Compare commits
483 Commits
Author | SHA1 | Date | |
---|---|---|---|
e70e1ca4e6 | |||
![]() |
d65c20a05d | ||
f21976cf2d | |||
0c918106bc | |||
6c9ec57d87 | |||
![]() |
b0f491ac88 | ||
![]() |
a426ad9e02 | ||
![]() |
ba75b1583a | ||
![]() |
45068ea932 | ||
![]() |
181e9297a1 | ||
![]() |
e0417d3235 | ||
![]() |
17a244a536 | ||
![]() |
bd27360655 | ||
![]() |
b24eee3ecf | ||
![]() |
9068558a53 | ||
![]() |
9c22948ce9 | ||
![]() |
2b1a5d4c6e | ||
![]() |
2860dda41b | ||
![]() |
5483728a4e | ||
![]() |
32d318be5e | ||
![]() |
f349366b58 | ||
![]() |
73ce979b54 | ||
![]() |
73b95472bc | ||
![]() |
9b832a998d | ||
![]() |
b1087822c9 | ||
![]() |
ef2d35879c | ||
![]() |
83d8eea9ef | ||
![]() |
8cdd992350 | ||
![]() |
b9cb71e11f | ||
![]() |
1a1a7e779a | ||
![]() |
6bcd2ea58e | ||
![]() |
b8a06f7bd7 | ||
![]() |
d44b1a592c | ||
![]() |
d7d556d2f2 | ||
![]() |
850b313269 | ||
![]() |
fe985e1a9c | ||
![]() |
aeea192860 | ||
![]() |
b8be5b2dce | ||
![]() |
ea08d60d58 | ||
![]() |
6493a305f7 | ||
![]() |
bc0a2b89b8 | ||
![]() |
846c2aa42e | ||
![]() |
ac1ec431fd | ||
![]() |
3acaf25376 | ||
![]() |
e8928b6b3b | ||
![]() |
8478ee3752 | ||
![]() |
ead8e3a4fc | ||
![]() |
f73b9df924 | ||
![]() |
d524651da9 | ||
![]() |
2743e5b42d | ||
![]() |
02bd9df059 | ||
![]() |
a5cc132151 | ||
![]() |
92dea1986c | ||
![]() |
c03eb79f81 | ||
![]() |
0ee9c5f97c | ||
![]() |
c283059106 | ||
![]() |
422963517f | ||
![]() |
d2ac0e44be | ||
![]() |
c5acf61f7c | ||
![]() |
197d04a661 | ||
![]() |
99ab7d0eea | ||
![]() |
17f97af52f | ||
![]() |
ed7c897bd2 | ||
![]() |
e4d3c3987f | ||
![]() |
067d8802b6 | ||
![]() |
8f32f64ede | ||
![]() |
90ff3f93f0 | ||
![]() |
ad28b302f9 | ||
![]() |
a0d0976a6a | ||
![]() |
a9c9a0de68 | ||
![]() |
9a967345b9 | ||
![]() |
98a4be655f | ||
![]() |
76de8f3d0b | ||
![]() |
6f886d4f7d | ||
![]() |
a753abb8fd | ||
![]() |
452970d2fd | ||
![]() |
e28c38e04f | ||
![]() |
5d9fe01c69 | ||
![]() |
04227912b0 | ||
![]() |
44dd0805e2 | ||
![]() |
c5c8e527da | ||
![]() |
49f68a8fcc | ||
![]() |
f8a3647308 | ||
![]() |
0a40b1fe0f | ||
![]() |
a1e9434444 | ||
![]() |
d2d96df8be | ||
![]() |
b40f288827 | ||
![]() |
6267cffebe | ||
![]() |
5fe25fb781 | ||
![]() |
d05e979ede | ||
![]() |
1afb126cb5 | ||
![]() |
d52348149a | ||
![]() |
20eac508d3 | ||
![]() |
8ba02a84d3 | ||
![]() |
15be85b4f5 | ||
![]() |
cf5c00ce0e | ||
![]() |
9c185d5577 | ||
![]() |
8b6c401531 | ||
![]() |
92db8994ef | ||
![]() |
aee36661fd | ||
![]() |
feda84fac8 | ||
![]() |
2503cd6372 | ||
![]() |
f321034eeb | ||
![]() |
7573684520 | ||
![]() |
223eaa9fd0 | ||
![]() |
d138a46f25 | ||
![]() |
ce2bbd4a61 | ||
![]() |
85dd4b46b8 | ||
![]() |
166a9d1dbe | ||
![]() |
dfc15354ca | ||
![]() |
57c977deb4 | ||
![]() |
f6cdc2fe79 | ||
![]() |
f42b9c6674 | ||
![]() |
227557f421 | ||
![]() |
0632f68aaf | ||
![]() |
0a9f299527 | ||
![]() |
67f25ab20b | ||
![]() |
ad19a7dc9e | ||
![]() |
dd854a159a | ||
![]() |
879a373e6a | ||
![]() |
ec1b017946 | ||
![]() |
cf75210304 | ||
![]() |
3696f18714 | ||
![]() |
1f7e4e869d | ||
![]() |
ba5b611994 | ||
![]() |
2bcf79efdd | ||
![]() |
d5c101bf19 | ||
![]() |
e9841b4de1 | ||
![]() |
aea0011683 | ||
![]() |
d10528f9fe | ||
![]() |
66ea4d7307 | ||
![]() |
f6ce40a854 | ||
![]() |
bd62d31298 | ||
![]() |
b1cf5fb638 | ||
![]() |
1d6a2a9a60 | ||
![]() |
455be2393e | ||
![]() |
6131a9003b | ||
![]() |
2a17c4bc09 | ||
![]() |
ccc1df9349 | ||
![]() |
d80c7b9fba | ||
![]() |
64c6ce289c | ||
![]() |
67de82a103 | ||
![]() |
357e0446df | ||
![]() |
f2291a57c3 | ||
![]() |
8b862df6ea | ||
![]() |
1c92f69bd4 | ||
![]() |
70833adb44 | ||
![]() |
ab61674b47 | ||
![]() |
c8ddf691ba | ||
![]() |
76afccd9db | ||
![]() |
4882dc673a | ||
![]() |
8546165e59 | ||
![]() |
4cab214635 | ||
![]() |
9a6253d0ef | ||
![]() |
55eac7ecbf | ||
![]() |
057d126658 | ||
![]() |
8efe8ae398 | ||
![]() |
e2cdd803af | ||
![]() |
b6d8cf07f8 | ||
![]() |
1b23cd564e | ||
![]() |
f6ef662344 | ||
![]() |
58b9c926ae | ||
![]() |
81d11a32fe | ||
![]() |
eb9afd5e36 | ||
![]() |
1de0b63907 | ||
![]() |
f89170c37d | ||
![]() |
73ee686a84 | ||
![]() |
e49910e121 | ||
![]() |
83805cba77 | ||
![]() |
32a61d2feb | ||
![]() |
133e20c758 | ||
![]() |
d7c5aa3fa8 | ||
![]() |
f6d59c75c6 | ||
![]() |
fd8c731713 | ||
![]() |
55a552af60 | ||
![]() |
770d18859b | ||
![]() |
22e60edc1f | ||
![]() |
c97fd07f89 | ||
![]() |
7e87cdd5a0 | ||
![]() |
b67eff406f | ||
![]() |
29a5c09ac7 | ||
![]() |
a1668abcd4 | ||
![]() |
2d8ca29935 | ||
![]() |
4f9af817a5 | ||
![]() |
7bd4beb82d | ||
![]() |
1ec57bc4c9 | ||
![]() |
63f14c984d | ||
![]() |
6c227b4a6e | ||
![]() |
b846112c43 | ||
![]() |
23f9b1507d | ||
![]() |
2a0555ea4f | ||
![]() |
0395d0bc7f | ||
![]() |
f2c03cbc34 | ||
![]() |
147c94fd93 | ||
![]() |
0e2ecf16f3 | ||
![]() |
36eb256553 | ||
![]() |
e90ca41c3c | ||
![]() |
5528231cc2 | ||
![]() |
4d01b976f1 | ||
![]() |
ff12b214cd | ||
![]() |
55c9f5296f | ||
![]() |
61e1ed7a59 | ||
![]() |
218cd30152 | ||
![]() |
bf3b819d02 | ||
![]() |
b56c8f711c | ||
![]() |
c5c6ef1cd2 | ||
![]() |
3e01cecdcc | ||
![]() |
966b2f5756 | ||
![]() |
a5743701ea | ||
![]() |
7ea1a523e1 | ||
![]() |
5445459dc7 | ||
![]() |
f2eed13473 | ||
![]() |
af894e7507 | ||
![]() |
94475f7bd1 | ||
![]() |
b5ca0bf392 | ||
![]() |
fdd8479016 | ||
![]() |
c915b385e3 | ||
![]() |
f451c552ec | ||
![]() |
0aa17a26ac | ||
![]() |
41b16a6d75 | ||
![]() |
b5f53dd6c6 | ||
![]() |
5cc2d6652d | ||
![]() |
6fb6226be5 | ||
![]() |
cee5cb3c4d | ||
![]() |
b6fb470b84 | ||
![]() |
6c74ed3869 | ||
![]() |
2c44860a70 | ||
![]() |
169b543f7d | ||
![]() |
efd15fcd62 | ||
![]() |
b372230eae | ||
![]() |
e5cb3e5ae0 | ||
![]() |
8f30b7605b | ||
![]() |
bec29c5bb4 | ||
![]() |
f84a27d705 | ||
![]() |
19f9388a43 | ||
![]() |
f25a412a47 | ||
![]() |
f7a63f17cc | ||
![]() |
aa5963b29b | ||
![]() |
15c4276a81 | ||
![]() |
04b13cbd6c | ||
![]() |
f6971c715b | ||
![]() |
c3e65a5bdd | ||
![]() |
93167f349d | ||
![]() |
b12acddab3 | ||
![]() |
fb9dbf40da | ||
![]() |
1b8bddabc8 | ||
![]() |
a4edbf3bd9 | ||
![]() |
3d13460302 | ||
![]() |
fad656e837 | ||
![]() |
fc986c87a6 | ||
![]() |
80a820ae3d | ||
![]() |
e9e446f8ab | ||
![]() |
b53194184c | ||
![]() |
bcb921cd9d | ||
![]() |
c1632b6b20 | ||
![]() |
88d10d1955 | ||
![]() |
d6fe6234d7 | ||
![]() |
29fcdc0bf8 | ||
![]() |
48ddc6389f | ||
![]() |
a3d722eb16 | ||
![]() |
b386e53ff5 | ||
![]() |
1dd444759b | ||
![]() |
76ea5fdbc1 | ||
![]() |
035325da22 | ||
![]() |
33b2fa7094 | ||
![]() |
b220243b75 | ||
![]() |
f2a077deed | ||
![]() |
d3de1426b2 | ||
![]() |
86b6b94d25 | ||
![]() |
0a19663c33 | ||
![]() |
d236fd9bd9 | ||
![]() |
bc54b79098 | ||
![]() |
5035fa39b7 | ||
![]() |
2395c33995 | ||
![]() |
92ae252210 | ||
![]() |
5d40cf373d | ||
![]() |
9cbcc3ed85 | ||
![]() |
a1f397f9bf | ||
![]() |
540b17448a | ||
![]() |
21fd997554 | ||
![]() |
23b0318591 | ||
![]() |
5727e3b1b8 | ||
![]() |
28164b491b | ||
![]() |
b02d613a28 | ||
![]() |
c18d6d4795 | ||
![]() |
5780cf7c95 | ||
![]() |
cc91fa3653 | ||
![]() |
52ef0b4d6d | ||
![]() |
ef2be78102 | ||
![]() |
9c2dc69e3c | ||
![]() |
8107bf131b | ||
![]() |
0220f46741 | ||
![]() |
e4ad517cb1 | ||
![]() |
792151a8b7 | ||
![]() |
fb67b2f3d1 | ||
![]() |
30c1f07207 | ||
![]() |
562a4554f3 | ||
![]() |
9f22b63227 | ||
![]() |
c96e7a284a | ||
![]() |
dbcd696936 | ||
![]() |
79368aa6dd | ||
![]() |
d661c893d5 | ||
![]() |
ca99404b42 | ||
![]() |
aec03840cc | ||
![]() |
5630eb14c2 | ||
![]() |
6680b0adb2 | ||
![]() |
ff0d881273 | ||
![]() |
ed5d0ea474 | ||
![]() |
997a3ca31c | ||
![]() |
ef444730b7 | ||
![]() |
7bfc6077b9 | ||
![]() |
624bd5a2a4 | ||
![]() |
1e19f9aedf | ||
![]() |
1b4c5ace61 | ||
![]() |
28037e11df | ||
![]() |
036f21de81 | ||
![]() |
43adecaf99 | ||
![]() |
c58e4dccc0 | ||
![]() |
1a1f8b2235 | ||
![]() |
f1616f6532 | ||
![]() |
a42f5ab273 | ||
![]() |
f15139e907 | ||
![]() |
f4399d441d | ||
![]() |
fd4b49e0d5 | ||
![]() |
496a276524 | ||
![]() |
c831df74d0 | ||
![]() |
e77d53fd41 | ||
![]() |
983aff2091 | ||
![]() |
570bc83a6d | ||
![]() |
8dca8bbe65 | ||
![]() |
0e91b47dba | ||
![]() |
3f7e95b502 | ||
![]() |
4f30a47c07 | ||
![]() |
ecbbd6fbf2 | ||
![]() |
13f5648963 | ||
![]() |
dfb7314207 | ||
![]() |
9293801037 | ||
![]() |
d8ac3b2353 | ||
![]() |
056f0e5614 | ||
![]() |
ada5418413 | ||
![]() |
b79e970e66 | ||
![]() |
6fc02edd1e | ||
![]() |
9a8c03106e | ||
![]() |
4a5e41b747 | ||
![]() |
649dcf4019 | ||
![]() |
ae3d1262f5 | ||
![]() |
7b2b0edbdf | ||
![]() |
353746ec04 | ||
![]() |
2fb9b4173a | ||
![]() |
fe7242f36f | ||
![]() |
8015f8486c | ||
![]() |
92d7f8f578 | ||
![]() |
fc9a9f8e09 | ||
![]() |
f94bfc2850 | ||
![]() |
db283fad15 | ||
![]() |
dd7288b787 | ||
![]() |
a6e41b2a90 | ||
![]() |
0e6ac14b74 | ||
![]() |
97f380fb7b | ||
![]() |
3e5b29c84d | ||
![]() |
5d19cc7cf1 | ||
![]() |
19995eba1a | ||
![]() |
990ed0f6bf | ||
![]() |
dc0a085d86 | ||
![]() |
0a852c49e8 | ||
![]() |
59588517d8 | ||
![]() |
3a7cbe48b8 | ||
![]() |
ed298cdfb0 | ||
![]() |
3925c34610 | ||
![]() |
a6fa112050 | ||
![]() |
d97a6a52a4 | ||
![]() |
121846eeae | ||
![]() |
ebef1edc09 | ||
![]() |
bbaf1384ba | ||
![]() |
7036a4da81 | ||
![]() |
91ceb0aa22 | ||
![]() |
de12327ac2 | ||
![]() |
6f65b54883 | ||
![]() |
c0ffd7e641 | ||
![]() |
b0c1ccf9b4 | ||
![]() |
ed3e1aa846 | ||
![]() |
7f720a1753 | ||
![]() |
6cbcbc6f3f | ||
![]() |
53ae9bc42d | ||
![]() |
9813d6946a | ||
![]() |
c7651c9949 | ||
![]() |
34211c4b3f | ||
![]() |
8bc4c247e6 | ||
![]() |
92406a051a | ||
![]() |
56f7578d13 | ||
![]() |
068b074de0 | ||
![]() |
bb0ee3b861 | ||
![]() |
93bb11c135 | ||
![]() |
2fd8c17525 | ||
![]() |
b974487fc4 | ||
![]() |
8198243425 | ||
![]() |
b4addcc125 | ||
![]() |
2d7893b9de | ||
![]() |
60c0ae1049 | ||
![]() |
aaabfa2d01 | ||
![]() |
5c8a1f3677 | ||
![]() |
b37cd74e56 | ||
![]() |
af9a31f4ad | ||
![]() |
7d8838c0ee | ||
![]() |
2c47cfd60e | ||
![]() |
6422f7c576 | ||
![]() |
369a3217f7 | ||
![]() |
f44bf935d3 | ||
![]() |
0e43eee2f3 | ||
![]() |
c6121ab590 | ||
![]() |
72ceeffdad | ||
![]() |
5eb6e9990c | ||
![]() |
3d3769cf5a | ||
![]() |
2a64151f67 | ||
![]() |
34616607a8 | ||
![]() |
796feb05e6 | ||
![]() |
14ae58ca0c | ||
![]() |
b555f46f56 | ||
![]() |
dc5e7e4cb0 | ||
![]() |
deb0b202bf | ||
![]() |
0a5a70f583 | ||
![]() |
f16e825b57 | ||
![]() |
263a8229fa | ||
![]() |
dc7a27a5e3 | ||
![]() |
651865f28a | ||
![]() |
27493d3b23 | ||
![]() |
295bbd62b8 | ||
![]() |
5cf3ae1203 | ||
![]() |
c650e190fb | ||
![]() |
5cd5873ec3 | ||
![]() |
42a66b04c5 | ||
![]() |
a237185e4c | ||
![]() |
df225a3d2f | ||
![]() |
8c59098c28 | ||
![]() |
bbd45df54d | ||
![]() |
8aa0ccd437 | ||
![]() |
74cdd9d055 | ||
![]() |
704f202ce8 | ||
![]() |
fb3082094a | ||
![]() |
7a71cbf756 | ||
![]() |
53c279fa00 | ||
![]() |
8dc542a31c | ||
![]() |
4dee127ce8 | ||
![]() |
3e341e02c8 | ||
![]() |
a673848089 | ||
![]() |
642186678e | ||
![]() |
e37357aea5 | ||
![]() |
967d8ce068 | ||
![]() |
2bb3aa84a7 | ||
![]() |
82ddd3942b | ||
![]() |
ac672092f1 | ||
![]() |
1c6eec61af | ||
![]() |
dda7864c1a | ||
![]() |
ddc13cccec | ||
![]() |
95ac2392e8 | ||
![]() |
0122f9e989 | ||
![]() |
f265f7e773 | ||
![]() |
61307ce584 | ||
![]() |
8f755a5cfc | ||
![]() |
c3addd05f7 | ||
![]() |
bbcfc9fb07 | ||
![]() |
63ac99f97a | ||
![]() |
6d29bce267 | ||
![]() |
6b039288d5 | ||
![]() |
3f803b8107 | ||
![]() |
8c7891809e | ||
![]() |
30729049b3 | ||
![]() |
1a0f80dce7 | ||
![]() |
6973bc8e7d | ||
![]() |
ae3edd67da | ||
![]() |
b66db19c0a | ||
![]() |
36b931f680 | ||
![]() |
9c63054926 | ||
![]() |
4e2e58bb4c | ||
![]() |
ffc6a60ee9 | ||
![]() |
fa1a968b8f | ||
![]() |
471912759a | ||
![]() |
0b76ded5aa | ||
![]() |
76aa95588e | ||
![]() |
6618752b84 | ||
![]() |
af5f39af44 | ||
![]() |
03ef57daeb | ||
![]() |
a059d18195 |
80
.github/workflows/release.yaml
vendored
Normal file
80
.github/workflows/release.yaml
vendored
Normal file
@@ -0,0 +1,80 @@
|
||||
name: Release
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [master]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: Build
|
||||
runs-on: ubuntu-latest
|
||||
env:
|
||||
BUILD_CONFIGURATION: Release
|
||||
DOTNET_NOLOGO: true
|
||||
DOTNET_CLI_TELEMETRY_OPTOUT: true
|
||||
steps:
|
||||
- uses: actions/checkout@master
|
||||
name: Checkout
|
||||
with:
|
||||
ref: ${{ github.head_ref }}
|
||||
fetch-depth: 0
|
||||
|
||||
- uses: actions/setup-dotnet@v3
|
||||
name: Setup dotnet
|
||||
with:
|
||||
dotnet-version: '7.0.x'
|
||||
|
||||
- name: Add Gh Packages Nuget Source
|
||||
run: dotnet nuget add source "https://nuget.pkg.github.com/${{ github.repository_owner }}/index.json" --username ${{ github.actor }} --password ${{ secrets.GITHUB_TOKEN }} --store-password-in-clear-text --name github
|
||||
- name: Restore dependencies
|
||||
run: dotnet restore Torch.Server/Torch.Server.csproj --locked-mode
|
||||
|
||||
- name: Git Version
|
||||
id: version
|
||||
uses: codacy/git-version@2.7.1
|
||||
|
||||
- name: Build
|
||||
run: dotnet build Torch.Server/Torch.Server.csproj --no-restore -c ${{ env.BUILD_CONFIGURATION }} -p:Version="${{ steps.version.outputs.version }}" -p:AssemblyVersion="${{ steps.version.outputs.version }}"
|
||||
- name: Publish
|
||||
run: dotnet publish Torch.Server/Torch.Server.csproj --no-build -r win-x64 --sc -c ${{ env.BUILD_CONFIGURATION }} -o ./publish
|
||||
|
||||
- uses: vimtor/action-zip@v1
|
||||
name: Zip Release
|
||||
with:
|
||||
files: publish/
|
||||
dest: release.zip
|
||||
|
||||
- name: Create release
|
||||
id: create_release
|
||||
uses: actions/create-release@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
tag_name: ${{ steps.version.outputs.version }}
|
||||
release_name: Release v${{ steps.version.outputs.version }}
|
||||
body: ${{ steps.github_release.outputs.changelog }}
|
||||
draft: true
|
||||
prerelease: false
|
||||
|
||||
- name: Upload release asset
|
||||
uses: actions/upload-release-asset@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
upload_url: ${{ steps.create_release.outputs.upload_url }}
|
||||
asset_path: release.zip
|
||||
asset_name: torch-server.zip
|
||||
asset_content_type: application/zip
|
||||
|
||||
- uses: eregon/publish-release@v1
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
with:
|
||||
release_id: ${{ steps.create_release.outputs.id }}
|
||||
|
||||
- run: dotnet pack -c Release ./Torch.API/Torch.API.csproj -o pack --include-symbols -p:SymbolPackageFormat=snupkg -p:Version="${{ steps.version.outputs.version }}" -p:AssemblyVersion="${{ steps.version.outputs.version }}" --no-build
|
||||
- run: dotnet pack -c Release ./Torch/Torch.csproj -o pack --include-symbols -p:SymbolPackageFormat=snupkg -p:Version="${{ steps.version.outputs.version }}" -p:AssemblyVersion="${{ steps.version.outputs.version }}" --no-build
|
||||
- run: dotnet pack -c Release ./Torch.Server/Torch.Server.csproj -o pack --include-symbols -p:SymbolPackageFormat=snupkg -p:Version="${{ steps.version.outputs.version }}" -p:AssemblyVersion="${{ steps.version.outputs.version }}" --no-build
|
||||
- run: mkdir blank && sed -i 's/torchVersion/${{ steps.version.outputs.version }}/g' Torch.Server.ReferenceAssemblies.net7.nuspec && nuget pack Torch.Server.ReferenceAssemblies.net7.nuspec -BasePath ./blank -OutputDirectory pack -NonInteractive -NoPackageAnalysis
|
||||
|
||||
- run: dotnet nuget push ./pack/*.nupkg -s github
|
4
.gitignore
vendored
4
.gitignore
vendored
@@ -159,10 +159,6 @@ publish/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/packages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/packages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/packages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignoreable files
|
||||
|
33
CHANGELOG.md
33
CHANGELOG.md
@@ -1,33 +0,0 @@
|
||||
# Torch 1.1.229.265
|
||||
* Features
|
||||
- Added more lenient version parsing for plugins (v#.# should work)
|
||||
- Added countdown option to restart command (!restart [seconds])
|
||||
* Fixes
|
||||
- General fixes to work with the latest SE version
|
||||
- Fixed config changes not saving
|
||||
- (hopefully) Fixed issue causing crashes on servers using the Windows Classic theme
|
||||
|
||||
# Torch 1.1.207.7
|
||||
* Notes
|
||||
- This release makes significant changes to TorchConfig.xml. It has been renamed to Torch.cfg and has different options.
|
||||
* Features
|
||||
- Plugins, Torch, and the DS can now all update automatically
|
||||
- Changed command prefix to !
|
||||
- Added manual save command (thanks to Maldark)
|
||||
- Added restart command
|
||||
- Improved instance creation: now creates an entire skeleton instance with blank config
|
||||
- Added instance name to console title
|
||||
* Fixes
|
||||
- Optimized UI so it's snappier and freezes less often
|
||||
- Fixed NetworkManager.RaiseEvent overload that had an off-by-one bug
|
||||
- Fixed chat window so it automatically scrolls down
|
||||
|
||||
# Torch 1.0.182.329
|
||||
* Improved logging, logs now to go the Logs folder and aren't deleted on start
|
||||
* Fixed chat tab not enabling with -autostart
|
||||
* Fixed player list
|
||||
* Watchdog time-out is now configurable in TorchConfig.xml
|
||||
* Fixed infinario log spam
|
||||
* Fixed crash when sending empty message from chat tab
|
||||
* Fixed permissions on Torch commands
|
||||
* Changed plugin StoragePath to the current instance path (per-instance configs)
|
@@ -1,22 +0,0 @@
|
||||
pushd
|
||||
|
||||
$steamData = "C:/Steam/Data/"
|
||||
$steamCMDPath = "C:/Steam/steamcmd/"
|
||||
$steamCMDZip = "C:/Steam/steamcmd.zip"
|
||||
|
||||
Add-Type -AssemblyName System.IO.Compression.FileSystem
|
||||
|
||||
if (!(Test-Path $steamData)) {
|
||||
mkdir "$steamData"
|
||||
}
|
||||
if (!(Test-Path $steamCMDPath)) {
|
||||
if (!(Test-Path $steamCMDZip)) {
|
||||
(New-Object System.Net.WebClient).DownloadFile("https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip", "$steamCMDZip");
|
||||
}
|
||||
[System.IO.Compression.ZipFile]::ExtractToDirectory($steamCMDZip, $steamCMDPath)
|
||||
}
|
||||
|
||||
cd "$steamData"
|
||||
& "$steamCMDPath/steamcmd.exe" "+login anonymous" "+force_install_dir $steamData" "+app_update 298740" "+quit"
|
||||
|
||||
popd
|
@@ -1,52 +0,0 @@
|
||||
param([string] $ApiBase, [string]$tagName, [string]$authinfo, [string[]] $assetPaths)
|
||||
Add-Type -AssemblyName "System.Web"
|
||||
|
||||
$headers = @{
|
||||
Authorization = "Basic " + [System.Convert]::ToBase64String([System.Text.Encoding]::ASCII.GetBytes($authinfo))
|
||||
Accept = "application/vnd.github.v3+json"
|
||||
}
|
||||
try
|
||||
{
|
||||
Write-Output("Checking if release with tag " + $tagName + " already exists...")
|
||||
$release = Invoke-RestMethod -Uri ($ApiBase+"releases/tags/$tagName") -Method "GET" -Headers $headers
|
||||
Write-Output(" Using existing release " + $release.id + " at " + $release.html_url)
|
||||
} catch {
|
||||
Write-Output(" Doesn't exist")
|
||||
$rel_arg = @{
|
||||
tag_name=$tagName
|
||||
name="Generated $tagName"
|
||||
body=""
|
||||
draft=$TRUE
|
||||
prerelease=$tagName.Contains("alpha") -or $tagName.Contains("beta")
|
||||
}
|
||||
Write-Output("Creating new release " + $tagName + "...")
|
||||
$release = Invoke-RestMethod -Uri ($ApiBase+"releases") -Method "POST" -Headers $headers -Body (ConvertTo-Json($rel_arg))
|
||||
Write-Output(" Created new release " + $tagName + " at " + $release.html_url)
|
||||
}
|
||||
|
||||
$assetsApiBase = $release.assets_url
|
||||
Write-Output("Checking for existing assets...")
|
||||
$existingAssets = Invoke-RestMethod -Uri ($assetsApiBase) -Method "GET" -Headers $headers
|
||||
$assetLabels = ($assetPaths | ForEach-Object {[System.IO.Path]::GetFileName($_)})
|
||||
foreach ($asset in $existingAssets) {
|
||||
if ($assetLabels -contains $asset.name) {
|
||||
$uri = $asset.url
|
||||
Write-Output(" Deleting old asset " + $asset.name + " (id " + $asset.id + "); URI=" + $uri)
|
||||
$result = Invoke-RestMethod -Uri $uri -Method "DELETE" -Headers $headers
|
||||
}
|
||||
}
|
||||
Write-Output("Uploading assets...")
