set => SetValue(ref _settings.ViewDistance, value);}
[Torch.Views.Display(Description = "Enables experimental mode.", Name = "Experimental Mode", GroupName = "Others")]
public bool ExperimentalMode { get => _settings.ExperimentalMode; set => SetValue(ref _settings.ExperimentalMode, value); }
[Torch.Views.Display(Description = "Enables adaptive simulation quality system. This system is useful if you have a lot of voxel deformations in the world and low simulation speed.", Name = "Adaptive Simulation Quality", GroupName = "Others")]
public bool AdaptiveSimulationQuality { get => _settings.AdaptiveSimulationQuality; set => SetValue(ref _settings.AdaptiveSimulationQuality, value); }
[Torch.Views.Display(Description = "Enables voxel hand.", Name = "Enable voxel hand", GroupName = "Others")]
public bool EnableVoxelHand { get => _settings.EnableVoxelHand; set => SetValue(ref _settings.EnableVoxelHand, value); }
[Torch.Views.Display(Description = "Enables trash removal system.", Name = "Trash Removal Enabled", GroupName = "Trash Removal")]
public bool TrashRemovalEnabled { get => _settings.TrashRemovalEnabled; set => SetValue(ref _settings.TrashRemovalEnabled, value); }
[Torch.Views.Display(Description = "Defines flags for trash removal system.", Name = "Trash Removal Flags", GroupName = "Trash Removal")]
public MyTrashRemovalFlags TrashFlagsValue { get => (MyTrashRemovalFlags)_settings.TrashFlagsValue; set => SetValue(ref _settings.TrashFlagsValue, (int)value); }
[Torch.Views.Display(Description = "Defines block count threshold for trash removal system.", Name = "Block Count Threshold", GroupName = "Trash Removal")]
public int BlockCountThreshold { get => _settings.BlockCountThreshold; set => SetValue(ref _settings.BlockCountThreshold, value); }
[Torch.Views.Display(Description = "Defines player distance threshold for trash removal system.", Name = "Player Distance Threshold [m]", GroupName = "Trash Removal")]
public float PlayerDistanceThreshold { get => _settings.PlayerDistanceThreshold; set => SetValue(ref _settings.PlayerDistanceThreshold, value); }
[Torch.Views.Display(Description = "By setting this, server will keep number of grids around this value. \n !WARNING! It ignores Powered and Fixed flags, Block Count and lowers Distance from player.\n Set to 0 to disable.", Name = "Optimal Grid Count", GroupName = "Trash Removal")]
public int OptimalGridCount { get => _settings.OptimalGridCount; set => SetValue(ref _settings.OptimalGridCount, value); }
[Torch.Views.Display(Description = "Defines player inactivity threshold for trash removal system. \n !WARNING! This will remove all grids of the player.\n Set to 0 to disable.", Name = "Player Inactivity Threshold [hours]", GroupName = "Trash Removal")]
public float PlayerInactivityThreshold { get => _settings.PlayerInactivityThreshold; set => SetValue(ref _settings.PlayerInactivityThreshold, value); }
[Torch.Views.Display(Description = "Defines character removal threshold for trash removal system. If player disconnects it will remove his character after this time.\n Set to 0 to disable.", Name = "Character Removal Threshold [mins]", GroupName = "Trash Removal")]
public int PlayerCharacterRemovalThreshold { get => _settings.PlayerCharacterRemovalThreshold; set => SetValue(ref _settings.PlayerCharacterRemovalThreshold, value); }
[Torch.Views.Display(Description = "Sets optimal distance in meters when spawning new players near others.", Name = "Optimal Spawn Distance", GroupName = "Players")]
public float OptimalSpawnDistance { get => _settings.OptimalSpawnDistance; set => SetValue(ref _settings.OptimalSpawnDistance, value); }
[Torch.Views.Display(Description = "Enables automatic respawn at nearest available respawn point.", Name = "Enable Auto Respawn", GroupName = "Players")]
public bool EnableAutoRespawn { get => _settings.EnableAutorespawn; set => SetValue(ref _settings.EnableAutorespawn, value); }
[Torch.Views.Display(Description = "The number of NPC factions generated on the start of the world.", Name = "NPC Factions Count", GroupName = "NPCs")]
public int TradeFactionsCount { get => _settings.TradeFactionsCount; set => SetValue(ref _settings.TradeFactionsCount, value); }
[Torch.Views.Display(Description = "The inner radius [m] (center is in 0,0,0), where stations can spawn. Does not affect planet-bound stations (surface Outposts and Orbital stations).", Name = "Stations Inner Radius", GroupName = "NPCs")]
