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357 Commits

Author SHA1 Message Date
z__
d5c101bf19 i believe we're done 2022-02-03 19:49:16 +07:00
z__
e9841b4de1 now should work 2022-02-03 19:43:54 +07:00
z__
aea0011683 maybe 2022-02-03 19:41:13 +07:00
z__
d10528f9fe fixed RID 2022-02-03 19:39:07 +07:00
z__
66ea4d7307 build script update 2022-02-03 19:34:06 +07:00
z__
f6ce40a854 again updated ci buildfile 2022-02-03 19:04:42 +07:00
zznty
bd62d31298 trash dockerfile, it will be on separate repo 2022-02-03 18:50:15 +07:00
z__
b1cf5fb638 i wanna believe this is the last for appveyor.yml 2022-02-03 18:44:02 +07:00
z__
1d6a2a9a60 fix fucking github's new lines 2022-02-03 18:41:55 +07:00
zznty
455be2393e fix build error 2022-02-03 18:38:49 +07:00
zznty
6131a9003b corrently assign version on publish 2022-02-03 18:35:50 +07:00
zznty
2a17c4bc09 Update appveyor.yml
it cannot cache if size larger than 1gb 
so delete unnecessary files
2022-02-03 18:29:25 +07:00
zznty
ccc1df9349 Update appveyor.yml 2022-02-03 18:17:26 +07:00
z__
d80c7b9fba Merge remote-tracking branch 'zznty/master'
# Conflicts:
#	README.md
2022-02-03 18:03:57 +07:00
z__
64c6ce289c appveyor badge in README.md 2022-02-03 18:02:12 +07:00
z__
67de82a103 added appveyor as CI/CD 2022-02-03 18:00:47 +07:00
z__
357e0446df got it working on docker
fixed log closing exception
2022-02-03 17:03:49 +07:00
zznty
f2291a57c3 update discord link 2022-02-02 14:31:52 +07:00
z__
8b862df6ea Merge remote-tracking branch 'zznty/master' 2022-02-02 14:29:10 +07:00
z__
1c92f69bd4 updated NLog to v5
fixed most of issues with world creating/loading
fixed log window lags
fixed some compiler warnings
fixed empty log files creating
fixed logging performance
added better logging of load process
commands autocomplete in torch GUI
chat in torch GUI now has entered history (like console, use up/down arrows)
abstraction of instance manager
session name now correctly displaying in torchSessionManager messages
TorchSession now has loaded world property (as torch now has more control about world load process)
now only dedicated config locks after session start
2022-02-02 14:28:53 +07:00
z__
70833adb44 updated NLog to v5
fixed most of issues with world creating/loading
fixed log window lags
fixed some compiler warnings
fixed empty log files creating
fixed logging performance
added better logging of load process
2022-02-02 14:09:08 +07:00
z__
ab61674b47 integrity analysis for invalid IL 2022-02-02 00:39:43 +07:00
z__
c8ddf691ba fixed world configuration updating 2022-02-02 00:11:15 +07:00
zznty
76afccd9db shitty gc calls removal 2022-02-01 15:11:04 +07:00
zznty
4882dc673a xml config formatting fix 2022-02-01 15:10:51 +07:00
zznty
8546165e59 Merge branch 'tests/try-finally' 2022-02-01 12:04:01 +07:00
z__
4cab214635 fixed planet heightmap loading 2022-02-01 12:01:29 +07:00
z__
9a6253d0ef NRE fixes 2022-02-01 11:39:00 +07:00
zznty
55eac7ecbf test for try/finally transpiler 2022-01-31 20:28:43 +07:00
zznty
057d126658 exception fixes 2022-01-30 19:23:43 +07:00
z__
8efe8ae398 removed useless thing 2022-01-26 11:00:44 +07:00
z__
e2cdd803af remove redundant saving on stop/restart
saving in unload controlled by setting in dedicated config
2022-01-26 10:57:20 +07:00
zznty
b6d8cf07f8 we dont need link to build server anymore 2022-01-23 21:28:52 +07:00
zznty
1b23cd564e Update README.md 2022-01-23 21:28:04 +07:00
z__
f6ef662344 queries and restart fixes 2022-01-23 21:03:32 +07:00
z__
58b9c926ae net6 things 2022-01-22 21:13:38 +07:00
Bishbash777
81d11a32fe Update Jenkinsfile 2022-01-17 00:08:01 +00:00
Bishbash777
eb9afd5e36 Update Jenkinsfile 2022-01-16 23:29:09 +00:00
Bishbash777
1de0b63907 Merge pull request #459 from Bishbash777/master
Net 4.8 upgrade
2022-01-16 23:15:35 +00:00
Bishbash777
f89170c37d Net 4.8 upgrade (#27)
* Framework 4.8 Upgrade and small memory access change

* update tests to 4.8

* update mod_id for torch mod
2022-01-16 23:12:55 +00:00
Bishbash777
73ee686a84 Update Jenkinsfile 2022-01-16 22:51:02 +00:00
Bishbash777
e49910e121 Merge pull request #458 from Bishbash777/torch-migration-p2
point to new (temporary?) build server
2022-01-16 14:09:55 +00:00
Jack Bishop
83805cba77 point to new (temporary?) build server 2022-01-16 14:09:18 +00:00
Bishbash777
32a61d2feb Update Torch.Server.Tests.csproj 2022-01-16 03:38:14 +00:00
Bishbash777
133e20c758 Update Torch.Tests.csproj 2022-01-16 03:30:31 +00:00
Bishbash777
d7c5aa3fa8 Update Torch.API.csproj 2022-01-16 03:24:38 +00:00
Bishbash777
f6d59c75c6 Update Torch.csproj 2022-01-16 03:19:18 +00:00
Bishbash777
fd8c731713 Update Jenkinsfile 2022-01-16 02:53:31 +00:00
Bishbash777
55a552af60 Update Torch.csproj 2022-01-16 02:52:29 +00:00
Bishbash777
770d18859b Update Torch.csproj 2022-01-16 02:48:27 +00:00
Bishbash777
22e60edc1f Update Jenkinsfile 2022-01-16 02:12:33 +00:00
Bishbash777
c97fd07f89 Update README.md 2022-01-15 23:47:00 +00:00
Bishbash777
7e87cdd5a0 Update README.md 2022-01-15 23:44:01 +00:00
Bishbash777
b67eff406f Update README.md 2022-01-15 21:33:10 +00:00
Bishbash777
29a5c09ac7 Update README.md 2022-01-15 21:28:53 +00:00
Bishbash777
a1668abcd4 Merge pull request #457 from Bishbash777/master
Phase 1 migration
2022-01-14 03:03:37 +00:00
Bishbash777
2d8ca29935 Merge pull request #19 from Bishbash777/torch-migration
Torch migration
2022-01-14 03:03:05 +00:00
Jack Bishop
4f9af817a5 phase-1 changes 2022-01-14 02:31:51 +00:00
Jack Bishop
7bd4beb82d update plugin query to new endpoint 2022-01-10 17:02:42 +00:00
Jack Bishop
1ec57bc4c9 QOL - Order plugin controls by name 2021-09-27 01:12:15 +01:00
Bishbash777
63f14c984d Merge pull request #455 from N1Ran/master
Some fixes.
2021-09-03 16:54:54 +01:00
Olatide F
6c227b4a6e merge Friendly 2021-09-03 08:27:25 -04:00
Olatide F
b846112c43 fix for the plugin browser crash 2021-09-03 08:20:46 -04:00
N1Ran
23f9b1507d Merge branch 'master' of https://github.com/TorchAPI/Torch 2021-09-03 02:13:30 -04:00
Bishbash777
2a0555ea4f Update TorchServer.cs 2021-07-28 18:37:45 +01:00
Bishbash777
0395d0bc7f Merge pull request #452 from Bishbash777/199-update
199 update changes and UI updates + various
2021-07-28 18:07:04 +01:00
Bishbash777
f2c03cbc34 fix log in release mode 2021-07-28 18:53:58 +02:00
Bishbash777
147c94fd93 Merge pull request #15 from zznty/fix/xbox
Fixes for EOS & consoles
2021-07-28 09:46:13 +01:00
Bishbash777
0e2ecf16f3 Merge pull request #14 from zznty/fix/duplicate-clientId
fixed crash due to clientId duplicate
2021-07-28 09:43:34 +01:00
Bishbash777
36eb256553 Update ChatManagerClient.cs 2021-07-28 09:06:04 +01:00
Bishbash777
e90ca41c3c properly init new updated PluginBrowser 2021-07-28 09:05:13 +01:00
Bishbash777
5528231cc2 Create PluginDownloader.xaml.cs 2021-07-28 09:04:08 +01:00
Bishbash777
4d01b976f1 Create PluginDownloader.xaml 2021-07-28 09:03:36 +01:00
Bishbash777
ff12b214cd new plugin loader init 2021-07-28 09:03:09 +01:00
Bishbash777
55c9f5296f Added new data into PluginBrowser 2021-07-28 08:58:10 +01:00
Bishbash777
61e1ed7a59 fix for role editor crash when roles are null 2021-07-28 08:55:27 +01:00
Bishbash777
218cd30152 New window views 2021-07-28 08:54:23 +01:00
Bishbash777
bf3b819d02 get setter for Name and a new Installed tag 2021-07-28 08:52:34 +01:00
zznty
b56c8f711c fixed crash due to clientId duplicate
fixes for System.ArgumentException: Key <clientId> already exists
Parameter name: key
2021-07-17 17:36:36 +07:00
zznty
c5c6ef1cd2 xbox compat support 2021-07-09 01:26:39 +07:00
zznty
3e01cecdcc mod.io support and eos fix 2021-05-07 19:02:28 +07:00
N1Ran
966b2f5756 Merge branch 'master' of https://github.com/TorchAPI/Torch 2021-04-25 21:30:51 -04:00
Jimmacle
a5743701ea Merge pull request #442 from Bishbash777/master
Fix server discovery issue on main "Join Game" Screen
2021-04-25 09:09:23 -07:00
Bishbash777
7ea1a523e1 Fix server discovery issue on main "Join Game" Screen 2021-04-25 12:36:46 +01:00
Jimmacle
5445459dc7 Merge pull request #441 from Bishbash777/update-198
fix for 198
2021-04-22 10:29:02 -07:00
Bishbash777
f2eed13473 fix for 198 2021-04-22 18:28:03 +01:00
Olatide F
af894e7507 update 2021-03-21 09:19:01 -04:00
Olatide F
94475f7bd1 update 2021-03-21 09:17:41 -04:00
Jimmacle
b5ca0bf392 Merge pull request #438 from Bishbash777/hotfix-197.181-changes
Add missing parameter into initNetworking if service type is EOS
2021-03-18 07:23:57 -07:00
Bishbash777
fdd8479016 Add missing parameter into initNetworking if service type is EOS 2021-03-18 12:28:49 +00:00
N1Ran
c915b385e3 update 2021-03-18 06:29:00 -04:00
Jimmacle
f451c552ec Merge pull request #431 from theltp/fix/cross-play
final fix for cross-play update
2021-03-18 06:27:55 -04:00
John Gross
0aa17a26ac Update for hotfix 2021-03-11 10:08:27 -08:00
Jimmacle
41b16a6d75 Merge pull request #433 from Bishbash777/stop-cancel-fix
Fix the stop cancel command
2021-02-14 14:16:01 -08:00
Bishbash777
b5f53dd6c6 Fix the stop cancel command 2021-02-14 14:24:43 +01:00
Jimmacle
5cc2d6652d Merge pull request #432 from theltp/fix/cross-play
totally fix for cross play
2021-02-12 14:21:24 -08:00
LTP
6fb6226be5 Merge remote-tracking branch 'theltp/fix/cross-play' into fix/cross-play 2021-02-12 19:36:37 +07:00
LTP
cee5cb3c4d totally fixed 2021-02-12 19:36:28 +07:00
Jimmacle
b6fb470b84 Merge pull request #431 from theltp/fix/cross-play
final fix for cross-play update
2021-02-11 21:27:13 -08:00
Jimmacle
6c74ed3869 Merge branch 'master' into fix/cross-play 2021-02-11 21:26:31 -08:00
LTP
2c44860a70 fixed mistake 2021-02-12 12:08:43 +07:00
LTP
169b543f7d final fix + new config option to change service between Steam and EOS 2021-02-12 12:05:16 +07:00
Jimmacle
efd15fcd62 Merge pull request #428 from theltp/fix/cross-play
fix for cross-play update
2021-02-11 13:34:28 -08:00
LTP
b372230eae idk why it's not working 2021-02-12 00:45:51 +07:00
LTP
e5cb3e5ae0 fix for cross-play update 2021-02-11 23:15:46 +07:00
John Gross
8f30b7605b Update Jenkinsfile 2020-12-03 22:11:23 -08:00
John Gross
bec29c5bb4 Fix world generator - inconsistent paths 2020-12-03 22:01:18 -08:00
John Gross
f84a27d705 Fix more world generator path weirdness 2020-11-25 23:45:04 -08:00
Jimmacle
19f9388a43 Merge pull request #415 from foogs/master
YOUR PRIVACY HAS BEEN DELETED
2020-11-25 21:59:43 -08:00
foogs
f25a412a47 YOUR PRIVACY HAS BEEN DELETED 2020-11-26 08:43:56 +03:00
John Gross
f7a63f17cc Patch steam timeout to 5 seconds to work around callback issues 2020-11-25 16:44:01 -08:00
John Gross
aa5963b29b Merge branch 'master' of https://github.com/TorchAPI/Torch into master 2020-11-25 12:26:26 -08:00
John Gross
15c4276a81 More fixes for 25th 2020-11-25 12:26:18 -08:00
Jimmacle
04b13cbd6c Merge pull request #413 from TorchAPI/command-perms
Command perms
2020-11-25 11:35:51 -08:00
Jimmacle
f6971c715b Merge branch 'master' into command-perms 2020-11-25 11:35:18 -08:00
John Gross
c3e65a5bdd Tentative fix for 2020-11-25 update 2020-11-25 11:32:05 -08:00
Bishbash777
93167f349d new chat event to allow access to msg properties (#411)
* new chat event to allow access to msg properties

* Naming conventions reee

Co-authored-by: Jimmacle <mindstorms11@cox.net>
2020-11-03 14:04:17 -08:00
Jimmacle
b12acddab3 Command perms (#408)
* Add event to override Torch command permission checker

* Correct permission override condition
2020-10-29 14:04:30 -07:00
John Gross
fb9dbf40da Correct permission override condition 2020-10-29 13:27:35 -07:00
John Gross
1b8bddabc8 Add event to override Torch command permission checker 2020-10-29 13:25:23 -07:00
Foogs
a4edbf3bd9 Not count voxel physics pls (#405) 2020-09-18 11:28:08 -07:00
Yuri.Sh
3d13460302 Added ModSDK Logging (#404)
This change was made by @BobDaRoss
I like to help with correct pull request.
2020-08-23 12:40:50 -07:00
N1Ran
fad656e837 Added new features from SE to UI config page (#398)
Co-authored-by: Olatide F <tide1988@live.com>
Co-authored-by: Jimmacle <mindstorms11@cox.net>
2020-08-11 14:07:32 -07:00
Jimmacle
fc986c87a6 Copy and paste bad 2020-08-10 14:40:41 -07:00
Bob Da Ross
80a820ae3d Fixed ModSDK players from joining and getting sandbox file. (#399) 2020-08-10 14:21:13 -07:00
Equinox
e9e446f8ab Fix async command responses (#393)
Fix logs not being written for invalid IL
2020-07-09 18:06:35 -07:00
John Gross
b53194184c Fix world generator dialog 2020-06-25 14:48:46 -07:00
John Gross
bcb921cd9d Add code to automatically delete the bad DLL 2020-04-24 19:27:20 -07:00
John Gross
c1632b6b20 Don't serialize temporary autostart flag 2020-04-23 13:03:29 -07:00
John Gross
88d10d1955 Change KeenLogPatch to handle errors better 2020-04-23 12:59:46 -07:00
Jimmacle
d6fe6234d7 Forced MSBuild too much 2020-04-22 21:22:56 -07:00
Brant Martin
29fcdc0bf8 Add temporary autostart flag for restart commands and autostart commandline switch (#382)
Co-authored-by: Jimmacle <mindstorms11@cox.net>
2020-04-22 12:31:55 -07:00
Brant Martin
48ddc6389f Fix property grid stretching rows with low item count (#381) / Fix Jenkins packaging unnecessary binaries (#383)
* Fix property grid stretching rows with low item count

* Fix Jenkins packaging unnecessary binaries (#383)

* Fix Jenkins packaging DLLs it shouldn't

* Zap more sneaky copy locals

* MSBuild won't cooperate so it will be forced to comply

Co-authored-by: Jimmacle <mindstorms11@cox.net>
2020-04-22 12:29:28 -07:00
John Gross
a3d722eb16 Fix missing sender argument 2020-04-13 06:44:11 -07:00
John Gross
b386e53ff5 Force language version so Jenkins is happy 2020-04-13 05:08:52 -07:00
Jimmacle
1dd444759b Add support for new chat colors (#379)
* Add backwards-compatible support for new chat color system

* Use default

* Set LangVersion properly

* Add backwards compatible ctors in TorchChatMessage

* Fix not setting Font if it's not MyFontEnum

* Use correct color mappings
2020-04-13 04:44:12 -07:00
Brant Martin
76ea5fdbc1 Quick hack to reduce sim slowdown during save (#375) 2020-04-09 08:32:23 -07:00
Jimmacle
035325da22 Assert option and other fixes (#370)
* Add option to control assert logging

* Fix logging errors from calling InitMultithreading before InvokeBeforeRun
2020-03-20 09:44:54 -07:00
Equinox
33b2fa7094 Fix init (#369) 2020-03-19 12:34:47 -07:00
Equinox
b220243b75 Fix frostbite (#368)
Stop using playtest dir
2020-03-19 12:15:32 -07:00
John Gross
f2a077deed Whomst removed the plugin update option check 2020-02-23 09:18:11 -08:00
Brant Martin
d3de1426b2 Fix plugin update race condition 2020-02-23 00:27:09 -05:00
Equinox
86b6b94d25 Merge pull request #360 from sirhamsteralot/master
Add injecting of private class fields into patching methods
2020-02-15 15:19:12 -08:00
Equinox
0a19663c33 Merge branch 'master' into master 2020-02-15 15:15:28 -08:00
sirhamsteralot
d236fd9bd9 Bind to anything 2020-02-15 22:52:38 +01:00
Neko Boi Nick
bc54b79098 Fixed #364 (#365)
* Added Move Function

* Fixed #364

* Quick fix as the issue still sort of persisted.