|
||||
$uploadUrl = $release.upload_url.Substring(0, $release.upload_url.LastIndexOf('{'))
|
||||
foreach ($asset in $assetPaths) {
|
||||
$assetName = [System.IO.Path]::GetFileName($asset)
|
||||
$assetType = [System.Web.MimeMapping]::GetMimeMapping($asset)
|
||||
$assetData = [System.IO.File]::ReadAllBytes($asset)
|
||||
$headerExtra = $headers + @{
|
||||
"Content-Type" = $assetType
|
||||
Name = $assetName
|
||||
}
|
||||
$uri = $uploadUrl + "?name=" + $assetName
|
||||
Write-Output(" Uploading " + $asset + " as " + $assetType + "; URI=" + $uri)
|
||||
$result = Invoke-RestMethod -Uri $uri -Method "POST" -Headers $headerExtra -Body $assetData
|
||||
Write-Output(" ID=" + $result.id + ", found at=" + $result.browser_download_url)
|
||||
}
|
73
Jenkinsfile
vendored
73
Jenkinsfile
vendored
@@ -1,73 +0,0 @@
|
||||
def packageAndArchive(buildMode, packageName, exclude) {
|
||||
zipFile = "bin\\${packageName}.zip"
|
||||
packageDir = "bin\\${packageName}\\"
|
||||
|
||||
bat "IF EXIST ${zipFile} DEL ${zipFile}"
|
||||
bat "IF EXIST ${packageDir} RMDIR /S /Q ${packageDir}"
|
||||
|
||||
bat "xcopy bin\\x64\\${buildMode} ${packageDir}"
|
||||
if (exclude.length() > 0) {
|
||||
bat "del ${packageDir}${exclude}"
|
||||
}
|
||||
powershell "Add-Type -Assembly System.IO.Compression.FileSystem; [System.IO.Compression.ZipFile]::CreateFromDirectory(\"\$PWD\\${packageDir}\", \"\$PWD\\${zipFile}\")"
|
||||
archiveArtifacts artifacts: zipFile, caseSensitive: false, onlyIfSuccessful: true
|
||||
}
|
||||
|
||||
node {
|
||||
stage('Checkout') {
|
||||
checkout scm
|
||||
bat 'git pull --tags'
|
||||
}
|
||||
|
||||
stage('Acquire SE') {
|
||||
bat 'powershell -File Jenkins/jenkins-grab-se.ps1'
|
||||
bat 'IF EXIST GameBinaries RMDIR GameBinaries'
|
||||
bat 'mklink /J GameBinaries "C:/Steam/Data/DedicatedServer64/"'
|
||||
}
|
||||
|
||||
stage('Acquire NuGet Packages') {
|
||||
bat 'nuget restore Torch.sln'
|
||||
}
|
||||
|
||||
stage('Build') {
|
||||
currentBuild.description = bat(returnStdout: true, script: '@powershell -File Versioning/version.ps1').trim()
|
||||
if (env.BRANCH_NAME == "master") {
|
||||
buildMode = "Release"
|
||||
} else {
|
||||
buildMode = "Debug"
|
||||
}
|
||||
bat "IF EXIST \"bin\" rmdir /Q /S \"bin\""
|
||||
bat "IF EXIST \"bin-test\" rmdir /Q /S \"bin-test\""
|
||||
bat "\"${tool 'MSBuild'}msbuild\" Torch.sln /p:Configuration=${buildMode} /p:Platform=x64 /t:Clean"
|
||||
bat "\"${tool 'MSBuild'}msbuild\" Torch.sln /p:Configuration=${buildMode} /p:Platform=x64"
|
||||
}
|
||||
|
||||
stage('Archive') {
|
||||
archiveArtifacts artifacts: "bin/x64/${buildMode}/Torch*", caseSensitive: false, fingerprint: true, onlyIfSuccessful: true
|
||||
|
||||
packageAndArchive(buildMode, "torch-server", "Torch.Client*")
|
||||
|
||||
/*packageAndArchive(buildMode, "torch-client", "Torch.Server*")*/
|
||||
}
|
||||
|
||||
/* Disabled because they fail builds more often than they detect actual problems
|
||||
stage('Test') {
|
||||
bat 'IF NOT EXIST reports MKDIR reports'
|
||||
bat "\"packages/xunit.runner.console.2.2.0/tools/xunit.console.exe\" \"bin-test/x64/${buildMode}/Torch.Tests.dll\" \"bin-test/x64/${buildMode}/Torch.Server.Tests.dll\" \"bin-test/x64/${buildMode}/Torch.Client.Tests.dll\" -parallel none -xml \"reports/Torch.Tests.xml\""
|
||||
|
||||
step([
|
||||
$class: 'XUnitBuilder',
|
||||
thresholdMode: 1,
|
||||
thresholds: [[$class: 'FailedThreshold', failureThreshold: '1']],
|
||||
tools: [[
|
||||
$class: 'XUnitDotNetTestType',
|
||||
deleteOutputFiles: true,
|
||||
failIfNotNew: true,
|
||||
pattern: 'reports/*.xml',
|
||||
skipNoTestFiles: false,
|
||||
stopProcessingIfError: true
|
||||
]]
|
||||
])
|
||||
}
|
||||
*/
|
||||
}
|
12
NLog.config
12
NLog.config
@@ -4,17 +4,21 @@
|
||||
<variable name="logStamp" value="${time} ${pad:padding=-8:inner=[${level:uppercase=true}]}" />
|
||||
<variable name="logContent" value="${message:withException=true}"/>
|
||||
|
||||
<targets async="true">
|
||||
<targets>
|
||||
<default-wrapper xsi:type="AsyncWrapper" overflowAction="Block" optimizeBufferReuse="true" />
|
||||
<target xsi:type="Null" name="null" formatMessage="false" />
|
||||
<target xsi:type="File" name="keen" layout="${var:logStamp} ${logger}: ${var:logContent}" fileName="Logs\Keen-${shortdate}.log" />
|
||||
<target xsi:type="File" name="main" layout="${var:logStamp} ${logger}: ${var:logContent}" fileName="Logs\Torch-${shortdate}.log" />
|
||||
<target xsi:type="File" keepFileOpen="true" concurrentWrites="false" name="keen" layout="${var:logStamp} ${logger}: ${var:logContent}"
|
||||
fileName="Logs\Keen-${shortdate}.log" />
|
||||
<target xsi:type="File" keepFileOpen="true" concurrentWrites="false" name="main" layout="${var:logStamp} ${logger}: ${var:logContent}"
|
||||
fileName="Logs\Torch-${shortdate}.log" />
|
||||
<target xsi:type="File" name="chat" layout="${longdate} ${message}" fileName="Logs\Chat.log" />
|
||||
<target xsi:type="ColoredConsole" name="console" layout="${var:logStamp} ${logger:shortName=true}: ${var:logContent}" />
|
||||
<target xsi:type="File" name="patch" layout="${var:logContent}" fileName="Logs\patch.log"/>
|
||||
<target xsi:type="FlowDocument" name="wpf" layout="${var:logStamp} ${logger:shortName=true}: ${var:logContent}" />
|
||||
<target xsi:type="LogViewerTarget" name="wpf" layout="[${level:uppercase=true}] ${logger:shortName=true}: ${var:logContent}" />
|
||||
</targets>
|
||||
|
||||
<rules>
|
||||
<!-- Do not define custom rules here. Use NLog-user.config -->
|
||||
<logger name="Keen" minlevel="Warn" writeTo="main"/>
|
||||
<logger name="Keen" minlevel="Info" writeTo="console, wpf"/>
|
||||
<logger name="Keen" minlevel="Debug" writeTo="keen" final="true" />
|
||||
|
25
README.md
25
README.md
@@ -1,5 +1,3 @@
|
||||
[](https://discord.gg/8uHZykr) [](http://build.torchapi.net/job/Torch/job/Torch/job/master/)
|
||||
|
||||
# What is Torch?
|
||||
Torch is the successor to SE Server Extender and gives server admins the tools they need to keep their Space Engineers servers running smoothly. It features a user interface with live management tools and a plugin system so you can run your server exactly how you'd like. Torch is still in early development so there may be bugs and incomplete features.
|
||||
|
||||
@@ -12,16 +10,27 @@ Torch is the successor to SE Server Extender and gives server admins the tools t
|
||||
* Organized, easy to use configuration editor
|
||||
* Extensible using the Torch plugin system
|
||||
|
||||
### Fork Difference
|
||||
* .NET 6.0 runtime
|
||||
* Optimized in-game scripts (also newer compiler & language versions)
|
||||
* Better configuration via cli arguments, environment variables or xml config
|
||||
* Designed to run multiple instance from same install directory without having you to waste disk space
|
||||
* Mostly compatible with original torch's plugins
|
||||
|
||||
### Discord
|
||||
|
||||
If you have any questions or issues please join our [discord](https://discord.gg/UyYFSe3TyQ)
|
||||
|
||||
### Installation
|
||||
|
||||
* Get the latest Torch release here: https://torchapi.net/download
|
||||
* Unzip the Torch release into its own directory and run the executable. It will automatically download the SE DS and generate the other necessary files.
|
||||
- If you already have a DS installed you can unzip the Torch files into the folder that contains the DedicatedServer64 folder.
|
||||
- If you already have a DS installed you can:
|
||||
* Unzip the Torch files into the folder that contains the DedicatedServer64 folder.
|
||||
* Pass path to game files using config parameter `gamePath`
|
||||
|
||||
# Building
|
||||
To build Torch you must first have a complete SE Dedicated installation somewhere. Before you open the solution, run the Setup batch file and enter the path of that installation's DedicatedServer64 folder. The script will make a symlink to that folder so the Torch solution can find the DLL references it needs.
|
||||
|
||||
In both cases you will need to set the InstancePath in TorchConfig.xml to an existing dedicated server instance as Torch can't fully generate it on its own yet.
|
||||
As a regular dotnet project with cli by running `dotnet build Torch.Server/Torch.Server.csproj`, with VS 2022 or higher, with JB Rider or Fleet.
|
||||
|
||||
If you have a more enjoyable server experience because of Torch, please consider supporting us on Patreon. (https://www.patreon.com/TorchSE)
|
||||
|
||||
If you have a more enjoyable server experience because of Torch, please consider supporting us on Patreon.
|
||||
[](https://www.patreon.com/bePatron?u=847269)!
|
||||
|
@@ -1,13 +0,0 @@
|
||||
:: This script creates a symlink to the game binaries to account for different installation directories on different systems.
|
||||
|
||||
@echo off
|
||||
set /p path="Please enter the folder location of your SpaceEngineersDedicated.exe: "
|
||||
cd %~dp0
|
||||
mklink /J GameBinaries "%path%"
|
||||
if errorlevel 1 goto Error
|
||||
echo Done! You can now open the Torch solution without issue.
|
||||
goto End
|
||||
:Error
|
||||
echo An error occured creating the symlink.
|
||||
:End
|
||||
pause
|
30
Torch.API/IApplicationContext.cs
Normal file
30
Torch.API/IApplicationContext.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using System.IO;
|
||||
namespace Torch.API;
|
||||
|
||||
public interface IApplicationContext
|
||||
{
|
||||
/// <summary>
|
||||
/// Directory contains torch binaries.
|
||||
/// </summary>
|
||||
public DirectoryInfo TorchDirectory { get; }
|
||||
/// <summary>
|
||||
/// Root directory for all game files.
|
||||
/// </summary>
|
||||
public DirectoryInfo GameFilesDirectory { get; }
|
||||
/// <summary>
|
||||
/// Directory contains game binaries.
|
||||
/// </summary>
|
||||
public DirectoryInfo GameBinariesDirectory { get; }
|
||||
/// <summary>
|
||||
/// Current instance directory.
|
||||
/// </summary>
|
||||
public DirectoryInfo InstanceDirectory { get; }
|
||||
/// <summary>
|
||||
/// Current instance name.
|
||||
/// </summary>
|
||||
public string InstanceName { get; }
|
||||
/// <summary>
|
||||
/// Application running in service mode.
|
||||
/// </summary>
|
||||
public bool IsService { get; }
|
||||
}
|
@@ -7,6 +7,7 @@ using System.Threading.Tasks;
|
||||
using Torch.API.Managers;
|
||||
using Torch.API.Session;
|
||||
using VRage.Game.ModAPI;
|
||||
using Version = SemanticVersioning.Version;
|
||||
|
||||
namespace Torch.API
|
||||
{
|
||||
@@ -15,30 +16,6 @@ namespace Torch.API
|
||||
/// </summary>
|
||||
public interface ITorchBase
|
||||
{
|
||||
/// <summary>
|
||||
/// Fired when the session begins loading.
|
||||
/// </summary>
|
||||
[Obsolete("Prefer using the TorchSessionManager.SessionStateChanged event")]
|
||||
event Action SessionLoading;
|
||||
|
||||
/// <summary>
|
||||
/// Fired when the session finishes loading.
|
||||
/// </summary>
|
||||
[Obsolete("Prefer using the TorchSessionManager.SessionStateChanged event")]
|
||||
event Action SessionLoaded;
|
||||
|
||||
/// <summary>
|
||||
/// Fires when the session begins unloading.
|
||||
/// </summary>
|
||||
[Obsolete("Prefer using the TorchSessionManager.SessionStateChanged event")]
|
||||
event Action SessionUnloading;
|
||||
|
||||
/// <summary>
|
||||
/// Fired when the session finishes unloading.
|
||||
/// </summary>
|
||||
[Obsolete("Prefer using the TorchSessionManager.SessionStateChanged event")]
|
||||
event Action SessionUnloaded;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the currently running session instance, or null if none exists.
|
||||
/// </summary>
|
||||
@@ -65,7 +42,17 @@ namespace Torch.API
|
||||
/// <summary>
|
||||
/// The binary version of the current instance.
|
||||
/// </summary>
|
||||
InformationalVersion TorchVersion { get; }
|
||||
Version TorchVersion { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Path of the dedicated instance folder.
|
||||
/// </summary>
|
||||
string InstancePath { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Name of the dedicated instance.
|
||||
/// </summary>
|
||||
string InstanceName { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Invoke an action on the game thread.
|
||||
@@ -104,7 +91,7 @@ namespace Torch.API
|
||||
/// <summary>
|
||||
/// Restart the Torch instance, blocking until the restart has been performed.
|
||||
/// </summary>
|
||||
void Restart();
|
||||
void Restart(bool save = true);
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a save of the game.
|
||||
@@ -145,15 +132,12 @@ namespace Torch.API
|
||||
/// </summary>
|
||||
ServerState State { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Path of the dedicated instance folder.
|
||||
/// </summary>
|
||||
string InstancePath { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Raised when the server's Init() method has completed.
|
||||
/// </summary>
|
||||
event Action<ITorchServer> Initialized;
|
||||
|
||||
TimeSpan ElapsedPlayTime { get; set; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@@ -1,4 +1,6 @@
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Torch.API;
|
||||
|
||||
namespace Torch
|
||||
{
|
||||
@@ -8,17 +10,45 @@ namespace Torch
|
||||
bool ForceUpdate { get; set; }
|
||||
bool GetPluginUpdates { get; set; }
|
||||
bool GetTorchUpdates { get; set; }
|
||||
[Obsolete("Use Torch.InstanceName instead")]
|
||||
string InstanceName { get; set; }
|
||||
[Obsolete("Use Torch.InstancePath instead")]
|
||||
string InstancePath { get; set; }
|
||||
bool NoGui { get; set; }
|
||||
bool NoUpdate { get; set; }
|
||||
List<string> Plugins { get; set; }
|
||||
List<Guid> Plugins { get; set; }
|
||||
bool LocalPlugins { get; set; }
|
||||
bool RestartOnCrash { get; set; }
|
||||
bool ShouldUpdatePlugins { get; }
|
||||
bool ShouldUpdateTorch { get; }
|
||||
int TickTimeout { get; set; }
|
||||
string WaitForPID { get; set; }
|
||||
string ChatName { get; set; }
|
||||
string ChatColor { get; set; }
|
||||
string TestPlugin { get; set; }
|
||||
bool DisconnectOnRestart { get; set; }
|
||||
int WindowWidth { get; set; }
|
||||
int WindowHeight { get; set; }
|
||||
int FontSize { get; set; }
|
||||
UGCServiceType UgcServiceType { get; set; }
|
||||
bool EntityManagerEnabled { get; set; }
|
||||
string LoginToken { get; set; }
|
||||
UpdateSource UpdateSource { get; set; }
|
||||
List<string> Packages { get; set; }
|
||||
|
||||
bool Save(string path = null);
|
||||
void Save(string path = null);
|
||||
}
|
||||
|
||||
public class UpdateSource
|
||||
{
|
||||
public UpdateSourceType SourceType { get; set; }
|
||||
public string Url { get; set; }
|
||||
public string Repository { get; set; }
|
||||
public string Branch { get; set; }
|
||||
}
|
||||
|
||||
public enum UpdateSourceType
|
||||
{
|
||||
Github,
|
||||
Jenkins
|
||||
}
|
||||
}
|
@@ -1,52 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Torch.API
|
||||
{
|
||||
/// <summary>
|
||||
/// Version in the form v#.#.#.#-info
|
||||
/// </summary>
|
||||
public class InformationalVersion
|
||||
{
|
||||
public Version Version { get; set; }
|
||||
public string[] Information { get; set; }
|
||||
|
||||
public static bool TryParse(string input, out InformationalVersion version)
|
||||
{
|
||||
version = default(InformationalVersion);
|
||||
var trim = input.TrimStart('v');
|
||||
var info = trim.Split('-');
|
||||
if (!Version.TryParse(info[0], out Version result))
|
||||
return false;
|
||||
|
||||
version = new InformationalVersion { Version = result };
|
||||
|
||||
if (info.Length > 1)
|
||||
version.Information = info.Skip(1).ToArray();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string ToString()
|
||||
{
|
||||
if (Information == null || Information.Length == 0)
|
||||
return $"v{Version}";
|
||||
|
||||
return $"v{Version}-{string.Join("-", Information)}";
|
||||
}
|
||||
|
||||
public static explicit operator InformationalVersion(Version v)
|
||||
{
|
||||
return new InformationalVersion { Version = v };
|
||||
}
|
||||
|
||||
public static implicit operator Version(InformationalVersion v)
|
||||
{
|
||||
return v.Version;
|
||||
}
|
||||
}
|
||||
}
|
@@ -4,31 +4,56 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Sandbox.Engine.Multiplayer;
|
||||
using Sandbox.Game.Gui;
|
||||
using Sandbox.Game.Multiplayer;
|
||||
using Torch.Utils;
|
||||
using VRage.Game;
|
||||
using VRage.Network;
|
||||
using VRage.Replication;
|
||||
using VRageMath;
|
||||
using VRageRender;
|
||||
|
||||
namespace Torch.API.Managers
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a scripted or user chat message.
|
||||
/// </summary>
|
||||
public struct TorchChatMessage
|
||||
public readonly struct TorchChatMessage
|
||||
{
|
||||
private const string DEFAULT_FONT = MyFontEnum.Blue;
|
||||
|
||||
#region Backwards compatibility
|
||||
|
||||
[Obsolete]
|
||||
public TorchChatMessage(string author, string message, string font = DEFAULT_FONT)
|
||||
: this(author, message, default, font) { }
|
||||
|
||||
[Obsolete]
|
||||
public TorchChatMessage(string author, ulong authorSteamId, string message, ChatChannel channel, long target, string font = DEFAULT_FONT)
|
||||
: this(author, authorSteamId, message, channel, target, default, font) { }
|
||||
|
||||
[Obsolete]
|
||||
public TorchChatMessage(ulong authorSteamId, string message, ChatChannel channel, long target, string font = DEFAULT_FONT)
|
||||
: this(authorSteamId, message, channel, target, default, font) { }
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new torch chat message with the given author and message.
|
||||
/// </summary>
|
||||
/// <param name="author">Author's name</param>
|
||||
/// <param name="message">Message</param>
|
||||
/// <param name="font">Font</param>
|
||||
public TorchChatMessage(string author, string message, string font = MyFontEnum.Blue)
|
||||
public TorchChatMessage(string author, string message, Color color, string font = DEFAULT_FONT)
|
||||
{
|
||||
Timestamp = DateTime.Now;
|
||||
AuthorSteamId = null;
|
||||
Author = author;
|
||||
Message = message;
|
||||
Channel = ChatChannel.Global;
|
||||
Target = 0;
|
||||
Font = font;
|
||||
Color = color == default ? ColorUtils.TranslateColor(font) : color;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -38,13 +63,16 @@ namespace Torch.API.Managers
|
||||
/// <param name="authorSteamId">Author's steam ID</param>
|
||||
/// <param name="message">Message</param>
|
||||
/// <param name="font">Font</param>
|
||||
public TorchChatMessage(string author, ulong authorSteamId, string message, string font = MyFontEnum.Blue)
|
||||
public TorchChatMessage(string author, ulong authorSteamId, string message, ChatChannel channel, long target, Color color, string font = DEFAULT_FONT)
|
||||
{
|
||||
Timestamp = DateTime.Now;
|
||||
AuthorSteamId = authorSteamId;
|
||||
Author = author;
|
||||
Message = message;
|
||||
Channel = channel;
|
||||
Target = target;
|
||||
Font = font;
|
||||
Color = color == default ? ColorUtils.TranslateColor(font) : color;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -53,13 +81,16 @@ namespace Torch.API.Managers
|
||||
/// <param name="authorSteamId">Author's steam ID</param>
|
||||
/// <param name="message">Message</param>
|
||||
/// <param name="font">Font</param>
|
||||
public TorchChatMessage(ulong authorSteamId, string message, string font = MyFontEnum.Blue)
|
||||
public TorchChatMessage(ulong authorSteamId, string message, ChatChannel channel, long target, Color color, string font = DEFAULT_FONT)
|
||||
{
|
||||
Timestamp = DateTime.Now;
|
||||
AuthorSteamId = authorSteamId;
|
||||
Author = MyMultiplayer.Static?.GetMemberName(authorSteamId) ?? "Player";
|
||||
Message = message;
|
||||
Channel = channel;
|
||||
Target = target;
|
||||
Font = font;
|
||||
Color = color == default ? ColorUtils.TranslateColor(font) : color;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -79,9 +110,21 @@ namespace Torch.API.Managers
|
||||
/// </summary>
|
||||
public readonly string Message;
|
||||
/// <summary>
|
||||
/// The chat channel the message is part of.
|
||||
/// </summary>
|
||||
public readonly ChatChannel Channel;
|
||||
/// <summary>
|
||||
/// The intended recipient of the message.
|
||||
/// </summary>
|
||||
public readonly long Target;
|
||||
/// <summary>
|
||||
/// The font, or null if default.
|
||||
/// </summary>
|
||||
public readonly string Font;
|
||||
/// <summary>
|
||||
/// The chat message color.
|
||||
/// </summary>
|
||||
public readonly Color Color;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@@ -3,7 +3,10 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using VRage.Collections;
|
||||
using VRage.Game;
|
||||
using VRage.Network;
|
||||
using VRageMath;
|
||||
|
||||
namespace Torch.API.Managers
|
||||
{
|
||||
@@ -33,13 +36,36 @@ namespace Torch.API.Managers
|
||||
void SendMessageAsOther(ulong authorId, string message, ulong targetSteamId = 0);
|
||||
|
||||
|
||||
[Obsolete("Use the other overload with a Color parameter.")]
|
||||
void SendMessageAsOther(string author, string message, string font, ulong targetSteamId = 0);
|
||||
|
||||
/// <summary>
|
||||
/// Sends a scripted message with the given author and message to the given player, or all players by default.
|
||||
/// </summary>
|
||||
/// <param name="author">Author name</param>
|
||||
/// <param name="message">The message to send</param>
|
||||
/// <param name="color">Name color</param>
|
||||
/// <param name="font">Font to use</param>
|
||||
/// <param name="targetSteamId">Player to send the message to, or everyone by default</param>
|
||||
void SendMessageAsOther(string author, string message, string font, ulong targetSteamId = 0);
|
||||
void SendMessageAsOther(string author, string message, Color color = default, ulong targetSteamId = 0, string font = MyFontEnum.White);
|
||||
|
||||
/// <summary>
|
||||
/// Mute user from global chat.
|
||||
/// </summary>
|
||||
/// <param name="steamId"></param>
|
||||
/// <returns></returns>
|
||||
bool MuteUser(ulong steamId);
|
||||
|
||||
/// <summary>
|
||||
/// Unmute user from global chat.
|
||||
/// </summary>
|
||||
/// <param name="steamId"></param>
|
||||
/// <returns></returns>
|
||||
bool UnmuteUser(ulong steamId);
|
||||
|
||||
/// <summary>
|
||||
/// Users which are not allowed to chat.
|
||||
/// </summary>
|
||||
HashSetReader<ulong> MutedUsers { get; }
|
||||
}
|
||||
}
|
||||
|
20
Torch.API/Managers/IInstanceManager.cs
Normal file
20
Torch.API/Managers/IInstanceManager.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
using VRage.Game;
|
||||
|
||||
namespace Torch.API.Managers;
|
||||
|
||||
public interface IInstanceManager : IManager
|
||||
{
|
||||
IWorld SelectedWorld { get; }
|
||||
void LoadInstance(string path, bool validate = true);
|
||||
void SelectCreatedWorld(string worldPath);
|
||||
void SelectWorld(string worldPath, bool modsOnly = true);
|
||||
void ImportSelectedWorldConfig();
|
||||
void SaveConfig();
|
||||
}
|
||||
|
||||
public interface IWorld
|
||||
{
|
||||
string WorldPath { get; }
|
||||
MyObjectBuilder_SessionSettings KeenSessionSettings { get; }
|
||||
MyObjectBuilder_Checkpoint KeenCheckpoint { get; }
|
||||
}
|
@@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using VRage.Game.ModAPI;
|
||||
|
||||
namespace Torch.API.Managers
|
||||
{
|
||||
@@ -21,6 +22,25 @@ namespace Torch.API.Managers
|
||||
/// </summary>
|
||||
void BanPlayer(ulong steamId, bool banned = true);
|
||||
|
||||
/// <summary>
|
||||
/// Promotes user if possible.
|
||||
/// </summary>
|
||||
/// <param name="steamId"></param>
|
||||
void PromoteUser(ulong steamId);
|
||||
|
||||
/// <summary>
|
||||
/// Demotes user if possible.
|
||||
/// </summary>
|
||||
/// <param name="steamId"></param>
|
||||
void DemoteUser(ulong steamId);
|
||||
|
||||
/// <summary>
|
||||
/// Gets a user's promote level.
|
||||
/// </summary>
|
||||
/// <param name="steamId"></param>
|
||||
/// <returns></returns>
|
||||
MyPromoteLevel GetUserPromoteLevel(ulong steamId);
|
||||
|
||||
/// <summary>
|
||||
/// List of the banned SteamID's
|
||||
/// </summary>
|
||||
@@ -42,5 +62,10 @@ namespace Torch.API.Managers
|
||||
/// Raised when a player is banned or unbanned. Passes SteamID of player, and true if banned, false if unbanned.
|
||||
/// </summary>
|
||||
event Action<ulong, bool> PlayerBanned;
|
||||
|
||||
/// <summary>
|
||||
/// Raised when a player is promoted or demoted. Passes SteamID of player, and new promote level.
|
||||
/// </summary>
|
||||
event Action<ulong, MyPromoteLevel> PlayerPromoted;
|
||||
}
|
||||
}
|
||||
|
14
Torch.API/Managers/IPackageManager.cs
Normal file
14
Torch.API/Managers/IPackageManager.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Reflection;
|
||||
using System.Runtime.Loader;
|
||||
using Torch.API.WebAPI.Plugins;
|
||||
|
||||
namespace Torch.API.Managers;
|
||||
|
||||
public interface IPackageManager : IManager
|
||||
{
|
||||
IReadOnlySet<Package> Packages { get; }
|
||||
|
||||
bool TryGetPackageAssemblies(Package package, [MaybeNullWhen(false)] out Assembly[] assemblies);
|
||||
}
|
@@ -2,7 +2,6 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices.WindowsRuntime;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
|
@@ -34,5 +34,22 @@ namespace Torch.API.Plugins
|
||||
/// This is called on the game thread after each tick.