public double StationsDistanceInnerRadius { get => _settings.StationsDistanceInnerRadius; set => SetValue(ref _settings.StationsDistanceInnerRadius, value); }
[Torch.Views.Display(Description = "The outer radius [m] (center is in 0,0,0), where stations can spawn. Does not affect planet-bound stations (surface Outposts and Orbital stations).", Name = "Stations Outer Radius Start", GroupName = "NPCs")]
public double StationsDistanceOuterRadiusStart { get => _settings.StationsDistanceOuterRadiusStart; set => SetValue(ref _settings.StationsDistanceOuterRadiusStart, value); }
[Torch.Views.Display(Description = "The outer radius [m] (center is in 0,0,0), where stations can spawn. Does not affect planet-bound stations (surface Outposts and Orbital stations).", Name = "Stations Outer Radius End", GroupName = "NPCs")]
public double StationsDistanceOuterRadiusEnd { get => _settings.StationsDistanceOuterRadiusEnd; set => SetValue(ref _settings.StationsDistanceOuterRadiusEnd, value); }
[Torch.Views.Display(Description = "Time period between two economy updates in seconds.", Name = "Economy tick time", GroupName = "NPCs")]
public int EconomyTickInSeconds { get => _settings.EconomyTickInSeconds; set => SetValue(ref _settings.EconomyTickInSeconds, value); }
[Torch.Views.Display(Description = "If enabled bounty contracts will be available on stations.", Name = "Enable Bounty Contracts", GroupName = "Players")]
public bool EnableBountyContracts { get => _settings.EnableBountyContracts; set => SetValue(ref _settings.EnableBountyContracts, value); }
[Torch.Views.Display(Description = "Resource deposits count coefficient for generated world content (voxel generator version > 2).", Name = "Deposits Count Coefficient", GroupName = "Environment")]
public float DepositsCountCoefficient { get => _settings.DepositsCountCoefficient; set => SetValue(ref _settings.DepositsCountCoefficient, value); }
[Torch.Views.Display(Description = "Resource deposit size denominator for generated world content (voxel generator version > 2).", Name = "Deposit Size Denominator", GroupName = "Environment")]
public float DepositSideDenominator { get => _settings.DepositSizeDenominator; set => SetValue(ref _settings.DepositSizeDenominator, value); }
[Torch.Views.Display(Description = "Enables economy features.", Name = "Enable Economy", GroupName = "NPCs")]
public bool EnableEconomy { get => _settings.EnableEconomy; set => SetValue(ref _settings.EnableEconomy, value); }
[Torch.Views.Display(Description = "Enables system for voxel reverting.", Name = "Enable Voxel Reverting", GroupName = "Trash Removal")]
public bool VoxelTrashRemovalEnabled { get => _settings.VoxelTrashRemovalEnabled; set => SetValue(ref _settings.VoxelTrashRemovalEnabled, value); }
[Torch.Views.Display(Description = "Allows super gridding exploit to be used.", Name = "Enable Supergridding", GroupName = "Others")]
public bool EnableSupergridding { get => _settings.EnableSupergridding; set => SetValue(ref _settings.EnableSupergridding, value); }
[Torch.Views.Display(Description = "Enables Selective Physics", Name = "Enable Selective Physics", GroupName = "Others")]
public bool EnableSelectivePhysics { get => _settings.EnableSelectivePhysicsUpdates; set => SetValue(ref _settings.EnableSelectivePhysicsUpdates, value); }
[Torch.Views.Display(Description = "Allows steam's family sharing", Name = "Enable Family Sharing", GroupName = "Players")]
public bool EnableFamilySharing { get => _settings.FamilySharing; set => SetValue(ref _settings.FamilySharing, value); }
[Torch.Views.Display(Description = "Enables PCU trading", Name = "Enable PCU Trading", GroupName = "Block Limits")]
public bool EnablePCUTrading { get => _settings.EnablePcuTrading; set => SetValue(ref _settings.EnablePcuTrading, value); }
[Torch.Views.Display(Description = "Enables system for weather", Name = "Enable Weather System", GroupName = "Others")]
public bool EnableWeatherSystem { get => _settings.WeatherSystem; set => SetValue(ref _settings.WeatherSystem, value); }
public SessionSettingsViewModel(MyObjectBuilder_SessionSettings settings)
{
_settings = settings;
foreach (var limit in settings.BlockTypeLimits.Dictionary)
BlockLimits.Add(new BlockLimitViewModel(this, limit.Key, limit.Value));