* Update ModToIdConverter.cs

* Fixed the logic inverse.
2020-02-15 15:56:51 -05:00
Jimmacle
5035fa39b7 Fix inaccurate error tooltip
This enum isn't used for any actual features yet
2020-02-03 16:37:45 -08:00
sirhamsteralot
2395c33995 Formatting Part deux 2019-12-26 14:45:12 +01:00
sirhamsteralot
92ae252210 formatting 2019-12-26 00:07:18 +01:00
sirhamsteralot
5d40cf373d injecting of fields -- equinox 2019-12-25 23:22:22 +01:00
sirhamsteralot
9cbcc3ed85 Merge branch 'master' of git://github.com/TorchAPI/Torch 2019-12-25 23:13:24 +01:00
John Gross
a1f397f9bf Keep config disabled after stopping server 2019-12-21 12:22:29 -08:00
John Gross
540b17448a Fix overwriting Sandbox with stale cached version 2019-12-07 18:15:48 -08:00
John Gross
21fd997554 Support NPC identities in GetGridOwnerName 2019-12-07 14:11:27 -08:00
John Gross
23b0318591 Disable forcing IgnoreLastSession true 2019-11-29 15:58:44 -08:00
John Gross
5727e3b1b8 Rewrite Initializer.Run so it doesn't look like a toddler made it 2019-11-10 15:59:30 -08:00
John Gross
28164b491b Merge branch 'master' of https://github.com/TorchAPI/Torch 2019-11-05 10:19:46 -08:00
John Gross
b02d613a28 Fix crash when logging pre-formatted messages 2019-11-05 10:19:16 -08:00
Brant Martin
c18d6d4795 Unhack the hack 2019-11-01 12:18:21 -04:00
Brant Martin
5780cf7c95 Quick and dirty hack to resolve dll conflicts 2019-10-31 18:18:19 -04:00
John Gross
cc91fa3653 Fix mod downloading, more descriptive sandbox error message 2019-10-26 11:38:38 -07:00
John Gross
52ef0b4d6d Add MySteamService wrapper, add UGC service to init, fix chat intercept 2019-10-24 14:35:06 -07:00
John Gross
ef2be78102 Merge branch 'Patron' 2019-10-24 12:59:37 -07:00
Brant Martin
9c2dc69e3c patch prep 2019-10-23 20:36:15 -04:00
Brant Martin
8107bf131b Revert "Set default tab to chat because of spookyness"
This reverts commit 792151a8b7.
2019-09-29 18:16:26 -04:00
Brant Martin
0220f46741 Save changes to config when using plugin browser 2019-09-25 17:44:11 -04:00
Brant Martin
e4ad517cb1 Handle exceptions when clearing temp files BECAUSE NO ONE REPORTED IT 2019-09-25 17:36:16 -04:00
Brant Martin
792151a8b7 Set default tab to chat because of spookyness 2019-09-25 17:22:53 -04:00
John Gross
fb67b2f3d1 Merge branch 'master' of https://github.com/TorchAPI/Torch 2019-09-21 12:28:50 -07:00
John Gross
30c1f07207 Add file to project 2019-09-21 12:28:15 -07:00
John Gross
562a4554f3 Update instance manager for new config format 2019-09-21 12:19:14 -07:00
N1Ran
9f22b63227 This fixed it (#346)
Let's get this help back online
2019-09-21 10:24:30 -04:00
John Gross
c96e7a284a Merge branch 'master' into Patron 2019-09-19 11:34:09 -07:00
Jimmacle
dbcd696936 How did this get here 2019-09-19 11:10:52 -07:00
John Gross
79368aa6dd Fix MessageBox spam if Torch crashes with UI enabled and autorestart disabled 2019-09-13 11:46:35 -07:00
Brant Martin
d661c893d5 Fix a dumb 2019-09-10 18:17:45 -04:00
N1Ran
ca99404b42 Stop command countdown (#343)
Hopefully this works
2019-09-10 17:58:50 -04:00
Brant Martin
aec03840cc Nothing to see here, move along 2019-09-07 12:10:08 -04:00
John Gross
5630eb14c2 Stop service "properly" 2019-09-01 10:22:42 -07:00
John Gross
6680b0adb2 Fix services? 2019-08-31 23:25:05 -07:00
Brant Martin
ff0d881273 Gracefully handle corrupt plugin zips 2019-08-27 16:43:31 -04:00
Brant Martin
ed5d0ea474 Merge branch 'master' into Patron 2019-08-27 16:34:46 -04:00
Brant Martin
997a3ca31c Adjust behavior of restarts. Closes #337 2019-08-25 11:55:14 -04:00
Brant Martin
ef444730b7 Fix dumb arithmetic error breaking saves. Closes #336 2019-08-25 11:20:35 -04:00
Brant Martin
7bfc6077b9 Set game thread locale to English. Should give English exceptions now. 2019-08-25 11:04:08 -04:00
Brant Martin
624bd5a2a4 Fix references 2019-08-25 11:03:24 -04:00
John Gross
1e19f9aedf Fix save tracking desync 2019-08-22 20:38:35 -07:00
John Gross
1b4c5ace61 Fix saving 2019-08-22 15:46:40 -07:00
John Gross
28037e11df Fix more chat, add missing config UI 2019-08-22 12:36:35 -07:00
John Gross
036f21de81 Fixy fix time, Keen touched the chat system 2019-08-22 11:24:19 -07:00
Brant Martin
43adecaf99 Publictest (#335)
* Fix compiler errors

* Fix Jenkins

* Build public test as Release

* Fix more things

* Oops

* Remove obsolete code

* Fix GameStatePatchShim
2019-08-22 13:25:53 -04:00
Brant Martin
c58e4dccc0 Merge branch 'master' into Patron 2019-08-19 14:40:25 -04:00
Brant Martin
1a1f8b2235 Fix dumb in torch mod 2019-08-16 12:51:51 -04:00
Brant Martin
f1616f6532 Implement kick on restart 2019-08-16 12:48:16 -04:00
Brant Martin
a42f5ab273 Fix editing admins with role editor 2019-08-08 21:58:12 -04:00
Brant Martin
f15139e907 Add -testplugin commandline switch 2019-07-15 11:10:10 -04:00
John Gross
f4399d441d Only disable service mode on Windows Server 2019 2019-07-11 23:35:24 -07:00
John Gross
fd4b49e0d5 Fix remote API load order 2019-07-11 13:26:43 -07:00
John Gross
496a276524 Disable starting as service to fix compatibility with Windows Server 2019 2019-07-10 18:43:32 -07:00
Brant Martin
c831df74d0 Fix regression in PluginManager.
Closes #321
2019-07-10 14:12:04 -04:00
John Gross
e77d53fd41 Better SortedView fix 2019-07-06 17:18:15 -07:00
John Gross
983aff2091 Merge branch 'master' into Patron 2019-07-06 17:00:22 -07:00
John Gross
570bc83a6d Fix remote API, file copying, entity manager sorting 2019-07-06 16:58:36 -07:00
Brant Martin
8dca8bbe65 Fix build issues 2019-06-26 11:18:48 -04:00
Brant Martin
0e91b47dba Merge branch 'Patron' of https://github.com/TorchAPI/Torch into Patron 2019-06-25 16:48:24 -04:00
Brant Martin
3f7e95b502 Log errors when a plugin's control throws exceptions instead of just letting WPF die.
Also add some new types for Essentials
2019-06-25 16:47:54 -04:00
Brant Martin
4f30a47c07 Handle conflicting connection attempts gracefully 2019-06-25 16:11:13 -04:00
John Gross
ecbbd6fbf2 Copy native DLLs if newer 2019-06-24 19:47:08 -07:00
Brant Martin
13f5648963 Remove false positive in debug code 2019-06-23 21:34:20 -04:00
Brant Martin
dfb7314207 Automatically delete and replace steam_api.dll to fix weirdness 2019-06-23 19:33:22 -04:00
Brant Martin
9293801037 Tweak debug output 2019-06-23 08:42:53 -04:00
Brant Martin
d8ac3b2353 Add debug info to InstancePath setter to track down a stupid bug 2019-06-22 23:36:57 -04:00
Jimmacle
056f0e5614 Merge pull request #322 from biscuitWizard/Patron
autoscroll disabler for log
2019-06-21 03:01:32 -07:00
J Iaccarino
ada5418413 Merge pull request #1 from TorchAPI/Patron
Patron
2019-06-21 01:35:51 -07:00
bitMuse
b79e970e66 Added autoscroll disable for log window.. fuck wpf. 2019-06-21 01:34:01 -07:00
John Gross
6fc02edd1e Add save plugin list on first load 2019-06-20 19:06:05 -07:00
Jimmacle
9a8c03106e Merge pull request #320 from biscuitWizard/Patron
Patron
2019-06-20 16:30:22 -07:00
asdfasdfa
4a5e41b747 Added code to finish registering the plugins. 2019-06-17 21:19:51 -07:00
asdfasdfa
649dcf4019 Refactored PluginManager to accept load hints. 2019-06-17 21:17:00 -07:00
Brant Martin
ae3d1262f5 Merge branch 'master' into Patron 2019-06-16 08:31:35 -04:00
John Gross
7b2b0edbdf Merge remote-tracking branch 'origin/PreRelease' 2019-06-16 02:20:43 -07:00
Brant Martin
353746ec04 Exclude abstract types from plugin scan 2019-06-13 09:53:09 -04:00
Brant Martin
2fb9b4173a Revert back to local temp folder 2019-06-13 08:05:03 -04:00
Brant Martin
fe7242f36f more error handling 2019-06-11 06:27:37 -04:00
Brant Martin
8015f8486c Add error handling to world view loading 2019-06-10 21:04:40 -04:00
Brant Martin
92d7f8f578 Merge branch 'Patron' of https://github.com/TorchAPI/Torch into Patron 2019-06-09 17:45:56 -04:00
Brant Martin
fc9a9f8e09 Merge branch 'master' into PreRelease 2019-06-09 17:45:48 -04:00
Brant Martin
f94bfc2850 Merge branch 'master' into Patron 2019-06-09 17:45:37 -04:00
Brant Martin
db283fad15 Fix admin permission/logger errors. Probably. 2019-06-08 09:33:35 -04:00
John Gross
dd7288b787 Merge branch 'master' into Patron 2019-06-06 19:36:40 -07:00
John Gross
a6e41b2a90 Fix native Havok.dll loading 2019-06-06 18:23:39 -07:00
John Gross
0e6ac14b74 Error handling 2019-06-06 18:06:28 -07:00
John Gross
97f380fb7b Fix moar 2019-06-06 18:03:58 -07:00
John Gross
3e5b29c84d I think I actually fixed it 2019-06-06 17:07:25 -07:00
John Gross
5d19cc7cf1 I think I fixed it 2019-06-06 15:48:29 -07:00
Brant Martin
19995eba1a Update protobuf to 2.4 2019-06-06 15:54:05 -04:00
Brant Martin
990ed0f6bf Merge branch 'master' into PreRelease 2019-06-06 15:36:39 -04:00
Brant Martin
dc0a085d86 Merge branch 'master' into Patron 2019-06-06 15:36:32 -04:00
Brant Martin
0a852c49e8 Copy missing dll 2019-06-06 15:35:54 -04:00
Brant Martin
59588517d8 Merge branch 'master' into PreRelease 2019-06-06 15:15:44 -04:00
Brant Martin
3a7cbe48b8 Merge branch 'master' into Patron 2019-06-06 15:15:31 -04:00
Brant Martin
ed298cdfb0 Fix for update 2019-06-06 15:11:39 -04:00
Brant Martin
3925c34610 Remove return statement in plugin loader because I'm stupid 2019-06-06 08:28:23 -04:00
Brant Martin
a6fa112050 Fix random MT error in SortedView 2019-06-05 13:56:28 -04:00
Brant Martin
d97a6a52a4 Handle xml errors in Persistent.Load gracefully 2019-06-05 13:56:08 -04:00
Brant Martin
121846eeae Fix rare crash in entity view sorting 2019-06-03 19:56:29 -04:00
Brant Martin
ebef1edc09 Plugin loading, init, and update now actually catch and report errors. 2019-06-03 16:16:25 -04:00
Brant Martin
bbaf1384ba Allow property grid description field to resize 2019-06-03 00:07:59 -04:00
Brant Martin
7036a4da81 Enable deleting characters when there is no controller attached.
Increase !save timeout to 5 mintues
2019-06-02 11:15:16 -04:00
Brant Martin
91ceb0aa22 Implement ScrollContainerProperty to allow plugins to disable the default scrollviewer wrapper on their controls 2019-05-08 18:34:09 -04:00
John Gross
de12327ac2 Merge branch 'master' into Patron 2019-05-06 23:54:52 -07:00
John Gross
6f65b54883 stop 2019-05-06 23:54:02 -07:00
John Gross
c0ffd7e641 Merge branch 'master' into Patron 2019-05-06 18:59:12 -07:00
John Gross
b0c1ccf9b4 Add NLog-user.cfg to build output 2019-05-06 18:01:40 -07:00
Brant Martin
ed3e1aa846 Merge branch 'master' into Patron 2019-05-06 19:35:11 -04:00
Brant Martin
7f720a1753 Implement user nlog configs, update updater to ignore user config. Resolves #309
Also changes FilesystemManager to use system temp directory when appropriate. (reduces clutter on disk)
2019-05-06 19:34:12 -04:00
Brant Martin
6cbcbc6f3f Save config on backwards-compatible load 2019-05-04 18:42:27 -04:00
Brant Martin
53ae9bc42d Remove debug code 2019-05-04 18:40:17 -04:00
Brant Martin
9813d6946a Refactor plugin loading. All active plugins must now be listed in torch.cfg 2019-05-03 21:39:56 -04:00
John Gross
c7651c9949 Fix NRE if help command is used from server 2019-04-29 11:43:19 -07:00
Brant Martin
34211c4b3f Filter help commands by promote level of requesting user. Closes #306 2019-04-28 18:25:53 -04:00
Brant Martin
8bc4c247e6 Enable the scrollbar on the config page 2019-04-22 15:55:02 -04:00
Brant Martin
92406a051a Add bulk editing of roles 2019-04-22 15:44:34 -04:00
Brant Martin
56f7578d13 Implement chat muting TorchAPI/Essentials#81 2019-04-20 11:43:55 -04:00
Brant Martin
068b074de0 Add player display to main UI window. Ref TorchAPI/Essentials#106 2019-04-20 09:02:21 -04:00
Brant Martin
bb0ee3b861 Add editor for player promotion levels. Resolves #280 2019-04-19 21:30:10 -04:00
John Gross
93bb11c135 Fix crash on invalid command from UI 2019-04-19 11:23:04 -07:00
John Gross
2fd8c17525 Merge branch 'master' into Patron 2019-04-19 08:26:04 -07:00
John Gross
b974487fc4 Fix for command response in UI. How did this ever work? 2019-04-16 11:57:13 -07:00
John Gross
8198243425 Add backwards compatibility to CommandContext.Respond for plugins compiled against older Torch 2019-04-16 10:20:13 -07:00
John Gross
b4addcc125 Add nullchecks to player action buttons 2019-04-15 15:41:13 -07:00
John Gross
2d7893b9de Merge branch 'master' of https://github.com/TorchAPI/Torch 2019-04-15 15:39:09 -07:00
John Gross
60c0ae1049 Fix message target bug 2019-04-15 15:38:34 -07:00
Brant Martin
aaabfa2d01 Merge branch 'master' into Patron 2019-04-10 16:31:19 -04:00
Brant Martin
5c8a1f3677 Don't throw exceptions when saving is abnormal 2019-04-10 16:29:41 -04:00
Brant Martin
b37cd74e56 Fix gross initializer error on first time installations 2019-04-10 14:28:13 -04:00
Brant Martin
af9a31f4ad Keen broke network intercept. Disable it until we decide what to do. 2019-04-09 21:20:56 -04:00
John Gross
7d8838c0ee Add customizable server chat name and color 2019-04-08 19:46:58 -07:00
Brant Martin
2c47cfd60e Enable PatchShim for plugins 2019-03-13 14:41:25 -04:00
Brant Martin
6422f7c576 Fail *gracefully* when Havok runs out of memory. 2019-03-12 20:49:45 -04:00
Brant Martin
369a3217f7 Change plugin update IO logic 2019-03-10 16:45:18 -04:00
Jimmacle
f44bf935d3 Merge pull request #299 from N1Ran/Patron
Fix for the GUI entity count.  Revert just the count from Sorted
2019-03-09 10:25:25 -08:00
N1Ran
0e43eee2f3 Fix for the GUI entity count. Revert just the count from Sorted 2019-03-09 09:51:03 -05:00
Jimmacle
c6121ab590 Merge pull request #298 from TorchAPI/master
Update events/UI to reflect new chat
2019-03-08 12:58:45 -08:00
John Gross
72ceeffdad Update events/UI to reflect new chat 2019-03-05 11:31:00 -08:00
Brant Martin
5eb6e9990c Don't die when updating plugins with no releases 2019-03-03 19:02:20 -05:00
Brant Martin
3d3769cf5a Enable plugin updating from website 2019-03-03 18:46:11 -05:00
Brant Martin
2a64151f67 There's a damn typo in the jenkins file 2019-03-03 17:44:26 -05:00
Brant Martin
34616607a8 Implement Torch auto-update. Sadly does not work for Patron branch. 2019-03-03 17:42:02 -05:00
Brant Martin
796feb05e6 I shouldn't be allowed to have a computer 2019-03-03 15:23:43 -05:00
Brant Martin
14ae58ca0c Versioning should work now 2019-03-03 15:21:57 -05:00
Brant Martin
b555f46f56 Try versioning again 2019-03-03 15:17:00 -05:00
Brant Martin
dc5e7e4cb0 Try new version scheme 2019-03-03 15:01:51 -05:00
Brant Martin
deb0b202bf Merge remote-tracking branch 'origin/master' into Patron 2019-03-03 13:01:46 -05:00
Brant Martin
0a5a70f583 csproj didn't update for some reason 2019-03-02 14:38:52 -05:00
John Gross
f16e825b57 Fix command hiding, remove duplicate event invoke 2019-03-02 11:14:23 -08:00
Brant Martin
263a8229fa Enable hyperlinks.
Sanitize hyperlinks.
2019-03-02 12:14:32 -05:00
Brant Martin
dc7a27a5e3 Merge branch 'master' of https://github.com/TorchAPI/Torch into Patron 2019-03-02 11:42:24 -05:00
Brant Martin
651865f28a Implement plugin browser and downloader 2019-03-02 11:42:08 -05:00
John Gross
27493d3b23 Revert "Replace the stupid MyMultiplayer.GetMemberName with something that actually works."
This reverts commit 8c59098c28.
2019-03-01 20:28:38 -08:00
John Gross
295bbd62b8 Fix window size shenanigans breaking the config 2019-02-28 13:44:14 -08:00
John Gross
5cf3ae1203 Fix command hiding, add new chat properties to TorchChatMessage 2019-02-28 12:33:26 -08:00
John Gross
c650e190fb Clean up mess from last commit 2019-02-28 12:03:26 -08:00
John Gross
5cd5873ec3 Replace chat intercept with patch 2019-02-28 11:57:36 -08:00
John Gross
42a66b04c5 Revert build scripts for merge 2019-02-28 08:28:33 -08:00
Brant Martin
a237185e4c Move all deprecated junk to the deprecated file 2019-02-27 19:11:47 -05:00
Brant Martin
df225a3d2f Add new config options 2019-02-27 17:05:15 -05:00
Brant Martin
8c59098c28 Replace the stupid MyMultiplayer.GetMemberName with something that actually works. 2019-02-27 16:31:28 -05:00
Brant Martin
bbd45df54d fix jenkins for real 2019-02-25 17:03:36 -05:00
Brant Martin
8aa0ccd437 . 2019-02-25 16:58:22 -05:00
Brant Martin
74cdd9d055 fix the thing 2019-02-25 16:56:57 -05:00
Brant Martin
704f202ce8 asdg 2019-02-25 16:24:15 -05:00
John Gross
fb3082094a Revert unnecessary playtest things 2019-02-25 12:47:25 -08:00
Brant Martin
7a71cbf756 branch name 2019-02-25 15:39:27 -05:00
Brant Martin
53c279fa00 Reconfigure jenkins data 2019-02-25 15:38:02 -05:00
Brant Martin
8dc542a31c Merge branch 'Patron' of https://github.com/TorchAPI/Torch into survival 2019-02-25 15:27:34 -05:00
Brant Martin
4dee127ce8 Merge branch 'playtest' of https://github.com/TorchAPI/Torch into survival 2019-02-25 15:27:14 -05:00
Brant Martin
3e341e02c8 Make Torch UI remember its last screen size/position. Fixes #260
(this is Jim's fault)
2019-02-25 14:06:38 -05:00
Brant Martin
a673848089 Implement a truly terrible bulk mod editing mode. 2019-02-25 13:59:13 -05:00
Brant Martin
642186678e Fix new world generator breaking with non-default instance paths #286 2019-02-25 12:55:04 -05:00
Brant Martin
e37357aea5 Don't build in debug please 2019-02-20 21:17:37 -05:00
Brant Martin
967d8ce068 Add independent console option. Various random fixes 2019-02-20 20:20:09 -05:00
Brant Martin
2bb3aa84a7 Fix entity sorting 2019-02-20 20:19:46 -05:00
Brant Martin
82ddd3942b Remove mod textbox 2019-02-20 16:04:59 -05:00
Brant Martin
ac672092f1 Implement delegate caching 2019-02-10 19:14:15 -05:00
Brant Martin
1c6eec61af Add basic, experimental entity sorting 2019-02-10 16:29:08 -05:00
Brant Martin
dda7864c1a Add !uptime command 2019-02-10 14:58:31 -05:00
Brant Martin
ddc13cccec Overhaul NetworkManager.
Old systems of network injection and intercept are deprecated and will be removed in the future!
2019-02-09 12:17:36 -05:00
Brant Martin
95ac2392e8 Fix mod injection 2019-02-09 08:56:46 -05:00
Brant Martin
0122f9e989 Add API for injecting client mods 2019-02-08 13:53:37 -05:00
Tobias K
f265f7e773 Replace mod text box by separate tab with workshop support (#263)
* Implement ModList tab which fetches and displays mod information from the workshop.

* ModListEditor: Implement drag and drop ordering, adding, removing and saving.

* Add SteamWorkshopService to VCS

* Add missing file to SteamworkshopService project.