|
||||
/// </summary>
|
||||
void Update();
|
||||
|
||||
/// <summary>
|
||||
/// Plugin's enabled state. Mainly for UI niceness
|
||||
/// </summary>
|
||||
PluginState State { get; }
|
||||
}
|
||||
|
||||
public enum PluginState
|
||||
{
|
||||
NotInitialized,
|
||||
DisabledError,
|
||||
DisabledUser,
|
||||
UpdateRequired,
|
||||
UninstallRequested,
|
||||
NotInstalled,
|
||||
MissingDependency,
|
||||
Enabled
|
||||
}
|
||||
}
|
||||
|
@@ -1,17 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
[assembly: AssemblyTitle("Torch API")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Torch")]
|
||||
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
#if DEBUG
|
||||
[assembly: AssemblyConfiguration("Debug")]
|
||||
#else
|
||||
[assembly: AssemblyConfiguration("Release")]
|
||||
#endif
|
@@ -23,6 +23,11 @@ namespace Torch.API.Session
|
||||
/// </summary>
|
||||
MySession KeenSession { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Currently running world
|
||||
/// </summary>
|
||||
IWorld World { get; }
|
||||
|
||||
/// <inheritdoc cref="IDependencyManager"/>
|
||||
IDependencyManager Managers { get; }
|
||||
|
||||
|
@@ -1,9 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Torch.API.Managers;
|
||||
using VRage.Game;
|
||||
|
||||
namespace Torch.API.Session
|
||||
{
|
||||
@@ -47,5 +49,29 @@ namespace Torch.API.Session
|
||||
/// <returns>true if removed, false if not present</returns>
|
||||
/// <exception cref="ArgumentNullException">If the factory is null</exception>
|
||||
bool RemoveFactory(SessionManagerFactoryDel factory);
|
||||
|
||||
/// <summary>
|
||||
/// Add a mod to be injected into client's world download.
|
||||
/// </summary>
|
||||
/// <param name="modId"></param>
|
||||
/// <returns></returns>
|
||||
bool AddOverrideMod(ulong modId);
|
||||
|
||||
/// <summary>
|
||||
/// Removes a mod from the injected mod list.
|
||||
/// </summary>
|
||||
/// <param name="modId"></param>
|
||||
/// <returns></returns>
|
||||
bool RemoveOverrideMod(ulong modId);
|
||||
|
||||
/// <summary>
|
||||
/// List over mods that will be injected into client world downloads.
|
||||
/// </summary>
|
||||
IReadOnlyCollection<MyObjectBuilder_Checkpoint.ModItem> OverrideMods { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Event raised when injected mod list changes.
|
||||
/// </summary>
|
||||
event Action<CollectionChangeEventArgs> OverrideModsChanged;
|
||||
}
|
||||
}
|
||||
|
@@ -1,201 +1,30 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<ProjectGuid>{FBA5D932-6254-4A1E-BAF4-E229FA94E3C2}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Torch.API</RootNamespace>
|
||||
<AssemblyName>Torch.API</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<TargetFrameworkProfile />
|
||||
<NuGetPackageImportStamp>
|
||||
</NuGetPackageImportStamp>
|
||||
<TargetFramework>net7-windows</TargetFramework>
|
||||
<AssemblyTitle>Torch API</AssemblyTitle>
|
||||
<Product>Torch</Product>
|
||||
<Copyright>Copyright © Torch API 2017</Copyright>
|
||||
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
|
||||
<OutputPath>..\bin\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<UseWpf>True</UseWpf>
|
||||
<EnableWindowsTargeting>true</EnableWindowsTargeting>
|
||||
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>$(SolutionDir)\bin\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>$(SolutionDir)\bin\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<DocumentationFile>$(SolutionDir)\bin\x64\Release\Torch.API.xml</DocumentationFile>
|
||||
|
||||
<PropertyGroup Condition="$(Configuration) == 'Release'">
|
||||
<NoWarn>1591</NoWarn>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="HavokWrapper, Version=1.0.6278.22649, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\HavokWrapper.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\NLog.4.4.12\lib\net45\NLog.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="PresentationCore" />
|
||||
<Reference Include="PresentationFramework" />
|
||||
<Reference Include="Sandbox.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\Sandbox.Common.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Game, Version=0.1.6305.30774, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\Sandbox.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Graphics, Version=0.1.6305.30761, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\Sandbox.Graphics.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\SpaceEngineers.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="SpaceEngineers.ObjectBuilders, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\SpaceEngineers.ObjectBuilders.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="SpaceEngineers.ObjectBuilders.XmlSerializers, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\SpaceEngineers.ObjectBuilders.XmlSerializers.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Configuration" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.IO.Compression" />
|
||||
<Reference Include="System.Runtime.Serialization" />
|
||||
<Reference Include="System.ServiceModel" />
|
||||
<Reference Include="System.Transactions" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="VRage">
|
||||
<HintPath>..\GameBinaries\VRage.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Audio, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Audio.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Dedicated">
|
||||
<HintPath>..\GameBinaries\VRage.Dedicated.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Game.XmlSerializers, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Game.XmlSerializers.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Input, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Input.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Library">
|
||||
<HintPath>..\GameBinaries\VRage.Library.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Math, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Math.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Native, Version=0.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Native.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.OpenVRWrapper, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.OpenVRWrapper.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Render, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Render.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Render11, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Render11.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Scripting, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Scripting.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<PackageReference Include="JorgeSerrano.Json.JsonSnakeCaseNamingPolicy" Version="0.9.0" />
|
||||
<PackageReference Include="NLog" Version="5.1.0" />
|
||||
<PackageReference Include="NuGet.Commands" Version="6.4.0" />
|
||||
<PackageReference Include="NuGet.DependencyResolver.Core" Version="6.4.0" />
|
||||
<PackageReference Include="SemanticVersioning" Version="2.0.2" />
|
||||
<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.202.120">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>compile</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="System.Linq.Async" Version="6.0.1" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="..\Versioning\AssemblyVersion.cs">
|
||||
<Link>Properties\AssemblyVersion.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="ConnectionState.cs" />
|
||||
<Compile Include="InformationalVersion.cs" />
|
||||
<Compile Include="ITorchConfig.cs" />
|
||||
<Compile Include="Managers\DependencyManagerExtensions.cs" />
|
||||
<Compile Include="Managers\DependencyProviderExtensions.cs" />
|
||||
<Compile Include="Event\EventHandlerAttribute.cs" />
|
||||
<Compile Include="Event\IEvent.cs" />
|
||||
<Compile Include="Event\IEventHandler.cs" />
|
||||
<Compile Include="Managers\IChatManagerClient.cs" />
|
||||
<Compile Include="Managers\IChatManagerServer.cs" />
|
||||
<Compile Include="Managers\IDependencyManager.cs" />
|
||||
<Compile Include="Managers\IDependencyProvider.cs" />
|
||||
<Compile Include="Event\IEventManager.cs" />
|
||||
<Compile Include="Managers\IManager.cs" />
|
||||
<Compile Include="Managers\IMultiplayerManagerClient.cs" />
|
||||
<Compile Include="Managers\IMultiplayerManagerBase.cs" />
|
||||
<Compile Include="IPlayer.cs" />
|
||||
<Compile Include="Managers\IMultiplayerManagerServer.cs" />
|
||||
<Compile Include="Managers\INetworkManager.cs" />
|
||||
<Compile Include="Managers\IPluginManager.cs" />
|
||||
<Compile Include="Plugins\ITorchPlugin.cs" />
|
||||
<Compile Include="IServerControls.cs" />
|
||||
<Compile Include="ITorchBase.cs" />
|
||||
<Compile Include="Plugins\IWpfPlugin.cs" />
|
||||
<Compile Include="ModAPI\Ingame\GridExtensions.cs" />
|
||||
<Compile Include="Plugins\PluginAttribute.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="ServerState.cs" />
|
||||
<Compile Include="ModAPI\TorchAPI.cs" />
|
||||
<Compile Include="Session\GameSaveResult.cs" />
|
||||
<Compile Include="Session\ITorchSession.cs" />
|
||||
<Compile Include="Session\ITorchSessionManager.cs" />
|
||||
<Compile Include="Session\TorchSessionState.cs" />
|
||||
<Compile Include="TorchGameState.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
|
||||
</Project>
|
8
Torch.API/UGCServiceType.cs
Normal file
8
Torch.API/UGCServiceType.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
namespace Torch.API
|
||||
{
|
||||
public enum UGCServiceType
|
||||
{
|
||||
Steam,
|
||||
EOS
|
||||
}
|
||||
}
|
40
Torch.API/Utils/ColorUtils.cs
Normal file
40
Torch.API/Utils/ColorUtils.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
using System.Windows.Media;
|
||||
using VRage.Game;
|
||||
using Color = VRageMath.Color;
|
||||
|
||||
namespace Torch.Utils
|
||||
{
|
||||
public static class ColorUtils
|
||||
{
|
||||
/// <summary>
|
||||
/// Convert the old "font" or a RGB hex code to a Color.
|
||||
/// </summary>
|
||||
public static Color TranslateColor(string font)
|
||||
{
|
||||
if (StringUtils.IsFontEnum(font))
|
||||
{
|
||||
// RGB values copied from Fonts.sbc
|
||||
switch (font)
|
||||
{
|
||||
case MyFontEnum.Blue:
|
||||
return new Color(220, 244, 252);
|
||||
case MyFontEnum.Red:
|
||||
return new Color(227, 65, 65);
|
||||
case MyFontEnum.Green:
|
||||
return new Color(101, 182, 193);
|
||||
case MyFontEnum.DarkBlue:
|
||||
return new Color(94, 115, 127);
|
||||
default:
|
||||
return Color.White;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// VRage color doesn't have its own hex code parser and I don't want to write one
|
||||
var conv = (System.Windows.Media.Color)(ColorConverter.ConvertFromString(font) ??
|
||||
System.Windows.Media.Color.FromRgb(255, 255, 255));
|
||||
return new Color(conv.R, conv.G, conv.B);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
21
Torch.API/Utils/SemanticVersionConverter.cs
Normal file
21
Torch.API/Utils/SemanticVersionConverter.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Version = SemanticVersioning.Version;
|
||||
|
||||
namespace Torch.API.Utils;
|
||||
|
||||
public class SemanticVersionConverter : JsonConverter<Version>
|
||||
{
|
||||
public override Version? Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
|
||||
{
|
||||
Version.TryParse(reader.GetString(), out var ver);
|
||||
return ver;
|
||||
}
|
||||
|
||||
public override void Write(Utf8JsonWriter writer, Version value, JsonSerializerOptions options)
|
||||
{
|
||||
writer.WriteStringValue(value.ToString());
|
||||
}
|
||||
}
|
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
@@ -60,5 +61,13 @@ namespace Torch.Utils
|
||||
}
|
||||
return builder?.ToString() ?? "";
|
||||
}
|
||||
|
||||
private static string[] FontEnumValues => _fontEnumValues ?? (_fontEnumValues = typeof(VRage.Game.MyFontEnum).GetFields(BindingFlags.Public | BindingFlags.Static).Where(x => x.IsLiteral && !x.IsInitOnly).Select(x => (string)x.GetValue(null)).ToArray());
|
||||
|
||||
private static string[] _fontEnumValues;
|
||||
public static bool IsFontEnum(string str)
|
||||
{
|
||||
return FontEnumValues.Contains(str);
|
||||
}
|
||||
}
|
||||
}
|
12
Torch.API/WebAPI/Plugin/IPluginQuery.cs
Normal file
12
Torch.API/WebAPI/Plugin/IPluginQuery.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Torch.API.WebAPI.Plugin;
|
||||
|
||||
public interface IPluginQuery
|
||||
{
|
||||
Task<PluginsResponse> QueryAll();
|
||||
Task<PluginItem> QueryOne(Guid guid);
|
||||
Task<bool> DownloadPlugin(Guid guid, string path = null);
|
||||
Task<bool> DownloadPlugin(PluginItem item, string path = null);
|
||||
}
|
81
Torch.API/WebAPI/Plugin/LegacyPluginQuery.cs
Normal file
81
Torch.API/WebAPI/Plugin/LegacyPluginQuery.cs
Normal file
@@ -0,0 +1,81 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Net.Http;
|
||||
using System.Net.Http.Json;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NLog;
|
||||
|
||||
namespace Torch.API.WebAPI.Plugin;
|
||||
|
||||
public class LegacyPluginQuery : IPluginQuery
|
||||
{
|
||||
private const string BASE_URL = "https://torchapi.com/";
|
||||
private readonly HttpClient _client;
|
||||
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
|
||||
|
||||
private LegacyPluginQuery()
|
||||
{
|
||||
_client = new()
|
||||
{
|
||||
BaseAddress = new(BASE_URL)
|
||||
};
|
||||
}
|
||||
|
||||
public static LegacyPluginQuery Instance { get; } = new();
|
||||
|
||||
public async Task<PluginsResponse> QueryAll()
|
||||
{
|
||||
return await _client.GetFromJsonAsync<PluginsResponse>("/api/plugins/", CancellationToken.None);
|
||||
}
|
||||
|
||||
public async Task<PluginItem> QueryOne(Guid guid)
|
||||
{
|
||||
using var res = await _client.GetAsync($"/api/plugins/search/{guid}");
|
||||
if (!res.IsSuccessStatusCode)
|
||||
return null;
|
||||
return await res.Content.ReadFromJsonAsync<PluginItem>();
|
||||
}
|
||||
|
||||
public async Task<bool> DownloadPlugin(Guid guid, string path = null)
|
||||
{
|
||||
var item = await QueryOne(guid);
|
||||
if (item is null) return false;
|
||||
return await DownloadPlugin(item, path);
|
||||
}
|
||||
|
||||
public async Task<bool> DownloadPlugin(PluginItem item, string path = null)
|
||||
{
|
||||
try
|
||||
{
|
||||
path ??= Path.Combine(AppContext.BaseDirectory, "Plugins", $"{item.Name}.zip");
|
||||
|
||||
if (item.Versions.Length == 0)
|
||||
{
|
||||
Log.Error($"Selected plugin {item.Name} does not have any versions to download!");
|
||||
return false;
|
||||
}
|
||||
var version = item.Versions.FirstOrDefault(v => v.Version == item.LatestVersion);
|
||||
if (version is null)
|
||||
{
|
||||
Log.Error($"Could not find latest version for selected plugin {item.Name}");
|
||||
return false;
|
||||
}
|
||||
var s = await _client.GetStreamAsync(version.Url);
|
||||
|
||||
if(File.Exists(path))
|
||||
File.Delete(path);
|
||||
|
||||
await using var f = File.Create(path);
|
||||
await s.CopyToAsync(f);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error(ex, "Failed to download plugin!");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
11
Torch.API/WebAPI/Plugin/PluginItem.cs
Normal file
11
Torch.API/WebAPI/Plugin/PluginItem.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using System;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Torch.API.WebAPI.Plugin;
|
||||
|
||||
public record PluginItem(Guid Id, string Name, string Author, string Description, string LatestVersion,
|
||||
VersionItem[] Versions)
|
||||
{
|
||||
[JsonIgnore]
|
||||
public bool Installed { get; set; }
|
||||
}
|
3
Torch.API/WebAPI/Plugin/PluginsResponse.cs
Normal file
3
Torch.API/WebAPI/Plugin/PluginsResponse.cs
Normal file
@@ -0,0 +1,3 @@
|
||||
namespace Torch.API.WebAPI.Plugin;
|
||||
|
||||
public record PluginsResponse(PluginItem[] Plugins);
|
6
Torch.API/WebAPI/Plugin/VersionItem.cs
Normal file
6
Torch.API/WebAPI/Plugin/VersionItem.cs
Normal file
@@ -0,0 +1,6 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Torch.API.WebAPI.Plugin;
|
||||
|
||||
public record VersionItem(string Version, string Note, [property: JsonPropertyName("is_beta")] bool IsBeta,
|
||||
string Url);
|
11
Torch.API/WebAPI/Plugins/IPackageItem.cs
Normal file
11
Torch.API/WebAPI/Plugins/IPackageItem.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
#nullable enable
|
||||
using System.IO;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Torch.API.WebAPI.Plugins;
|
||||
|
||||
public interface IPackageItem
|
||||
{
|
||||
Task<Stream> OpenFileAsync();
|
||||
public string FileName { get; }
|
||||
}
|
12
Torch.API/WebAPI/Plugins/IPackageReader.cs
Normal file
12
Torch.API/WebAPI/Plugins/IPackageReader.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
#nullable enable
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Torch.API.WebAPI.Plugins;
|
||||
|
||||
public interface IPackageReader
|
||||
{
|
||||
Task<(IEnumerable<IPackageItem> Root, IReadOnlyDictionary<PackageDependency, IEnumerable<IPackageItem>> Dependencies)> GetItemsAsync();
|
||||
}
|
11
Torch.API/WebAPI/Plugins/IPackageResolver.cs
Normal file
11
Torch.API/WebAPI/Plugins/IPackageResolver.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
#nullable enable
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Torch.API.WebAPI.Plugins;
|
||||
|
||||
public interface IPackageResolver
|
||||
{
|
||||
Task<IEnumerable<Package>> ResolvePackagesAsync(IReadOnlyDictionary<string, string> packages);
|
||||
Task<IPackageReader> GetPackageAsync(Package package);
|
||||
}
|
87
Torch.API/WebAPI/Plugins/NLogLogger.cs
Normal file
87
Torch.API/WebAPI/Plugins/NLogLogger.cs
Normal file
@@ -0,0 +1,87 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using NuGet.Common;
|
||||
|
||||
namespace Torch.API.WebAPI.Plugins;
|
||||
|
||||
internal class NLogLogger : ILogger
|
||||
{
|
||||
private readonly NLog.ILogger _logger;
|
||||
|
||||
public NLogLogger(NLog.ILogger logger)
|
||||
{
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
public void LogDebug(string data)
|
||||
{
|
||||
_logger.Debug(data);
|
||||
}
|
||||
|
||||
public void LogVerbose(string data)
|
||||
{
|
||||
_logger.Trace(data);
|
||||
}
|
||||
|
||||
public void LogInformation(string data)
|
||||
{
|
||||
_logger.Info(data);
|
||||
}
|
||||
|
||||
public void LogMinimal(string data)
|
||||
{
|
||||
_logger.Debug(data);
|
||||
}
|
||||
|
||||
public void LogWarning(string data)
|
||||
{
|
||||
_logger.Warn(data);
|
||||
}
|
||||
|
||||
public void LogError(string data)
|
||||
{
|
||||
_logger.Error(data);
|
||||
}
|
||||
|
||||
public void LogInformationSummary(string data)
|
||||
{
|
||||
_logger.Info(data);
|
||||
}
|
||||
|
||||
public void Log(LogLevel level, string data)
|
||||
{
|
||||
_logger.Log(ToNLogLevel(level), data);
|
||||
}
|
||||
|
||||
private static NLog.LogLevel ToNLogLevel(LogLevel level)
|
||||
{
|
||||
return level switch
|
||||
{
|
||||
LogLevel.Debug => NLog.LogLevel.Debug,
|
||||
LogLevel.Verbose => NLog.LogLevel.Trace,
|
||||
LogLevel.Information => NLog.LogLevel.Info,
|
||||
LogLevel.Minimal => NLog.LogLevel.Debug,
|
||||
LogLevel.Warning => NLog.LogLevel.Warn,
|
||||
LogLevel.Error => NLog.LogLevel.Error,
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(level), level, null)
|
||||
};
|
||||
}
|
||||
|
||||
public Task LogAsync(LogLevel level, string data)
|
||||
{
|
||||
Log(level, data);
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public void Log(ILogMessage message)
|
||||
{
|
||||
_logger.Log(ToNLogLevel(message.Level), message.FormatWithCode);
|
||||
}
|
||||
|
||||
public Task LogAsync(ILogMessage message)
|
||||
{
|
||||
Log(message);
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
}
|
10
Torch.API/WebAPI/Plugins/Package.cs
Normal file
10
Torch.API/WebAPI/Plugins/Package.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using System.Collections.Generic;
|
||||
using NuGet.DependencyResolver;
|
||||
using SemanticVersioning;
|
||||
|
||||
namespace Torch.API.WebAPI.Plugins;
|
||||
|
||||
public record Package(string Name, Version Version, IReadOnlySet<PackageDependency> Dependencies)
|
||||
{
|
||||
internal GraphItem<RemoteResolveResult> Graph { get; init; }
|
||||
}
|
9
Torch.API/WebAPI/Plugins/PackageDependency.cs
Normal file
9
Torch.API/WebAPI/Plugins/PackageDependency.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using NuGet.DependencyResolver;
|
||||
using SemanticVersioning;
|
||||
|
||||
namespace Torch.API.WebAPI.Plugins;
|
||||
|
||||
public record PackageDependency(string Name, Version Version, PackageDependencyKind Kind)
|
||||
{
|
||||
internal RemoteMatch Match { get; init; }
|
||||
}
|
8
Torch.API/WebAPI/Plugins/PackageDependencyKind.cs
Normal file
8
Torch.API/WebAPI/Plugins/PackageDependencyKind.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
namespace Torch.API.WebAPI.Plugins;
|
||||
|
||||
public enum PackageDependencyKind
|
||||
{
|
||||
None,
|
||||
Transitive,
|
||||
Direct
|
||||
}
|
91
Torch.API/WebAPI/Plugins/PackageReader.cs
Normal file
91
Torch.API/WebAPI/Plugins/PackageReader.cs
Normal file
@@ -0,0 +1,91 @@
|
||||
#nullable enable
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NuGet.Common;
|
||||
using NuGet.DependencyResolver;
|
||||
using NuGet.Frameworks;
|
||||
using NuGet.Packaging;
|
||||
using NuGet.Protocol.Core.Types;
|
||||
using NuGet.Versioning;
|
||||
|
||||
namespace Torch.API.WebAPI.Plugins;
|
||||
|
||||
public class PackageReader : IPackageReader
|
||||
{
|
||||
private readonly Package _package;
|
||||
private readonly SourceCacheContext _cacheContext;
|
||||
private readonly ILogger _logger;
|
||||
private readonly NuGetFramework _framework;
|
||||
private readonly IFrameworkCompatibilityProvider _compatibilityProvider;
|
||||
private readonly DirectoryInfo _packagesDirectory;
|
||||
|
||||
public PackageReader(Package package, SourceCacheContext cacheContext, ILogger logger, NuGetFramework framework,
|
||||
IFrameworkCompatibilityProvider compatibilityProvider, DirectoryInfo packagesDirectory)
|
||||
{
|
||||
_package = package;
|
||||
_cacheContext = cacheContext;
|
||||
_logger = logger;
|
||||
_framework = framework;
|
||||
_compatibilityProvider = compatibilityProvider;
|
||||
_packagesDirectory = packagesDirectory;
|
||||
}
|
||||
|
||||
public async Task<(IEnumerable<IPackageItem> Root, IReadOnlyDictionary<PackageDependency, IEnumerable<IPackageItem>>
|
||||
Dependencies)>
|
||||
GetItemsAsync()
|
||||
{
|
||||
async Task<IEnumerable<IPackageItem>> GetPackageItemsAsync(string id, NuGetVersion version,
|
||||
IRemoteDependencyProvider provider)
|
||||
{
|
||||
var downloader =
|
||||
await provider.GetPackageDownloaderAsync(new(id, version), _cacheContext, _logger,
|
||||
CancellationToken.None);
|
||||
|
||||
await downloader.CopyNupkgFileToAsync(Path.Combine(_packagesDirectory.FullName, $"{id}.{version}.nupkg"),
|
||||
CancellationToken.None);
|
||||
|
||||
var frameworks = await downloader.ContentReader.GetReferenceItemsAsync(CancellationToken.None);
|
||||
var items = frameworks.Where(b => _compatibilityProvider.IsCompatible(_framework, b.TargetFramework))
|
||||
.MaxBy(b => b.TargetFramework.Version)?.Items;
|
||||
|
||||
return items?.Select(b => new PackageItem(b, downloader)) ?? ImmutableArray<PackageItem>.Empty;
|
||||
}
|
||||
|
||||
var rootIdentity = _package.Graph.Key;
|
||||
return (await GetPackageItemsAsync(rootIdentity.Name, rootIdentity.Version, _package.Graph.Data.Match.Provider),
|
||||
await _package.Dependencies.ToAsyncEnumerable().SelectManyAwait(async b =>
|
||||
(await GetPackageItemsAsync(
|
||||
b.Match.Library.Name,
|
||||
b.Match.Library.Version,
|
||||
b.Match.Provider))
|
||||
.ToAsyncEnumerable()
|
||||
.Select(c => (b, c)))
|
||||
.GroupBy(b => b.b, b => b.c)
|
||||
.ToDictionaryAwaitAsync<IAsyncGrouping<PackageDependency, IPackageItem>, PackageDependency,
|
||||
IEnumerable<IPackageItem>>(b => ValueTask.FromResult(b.Key),
|
||||
async b => await b.ToArrayAsync()));
|
||||
}
|
||||
}
|
||||
|
||||
file class PackageItem : IPackageItem
|
||||
{
|
||||
private readonly string _path;
|
||||
private readonly IPackageDownloader _downloader;
|
||||
|
||||
public string FileName => Path.GetFileName(_path);
|
||||
|
||||
public PackageItem(string path, IPackageDownloader downloader)
|
||||
{
|
||||
_path = path;
|
||||
_downloader = downloader;
|
||||
}
|
||||
|
||||
public Task<Stream> OpenFileAsync()
|
||||
{
|
||||
return _downloader.CoreReader.GetStreamAsync(_path, CancellationToken.None);
|
||||
}
|
||||
}
|
104
Torch.API/WebAPI/Plugins/PackageResolver.cs
Normal file
104
Torch.API/WebAPI/Plugins/PackageResolver.cs
Normal file
@@ -0,0 +1,104 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NLog;
|
||||
using NuGet.Commands;
|
||||
using NuGet.Configuration;
|
||||
using NuGet.DependencyResolver;
|
||||
using NuGet.Frameworks;
|
||||
using NuGet.LibraryModel;
|
||||
using NuGet.Protocol;
|
||||
using NuGet.Protocol.Core.Types;
|
||||
using NuGet.Versioning;
|
||||
using Version = SemanticVersioning.Version;
|
||||
|
||||
namespace Torch.API.WebAPI.Plugins;
|
||||
|
||||
public class PackageResolver : IPackageResolver
|
||||
{
|
||||
private static readonly ILogger Log = LogManager.GetCurrentClassLogger();
|
||||
|
||||
private readonly NuGetFramework _framework = NuGetFramework.Parse("net7.0-windows7.0");
|
||||
private readonly NLogLogger _logger = new(Log);
|
||||
private readonly SourceCacheContext _sourceCacheContext = new();
|
||||
private readonly RemoteWalkContext _remoteWalkContext;
|
||||
private readonly DirectoryInfo _packagesDirectory;
|
||||
private readonly IFrameworkCompatibilityProvider _compatibilityProvider = DefaultCompatibilityProvider.Instance;
|
||||
|
||||
public PackageResolver(IEnumerable<PackageSource> sources, DirectoryInfo packagesDirectory)
|
||||
{
|
||||
_packagesDirectory = packagesDirectory;
|
||||
IReadOnlySet<PackageSource> packageSources = sources.Where(b => b.Type is PackageSourceType.NuGet).ToImmutableHashSet();
|
||||
|
||||
var mapping = new PackageSourceMapping(packageSources.ToDictionary(b => b.Name, b => b.Patterns));
|
||||
_remoteWalkContext = new RemoteWalkContext(_sourceCacheContext, mapping, _logger);
|
||||
|
||||
foreach (var (name, url, _, _) in packageSources)
|
||||
{
|
||||
var packageSource = new NuGet.Configuration.PackageSource(url, name);
|
||||
var sourceRepository = new SourceRepository(packageSource, new INuGetResourceProvider[]
|
||||
{
|
||||
new DownloadResourceV3Provider(),
|
||||
new DependencyInfoResourceV3Provider(),
|
||||
new ServiceIndexResourceV3Provider(),
|
||||
new RemoteV3FindPackageByIdResourceProvider(),
|
||||
new V3FeedListResourceProvider(),
|
||||
new HttpSourceResourceProvider(),
|
||||
new RegistrationResourceV3Provider(),
|
||||
new HttpHandlerResourceV3Provider()
|
||||