}
public MtObservableList<BlockLimitViewModel> BlockLimits { get; } = new MtObservableList<BlockLimitViewModel>();
#region Multipliers
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.InventorySizeMultiplier"/>
public float InventorySizeMultiplier
{
get => _settings.InventorySizeMultiplier; set { _settings.InventorySizeMultiplier = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.RefinerySpeedMultiplier"/>
public float RefinerySpeedMultiplier
{
get => _settings.RefinerySpeedMultiplier; set { _settings.RefinerySpeedMultiplier = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.AssemblerEfficiencyMultiplier"/>
public float AssemblerEfficiencyMultiplier
{
get => _settings.AssemblerEfficiencyMultiplier; set { _settings.AssemblerEfficiencyMultiplier = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.AssemblerSpeedMultiplier"/>
public float AssemblerSpeedMultiplier
{
get => _settings.AssemblerSpeedMultiplier; set { _settings.AssemblerSpeedMultiplier = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.GrinderSpeedMultiplier"/>
public float GrinderSpeedMultiplier
{
get => _settings.GrinderSpeedMultiplier; set { _settings.GrinderSpeedMultiplier = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.HackSpeedMultiplier"/>
public float HackSpeedMultiplier
{
get => _settings.HackSpeedMultiplier; set { _settings.HackSpeedMultiplier = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.WelderSpeedMultiplier"/>
public float WelderSpeedMultiplier
{
get => _settings.WelderSpeedMultiplier; set { _settings.WelderSpeedMultiplier = value; OnPropertyChanged(); }
}
#endregion
#region NPCs
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableDrones"/>
public bool EnableDrones
{
get => _settings.EnableDrones; set { _settings.EnableDrones = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableEncounters"/>
public bool EnableEncounters
{
get => _settings.EnableEncounters; set { _settings.EnableEncounters = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableSpiders"/>
public bool EnableSpiders
{
get => _settings.EnableSpiders; set { _settings.EnableSpiders = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableWolfs"/>
public bool EnableWolves
{
get => _settings.EnableWolfs; set { _settings.EnableWolfs = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.CargoShipsEnabled"/>
public bool EnableCargoShips
{
get => _settings.CargoShipsEnabled; set { _settings.CargoShipsEnabled = value; OnPropertyChanged(); }
}
#endregion
#region Environment
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableSunRotation"/>
public bool EnableSunRotation
{
get => _settings.EnableSunRotation; set { _settings.EnableSunRotation = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableOxygenPressurization"/>
public bool EnableAirtightness
{
get => _settings.EnableOxygenPressurization; set { _settings.EnableOxygenPressurization = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableOxygen"/>
public bool EnableOxygen
{
get => _settings.EnableOxygen; set { _settings.EnableOxygen = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.DestructibleBlocks"/>
public bool EnableDestructibleBlocks
{
get => _settings.DestructibleBlocks; set { _settings.DestructibleBlocks = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableToolShake"/>
public bool EnableToolShake
{
get => _settings.EnableToolShake; set { _settings.EnableToolShake = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableVoxelDestruction"/>
public bool EnableVoxelDestruction
{
get => _settings.EnableVoxelDestruction; set { _settings.EnableVoxelDestruction = value; OnPropertyChanged(); }
}
/// <summary>
/// List used to populate the environment hostility combo box.
/// </summary>
public List<string> EnvironmentHostilityValues { get; } = Enum.GetNames(typeof(MyEnvironmentHostilityEnum)).ToList();
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnvironmentHostility"/>
public string EnvironmentHostility
{
get => _settings.EnvironmentHostility.ToString(); set { Enum.TryParse(value, true, out _settings.EnvironmentHostility); OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableFlora"/>
public bool EnableFlora
{
get => _settings.EnableFlora; set { _settings.EnableFlora = value; OnPropertyChanged(); }
}
#endregion
/// <summary>
/// List used to populate the game mode combobox.