* ModlistControl: Implement checkbox for hiding/showing dependency mods
disable until config is loaded.
design improvements.

* Add documentation for the new classes.

* Comply to naming conventions.

* Update Torch.Server.csproj

* Fix Mod.IsDependency not being serialized when saving

* Remove superfluous update of mod meta data.
Remove commented section in ConfigControl.xaml.

* Optimized SteamworkshopService according to commit review.

* Move SteamWorkshopService to Torch.Utils.SteamworkshopTools

* Remove debug output.

* Don't break stack trace with custom exception in SteamWorkshopTools.

* User ViewModel base class for ModItemInfo instead of implementing INotifyProperty directly.

* Wrap ModListControl in ScrollViewer.

* Rename SteamWorkshopTools utility to WebAPI.

* Revert steamkit call to use dynamic typing for clarity :/

* Mark webAPI based method for downloading workshop content as obsolete.

* Update Torch project definition.

* Disable building Torch client

* Update readme

* Change init order to ensure paths are initialized for plugins

* Reorder exception logging to reduce duplication

* Use thread safe queues in MtObservableCollectionBase

* Revert "Change init order to ensure paths are initialized for plugins"

This reverts commit 3f803b8107.

* Fix layout of ModListControl

* Combine Invokes to reduce allocations

* Replace string comparisons by string.Equals / string.IsNullOrEmpty

* Replace string comparisons by string.Equals / string.IsNullOrEmpty

* Use MtObservableList for Modlist to avoid race conditions.
2019-02-02 06:26:55 -05:00
Brant Martin
61307ce584 Merge branch 'Patron' 2019-02-02 06:25:40 -05:00
Jimmacle
8f755a5cfc Update Initializer.cs 2019-01-31 11:45:11 -08:00
Jimmacle
c3addd05f7 Keen why did you change the beta password 2019-01-31 08:46:19 -08:00
Jimmacle
bbcfc9fb07 Update jenkins-grab-se.ps1 2019-01-31 08:45:01 -08:00
John Gross
63ac99f97a Revert "Change init order to ensure paths are initialized for plugins"
This reverts commit 3f803b8107.
2019-01-25 13:16:14 -08:00
John Gross
6d29bce267 Use thread safe queues in MtObservableCollectionBase 2019-01-25 12:36:41 -08:00
John Gross
6b039288d5 Reorder exception logging to reduce duplication 2019-01-25 12:31:34 -08:00
John Gross
3f803b8107 Change init order to ensure paths are initialized for plugins 2019-01-25 12:22:30 -08:00
John Gross
8c7891809e Update readme 2019-01-21 16:11:44 -08:00
John Gross
30729049b3 Give Mr. Parenthesis a friend 2019-01-17 17:02:03 -08:00
John Gross
1a0f80dce7 Actually finish making Jenkins work 2019-01-17 16:07:13 -08:00
John Gross
6973bc8e7d Make Jenkins download playtest branch 2019-01-17 15:58:35 -08:00
John Gross
ae3edd67da Update chat schtuff 2019-01-17 15:52:16 -08:00
John Gross
b66db19c0a Fix post world generation behavior 2019-01-17 15:07:50 -08:00
John Gross
36b931f680 Fix compilation errors, disable XML warnings 2019-01-17 14:51:24 -08:00
John Gross
9c63054926 Add SteamCMD beta arguments 2019-01-17 10:29:05 -08:00
John Gross
4e2e58bb4c Merge branch 'master' into Patron 2019-01-16 21:17:47 -08:00
Brant Martin
ffc6a60ee9 Merge branch 'master' into Patron 2019-01-10 19:11:33 -05:00
Brant Martin
fa1a968b8f Merge branch 'master' into Patron 2019-01-10 09:29:29 -05:00
Brant Martin
471912759a Merge branch 'master' into Patron 2019-01-06 22:22:16 -05:00
Yannick
0b76ded5aa Jam this in a grid cuz rexxar didnt want to (#267) 2019-01-03 16:15:47 -05:00
sirhamsteralot
76aa95588e Merge branch 'Patron' of https://github.com/TorchAPI/Torch into Patron 2019-01-03 22:11:04 +01:00
Brant Martin
6618752b84 Merge branch 'master' into Patron 2019-01-03 15:59:34 -05:00
sirhamsteralot
af5f39af44 Jam this in a grid cuz rexxar didnt want to 2019-01-03 21:53:26 +01:00
sirhamsteralot
03ef57daeb Merge branch 'Patron' of https://github.com/TorchAPI/Torch 2019-01-03 21:46:43 +01:00
Brant Martin
a059d18195 Add promote/demote buttons to player tab.
Add player promoted event to IMultiplayerManagerServer
2019-01-03 15:41:41 -05:00
197 changed files with 7381 additions and 3803 deletions

View File

@@ -1,22 +0,0 @@
pushd
$steamData = "C:/Steam/Data/"
$steamCMDPath = "C:/Steam/steamcmd/"
$steamCMDZip = "C:/Steam/steamcmd.zip"
Add-Type -AssemblyName System.IO.Compression.FileSystem
if (!(Test-Path $steamData)) {
mkdir "$steamData"
}
if (!(Test-Path $steamCMDPath)) {
if (!(Test-Path $steamCMDZip)) {
(New-Object System.Net.WebClient).DownloadFile("https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip", "$steamCMDZip");
}
[System.IO.Compression.ZipFile]::ExtractToDirectory($steamCMDZip, $steamCMDPath)
}
cd "$steamData"
& "$steamCMDPath/steamcmd.exe" "+login anonymous" "+force_install_dir $steamData" "+app_update 298740" "+quit"
popd

View File

@@ -1,52 +0,0 @@
param([string] $ApiBase, [string]$tagName, [string]$authinfo, [string[]] $assetPaths)
Add-Type -AssemblyName "System.Web"
$headers = @{
Authorization = "Basic " + [System.Convert]::ToBase64String([System.Text.Encoding]::ASCII.GetBytes($authinfo))
Accept = "application/vnd.github.v3+json"
}
try
{
Write-Output("Checking if release with tag " + $tagName + " already exists...")
$release = Invoke-RestMethod -Uri ($ApiBase+"releases/tags/$tagName") -Method "GET" -Headers $headers
Write-Output(" Using existing release " + $release.id + " at " + $release.html_url)
} catch {
Write-Output(" Doesn't exist")
$rel_arg = @{
tag_name=$tagName
name="Generated $tagName"
body=""
draft=$TRUE
prerelease=$tagName.Contains("alpha") -or $tagName.Contains("beta")
}
Write-Output("Creating new release " + $tagName + "...")
$release = Invoke-RestMethod -Uri ($ApiBase+"releases") -Method "POST" -Headers $headers -Body (ConvertTo-Json($rel_arg))
Write-Output(" Created new release " + $tagName + " at " + $release.html_url)
}
$assetsApiBase = $release.assets_url
Write-Output("Checking for existing assets...")
$existingAssets = Invoke-RestMethod -Uri ($assetsApiBase) -Method "GET" -Headers $headers
$assetLabels = ($assetPaths | ForEach-Object {[System.IO.Path]::GetFileName($_)})
foreach ($asset in $existingAssets) {
if ($assetLabels -contains $asset.name) {
$uri = $asset.url
Write-Output(" Deleting old asset " + $asset.name + " (id " + $asset.id + "); URI=" + $uri)
$result = Invoke-RestMethod -Uri $uri -Method "DELETE" -Headers $headers
}
}
Write-Output("Uploading assets...")
$uploadUrl = $release.upload_url.Substring(0, $release.upload_url.LastIndexOf('{'))
foreach ($asset in $assetPaths) {
$assetName = [System.IO.Path]::GetFileName($asset)
$assetType = [System.Web.MimeMapping]::GetMimeMapping($asset)
$assetData = [System.IO.File]::ReadAllBytes($asset)
$headerExtra = $headers + @{
"Content-Type" = $assetType
Name = $assetName
}
$uri = $uploadUrl + "?name=" + $assetName
Write-Output(" Uploading " + $asset + " as " + $assetType + "; URI=" + $uri)
$result = Invoke-RestMethod -Uri $uri -Method "POST" -Headers $headerExtra -Body $assetData
Write-Output(" ID=" + $result.id + ", found at=" + $result.browser_download_url)
}

73
Jenkinsfile vendored
View File

@@ -1,73 +0,0 @@
def packageAndArchive(buildMode, packageName, exclude) {
zipFile = "bin\\${packageName}.zip"
packageDir = "bin\\${packageName}\\"
bat "IF EXIST ${zipFile} DEL ${zipFile}"
bat "IF EXIST ${packageDir} RMDIR /S /Q ${packageDir}"
bat "xcopy bin\\x64\\${buildMode} ${packageDir}"
if (exclude.length() > 0) {
bat "del ${packageDir}${exclude}"
}
powershell "Add-Type -Assembly System.IO.Compression.FileSystem; [System.IO.Compression.ZipFile]::CreateFromDirectory(\"\$PWD\\${packageDir}\", \"\$PWD\\${zipFile}\")"
archiveArtifacts artifacts: zipFile, caseSensitive: false, onlyIfSuccessful: true
}
node {
stage('Checkout') {
checkout scm
bat 'git pull --tags'
}
stage('Acquire SE') {
bat 'powershell -File Jenkins/jenkins-grab-se.ps1'
bat 'IF EXIST GameBinaries RMDIR GameBinaries'
bat 'mklink /J GameBinaries "C:/Steam/Data/DedicatedServer64/"'
}
stage('Acquire NuGet Packages') {
bat 'nuget restore Torch.sln'
}
stage('Build') {
currentBuild.description = bat(returnStdout: true, script: '@powershell -File Versioning/version.ps1').trim()
if (env.BRANCH_NAME == "master") {
buildMode = "Release"
} else {
buildMode = "Debug"
}
bat "IF EXIST \"bin\" rmdir /Q /S \"bin\""
bat "IF EXIST \"bin-test\" rmdir /Q /S \"bin-test\""
bat "\"${tool 'MSBuild'}msbuild\" Torch.sln /p:Configuration=${buildMode} /p:Platform=x64 /t:Clean"
bat "\"${tool 'MSBuild'}msbuild\" Torch.sln /p:Configuration=${buildMode} /p:Platform=x64"
}
stage('Archive') {
archiveArtifacts artifacts: "bin/x64/${buildMode}/Torch*", caseSensitive: false, fingerprint: true, onlyIfSuccessful: true
packageAndArchive(buildMode, "torch-server", "Torch.Client*")
/*packageAndArchive(buildMode, "torch-client", "Torch.Server*")*/
}
/* Disabled because they fail builds more often than they detect actual problems
stage('Test') {
bat 'IF NOT EXIST reports MKDIR reports'
bat "\"packages/xunit.runner.console.2.2.0/tools/xunit.console.exe\" \"bin-test/x64/${buildMode}/Torch.Tests.dll\" \"bin-test/x64/${buildMode}/Torch.Server.Tests.dll\" \"bin-test/x64/${buildMode}/Torch.Client.Tests.dll\" -parallel none -xml \"reports/Torch.Tests.xml\""
step([
$class: 'XUnitBuilder',
thresholdMode: 1,
thresholds: [[$class: 'FailedThreshold', failureThreshold: '1']],
tools: [[
$class: 'XUnitDotNetTestType',
deleteOutputFiles: true,
failIfNotNew: true,
pattern: 'reports/*.xml',
skipNoTestFiles: false,
stopProcessingIfError: true
]]
])
}
*/
}

View File

@@ -3,18 +3,22 @@
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<variable name="logStamp" value="${time} ${pad:padding=-8:inner=[${level:uppercase=true}]}" />
<variable name="logContent" value="${message:withException=true}"/>
<targets async="true">
<targets>
<default-wrapper xsi:type="AsyncWrapper" overflowAction="Block" optimizeBufferReuse="true" />
<target xsi:type="Null" name="null" formatMessage="false" />
<target xsi:type="File" name="keen" layout="${var:logStamp} ${logger}: ${var:logContent}" fileName="Logs\Keen-${shortdate}.log" />
<target xsi:type="File" name="main" layout="${var:logStamp} ${logger}: ${var:logContent}" fileName="Logs\Torch-${shortdate}.log" />
<target xsi:type="File" keepFileOpen="true" concurrentWrites="false" name="keen" layout="${var:logStamp} ${logger}: ${var:logContent}"
fileName="Logs\Keen-${shortdate}.log" />
<target xsi:type="File" keepFileOpen="true" concurrentWrites="false" name="main" layout="${var:logStamp} ${logger}: ${var:logContent}"
fileName="Logs\Torch-${shortdate}.log" />
<target xsi:type="File" name="chat" layout="${longdate} ${message}" fileName="Logs\Chat.log" />
<target xsi:type="ColoredConsole" name="console" layout="${var:logStamp} ${logger:shortName=true}: ${var:logContent}" />
<target xsi:type="File" name="patch" layout="${var:logContent}" fileName="Logs\patch.log"/>
<target xsi:type="FlowDocument" name="wpf" layout="${var:logStamp} ${logger:shortName=true}: ${var:logContent}" />
<target xsi:type="LogViewerTarget" name="wpf" layout="[${level:uppercase=true}] ${logger:shortName=true}: ${var:logContent}" />
</targets>
<rules>
<!-- Do not define custom rules here. Use NLog-user.config -->
<logger name="Keen" minlevel="Warn" writeTo="main"/>
<logger name="Keen" minlevel="Info" writeTo="console, wpf"/>
<logger name="Keen" minlevel="Debug" writeTo="keen" final="true" />

View File

@@ -1,4 +1,5 @@
[![Discord](https://discordapp.com/api/guilds/230191591640268800/widget.png)](https://discord.gg/8uHZykr) [![Build Status](http://build.torchapi.net/job/Torch/job/Torch/job/master/badge/icon)](http://build.torchapi.net/job/Torch/job/Torch/job/master/)
[![Discord](https://discordapp.com/api/guilds/929141809769226271/widget.png)](https://discord.gg/trK6sYdcNE)
[![Build status](https://ci.appveyor.com/api/projects/status/us64kmwshl50f5a3/branch/master?svg=true)](https://ci.appveyor.com/project/zznty/torch/branch/master)
# What is Torch?
Torch is the successor to SE Server Extender and gives server admins the tools they need to keep their Space Engineers servers running smoothly. It features a user interface with live management tools and a plugin system so you can run your server exactly how you'd like. Torch is still in early development so there may be bugs and incomplete features.
@@ -12,16 +13,17 @@ Torch is the successor to SE Server Extender and gives server admins the tools t
* Organized, easy to use configuration editor
* Extensible using the Torch plugin system
### Fork Difference
* .NET 6.0 runtime
* Additional options & features
### Installation
* Get the latest Torch release here: https://torchapi.net/download
* Unzip the Torch release into its own directory and run the executable. It will automatically download the SE DS and generate the other necessary files.
- If you already have a DS installed you can unzip the Torch files into the folder that contains the DedicatedServer64 folder.
# Building
To build Torch you must first have a complete SE Dedicated installation somewhere. Before you open the solution, run the Setup batch file and enter the path of that installation's DedicatedServer64 folder. The script will make a symlink to that folder so the Torch solution can find the DLL references it needs.
In both cases you will need to set the InstancePath in TorchConfig.xml to an existing dedicated server instance as Torch can't fully generate it on its own yet.
If you have a more enjoyable server experience because of Torch, please consider supporting us on Patreon. (https://www.patreon.com/TorchSE)
If you have a more enjoyable server experience because of Torch, please consider supporting us on Patreon.
[![Patreon](http://i.imgur.com/VzzIMgn.png)](https://www.patreon.com/bePatron?u=847269)!

View File

@@ -7,6 +7,7 @@ using System.Threading.Tasks;
using Torch.API.Managers;
using Torch.API.Session;
using VRage.Game.ModAPI;
using Version = SemanticVersioning.Version;
namespace Torch.API
{
@@ -65,7 +66,7 @@ namespace Torch.API
/// <summary>
/// The binary version of the current instance.
/// </summary>
InformationalVersion TorchVersion { get; }
Version TorchVersion { get; }
/// <summary>
/// Invoke an action on the game thread.
@@ -104,7 +105,7 @@ namespace Torch.API
/// <summary>
/// Restart the Torch instance, blocking until the restart has been performed.
/// </summary>
void Restart();
void Restart(bool save = true);
/// <summary>
/// Initializes a save of the game.
@@ -149,11 +150,18 @@ namespace Torch.API
/// Path of the dedicated instance folder.
/// </summary>
string InstancePath { get; }
/// <summary>
/// Name of the dedicated instance.
/// </summary>
string InstanceName { get; }
/// <summary>
/// Raised when the server's Init() method has completed.
/// </summary>
event Action<ITorchServer> Initialized;
TimeSpan ElapsedPlayTime { get; set; }
}
/// <summary>

View File

@@ -1,4 +1,6 @@
using System.Collections.Generic;
using System;
using System.Collections.Generic;
using Torch.API;
namespace Torch
{
@@ -8,17 +10,28 @@ namespace Torch
bool ForceUpdate { get; set; }
bool GetPluginUpdates { get; set; }
bool GetTorchUpdates { get; set; }
[Obsolete("Use Torch.InstanceName instead")]
string InstanceName { get; set; }
[Obsolete("Use Torch.InstancePath instead")]
string InstancePath { get; set; }
bool NoGui { get; set; }
bool NoUpdate { get; set; }
List<string> Plugins { get; set; }
List<Guid> Plugins { get; set; }
bool LocalPlugins { get; set; }
bool RestartOnCrash { get; set; }
bool ShouldUpdatePlugins { get; }
bool ShouldUpdateTorch { get; }
int TickTimeout { get; set; }
string WaitForPID { get; set; }
bool Save(string path = null);
string ChatName { get; set; }
string ChatColor { get; set; }
string TestPlugin { get; set; }
bool DisconnectOnRestart { get; set; }
int WindowWidth { get; set; }
int WindowHeight { get; set; }
int FontSize { get; set; }
UGCServiceType UgcServiceType { get; set; }
bool EntityManagerEnabled { get; set; }
void Save(string path = null);
}
}

View File

@@ -1,52 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Torch.API
{
/// <summary>
/// Version in the form v#.#.#.#-info
/// </summary>
public class InformationalVersion
{
public Version Version { get; set; }
public string[] Information { get; set; }
public static bool TryParse(string input, out InformationalVersion version)
{
version = default(InformationalVersion);
var trim = input.TrimStart('v');
var info = trim.Split('-');
if (!Version.TryParse(info[0], out Version result))
return false;
version = new InformationalVersion { Version = result };
if (info.Length > 1)
version.Information = info.Skip(1).ToArray();
return true;
}
/// <inheritdoc />
public override string ToString()
{
if (Information == null || Information.Length == 0)
return $"v{Version}";
return $"v{Version}-{string.Join("-", Information)}";
}
public static explicit operator InformationalVersion(Version v)
{
return new InformationalVersion { Version = v };
}
public static implicit operator Version(InformationalVersion v)
{
return v.Version;
}
}
}