}.Select(b => new Lazy<INuGetResourceProvider>(b)), FeedType.HttpV3);
|
||||
|
||||
_remoteWalkContext.RemoteLibraryProviders.Add(
|
||||
new SourceRepositoryDependencyProvider(sourceRepository, _logger, _sourceCacheContext, true, false));
|
||||
}
|
||||
}
|
||||
|
||||
public async Task<IEnumerable<Package>> ResolvePackagesAsync(
|
||||
IReadOnlyDictionary<string, string> packages)
|
||||
{
|
||||
Log.Info("Restoring {0} packages", packages.Count);
|
||||
|
||||
var graphs = await Task.WhenAll(packages.Select(b =>
|
||||
{
|
||||
var (key, versionRange) = b;
|
||||
var libraryRange = new LibraryRange(key, VersionRange.Parse(versionRange), LibraryDependencyTarget.All);
|
||||
return ResolverUtility.FindLibraryEntryAsync(libraryRange, _framework, "win-x64",
|
||||
_remoteWalkContext, CancellationToken.None);
|
||||
}));
|
||||
|
||||
return await graphs.ToAsyncEnumerable().SelectAwait(async graph =>
|
||||
{
|
||||
return new Package(graph.Key.Name, Version.Parse(graph.Key.Version.ToFullString()),
|
||||
await graph.Data.Dependencies
|
||||
.ToAsyncEnumerable()
|
||||
.SelectAwait(async b =>
|
||||
{
|
||||
var match = await ResolverUtility.FindLibraryByVersionAsync(
|
||||
b.LibraryRange, _framework, _remoteWalkContext.RemoteLibraryProviders,
|
||||
_sourceCacheContext, _logger, CancellationToken.None);
|
||||
|
||||
return new PackageDependency(
|
||||
b.Name, Version.Parse(match.Library.Version.ToFullString()),
|
||||
(PackageDependencyKind)b.ReferenceType)
|
||||
{
|
||||
Match = match
|
||||
};
|
||||
})
|
||||
.ToHashSetAsync())
|
||||
{
|
||||
Graph = graph
|
||||
};
|
||||
}).ToArrayAsync();
|
||||
}
|
||||
|
||||
public Task<IPackageReader> GetPackageAsync(Package package)
|
||||
{
|
||||
var reader = new PackageReader(package, _sourceCacheContext, _logger, _framework, _compatibilityProvider, _packagesDirectory);
|
||||
return Task.FromResult<IPackageReader>(reader);
|
||||
}
|
||||
}
|
8
Torch.API/WebAPI/Plugins/PackageSource.cs
Normal file
8
Torch.API/WebAPI/Plugins/PackageSource.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Torch.API.WebAPI.Plugins;
|
||||
|
||||
#nullable enable
|
||||
public record PackageSource
|
||||
#nullable restore
|
||||
(string Name, string Url, IReadOnlyList<string> Patterns, PackageSourceType Type);
|
8
Torch.API/WebAPI/Plugins/PackageSourceType.cs
Normal file
8
Torch.API/WebAPI/Plugins/PackageSourceType.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
#nullable enable
|
||||
namespace Torch.API.WebAPI.Plugins;
|
||||
|
||||
public enum PackageSourceType
|
||||
{
|
||||
NuGet,
|
||||
LegacyTorch
|
||||
}
|
128
Torch.API/WebAPI/Update/GithubQuery.cs
Normal file
128
Torch.API/WebAPI/Update/GithubQuery.cs
Normal file
@@ -0,0 +1,128 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Http;
|
||||
using System.Net.Http.Json;
|
||||
using System.Text.Json;
|
||||
using System.Threading.Tasks;
|
||||
using JorgeSerrano.Json;
|
||||
using Version = SemanticVersioning.Version;
|
||||
|
||||
namespace Torch.API.WebAPI.Update;
|
||||
|
||||
public class GithubQuery : IUpdateQuery
|
||||
{
|
||||
private readonly HttpClient _client;
|
||||
|
||||
public GithubQuery(string url)
|
||||
{
|
||||
if (url == null) throw new ArgumentNullException(nameof(url));
|
||||
|
||||
_client = new()
|
||||
{
|
||||
BaseAddress = new(url),
|
||||
DefaultVersionPolicy = HttpVersionPolicy.RequestVersionOrHigher,
|
||||
DefaultRequestHeaders =
|
||||
{
|
||||
{"User-Agent", "TorchAPI"}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_client?.Dispose();
|
||||
}
|
||||
|
||||
public async Task<UpdateRelease> GetLatestReleaseAsync(string repository, string branch = null)
|
||||
{
|
||||
var response = await _client.GetFromJsonAsync<Release>($"/repos/{repository}/releases/latest", new JsonSerializerOptions(JsonSerializerDefaults.Web)
|
||||
{
|
||||
PropertyNamingPolicy = new JsonSnakeCaseNamingPolicy()
|
||||
});
|
||||
|
||||
if (response is null)
|
||||
throw new($"Unable to get latest release for {repository}");
|
||||
|
||||
return new(Version.Parse(response.TagName), response.Assets.First(b => b.Name == "torch-server.zip").BrowserDownloadUrl);
|
||||
}
|
||||
|
||||
private record Asset(
|
||||
string Url,
|
||||
int Id,
|
||||
string NodeId,
|
||||
string Name,
|
||||
string Label,
|
||||
Uploader Uploader,
|
||||
string ContentType,
|
||||
string State,
|
||||
int Size,
|
||||
int DownloadCount,
|
||||
DateTime CreatedAt,
|
||||
DateTime UpdatedAt,
|
||||
string BrowserDownloadUrl
|
||||
);
|
||||
|
||||
private record Author(
|
||||
string Login,
|
||||
int Id,
|
||||
string NodeId,
|
||||
string AvatarUrl,
|
||||
string GravatarId,
|
||||
string Url,
|
||||
string HtmlUrl,
|
||||
string FollowersUrl,
|
||||
string FollowingUrl,
|
||||
string GistsUrl,
|
||||
string StarredUrl,
|
||||
string SubscriptionsUrl,
|
||||
string OrganizationsUrl,
|
||||
string ReposUrl,
|
||||
string EventsUrl,
|
||||
string ReceivedEventsUrl,
|
||||
string Type,
|
||||
bool SiteAdmin
|
||||
);
|
||||
|
||||
private record Release(
|
||||
string Url,
|
||||
string AssetsUrl,
|
||||
string UploadUrl,
|
||||
string HtmlUrl,
|
||||
int Id,
|
||||
Author Author,
|
||||
string NodeId,
|
||||
string TagName,
|
||||
string TargetCommitish,
|
||||
string Name,
|
||||
bool Draft,
|
||||
bool Prerelease,
|
||||
DateTime CreatedAt,
|
||||
DateTime PublishedAt,
|
||||
IReadOnlyList<Asset> Assets,
|
||||
string TarballUrl,
|
||||
string ZipballUrl,
|
||||
string Body
|
||||
);
|
||||
|
||||
private record Uploader(
|
||||
string Login,
|
||||
int Id,
|
||||
string NodeId,
|
||||
string AvatarUrl,
|
||||
string GravatarId,
|
||||
string Url,
|
||||
string HtmlUrl,
|
||||
string FollowersUrl,
|
||||
string FollowingUrl,
|
||||
string GistsUrl,
|
||||
string StarredUrl,
|
||||
string SubscriptionsUrl,
|
||||
string OrganizationsUrl,
|
||||
string ReposUrl,
|
||||
string EventsUrl,
|
||||
string ReceivedEventsUrl,
|
||||
string Type,
|
||||
bool SiteAdmin
|
||||
);
|
||||
}
|
9
Torch.API/WebAPI/Update/IUpdateQuery.cs
Normal file
9
Torch.API/WebAPI/Update/IUpdateQuery.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Torch.API.WebAPI.Update;
|
||||
|
||||
public interface IUpdateQuery : IDisposable
|
||||
{
|
||||
Task<UpdateRelease> GetLatestReleaseAsync(string repository, string branch = null);
|
||||
}
|
65
Torch.API/WebAPI/Update/JenkinsQuery.cs
Normal file
65
Torch.API/WebAPI/Update/JenkinsQuery.cs
Normal file
@@ -0,0 +1,65 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Http;
|
||||
using System.Net.Http.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using System.Threading.Tasks;
|
||||
using Torch.API.Utils;
|
||||
using Version = SemanticVersioning.Version;
|
||||
|
||||
namespace Torch.API.WebAPI.Update
|
||||
{
|
||||
public class JenkinsQuery : IUpdateQuery
|
||||
{
|
||||
private const string ApiPath = "api/json";
|
||||
private readonly HttpClient _client;
|
||||
|
||||
public JenkinsQuery(string url)
|
||||
{
|
||||
if (url == null) throw new ArgumentNullException(nameof(url));
|
||||
|
||||
_client = new()
|
||||
{
|
||||
BaseAddress = new(url)
|
||||
};
|
||||
}
|
||||
|
||||
public async Task<UpdateRelease> GetLatestReleaseAsync(string repository, string branch = null)
|
||||
{
|
||||
branch ??= "master";
|
||||
|
||||
var response = await _client.GetFromJsonAsync<BranchResponse>($"/job/{repository}/job/{branch}/{ApiPath}");
|
||||
|
||||
if (response is null)
|
||||
throw new($"Unable to get latest release for {repository}");
|
||||
|
||||
var job = await _client.GetFromJsonAsync<Job>(
|
||||
$"/job/{repository}/job/{branch}/{response.LastBuild.Number}/{ApiPath}");
|
||||
|
||||
if (job is null)
|
||||
throw new($"Unable to get latest release for job {repository}/{response.LastBuild.Number}");
|
||||
|
||||
return new(job.Version, job.Url + job.Artifacts.First(b => b.FileName == "torch-server.zip").RelativePath);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_client?.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
public record BranchResponse(string Name, string Url, Build LastBuild, Build LastStableBuild);
|
||||
|
||||
public record Build(int Number, string Url);
|
||||
|
||||
public record Job(int Number, bool Building, string Description, string Result, string Url,
|
||||
[property: JsonConverter(typeof(SemanticVersionConverter))] Version Version,
|
||||
IReadOnlyList<Artifact> Artifacts);
|
||||
|
||||
public record Artifact(
|
||||
string DisplayPath,
|
||||
string FileName,
|
||||
string RelativePath
|
||||
);
|
||||
}
|
5
Torch.API/WebAPI/Update/UpdateRelease.cs
Normal file
5
Torch.API/WebAPI/Update/UpdateRelease.cs
Normal file
@@ -0,0 +1,5 @@
|
||||
using SemanticVersioning;
|
||||
|
||||
namespace Torch.API.WebAPI.Update;
|
||||
|
||||
public record UpdateRelease(Version Version, string ArtifactUrl);
|
@@ -1,5 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Mono.TextTransform" version="1.0.0" targetFramework="net461" />
|
||||
<package id="NLog" version="4.4.12" targetFramework="net461" />
|
||||
</packages>
|
178
Torch.API/packages.lock.json
Normal file
178
Torch.API/packages.lock.json
Normal file
@@ -0,0 +1,178 @@
|
||||
{
|
||||
"version": 1,
|
||||
"dependencies": {
|
||||
"net7.0-windows7.0": {
|
||||
"JorgeSerrano.Json.JsonSnakeCaseNamingPolicy": {
|
||||
"type": "Direct",
|
||||
"requested": "[0.9.0, )",
|
||||
"resolved": "0.9.0",
|
||||
"contentHash": "xCqODS+wzpUXNtg4bMMvXG5PLbP0iTwRzRn2R+zWHKm83E6tbV2bCagawXp1EnZeNpd5OXpMxehulZWns8efzQ=="
|
||||
},
|
||||
"NLog": {
|
||||
"type": "Direct",
|
||||
"requested": "[5.1.0, )",
|
||||
"resolved": "5.1.0",
|
||||
"contentHash": "oW7ekrkRG9okpDMUcEglunWj8Qf2RY8qkgl+/chJoavzg3dbT13y32t19R54FKkmq80fKzw4ZekZkCrRGanKgQ=="
|
||||
},
|
||||
"NuGet.Commands": {
|
||||
"type": "Direct",
|
||||
"requested": "[6.4.0, )",
|
||||
"resolved": "6.4.0",
|
||||
"contentHash": "j3ma45boGZADsHpJcu3Y2yq+n2luicC6ezd61TXTTzbOzA452oAPaSsFGUB1stIsuP/DVoqkTzjHXjaCHuJKPQ==",
|
||||
"dependencies": {
|
||||
"NuGet.Credentials": "6.4.0",
|
||||
"NuGet.ProjectModel": "6.4.0"
|
||||
}
|
||||
},
|
||||
"NuGet.DependencyResolver.Core": {
|
||||
"type": "Direct",
|
||||
"requested": "[6.4.0, )",
|
||||
"resolved": "6.4.0",
|
||||
"contentHash": "AKomZEKuhQlshujuiHbKvwl2cZNGq3SHsXFbpjCfCjMFMLwwA8saJGQQZp1lzsqQWcQWa6hLOcPtm7T3rd0SVg==",
|
||||
"dependencies": {
|
||||
"NuGet.Configuration": "6.4.0",
|
||||
"NuGet.LibraryModel": "6.4.0",
|
||||
"NuGet.Protocol": "6.4.0"
|
||||
}
|
||||
},
|
||||
"SemanticVersioning": {
|
||||
"type": "Direct",
|
||||
"requested": "[2.0.2, )",
|
||||
"resolved": "2.0.2",
|
||||
"contentHash": "4EQgYdNZ92SyaO7YFk6olVnebF5V+jrHyMUjvPq89tLeMo8NSfgDF+6Zwq/lgh9j/0yfQp9Lkm0ZA0rUATCZFA=="
|
||||
},
|
||||
"SpaceEngineersDedicated.ReferenceAssemblies": {
|
||||
"type": "Direct",
|
||||
"requested": "[1.202.120, )",
|
||||
"resolved": "1.202.120",
|
||||
"contentHash": "HTP48NOSZY3eQPX3GJN+gjxdW83SM7DX6NcKCFqNIIvjz/J+l8uimHAQp9dnLySb0wb1K1Z1xBPIXyxMQRREIw==",
|
||||
"dependencies": {
|
||||
"protobuf-net": "1.0.0"
|
||||
}
|
||||
},
|
||||
"System.Linq.Async": {
|
||||
"type": "Direct",
|
||||
"requested": "[6.0.1, )",
|
||||
"resolved": "6.0.1",
|
||||
"contentHash": "0YhHcaroWpQ9UCot3Pizah7ryAzQhNvobLMSxeDIGmnXfkQn8u5owvpOH0K6EVB+z9L7u6Cc4W17Br/+jyttEQ==",
|
||||
"dependencies": {
|
||||
"Microsoft.Bcl.AsyncInterfaces": "6.0.0"
|
||||
}
|
||||
},
|
||||
"Microsoft.Bcl.AsyncInterfaces": {
|
||||
"type": "Transitive",
|
||||
"resolved": "6.0.0",
|
||||
"contentHash": "UcSjPsst+DfAdJGVDsu346FX0ci0ah+lw3WRtn18NUwEqRt70HaOQ7lI72vy3+1LxtqI3T5GWwV39rQSrCzAeg=="
|
||||
},
|
||||
"Newtonsoft.Json": {
|
||||
"type": "Transitive",
|
||||
"resolved": "13.0.1",
|
||||
"contentHash": "ppPFpBcvxdsfUonNcvITKqLl3bqxWbDCZIzDWHzjpdAHRFfZe0Dw9HmA0+za13IdyrgJwpkDTDA9fHaxOrt20A=="
|
||||
},
|
||||
"NuGet.Common": {
|
||||
"type": "Transitive",
|
||||
"resolved": "6.4.0",
|
||||
"contentHash": "srECugLk+LB1bXelDCDhHoi6do/EYTXzuntKhjHraS4roVB3NfWohEdCSiAPdpSV9M40Q6jo6MV2Srml9e+jHQ==",
|
||||
"dependencies": {
|
||||
"NuGet.Frameworks": "6.4.0"
|
||||
}
|
||||
},
|
||||
"NuGet.Configuration": {
|
||||
"type": "Transitive",
|
||||
"resolved": "6.4.0",
|
||||
"contentHash": "vPjauG9AoacEjiZWGIs+d11FCRVmseqAw78FIApfLvZrYMEbbwc9vc0LdC3PpoW5FxYkktyZSiiXVKXGLu+gXw==",
|
||||
"dependencies": {
|
||||
"NuGet.Common": "6.4.0",
|
||||
"System.Security.Cryptography.ProtectedData": "4.4.0"
|
||||
}
|
||||
},
|
||||
"NuGet.Credentials": {
|
||||
"type": "Transitive",
|
||||
"resolved": "6.4.0",
|
||||
"contentHash": "tebsxclknVz3D4FrvE2MzVcsOyf6PffjGNQ77X9Yvbj9x5YpVWfumVPetqETcdsNEgiN0bBzfMre33lhrY7Itw==",
|
||||
"dependencies": {
|
||||
"NuGet.Protocol": "6.4.0"
|
||||
}
|
||||
},
|
||||
"NuGet.Frameworks": {
|
||||
"type": "Transitive",
|
||||
"resolved": "6.4.0",
|
||||
"contentHash": "qcufbjJIDtyY/Hah7JJfcRVpRYM3scgPqYBnukjO9kfADCFGr2azvVBozuwzljA6w/cR3w8bXLq6vW5xGrsmHw=="
|
||||
},
|
||||
"NuGet.LibraryModel": {
|
||||
"type": "Transitive",
|
||||
"resolved": "6.4.0",
|
||||
"contentHash": "K6ROQpWr34Aje81G0HfipiznLTB8vD4BO8sF6FEwx1KjJVdFkSmGZPmAhc6L1vZPs8TKY5BqoH72zG13zVzW2w==",
|
||||
"dependencies": {
|
||||
"NuGet.Common": "6.4.0",
|
||||
"NuGet.Versioning": "6.4.0"
|
||||
}
|
||||
},
|
||||
"NuGet.Packaging": {
|
||||
"type": "Transitive",
|
||||
"resolved": "6.4.0",
|
||||
"contentHash": "aR10aYqcUMGC2mwMGH5rls/MGaz3EVH8DKTTHQ/EC91hXNtrCTTAQonaRR+v1EItcoxtQeZ/WQOorv4z270Tgg==",
|
||||
"dependencies": {
|
||||
"Newtonsoft.Json": "13.0.1",
|
||||
"NuGet.Configuration": "6.4.0",
|
||||
"NuGet.Versioning": "6.4.0",
|
||||
"System.Security.Cryptography.Cng": "5.0.0",
|
||||
"System.Security.Cryptography.Pkcs": "5.0.0"
|
||||
}
|
||||
},
|
||||
"NuGet.ProjectModel": {
|
||||
"type": "Transitive",
|
||||
"resolved": "6.4.0",
|
||||
"contentHash": "eW9Q7vPk8cpXDd5b+vtIPkl8dSDCPkPJPrjXPTfZGxhstldnhJrj1XPaonsDZLQ24YY7LrYCzC0BiHh3iO5zUA==",
|
||||
"dependencies": {
|
||||
"NuGet.DependencyResolver.Core": "6.4.0"
|
||||
}
|
||||
},
|
||||
"NuGet.Protocol": {
|
||||
"type": "Transitive",
|
||||
"resolved": "6.4.0",
|
||||
"contentHash": "KIPjsWP0P3EMsDsXaa6YBCTvYKur/zI0luS1kO5G37ci8mHs2kJFsuG5qaMhGvgyHASu54sxlic1n1oza2Pcbw==",
|
||||
"dependencies": {
|
||||
"NuGet.Packaging": "6.4.0"
|
||||
}
|
||||
},
|
||||
"NuGet.Versioning": {
|
||||
"type": "Transitive",
|
||||
"resolved": "6.4.0",
|
||||
"contentHash": "YE8p3TpX4jIw+Gb24maE8YRDoqWA4imLmCbdOj5IvslLrZJXQ8akeFOGOplxICNVevON1g1SFYT2+cq4yy0nQQ=="
|
||||
},
|
||||
"protobuf-net": {
|
||||
"type": "Transitive",
|
||||
"resolved": "1.0.0",
|
||||
"contentHash": "kTGOK0E87473sOImOjgZOnz3kTC2aMLffoRWQLYNuBLJnwNNmjanF9IkevZ9Q7yYLeABQfcF3BpeepuMntMVNw=="
|
||||
},
|
||||
"System.Formats.Asn1": {
|
||||
"type": "Transitive",
|
||||
"resolved": "5.0.0",
|
||||
"contentHash": "MTvUIktmemNB+El0Fgw9egyqT9AYSIk6DTJeoDSpc3GIHxHCMo8COqkWT1mptX5tZ1SlQ6HJZ0OsSvMth1c12w=="
|
||||
},
|
||||
"System.Security.Cryptography.Cng": {
|
||||
"type": "Transitive",
|
||||
"resolved": "5.0.0",
|
||||
"contentHash": "jIMXsKn94T9JY7PvPq/tMfqa6GAaHpElRDpmG+SuL+D3+sTw2M8VhnibKnN8Tq+4JqbPJ/f+BwtLeDMEnzAvRg==",
|
||||
"dependencies": {
|
||||
"System.Formats.Asn1": "5.0.0"
|
||||
}
|
||||
},
|
||||
"System.Security.Cryptography.Pkcs": {
|
||||
"type": "Transitive",
|
||||
"resolved": "5.0.0",
|
||||
"contentHash": "9TPLGjBCGKmNvG8pjwPeuYy0SMVmGZRwlTZvyPHDbYv/DRkoeumJdfumaaDNQzVGMEmbWtg07zUpSW9q70IlDQ==",
|
||||
"dependencies": {
|
||||
"System.Formats.Asn1": "5.0.0",
|
||||
"System.Security.Cryptography.Cng": "5.0.0"
|
||||
}
|
||||
},
|
||||
"System.Security.Cryptography.ProtectedData": {
|
||||
"type": "Transitive",
|
||||
"resolved": "4.4.0",
|
||||
"contentHash": "cJV7ScGW7EhatRsjehfvvYVBvtiSMKgN8bOVI0bQhnF5bU7vnHVIsH49Kva7i7GWaWYvmEzkYVk1TC+gZYBEog=="
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,17 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
[assembly: AssemblyTitle("Torch Client Tests")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Torch")]
|
||||
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
#if DEBUG
|
||||
[assembly: AssemblyConfiguration("Debug")]
|
||||
#else
|
||||
[assembly: AssemblyConfiguration("Release")]
|
||||
#endif
|
@@ -1,97 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<ProjectGuid>{632E78C0-0DAC-4B71-B411-2F1B333CC310}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Torch.Client.Tests</RootNamespace>
|
||||
<AssemblyName>Torch.Client.Tests</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<TargetFrameworkProfile />
|
||||
<NuGetPackageImportStamp>
|
||||
</NuGetPackageImportStamp>
|
||||
<NoWarn>1591,0649</NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>$(SolutionDir)\bin-test\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>$(SolutionDir)\bin-test\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<DocumentationFile>$(SolutionDir)\bin-test\x64\Release\Torch.Client.Tests.xml</DocumentationFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\NLog.4.4.12\lib\net45\NLog.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="xunit.abstractions, Version=2.0.0.0, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\xunit.abstractions.2.0.1\lib\net35\xunit.abstractions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="xunit.assert, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\xunit.assert.2.2.0\lib\netstandard1.1\xunit.assert.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="xunit.core, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\xunit.extensibility.core.2.2.0\lib\netstandard1.1\xunit.core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="xunit.execution.desktop, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\xunit.extensibility.execution.2.2.0\lib\net452\xunit.execution.desktop.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="..\Versioning\AssemblyVersion.cs">
|
||||
<Link>Properties\AssemblyVersion.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="TorchClientReflectionTest.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Torch.API\Torch.API.csproj">
|
||||
<Project>{fba5d932-6254-4a1e-baf4-e229fa94e3c2}</Project>
|
||||
<Name>Torch.API</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Torch.Client\Torch.Client.csproj">
|
||||
<Project>{e36df745-260b-4956-a2e8-09f08b2e7161}</Project>
|
||||
<Name>Torch.Client</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Torch.Tests\Torch.Tests.csproj">
|
||||
<Project>{c3c8b671-6ad1-44aa-a8da-e0c0dc0fedf5}</Project>
|
||||
<Name>Torch.Tests</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Torch\Torch.csproj">
|
||||
<Project>{7e01635c-3b67-472e-bcd6-c5539564f214}</Project>
|
||||
<Name>Torch</Name>
|
||||
<Private>True</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
|
||||
<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
|
||||
</Project>
|
@@ -1,94 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Torch.Client;
|
||||
using Torch.Tests;
|
||||
using Torch.Utils;
|
||||
using Xunit;
|
||||
|
||||
namespace Torch.Client.Tests
|
||||
{
|
||||
public class TorchClientReflectionTest
|
||||
{
|
||||
static TorchClientReflectionTest()
|
||||
{
|
||||
TestUtils.Init();
|
||||
}
|
||||
|
||||
private static ReflectionTestManager _manager;
|
||||
|
||||
private static ReflectionTestManager Manager()
|
||||
{
|
||||
if (_manager != null)
|
||||
return _manager;
|
||||
|
||||
return _manager = new ReflectionTestManager().Init(typeof(TorchClient).Assembly);
|
||||
}
|
||||
|
||||
public static IEnumerable<object[]> Getters => Manager().Getters;
|
||||
|
||||
public static IEnumerable<object[]> Setters => Manager().Setters;
|
||||
|
||||
public static IEnumerable<object[]> Invokers => Manager().Invokers;
|
||||
|
||||
public static IEnumerable<object[]> MemberInfo => Manager().MemberInfo;
|
||||
|
||||
public static IEnumerable<object[]> Events => Manager().Events;
|
||||
|
||||
#region Binding
|
||||
[Theory]
|
||||
[MemberData(nameof(Getters))]
|
||||
public void TestBindingGetter(ReflectionTestManager.FieldRef field)
|
||||
{
|
||||
if (field.Field == null)
|
||||
return;
|
||||
Assert.True(ReflectedManager.Process(field.Field));
|
||||
if (field.Field.IsStatic)
|
||||
Assert.NotNull(field.Field.GetValue(null));
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[MemberData(nameof(Setters))]
|
||||
public void TestBindingSetter(ReflectionTestManager.FieldRef field)
|
||||
{
|
||||
if (field.Field == null)
|
||||
return;
|
||||
Assert.True(ReflectedManager.Process(field.Field));
|
||||
if (field.Field.IsStatic)
|
||||
Assert.NotNull(field.Field.GetValue(null));
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[MemberData(nameof(Invokers))]
|
||||
public void TestBindingInvoker(ReflectionTestManager.FieldRef field)
|
||||
{
|
||||
if (field.Field == null)
|
||||
return;
|
||||
Assert.True(ReflectedManager.Process(field.Field));
|
||||
if (field.Field.IsStatic)
|
||||
Assert.NotNull(field.Field.GetValue(null));
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[MemberData(nameof(MemberInfo))]
|
||||
public void TestBindingMemberInfo(ReflectionTestManager.FieldRef field)
|
||||
{
|
||||
if (field.Field == null)
|
||||
return;
|
||||
Assert.True(ReflectedManager.Process(field.Field));
|
||||
if (field.Field.IsStatic)
|
||||
Assert.NotNull(field.Field.GetValue(null));
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[MemberData(nameof(Events))]
|
||||
public void TestBindingEvents(ReflectionTestManager.FieldRef field)
|
||||
{
|
||||
if (field.Field == null)
|
||||
return;
|
||||
Assert.True(ReflectedManager.Process(field.Field));
|
||||
if (field.Field.IsStatic)
|
||||
((Func<ReflectedEventReplacer>)field.Field.GetValue(null)).Invoke();
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
@@ -1,12 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Mono.TextTransform" version="1.0.0" targetFramework="net461" />
|
||||
<package id="NLog" version="4.4.12" targetFramework="net461" />
|
||||
<package id="xunit" version="2.2.0" targetFramework="net461" />
|
||||
<package id="xunit.abstractions" version="2.0.1" targetFramework="net461" />
|
||||
<package id="xunit.assert" version="2.2.0" targetFramework="net461" />
|
||||
<package id="xunit.core" version="2.2.0" targetFramework="net461" />
|
||||
<package id="xunit.extensibility.core" version="2.2.0" targetFramework="net461" />
|
||||
<package id="xunit.extensibility.execution" version="2.2.0" targetFramework="net461" />
|
||||
<package id="xunit.runner.console" version="2.2.0" targetFramework="net461" developmentDependency="true" />
|
||||
</packages>
|
@@ -1,32 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Sandbox.Engine.Multiplayer;
|
||||
using Torch.API;
|
||||
using Torch.API.Managers;
|
||||
using Torch.Managers;
|
||||
|
||||
namespace Torch.Client.Manager
|
||||
{
|
||||
public class MultiplayerManagerClient : MultiplayerManagerBase, IMultiplayerManagerClient
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public MultiplayerManagerClient(ITorchBase torch) : base(torch) { }
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Attach()
|
||||
{
|
||||
base.Attach();
|
||||
MyMultiplayer.Static.ClientJoined += RaiseClientJoined;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Detach()
|
||||
{
|
||||
MyMultiplayer.Static.ClientJoined -= RaiseClientJoined;
|
||||
base.Detach();
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,58 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Sandbox.Engine.Multiplayer;
|
||||
using Torch.API;
|
||||
using Torch.API.Managers;
|
||||
using Torch.Managers;
|
||||
|
||||
namespace Torch.Client.Manager
|
||||
{
|
||||
public class MultiplayerManagerLobby : MultiplayerManagerBase, IMultiplayerManagerServer
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public IReadOnlyList<ulong> BannedPlayers => new List<ulong>();
|
||||
|
||||
/// <inheritdoc />
|
||||
public MultiplayerManagerLobby(ITorchBase torch) : base(torch) { }
|
||||
|
||||
/// <inheritdoc />
|
||||
public void KickPlayer(ulong steamId) => Torch.Invoke(() => MyMultiplayer.Static.KickClient(steamId));
|
||||
|
||||
/// <inheritdoc />
|
||||
public void BanPlayer(ulong steamId, bool banned = true) => Torch.Invoke(() => MyMultiplayer.Static.BanClient(steamId, banned));
|
||||
|
||||
/// <inheritdoc />
|
||||
public bool IsBanned(ulong steamId) => false;
|
||||
|
||||
/// <inheritdoc />
|
||||
public event Action<ulong> PlayerKicked
|
||||
{
|
||||
add => throw new NotImplementedException();
|
||||
remove => throw new NotImplementedException();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public event Action<ulong, bool> PlayerBanned
|
||||
{
|
||||
add => throw new NotImplementedException();
|
||||
remove => throw new NotImplementedException();
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override void Attach()
|
||||
{
|
||||
base.Attach();
|
||||
MyMultiplayer.Static.ClientJoined += RaiseClientJoined;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override void Detach()
|
||||
{
|
||||
MyMultiplayer.Static.ClientJoined -= RaiseClientJoined;
|
||||
base.Detach();
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,194 +0,0 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Windows;
|
||||
using System.Windows.Forms;
|
||||
using NLog;
|
||||
using Torch.Utils;
|
||||
using MessageBox = System.Windows.MessageBox;
|
||||
|
||||
namespace Torch.Client
|
||||
{
|
||||
public static class Program
|
||||
{
|
||||
public const string SpaceEngineersBinaries = "Bin64";
|
||||
private static string _spaceEngInstallAlias = null;
|
||||
|
||||
public static string SpaceEngineersInstallAlias
|
||||
{
|
||||
get
|
||||
{
|
||||
// ReSharper disable once ConvertIfStatementToNullCoalescingExpression
|
||||
if (_spaceEngInstallAlias == null)
|
||||
{
|
||||
// ReSharper disable once AssignNullToNotNullAttribute
|
||||
_spaceEngInstallAlias = Path.Combine(Path.GetDirectoryName(typeof(Program).Assembly.Location),
|
||||
"SpaceEngineersAlias");
|
||||
}
|
||||
return _spaceEngInstallAlias;
|
||||
}
|
||||
}
|
||||
|
||||
private const string _steamSpaceEngineersDirectory = @"steamapps\common\SpaceEngineers\";
|
||||
private const string _spaceEngineersVerifyFile = SpaceEngineersBinaries + @"\SpaceEngineers.exe";
|
||||
|
||||
public const string ConfigName = "Torch.cfg";
|
||||
|
||||
private static Logger _log = LogManager.GetLogger("Torch");
|
||||
|
||||
#if DEBUG
|
||||
[DllImport("kernel32.dll")]
|
||||
private static extern void AllocConsole();
|
||||
[DllImport("kernel32.dll")]
|
||||
private static extern void FreeConsole();
|
||||
#endif
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
#if DEBUG
|
||||
try
|
||||
{
|
||||
AllocConsole();
|
||||
#endif
|
||||
if (!TorchLauncher.IsTorchWrapped())
|
||||
{
|
||||
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
|
||||
|
||||
// Early config: Resolve SE install directory.