/// </summary>
public List<string> GameModeValues { get; } = Enum.GetNames(typeof(MyGameModeEnum)).ToList();
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.GameMode"/>
public string GameMode
{
get => _settings.GameMode.ToString(); set { Enum.TryParse(value, true, out _settings.GameMode); OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.AutoHealing"/>
public bool EnableAutoHealing
{
get => _settings.AutoHealing; set { _settings.AutoHealing = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableCopyPaste"/>
public bool EnableCopyPaste
{
get => _settings.EnableCopyPaste; set { _settings.EnableCopyPaste = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.ShowPlayerNamesOnHud"/>
public bool ShowPlayerNamesOnHud
{
get => _settings.ShowPlayerNamesOnHud; set { _settings.ShowPlayerNamesOnHud = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.Enable3rdPersonView"/>
public bool EnableThirdPerson
{
get => _settings.Enable3rdPersonView; set { _settings.Enable3rdPersonView = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableSpectator"/>
public bool EnableSpectator
{
get => _settings.EnableSpectator; set { _settings.EnableSpectator = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.SpawnWithTools"/>
public bool SpawnWithTools
{
get => _settings.SpawnWithTools; set { _settings.SpawnWithTools = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableConvertToStation"/>
public bool EnableConvertToStation
{
get => _settings.EnableConvertToStation; set { _settings.EnableConvertToStation = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableJetpack"/>
public bool EnableJetpack
{
get => _settings.EnableJetpack; set { _settings.EnableJetpack = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableRemoteBlockRemoval"/>
public bool EnableRemoteOwnerRemoval
{
get => _settings.EnableRemoteBlockRemoval; set { _settings.EnableRemoteBlockRemoval = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableRespawnShips"/>
public bool EnableRespawnShips
{
get => _settings.EnableRespawnShips; set { _settings.EnableRespawnShips = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableScripterRole"/>
public bool EnableScripterRole
{
get => _settings.EnableScripterRole; set { _settings.EnableScripterRole = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.RealisticSound"/>
public bool EnableRealisticSound
{
get => _settings.RealisticSound; set { _settings.RealisticSound = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.ResetOwnership"/>
public bool ResetOwnership
{
get => _settings.ResetOwnership; set { _settings.ResetOwnership = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.RespawnShipDelete"/>
public bool DeleteRespawnShips
{
get => _settings.RespawnShipDelete; set { _settings.RespawnShipDelete = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.ThrusterDamage"/>
public bool EnableThrusterDamage
{
get => _settings.ThrusterDamage; set { _settings.ThrusterDamage = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.WeaponsEnabled"/>
public bool EnableWeapons
{
get => _settings.WeaponsEnabled; set { _settings.WeaponsEnabled = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.EnableIngameScripts"/>
public bool EnableIngameScripts
{
get => _settings.EnableIngameScripts; set { _settings.EnableIngameScripts = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.AutoSaveInMinutes"/>
public uint AutosaveInterval
{
get => _settings.AutoSaveInMinutes; set { _settings.AutoSaveInMinutes = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.FloraDensity"/>
public int FloraDensity
{
get => _settings.FloraDensity; set { _settings.FloraDensity = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.FloraDensityMultiplier"/>
public float FloraDensityMultiplier
{
get => _settings.FloraDensityMultiplier; set { _settings.FloraDensityMultiplier = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.MaxBackupSaves"/>
public short MaxBackupSaves
{
get => _settings.MaxBackupSaves; set { _settings.MaxBackupSaves = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.MaxBlocksPerPlayer"/>
public int MaxBlocksPerPlayer
{
get => _settings.MaxBlocksPerPlayer; set { _settings.MaxBlocksPerPlayer = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.MaxFloatingObjects"/>
public short MaxFloatingObjects
{
get => _settings.MaxFloatingObjects; set { _settings.MaxFloatingObjects = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.MaxGridSize"/>
public int MaxGridSize
{
get => _settings.MaxGridSize; set { _settings.MaxGridSize = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.MaxPlayers"/>
public short MaxPlayers
{
get => _settings.MaxPlayers; set { _settings.MaxPlayers = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.PhysicsIterations"/>
public int PhysicsIterations
{
get => _settings.PhysicsIterations; set { _settings.PhysicsIterations = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.SpawnShipTimeMultiplier"/>
public float SpawnTimeMultiplier
{
get => _settings.SpawnShipTimeMultiplier; set { _settings.SpawnShipTimeMultiplier = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.SunRotationIntervalMinutes"/>
public float SunRotationInterval
{
get => _settings.SunRotationIntervalMinutes; set { _settings.SunRotationIntervalMinutes = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.ViewDistance"/>
public int ViewDistance
{
get => _settings.ViewDistance; set { _settings.ViewDistance = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.WorldSizeKm"/>
public int WorldSize
{
get => _settings.WorldSizeKm; set { _settings.WorldSizeKm = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.ProceduralDensity"/>
public float ProceduralDensity
{
get => _settings.ProceduralDensity; set { _settings.ProceduralDensity = value; OnPropertyChanged(); }
}
/// <inheritdoc cref="MyObjectBuilder_SessionSettings.ProceduralSeed"/>
public int ProceduralSeed
{
get => _settings.ProceduralSeed;
set { _settings.ProceduralSeed = value; OnPropertyChanged(); }
}
/// <summary />
public static implicit operator MyObjectBuilder_SessionSettings(SessionSettingsViewModel viewModel)
{
viewModel._settings.BlockTypeLimits.Dictionary.Clear();
foreach (var limit in viewModel.BlockLimits)
viewModel._settings.BlockTypeLimits.Dictionary.Add(limit.BlockType, limit.Limit);
return viewModel._settings;
}
}

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