View File

@@ -4,31 +4,56 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Engine.Multiplayer;
using Sandbox.Game.Gui;
using Sandbox.Game.Multiplayer;
using Torch.Utils;
using VRage.Game;
using VRage.Network;
using VRage.Replication;
using VRageMath;
using VRageRender;
namespace Torch.API.Managers
{
/// <summary>
/// Represents a scripted or user chat message.
/// </summary>
public struct TorchChatMessage
public readonly struct TorchChatMessage
{
private const string DEFAULT_FONT = MyFontEnum.Blue;
#region Backwards compatibility
[Obsolete]
public TorchChatMessage(string author, string message, string font = DEFAULT_FONT)
: this(author, message, default, font) { }
[Obsolete]
public TorchChatMessage(string author, ulong authorSteamId, string message, ChatChannel channel, long target, string font = DEFAULT_FONT)
: this(author, authorSteamId, message, channel, target, default, font) { }
[Obsolete]
public TorchChatMessage(ulong authorSteamId, string message, ChatChannel channel, long target, string font = DEFAULT_FONT)
: this(authorSteamId, message, channel, target, default, font) { }
#endregion
/// <summary>
/// Creates a new torch chat message with the given author and message.
/// </summary>
/// <param name="author">Author's name</param>
/// <param name="message">Message</param>
/// <param name="font">Font</param>
public TorchChatMessage(string author, string message, string font = MyFontEnum.Blue)
public TorchChatMessage(string author, string message, Color color, string font = DEFAULT_FONT)
{
Timestamp = DateTime.Now;
AuthorSteamId = null;
Author = author;
Message = message;
Channel = ChatChannel.Global;
Target = 0;
Font = font;
Color = color == default ? ColorUtils.TranslateColor(font) : color;
}
/// <summary>
@@ -38,13 +63,16 @@ namespace Torch.API.Managers
/// <param name="authorSteamId">Author's steam ID</param>
/// <param name="message">Message</param>
/// <param name="font">Font</param>
public TorchChatMessage(string author, ulong authorSteamId, string message, string font = MyFontEnum.Blue)
public TorchChatMessage(string author, ulong authorSteamId, string message, ChatChannel channel, long target, Color color, string font = DEFAULT_FONT)
{
Timestamp = DateTime.Now;
AuthorSteamId = authorSteamId;
Author = author;
Message = message;
Channel = channel;
Target = target;
Font = font;
Color = color == default ? ColorUtils.TranslateColor(font) : color;
}
/// <summary>
@@ -53,13 +81,16 @@ namespace Torch.API.Managers
/// <param name="authorSteamId">Author's steam ID</param>
/// <param name="message">Message</param>
/// <param name="font">Font</param>
public TorchChatMessage(ulong authorSteamId, string message, string font = MyFontEnum.Blue)
public TorchChatMessage(ulong authorSteamId, string message, ChatChannel channel, long target, Color color, string font = DEFAULT_FONT)
{
Timestamp = DateTime.Now;
AuthorSteamId = authorSteamId;
Author = MyMultiplayer.Static?.GetMemberName(authorSteamId) ?? "Player";
Message = message;
Channel = channel;
Target = target;
Font = font;
Color = color == default ? ColorUtils.TranslateColor(font) : color;
}
/// <summary>
@@ -79,9 +110,21 @@ namespace Torch.API.Managers
/// </summary>
public readonly string Message;
/// <summary>
/// The chat channel the message is part of.
/// </summary>
public readonly ChatChannel Channel;
/// <summary>
/// The intended recipient of the message.
/// </summary>
public readonly long Target;
/// <summary>
/// The font, or null if default.
/// </summary>
public readonly string Font;
/// <summary>
/// The chat message color.
/// </summary>
public readonly Color Color;
}
/// <summary>

View File

@@ -3,7 +3,10 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using VRage.Collections;
using VRage.Game;
using VRage.Network;
using VRageMath;
namespace Torch.API.Managers
{
@@ -33,13 +36,36 @@ namespace Torch.API.Managers
void SendMessageAsOther(ulong authorId, string message, ulong targetSteamId = 0);
[Obsolete("Use the other overload with a Color parameter.")]
void SendMessageAsOther(string author, string message, string font, ulong targetSteamId = 0);
/// <summary>
/// Sends a scripted message with the given author and message to the given player, or all players by default.
/// </summary>
/// <param name="author">Author name</param>
/// <param name="message">The message to send</param>
/// <param name="color">Name color</param>
/// <param name="font">Font to use</param>
/// <param name="targetSteamId">Player to send the message to, or everyone by default</param>
void SendMessageAsOther(string author, string message, string font, ulong targetSteamId = 0);
void SendMessageAsOther(string author, string message, Color color = default, ulong targetSteamId = 0, string font = MyFontEnum.White);
/// <summary>
/// Mute user from global chat.
/// </summary>
/// <param name="steamId"></param>
/// <returns></returns>
bool MuteUser(ulong steamId);
/// <summary>
/// Unmute user from global chat.
/// </summary>
/// <param name="steamId"></param>
/// <returns></returns>
bool UnmuteUser(ulong steamId);
/// <summary>
/// Users which are not allowed to chat.
/// </summary>
HashSetReader<ulong> MutedUsers { get; }
}
}

View File

@@ -0,0 +1,21 @@
using VRage.Game;
namespace Torch.API.Managers;
public interface IInstanceManager : IManager
{
IWorld SelectedWorld { get; }
void LoadInstance(string path, bool validate = true);
void SelectCreatedWorld(string worldPath);
void SelectWorld(string worldPath, bool modsOnly = true);
void ImportSelectedWorldConfig();
void SaveConfig();
}
public interface IWorld
{
string FolderName { get; }
string WorldPath { get; }
MyObjectBuilder_SessionSettings KeenSessionSettings { get; }
MyObjectBuilder_Checkpoint KeenCheckpoint { get; }
}

View File

@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using VRage.Game.ModAPI;
namespace Torch.API.Managers
{
@@ -21,6 +22,25 @@ namespace Torch.API.Managers
/// </summary>
void BanPlayer(ulong steamId, bool banned = true);
/// <summary>
/// Promotes user if possible.
/// </summary>
/// <param name="steamId"></param>
void PromoteUser(ulong steamId);
/// <summary>
/// Demotes user if possible.
/// </summary>
/// <param name="steamId"></param>
void DemoteUser(ulong steamId);
/// <summary>
/// Gets a user's promote level.
/// </summary>
/// <param name="steamId"></param>
/// <returns></returns>
MyPromoteLevel GetUserPromoteLevel(ulong steamId);
/// <summary>
/// List of the banned SteamID's
/// </summary>
@@ -42,5 +62,10 @@ namespace Torch.API.Managers
/// Raised when a player is banned or unbanned. Passes SteamID of player, and true if banned, false if unbanned.
/// </summary>
event Action<ulong, bool> PlayerBanned;
/// <summary>
/// Raised when a player is promoted or demoted. Passes SteamID of player, and new promote level.
/// </summary>
event Action<ulong, MyPromoteLevel> PlayerPromoted;
}
}

View File

@@ -2,7 +2,6 @@
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices.WindowsRuntime;
using System.Text;
using System.Threading.Tasks;

View File

@@ -34,5 +34,22 @@ namespace Torch.API.Plugins
/// This is called on the game thread after each tick.
/// </summary>
void Update();
/// <summary>
/// Plugin's enabled state. Mainly for UI niceness
/// </summary>
PluginState State { get; }
}
public enum PluginState
{
NotInitialized,
DisabledError,
DisabledUser,
UpdateRequired,
UninstallRequested,
NotInstalled,
MissingDependency,
Enabled
}
}

View File

@@ -22,6 +22,11 @@ namespace Torch.API.Session
/// The Space Engineers game session this session is bound to.
/// </summary>
MySession KeenSession { get; }
/// <summary>
/// Currently running world
/// </summary>
IWorld World { get; }
/// <inheritdoc cref="IDependencyManager"/>
IDependencyManager Managers { get; }

View File

@@ -1,9 +1,11 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Torch.API.Managers;
using VRage.Game;
namespace Torch.API.Session
{
@@ -47,5 +49,29 @@ namespace Torch.API.Session
/// <returns>true if removed, false if not present</returns>
/// <exception cref="ArgumentNullException">If the factory is null</exception>
bool RemoveFactory(SessionManagerFactoryDel factory);
/// <summary>
/// Add a mod to be injected into client's world download.
/// </summary>
/// <param name="modId"></param>
/// <returns></returns>
bool AddOverrideMod(ulong modId);
/// <summary>
/// Removes a mod from the injected mod list.
/// </summary>
/// <param name="modId"></param>
/// <returns></returns>
bool RemoveOverrideMod(ulong modId);
/// <summary>
/// List over mods that will be injected into client world downloads.
/// </summary>
IReadOnlyCollection<MyObjectBuilder_Checkpoint.ModItem> OverrideMods { get; }
/// <summary>
/// Event raised when injected mod list changes.
/// </summary>
event Action<CollectionChangeEventArgs> OverrideModsChanged;
}
}

View File

@@ -1,201 +1,105 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ProjectGuid>{FBA5D932-6254-4A1E-BAF4-E229FA94E3C2}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Torch.API</RootNamespace>
<AssemblyName>Torch.API</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>$(SolutionDir)\bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<TargetFramework>net6-windows</TargetFramework>
<AssemblyTitle>Torch API</AssemblyTitle>
<Product>Torch</Product>
<Copyright>Copyright © Torch API 2017</Copyright>
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
<OutputPath>..\bin\$(Platform)\$(Configuration)\</OutputPath>
<UseWpf>True</UseWpf>
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Configurations>Debug;Release</Configurations>
<Platforms>AnyCPU</Platforms>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>$(SolutionDir)\bin\x64\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<DocumentationFile>$(SolutionDir)\bin\x64\Release\Torch.API.xml</DocumentationFile>
<PropertyGroup Condition="$(Configuration) == 'Release'">
<NoWarn>1591</NoWarn>
</PropertyGroup>
<!-- <Import Project="$(SolutionDir)\TransformOnBuild.targets" /> -->
<ItemGroup>
<PackageReference Include="NLog" Version="5.0.0-rc2" />
<PackageReference Include="SemanticVersioning" Version="2.0.0" />
</ItemGroup>
<ItemGroup>
<Reference Include="HavokWrapper, Version=1.0.6278.22649, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\HavokWrapper.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
<HintPath>..\packages\NLog.4.4.12\lib\net45\NLog.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
<Reference Include="Sandbox.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="Sandbox.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\GameBinaries\Sandbox.Common.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="Sandbox.Game, Version=0.1.6305.30774, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\Sandbox.Game.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="Sandbox.Graphics, Version=0.1.6305.30761, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\Sandbox.Graphics.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\SpaceEngineers.Game.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="SpaceEngineers.ObjectBuilders, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\SpaceEngineers.ObjectBuilders.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SpaceEngineers.ObjectBuilders.XmlSerializers, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\SpaceEngineers.ObjectBuilders.XmlSerializers.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Configuration" />
<Reference Include="System.Core" />
<Reference Include="System.IO.Compression" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.ServiceModel" />
<Reference Include="System.Transactions" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="VRage">
<HintPath>..\GameBinaries\VRage.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Audio, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\VRage.Audio.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="VRage.Dedicated">
<HintPath>..\GameBinaries\VRage.Dedicated.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\VRage.Game.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Game.XmlSerializers, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\VRage.Game.XmlSerializers.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Input, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\VRage.Input.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="VRage.Library">
<HintPath>..\GameBinaries\VRage.Library.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Math, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\VRage.Math.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Native, Version=0.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\VRage.Native.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.OpenVRWrapper, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\VRage.OpenVRWrapper.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Render, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\VRage.Render.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="VRage.Render11, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\VRage.Render11.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="VRage.Scripting, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\VRage.Scripting.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="..\Versioning\AssemblyVersion.cs">
<Link>Properties\AssemblyVersion.cs</Link>
</Compile>
<Compile Include="ConnectionState.cs" />
<Compile Include="InformationalVersion.cs" />
<Compile Include="ITorchConfig.cs" />
<Compile Include="Managers\DependencyManagerExtensions.cs" />
<Compile Include="Managers\DependencyProviderExtensions.cs" />
<Compile Include="Event\EventHandlerAttribute.cs" />
<Compile Include="Event\IEvent.cs" />
<Compile Include="Event\IEventHandler.cs" />
<Compile Include="Managers\IChatManagerClient.cs" />
<Compile Include="Managers\IChatManagerServer.cs" />
<Compile Include="Managers\IDependencyManager.cs" />
<Compile Include="Managers\IDependencyProvider.cs" />
<Compile Include="Event\IEventManager.cs" />
<Compile Include="Managers\IManager.cs" />
<Compile Include="Managers\IMultiplayerManagerClient.cs" />
<Compile Include="Managers\IMultiplayerManagerBase.cs" />
<Compile Include="IPlayer.cs" />
<Compile Include="Managers\IMultiplayerManagerServer.cs" />
<Compile Include="Managers\INetworkManager.cs" />
<Compile Include="Managers\IPluginManager.cs" />
<Compile Include="Plugins\ITorchPlugin.cs" />
<Compile Include="IServerControls.cs" />
<Compile Include="ITorchBase.cs" />
<Compile Include="Plugins\IWpfPlugin.cs" />
<Compile Include="ModAPI\Ingame\GridExtensions.cs" />
<Compile Include="Plugins\PluginAttribute.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="ServerState.cs" />
<Compile Include="ModAPI\TorchAPI.cs" />
<Compile Include="Session\GameSaveResult.cs" />
<Compile Include="Session\ITorchSession.cs" />
<Compile Include="Session\ITorchSessionManager.cs" />
<Compile Include="Session\TorchSessionState.cs" />
<Compile Include="TorchGameState.cs" />
<Compile Include="..\Versioning\AssemblyVersion.cs" Link="Properties/AssemblyVersion.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
</Project>

View File

@@ -0,0 +1,8 @@
namespace Torch.API
{
public enum UGCServiceType
{
Steam,
EOS
}
}

View File

@@ -0,0 +1,40 @@
using System.Windows.Media;
using VRage.Game;
using Color = VRageMath.Color;
namespace Torch.Utils
{
public static class ColorUtils
{
/// <summary>
/// Convert the old "font" or a RGB hex code to a Color.
/// </summary>
public static Color TranslateColor(string font)
{
if (StringUtils.IsFontEnum(font))
{
// RGB values copied from Fonts.sbc
switch (font)
{
case MyFontEnum.Blue:
return new Color(220, 244, 252);
case MyFontEnum.Red:
return new Color(227, 65, 65);
case MyFontEnum.Green:
return new Color(101, 182, 193);
case MyFontEnum.DarkBlue:
return new Color(94, 115, 127);
default:
return Color.White;
}
}
else
{
// VRage color doesn't have its own hex code parser and I don't want to write one
var conv = (System.Windows.Media.Color)(ColorConverter.ConvertFromString(font) ??
System.Windows.Media.Color.FromRgb(255, 255, 255));
return new Color(conv.R, conv.G, conv.B);
}
}
}
}

View File

@@ -0,0 +1,21 @@
#nullable enable
using System;
using System.Text.Json;
using System.Text.Json.Serialization;
using Version = SemanticVersioning.Version;
namespace Torch.API.Utils;
public class SemanticVersionConverter : JsonConverter<Version>
{
public override Version? Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
{
Version.TryParse(reader.GetString(), out var ver);
return ver;
}
public override void Write(Utf8JsonWriter writer, Version value, JsonSerializerOptions options)
{
writer.WriteStringValue(value.ToString());
}
}

View File

@@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
@@ -60,5 +61,13 @@ namespace Torch.Utils
}
return builder?.ToString() ?? "";
}
private static string[] FontEnumValues => _fontEnumValues ?? (_fontEnumValues = typeof(VRage.Game.MyFontEnum).GetFields(BindingFlags.Public | BindingFlags.Static).Where(x => x.IsLiteral && !x.IsInitOnly).Select(x => (string)x.GetValue(null)).ToArray());
private static string[] _fontEnumValues;
public static bool IsFontEnum(string str)
{
return FontEnumValues.Contains(str);
}
}
}

View File

@@ -0,0 +1,84 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Net.Http.Json;
using System.Text;
using System.Text.Json.Serialization;
using System.Threading.Tasks;
using NLog;
using Torch.API.Utils;
using Version = SemanticVersioning.Version;
namespace Torch.API.WebAPI
{
public class JenkinsQuery
{
private const string BRANCH_QUERY = "http://136.243.80.164:2690/job/Torch/job/{0}/" + API_PATH;
private const string ARTIFACT_PATH = "artifact/bin/torch-server.zip";
private const string API_PATH = "api/json";
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
private static JenkinsQuery _instance;
public static JenkinsQuery Instance => _instance ??= new JenkinsQuery();
private HttpClient _client;
private JenkinsQuery()
{
_client = new HttpClient();
}
public async Task<Job> GetLatestVersion(string branch)
{
var h = await _client.GetAsync(string.Format(BRANCH_QUERY, branch));
if (!h.IsSuccessStatusCode)
{
Log.Error($"'{branch}' Branch query failed with code {h.StatusCode}");
if(h.StatusCode == HttpStatusCode.NotFound)
Log.Error("This likely means you're trying to update a branch that is not public on Jenkins. Sorry :(");
return null;
}
var branchResponse = await h.Content.ReadFromJsonAsync<BranchResponse>();
if (branchResponse is null)
{
Log.Error("Error reading branch response");
return null;
}
h = await _client.GetAsync($"{branchResponse.LastStableBuild.Url}{API_PATH}");
if (h.IsSuccessStatusCode)
return await h.Content.ReadFromJsonAsync<Job>();
Log.Error($"Job query failed with code {h.StatusCode}");
return null;
}
public async Task<bool> DownloadRelease(Job job, string path)
{
var h = await _client.GetAsync(job.Url + ARTIFACT_PATH);
if (!h.IsSuccessStatusCode)
{
Log.Error($"Job download failed with code {h.StatusCode}");
return false;
}
var s = await h.Content.ReadAsStreamAsync();
await using var fs = new FileStream(path, FileMode.Create);
await s.CopyToAsync(fs);
return true;
}
}
public record BranchResponse(string Name, string Url, Build LastBuild, Build LastStableBuild);
public record Build(int Number, string Url);
public record Job(int Number, bool Building, string Description, string Result, string Url,
[property: JsonConverter(typeof(SemanticVersionConverter))] Version Version);
}

View File

@@ -0,0 +1,104 @@
using System;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Json;
using System.Text.Json;
using System.Text.Json.Serialization;
using System.Threading;
using System.Threading.Tasks;
using NLog;
namespace Torch.API.WebAPI
{
public class PluginQuery
{
private const string ALL_QUERY = "https://torchapi.com/api/plugins/";
private const string PLUGIN_QUERY = "https://torchapi.com/api/plugins/?guid={0}";
private readonly HttpClient _client;
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
private static PluginQuery _instance;
public static PluginQuery Instance => _instance ??= new();
private PluginQuery()
{
_client = new();
}
public async Task<PluginsResponse> QueryAll()
{
return (PluginsResponse) await _client.GetFromJsonAsync(ALL_QUERY, typeof(PluginsResponse), CancellationToken.None);
}
public Task<PluginItem> QueryOne(Guid guid)
{
return QueryOne(guid.ToString());
}
public async Task<PluginItem> QueryOne(string guid)
{
using var res = await _client.GetAsync(string.Format(PLUGIN_QUERY, guid));
if (!res.IsSuccessStatusCode)
return null;
return await res.Content.ReadFromJsonAsync<PluginItem>();
}
public Task<bool> DownloadPlugin(Guid guid, string path = null)
{
return DownloadPlugin(guid.ToString(), path);
}
public async Task<bool> DownloadPlugin(string guid, string path = null)
{
var item = await QueryOne(guid);
if (item is null) return false;
return await DownloadPlugin(item, path);
}
public async Task<bool> DownloadPlugin(PluginItem item, string path = null)
{
try
{
path ??= Path.Combine(Directory.GetCurrentDirectory(), "Plugins", $"{item.Name}.zip");
if (item.Versions.Length == 0)
{
Log.Error($"Selected plugin {item.Name} does not have any versions to download!");
return false;
}
var version = item.Versions.FirstOrDefault(v => v.Version == item.LatestVersion);
if (version is null)
{
Log.Error($"Could not find latest version for selected plugin {item.Name}");
return false;
}
var s = await _client.GetStreamAsync(version.Url);
if(File.Exists(path))
File.Delete(path);
await using var f = File.Create(path);
await s.CopyToAsync(f);
}
catch (Exception ex)
{
Log.Error(ex, "Failed to download plugin!");
}
return true;
}
}
public record PluginsResponse(PluginItem[] Plugins);
public record PluginItem(Guid Id, string Name, string Author, string Description, string LatestVersion,
VersionItem[] Versions)
{
[JsonIgnore]
public bool Installed { get; set; }
}
public record VersionItem(string Version, string Note, [property: JsonPropertyName("is_beta")] bool IsBeta,
string Url);
}

View File

@@ -1,5 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Mono.TextTransform" version="1.0.0" targetFramework="net461" />
<package id="NLog" version="4.4.12" targetFramework="net461" />
</packages>