|
||||
if (!File.Exists(Path.Combine(SpaceEngineersInstallAlias, _spaceEngineersVerifyFile)))
|
||||
SetupSpaceEngInstallAlias();
|
||||
|
||||
TorchLauncher.Launch(Assembly.GetEntryAssembly().FullName, args,
|
||||
Path.Combine(SpaceEngineersInstallAlias, SpaceEngineersBinaries));
|
||||
return;
|
||||
}
|
||||
|
||||
RunClient();
|
||||
#if DEBUG
|
||||
}
|
||||
finally
|
||||
{
|
||||
FreeConsole();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
private static void SetupSpaceEngInstallAlias()
|
||||
{
|
||||
string spaceEngineersDirectory = null;
|
||||
|
||||
// TODO look at Steam/config/Config.VDF? Has alternate directories.
|
||||
var steamDir =
|
||||
Microsoft.Win32.Registry.GetValue("HKEY_CURRENT_USER\\SOFTWARE\\Valve\\Steam", "SteamPath",
|
||||
null) as string;
|
||||
if (steamDir != null)
|
||||
{
|
||||
spaceEngineersDirectory = Path.Combine(steamDir, _steamSpaceEngineersDirectory);
|
||||
// ReSharper disable once ConvertIfStatementToConditionalTernaryExpression
|
||||
if (File.Exists(Path.Combine(spaceEngineersDirectory, _spaceEngineersVerifyFile)))
|
||||
_log.Debug("Found Space Engineers in {0}", spaceEngineersDirectory);
|
||||
else
|
||||
{
|
||||
_log.Debug("Couldn't find Space Engineers in {0}", spaceEngineersDirectory);
|
||||
spaceEngineersDirectory = null;
|
||||
}
|
||||
}
|
||||
if (spaceEngineersDirectory == null)
|
||||
{
|
||||
var dialog = new System.Windows.Forms.FolderBrowserDialog
|
||||
{
|
||||
Description = "Please select the SpaceEngineers installation folder"
|
||||
};
|
||||
do
|
||||
{
|
||||
if (dialog.ShowDialog() != DialogResult.OK)
|
||||
{
|
||||
var ex = new FileNotFoundException(
|
||||
"Unable to find the Space Engineers install directory, aborting");
|
||||
_log.Fatal(ex);
|
||||
LogManager.Flush();
|
||||
throw ex;
|
||||
}
|
||||
spaceEngineersDirectory = dialog.SelectedPath;
|
||||
if (File.Exists(Path.Combine(spaceEngineersDirectory, _spaceEngineersVerifyFile)))
|
||||
break;
|
||||
if (MessageBox.Show(
|
||||
$"Unable to find {0} in {1}. Are you sure it's the Space Engineers install directory?",
|
||||
"Invalid Space Engineers Directory", MessageBoxButton.YesNo) == MessageBoxResult.Yes)
|
||||
break;
|
||||
} while (true); // Repeat until they confirm.
|
||||
}
|
||||
if (!JunctionLink(SpaceEngineersInstallAlias, spaceEngineersDirectory))
|
||||
{
|
||||
var ex = new IOException(
|
||||
$"Failed to create junction link {SpaceEngineersInstallAlias} => {spaceEngineersDirectory}. Aborting.");
|
||||
_log.Fatal(ex);
|
||||
LogManager.Flush();
|
||||
throw ex;
|
||||
}
|
||||
string junctionVerify = Path.Combine(SpaceEngineersInstallAlias, _spaceEngineersVerifyFile);
|
||||
if (!File.Exists(junctionVerify))
|
||||
{
|
||||
var ex = new FileNotFoundException(
|
||||
$"Junction link is not working. File {junctionVerify} does not exist");
|
||||
_log.Fatal(ex);
|
||||
LogManager.Flush();
|
||||
throw ex;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool JunctionLink(string linkName, string targetDir)
|
||||
{
|
||||
var junctionLinkProc = new ProcessStartInfo("cmd.exe", $"/c mklink /J \"{linkName}\" \"{targetDir}\"")
|
||||
{
|
||||
WorkingDirectory = Directory.GetCurrentDirectory(),
|
||||
UseShellExecute = false,
|
||||
RedirectStandardOutput = true,
|
||||
StandardOutputEncoding = Encoding.ASCII
|
||||
};
|
||||
Process cmd = Process.Start(junctionLinkProc);
|
||||
// ReSharper disable once PossibleNullReferenceException
|
||||
while (!cmd.HasExited)
|
||||
{
|
||||
string line = cmd.StandardOutput.ReadLine();
|
||||
if (!string.IsNullOrWhiteSpace(line))
|
||||
_log.Info(line);
|
||||
Thread.Sleep(100);
|
||||
}
|
||||
if (cmd.ExitCode != 0)
|
||||
_log.Error("Unable to create junction link {0} => {1}", linkName, targetDir);
|
||||
return cmd.ExitCode == 0;
|
||||
}
|
||||
|
||||
private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
|
||||
{
|
||||
var ex = (Exception) e.ExceptionObject;
|
||||
_log.Error(ex);
|
||||
LogManager.Flush();
|
||||
MessageBox.Show(ex.StackTrace, ex.Message);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
private static void RunClient()
|
||||
{
|
||||
var client = new TorchClient();
|
||||
|
||||
try
|
||||
{
|
||||
client.Init();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
_log.Fatal("Torch encountered an error trying to initialize the game.");
|
||||
_log.Fatal(e);
|
||||
return;
|
||||
}
|
||||
|
||||
client.Start();
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,17 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
[assembly: AssemblyTitle("Torch Client")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Torch")]
|
||||
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
#if DEBUG
|
||||
[assembly: AssemblyConfiguration("Debug")]
|
||||
#else
|
||||
[assembly: AssemblyConfiguration("Release")]
|
||||
#endif
|
63
Torch.Client/Properties/Resources.Designer.cs
generated
63
Torch.Client/Properties/Resources.Designer.cs
generated
@@ -1,63 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Torch.Client.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Torch.Client.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,117 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
26
Torch.Client/Properties/Settings.Designer.cs
generated
26
Torch.Client/Properties/Settings.Designer.cs
generated
@@ -1,26 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Torch.Client.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default {
|
||||
get {
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,7 +0,0 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
@@ -1,181 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<ProjectGuid>{E36DF745-260B-4956-A2E8-09F08B2E7161}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Torch.Client</RootNamespace>
|
||||
<AssemblyName>Torch.Client</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<TargetFrameworkProfile />
|
||||
<NuGetPackageImportStamp>
|
||||
</NuGetPackageImportStamp>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>$(SolutionDir)\bin\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>$(SolutionDir)\bin\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<DocumentationFile>$(SolutionDir)\bin\x64\Release\Torch.Client.xml</DocumentationFile>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>torchicon.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\NLog.4.4.12\lib\net45\NLog.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\Sandbox.Common.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Game">
|
||||
<HintPath>..\GameBinaries\Sandbox.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Graphics, Version=0.1.6108.20417, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\Sandbox.Graphics.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="SpaceEngineers.Game">
|
||||
<HintPath>..\GameBinaries\SpaceEngineers.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xaml">
|
||||
<RequiredTargetFramework>4.0</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="VRage">
|
||||
<HintPath>..\GameBinaries\VRage.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Game">
|
||||
<HintPath>..\GameBinaries\VRage.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Game.XmlSerializers">
|
||||
<HintPath>..\GameBinaries\VRage.Game.XmlSerializers.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Input, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Input.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Library">
|
||||
<HintPath>..\GameBinaries\VRage.Library.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Math, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Math.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Render">
|
||||
<HintPath>..\GameBinaries\VRage.Render.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Render11">
|
||||
<HintPath>..\GameBinaries\VRage.Render11.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Steam">
|
||||
<HintPath>..\GameBinaries\VRage.Steam.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="WindowsBase" />
|
||||
<Reference Include="PresentationCore" />
|
||||
<Reference Include="PresentationFramework" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="..\Versioning\AssemblyVersion.cs">
|
||||
<Link>Properties\AssemblyVersion.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="Manager\MultiplayerManagerClient.cs" />
|
||||
<Compile Include="Manager\MultiplayerManagerLobby.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="TorchClient.cs" />
|
||||
<Compile Include="TorchClientConfig.cs" />
|
||||
<Compile Include="TorchConsoleScreen.cs" />
|
||||
<Compile Include="TorchSettingsScreen.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
<Compile Include="UI\TorchMainMenuScreen.cs" />
|
||||
<Compile Include="UI\TorchNavScreen.cs" />
|
||||
<Compile Include="UI\TorchSettingsScreen.cs" />
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
<None Include="packages.config" />
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<AppDesigner Include="Properties\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Torch.API\Torch.API.csproj">
|
||||
<Project>{fba5d932-6254-4a1e-baf4-e229fa94e3c2}</Project>
|
||||
<Name>Torch.API</Name>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Torch\Torch.csproj">
|
||||
<Project>{7E01635C-3B67-472E-BCD6-C5539564F214}</Project>
|
||||
<Name>Torch</Name>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Resource Include="torchicon.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
|
||||
</ItemGroup>
|
||||
<ItemGroup />
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
@@ -1,92 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Windows;
|
||||
using Sandbox;
|
||||
using Sandbox.Engine.Multiplayer;
|
||||
using Sandbox.Engine.Networking;
|
||||
using Sandbox.Engine.Platform;
|
||||
using Sandbox.Game;
|
||||
using SpaceEngineers.Game;
|
||||
using VRage.Steam;
|
||||
using Torch.API;
|
||||
using Torch.API.Managers;
|
||||
using Torch.API.Session;
|
||||
using Torch.Client.Manager;
|
||||
using Torch.Client.UI;
|
||||
using Torch.Session;
|
||||
using VRage;
|
||||
using VRage.FileSystem;
|
||||
using VRage.GameServices;
|
||||
using VRageRender;
|
||||
using VRageRender.ExternalApp;
|
||||
|
||||
namespace Torch.Client
|
||||
{
|
||||
public class TorchClient : TorchBase, ITorchClient
|
||||
{
|
||||
protected override uint SteamAppId => 244850;
|
||||
protected override string SteamAppName => "SpaceEngineers";
|
||||
|
||||
public TorchClient()
|
||||
{
|
||||
Config = new TorchClientConfig();
|
||||
var sessionManager = Managers.GetManager<ITorchSessionManager>();
|
||||
sessionManager.AddFactory((x) => MyMultiplayer.Static is MyMultiplayerLobby
|
||||
? new MultiplayerManagerLobby(this)
|
||||
: null);
|
||||
sessionManager.AddFactory((x) => MyMultiplayer.Static is MyMultiplayerClientBase
|
||||
? new MultiplayerManagerClient(this)
|
||||
: null);
|
||||
}
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
Directory.SetCurrentDirectory(Program.SpaceEngineersInstallAlias);
|
||||
MyFileSystem.ExePath = Path.Combine(Program.SpaceEngineersInstallAlias, Program.SpaceEngineersBinaries);
|
||||
Log.Info("Initializing Torch Client");
|
||||
Config.InstancePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData),
|
||||
SteamAppName);
|
||||
base.Init();
|
||||
OverrideMenus();
|
||||
SetRenderWindowTitle($"Space Engineers v{GameVersion} with Torch v{TorchVersion}");
|
||||
}
|
||||
|
||||
private void OverrideMenus()
|
||||
{
|
||||
var credits = new MyCreditsDepartment("Torch Developed By")
|
||||
{
|
||||
Persons = new List<MyCreditsPerson>
|
||||
{
|
||||
new MyCreditsPerson("THE TORCH TEAM"),
|
||||
new MyCreditsPerson("http://github.com/TorchSE"),
|
||||
}
|
||||
};
|
||||
MyPerGameSettings.Credits.Departments.Insert(0, credits);
|
||||
|
||||
MyPerGameSettings.GUI.MainMenu = typeof(TorchMainMenuScreen);
|
||||
}
|
||||
|
||||
private void SetRenderWindowTitle(string title)
|
||||
{
|
||||
MyRenderThread renderThread = MySandboxGame.Static?.GameRenderComponent?.RenderThread;
|
||||
if (renderThread == null)
|
||||
return;
|
||||
FieldInfo renderWindowField = typeof(MyRenderThread).GetField("m_renderWindow",
|
||||
BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
if (renderWindowField == null)
|
||||
return;
|
||||
var window =
|
||||
renderWindowField.GetValue(MySandboxGame.Static.GameRenderComponent.RenderThread) as
|
||||
System.Windows.Forms.Form;
|
||||
if (window != null)
|
||||
renderThread.Invoke(() => { window.Text = title; });
|
||||
}
|
||||
|
||||
public override void Restart()
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,32 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Torch.Client
|
||||
{
|
||||
public class TorchClientConfig : ITorchConfig
|
||||
{
|
||||
// How do we want to handle client side config? It's radically different than the server.
|
||||
public bool GetPluginUpdates { get; set; } = false;
|
||||
public bool GetTorchUpdates { get; set; } = false;
|
||||
public string InstanceName { get; set; } = "TorchClient";
|
||||
public string InstancePath { get; set; }
|
||||
public bool NoUpdate { get; set; } = true;
|
||||
public List<string> Plugins { get; set; }
|
||||
public bool ShouldUpdatePlugins { get; } = false;
|
||||
public bool ShouldUpdateTorch { get; } = false;
|
||||
public int TickTimeout { get; set; }
|
||||
public bool Autostart { get; set; } = false;
|
||||
public bool ForceUpdate { get; set; } = false;
|
||||
public bool NoGui { get; set; } = false;
|
||||
public bool RestartOnCrash { get; set; } = false;
|
||||
public string WaitForPID { get; set; } = null;
|
||||
|
||||
public bool Save(string path = null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,63 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
using Sandbox.Graphics;
|
||||
using Sandbox.Graphics.GUI;
|
||||
using Sandbox.Gui;
|
||||
using VRage.Utils;
|
||||
using VRageMath;
|
||||
|
||||
namespace Torch.Client
|
||||
{
|
||||
public class TorchConsoleScreen : MyGuiScreenBase
|
||||
{
|
||||
private MyGuiControlTextbox _textBox;
|
||||
|
||||
public override string GetFriendlyName()
|
||||
{
|
||||
return "Torch Console";
|
||||
}
|
||||
|
||||
public TorchConsoleScreen() : base(isTopMostScreen: true)
|
||||
{
|
||||
BackgroundColor = new Vector4(0, 0, 0, 0.5f);
|
||||
Size = new Vector2(0.5f);
|
||||
RecreateControls(true);
|
||||
}
|
||||
|
||||
public sealed override void RecreateControls(bool constructor)
|
||||
{
|
||||
Elements.Clear();
|
||||
Elements.Add(new MyGuiControlLabel
|
||||
{
|
||||
Text = "Torch Console",
|
||||
OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_TOP,
|
||||
Position = MyGuiManager.ComputeFullscreenGuiCoordinate(MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_TOP)
|
||||
});
|
||||
|
||||
Controls.Clear();
|
||||
_textBox = new MyGuiControlTextbox
|
||||
{
|
||||
BorderEnabled = false,
|
||||
Enabled = true,
|
||||
OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP,
|
||||
Position = new Vector2(-0.5f)
|
||||
};
|
||||
Controls.Add(_textBox);
|
||||
|
||||
var pistonBtn = new MyGuiControlImageButton
|
||||
{
|
||||
Name = "TorchButton",
|
||||
Text = "Torch",
|
||||
HighlightType = MyGuiControlHighlightType.WHEN_CURSOR_OVER,
|
||||
Visible = true,
|
||||
OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP
|
||||
};
|
||||
|
||||
Controls.Add(pistonBtn);
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,38 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Sandbox.Graphics;
|
||||
using Sandbox.Graphics.GUI;
|
||||
using VRage.Utils;
|
||||
using VRageMath;
|
||||
|
||||
namespace Torch.Client
|
||||
{
|
||||
public class TorchSettingsScreen : MyGuiScreenBase
|
||||
{
|
||||
public override string GetFriendlyName() => "Torch Settings";
|
||||
|
||||
public TorchSettingsScreen() : base(new Vector2(0.5f), null, Vector2.One, true)
|
||||
{
|
||||
RecreateControls(true);
|
||||
}
|
||||
|
||||
public sealed override void RecreateControls(bool constructor)
|
||||
{
|
||||
base.RecreateControls(constructor);
|
||||
AddCaption(MyStringId.GetOrCompute("Torch Settings"), null, new Vector2(0, 0), 1.2f);
|
||||
var pluginList = new MyGuiControlListbox
|
||||
{
|
||||
VisibleRowsCount = 10,
|
||||
};
|
||||
|
||||
foreach (var plugin in TorchBase.Instance.Plugins)
|
||||
{
|
||||
pluginList.Items.Add(new MyGuiControlListbox.Item(new StringBuilder(plugin.Name)));
|
||||
}
|
||||
Controls.Add(pluginList);
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,56 +0,0 @@
|
||||
#pragma warning disable 618
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Sandbox.Engine.Networking;
|
||||
using Sandbox.Engine.Utils;
|
||||
using Sandbox.Game;
|
||||
using Sandbox.Game.Gui;
|
||||
using Sandbox.Graphics;
|
||||
using Sandbox.Graphics.GUI;
|
||||
using Sandbox.Gui;
|
||||
using SpaceEngineers.Game.GUI;
|
||||
using Torch.Utils;
|
||||
using VRage.Game;
|
||||
using VRage.Utils;
|
||||
using VRageMath;
|
||||
|
||||
namespace Torch.Client.UI
|
||||
{
|
||||
public class TorchMainMenuScreen : MyGuiScreenMainMenu
|
||||
{
|
||||
#pragma warning disable 169
|
||||
[ReflectedGetter(Name = "m_elementGroup")]
|
||||
private static Func<MyGuiScreenMainMenu, MyGuiControlElementGroup> _elementsGroup;
|
||||
#pragma warning restore 169
|
||||
|
||||
public TorchMainMenuScreen() : this(false)
|
||||
{
|
||||
}
|
||||
|
||||
public TorchMainMenuScreen(bool pauseGame)
|
||||
: base(pauseGame)
|
||||
{
|
||||
}
|
||||
/// <inheritdoc />
|
||||
public override void RecreateControls(bool constructor)
|
||||
{
|
||||
base.RecreateControls(constructor);
|
||||
|
||||
Vector2 minSizeGui = MyGuiControlButton.GetVisualStyle(MyGuiControlButtonStyleEnum.Default).NormalTexture.MinSizeGui;
|
||||
Vector2 value = MyGuiManager.ComputeFullscreenGuiCoordinate(MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_BOTTOM, 54, 54) + new Vector2(minSizeGui.X / 2f, 0f) + new Vector2(15f, 0f) / MyGuiConstants.GUI_OPTIMAL_SIZE;
|
||||
|
||||
MyGuiControlButton myGuiControlButton = MakeButton(value - 9 * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA,
|
||||
MyStringId.GetOrCompute("Torch"), TorchButtonClicked, MyCommonTexts.ToolTipExitToWindows);
|
||||
Controls.Add(myGuiControlButton);
|
||||
_elementsGroup.Invoke(this).Add(myGuiControlButton);
|
||||
}
|
||||
|
||||
private void TorchButtonClicked(MyGuiControlButton obj)
|
||||
{
|
||||
MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen<TorchNavScreen>());
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,49 +0,0 @@
|
||||
using Sandbox;
|
||||
using Sandbox.Game.Gui;
|
||||
using Sandbox.Graphics.GUI;
|
||||
using VRage;
|
||||
using VRage.Game;
|
||||
using VRage.Utils;
|
||||
using VRageMath;
|
||||
|
||||
namespace Torch.Client.UI
|
||||
{
|
||||
public class TorchNavScreen : MyGuiScreenBase
|
||||
{
|
||||
private MyGuiControlElementGroup _elementGroup;
|
||||
|
||||
public TorchNavScreen() : base(new Vector2(0.5f, 0.5f), MyGuiConstants.SCREEN_BACKGROUND_COLOR, new Vector2(0.35875f, 0.558333337f))
|
||||
{
|
||||
EnabledBackgroundFade = true;
|
||||
RecreateControls(true);
|
||||
}
|
||||
|
||||
public override void RecreateControls(bool constructor)
|
||||
{
|
||||
base.RecreateControls(constructor);
|
||||
_elementGroup = new MyGuiControlElementGroup();
|
||||
_elementGroup.HighlightChanged += ElementGroupHighlightChanged;
|
||||
AddCaption(MyCommonTexts.ScreenCaptionOptions, null, null);
|
||||
var value = new Vector2(0f, -m_size.Value.Y / 2f + 0.146f);
|
||||
var num = 0;
|
||||
var myGuiControlButton = new MyGuiControlButton(value + num++ * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA, MyGuiControlButtonStyleEnum.Default, null, null, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, null, MyTexts.Get(MyCommonTexts.ScreenOptionsButtonGame), 0.8f, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER, MyGuiControlHighlightType.WHEN_ACTIVE, delegate(MyGuiControlButton sender)
|
||||
{
|
||||
MyGuiSandbox.AddScreen(MyGuiSandbox.CreateScreen<TorchSettingsScreen>());
|
||||
}, GuiSounds.MouseClick, 1f, null);
|
||||
Controls.Add(myGuiControlButton);
|
||||
_elementGroup.Add(myGuiControlButton);
|
||||
CloseButtonEnabled = true;
|
||||
}
|
||||
|
||||
private void ElementGroupHighlightChanged(MyGuiControlElementGroup obj)
|
||||
{
|
||||
foreach (MyGuiControlBase current in _elementGroup)
|
||||
if (current.HasFocus && obj.SelectedElement != current)
|
||||
FocusedControl = obj.SelectedElement;
|
||||
}
|
||||
|
||||
public override string GetFriendlyName() => "Torch";
|
||||
|
||||
public void OnBackClick(MyGuiControlButton sender) => CloseScreen();
|
||||
}
|
||||
}
|
@@ -1,25 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Sandbox.Graphics.GUI;
|
||||
using VRageMath;
|
||||
|
||||
namespace Torch.Client.UI
|
||||
{
|
||||
public class TorchSettingsScreen : MyGuiScreenBase
|
||||
{
|
||||
public TorchSettingsScreen() : base(new Vector2(0.5f, 0.5f), MyGuiConstants.SCREEN_BACKGROUND_COLOR,
|
||||
new Vector2(0.35875f, 0.558333337f))
|
||||
{
|
||||
EnabledBackgroundFade = true;
|
||||
RecreateControls(true);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override string GetFriendlyName() => "Torch Settings";
|
||||
|
||||
public void OnBackClick(MyGuiControlButton sender) => CloseScreen();
|
||||
}
|
||||
}
|
@@ -1,5 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Mono.TextTransform" version="1.0.0" targetFramework="net461" />
|
||||
<package id="NLog" version="4.4.12" targetFramework="net461" />
|
||||
</packages>
|
Binary file not shown.