View File

@@ -1,97 +1,51 @@
<?xml version="1.0" encoding="utf-8"?>
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ProjectGuid>{632E78C0-0DAC-4B71-B411-2F1B333CC310}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Torch.Client.Tests</RootNamespace>
<AssemblyName>Torch.Client.Tests</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
<TargetFramework>net461</TargetFramework>
<NoWarn>1591,0649</NoWarn>
<AssemblyTitle>Torch Client Tests</AssemblyTitle>
<Product>Torch</Product>
<Copyright>Copyright © Torch API 2017</Copyright>
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<OutputPath>$(SolutionDir)\bin-test\$(Platform)\$(Configuration)\</OutputPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>$(SolutionDir)\bin-test\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>$(SolutionDir)\bin-test\x64\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<DocumentationFile>$(SolutionDir)\bin-test\x64\Release\Torch.Client.Tests.xml</DocumentationFile>
<DocumentationFile>$(SolutionDir)\bin-test\$(Platform)\$(Configuration)\Torch.Client.Tests.xml</DocumentationFile>
</PropertyGroup>
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
<ItemGroup>
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<PackageReference Include="NLog" Version="4.4.12" />
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<Reference Include="System" />
<Reference Include="System.Core" />
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<Reference Include="xunit.assert, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
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</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="..\Versioning\AssemblyVersion.cs">
<Link>Properties\AssemblyVersion.cs</Link>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="TorchClientReflectionTest.cs" />
<Compile Include="..\Versioning\AssemblyVersion.cs" Link="Properties\AssemblyVersion.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Torch.API\Torch.API.csproj">
<Project>{fba5d932-6254-4a1e-baf4-e229fa94e3c2}</Project>
<Name>Torch.API</Name>
</ProjectReference>
<ProjectReference Include="..\Torch.Client\Torch.Client.csproj">
<Project>{e36df745-260b-4956-a2e8-09f08b2e7161}</Project>
<Name>Torch.Client</Name>
</ProjectReference>
<ProjectReference Include="..\Torch.Tests\Torch.Tests.csproj">
<Project>{c3c8b671-6ad1-44aa-a8da-e0c0dc0fedf5}</Project>
<Name>Torch.Tests</Name>
</ProjectReference>
<ProjectReference Include="..\Torch\Torch.csproj">
<Project>{7e01635c-3b67-472e-bcd6-c5539564f214}</Project>
<Name>Torch</Name>
<Private>True</Private>
</ProjectReference>
<ProjectReference Include="..\Torch.API\Torch.API.csproj" />
<ProjectReference Include="..\Torch.Client\Torch.Client.csproj" />
<ProjectReference Include="..\Torch.Tests\Torch.Tests.csproj" />
<ProjectReference Include="..\Torch\Torch.csproj" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
<Compile Remove="obj\x64\Debug\.NETFramework,Version=v4.6.1.AssemblyAttributes.cs" />
<Compile Remove="obj\x64\Release\.NETFramework,Version=v4.6.1.AssemblyAttributes.cs" />
</ItemGroup>
<ItemGroup>
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
</Project>

View File

@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="protobuf-net" publicKeyToken="257b51d87d2e4d67" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-2.4.0.0" newVersion="2.4.0.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>

View File

@@ -1,12 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Mono.TextTransform" version="1.0.0" targetFramework="net461" />
<package id="NLog" version="4.4.12" targetFramework="net461" />
<package id="xunit" version="2.2.0" targetFramework="net461" />
<package id="xunit.abstractions" version="2.0.1" targetFramework="net461" />
<package id="xunit.assert" version="2.2.0" targetFramework="net461" />
<package id="xunit.core" version="2.2.0" targetFramework="net461" />
<package id="xunit.extensibility.core" version="2.2.0" targetFramework="net461" />
<package id="xunit.extensibility.execution" version="2.2.0" targetFramework="net461" />
<package id="xunit.runner.console" version="2.2.0" targetFramework="net461" developmentDependency="true" />
</packages>

View File

@@ -4,9 +4,11 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.Engine.Multiplayer;
using Sandbox.Game.World;
using Torch.API;
using Torch.API.Managers;
using Torch.Managers;
using VRage.Game.ModAPI;
namespace Torch.Client.Manager
{
@@ -24,6 +26,34 @@ namespace Torch.Client.Manager
/// <inheritdoc />
public void BanPlayer(ulong steamId, bool banned = true) => Torch.Invoke(() => MyMultiplayer.Static.BanClient(steamId, banned));
/// <inheritdoc />
public void PromoteUser(ulong steamId)
{
Torch.Invoke(() =>
{
var p = MySession.Static.GetUserPromoteLevel(steamId);
if (p < MyPromoteLevel.Admin) //cannot promote to owner by design
MySession.Static.SetUserPromoteLevel(steamId, p + 1);
});
}
/// <inheritdoc />
public void DemoteUser(ulong steamId)
{
Torch.Invoke(() =>
{
var p = MySession.Static.GetUserPromoteLevel(steamId);
if (p > MyPromoteLevel.None && p < MyPromoteLevel.Owner) //owner cannot be demoted by design
MySession.Static.SetUserPromoteLevel(steamId, p - 1);
});
}
/// <inheritdoc />
public MyPromoteLevel GetUserPromoteLevel(ulong steamId)
{
return MySession.Static.GetUserPromoteLevel(steamId);
}
/// <inheritdoc />
public bool IsBanned(ulong steamId) => false;
@@ -41,6 +71,13 @@ namespace Torch.Client.Manager
remove => throw new NotImplementedException();
}
/// <inheritdoc />
public event Action<ulong, MyPromoteLevel> PlayerPromoted
{
add => throw new NotImplementedException();
remove => throw new NotImplementedException();
}
/// <inheritdoc/>
public override void Attach()
{

View File

@@ -1,80 +1,68 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Project Sdk="Microsoft.NET.Sdk.WindowsDesktop">
<PropertyGroup>
<ProjectGuid>{E36DF745-260B-4956-A2E8-09F08B2E7161}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Torch.Client</RootNamespace>
<AssemblyName>Torch.Client</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFramework>net461</TargetFramework>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<TargetFrameworkProfile />
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
<AssemblyTitle>Torch Client</AssemblyTitle>
<Product>Torch</Product>
<Copyright>Copyright © Torch API 2017</Copyright>
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<OutputPath>$(SolutionDir)\bin\$(Platform)\$(Configuration)\</OutputPath>
<Prefer32Bit>true</Prefer32Bit>
<UseWPF>true</UseWPF>
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"
</PostBuildEvent>
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"
</PostBuildEvent>
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"
</PostBuildEvent>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>$(SolutionDir)\bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>$(SolutionDir)\bin\x64\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
<DocumentationFile>$(SolutionDir)\bin\x64\Release\Torch.Client.xml</DocumentationFile>
<DocumentationFile>$(SolutionDir)\bin\$(Platform)\$(Configuration)\Torch.Client.xml</DocumentationFile>
<NoWarn>1591</NoWarn>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>torchicon.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"
</PostBuildEvent>
</PropertyGroup>
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
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<Private>True</Private>
</Reference>
<Reference Include="Sandbox.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\Sandbox.Common.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="Sandbox.Game">
<HintPath>..\GameBinaries\Sandbox.Game.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Sandbox.Graphics, Version=0.1.6108.20417, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\Sandbox.Graphics.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="SpaceEngineers.Game">
<HintPath>..\GameBinaries\SpaceEngineers.Game.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="System.Xaml" />
<Reference Include="VRage">
<HintPath>..\GameBinaries\VRage.dll</HintPath>
<Private>False</Private>
@@ -88,18 +76,18 @@
<Private>False</Private>
</Reference>
<Reference Include="VRage.Input, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\VRage.Input.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="VRage.Library">
<HintPath>..\GameBinaries\VRage.Library.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="VRage.Math, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\VRage.Math.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="VRage.Render">
<HintPath>..\GameBinaries\VRage.Render.dll</HintPath>
@@ -118,64 +106,17 @@
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<Compile Include="..\Versioning\AssemblyVersion.cs">
<Link>Properties\AssemblyVersion.cs</Link>
</Compile>
<Compile Include="Manager\MultiplayerManagerClient.cs" />
<Compile Include="Manager\MultiplayerManagerLobby.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="TorchClient.cs" />
<Compile Include="TorchClientConfig.cs" />
<Compile Include="TorchConsoleScreen.cs" />
<Compile Include="TorchSettingsScreen.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<Compile Include="UI\TorchMainMenuScreen.cs" />
<Compile Include="UI\TorchNavScreen.cs" />
<Compile Include="UI\TorchSettingsScreen.cs" />
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<AppDesigner Include="Properties\" />
<Compile Include="..\Versioning\AssemblyVersion.cs" Link="Properties\AssemblyVersion.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Torch.API\Torch.API.csproj">
<Project>{fba5d932-6254-4a1e-baf4-e229fa94e3c2}</Project>
<Name>Torch.API</Name>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\Torch\Torch.csproj">
<Project>{7E01635C-3B67-472E-BCD6-C5539564F214}</Project>
<Name>Torch</Name>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\Torch.API\Torch.API.csproj" />
<ProjectReference Include="..\Torch\Torch.csproj" />
</ItemGroup>
<ItemGroup>
<Resource Include="torchicon.ico" />
</ItemGroup>
<ItemGroup>
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
<Compile Remove="obj\x64\Debug\.NETFramework,Version=v4.6.1.AssemblyAttributes.cs" />
<Compile Remove="obj\x64\Release\.NETFramework,Version=v4.6.1.AssemblyAttributes.cs" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
<PropertyGroup>
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"
</PostBuildEvent>
</PropertyGroup>
</Project>

View File

@@ -23,6 +23,8 @@ namespace Torch.Client
public bool NoGui { get; set; } = false;
public bool RestartOnCrash { get; set; } = false;
public string WaitForPID { get; set; } = null;
public string ChatName { get; set; }
public string ChatColor { get; set; }
public bool Save(string path = null)
{

11
Torch.Client/app.config Normal file
View File

@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="protobuf-net" publicKeyToken="257b51d87d2e4d67" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-2.4.0.0" newVersion="2.4.0.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>

View File

@@ -1,5 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Mono.TextTransform" version="1.0.0" targetFramework="net461" />
<package id="NLog" version="4.4.12" targetFramework="net461" />
</packages>

View File

@@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Text;
using ProtoBuf;
using Sandbox.ModAPI;
namespace Torch.Mod.Messages
{
[ProtoContract]
public class JoinServerMessage : MessageBase
{
[ProtoMember(201)]
public int Delay;
[ProtoMember(202)]
public string Address;
private JoinServerMessage()
{
}
public JoinServerMessage(string address)
{
Address = address;
}
public JoinServerMessage(string address, int delay)
{
Address = address;
Delay = delay;
}
public override void ProcessClient()
{
if (TorchModCore.Debug)
{
MyAPIGateway.Utilities.ShowMessage("Torch", $"Joining server {Address} with delay {Delay}");
}
if (Delay <= 0)
{
MyAPIGateway.Multiplayer.JoinServer(Address);
return;
}
MyAPIGateway.Parallel.StartBackground(() =>
{
MyAPIGateway.Parallel.Sleep(Delay);
MyAPIGateway.Multiplayer.JoinServer(Address);
});
}
public override void ProcessServer()
{
}
}
}

View File

@@ -11,6 +11,7 @@ namespace Torch.Mod.Messages
[ProtoInclude(1, typeof(DialogMessage))]
[ProtoInclude(2, typeof(NotificationMessage))]
[ProtoInclude(3, typeof(VoxelResetMessage))]
[ProtoInclude(4, typeof(JoinServerMessage))]
#endregion
[ProtoContract]
@@ -28,7 +29,7 @@ namespace Torch.Mod.Messages
internal ulong[] Ignore;
internal byte[] CompressedData;
}
public enum MessageTarget
{
/// <summary>

View File

@@ -10,6 +10,7 @@ using Torch.Mod.Messages;
using VRage;
using VRage.Collections;
using VRage.Game.ModAPI;
using VRage.Network;
using VRage.Utils;
using Task = ParallelTasks.Task;
@@ -50,6 +51,10 @@ namespace Torch.Mod
{
var m = _messagePool.Get();
m.CompressedData = bytes;
#if TORCH
m.SenderId = MyEventContext.Current.Sender.Value;
#endif
_processing.Add(m);
}
@@ -59,10 +64,19 @@ namespace Torch.Mod
{
try
{
var m = _processing.Take();
MessageBase m;
try
{
m = _processing.Take();
}
catch
{
continue;
}
MyLog.Default.WriteLineAndConsole($"Processing message: {m.GetType().Name}");
if (m is IncomingMessage)
if (m is IncomingMessage) //process incoming messages
{
MessageBase i;
try
@@ -78,50 +92,55 @@ namespace Torch.Mod
continue;
}
if (TorchModCore.Debug)
MyAPIGateway.Utilities.ShowMessage("Torch", $"Received message of type {i.GetType().Name}");
if (MyAPIGateway.Multiplayer.IsServer)
i.ProcessServer();
else
i.ProcessClient();
}
else
else //process outgoing messages
{
if (TorchModCore.Debug)
MyAPIGateway.Utilities.ShowMessage("Torch", $"Sending message of type {m.GetType().Name}");
var b = MyAPIGateway.Utilities.SerializeToBinary(m);
m.CompressedData = MyCompression.Compress(b);
MyAPIGateway.Utilities.InvokeOnGameThread(() =>
switch (m.TargetType)
{
case MessageTarget.Single:
MyAPIGateway.Multiplayer.SendMessageTo(NET_ID, m.CompressedData, m.Target);
break;
case MessageTarget.Server:
MyAPIGateway.Multiplayer.SendMessageToServer(NET_ID, m.CompressedData);
break;
case MessageTarget.AllClients:
MyAPIGateway.Players.GetPlayers(_playerCache);
foreach (var p in _playerCache)
{
if (p.SteamUserId == MyAPIGateway.Multiplayer.MyId)
continue;
MyAPIGateway.Multiplayer.SendMessageTo(NET_ID, m.CompressedData, p.SteamUserId);
}
switch (m.TargetType)
{
case MessageTarget.Single:
MyAPIGateway.Multiplayer.SendMessageTo(NET_ID, m.CompressedData, m.Target);
break;
case MessageTarget.Server:
MyAPIGateway.Multiplayer.SendMessageToServer(NET_ID, m.CompressedData);
break;
case MessageTarget.AllClients:
MyAPIGateway.Players.GetPlayers(_playerCache);
foreach (var p in _playerCache)
{
if (p.SteamUserId == MyAPIGateway.Multiplayer.MyId)
continue;
MyAPIGateway.Multiplayer.SendMessageTo(NET_ID, m.CompressedData, p.SteamUserId);
}
break;
case MessageTarget.AllExcept:
MyAPIGateway.Players.GetPlayers(_playerCache);
foreach (var p in _playerCache)
{
if (p.SteamUserId == MyAPIGateway.Multiplayer.MyId || m.Ignore.Contains(p.SteamUserId))
continue;
MyAPIGateway.Multiplayer.SendMessageTo(NET_ID, m.CompressedData, p.SteamUserId);
}
break;
default:
throw new Exception();
}
_playerCache.Clear();
});
break;
case MessageTarget.AllExcept:
MyAPIGateway.Players.GetPlayers(_playerCache);
foreach (var p in _playerCache)
{
if (p.SteamUserId == MyAPIGateway.Multiplayer.MyId || m.Ignore.Contains(p.SteamUserId))
continue;
MyAPIGateway.Multiplayer.SendMessageTo(NET_ID, m.CompressedData, p.SteamUserId);
}
break;
default:
throw new Exception();
}
_playerCache.Clear();
}
}
catch (Exception ex)
@@ -130,7 +149,7 @@ namespace Torch.Mod
}
}
MyLog.Default.WriteLineAndConsole("TORCH MOD: COMMUNICATION THREAD: EXIT SIGNAL RECEIVED!");
MyLog.Default.WriteLineAndConsole("TORCH MOD: INFO: Communication thread shut down successfully! THIS IS NOT AN ERROR");
//exit signal received. Clean everything and GTFO
_processing?.Dispose();
_processing = null;

View File

@@ -10,6 +10,7 @@
</PropertyGroup>
<ItemGroup>
<Compile Include="$(MSBuildThisFileDirectory)Messages\IncomingMessage.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Messages\JoinServerMessage.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Messages\NotificationMessage.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Messages\DialogMessage.cs" />
<Compile Include="$(MSBuildThisFileDirectory)Messages\MessageBase.cs" />

View File

@@ -7,7 +7,6 @@
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.Default.props" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.props" />
<PropertyGroup />
<Import Project="Torch.Mod.projitems" Label="Shared" />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.CSharp.targets" />
</Project>

View File

@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Sandbox.ModAPI;
using VRage.Game.Components;
namespace Torch.Mod
@@ -10,8 +11,9 @@ namespace Torch.Mod
[MySessionComponentDescriptor(MyUpdateOrder.AfterSimulation)]
public class TorchModCore : MySessionComponentBase
{
public const ulong MOD_ID = 1406994352;
public const ulong MOD_ID = 2722000298;
private static bool _init;
public static bool Debug;
public override void UpdateAfterSimulation()
{
@@ -20,12 +22,24 @@ namespace Torch.Mod
_init = true;
ModCommunication.Register();
MyAPIGateway.Utilities.MessageEntered += Utilities_MessageEntered;
}
private void Utilities_MessageEntered(string messageText, ref bool sendToOthers)
{
if (messageText == "@!debug")
{
Debug = !Debug;
MyAPIGateway.Utilities.ShowMessage("Torch", $"Debug: {Debug}");
sendToOthers = false;
}
}
protected override void UnloadData()
{
try
{
MyAPIGateway.Utilities.MessageEntered -= Utilities_MessageEntered;
ModCommunication.Unregister();
}
catch

View File

@@ -1,102 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ProjectGuid>{9EFD1D91-2FA2-47ED-B537-D8BC3B0E543E}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Torch.Server.Tests</RootNamespace>
<AssemblyName>Torch.Server.Tests</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
<TargetFramework>net6-windows</TargetFramework>
<NoWarn>1591,0649</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>$(SolutionDir)\bin-test\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<AssemblyTitle>Torch Server Tests</AssemblyTitle>
<Product>Torch</Product>
<Copyright>Copyright © Torch API 2017</Copyright>
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>$(SolutionDir)\bin-test\x64\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<OutputPath>$(SolutionDir)\bin-test\$(Platform)\$(Configuration)\</OutputPath>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<DocumentationFile>$(SolutionDir)\bin-test\x64\Release\Torch.Server.Tests.xml</DocumentationFile>
<Configurations>Debug;Release</Configurations>
<Platforms>AnyCPU</Platforms>
</PropertyGroup>
<PropertyGroup Condition="$(Configuration) == 'Release'">
<DocumentationFile>$(SolutionDir)\bin-test\$(Platform)\$(Configuration)\Torch.Server.Tests.xml</DocumentationFile>
</PropertyGroup>
<!-- <Import Project="$(SolutionDir)\TransformOnBuild.targets" /> -->
<ItemGroup>
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.0.0" />
<PackageReference Include="NLog" Version="5.0.0-rc2" />
<PackageReference Include="xunit" Version="2.4.1" />
</ItemGroup>
<ItemGroup>
<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
<HintPath>..\packages\NLog.4.4.12\lib\net45\NLog.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.ComponentModel.DataAnnotations" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="VRage.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\GameBinaries\VRage.Game.dll</HintPath>
</Reference>
<Reference Include="xunit.abstractions, Version=2.0.0.0, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
<HintPath>..\packages\xunit.abstractions.2.0.1\lib\net35\xunit.abstractions.dll</HintPath>
</Reference>
<Reference Include="xunit.assert, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
<HintPath>..\packages\xunit.assert.2.2.0\lib\netstandard1.1\xunit.assert.dll</HintPath>
</Reference>
<Reference Include="xunit.core, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
<HintPath>..\packages\xunit.extensibility.core.2.2.0\lib\netstandard1.1\xunit.core.dll</HintPath>
</Reference>
<Reference Include="xunit.execution.desktop, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
<HintPath>..\packages\xunit.extensibility.execution.2.2.0\lib\net452\xunit.execution.desktop.dll</HintPath>
<SpecificVersion>False</SpecificVersion>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="..\Versioning\AssemblyVersion.cs">
<Link>Properties\AssemblyVersion.cs</Link>
</Compile>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="TorchServerReflectionTest.cs" />
<Compile Include="TorchServerSessionSettingsTest.cs" />
<Compile Include="..\Versioning\AssemblyVersion.cs" Link="Properties\AssemblyVersion.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Torch.API\Torch.API.csproj">
<Project>{fba5d932-6254-4a1e-baf4-e229fa94e3c2}</Project>
<Name>Torch.API</Name>
</ProjectReference>
<ProjectReference Include="..\Torch.Server\Torch.Server.csproj">
<Project>{ca50886b-7b22-4cd8-93a0-c06f38d4f77d}</Project>
<Name>Torch.Server</Name>
</ProjectReference>
<ProjectReference Include="..\Torch.Tests\Torch.Tests.csproj">
<Project>{c3c8b671-6ad1-44aa-a8da-e0c0dc0fedf5}</Project>
<Name>Torch.Tests</Name>
</ProjectReference>
<ProjectReference Include="..\Torch\Torch.csproj">
<Project>{7e01635c-3b67-472e-bcd6-c5539564f214}</Project>
<Name>Torch</Name>
<Private>True</Private>
</ProjectReference>
<ProjectReference Include="..\Torch.API\Torch.API.csproj" />
<ProjectReference Include="..\Torch.Server\Torch.Server.csproj" />
<ProjectReference Include="..\Torch.Tests\Torch.Tests.csproj" />
<ProjectReference Include="..\Torch\Torch.csproj" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
</Project>