Before Width: | Height: | Size: 17 KiB |
@@ -1,26 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace Torch.Mod.Messages
|
||||
{
|
||||
/// <summary>
|
||||
/// shim to store incoming message data
|
||||
/// </summary>
|
||||
internal class IncomingMessage : MessageBase
|
||||
{
|
||||
public IncomingMessage()
|
||||
{
|
||||
}
|
||||
|
||||
public override void ProcessClient()
|
||||
{
|
||||
throw new Exception();
|
||||
}
|
||||
|
||||
public override void ProcessServer()
|
||||
{
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
}
|
52
Torch.Mod/Messages/JoinServerMessage.cs
Normal file
52
Torch.Mod/Messages/JoinServerMessage.cs
Normal file
@@ -0,0 +1,52 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using ProtoBuf;
|
||||
using Sandbox.ModAPI;
|
||||
|
||||
namespace Torch.Mod.Messages
|
||||
{
|
||||
[ProtoContract]
|
||||
public class JoinServerMessage : MessageBase
|
||||
{
|
||||
[ProtoMember(201)]
|
||||
public int Delay;
|
||||
[ProtoMember(202)]
|
||||
public string Address;
|
||||
|
||||
private JoinServerMessage()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public JoinServerMessage(string address)
|
||||
{
|
||||
Address = address;
|
||||
}
|
||||
|
||||
public JoinServerMessage(string address, int delay)
|
||||
{
|
||||
Address = address;
|
||||
Delay = delay;
|
||||
}
|
||||
|
||||
public override void ProcessClient()
|
||||
{
|
||||
if (Delay <= 0)
|
||||
{
|
||||
MyAPIGateway.Multiplayer.JoinServer(Address);
|
||||
return;
|
||||
}
|
||||
|
||||
MyAPIGateway.Parallel.StartBackground(() =>
|
||||
{
|
||||
MyAPIGateway.Parallel.Sleep(Delay);
|
||||
MyAPIGateway.Multiplayer.JoinServer(Address);
|
||||
});
|
||||
}
|
||||
|
||||
public override void ProcessServer()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,9 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using ProtoBuf;
|
||||
using ProtoBuf;
|
||||
|
||||
namespace Torch.Mod.Messages
|
||||
{
|
||||
@@ -11,41 +6,15 @@ namespace Torch.Mod.Messages
|
||||
[ProtoInclude(1, typeof(DialogMessage))]
|
||||
[ProtoInclude(2, typeof(NotificationMessage))]
|
||||
[ProtoInclude(3, typeof(VoxelResetMessage))]
|
||||
[ProtoInclude(4, typeof(JoinServerMessage))]
|
||||
#endregion
|
||||
|
||||
[ProtoContract]
|
||||
public abstract class MessageBase
|
||||
{
|
||||
[ProtoMember(101)]
|
||||
public ulong SenderId;
|
||||
|
||||
public abstract void ProcessClient();
|
||||
public abstract void ProcessServer();
|
||||
|
||||
//members below not serialized, they're just metadata about the intended target(s) of this message
|
||||
internal MessageTarget TargetType;
|
||||
internal ulong Target;
|
||||
internal ulong[] Ignore;
|
||||
internal byte[] CompressedData;
|
||||
}
|
||||
|
||||
public enum MessageTarget
|
||||
{
|
||||
/// <summary>
|
||||
/// Send to Target
|
||||
/// </summary>
|
||||
Single,
|
||||
/// <summary>
|
||||
/// Send to Server
|
||||
/// </summary>
|
||||
Server,
|
||||
/// <summary>
|
||||
/// Send to all Clients (only valid from server)
|
||||
/// </summary>
|
||||
AllClients,
|
||||
/// <summary>
|
||||
/// Send to all except those steam ID listed in Ignore
|
||||
/// </summary>
|
||||
AllExcept,
|
||||
}
|
||||
}
|
||||
|
@@ -1,142 +1,50 @@
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Sandbox.ModAPI;
|
||||
using Torch.Mod.Messages;
|
||||
using VRage;
|
||||
using VRage.Collections;
|
||||
using VRage.Game.Components;
|
||||
using VRage.Game.ModAPI;
|
||||
using VRage.Utils;
|
||||
using Task = ParallelTasks.Task;
|
||||
#if TORCH
|
||||
using Torch.Utils;
|
||||
using VRage.Library.Collections;
|
||||
using System.Reflection;
|
||||
#endif
|
||||
|
||||
namespace Torch.Mod
|
||||
{
|
||||
public static class ModCommunication
|
||||
[MySessionComponentDescriptor(MyUpdateOrder.AfterSimulation)]
|
||||
public class ModCommunication : MySessionComponentBase
|
||||
{
|
||||
public const ushort NET_ID = 4352;
|
||||
private static bool _closing = false;
|
||||
private static BlockingCollection<MessageBase> _processing;
|
||||
private static MyConcurrentPool<IncomingMessage> _messagePool;
|
||||
private static List<IMyPlayer> _playerCache;
|
||||
public const ulong MOD_ID = 2915950488;
|
||||
private const ushort CHANNEL = 7654;
|
||||
|
||||
public static void Register()
|
||||
public override void BeforeStart()
|
||||
{
|
||||
MyLog.Default.WriteLineAndConsole("TORCH MOD: Registering mod communication.");
|
||||
_processing = new BlockingCollection<MessageBase>(new ConcurrentQueue<MessageBase>());
|
||||
_playerCache = new List<IMyPlayer>();
|
||||
_messagePool = new MyConcurrentPool<IncomingMessage>(8);
|
||||
|
||||
MyAPIGateway.Multiplayer.RegisterMessageHandler(NET_ID, MessageHandler);
|
||||
//background thread to handle de/compression and processing
|
||||
_closing = false;
|
||||
MyAPIGateway.Parallel.StartBackground(DoProcessing);
|
||||
MyLog.Default.WriteLineAndConsole("TORCH MOD: Mod communication registered successfully.");
|
||||
base.BeforeStart();
|
||||
MyAPIGateway.Multiplayer.RegisterSecureMessageHandler(CHANNEL, MessageHandler);
|
||||
}
|
||||
|
||||
public static void Unregister()
|
||||
private void MessageHandler(ushort channel, byte[] data, ulong sender, bool fromServer)
|
||||
{
|
||||
MyLog.Default.WriteLineAndConsole("TORCH MOD: Unregistering mod communication.");
|
||||
MyAPIGateway.Multiplayer?.UnregisterMessageHandler(NET_ID, MessageHandler);
|
||||
_processing?.CompleteAdding();
|
||||
_closing = true;
|
||||
//_task.Wait();
|
||||
if (!fromServer)
|
||||
return;
|
||||
|
||||
var message = MyAPIGateway.Utilities.SerializeFromBinary<MessageBase>(data);
|
||||
message.SenderId = sender;
|
||||
|
||||
if (MyAPIGateway.Multiplayer.IsServer) message.ProcessServer();
|
||||
else message.ProcessClient();
|
||||
}
|
||||
|
||||
private static void MessageHandler(byte[] bytes)
|
||||
{
|
||||
var m = _messagePool.Get();
|
||||
m.CompressedData = bytes;
|
||||
_processing.Add(m);
|
||||
}
|
||||
#if TORCH
|
||||
[ReflectedMethodInfo(typeof(MyAPIUtilities), "VRage.Game.ModAPI.IMyUtilities.SerializeToBinary")]
|
||||
private static MethodInfo _serializeMethod = null!;
|
||||
|
||||
public static void DoProcessing()
|
||||
{
|
||||
while (!_closing)
|
||||
{
|
||||
try
|
||||
{
|
||||
var m = _processing.Take();
|
||||
MyLog.Default.WriteLineAndConsole($"Processing message: {m.GetType().Name}");
|
||||
private static readonly CacheList<IMyPlayer> Players = new();
|
||||
|
||||
if (m is IncomingMessage)
|
||||
private static byte[] Serialize(MessageBase message)
|
||||
{
|
||||
MessageBase i;
|
||||
try
|
||||
{
|
||||
var o = MyCompression.Decompress(m.CompressedData);
|
||||
m.CompressedData = null;
|
||||
_messagePool.Return((IncomingMessage)m);
|
||||
i = MyAPIGateway.Utilities.SerializeFromBinary<MessageBase>(o);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MyLog.Default.WriteLineAndConsole($"TORCH MOD: Failed to deserialize message! {ex}");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (MyAPIGateway.Multiplayer.IsServer)
|
||||
i.ProcessServer();
|
||||
else
|
||||
i.ProcessClient();
|
||||
}
|
||||
else
|
||||
{
|
||||
var b = MyAPIGateway.Utilities.SerializeToBinary(m);
|
||||
m.CompressedData = MyCompression.Compress(b);
|
||||
|
||||
MyAPIGateway.Utilities.InvokeOnGameThread(() =>
|
||||
{
|
||||
|
||||
switch (m.TargetType)
|
||||
{
|
||||
case MessageTarget.Single:
|
||||
MyAPIGateway.Multiplayer.SendMessageTo(NET_ID, m.CompressedData, m.Target);
|
||||
break;
|
||||
case MessageTarget.Server:
|
||||
MyAPIGateway.Multiplayer.SendMessageToServer(NET_ID, m.CompressedData);
|
||||
break;
|
||||
case MessageTarget.AllClients:
|
||||
MyAPIGateway.Players.GetPlayers(_playerCache);
|
||||
foreach (var p in _playerCache)
|
||||
{
|
||||
if (p.SteamUserId == MyAPIGateway.Multiplayer.MyId)
|
||||
continue;
|
||||
MyAPIGateway.Multiplayer.SendMessageTo(NET_ID, m.CompressedData, p.SteamUserId);
|
||||
}
|
||||
break;
|
||||
case MessageTarget.AllExcept:
|
||||
MyAPIGateway.Players.GetPlayers(_playerCache);
|
||||
foreach (var p in _playerCache)
|
||||
{
|
||||
if (p.SteamUserId == MyAPIGateway.Multiplayer.MyId || m.Ignore.Contains(p.SteamUserId))
|
||||
continue;
|
||||
MyAPIGateway.Multiplayer.SendMessageTo(NET_ID, m.CompressedData, p.SteamUserId);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
throw new Exception();
|
||||
}
|
||||
_playerCache.Clear();
|
||||
});
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MyLog.Default.WriteLineAndConsole($"TORCH MOD: Exception occurred in communication thread! {ex}");
|
||||
}
|
||||
}
|
||||
|
||||
MyLog.Default.WriteLineAndConsole("TORCH MOD: COMMUNICATION THREAD: EXIT SIGNAL RECEIVED!");
|
||||
//exit signal received. Clean everything and GTFO
|
||||
_processing?.Dispose();
|
||||
_processing = null;
|
||||
_messagePool?.Clean();
|
||||
_messagePool = null;
|
||||
_playerCache = null;
|
||||
return (byte[])_serializeMethod.MakeGenericMethod(message.GetType())
|
||||
.Invoke(MyAPIGateway.Utilities, new object[] { message });
|
||||
}
|
||||
|
||||
public static void SendMessageTo(MessageBase message, ulong target)
|
||||
@@ -144,12 +52,7 @@ namespace Torch.Mod
|
||||
if (!MyAPIGateway.Multiplayer.IsServer)
|
||||
throw new Exception("Only server can send targeted messages");
|
||||
|
||||
if (_closing)
|
||||
return;
|
||||
|
||||
message.Target = target;
|
||||
message.TargetType = MessageTarget.Single;
|
||||
_processing.Add(message);
|
||||
MyAPIGateway.Multiplayer.SendMessageTo(CHANNEL, Serialize(message), target);
|
||||
}
|
||||
|
||||
public static void SendMessageToClients(MessageBase message)
|
||||
@@ -157,11 +60,7 @@ namespace Torch.Mod
|
||||
if (!MyAPIGateway.Multiplayer.IsServer)
|
||||
throw new Exception("Only server can send targeted messages");
|
||||
|
||||
if (_closing)
|
||||
return;
|
||||
|
||||
message.TargetType = MessageTarget.AllClients;
|
||||
_processing.Add(message);
|
||||
MyAPIGateway.Multiplayer.SendMessageToOthers(CHANNEL, Serialize(message));
|
||||
}
|
||||
|
||||
public static void SendMessageExcept(MessageBase message, params ulong[] ignoredUsers)
|
||||
@@ -169,21 +68,20 @@ namespace Torch.Mod
|
||||
if (!MyAPIGateway.Multiplayer.IsServer)
|
||||
throw new Exception("Only server can send targeted messages");
|
||||
|
||||
if (_closing)
|
||||
return;
|
||||
using var players = Players;
|
||||
MyAPIGateway.Multiplayer.Players.GetPlayers(players, player => !ignoredUsers.Contains(player.SteamUserId));
|
||||
|
||||
message.TargetType = MessageTarget.AllExcept;
|
||||
message.Ignore = ignoredUsers;
|
||||
_processing.Add(message);
|
||||
var data = Serialize(message);
|
||||
foreach (var player in players)
|
||||
{
|
||||
MyAPIGateway.Multiplayer.SendMessageTo(CHANNEL, data, player.SteamUserId);
|
||||
}
|
||||
}
|
||||
|
||||
public static void SendMessageToServer(MessageBase message)
|
||||
{
|
||||
if (_closing)
|
||||
return;
|
||||
|
||||
message.TargetType = MessageTarget.Server;
|
||||
_processing.Add(message);
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
@@ -9,12 +9,11 @@
|
||||
<Import_RootNamespace>Torch.Mod</Import_RootNamespace>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\IncomingMessage.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\JoinServerMessage.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\NotificationMessage.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\DialogMessage.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\MessageBase.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\VoxelResetMessage.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)ModCommunication.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)TorchModCore.cs" />
|
||||
</ItemGroup>
|
||||
</Project>
|
@@ -7,7 +7,6 @@
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.Default.props" />
|
||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.props" />
|
||||
<PropertyGroup />
|
||||
<Import Project="Torch.Mod.projitems" Label="Shared" />
|
||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.CSharp.targets" />
|
||||
</Project>
|
||||
|
@@ -1,37 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using VRage.Game.Components;
|
||||
|
||||
namespace Torch.Mod
|
||||
{
|
||||
[MySessionComponentDescriptor(MyUpdateOrder.AfterSimulation)]
|
||||
public class TorchModCore : MySessionComponentBase
|
||||
{
|
||||
public const ulong MOD_ID = 1406994352;
|
||||
private static bool _init;
|
||||
|
||||
public override void UpdateAfterSimulation()
|
||||
{
|
||||
if (_init)
|
||||
return;
|
||||
|
||||
_init = true;
|
||||
ModCommunication.Register();
|
||||
}
|
||||
|
||||
protected override void UnloadData()
|
||||
{
|
||||
try
|
||||
{
|
||||
ModCommunication.Unregister();
|
||||
}
|
||||
catch
|
||||
{
|
||||
//session unloading, don't care
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
24
Torch.Server.ReferenceAssemblies.net7.nuspec
Normal file
24
Torch.Server.ReferenceAssemblies.net7.nuspec
Normal file
@@ -0,0 +1,24 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<package xmlns="http://schemas.microsoft.com/packaging/2012/06/nuspec.xsd">
|
||||
<metadata>
|
||||
<id>Torch.Server.ReferenceAssemblies.net7</id>
|
||||
<version>torchVersion</version>
|
||||
<title>Torch Server Reference Assemblies</title>
|
||||
<authors>zznty</authors>
|
||||
<owners>zznty</owners>
|
||||
<requireLicenseAcceptance>false</requireLicenseAcceptance>
|
||||
<description>Torch Server Reference Assemblies (.NET 7 edition)</description>
|
||||
<repository type="git" url="https://github.com/PveTeam/Torch" />
|
||||
<dependencies>
|
||||
<group targetFramework="net7.0-windows7.0">
|
||||
<dependency id="SpaceEngineersDedicated.ReferenceAssemblies" version="1.202.117" />
|
||||
<dependency id="Torch.Server" version="torchVersion" />
|
||||
</group>
|
||||
</dependencies>
|
||||
<frameworkReferences>
|
||||
<group targetFramework="net7.0-windows7.0">
|
||||
<frameworkReference name="Microsoft.WindowsDesktop.App.WPF" />
|
||||
</group>
|
||||
</frameworkReferences>
|
||||
</metadata>
|
||||
</package>
|
@@ -1,17 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
[assembly: AssemblyTitle("Torch Server Tests")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Torch")]
|
||||
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
#if DEBUG
|
||||
[assembly: AssemblyConfiguration("Debug")]
|
||||
#else
|
||||
[assembly: AssemblyConfiguration("Release")]
|
||||
#endif
|
@@ -1,102 +1,36 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<ProjectGuid>{9EFD1D91-2FA2-47ED-B537-D8BC3B0E543E}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Torch.Server.Tests</RootNamespace>
|
||||
<AssemblyName>Torch.Server.Tests</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<TargetFrameworkProfile />
|
||||
<NuGetPackageImportStamp>
|
||||
</NuGetPackageImportStamp>
|
||||
<TargetFramework>net7-windows</TargetFramework>
|
||||
<NoWarn>1591,0649</NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>$(SolutionDir)\bin-test\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<AssemblyTitle>Torch Server Tests</AssemblyTitle>
|
||||
<Product>Torch</Product>
|
||||
<Copyright>Copyright © Torch API 2017</Copyright>
|
||||
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>$(SolutionDir)\bin-test\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<OutputPath>$(SolutionDir)\bin-test\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<DocumentationFile>$(SolutionDir)\bin-test\x64\Release\Torch.Server.Tests.xml</DocumentationFile>
|
||||
<Configurations>Debug;Release</Configurations>
|
||||
<Platforms>AnyCPU</Platforms>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="$(Configuration) == 'Release'">
|
||||
<DocumentationFile>$(SolutionDir)\bin-test\$(Platform)\$(Configuration)\Torch.Server.Tests.xml</DocumentationFile>
|
||||
</PropertyGroup>
|
||||
<!-- <Import Project="$(SolutionDir)\TransformOnBuild.targets" /> -->
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.0" />
|
||||
<PackageReference Include="NLog" Version="5.1.0" />
|
||||
<PackageReference Include="xunit" Version="2.4.2" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\NLog.4.4.12\lib\net45\NLog.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.ComponentModel.DataAnnotations" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="VRage.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Game.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="xunit.abstractions, Version=2.0.0.0, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\xunit.abstractions.2.0.1\lib\net35\xunit.abstractions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="xunit.assert, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\xunit.assert.2.2.0\lib\netstandard1.1\xunit.assert.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="xunit.core, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\xunit.extensibility.core.2.2.0\lib\netstandard1.1\xunit.core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="xunit.execution.desktop, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\xunit.extensibility.execution.2.2.0\lib\net452\xunit.execution.desktop.dll</HintPath>
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="..\Versioning\AssemblyVersion.cs">
|
||||
<Link>Properties\AssemblyVersion.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="TorchServerReflectionTest.cs" />
|
||||
<Compile Include="TorchServerSessionSettingsTest.cs" />
|
||||
<ProjectReference Include="..\Torch.API\Torch.API.csproj" />
|
||||
<ProjectReference Include="..\Torch.Server\Torch.Server.csproj" />
|
||||
<ProjectReference Include="..\Torch.Tests\Torch.Tests.csproj" />
|
||||
<ProjectReference Include="..\Torch\Torch.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Torch.API\Torch.API.csproj">
|
||||
<Project>{fba5d932-6254-4a1e-baf4-e229fa94e3c2}</Project>
|
||||
<Name>Torch.API</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Torch.Server\Torch.Server.csproj">
|
||||
<Project>{ca50886b-7b22-4cd8-93a0-c06f38d4f77d}</Project>
|
||||
<Name>Torch.Server</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Torch.Tests\Torch.Tests.csproj">
|
||||
<Project>{c3c8b671-6ad1-44aa-a8da-e0c0dc0fedf5}</Project>
|
||||
<Name>Torch.Tests</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Torch\Torch.csproj">
|
||||
<Project>{7e01635c-3b67-472e-bcd6-c5539564f214}</Project>
|
||||
<Name>Torch</Name>
|
||||
<Private>True</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
|
||||
</Project>
|
@@ -1,12 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Mono.TextTransform" version="1.0.0" targetFramework="net461" />
|
||||
<package id="NLog" version="4.4.12" targetFramework="net461" />
|
||||
<package id="xunit" version="2.2.0" targetFramework="net461" />
|
||||
<package id="xunit.abstractions" version="2.0.1" targetFramework="net461" />
|
||||
<package id="xunit.assert" version="2.2.0" targetFramework="net461" />
|
||||
<package id="xunit.core" version="2.2.0" targetFramework="net461" />
|
||||
<package id="xunit.extensibility.core" version="2.2.0" targetFramework="net461" />
|
||||
<package id="xunit.extensibility.execution" version="2.2.0" targetFramework="net461" />
|
||||
<package id="xunit.runner.console" version="2.2.0" targetFramework="net461" developmentDependency="true" />
|
||||
</packages>
|
@@ -41,8 +41,9 @@ namespace Torch.Server.Commands
|
||||
[Command("add", "Add a Steam ID to the whitelist.")]
|
||||
public void Add(ulong steamId)
|
||||
{
|
||||
if (Config.Whitelist.Add(steamId))
|
||||
if (!Config.Whitelist.Contains(steamId))
|
||||
{
|
||||
Config.Whitelist.Add(steamId);
|
||||
Context.Respond($"Added {steamId} to the whitelist.");
|
||||
Config.Save();
|
||||
}
|
||||
|
@@ -1,54 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Documents;
|
||||
using System.Windows.Media;
|
||||
using NLog;
|
||||
using NLog.Targets;
|
||||
|
||||
namespace Torch.Server
|
||||
{
|
||||
/// <summary>
|
||||
/// NLog target that writes to a <see cref="FlowDocument"/>.
|
||||
/// </summary>
|
||||
[Target("flowDocument")]
|
||||
public sealed class FlowDocumentTarget : TargetWithLayout
|
||||
{
|
||||
private FlowDocument _document = new FlowDocument { Background = new SolidColorBrush(Colors.Black) };
|
||||
private readonly Paragraph _paragraph = new Paragraph();
|
||||
private readonly int _maxLines = 500;
|
||||
|
||||
public FlowDocument Document => _document;
|
||||
|
||||
public FlowDocumentTarget()
|
||||
{
|
||||
_document.Blocks.Add(_paragraph);
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Write(LogEventInfo logEvent)
|
||||
{
|
||||
_document.Dispatcher.BeginInvoke(() =>
|
||||
{
|
||||
var message = $"{Layout.Render(logEvent)}\n";
|
||||
_paragraph.Inlines.Add(new Run(message) {Foreground = LogLevelColors[logEvent.Level]});
|
||||
|
||||
// A massive paragraph slows the UI down
|
||||
if (_paragraph.Inlines.Count > _maxLines)
|
||||
_paragraph.Inlines.Remove(_paragraph.Inlines.FirstInline);
|
||||
});
|
||||
}
|
||||
|
||||
private static readonly Dictionary<LogLevel, SolidColorBrush> LogLevelColors = new Dictionary<LogLevel, SolidColorBrush>
|
||||
{
|
||||
[LogLevel.Trace] = new SolidColorBrush(Colors.DimGray),
|
||||
[LogLevel.Debug] = new SolidColorBrush(Colors.DarkGray),
|
||||
[LogLevel.Info] = new SolidColorBrush(Colors.White),
|
||||
[LogLevel.Warn] = new SolidColorBrush(Colors.Magenta),
|
||||
[LogLevel.Error] = new SolidColorBrush(Colors.Yellow),
|
||||
[LogLevel.Fatal] = new SolidColorBrush(Colors.Red),
|
||||
};
|
||||
}
|
||||
}
|
3
Torch.Server/FodyWeavers.xml
Normal file
3
Torch.Server/FodyWeavers.xml
Normal file
@@ -0,0 +1,3 @@
|
||||
<Weavers xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="FodyWeavers.xsd">
|
||||
<PropertyChanged />
|
||||
</Weavers>
|
74
Torch.Server/FodyWeavers.xsd
Normal file
74
Torch.Server/FodyWeavers.xsd
Normal file
@@ -0,0 +1,74 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema">
|
||||
<!-- This file was generated by Fody. Manual changes to this file will be lost when your project is rebuilt. -->
|
||||
<xs:element name="Weavers">
|
||||
<xs:complexType>
|
||||
<xs:all>
|
||||
<xs:element name="PropertyChanged" minOccurs="0" maxOccurs="1">
|
||||
<xs:complexType>
|
||||
<xs:attribute name="InjectOnPropertyNameChanged" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to control if the On_PropertyName_Changed feature is enabled.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="TriggerDependentProperties" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to control if the Dependent properties feature is enabled.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="EnableIsChangedProperty" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to control if the IsChanged property feature is enabled.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="EventInvokerNames" type="xs:string">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to change the name of the method that fires the notify event. This is a string that accepts multiple values in a comma separated form.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="CheckForEquality" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to control if equality checks should be inserted. If false, equality checking will be disabled for the project.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="CheckForEqualityUsingBaseEquals" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to control if equality checks should use the Equals method resolved from the base class.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="UseStaticEqualsFromBase" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to control if equality checks should use the static Equals method resolved from the base class.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="SuppressWarnings" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to turn off build warnings from this weaver.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="SuppressOnPropertyNameChangedWarning" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>Used to turn off build warnings about mismatched On_PropertyName_Changed methods.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:all>
|
||||
<xs:attribute name="VerifyAssembly" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>'true' to run assembly verification (PEVerify) on the target assembly after all weavers have been executed.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="VerifyIgnoreCodes" type="xs:string">
|
||||
<xs:annotation>
|
||||
<xs:documentation>A comma-separated list of error codes that can be safely ignored in assembly verification.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
<xs:attribute name="GenerateXsd" type="xs:boolean">
|
||||
<xs:annotation>
|
||||
<xs:documentation>'false' to turn off automatic generation of the XML Schema file.</xs:documentation>
|
||||
</xs:annotation>
|
||||
</xs:attribute>
|
||||
</xs:complexType>
|
||||
</xs:element>
|
||||
</xs:schema>
|
@@ -5,88 +5,78 @@ using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Net.Http;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
using System.Windows.Threading;
|
||||
using Microsoft.Extensions.Configuration;
|
||||
using NLog;
|
||||
using NLog.Targets;
|
||||
using Sandbox.Engine.Utils;
|
||||
using Torch.Utils;
|
||||
using VRage.FileSystem;
|
||||
using VRage.Library.Exceptions;
|
||||
|
||||
namespace Torch.Server
|
||||
{
|
||||
public class Initializer
|
||||
{
|
||||
internal static Initializer Instance { get; private set; }
|
||||
|
||||
private static readonly Logger Log = LogManager.GetLogger(nameof(Initializer));
|
||||
private bool _init;
|
||||
private const string STEAMCMD_DIR = "steamcmd";
|
||||
private const string STEAMCMD_ZIP = "temp.zip";
|
||||
private static readonly string STEAMCMD_PATH = $"{STEAMCMD_DIR}\\steamcmd.exe";
|
||||
private static readonly string RUNSCRIPT_PATH = $"{STEAMCMD_DIR}\\runscript.txt";
|
||||
|
||||
private const string RUNSCRIPT = @"force_install_dir ../
|
||||
login anonymous
|
||||
app_update 298740
|
||||
quit";
|
||||
|
||||
private TorchConfig _config;
|
||||
private const string TOOL_DIR = "tool";
|
||||
private const string TOOL_ZIP = "temp.zip";
|
||||
private static readonly string TOOL_EXE = "DepotDownloader.exe";
|
||||
private const string TOOL_ARGS = "-app 298740 -depot {1} -dir \"{0}\" -manifest {2}";
|
||||
private static readonly int[] Depots = { 298741, 1004 };
|
||||
private TorchServer _server;
|
||||
private string _basePath;
|
||||
|
||||
public TorchConfig Config => _config;
|
||||
internal Persistent<TorchConfig> ConfigPersistent { get; }
|
||||
public TorchConfig Config => ConfigPersistent?.Data;
|
||||
public TorchServer Server => _server;
|
||||
|
||||
public Initializer(string basePath)
|
||||
public Initializer(Persistent<TorchConfig> torchConfig)
|
||||
{
|
||||
_basePath = basePath;
|
||||
Instance = this;
|
||||
ConfigPersistent = torchConfig;
|
||||
}
|
||||
|
||||
public bool Initialize(string[] args)
|
||||
public bool Initialize(IConfiguration configuration)
|
||||
{
|
||||
if (_init)
|
||||
return false;
|
||||
|
||||
#if !DEBUG
|
||||
AppDomain.CurrentDomain.UnhandledException += HandleException;
|
||||
#if DEBUG
|
||||
//enables logging debug messages when built in debug mode. Amazing.
|
||||
LogManager.Configuration.AddRule(LogLevel.Debug, LogLevel.Debug, "main");
|
||||
LogManager.Configuration.AddRule(LogLevel.Debug, LogLevel.Debug, "console");
|
||||
LogManager.Configuration.AddRule(LogLevel.Debug, LogLevel.Debug, "wpf");
|
||||
LogManager.ReconfigExistingLoggers();
|
||||
Log.Debug("Debug logging enabled.");
|
||||
#endif
|
||||
|
||||
// This is what happens when Keen is bad and puts extensions into the System namespace.
|
||||
if (!Enumerable.Contains(args, "-noupdate"))
|
||||
RunSteamCmd();
|
||||
if (configuration.GetValue("getGameUpdates", true) && !configuration.GetValue("noupdate", false))
|
||||
RunSteamCmdAsync(configuration).Wait();
|
||||
|
||||
var basePath = new FileInfo(typeof(Program).Assembly.Location).Directory.ToString();
|
||||
var apiSource = Path.Combine(basePath, "DedicatedServer64", "steam_api64.dll");
|
||||
var apiTarget = Path.Combine(basePath, "steam_api64.dll");
|
||||
|
||||
if (!File.Exists(apiTarget))
|
||||
File.Copy(apiSource, apiTarget);
|
||||
|
||||
_config = InitConfig();
|
||||
if (!_config.Parse(args))
|
||||
return false;
|
||||
|
||||
if (!string.IsNullOrEmpty(_config.WaitForPID))
|
||||
var processPid = configuration.GetValue<int>("waitForPid");
|
||||
if (processPid != 0)
|
||||
{
|
||||
try
|
||||
{
|
||||
var pid = int.Parse(_config.WaitForPID);
|
||||
var waitProc = Process.GetProcessById(pid);
|
||||
var waitProc = Process.GetProcessById(processPid);
|
||||
Log.Info("Continuing in 5 seconds.");
|
||||
Log.Warn($"Waiting for process {pid} to close");
|
||||
Log.Warn($"Waiting for process {processPid} to close");
|
||||
while (!waitProc.HasExited)
|
||||
{
|
||||
Console.Write(".");
|
||||
Thread.Sleep(1000);
|
||||
}
|
||||
}
|
||||
catch
|
||||
catch (Exception e)
|
||||
{
|
||||
// ignored
|
||||
Log.Warn(e);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -96,143 +86,104 @@ quit";
|
||||
|
||||
public void Run()
|
||||
{
|
||||
_server = new TorchServer(_config);
|
||||
var init = Task.Run(() => _server.Init()).ContinueWith(x =>
|
||||
{
|
||||
if (!x.IsFaulted)
|
||||
return;
|
||||
_server = new TorchServer(Config, ApplicationContext.Current.InstanceDirectory.FullName, ApplicationContext.Current.InstanceName);
|
||||
|
||||
Log.Error("Error initializing server.");
|
||||
LogException(x.Exception);
|
||||
});
|
||||
if (!_config.NoGui)
|
||||
if (ApplicationContext.Current.IsService || Config.NoGui)
|
||||
{
|
||||
if (_config.Autostart)
|
||||
init.ContinueWith(x => _server.Start());
|
||||
|
||||
Log.Info("Showing UI");
|
||||
Console.SetOut(TextWriter.Null);
|
||||
NativeMethods.FreeConsole();
|
||||
new TorchUI(_server).ShowDialog();
|
||||
}
|
||||
else
|
||||
{
|
||||
init.Wait();
|
||||
_server.Init();
|
||||
_server.Start();
|
||||
}
|
||||
}
|
||||
|
||||
private TorchConfig InitConfig()
|
||||
{
|
||||
var configName = "Torch.cfg";
|
||||
var configPath = Path.Combine(Directory.GetCurrentDirectory(), configName);
|
||||
if (File.Exists(configName))
|
||||
{
|
||||
Log.Info($"Loading config {configPath}");
|
||||
return TorchConfig.LoadFrom(configPath);
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Info($"Generating default config at {configPath}");
|
||||
var config = new TorchConfig {InstancePath = Path.GetFullPath("Instance")};
|
||||
config.Save(configPath);
|
||||
return config;
|
||||
}
|
||||
}
|
||||
|
||||
public static void RunSteamCmd()
|
||||
#if !DEBUG
|
||||
if (!Config.IndependentConsole)
|
||||
{
|
||||
var log = LogManager.GetLogger("SteamCMD");
|
||||
Console.SetOut(TextWriter.Null);
|
||||
NativeMethods.FreeConsole();
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!Directory.Exists(STEAMCMD_DIR))
|
||||
var uiThread = new Thread(() =>
|
||||
{
|
||||
Directory.CreateDirectory(STEAMCMD_DIR);
|
||||
var ui = new TorchUI(_server);
|
||||
|
||||
SynchronizationContext.SetSynchronizationContext(
|
||||
new DispatcherSynchronizationContext(Dispatcher.CurrentDispatcher));
|
||||
|
||||
ui.ShowDialog();
|
||||
});
|
||||
|
||||
uiThread.SetApartmentState(ApartmentState.STA);
|
||||
uiThread.Start();
|
||||
|
||||
_server.Init();
|
||||
|
||||
if (Config.Autostart || Config.TempAutostart)
|
||||
{
|
||||
Config.TempAutostart = false;
|
||||
_server.Start();
|
||||
}
|
||||
|
||||
if (!File.Exists(RUNSCRIPT_PATH))
|
||||
File.WriteAllText(RUNSCRIPT_PATH, RUNSCRIPT);
|
||||
uiThread.Join();
|
||||
}
|
||||
}
|
||||
|
||||
if (!File.Exists(STEAMCMD_PATH))
|
||||
public static async Task RunSteamCmdAsync(IConfiguration configuration)
|
||||
{
|
||||
var log = LogManager.GetLogger("SteamTool");
|
||||
|
||||
var path = configuration.GetValue<string>("steamToolPath") ?? ApplicationContext.Current.TorchDirectory
|
||||
.CreateSubdirectory(TOOL_DIR).FullName;
|
||||
|
||||
if (!Directory.Exists(path))
|
||||
{
|
||||
Directory.CreateDirectory(path);
|
||||
}
|
||||
|
||||
var steamCmdExePath = Path.Combine(path, TOOL_EXE);
|
||||
if (!File.Exists(steamCmdExePath))
|
||||
{
|
||||
try
|
||||
{
|
||||
log.Info("Downloading SteamCMD.");
|
||||
using (var client = new WebClient())
|
||||
client.DownloadFile("https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip", STEAMCMD_ZIP);
|
||||
log.Info("Downloading Steam Tool.");
|
||||
using (var client = new HttpClient())
|
||||
await using (var file = File.Create(TOOL_ZIP))
|
||||
await using (var stream = await client.GetStreamAsync("https://github.com/SteamRE/DepotDownloader/releases/download/DepotDownloader_2.4.7/depotdownloader-2.4.7.zip"))
|
||||
await stream.CopyToAsync(file);
|
||||
|
||||
ZipFile.ExtractToDirectory(STEAMCMD_ZIP, STEAMCMD_DIR);
|
||||
File.Delete(STEAMCMD_ZIP);
|
||||
log.Info("SteamCMD downloaded successfully!");
|
||||
ZipFile.ExtractToDirectory(TOOL_ZIP, path);
|
||||
File.Delete(TOOL_ZIP);
|
||||
log.Info("Steam Tool downloaded successfully!");
|
||||
}
|
||||
catch
|
||||
catch (Exception e)
|
||||
{
|
||||
log.Error("Failed to download SteamCMD, unable to update the DS.");
|
||||
log.Error(e, "Failed to download Steam Tool, unable to update the DS.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
log.Info("Checking for DS updates.");
|
||||
var steamCmdProc = new ProcessStartInfo(STEAMCMD_PATH, "+runscript runscript.txt")
|
||||
foreach (var depot in Depots)
|
||||
{
|
||||
WorkingDirectory = Path.Combine(Directory.GetCurrentDirectory(), STEAMCMD_DIR),
|
||||
UseShellExecute = false,
|
||||
RedirectStandardOutput = true,
|
||||
StandardOutputEncoding = Encoding.ASCII
|
||||
};
|
||||
var cmd = Process.Start(steamCmdProc);
|
||||
await DownloadDepot(depot);
|
||||
}
|
||||
|
||||
async Task DownloadDepot(int depotId)
|
||||
{
|
||||
var steamCmdProc = new ProcessStartInfo(steamCmdExePath)
|
||||
{
|
||||
Arguments = string.Format(TOOL_ARGS, configuration.GetValue("gamePath", "../"), depotId, "3111493184861426002"),
|
||||
WorkingDirectory = path,
|
||||
RedirectStandardOutput = true
|
||||
};
|
||||
var cmd = Process.Start(steamCmdProc)!;
|
||||
|
||||
// ReSharper disable once PossibleNullReferenceException
|
||||
while (!cmd.HasExited)
|
||||
{
|
||||
log.Info(cmd.StandardOutput.ReadLine());
|
||||
Thread.Sleep(100);
|
||||
if (await cmd.StandardOutput.ReadLineAsync() is { } line)
|
||||
log.Info(line);
|
||||
}
|
||||
}
|
||||
|
||||
private void LogException(Exception ex)
|
||||
{
|
||||
if (ex.InnerException != null)
|
||||
{
|
||||
LogException(ex.InnerException);
|
||||
}
|
||||
|
||||
Log.Fatal(ex);
|
||||
|
||||
if (ex is ReflectionTypeLoadException exti)
|
||||
foreach (Exception exl in exti.LoaderExceptions)
|
||||
LogException(exl);
|
||||
|
||||
if (ex is AggregateException ag)
|
||||
foreach (Exception e in ag.InnerExceptions)
|
||||
LogException(e);
|
||||
}
|
||||
|
||||
private void HandleException(object sender, UnhandledExceptionEventArgs e)
|
||||
{
|
||||
var ex = (Exception)e.ExceptionObject;
|
||||
LogException(ex);
|
||||
if (MyFakes.ENABLE_MINIDUMP_SENDING)
|
||||
{
|
||||
string path = Path.Combine(MyFileSystem.UserDataPath, "Minidump.dmp");
|
||||
Log.Info($"Generating minidump at {path}");
|
||||
MyMiniDump.Options options = MyMiniDump.Options.WithProcessThreadData | MyMiniDump.Options.WithThreadInfo;
|
||||
MyMiniDump.Write(path, options, MyMiniDump.ExceptionInfo.Present);
|
||||
}
|
||||
LogManager.Flush();
|
||||
if (_config.RestartOnCrash)
|
||||
{
|
||||
Console.WriteLine("Restarting in 5 seconds.");
|
||||
Thread.Sleep(5000);
|
||||
var exe = typeof(Program).Assembly.Location;
|
||||
_config.WaitForPID = Process.GetCurrentProcess().Id.ToString();
|
||||
Process.Start(exe, _config.ToString());
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Torch encountered a fatal error and needs to close. Please check the logs for details.");
|
||||
}
|
||||
|
||||
Process.GetCurrentProcess().Kill();
|
||||
}
|
||||
}
|
||||
}
|
56
Torch.Server/LogViewerTarget.cs
Normal file
56
Torch.Server/LogViewerTarget.cs
Normal file
@@ -0,0 +1,56 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using System.Windows.Media;
|
||||
using System.Windows.Threading;
|
||||
using NLog;
|
||||
using NLog.Targets;
|
||||
using Torch.Server.ViewModels;
|
||||
using Torch.Server.Views;
|
||||
|
||||
namespace Torch.Server
|
||||
{
|
||||
/// <summary>
|
||||
/// NLog target that writes to a <see cref="LogViewerControl"/>.
|
||||
/// </summary>
|
||||
[Target("logViewer")]
|
||||
public sealed class LogViewerTarget : TargetWithLayout
|
||||
{
|
||||
public IList<LogEntry> LogEntries { get; set; }
|
||||
public SynchronizationContext TargetContext { get; set; }
|
||||
private const int MAX_LINES = 1000;
|
||||
|
||||
/// <inheritdoc />
|
||||
protected override void Write(LogEventInfo logEvent)
|
||||
{
|
||||
TargetContext?.Post(_sendOrPostCallback, logEvent);
|
||||
}
|
||||
|
||||
private void WriteCallback(object state)
|
||||
{
|
||||
var logEvent = (LogEventInfo) state;
|
||||
LogEntries?.Add(new(logEvent.TimeStamp, Layout.Render(logEvent), LogLevelColors[logEvent.Level]));
|
||||
if (LogEntries is not {Count: > MAX_LINES}) return;
|
||||
for (var i = 0; LogEntries.Count > MAX_LINES; i++)
|
||||
{
|
||||
LogEntries.RemoveAt(i);
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly Dictionary<LogLevel, SolidColorBrush> LogLevelColors = new()
|
||||
{
|
||||
[LogLevel.Trace] = new SolidColorBrush(Colors.DimGray),
|
||||
[LogLevel.Debug] = new SolidColorBrush(Colors.DarkGray),
|
||||
[LogLevel.Info] = new SolidColorBrush(Colors.White),
|
||||
[LogLevel.Warn] = new SolidColorBrush(Colors.Magenta),
|
||||
[LogLevel.Error] = new SolidColorBrush(Colors.Yellow),
|
||||
[LogLevel.Fatal] = new SolidColorBrush(Colors.Red),
|
||||
};
|
||||
|
||||
private readonly SendOrPostCallback _sendOrPostCallback;
|
||||
|
||||
public LogViewerTarget()
|
||||
{
|
||||
_sendOrPostCallback = WriteCallback;
|
||||
}
|
||||
}
|
||||
}
|
@@ -40,15 +40,7 @@ namespace Torch.Server.Managers
|
||||
|
||||
protected abstract EntityControlViewModel Create(EntityViewModel evm);
|
||||
|
||||
#pragma warning disable 649
|
||||
[ReflectedGetter(Name = "Keys")]
|
||||
private static readonly Func<ConditionalWeakTable<EntityViewModel, EntityControlViewModel>, ICollection<EntityViewModel>> _weakTableKeys;
|
||||
#pragma warning restore 649
|
||||
|
||||
/// <summary>
|
||||
/// Warning: Creates a giant list, avoid if possible.
|
||||
/// </summary>
|
||||
internal ICollection<EntityViewModel> Keys => _weakTableKeys(_models);
|
||||
internal IEnumerable<EntityViewModel> Keys => _models.Select(b => b.Key);
|
||||
|
||||
internal EntityControlViewModel GetOrCreate(EntityViewModel evm)
|
||||
{
|
||||
|
@@ -1,22 +1,27 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.ComponentModel;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Runtime.Serialization;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Havok;
|
||||
using NLog;
|
||||
using Sandbox;
|
||||
using Sandbox.Engine.Networking;
|
||||
using Sandbox.Engine.Utils;
|
||||
using Sandbox.Game;
|
||||
using Sandbox.Game.Gui;
|
||||
using Torch.API;
|
||||
using Torch.API.Managers;
|
||||
using Torch.Collections;
|
||||
using Torch.Managers;
|
||||
using Torch.Mod;
|
||||
using Torch.Server.ViewModels;
|
||||
using Torch.Utils;
|
||||
using VRage;
|
||||
using VRage.FileSystem;
|
||||
using VRage.Game;
|
||||
@@ -26,7 +31,7 @@ using VRage.Plugins;
|
||||
|
||||
namespace Torch.Server.Managers
|
||||
{
|
||||
public class InstanceManager : Manager
|
||||
public class InstanceManager : Manager, IInstanceManager
|
||||
{
|
||||
private const string CONFIG_NAME = "SpaceEngineers-Dedicated.cfg";
|
||||
|
||||
@@ -36,11 +41,15 @@ namespace Torch.Server.Managers
|
||||
[Dependency]
|
||||
private FilesystemManager _filesystemManager;
|
||||
|
||||
public InstanceManager(ITorchBase torchInstance) : base(torchInstance)
|
||||
{
|
||||
private new ITorchServer Torch { get; }
|
||||
|
||||
public InstanceManager(ITorchServer torchInstance) : base(torchInstance)
|
||||
{
|
||||
Torch = torchInstance;
|
||||
}
|
||||
|
||||
public IWorld SelectedWorld => DedicatedConfig.SelectedWorld;
|
||||
|
||||
public void LoadInstance(string path, bool validate = true)
|
||||
{
|
||||
Log.Info($"Loading instance {path}");
|
||||
@@ -53,24 +62,36 @@ namespace Torch.Server.Managers
|
||||
//Initializes saves path. Why this isn't in Init() we may never know.
|
||||
MyFileSystem.InitUserSpecific(null);
|
||||
|
||||
var configPath = Path.Combine(path, CONFIG_NAME);
|
||||
if (!File.Exists(configPath))
|
||||
{
|
||||
Log.Error($"Failed to load dedicated config at {path}");
|
||||
return;
|
||||
}
|
||||
// why?....
|
||||
// var configPath = Path.Combine(path, CONFIG_NAME);
|
||||
// if (!File.Exists(configPath))
|
||||
// {
|
||||
// Log.Error($"Failed to load dedicated config at {path}");
|
||||
// return;
|
||||
// }
|
||||
|
||||
var config = new MyConfigDedicated<MyObjectBuilder_SessionSettings>(configPath);
|
||||
config.Load(configPath);
|
||||
|
||||
DedicatedConfig = new ConfigDedicatedViewModel(config);
|
||||
// var config = new MyConfigDedicated<MyObjectBuilder_SessionSettings>(configPath);
|
||||
// config.Load(configPath);
|
||||
|
||||
var worldFolders = Directory.EnumerateDirectories(Path.Combine(Torch.Config.InstancePath, "Saves"));
|
||||
DedicatedConfig = new ConfigDedicatedViewModel((MyConfigDedicated<MyObjectBuilder_SessionSettings>) MySandboxGame.ConfigDedicated);
|
||||
|
||||
var worldFolders = Directory.EnumerateDirectories(Path.Combine(Torch.InstancePath, "Saves"));
|
||||
|
||||
foreach (var f in worldFolders)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!string.IsNullOrEmpty(f) && File.Exists(Path.Combine(f, "Sandbox.sbc")))
|
||||
DedicatedConfig.Worlds.Add(new WorldViewModel(f));
|
||||
{
|
||||
var worldViewModel = new WorldViewModel(f, DedicatedConfig.LoadWorld == f);
|
||||
DedicatedConfig.Worlds.Add(worldViewModel);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error(ex, "Failed to load world at path: " + f);
|
||||
}
|
||||
}
|
||||
|
||||
if (DedicatedConfig.Worlds.Count == 0)
|
||||
@@ -84,17 +105,51 @@ namespace Torch.Server.Managers
|
||||
InstanceLoaded?.Invoke(DedicatedConfig);
|
||||
}
|
||||
|
||||
public void SelectCreatedWorld(string worldPath)
|
||||
{
|
||||
WorldViewModel worldViewModel;
|
||||
try
|
||||
{
|
||||
worldViewModel = new(worldPath);
|
||||
DedicatedConfig.Worlds.Add(worldViewModel);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error(ex, "Failed to load world at path: " + worldPath);
|
||||
return;
|
||||
}
|
||||
SelectWorld(worldViewModel, false);
|
||||
}
|
||||
|
||||
public void SelectWorld(string worldPath, bool modsOnly = true)
|
||||
{
|
||||
DedicatedConfig.LoadWorld = worldPath;
|
||||
DedicatedConfig.SelectedWorld = DedicatedConfig.Worlds.FirstOrDefault(x => x.WorldPath == worldPath);
|
||||
|
||||
var worldInfo = DedicatedConfig.Worlds.FirstOrDefault(x => x.WorldPath == worldPath);
|
||||
try
|
||||
{
|
||||
if (worldInfo?.Checkpoint == null)
|
||||
{
|
||||
worldInfo = new WorldViewModel(worldPath);
|
||||
DedicatedConfig.Worlds.Add(worldInfo);
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error(ex, "Failed to load world at path: " + worldPath);
|
||||
DedicatedConfig.LoadWorld = null;
|
||||
return;
|
||||
}
|
||||
|
||||
DedicatedConfig.SelectedWorld = worldInfo;
|
||||
if (DedicatedConfig.SelectedWorld?.Checkpoint != null)
|
||||
{
|
||||
DedicatedConfig.Mods.Clear();
|
||||
//remove the Torch mod to avoid running multiple copies of it
|
||||
DedicatedConfig.SelectedWorld.Checkpoint.Mods.RemoveAll(m => m.PublishedFileId == TorchModCore.MOD_ID);
|
||||
foreach (var m in DedicatedConfig.SelectedWorld.Checkpoint.Mods)
|
||||
DedicatedConfig.Mods.Add(m.PublishedFileId);
|
||||
DedicatedConfig.SelectedWorld.WorldConfiguration.Mods.RemoveAll(m => m.PublishedFileId == ModCommunication.MOD_ID);
|
||||
foreach (var m in DedicatedConfig.SelectedWorld.WorldConfiguration.Mods)
|
||||
DedicatedConfig.Mods.Add(new ModItemInfo(m));
|
||||
Task.Run(() => DedicatedConfig.UpdateAllModInfosAsync());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -106,9 +161,10 @@ namespace Torch.Server.Managers
|
||||
{
|
||||
DedicatedConfig.Mods.Clear();
|
||||
//remove the Torch mod to avoid running multiple copies of it
|
||||
DedicatedConfig.SelectedWorld.Checkpoint.Mods.RemoveAll(m => m.PublishedFileId == TorchModCore.MOD_ID);
|
||||
foreach (var m in DedicatedConfig.SelectedWorld.Checkpoint.Mods)
|
||||
DedicatedConfig.Mods.Add(m.PublishedFileId);
|
||||
DedicatedConfig.SelectedWorld.WorldConfiguration.Mods.RemoveAll(m => m.PublishedFileId == ModCommunication.MOD_ID);
|
||||
foreach (var m in DedicatedConfig.SelectedWorld.WorldConfiguration.Mods)
|
||||
DedicatedConfig.Mods.Add(new ModItemInfo(m));
|
||||
Task.Run(() => DedicatedConfig.UpdateAllModInfosAsync());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -119,17 +175,16 @@ namespace Torch.Server.Managers
|
||||
|
||||
private void ImportWorldConfig(WorldViewModel world, bool modsOnly = true)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
foreach (var mod in world.Checkpoint.Mods)
|
||||
sb.AppendLine(mod.PublishedFileId.ToString());
|
||||
|
||||
DedicatedConfig.Mods = world.Checkpoint.Mods.Select(x => x.PublishedFileId).ToList();
|
||||
var mods = new MtObservableList<ModItemInfo>();
|
||||
foreach (var mod in world.WorldConfiguration.Mods)
|
||||
mods.Add(new ModItemInfo(mod));
|
||||
DedicatedConfig.Mods = mods;
|
||||
|
||||
|
||||
Log.Debug("Loaded mod list from world");
|
||||
|
||||
if (!modsOnly)
|
||||
DedicatedConfig.SessionSettings = world.Checkpoint.Settings;
|
||||
DedicatedConfig.SessionSettings = world.WorldConfiguration.Settings;
|
||||
}
|
||||
|
||||
private void ImportWorldConfig(bool modsOnly = true)
|
||||
@@ -151,7 +206,10 @@ namespace Torch.Server.Managers
|
||||
return;
|
||||
}
|
||||
|
||||
DedicatedConfig.Mods = checkpoint.Mods.Select(x => x.PublishedFileId).ToList();
|
||||
var mods = new MtObservableList<ModItemInfo>();
|
||||
foreach (var mod in checkpoint.Mods)
|
||||
mods.Add(new ModItemInfo(mod));
|
||||
DedicatedConfig.Mods = mods;
|
||||
|
||||
Log.Debug("Loaded mod list from world");
|
||||
|
||||
@@ -167,44 +225,40 @@ namespace Torch.Server.Managers
|
||||
|
||||
public void SaveConfig()
|
||||
{
|
||||
var cf = Torch.Config as TorchConfig;
|
||||
if (cf?.ReservedPlayers?.Count > 0)
|
||||
if (!((TorchServer)Torch).HasRun)
|
||||
{
|
||||
foreach (var res in cf.ReservedPlayers)
|
||||
{
|
||||
if (!DedicatedConfig.Reserved.Contains(res))
|
||||
DedicatedConfig.Reserved.Add(res);
|
||||
}
|
||||
}
|
||||
|
||||
DedicatedConfig.Save(Path.Combine(Torch.Config.InstancePath, CONFIG_NAME));
|
||||
DedicatedConfig.Save(Path.Combine(Torch.InstancePath, CONFIG_NAME));
|
||||
Log.Info("Saved dedicated config.");
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
var sandboxPath = Path.Combine(DedicatedConfig.LoadWorld, "Sandbox.sbc");
|
||||
MyObjectBuilderSerializer.DeserializeXML(sandboxPath, out MyObjectBuilder_Checkpoint checkpoint, out ulong sizeInBytes);
|
||||
if (checkpoint == null)
|
||||
var world = DedicatedConfig.SelectedWorld;
|
||||
|
||||
world.Checkpoint.SessionName = string.IsNullOrEmpty(world.Checkpoint.SessionName)
|
||||
? Path.GetDirectoryName(DedicatedConfig.LoadWorld)
|
||||
: world.Checkpoint.SessionName;
|
||||
world.WorldConfiguration.Settings = DedicatedConfig.SessionSettings;
|
||||
world.WorldConfiguration.Mods.Clear();
|
||||
|
||||
foreach (var mod in DedicatedConfig.Mods)
|
||||
{
|
||||
Log.Error($"Failed to load {DedicatedConfig.LoadWorld}, checkpoint null ({sizeInBytes} bytes, instance {Torch.Config.InstancePath})");
|
||||
return;
|
||||
var savedMod = ModItemUtils.Create(mod.PublishedFileId);
|
||||
savedMod.IsDependency = mod.IsDependency;
|
||||
savedMod.Name = mod.Name;
|
||||
savedMod.FriendlyName = mod.FriendlyName;
|
||||
|
||||
world.WorldConfiguration.Mods.Add(savedMod);
|
||||
}
|
||||
Task.Run(() => DedicatedConfig.UpdateAllModInfosAsync());
|
||||
|
||||
checkpoint.SessionName = DedicatedConfig.WorldName;
|
||||
checkpoint.Settings = DedicatedConfig.SessionSettings;
|
||||
checkpoint.Mods.Clear();
|
||||
world.SaveSandbox();
|
||||
|
||||
foreach (var modId in DedicatedConfig.Mods)
|
||||
checkpoint.Mods.Add(new MyObjectBuilder_Checkpoint.ModItem(modId));
|
||||
|
||||
MyObjectBuilderSerializer.SerializeXML(sandboxPath, false, checkpoint);
|
||||
|
||||
//MyLocalCache.SaveCheckpoint(checkpoint, DedicatedConfig.LoadWorld);
|
||||
Log.Info("Saved world config.");
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.Error("Failed to write sandbox config, changes will not appear on server");
|
||||
Log.Error("Failed to write sandbox config");
|
||||
Log.Error(e);
|
||||
}
|
||||
}
|
||||
@@ -215,7 +269,7 @@ namespace Torch.Server.Managers
|
||||
private void ValidateInstance(string path)
|
||||
{
|
||||
Directory.CreateDirectory(Path.Combine(path, "Saves"));
|
||||
Directory.CreateDirectory(Path.Combine(path, "Mods"));
|
||||
// Directory.CreateDirectory(Path.Combine(path, "Mods"));
|
||||
var configPath = Path.Combine(path, CONFIG_NAME);
|
||||
if (File.Exists(configPath))
|
||||
return;
|
||||
@@ -225,43 +279,81 @@ namespace Torch.Server.Managers
|
||||
}
|
||||
}
|
||||
|
||||
public class WorldViewModel : ViewModel
|
||||
public class WorldViewModel : ViewModel, IWorld
|
||||
{
|
||||
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
|
||||
|
||||
public string FolderName { get; set; }
|
||||
public string WorldPath { get; }
|
||||
public MyObjectBuilder_SessionSettings KeenSessionSettings => WorldConfiguration.Settings;
|
||||
public MyObjectBuilder_Checkpoint KeenCheckpoint => Checkpoint;
|
||||
public long WorldSizeKB { get; }
|
||||
private string _checkpointPath;
|
||||
public CheckpointViewModel Checkpoint { get; private set; }
|
||||
private string _worldConfigPath;
|
||||
private CheckpointViewModel _checkpoint;
|
||||
|
||||
public WorldViewModel(string worldPath)
|
||||
public CheckpointViewModel Checkpoint
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_checkpoint is null) LoadSandbox();
|
||||
return _checkpoint;
|
||||
}
|
||||
private set => _checkpoint = value;
|
||||
}
|
||||
|
||||
public WorldConfigurationViewModel WorldConfiguration { get; private set; }
|
||||
|
||||
public WorldViewModel(string worldPath, bool loadFiles = true)
|
||||
{
|
||||
try
|
||||
{
|
||||
WorldPath = worldPath;
|
||||
WorldSizeKB = new DirectoryInfo(worldPath).GetFiles().Sum(x => x.Length) / 1024;
|
||||
_checkpointPath = Path.Combine(WorldPath, "Sandbox.sbc");
|
||||
FolderName = Path.GetFileName(worldPath);
|
||||
BeginLoadCheckpoint();
|
||||
_worldConfigPath = Path.Combine(WorldPath, "Sandbox_config.sbc");
|
||||
if (loadFiles)
|
||||
LoadSandbox();
|
||||
}
|
||||
catch (ArgumentException ex)
|
||||
{
|
||||
Log.Error($"World view model failed to load the path: {worldPath} Please ensure this is a valid path.");
|
||||
throw; //rethrow to be handled further up the stack
|
||||
}
|
||||
}
|
||||
|
||||
public async Task SaveCheckpointAsync()
|
||||
{
|
||||
await Task.Run(() =>
|
||||
public void SaveSandbox()
|
||||
{
|
||||
using (var f = File.Open(_checkpointPath, FileMode.Create))
|
||||
MyObjectBuilderSerializer.SerializeXML(f, Checkpoint);
|
||||
});
|
||||
|
||||
using (var f = File.Open(_worldConfigPath, FileMode.Create))
|
||||
MyObjectBuilderSerializer.SerializeXML(f, WorldConfiguration);