View File

@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="protobuf-net" publicKeyToken="257b51d87d2e4d67" culture="neutral"/>
<bindingRedirect oldVersion="0.0.0.0-2.4.0.0" newVersion="2.4.0.0"/>
</dependentAssembly>
</assemblyBinding>
</runtime>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8"/></startup></configuration>

View File

@@ -1,12 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Mono.TextTransform" version="1.0.0" targetFramework="net461" />
<package id="NLog" version="4.4.12" targetFramework="net461" />
<package id="xunit" version="2.2.0" targetFramework="net461" />
<package id="xunit.abstractions" version="2.0.1" targetFramework="net461" />
<package id="xunit.assert" version="2.2.0" targetFramework="net461" />
<package id="xunit.core" version="2.2.0" targetFramework="net461" />
<package id="xunit.extensibility.core" version="2.2.0" targetFramework="net461" />
<package id="xunit.extensibility.execution" version="2.2.0" targetFramework="net461" />
<package id="xunit.runner.console" version="2.2.0" targetFramework="net461" developmentDependency="true" />
</packages>

View File

@@ -41,8 +41,9 @@ namespace Torch.Server.Commands
[Command("add", "Add a Steam ID to the whitelist.")]
public void Add(ulong steamId)
{
if (Config.Whitelist.Add(steamId))
if (!Config.Whitelist.Contains(steamId))
{
Config.Whitelist.Add(steamId);
Context.Respond($"Added {steamId} to the whitelist.");
Config.Save();
}

View File

@@ -1,54 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Documents;
using System.Windows.Media;
using NLog;
using NLog.Targets;
namespace Torch.Server
{
/// <summary>
/// NLog target that writes to a <see cref="FlowDocument"/>.
/// </summary>
[Target("flowDocument")]
public sealed class FlowDocumentTarget : TargetWithLayout
{
private FlowDocument _document = new FlowDocument { Background = new SolidColorBrush(Colors.Black) };
private readonly Paragraph _paragraph = new Paragraph();
private readonly int _maxLines = 500;
public FlowDocument Document => _document;
public FlowDocumentTarget()
{
_document.Blocks.Add(_paragraph);
}
/// <inheritdoc />
protected override void Write(LogEventInfo logEvent)
{
_document.Dispatcher.BeginInvoke(() =>
{
var message = $"{Layout.Render(logEvent)}\n";
_paragraph.Inlines.Add(new Run(message) {Foreground = LogLevelColors[logEvent.Level]});
// A massive paragraph slows the UI down
if (_paragraph.Inlines.Count > _maxLines)
_paragraph.Inlines.Remove(_paragraph.Inlines.FirstInline);
});
}
private static readonly Dictionary<LogLevel, SolidColorBrush> LogLevelColors = new Dictionary<LogLevel, SolidColorBrush>
{
[LogLevel.Trace] = new SolidColorBrush(Colors.DimGray),
[LogLevel.Debug] = new SolidColorBrush(Colors.DarkGray),
[LogLevel.Info] = new SolidColorBrush(Colors.White),
[LogLevel.Warn] = new SolidColorBrush(Colors.Magenta),
[LogLevel.Error] = new SolidColorBrush(Colors.Yellow),
[LogLevel.Fatal] = new SolidColorBrush(Colors.Red),
};
}
}

View File

@@ -0,0 +1,3 @@
<Weavers xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="FodyWeavers.xsd">
<PropertyChanged />
</Weavers>

View File

@@ -0,0 +1,74 @@
<?xml version="1.0" encoding="utf-8"?>
<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema">
<!-- This file was generated by Fody. Manual changes to this file will be lost when your project is rebuilt. -->
<xs:element name="Weavers">
<xs:complexType>
<xs:all>
<xs:element name="PropertyChanged" minOccurs="0" maxOccurs="1">
<xs:complexType>
<xs:attribute name="InjectOnPropertyNameChanged" type="xs:boolean">
<xs:annotation>
<xs:documentation>Used to control if the On_PropertyName_Changed feature is enabled.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="TriggerDependentProperties" type="xs:boolean">
<xs:annotation>
<xs:documentation>Used to control if the Dependent properties feature is enabled.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="EnableIsChangedProperty" type="xs:boolean">
<xs:annotation>
<xs:documentation>Used to control if the IsChanged property feature is enabled.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="EventInvokerNames" type="xs:string">
<xs:annotation>
<xs:documentation>Used to change the name of the method that fires the notify event. This is a string that accepts multiple values in a comma separated form.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="CheckForEquality" type="xs:boolean">
<xs:annotation>
<xs:documentation>Used to control if equality checks should be inserted. If false, equality checking will be disabled for the project.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="CheckForEqualityUsingBaseEquals" type="xs:boolean">
<xs:annotation>
<xs:documentation>Used to control if equality checks should use the Equals method resolved from the base class.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="UseStaticEqualsFromBase" type="xs:boolean">
<xs:annotation>
<xs:documentation>Used to control if equality checks should use the static Equals method resolved from the base class.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="SuppressWarnings" type="xs:boolean">
<xs:annotation>
<xs:documentation>Used to turn off build warnings from this weaver.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="SuppressOnPropertyNameChangedWarning" type="xs:boolean">
<xs:annotation>
<xs:documentation>Used to turn off build warnings about mismatched On_PropertyName_Changed methods.</xs:documentation>
</xs:annotation>
</xs:attribute>
</xs:complexType>
</xs:element>
</xs:all>
<xs:attribute name="VerifyAssembly" type="xs:boolean">
<xs:annotation>
<xs:documentation>'true' to run assembly verification (PEVerify) on the target assembly after all weavers have been executed.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="VerifyIgnoreCodes" type="xs:string">
<xs:annotation>
<xs:documentation>A comma-separated list of error codes that can be safely ignored in assembly verification.</xs:documentation>
</xs:annotation>
</xs:attribute>
<xs:attribute name="GenerateXsd" type="xs:boolean">
<xs:annotation>
<xs:documentation>'false' to turn off automatic generation of the XML Schema file.</xs:documentation>
</xs:annotation>
</xs:attribute>
</xs:complexType>
</xs:element>
</xs:schema>

View File

@@ -5,6 +5,7 @@ using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Reflection;
using System.Text;
using System.Threading;
@@ -16,65 +17,58 @@ using NLog.Targets;
using Sandbox.Engine.Utils;
using Torch.Utils;
using VRage.FileSystem;
using VRage.Library.Exceptions;
namespace Torch.Server
{
public class Initializer
{
internal static Initializer Instance { get; private set; }
private static readonly Logger Log = LogManager.GetLogger(nameof(Initializer));
private bool _init;
private const string STEAMCMD_DIR = "steamcmd";
private const string STEAMCMD_ZIP = "temp.zip";
private static readonly string STEAMCMD_PATH = $"{STEAMCMD_DIR}\\steamcmd.exe";
private static readonly string RUNSCRIPT_PATH = $"{STEAMCMD_DIR}\\runscript.txt";
private static readonly string STEAMCMD_EXE = "steamcmd.exe";
private static readonly string RUNSCRIPT_FILE = "runscript.txt";
private const string RUNSCRIPT = @"force_install_dir ../
login anonymous
app_update 298740
quit";
private TorchConfig _config;
private TorchServer _server;
private string _basePath;
public TorchConfig Config => _config;
internal Persistent<TorchConfig> ConfigPersistent { get; }
public TorchConfig Config => ConfigPersistent?.Data;
public TorchServer Server => _server;
public Initializer(string basePath)
public Initializer(string basePath, Persistent<TorchConfig> torchConfig)
{
_basePath = basePath;
Instance = this;
ConfigPersistent = torchConfig;
}
public bool Initialize(string[] args)
{
if (_init)
return false;
#if !DEBUG
AppDomain.CurrentDomain.UnhandledException += HandleException;
#if DEBUG
//enables logging debug messages when built in debug mode. Amazing.
LogManager.Configuration.AddRule(LogLevel.Debug, LogLevel.Debug, "main");
LogManager.Configuration.AddRule(LogLevel.Debug, LogLevel.Debug, "console");
LogManager.Configuration.AddRule(LogLevel.Debug, LogLevel.Debug, "wpf");
LogManager.ReconfigExistingLoggers();
Log.Debug("Debug logging enabled.");
#endif
// This is what happens when Keen is bad and puts extensions into the System namespace.
if (!Enumerable.Contains(args, "-noupdate"))
RunSteamCmd();
var basePath = new FileInfo(typeof(Program).Assembly.Location).Directory.ToString();
var apiSource = Path.Combine(basePath, "DedicatedServer64", "steam_api64.dll");
var apiTarget = Path.Combine(basePath, "steam_api64.dll");
if (!File.Exists(apiTarget))
File.Copy(apiSource, apiTarget);
_config = InitConfig();
if (!_config.Parse(args))
return false;
if (!string.IsNullOrEmpty(_config.WaitForPID))
if (!string.IsNullOrEmpty(Config.WaitForPID))
{
try
{
var pid = int.Parse(_config.WaitForPID);
var pid = int.Parse(Config.WaitForPID);
var waitProc = Process.GetProcessById(pid);
Log.Info("Continuing in 5 seconds.");
Log.Warn($"Waiting for process {pid} to close");
@@ -84,9 +78,9 @@ quit";
Thread.Sleep(1000);
}
}
catch
catch (Exception e)
{
// ignored
Log.Warn(e);
}
}
@@ -94,93 +88,93 @@ quit";
return true;
}
public void Run()
public void Run(bool isService, string instanceName, string instancePath)
{
_server = new TorchServer(_config);
var init = Task.Run(() => _server.Init()).ContinueWith(x =>
{
if (!x.IsFaulted)
return;
_server = new TorchServer(Config, instancePath, instanceName);
Log.Error("Error initializing server.");
LogException(x.Exception);
});
if (!_config.NoGui)
if (isService || Config.NoGui)
{
if (_config.Autostart)
init.ContinueWith(x => _server.Start());
Log.Info("Showing UI");
Console.SetOut(TextWriter.Null);
NativeMethods.FreeConsole();
new TorchUI(_server).ShowDialog();
}
else
{
init.Wait();
_server.Init();
_server.Start();
}
}
private TorchConfig InitConfig()
{
var configName = "Torch.cfg";
var configPath = Path.Combine(Directory.GetCurrentDirectory(), configName);
if (File.Exists(configName))
{
Log.Info($"Loading config {configPath}");
return TorchConfig.LoadFrom(configPath);
}
else
{
Log.Info($"Generating default config at {configPath}");
var config = new TorchConfig {InstancePath = Path.GetFullPath("Instance")};
config.Save(configPath);
return config;
#if !DEBUG
if (!Config.IndependentConsole)
{
Console.SetOut(TextWriter.Null);
NativeMethods.FreeConsole();
}
#endif
var gameThread = new Thread(() =>
{
_server.Init();
if (Config.Autostart || Config.TempAutostart)
{
Config.TempAutostart = false;
_server.Start();
}
});
gameThread.Start();
var ui = new TorchUI(_server);
SynchronizationContext.SetSynchronizationContext(
new DispatcherSynchronizationContext(Dispatcher.CurrentDispatcher));
ui.ShowDialog();
}
}
public static void RunSteamCmd()
{
var log = LogManager.GetLogger("SteamCMD");
if (!Directory.Exists(STEAMCMD_DIR))
var path = Environment.GetEnvironmentVariable("TORCH_STEAMCMD") ?? Path.GetFullPath(STEAMCMD_DIR);
if (!Directory.Exists(path))
{
Directory.CreateDirectory(STEAMCMD_DIR);
Directory.CreateDirectory(path);
}
if (!File.Exists(RUNSCRIPT_PATH))
File.WriteAllText(RUNSCRIPT_PATH, RUNSCRIPT);
var runScriptPath = Path.Combine(path, RUNSCRIPT_FILE);
if (!File.Exists(runScriptPath))
File.WriteAllText(runScriptPath, RUNSCRIPT);
if (!File.Exists(STEAMCMD_PATH))
var steamCmdExePath = Path.Combine(path, STEAMCMD_EXE);
if (!File.Exists(steamCmdExePath))
{
try
{
log.Info("Downloading SteamCMD.");
using (var client = new WebClient())
client.DownloadFile("https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip", STEAMCMD_ZIP);
using (var client = new HttpClient())
using (var file = File.Create(STEAMCMD_ZIP))
client.GetStreamAsync("https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip").Result.CopyTo(file);
ZipFile.ExtractToDirectory(STEAMCMD_ZIP, STEAMCMD_DIR);
ZipFile.ExtractToDirectory(STEAMCMD_ZIP, path);
File.Delete(STEAMCMD_ZIP);
log.Info("SteamCMD downloaded successfully!");
}
catch
catch (Exception e)
{
log.Error("Failed to download SteamCMD, unable to update the DS.");
log.Error(e, "Failed to download SteamCMD, unable to update the DS.");
return;
}
}
log.Info("Checking for DS updates.");
var steamCmdProc = new ProcessStartInfo(STEAMCMD_PATH, "+runscript runscript.txt")
var steamCmdProc = new ProcessStartInfo(steamCmdExePath, "+runscript runscript.txt")
{
WorkingDirectory = Path.Combine(Directory.GetCurrentDirectory(), STEAMCMD_DIR),
WorkingDirectory = path,
UseShellExecute = false,
RedirectStandardOutput = true,
StandardOutputEncoding = Encoding.ASCII
};
var cmd = Process.Start(steamCmdProc);
// ReSharper disable once PossibleNullReferenceException
while (!cmd.HasExited)
{
@@ -188,51 +182,5 @@ quit";
Thread.Sleep(100);
}
}
private void LogException(Exception ex)
{
if (ex.InnerException != null)
{
LogException(ex.InnerException);
}
Log.Fatal(ex);
if (ex is ReflectionTypeLoadException exti)
foreach (Exception exl in exti.LoaderExceptions)
LogException(exl);
if (ex is AggregateException ag)
foreach (Exception e in ag.InnerExceptions)
LogException(e);
}
private void HandleException(object sender, UnhandledExceptionEventArgs e)
{
var ex = (Exception)e.ExceptionObject;
LogException(ex);
if (MyFakes.ENABLE_MINIDUMP_SENDING)
{
string path = Path.Combine(MyFileSystem.UserDataPath, "Minidump.dmp");
Log.Info($"Generating minidump at {path}");
MyMiniDump.Options options = MyMiniDump.Options.WithProcessThreadData | MyMiniDump.Options.WithThreadInfo;
MyMiniDump.Write(path, options, MyMiniDump.ExceptionInfo.Present);
}
LogManager.Flush();
if (_config.RestartOnCrash)
{
Console.WriteLine("Restarting in 5 seconds.");
Thread.Sleep(5000);
var exe = typeof(Program).Assembly.Location;
_config.WaitForPID = Process.GetCurrentProcess().Id.ToString();
Process.Start(exe, _config.ToString());
}
else
{
MessageBox.Show("Torch encountered a fatal error and needs to close. Please check the logs for details.");
}
Process.GetCurrentProcess().Kill();
}
}
}
}

View File

@@ -0,0 +1,51 @@
using System.Collections.Generic;
using System.Threading;
using System.Windows.Media;
using System.Windows.Threading;
using NLog;
using NLog.Targets;
using Torch.Server.ViewModels;
using Torch.Server.Views;
namespace Torch.Server
{
/// <summary>
/// NLog target that writes to a <see cref="LogViewerControl"/>.
/// </summary>
[Target("logViewer")]
public sealed class LogViewerTarget : TargetWithLayout
{
public IList<LogEntry> LogEntries { get; set; }
public SynchronizationContext TargetContext { get; set; }
private readonly int _maxLines = 1000;
/// <inheritdoc />
protected override void Write(LogEventInfo logEvent)
{
TargetContext?.Post(_sendOrPostCallback, logEvent);
}
private void WriteCallback(object state)
{
var logEvent = (LogEventInfo) state;
LogEntries?.Add(new(logEvent.TimeStamp, Layout.Render(logEvent), LogLevelColors[logEvent.Level]));
}
private static readonly Dictionary<LogLevel, SolidColorBrush> LogLevelColors = new()
{
[LogLevel.Trace] = new SolidColorBrush(Colors.DimGray),
[LogLevel.Debug] = new SolidColorBrush(Colors.DarkGray),
[LogLevel.Info] = new SolidColorBrush(Colors.White),
[LogLevel.Warn] = new SolidColorBrush(Colors.Magenta),
[LogLevel.Error] = new SolidColorBrush(Colors.Yellow),
[LogLevel.Fatal] = new SolidColorBrush(Colors.Red),
};
private readonly SendOrPostCallback _sendOrPostCallback;
public LogViewerTarget()
{
_sendOrPostCallback = WriteCallback;
}
}
}

View File

@@ -40,15 +40,7 @@ namespace Torch.Server.Managers
protected abstract EntityControlViewModel Create(EntityViewModel evm);
#pragma warning disable 649
[ReflectedGetter(Name = "Keys")]
private static readonly Func<ConditionalWeakTable<EntityViewModel, EntityControlViewModel>, ICollection<EntityViewModel>> _weakTableKeys;
#pragma warning restore 649
/// <summary>
/// Warning: Creates a giant list, avoid if possible.
/// </summary>
internal ICollection<EntityViewModel> Keys => _weakTableKeys(_models);
internal IEnumerable<EntityViewModel> Keys => _models.Select(b => b.Key);
internal EntityControlViewModel GetOrCreate(EntityViewModel evm)
{