|
||||
}
|
||||
|
||||
private void BeginLoadCheckpoint()
|
||||
public void LoadSandbox()
|
||||
{
|
||||
//Task.Run(() =>
|
||||
{
|
||||
Log.Info($"Preloading checkpoint {_checkpointPath}");
|
||||
MyObjectBuilderSerializer.DeserializeXML(_checkpointPath, out MyObjectBuilder_Checkpoint checkpoint);
|
||||
if (!MyObjectBuilderSerializer.DeserializeXML(_checkpointPath, out MyObjectBuilder_Checkpoint checkpoint))
|
||||
throw new SerializationException("Error reading checkpoint, see keen log for details");
|
||||
Checkpoint = new CheckpointViewModel(checkpoint);
|
||||
OnPropertyChanged(nameof(Checkpoint));
|
||||
}//);
|
||||
|
||||
// migrate old saves
|
||||
if (File.Exists(_worldConfigPath))
|
||||
{
|
||||
if (!MyObjectBuilderSerializer.DeserializeXML(_worldConfigPath, out MyObjectBuilder_WorldConfiguration worldConfig))
|
||||
throw new SerializationException("Error reading settings, see keen log for details");
|
||||
WorldConfiguration = new WorldConfigurationViewModel(worldConfig);
|
||||
}
|
||||
else
|
||||
{
|
||||
WorldConfiguration = new WorldConfigurationViewModel(new MyObjectBuilder_WorldConfiguration
|
||||
{
|
||||
Mods = checkpoint.Mods,
|
||||
Settings = checkpoint.Settings
|
||||
});
|
||||
|
||||
checkpoint.Mods = null;
|
||||
checkpoint.Settings = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -10,8 +10,8 @@ using NLog.Fluent;
|
||||
using Sandbox;
|
||||
using Sandbox.Engine.Multiplayer;
|
||||
using Sandbox.Engine.Networking;
|
||||
using Sandbox.Game.Gui;
|
||||
using Sandbox.Game.World;
|
||||
using Steamworks;
|
||||
using Torch.API;
|
||||
using Torch.API.Managers;
|
||||
using Torch.Managers;
|
||||
@@ -62,6 +62,36 @@ namespace Torch.Server.Managers
|
||||
});
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void PromoteUser(ulong steamId)
|
||||
{
|
||||
Torch.Invoke(() =>
|
||||
{
|
||||
var p = MySession.Static.GetUserPromoteLevel(steamId);
|
||||
if (p < MyPromoteLevel.Admin) //cannot promote to owner by design
|
||||
//MySession.Static.SetUserPromoteLevel(steamId, p + 1);
|
||||
MyGuiScreenPlayers.PromoteImplementation(steamId, true);
|
||||
});
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void DemoteUser(ulong steamId)
|
||||
{
|
||||
Torch.Invoke(() =>
|
||||
{
|
||||
var p = MySession.Static.GetUserPromoteLevel(steamId);
|
||||
if (p > MyPromoteLevel.None && p < MyPromoteLevel.Owner) //owner cannot be demoted by design
|
||||
//MySession.Static.SetUserPromoteLevel(steamId, p - 1);
|
||||
MyGuiScreenPlayers.PromoteImplementation(steamId, false);
|
||||
});
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public MyPromoteLevel GetUserPromoteLevel(ulong steamId)
|
||||
{
|
||||
return MySession.Static.GetUserPromoteLevel(steamId);
|
||||
}
|
||||
|
||||
internal void RaiseClientBanned(ulong user, bool banned)
|
||||
{
|
||||
PlayerBanned?.Invoke(user, banned);
|
||||
@@ -81,23 +111,43 @@ namespace Torch.Server.Managers
|
||||
public bool IsBanned(ulong steamId) => _isClientBanned.Invoke(MyMultiplayer.Static, steamId) ||
|
||||
MySandboxGame.ConfigDedicated.Banned.Contains(steamId);
|
||||
|
||||
|
||||
|
||||
public bool IsProfiling(ulong steamId) => _Profiling.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, steamId);
|
||||
|
||||
/// <inheritdoc />
|
||||
public event Action<ulong> PlayerKicked;
|
||||
|
||||
/// <inheritdoc />
|
||||
public event Action<ulong, bool> PlayerBanned;
|
||||
|
||||
/// <inheritdoc />
|
||||
public event Action<ulong, MyPromoteLevel> PlayerPromoted;
|
||||
|
||||
internal void RaisePromoteChanged(ulong steamId, MyPromoteLevel level)
|
||||
{
|
||||
PlayerPromoted?.Invoke(steamId, level);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override void Attach()
|
||||
{
|
||||
base.Attach();
|
||||
if (Torch.Config.UgcServiceType == UGCServiceType.Steam)
|
||||
{
|
||||
_gameServerValidateAuthTicketReplacer = _gameServerValidateAuthTicketFactory.Invoke();
|
||||
_gameServerUserGroupStatusReplacer = _gameServerUserGroupStatusFactory.Invoke();
|
||||
}
|
||||
else
|
||||
{
|
||||
_gameServerValidateAuthTicketReplacer = _eosServerValidateAuthTicketFactory.Invoke();
|
||||
_gameServerUserGroupStatusReplacer = _eosServerUserGroupStatusFactory.Invoke();
|
||||
}
|
||||
_gameServerValidateAuthTicketReplacer.Replace(
|
||||
new Action<ulong, JoinResult, ulong>(ValidateAuthTicketResponse), MyGameService.GameServer);
|
||||
new Action<ulong, JoinResult, ulong, string>(ValidateAuthTicketResponse), MyGameService.GameServer);
|
||||
_gameServerUserGroupStatusReplacer.Replace(new Action<ulong, ulong, bool, bool>(UserGroupStatusResponse),
|
||||
MyGameService.GameServer);
|
||||
_log.Info("Inserted steam authentication intercept");
|
||||
_log.Info("Inserted authentication intercept");
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
@@ -107,20 +157,28 @@ namespace Torch.Server.Managers
|
||||
_gameServerValidateAuthTicketReplacer.Restore(MyGameService.GameServer);
|
||||
if (_gameServerUserGroupStatusReplacer != null && _gameServerUserGroupStatusReplacer.Replaced)
|
||||
_gameServerUserGroupStatusReplacer.Restore(MyGameService.GameServer);
|
||||
_log.Info("Removed steam authentication intercept");
|
||||
_log.Info("Removed authentication intercept");
|
||||
base.Detach();
|
||||
}
|
||||
|
||||
|
||||
#pragma warning disable 649
|
||||
[ReflectedEventReplace(typeof(MySteamGameServer), nameof(MySteamGameServer.ValidateAuthTicketResponse),
|
||||
[ReflectedEventReplace("VRage.Steam.MySteamGameServer, VRage.Steam", "ValidateAuthTicketResponse",
|
||||
typeof(MyDedicatedServerBase), "GameServer_ValidateAuthTicketResponse")]
|
||||
private static Func<ReflectedEventReplacer> _gameServerValidateAuthTicketFactory;
|
||||
|
||||
[ReflectedEventReplace(typeof(MySteamGameServer), nameof(MySteamGameServer.UserGroupStatusResponse),
|
||||
[ReflectedEventReplace("VRage.Steam.MySteamGameServer, VRage.Steam", "UserGroupStatusResponse",
|
||||
typeof(MyDedicatedServerBase), "GameServer_UserGroupStatus")]
|
||||
private static Func<ReflectedEventReplacer> _gameServerUserGroupStatusFactory;
|
||||
|
||||
[ReflectedEventReplace("VRage.EOS.MyEOSGameServer, VRage.EOS", "ValidateAuthTicketResponse",
|
||||
typeof(MyDedicatedServerBase), "GameServer_ValidateAuthTicketResponse")]
|
||||
private static Func<ReflectedEventReplacer> _eosServerValidateAuthTicketFactory;
|
||||
|
||||
[ReflectedEventReplace("VRage.EOS.MyEOSGameServer, VRage.EOS", "UserGroupStatusResponse",
|
||||
typeof(MyDedicatedServerBase), "GameServer_UserGroupStatus")]
|
||||
private static Func<ReflectedEventReplacer> _eosServerUserGroupStatusFactory;
|
||||
|
||||
private ReflectedEventReplacer _gameServerValidateAuthTicketReplacer;
|
||||
private ReflectedEventReplacer _gameServerUserGroupStatusReplacer;
|
||||
#pragma warning restore 649
|
||||
@@ -134,6 +192,9 @@ namespace Torch.Server.Managers
|
||||
[ReflectedStaticMethod(Type = typeof(MyGameService), Name = "GetServerAccountType")]
|
||||
private static Func<ulong, MyGameServiceAccountType> _getServerAccountType;
|
||||
|
||||
[ReflectedMethod(Name = "ClientIsProfiling")]
|
||||
private static Func<MyDedicatedServerBase, ulong, bool> _Profiling;
|
||||
|
||||
[ReflectedMethod(Name = "UserAccepted")]
|
||||
private static Action<MyDedicatedServerBase, ulong> _userAcceptedImpl;
|
||||
|
||||
@@ -168,10 +229,10 @@ namespace Torch.Server.Managers
|
||||
}
|
||||
|
||||
//Largely copied from SE
|
||||
private void ValidateAuthTicketResponse(ulong steamId, JoinResult response, ulong steamOwner)
|
||||
private void ValidateAuthTicketResponse(ulong steamId, JoinResult response, ulong steamOwner, string serviceName)
|
||||
{
|
||||
var state = new MyP2PSessionState();
|
||||
MySteamService.Static.Peer2Peer.GetSessionState(steamId, ref state);
|
||||
Sandbox.Engine.Networking.MyGameService.Peer2Peer.GetSessionState(steamId, ref state);
|
||||
var ip = new IPAddress(BitConverter.GetBytes(state.RemoteIP).Reverse().ToArray());
|
||||
|
||||
Torch.CurrentSession.KeenSession.PromotedUsers.TryGetValue(steamId, out MyPromoteLevel promoteLevel);
|
||||
@@ -180,7 +241,12 @@ namespace Torch.Server.Managers
|
||||
|
||||
_log.Info($"Connection attempt by {steamId} from {ip}");
|
||||
|
||||
if (Torch.CurrentSession.KeenSession.OnlineMode == MyOnlineModeEnum.OFFLINE &&
|
||||
if (IsProfiling(steamId))
|
||||
{
|
||||
_log.Warn($"Rejecting user {steamId} for using Profiler/ModSDK!");
|
||||
UserRejected(steamId, JoinResult.ProfilingNotAllowed);
|
||||
}
|
||||
else if (Torch.CurrentSession.KeenSession.OnlineMode == MyOnlineModeEnum.OFFLINE &&
|
||||
promoteLevel < MyPromoteLevel.Admin)
|
||||
{
|
||||
_log.Warn($"Rejecting user {steamId}, world is set to offline and user is not admin.");
|
||||
@@ -254,6 +320,11 @@ namespace Torch.Server.Managers
|
||||
_log.Error(task.Exception, $"Future validation verdict faulted");
|
||||
verdict = JoinResult.TicketCanceled;
|
||||
}
|
||||
else if (Players.ContainsKey(info.SteamID))
|
||||
{
|
||||
_log.Warn($"Player {info.SteamID} has already joined!");
|
||||
verdict = JoinResult.AlreadyJoined;
|
||||
}
|
||||
else
|
||||
verdict = task.Result;
|
||||
|
||||
|
40
Torch.Server/Managers/RemoteAPIManager.cs
Normal file
40
Torch.Server/Managers/RemoteAPIManager.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
using NLog;
|
||||
using Sandbox;
|
||||
using Torch.API;
|
||||
using Torch.Managers;
|
||||
using VRage.Dedicated.RemoteAPI;
|
||||
|
||||
namespace Torch.Server.Managers
|
||||
{
|
||||
public class RemoteAPIManager : Manager
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public RemoteAPIManager(ITorchBase torchInstance) : base(torchInstance)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Attach()
|
||||
{
|
||||
Torch.GameStateChanged += TorchOnGameStateChanged;
|
||||
base.Attach();
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public override void Detach()
|
||||
{
|
||||
Torch.GameStateChanged -= TorchOnGameStateChanged;
|
||||
base.Detach();
|
||||
}
|
||||
|
||||
private void TorchOnGameStateChanged(MySandboxGame game, TorchGameState newstate)
|
||||
{
|
||||
if (newstate == TorchGameState.Loading && MySandboxGame.ConfigDedicated.RemoteApiEnabled && !string.IsNullOrEmpty(MySandboxGame.ConfigDedicated.RemoteSecurityKey))
|
||||
{
|
||||
var myRemoteServer = new MyRemoteServer(MySandboxGame.ConfigDedicated.RemoteApiIP, MySandboxGame.ConfigDedicated.RemoteApiPort, MySandboxGame.ConfigDedicated.RemoteSecurityKey);
|
||||
LogManager.GetCurrentClassLogger().Info($"Remote API started on port {myRemoteServer.Port}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
46
Torch.Server/Patches/CheckpointLoadPatch.cs
Normal file
46
Torch.Server/Patches/CheckpointLoadPatch.cs
Normal file
@@ -0,0 +1,46 @@
|
||||
using System.Reflection;
|
||||
using NLog;
|
||||
using Sandbox.Engine.Networking;
|
||||
using Torch.API.Managers;
|
||||
using Torch.Managers.PatchManager;
|
||||
using Torch.Server;
|
||||
using Torch.Server.Managers;
|
||||
using Torch.Utils;
|
||||
using VRage.Game;
|
||||
|
||||
namespace Torch.Patches;
|
||||
|
||||
[PatchShim]
|
||||
public static class CheckpointLoadPatch
|
||||
{
|
||||
private static readonly ILogger Log = LogManager.GetCurrentClassLogger();
|
||||
|
||||
[ReflectedMethodInfo(typeof(MyLocalCache), "LoadCheckpoint")]
|
||||
private static MethodInfo LoadCheckpointMethod = null!;
|
||||
|
||||
public static void Patch(PatchContext context)
|
||||
{
|
||||
context.GetPattern(LoadCheckpointMethod).AddPrefix();
|
||||
}
|
||||
|
||||
private static bool Prefix(ref MyObjectBuilder_Checkpoint __result)
|
||||
{
|
||||
#pragma warning disable CS0618
|
||||
if (!((TorchServer)TorchBase.Instance).HasRun)
|
||||
return true;
|
||||
|
||||
var world = TorchBase.Instance.Managers.GetManager<InstanceManager>().DedicatedConfig.SelectedWorld;
|
||||
#pragma warning restore CS0618
|
||||
if (world is null)
|
||||
{
|
||||
Log.Error("Selected world is null");
|
||||
return false;
|
||||
}
|
||||
|
||||
world.KeenCheckpoint.Settings = world.WorldConfiguration.Settings;
|
||||
world.KeenCheckpoint.Mods = world.WorldConfiguration.Mods;
|
||||
|
||||
__result = world.Checkpoint;
|
||||
return false;
|
||||
}
|
||||
}
|
38
Torch.Server/Patches/PromotePatch.cs
Normal file
38
Torch.Server/Patches/PromotePatch.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using NLog;
|
||||
using Sandbox.Game.World;
|
||||
using Torch.Managers.PatchManager;
|
||||
using VRage.Game.ModAPI;
|
||||
using Torch.API.Managers;
|
||||
using Torch.Server.Managers;
|
||||
|
||||
namespace Torch.Patches
|
||||
{
|
||||
[PatchShim]
|
||||
internal static class PromotePatch
|
||||
{
|
||||
private static Logger _log = LogManager.GetCurrentClassLogger();
|
||||
private static IMultiplayerManagerServer _backing;
|
||||
|
||||
private static IMultiplayerManagerServer ServerManager => _backing ?? (_backing = TorchBase.Instance?.CurrentSession?.Managers.GetManager<IMultiplayerManagerServer>());
|
||||
|
||||
public static void Patch(PatchContext ctx)
|
||||
{
|
||||
_log.Info("patching promote");
|
||||
ctx.GetPattern(typeof(MySession).GetMethod("OnPromoteLevelSet", BindingFlags.NonPublic | BindingFlags.Static)).Prefixes.Add(typeof(PromotePatch).GetMethod(nameof(PromotePrefix)));
|
||||
}
|
||||
|
||||
public static void PromotePrefix(ulong steamId, MyPromoteLevel level)
|
||||
{
|
||||
if (ServerManager is MultiplayerManagerDedicated d)
|
||||
d.RaisePromoteChanged(steamId, level);
|
||||
else
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
}
|
||||
}
|
44
Torch.Server/Patches/ServerResponsePatch.cs
Normal file
44
Torch.Server/Patches/ServerResponsePatch.cs
Normal file
@@ -0,0 +1,44 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Reflection.Emit;
|
||||
using NLog;
|
||||
using Sandbox.Engine.Multiplayer;
|
||||
using Sandbox.Game.World;
|
||||
using Torch.API.Managers;
|
||||
using Torch.Managers.PatchManager;
|
||||
using Torch.Managers.PatchManager.MSIL;
|
||||
using Torch.Server.Managers;
|
||||
using VRage.Game.ModAPI;
|
||||
|
||||
namespace Torch.Patches
|
||||
{
|
||||
[PatchShim]
|
||||
public static class ServerResponsePatch
|
||||
{
|
||||
private static Logger _log = LogManager.GetCurrentClassLogger();
|
||||
|
||||
public static void Patch(PatchContext ctx)
|
||||
{
|
||||
var transpiler = typeof(ServerResponsePatch).GetMethod(nameof(Transpile), BindingFlags.Public | BindingFlags.Static);
|
||||
ctx.GetPattern(typeof(MyDedicatedServerBase).GetMethod("Initialize", BindingFlags.NonPublic | BindingFlags.Instance))
|
||||
.Transpilers.Add(transpiler);
|
||||
_log.Info("Patching Steam response polling");
|
||||
}
|
||||
|
||||
public static IEnumerable<MsilInstruction> Transpile(IEnumerable<MsilInstruction> instructions)
|
||||
{
|
||||
// Reduce response timeout from 100 seconds to 5 seconds.
|
||||
foreach (var instruction in instructions)
|
||||
{
|
||||
if (instruction.OpCode == OpCodes.Ldc_I4 && instruction.Operand is MsilOperandInline.MsilOperandInt32 inlineI32 && inlineI32.Value == 1000)
|
||||
{
|
||||
_log.Info("Patching Steam response timeout to 5 seconds");
|
||||
inlineI32.Value = 50;
|
||||
}
|
||||
|
||||
yield return instruction;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
35
Torch.Server/Patches/SteamLoginPatch.cs
Normal file
35
Torch.Server/Patches/SteamLoginPatch.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
using System.Reflection;
|
||||
using NLog;
|
||||
using Steamworks;
|
||||
using Torch.Managers.PatchManager;
|
||||
using Torch.Utils;
|
||||
|
||||
namespace Torch.Patches;
|
||||
|
||||
[PatchShim]
|
||||
public static class SteamLoginPatch
|
||||
{
|
||||
private static readonly ILogger Log = LogManager.GetCurrentClassLogger();
|
||||
|
||||
[ReflectedMethodInfo(null, "LogOnAnonymous", TypeName = "VRage.Steam.MySteamGameServer, VRage.Steam")]
|
||||
private static MethodInfo LoginMethod = null!;
|
||||
|
||||
public static void Patch(PatchContext context)
|
||||
{
|
||||
context.GetPattern(LoginMethod).AddPrefix();
|
||||
}
|
||||
|
||||
private static bool Prefix()
|
||||
{
|
||||
#pragma warning disable CS0618
|
||||
var token = TorchBase.Instance.Config.LoginToken;
|
||||
#pragma warning restore CS0618
|
||||
|
||||
if (string.IsNullOrEmpty(token))
|
||||
return true;
|
||||
|
||||
Log.Info("Logging in to Steam with GSLT");
|
||||
SteamGameServer.LogOn(token);
|
||||
return false;
|
||||
}
|
||||
}
|
52
Torch.Server/Patches/WorldLoadExceptionPatch.cs
Normal file
52
Torch.Server/Patches/WorldLoadExceptionPatch.cs
Normal file
@@ -0,0 +1,52 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Reflection.Emit;
|
||||
using NLog;
|
||||
using Sandbox;
|
||||
using Torch.Managers.PatchManager;
|
||||
using Torch.Managers.PatchManager.MSIL;
|
||||
using Torch.Utils;
|
||||
|
||||
namespace Torch.Patches
|
||||
{
|
||||
/// <summary>
|
||||
/// Patches MySandboxGame.InitQuickLaunch to rethrow exceptions caught during session load.
|
||||
/// </summary>
|
||||
[PatchShim]
|
||||
public static class WorldLoadExceptionPatch
|
||||
{
|
||||
private static readonly ILogger Log = LogManager.GetCurrentClassLogger();
|
||||
|
||||
[ReflectedMethodInfo(typeof(MySandboxGame), "InitQuickLaunch")]
|
||||
private static MethodInfo _quickLaunchMethod = null!;
|
||||
|
||||
public static void Patch(PatchContext ctx)
|
||||
{
|
||||
ctx.GetPattern(_quickLaunchMethod).AddTranspiler(nameof(Transpile));
|
||||
}
|
||||
|
||||
private static IEnumerable<MsilInstruction> Transpile(IEnumerable<MsilInstruction> method)
|
||||
{
|
||||
var msil = method.ToList();
|
||||
for (var i = 0; i < msil.Count; i++)
|
||||
{
|
||||
var instruction = msil[i];
|
||||
if (instruction.IsLocalStore() && instruction.Operand is MsilOperandInline.MsilOperandLocal {Value.Index: 19} operand)
|
||||
{
|
||||
msil.InsertRange(i + 1, new []
|
||||
{
|
||||
operand.Instruction.CopyWith(OpCodes.Ldloc_S),
|
||||
new MsilInstruction(OpCodes.Call).InlineValue(new Action<Exception>(LogFatal).Method)
|
||||
});
|
||||
}
|
||||
}
|
||||
return msil;
|
||||
}
|
||||
|
||||
private static void LogFatal(Exception e) => Log.Fatal(e.ToStringDemystified());
|
||||
}
|
||||
}
|
@@ -1,50 +1,112 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.Net;
|
||||
using System.Reflection;
|
||||
using System.ServiceProcess;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using Microsoft.Extensions.Configuration;
|
||||
using Microsoft.Extensions.Configuration.Xml;
|
||||
using NLog;
|
||||
using NLog.Config;
|
||||
using NLog.Targets;
|
||||
using Torch.API;
|
||||
using Torch.Utils;
|
||||
|
||||
namespace Torch.Server
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
/// <remarks>
|
||||
/// This method must *NOT* load any types/assemblies from the vanilla game, otherwise automatic updates will fail.
|
||||
/// </remarks>
|
||||
[STAThread]
|
||||
[MTAThread]
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
Target.Register<FlowDocumentTarget>("FlowDocument");
|
||||
//Ensures that all the files are downloaded in the Torch directory.
|
||||
var workingDir = new FileInfo(typeof(Program).Assembly.Location).Directory.ToString();
|
||||
var binDir = Path.Combine(workingDir, "DedicatedServer64");
|
||||
Directory.SetCurrentDirectory(workingDir);
|
||||
var configurationBuilder = new ConfigurationBuilder()
|
||||
.AddEnvironmentVariables("TORCH")
|
||||
.AddCommandLine(args);
|
||||
var configuration = configurationBuilder.Build();
|
||||
|
||||
if (!TorchLauncher.IsTorchWrapped())
|
||||
{
|
||||
TorchLauncher.Launch(Assembly.GetEntryAssembly().FullName, args, binDir);
|
||||
return;
|
||||
}
|
||||
var context = CreateApplicationContext(configuration);
|
||||
|
||||
if (!Environment.UserInteractive)
|
||||
{
|
||||
using (var service = new TorchService())
|
||||
ServiceBase.Run(service);
|
||||
return;
|
||||
}
|
||||
SetupLogging(context, configuration);
|
||||
var config = SetupConfiguration(context, configurationBuilder, out configuration);
|
||||
|
||||
var initializer = new Initializer(workingDir);
|
||||
if (!initializer.Initialize(args))
|
||||
return;
|
||||
var handler = new UnhandledExceptionHandler(config.Data);
|
||||
AppDomain.CurrentDomain.UnhandledException += handler.OnUnhandledException;
|
||||
|
||||
var initializer = new Initializer(config);
|
||||
if (!initializer.Initialize(configuration))
|
||||
Environment.Exit(1);
|
||||
|
||||
#if DEBUG
|
||||
TorchLauncher.Launch(context.TorchDirectory.FullName, context.GameBinariesDirectory.FullName);
|
||||
#else
|
||||
TorchLauncher.Launch(context.TorchDirectory.FullName, Path.Combine(context.TorchDirectory.FullName, "torch64"),
|
||||
context.GameBinariesDirectory.FullName);
|
||||
#endif
|
||||
|
||||
initializer.Run();
|
||||
}
|
||||
|
||||
private static void SetupLogging(IApplicationContext context, IConfiguration configuration)
|
||||
{
|
||||
var oldNlog = Path.Combine(context.TorchDirectory.FullName, "NLog.config");
|
||||
var newNlog = configuration.GetValue("loggingConfigPath", Path.Combine(context.InstanceDirectory.FullName, "NLog.config"));
|
||||
if (File.Exists(oldNlog) && !File.ReadAllText(oldNlog).Contains("FlowDocument"))
|
||||
File.Move(oldNlog, newNlog);
|
||||
else if (!File.Exists(newNlog))
|
||||
using (var f = File.Create(newNlog!))
|
||||
typeof(Program).Assembly.GetManifestResourceStream("Torch.Server.NLog.config")!.CopyTo(f);
|
||||
|
||||
Target.Register<LogViewerTarget>(nameof(LogViewerTarget));
|
||||
TorchLogManager.RegisterTargets(configuration.GetValue("loggingExtensionsPath",
|
||||
Path.Combine(
|
||||
context.InstanceDirectory.FullName,
|
||||
"LoggingExtensions")));
|
||||
|
||||
TorchLogManager.SetConfiguration(new XmlLoggingConfiguration(newNlog));
|
||||
}
|
||||
|
||||
private static Persistent<TorchConfig> SetupConfiguration(IApplicationContext context,
|
||||
IConfigurationBuilder builder,
|
||||
out IConfigurationRoot configuration)
|
||||
{
|
||||
var oldTorchCfg = Path.Combine(context.TorchDirectory.FullName, "Torch.cfg");
|
||||
var torchCfg = Path.Combine(context.InstanceDirectory.FullName, "Torch.cfg");
|
||||
|
||||
if (File.Exists(oldTorchCfg))
|
||||
File.Move(oldTorchCfg, torchCfg);
|
||||
|
||||
builder.AddXmlFile(torchCfg, true, true);
|
||||
|
||||
configuration = builder.Build();
|
||||
|
||||
var config = new Persistent<TorchConfig>(torchCfg, configuration.Get<TorchConfig>() ?? new());
|
||||
config.Data.InstanceName = context.InstanceName;
|
||||
config.Data.InstancePath = context.InstanceDirectory.FullName;
|
||||
|
||||
return config;
|
||||
}
|
||||
|
||||
private static IApplicationContext CreateApplicationContext(IConfiguration configuration)
|
||||
{
|
||||
var isService = configuration.GetValue("service", false);
|
||||
|
||||
var workingDir = AppContext.BaseDirectory;
|
||||
var gamePath = configuration.GetValue("gamePath", workingDir);
|
||||
var binDir = Path.Combine(gamePath, "DedicatedServer64");
|
||||
|
||||
var instanceName = configuration.GetValue("instanceName", "Instance");
|
||||
string instancePath;
|
||||
|
||||
if (Path.IsPathRooted(instanceName))
|
||||
{
|
||||
instancePath = instanceName;
|
||||
instanceName = Path.GetDirectoryName(instanceName);
|
||||
}
|
||||
else
|
||||
{
|
||||
instancePath = Directory.CreateDirectory(instanceName!).FullName;
|
||||
}
|
||||
|
||||
Directory.SetCurrentDirectory(gamePath);
|
||||
|
||||
return new ApplicationContext(new(workingDir), new(gamePath), new(binDir),
|
||||
new(instancePath), instanceName, isService);
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,17 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
[assembly: AssemblyTitle("Torch Server")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Torch")]
|
||||
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
#if DEBUG
|
||||
[assembly: AssemblyConfiguration("Debug")]
|
||||
#else
|
||||
[assembly: AssemblyConfiguration("Release")]
|
||||
#endif
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user