View File

@@ -1,22 +1,27 @@
using System;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
using Havok;
using NLog;
using Sandbox;
using Sandbox.Engine.Networking;
using Sandbox.Engine.Utils;
using Sandbox.Game;
using Sandbox.Game.Gui;
using Torch.API;
using Torch.API.Managers;
using Torch.Collections;
using Torch.Managers;
using Torch.Mod;
using Torch.Server.ViewModels;
using Torch.Utils;
using VRage;
using VRage.FileSystem;
using VRage.Game;
@@ -26,7 +31,7 @@ using VRage.Plugins;
namespace Torch.Server.Managers
{
public class InstanceManager : Manager
public class InstanceManager : Manager, IInstanceManager
{
private const string CONFIG_NAME = "SpaceEngineers-Dedicated.cfg";
@@ -36,11 +41,15 @@ namespace Torch.Server.Managers
[Dependency]
private FilesystemManager _filesystemManager;
public InstanceManager(ITorchBase torchInstance) : base(torchInstance)
private new ITorchServer Torch { get; }
public InstanceManager(ITorchServer torchInstance) : base(torchInstance)
{
Torch = torchInstance;
}
public IWorld SelectedWorld => DedicatedConfig.SelectedWorld;
public void LoadInstance(string path, bool validate = true)
{
Log.Info($"Loading instance {path}");
@@ -53,24 +62,37 @@ namespace Torch.Server.Managers
//Initializes saves path. Why this isn't in Init() we may never know.
MyFileSystem.InitUserSpecific(null);
var configPath = Path.Combine(path, CONFIG_NAME);
if (!File.Exists(configPath))
{
Log.Error($"Failed to load dedicated config at {path}");
return;
}
// why?....
// var configPath = Path.Combine(path, CONFIG_NAME);
// if (!File.Exists(configPath))
// {
// Log.Error($"Failed to load dedicated config at {path}");
// return;
// }
var config = new MyConfigDedicated<MyObjectBuilder_SessionSettings>(configPath);
config.Load(configPath);
// var config = new MyConfigDedicated<MyObjectBuilder_SessionSettings>(configPath);
// config.Load(configPath);
DedicatedConfig = new ConfigDedicatedViewModel(config);
DedicatedConfig = new ConfigDedicatedViewModel((MyConfigDedicated<MyObjectBuilder_SessionSettings>) MySandboxGame.ConfigDedicated);
var worldFolders = Directory.EnumerateDirectories(Path.Combine(Torch.Config.InstancePath, "Saves"));
var worldFolders = Directory.EnumerateDirectories(Path.Combine(Torch.InstancePath, "Saves"));
foreach (var f in worldFolders)
{
if (!string.IsNullOrEmpty(f) && File.Exists(Path.Combine(f, "Sandbox.sbc")))
DedicatedConfig.Worlds.Add(new WorldViewModel(f));
try
{
if (!string.IsNullOrEmpty(f) && File.Exists(Path.Combine(f, "Sandbox.sbc")))
{
var worldViewModel = new WorldViewModel(f, DedicatedConfig.LoadWorld == f);
DedicatedConfig.Worlds.Add(worldViewModel);
}
}
catch (Exception ex)
{
Log.Error("Failed to load world at path: " + f);
continue;
}
}
if (DedicatedConfig.Worlds.Count == 0)
@@ -84,17 +106,51 @@ namespace Torch.Server.Managers
InstanceLoaded?.Invoke(DedicatedConfig);
}
public void SelectCreatedWorld(string worldPath)
{
WorldViewModel worldViewModel;
try
{
worldViewModel = new(worldPath);
DedicatedConfig.Worlds.Add(worldViewModel);
}
catch (Exception ex)
{
Log.Error(ex, "Failed to load world at path: " + worldPath);
return;
}
SelectWorld(worldViewModel, false);
}
public void SelectWorld(string worldPath, bool modsOnly = true)
{
DedicatedConfig.LoadWorld = worldPath;
DedicatedConfig.SelectedWorld = DedicatedConfig.Worlds.FirstOrDefault(x => x.WorldPath == worldPath);
var worldInfo = DedicatedConfig.Worlds.FirstOrDefault(x => x.WorldPath == worldPath);
try
{
if (worldInfo?.Checkpoint == null)
{
worldInfo = new WorldViewModel(worldPath);
DedicatedConfig.Worlds.Add(worldInfo);
}
}
catch (Exception ex)
{
Log.Error("Failed to load world at path: " + worldPath);
DedicatedConfig.LoadWorld = null;
return;
}
DedicatedConfig.SelectedWorld = worldInfo;
if (DedicatedConfig.SelectedWorld?.Checkpoint != null)
{
DedicatedConfig.Mods.Clear();
//remove the Torch mod to avoid running multiple copies of it
DedicatedConfig.SelectedWorld.Checkpoint.Mods.RemoveAll(m => m.PublishedFileId == TorchModCore.MOD_ID);
foreach (var m in DedicatedConfig.SelectedWorld.Checkpoint.Mods)
DedicatedConfig.Mods.Add(m.PublishedFileId);
DedicatedConfig.SelectedWorld.WorldConfiguration.Mods.RemoveAll(m => m.PublishedFileId == TorchModCore.MOD_ID);
foreach (var m in DedicatedConfig.SelectedWorld.WorldConfiguration.Mods)
DedicatedConfig.Mods.Add(new ModItemInfo(m));
Task.Run(() => DedicatedConfig.UpdateAllModInfosAsync());
}
}
@@ -106,9 +162,10 @@ namespace Torch.Server.Managers
{
DedicatedConfig.Mods.Clear();
//remove the Torch mod to avoid running multiple copies of it
DedicatedConfig.SelectedWorld.Checkpoint.Mods.RemoveAll(m => m.PublishedFileId == TorchModCore.MOD_ID);
foreach (var m in DedicatedConfig.SelectedWorld.Checkpoint.Mods)
DedicatedConfig.Mods.Add(m.PublishedFileId);
DedicatedConfig.SelectedWorld.WorldConfiguration.Mods.RemoveAll(m => m.PublishedFileId == TorchModCore.MOD_ID);
foreach (var m in DedicatedConfig.SelectedWorld.WorldConfiguration.Mods)
DedicatedConfig.Mods.Add(new ModItemInfo(m));
Task.Run(() => DedicatedConfig.UpdateAllModInfosAsync());
}
}
@@ -119,17 +176,16 @@ namespace Torch.Server.Managers
private void ImportWorldConfig(WorldViewModel world, bool modsOnly = true)
{
var sb = new StringBuilder();
foreach (var mod in world.Checkpoint.Mods)
sb.AppendLine(mod.PublishedFileId.ToString());
DedicatedConfig.Mods = world.Checkpoint.Mods.Select(x => x.PublishedFileId).ToList();
var mods = new MtObservableList<ModItemInfo>();
foreach (var mod in world.WorldConfiguration.Mods)
mods.Add(new ModItemInfo(mod));
DedicatedConfig.Mods = mods;
Log.Debug("Loaded mod list from world");
if (!modsOnly)
DedicatedConfig.SessionSettings = world.Checkpoint.Settings;
DedicatedConfig.SessionSettings = world.WorldConfiguration.Settings;
}
private void ImportWorldConfig(bool modsOnly = true)
@@ -151,7 +207,10 @@ namespace Torch.Server.Managers
return;
}
DedicatedConfig.Mods = checkpoint.Mods.Select(x => x.PublishedFileId).ToList();
var mods = new MtObservableList<ModItemInfo>();
foreach (var mod in checkpoint.Mods)
mods.Add(new ModItemInfo(mod));
DedicatedConfig.Mods = mods;
Log.Debug("Loaded mod list from world");
@@ -167,44 +226,38 @@ namespace Torch.Server.Managers
public void SaveConfig()
{
var cf = Torch.Config as TorchConfig;
if (cf?.ReservedPlayers?.Count > 0)
if (!((TorchServer)Torch).HasRun)
{
foreach (var res in cf.ReservedPlayers)
{
if (!DedicatedConfig.Reserved.Contains(res))
DedicatedConfig.Reserved.Add(res);
}
DedicatedConfig.Save(Path.Combine(Torch.InstancePath, CONFIG_NAME));
Log.Info("Saved dedicated config.");
}
DedicatedConfig.Save(Path.Combine(Torch.Config.InstancePath, CONFIG_NAME));
Log.Info("Saved dedicated config.");
try
{
var sandboxPath = Path.Combine(DedicatedConfig.LoadWorld, "Sandbox.sbc");
MyObjectBuilderSerializer.DeserializeXML(sandboxPath, out MyObjectBuilder_Checkpoint checkpoint, out ulong sizeInBytes);
if (checkpoint == null)
var world = DedicatedConfig.Worlds.FirstOrDefault(x => x.WorldPath == DedicatedConfig.LoadWorld) ?? new WorldViewModel(DedicatedConfig.LoadWorld);
world.Checkpoint.SessionName = DedicatedConfig.WorldName;
world.WorldConfiguration.Settings = DedicatedConfig.SessionSettings;
world.WorldConfiguration.Mods.Clear();
foreach (var mod in DedicatedConfig.Mods)
{
Log.Error($"Failed to load {DedicatedConfig.LoadWorld}, checkpoint null ({sizeInBytes} bytes, instance {Torch.Config.InstancePath})");
return;
var savedMod = ModItemUtils.Create(mod.PublishedFileId);
savedMod.IsDependency = mod.IsDependency;
savedMod.Name = mod.Name;
savedMod.FriendlyName = mod.FriendlyName;
world.WorldConfiguration.Mods.Add(savedMod);
}
Task.Run(() => DedicatedConfig.UpdateAllModInfosAsync());
checkpoint.SessionName = DedicatedConfig.WorldName;
checkpoint.Settings = DedicatedConfig.SessionSettings;
checkpoint.Mods.Clear();
foreach (var modId in DedicatedConfig.Mods)
checkpoint.Mods.Add(new MyObjectBuilder_Checkpoint.ModItem(modId));
world.SaveSandbox();
MyObjectBuilderSerializer.SerializeXML(sandboxPath, false, checkpoint);
//MyLocalCache.SaveCheckpoint(checkpoint, DedicatedConfig.LoadWorld);
Log.Info("Saved world config.");
}
catch (Exception e)
{
Log.Error("Failed to write sandbox config, changes will not appear on server");
Log.Error("Failed to write sandbox config");
Log.Error(e);
}
}
@@ -225,43 +278,83 @@ namespace Torch.Server.Managers
}
}
public class WorldViewModel : ViewModel
public class WorldViewModel : ViewModel, IWorld
{
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
public string FolderName { get; set; }
public string WorldPath { get; }
public MyObjectBuilder_SessionSettings KeenSessionSettings => WorldConfiguration.Settings;
public MyObjectBuilder_Checkpoint KeenCheckpoint => Checkpoint;
public long WorldSizeKB { get; }
private string _checkpointPath;
public CheckpointViewModel Checkpoint { get; private set; }
private string _worldConfigPath;
private CheckpointViewModel _checkpoint;
public WorldViewModel(string worldPath)
public CheckpointViewModel Checkpoint
{
WorldPath = worldPath;
WorldSizeKB = new DirectoryInfo(worldPath).GetFiles().Sum(x => x.Length) / 1024;
_checkpointPath = Path.Combine(WorldPath, "Sandbox.sbc");
FolderName = Path.GetFileName(worldPath);
BeginLoadCheckpoint();
get
{
if (_checkpoint is null) LoadSandbox();
return _checkpoint;
}
private set => _checkpoint = value;
}
public async Task SaveCheckpointAsync()
public WorldConfigurationViewModel WorldConfiguration { get; private set; }
public WorldViewModel(string worldPath, bool loadFiles = true)
{
await Task.Run(() =>
try
{
using (var f = File.Open(_checkpointPath, FileMode.Create))
MyObjectBuilderSerializer.SerializeXML(f, Checkpoint);
});
WorldPath = worldPath;
WorldSizeKB = new DirectoryInfo(worldPath).GetFiles().Sum(x => x.Length) / 1024;
_checkpointPath = Path.Combine(WorldPath, "Sandbox.sbc");
_worldConfigPath = Path.Combine(WorldPath, "Sandbox_config.sbc");
FolderName = Path.GetFileName(worldPath);
if (loadFiles)
LoadSandbox();
}
catch (ArgumentException ex)
{
Log.Error($"World view model failed to load the path: {worldPath} Please ensure this is a valid path.");
throw; //rethrow to be handled further up the stack
}
}
private void BeginLoadCheckpoint()
public void SaveSandbox()
{
//Task.Run(() =>
using (var f = File.Open(_checkpointPath, FileMode.Create))
MyObjectBuilderSerializer.SerializeXML(f, Checkpoint);
using (var f = File.Open(_worldConfigPath, FileMode.Create))
MyObjectBuilderSerializer.SerializeXML(f, WorldConfiguration);
}
public void LoadSandbox()
{
if (!MyObjectBuilderSerializer.DeserializeXML(_checkpointPath, out MyObjectBuilder_Checkpoint checkpoint))
throw new SerializationException("Error reading checkpoint, see keen log for details");
Checkpoint = new CheckpointViewModel(checkpoint);
// migrate old saves
if (File.Exists(_worldConfigPath))
{
Log.Info($"Preloading checkpoint {_checkpointPath}");
MyObjectBuilderSerializer.DeserializeXML(_checkpointPath, out MyObjectBuilder_Checkpoint checkpoint);
Checkpoint = new CheckpointViewModel(checkpoint);
OnPropertyChanged(nameof(Checkpoint));
}//);
if (!MyObjectBuilderSerializer.DeserializeXML(_worldConfigPath, out MyObjectBuilder_WorldConfiguration worldConfig))
throw new SerializationException("Error reading settings, see keen log for details");
WorldConfiguration = new WorldConfigurationViewModel(worldConfig);
}
else
{
WorldConfiguration = new WorldConfigurationViewModel(new MyObjectBuilder_WorldConfiguration
{
Mods = checkpoint.Mods,
Settings = checkpoint.Settings
});
checkpoint.Mods = null;
checkpoint.Settings = null;
}
}
}
}

View File

@@ -10,6 +10,7 @@ using NLog.Fluent;
using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Engine.Networking;
using Sandbox.Game.Gui;
using Sandbox.Game.World;
using Steamworks;
using Torch.API;
@@ -62,6 +63,36 @@ namespace Torch.Server.Managers
});
}
/// <inheritdoc />
public void PromoteUser(ulong steamId)
{
Torch.Invoke(() =>
{
var p = MySession.Static.GetUserPromoteLevel(steamId);
if (p < MyPromoteLevel.Admin) //cannot promote to owner by design
//MySession.Static.SetUserPromoteLevel(steamId, p + 1);
MyGuiScreenPlayers.PromoteImplementation(steamId, true);
});
}
/// <inheritdoc />
public void DemoteUser(ulong steamId)
{
Torch.Invoke(() =>
{
var p = MySession.Static.GetUserPromoteLevel(steamId);
if (p > MyPromoteLevel.None && p < MyPromoteLevel.Owner) //owner cannot be demoted by design
//MySession.Static.SetUserPromoteLevel(steamId, p - 1);
MyGuiScreenPlayers.PromoteImplementation(steamId, false);
});
}
/// <inheritdoc />
public MyPromoteLevel GetUserPromoteLevel(ulong steamId)
{
return MySession.Static.GetUserPromoteLevel(steamId);
}
internal void RaiseClientBanned(ulong user, bool banned)
{
PlayerBanned?.Invoke(user, banned);
@@ -81,23 +112,43 @@ namespace Torch.Server.Managers
public bool IsBanned(ulong steamId) => _isClientBanned.Invoke(MyMultiplayer.Static, steamId) ||
MySandboxGame.ConfigDedicated.Banned.Contains(steamId);
public bool IsProfiling(ulong steamId) => _Profiling.Invoke((MyDedicatedServerBase)MyMultiplayer.Static, steamId);
/// <inheritdoc />
public event Action<ulong> PlayerKicked;
/// <inheritdoc />
public event Action<ulong, bool> PlayerBanned;
/// <inheritdoc />
public event Action<ulong, MyPromoteLevel> PlayerPromoted;
internal void RaisePromoteChanged(ulong steamId, MyPromoteLevel level)
{
PlayerPromoted?.Invoke(steamId, level);
}
/// <inheritdoc/>
public override void Attach()
{
base.Attach();
_gameServerValidateAuthTicketReplacer = _gameServerValidateAuthTicketFactory.Invoke();
_gameServerUserGroupStatusReplacer = _gameServerUserGroupStatusFactory.Invoke();
if (Torch.Config.UgcServiceType == UGCServiceType.Steam)
{
_gameServerValidateAuthTicketReplacer = _gameServerValidateAuthTicketFactory.Invoke();
_gameServerUserGroupStatusReplacer = _gameServerUserGroupStatusFactory.Invoke();
}
else
{
_gameServerValidateAuthTicketReplacer = _eosServerValidateAuthTicketFactory.Invoke();
_gameServerUserGroupStatusReplacer = _eosServerUserGroupStatusFactory.Invoke();
}
_gameServerValidateAuthTicketReplacer.Replace(
new Action<ulong, JoinResult, ulong>(ValidateAuthTicketResponse), MyGameService.GameServer);
new Action<ulong, JoinResult, ulong, string>(ValidateAuthTicketResponse), MyGameService.GameServer);
_gameServerUserGroupStatusReplacer.Replace(new Action<ulong, ulong, bool, bool>(UserGroupStatusResponse),
MyGameService.GameServer);
_log.Info("Inserted steam authentication intercept");
_log.Info("Inserted authentication intercept");
}
/// <inheritdoc/>
@@ -107,19 +158,27 @@ namespace Torch.Server.Managers
_gameServerValidateAuthTicketReplacer.Restore(MyGameService.GameServer);
if (_gameServerUserGroupStatusReplacer != null && _gameServerUserGroupStatusReplacer.Replaced)
_gameServerUserGroupStatusReplacer.Restore(MyGameService.GameServer);
_log.Info("Removed steam authentication intercept");
_log.Info("Removed authentication intercept");
base.Detach();
}
#pragma warning disable 649
[ReflectedEventReplace(typeof(MySteamGameServer), nameof(MySteamGameServer.ValidateAuthTicketResponse),
[ReflectedEventReplace("VRage.Steam.MySteamGameServer, VRage.Steam", "ValidateAuthTicketResponse",
typeof(MyDedicatedServerBase), "GameServer_ValidateAuthTicketResponse")]
private static Func<ReflectedEventReplacer> _gameServerValidateAuthTicketFactory;
[ReflectedEventReplace(typeof(MySteamGameServer), nameof(MySteamGameServer.UserGroupStatusResponse),
[ReflectedEventReplace("VRage.Steam.MySteamGameServer, VRage.Steam", "UserGroupStatusResponse",
typeof(MyDedicatedServerBase), "GameServer_UserGroupStatus")]
private static Func<ReflectedEventReplacer> _gameServerUserGroupStatusFactory;
[ReflectedEventReplace("VRage.EOS.MyEOSGameServer, VRage.EOS", "ValidateAuthTicketResponse",
typeof(MyDedicatedServerBase), "GameServer_ValidateAuthTicketResponse")]
private static Func<ReflectedEventReplacer> _eosServerValidateAuthTicketFactory;
[ReflectedEventReplace("VRage.EOS.MyEOSGameServer, VRage.EOS", "UserGroupStatusResponse",
typeof(MyDedicatedServerBase), "GameServer_UserGroupStatus")]
private static Func<ReflectedEventReplacer> _eosServerUserGroupStatusFactory;
private ReflectedEventReplacer _gameServerValidateAuthTicketReplacer;
private ReflectedEventReplacer _gameServerUserGroupStatusReplacer;
@@ -134,6 +193,9 @@ namespace Torch.Server.Managers
[ReflectedStaticMethod(Type = typeof(MyGameService), Name = "GetServerAccountType")]
private static Func<ulong, MyGameServiceAccountType> _getServerAccountType;
[ReflectedMethod(Name = "ClientIsProfiling")]
private static Func<MyDedicatedServerBase, ulong, bool> _Profiling;
[ReflectedMethod(Name = "UserAccepted")]
private static Action<MyDedicatedServerBase, ulong> _userAcceptedImpl;
@@ -168,10 +230,10 @@ namespace Torch.Server.Managers
}
//Largely copied from SE
private void ValidateAuthTicketResponse(ulong steamId, JoinResult response, ulong steamOwner)
{
private void ValidateAuthTicketResponse(ulong steamId, JoinResult response, ulong steamOwner, string serviceName)
{
var state = new MyP2PSessionState();
MySteamService.Static.Peer2Peer.GetSessionState(steamId, ref state);
Sandbox.Engine.Networking.MyGameService.Peer2Peer.GetSessionState(steamId, ref state);
var ip = new IPAddress(BitConverter.GetBytes(state.RemoteIP).Reverse().ToArray());
Torch.CurrentSession.KeenSession.PromotedUsers.TryGetValue(steamId, out MyPromoteLevel promoteLevel);
@@ -179,8 +241,13 @@ namespace Torch.Server.Managers
_log.Debug($"ValidateAuthTicketResponse(user={steamId}, response={response}, owner={steamOwner}, permissions={promoteLevel})");
_log.Info($"Connection attempt by {steamId} from {ip}");
if (Torch.CurrentSession.KeenSession.OnlineMode == MyOnlineModeEnum.OFFLINE &&
if (IsProfiling(steamId))
{
_log.Warn($"Rejecting user {steamId} for using Profiler/ModSDK!");
UserRejected(steamId, JoinResult.ProfilingNotAllowed);
}
else if (Torch.CurrentSession.KeenSession.OnlineMode == MyOnlineModeEnum.OFFLINE &&
promoteLevel < MyPromoteLevel.Admin)
{
_log.Warn($"Rejecting user {steamId}, world is set to offline and user is not admin.");
@@ -254,6 +321,11 @@ namespace Torch.Server.Managers
_log.Error(task.Exception, $"Future validation verdict faulted");
verdict = JoinResult.TicketCanceled;
}
else if (Players.ContainsKey(info.SteamID))
{
_log.Warn($"Player {info.SteamID} has already joined!");
verdict = JoinResult.AlreadyJoined;
}
else
verdict = task.Result;
@@ -298,4 +370,4 @@ namespace Torch.Server.Managers
#endregion
}
}
}

View File

@@ -0,0 +1,40 @@
using NLog;
using Sandbox;
using Torch.API;
using Torch.Managers;
using VRage.Dedicated.RemoteAPI;
namespace Torch.Server.Managers
{
public class RemoteAPIManager : Manager
{
/// <inheritdoc />
public RemoteAPIManager(ITorchBase torchInstance) : base(torchInstance)
{
}
/// <inheritdoc />
public override void Attach()
{
Torch.GameStateChanged += TorchOnGameStateChanged;
base.Attach();
}
/// <inheritdoc />
public override void Detach()
{
Torch.GameStateChanged -= TorchOnGameStateChanged;
base.Detach();
}
private void TorchOnGameStateChanged(MySandboxGame game, TorchGameState newstate)
{
if (newstate == TorchGameState.Loading && MySandboxGame.ConfigDedicated.RemoteApiEnabled && !string.IsNullOrEmpty(MySandboxGame.ConfigDedicated.RemoteSecurityKey))
{
var myRemoteServer = new MyRemoteServer(MySandboxGame.ConfigDedicated.RemoteApiPort, MySandboxGame.ConfigDedicated.RemoteSecurityKey);
LogManager.GetCurrentClassLogger().Info($"Remote API started on port {myRemoteServer.Port}");
}
}
}
}

View File

@@ -0,0 +1,39 @@
using System.Reflection;
using NLog;
using Sandbox.Engine.Networking;
using Torch.API.Managers;
using Torch.Managers.PatchManager;
using Torch.Server.Managers;
using Torch.Utils;
using VRage.Game;
namespace Torch.Patches;
[PatchShim]
public static class CheckpointLoadPatch
{
private static readonly ILogger Log = LogManager.GetCurrentClassLogger();
[ReflectedMethodInfo(typeof(MyLocalCache), "LoadCheckpoint")]
private static MethodInfo LoadCheckpointMethod = null!;
public static void Patch(PatchContext context)
{
context.GetPattern(LoadCheckpointMethod).AddPrefix();
}
private static bool Prefix(ref MyObjectBuilder_Checkpoint __result)
{
#pragma warning disable CS0618
var world = TorchBase.Instance.Managers.GetManager<InstanceManager>().DedicatedConfig.SelectedWorld;
#pragma warning restore CS0618
if (world is null)
{
Log.Error("Selected world is null");
return false;
}
__result = world.Checkpoint;
return false;
}
}

View File

@@ -0,0 +1,38 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using NLog;
using Sandbox.Game.World;
using Torch.Managers.PatchManager;
using VRage.Game.ModAPI;
using Torch.API.Managers;
using Torch.Server.Managers;
namespace Torch.Patches
{
[PatchShim]
internal static class PromotePatch
{
private static Logger _log = LogManager.GetCurrentClassLogger();
private static IMultiplayerManagerServer _backing;
private static IMultiplayerManagerServer ServerManager => _backing ?? (_backing = TorchBase.Instance?.CurrentSession?.Managers.GetManager<IMultiplayerManagerServer>());
public static void Patch(PatchContext ctx)
{
_log.Info("patching promote");
ctx.GetPattern(typeof(MySession).GetMethod("OnPromoteLevelSet", BindingFlags.NonPublic | BindingFlags.Static)).Prefixes.Add(typeof(PromotePatch).GetMethod(nameof(PromotePrefix)));
}
public static void PromotePrefix(ulong steamId, MyPromoteLevel level)
{
if (ServerManager is MultiplayerManagerDedicated d)
d.RaisePromoteChanged(steamId, level);
else
throw new NotSupportedException();
}
}
}

View File

@@ -0,0 +1,44 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Reflection.Emit;
using NLog;
using Sandbox.Engine.Multiplayer;
using Sandbox.Game.World;
using Torch.API.Managers;
using Torch.Managers.PatchManager;
using Torch.Managers.PatchManager.MSIL;
using Torch.Server.Managers;
using VRage.Game.ModAPI;
namespace Torch.Patches
{
[PatchShim]
public static class ServerResponsePatch
{
private static Logger _log = LogManager.GetCurrentClassLogger();
public static void Patch(PatchContext ctx)
{
var transpiler = typeof(ServerResponsePatch).GetMethod(nameof(Transpile), BindingFlags.Public | BindingFlags.Static);
ctx.GetPattern(typeof(MyDedicatedServerBase).GetMethod("Initialize", BindingFlags.NonPublic | BindingFlags.Instance))
.Transpilers.Add(transpiler);
_log.Info("Patching Steam response polling");
}
public static IEnumerable<MsilInstruction> Transpile(IEnumerable<MsilInstruction> instructions)
{
// Reduce response timeout from 100 seconds to 5 seconds.
foreach (var instruction in instructions)
{
if (instruction.OpCode == OpCodes.Ldc_I4 && instruction.Operand is MsilOperandInline.MsilOperandInt32 inlineI32 && inlineI32.Value == 1000)
{
_log.Info("Patching Steam response timeout to 5 seconds");
inlineI32.Value = 50;
}
yield return instruction;
}
}
}
}

View File

@@ -0,0 +1,48 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using NLog;
using Sandbox;
using Torch.Managers.PatchManager;
using Torch.Managers.PatchManager.MSIL;
namespace Torch.Patches
{
/// <summary>
/// Patches MySandboxGame.InitQuickLaunch to rethrow exceptions caught during session load.
/// </summary>
[PatchShim]
public static class WorldLoadExceptionPatch
{
private static readonly ILogger _log = LogManager.GetCurrentClassLogger();
public static void Patch(PatchContext ctx)
{
ctx.GetPattern(typeof(MySandboxGame).GetMethod("InitQuickLaunch", BindingFlags.Instance | BindingFlags.NonPublic))
.Transpilers.Add(typeof(WorldLoadExceptionPatch).GetMethod(nameof(Transpile), BindingFlags.Static | BindingFlags.NonPublic));
}
private static IEnumerable<MsilInstruction> Transpile(IEnumerable<MsilInstruction> method)
{
var msil = method.ToList();
for (var i = 0; i < msil.Count; i++)
{
if (msil[i].TryCatchOperations.All(x => x.Type != MsilTryCatchOperationType.BeginClauseBlock))
continue;
for (; i < msil.Count; i++)
{
if (msil[i].OpCode != OpCodes.Leave)
continue;
msil[i] = new MsilInstruction(OpCodes.Rethrow);
break;
}
}
return msil;
}
}
}

View File

@@ -1,13 +1,5 @@
using System;
using System.Diagnostics;
using System.IO;
using System.IO.Compression;
using System.Net;
using System.Reflection;
using System.ServiceProcess;
using System.Text;
using System.Threading;
using NLog;
using NLog.Targets;
using Torch.Utils;
@@ -15,36 +7,99 @@ namespace Torch.Server
{
internal static class Program
{
/// <remarks>
/// This method must *NOT* load any types/assemblies from the vanilla game, otherwise automatic updates will fail.
/// </remarks>
[STAThread]
public static void Main(string[] args)
{
Target.Register<FlowDocumentTarget>("FlowDocument");
var isService = Environment.GetEnvironmentVariable("TORCH_SERVICE")
?.Equals(bool.TrueString, StringComparison.OrdinalIgnoreCase) ?? false;
Target.Register<LogViewerTarget>(nameof(LogViewerTarget));
//Ensures that all the files are downloaded in the Torch directory.
var workingDir = new FileInfo(typeof(Program).Assembly.Location).Directory.ToString();
var binDir = Path.Combine(workingDir, "DedicatedServer64");
Directory.SetCurrentDirectory(workingDir);
var workingDir = AppContext.BaseDirectory;
var binDir = Path.Combine(Environment.GetEnvironmentVariable("TORCH_GAME_PATH") ?? workingDir, "DedicatedServer64");
Directory.SetCurrentDirectory(Environment.GetEnvironmentVariable("TORCH_GAME_PATH") ?? workingDir);
if (!isService && Directory.Exists(binDir))
foreach (var file in Directory.GetFiles(binDir, "System.*.dll"))
{
File.Delete(file);
}
if (!TorchLauncher.IsTorchWrapped())
TorchLauncher.Launch(workingDir, binDir);
// Breaks on Windows Server 2019
#if TORCH_SERVICE
if (!new ComputerInfo().OSFullName.Contains("Server 2019") && !Environment.UserInteractive)
{
TorchLauncher.Launch(Assembly.GetEntryAssembly().FullName, args, binDir);
return;
}
if (!Environment.UserInteractive)
{
using (var service = new TorchService())
using (var service = new TorchService(args))
ServiceBase.Run(service);
return;
}
#endif
var initializer = new Initializer(workingDir);
var instanceName = Environment.GetEnvironmentVariable("TORCH_INSTANCE") ?? "Instance";
string instancePath;
if (Path.IsPathRooted(instanceName))
{
instancePath = instanceName;
instanceName = Path.GetDirectoryName(instanceName);
}
else
{
instancePath = Path.GetFullPath(instanceName);
}
var oldTorchCfg = Path.Combine(workingDir, "Torch.cfg");
var torchCfg = Path.Combine(instancePath, "Torch.cfg");
if (File.Exists(oldTorchCfg))
File.Move(oldTorchCfg, torchCfg, true);
var config = Persistent<TorchConfig>.Load(torchCfg);
config.Data.InstanceName = instanceName;
config.Data.InstancePath = instancePath;
if (!config.Data.Parse(args))
{
Console.WriteLine("Invalid arguments");
Environment.Exit(1);
}
var handler = new UnhandledExceptionHandler(config.Data, isService);
AppDomain.CurrentDomain.UnhandledException += handler.OnUnhandledException;
var initializer = new Initializer(workingDir, config);
if (!initializer.Initialize(args))
return;
Environment.Exit(1);
initializer.Run();
CopyNative(binDir);
initializer.Run(isService, instanceName, instancePath);
}
private static void CopyNative(string binPath)
{
var apiSource = Path.Combine(binPath, "steam_api64.dll");
var apiTarget = Path.Combine(AppContext.BaseDirectory, "steam_api64.dll");
if (!File.Exists(apiTarget))
{
File.Copy(apiSource, apiTarget);
}
else if (File.GetLastWriteTime(apiTarget) < File.GetLastWriteTime(binPath))
{
File.Delete(apiTarget);
File.Copy(apiSource, apiTarget);
}
var havokSource = Path.Combine(binPath, "Havok.dll");
var havokTarget = Path.Combine(AppContext.BaseDirectory, "Havok.dll");
if (!File.Exists(havokTarget))
{
File.Copy(havokSource, havokTarget);
}
else if (File.GetLastWriteTime(havokTarget) < File.GetLastWriteTime(havokSource))
{
File.Delete(havokTarget);
File.Copy(havokSource, havokTarget);
}
}
}
}
}

View File

@@ -19,7 +19,7 @@ namespace Torch.Server.Properties {
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {

View File

@@ -12,7 +12,7 @@ namespace Torch.Server.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.0.0.0")]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.10.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));

View File

@@ -0,0 +1,11 @@
{
"$schema": "https://json.schemastore.org/launchsettings.json",
"profiles": {
"Torch.Server": {
"commandName": "Project",
"commandLineArgs": "-noupdate",
"use64Bit": true,
"hotReloadEnabled": false
}
}
}

View File

@@ -4,11 +4,9 @@
<!-- MahApps.Metro resource dictionaries. Make sure that all file names are Case Sensitive! -->
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Controls.xaml" />
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Fonts.xaml" />
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Colors.xaml" />
<!-- Accent and AppTheme setting -->
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Accents/Blue.xaml" />
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Accents/BaseDark.xaml" />
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Controls.AnimatedSingleRowTabControl.xaml" />
<!-- AppTheme setting -->
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Themes/Dark.Blue.xaml" />
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Controls.Tabcontrol.xaml" />
</ResourceDictionary.MergedDictionaries>
<Style TargetType="Hyperlink" x:Name="LegalshtuffLink">

View File

@@ -5,10 +5,9 @@
<!-- MahApps.Metro resource dictionaries. Make sure that all file names are Case Sensitive! -->
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Controls.xaml" />
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Fonts.xaml" />
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Colors.xaml" />
<!-- Accent and AppTheme setting -->
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Accents/Blue.xaml" />
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Accents/BaseDark.xaml" />
<!-- AppTheme setting -->
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Themes/Dark.Blue.xaml" />
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Controls.Tabcontrol.xaml" />
</ResourceDictionary.MergedDictionaries>
<Style TargetType="TabControl">

View File

@@ -6,11 +6,9 @@
<!-- MahApps.Metro resource dictionaries. Make sure that all file names are Case Sensitive! -->
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Controls.xaml" />
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Fonts.xaml" />
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Colors.xaml" />
<!-- Accent and AppTheme setting -->
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Accents/Blue.xaml" />
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Accents/BaseLight.xaml" />
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Controls.AnimatedSingleRowTabControl.xaml" />
<!-- AppTheme setting -->
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Themes/Light.Blue.xaml" />
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Controls.Tabcontrol.xaml" />
</ResourceDictionary.MergedDictionaries>
<Style TargetType="Hyperlink" x:Name="LegalshtuffLink">

View File

@@ -5,10 +5,9 @@
<!-- MahApps.Metro resource dictionaries. Make sure that all file names are Case Sensitive! -->
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Controls.xaml" />
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Fonts.xaml" />
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Colors.xaml" />
<!-- Accent and AppTheme setting -->
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Accents/Blue.xaml" />
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Accents/BaseLight.xaml" />
<!-- AppTheme setting -->
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Themes/Light.Blue.xaml" />
<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Controls.Tabcontrol.xaml" />
</ResourceDictionary.MergedDictionaries>
<Style TargetType="TabControl">

View File

@@ -1,56 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<ProjectGuid>{CA50886B-7B22-4CD8-93A0-C06F38D4F77D}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Torch.Server</RootNamespace>
<AssemblyName>Torch.Server</AssemblyName>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFramework>net6-windows</TargetFramework>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<TargetFrameworkProfile />
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
<PublishUrl>publish\</PublishUrl>
<Install>true</Install>
<InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<IsWebBootstrapper>false</IsWebBootstrapper>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>$(SolutionDir)\bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<AssemblyTitle>Torch Server</AssemblyTitle>
<Product>Torch</Product>
<Copyright>Copyright © Torch API 2017</Copyright>
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
<OutputPath>..\bin\$(Platform)\$(Configuration)\</OutputPath>
<UseWPF>true</UseWPF>
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
<SatelliteResourceLanguages>en</SatelliteResourceLanguages>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>$(SolutionDir)\bin\x64\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>true</Prefer32Bit>
<DocumentationFile>$(SolutionDir)\bin\x64\Release\Torch.Server.xml</DocumentationFile>
<Configurations>Debug;Release</Configurations>
<Platforms>AnyCPU</Platforms>
<IsPackable>false</IsPackable>
<NeutralLanguage>en</NeutralLanguage>
</PropertyGroup>
<PropertyGroup>
<StartupObject>Torch.Server.Program</StartupObject>
@@ -58,419 +28,138 @@
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<ApplicationIcon>torchicon.ico</ApplicationIcon>
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<Compile Include="..\Versioning\AssemblyVersion.cs">
<Link>Properties\AssemblyVersion.cs</Link>
</Compile>
<Compile Include="Commands\WhitelistCommands.cs" />
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<Compile Include="ListBoxExtensions.cs" />
<Compile Include="Managers\EntityControlManager.cs" />
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<Resource Include="torchicon.ico" />
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<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
<Page Remove="Views\WorldSelectControl.xaml" />
<None Include="..\NLog.config" Visible="false" CopyToOutputDirectory="PreserveNewest" CopyToPublishDirectory="Always" />
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<BootstrapperPackage Include=".NETFramework,Version=v4.6.1">
<Visible>False</Visible>
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<Install>true</Install>
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<ProductName>.NET Framework 3.5 SP1</ProductName>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
<PropertyGroup>
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"</PostBuildEvent>
</PropertyGroup>
</Project>

View File

@@ -0,0 +1,2 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:String x:Key="/Default/CodeEditing/Localization/Localizable/@EntryValue">No</s:String></wpf:ResourceDictionary>

View File

@@ -1,28 +1,42 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Windows;
using System.Runtime.CompilerServices;
using System.Xml.Serialization;
using Newtonsoft.Json;
using NLog;
using Torch.API;
using Torch.Views;
namespace Torch.Server
{
// TODO: redesign this gerbage
public class TorchConfig : CommandLine, ITorchConfig
public class TorchConfig : CommandLine, ITorchConfig, INotifyPropertyChanged
{
private static Logger _log = LogManager.GetLogger("Config");
public bool ShouldUpdatePlugins => (GetPluginUpdates && !NoUpdate) || ForceUpdate;
public bool ShouldUpdateTorch => (GetTorchUpdates && !NoUpdate) || ForceUpdate;
/// <inheritdoc />
[Arg("instancename", "The name of the Torch instance.")]
public string InstanceName { get; set; }
/// <inheritdoc />
[Arg("instancepath", "Server data folder where saves and mods are stored.")]
public string InstancePath { get; set; }
private bool _autostart;
private bool _restartOnCrash;
private bool _noGui;
private bool _getPluginUpdates = true;
private bool _getTorchUpdates = true;
private int _tickTimeout = 60;
private bool _localPlugins;
private bool _disconnectOnRestart;
private string _chatName = "Server";
private string _chatColor = "Red";
private bool _enableWhitelist = false;
private List<ulong> _whitelist = new List<ulong>();
private int _windowWidth = 980;
private int _windowHeight = 588;
private bool _independentConsole = false;
private bool _enableAsserts = false;
private int _fontSize = 16;
private UGCServiceType _ugcServiceType = UGCServiceType.Steam;
private bool _entityManagerEnabled = true;
/// <inheritdoc />
[XmlIgnore, Arg("noupdate", "Disable automatically downloading game and plugin updates.")]
@@ -32,99 +46,126 @@ namespace Torch.Server
[XmlIgnore, Arg("forceupdate", "Manually check for and install updates.")]
public bool ForceUpdate { get; set; }
/// <inheritdoc />
/// <summary>
/// Permanent flag to ALWAYS automatically start the server
/// </summary>
[Display(Name = "Auto Start", Description = "Permanent flag to ALWAYS automatically start the server.", GroupName = "Server")]
public bool Autostart { get => _autostart; set => Set(value, ref _autostart); }
/// <summary>
/// Temporary flag to automatically start the server only on the next run
/// </summary>
[Arg("autostart", "Start the server immediately.")]
public bool Autostart { get; set; }
[XmlIgnore]
public bool TempAutostart { get; set; }
/// <inheritdoc />
[Arg("restartoncrash", "Automatically restart the server if it crashes.")]
public bool RestartOnCrash { get; set; }
[Display(Name = "Restart On Crash", Description = "Automatically restart the server if it crashes.", GroupName = "Server")]
public bool RestartOnCrash { get => _restartOnCrash; set => Set(value, ref _restartOnCrash); }
public string InstancePath { get; set; }
/// <inheritdoc />
[Arg("nogui", "Do not show the Torch UI.")]
public bool NoGui { get; set; }
[Display(Name = "No GUI", Description = "Do not show the Torch UI.", GroupName = "Window")]
public bool NoGui { get => _noGui; set => Set(value, ref _noGui); }
/// <inheritdoc />
[XmlIgnore, Arg("waitforpid", "Makes Torch wait for another process to exit.")]
public string WaitForPID { get; set; }
/// <inheritdoc />
public bool GetTorchUpdates { get; set; } = true;
[Display(Name = "Update Torch", Description = "Check every start for new versions of torch.", GroupName = "Server")]
public bool GetTorchUpdates { get => _getTorchUpdates; set => Set(value, ref _getTorchUpdates); }
public string InstanceName { get; set; }
/// <inheritdoc />
public bool GetPluginUpdates { get; set; } = true;
[Display(Name = "Update Plugins", Description = "Check every start for new versions of plugins.", GroupName = "Server")]
public bool GetPluginUpdates { get => _getPluginUpdates; set => Set(value, ref _getPluginUpdates); }
/// <inheritdoc />
public int TickTimeout { get; set; } = 60;
[Display(Name = "Watchdog Timeout", Description = "Watchdog timeout (in seconds).", GroupName = "Server")]
public int TickTimeout { get => _tickTimeout; set => Set(value, ref _tickTimeout); }
/// <inheritdoc />
public List<string> Plugins { get; set; } = new List<string>();
[Arg("plugins", "Starts Torch with the given plugin GUIDs (space delimited).")]
public List<Guid> Plugins { get; set; } = new List<Guid>();
public bool EnableWhitelist { get; set; } = false;
public HashSet<ulong> Whitelist { get; set; } = new HashSet<ulong>();
[Arg("localplugins", "Loads all pluhins from disk, ignores the plugins defined in config.")]
[Display(Name = "Local Plugins", Description = "Loads all pluhins from disk, ignores the plugins defined in config.", GroupName = "In-Game")]
public bool LocalPlugins { get => _localPlugins; set => Set(value, ref _localPlugins); }
internal Point WindowSize { get; set; } = new Point(800, 600);
internal Point WindowPosition { get; set; } = new Point();
[Arg("disconnect", "When server restarts, all clients are rejected to main menu to prevent auto rejoin.")]
[Display(Name = "Auto Disconnect", Description = "When server restarts, all clients are rejected to main menu to prevent auto rejoin.", GroupName = "In-Game")]
public bool DisconnectOnRestart { get => _disconnectOnRestart; set => Set(value, ref _disconnectOnRestart); }
[Display(Name = "Chat Name", Description = "Default name for chat from gui, broadcasts etc..", GroupName = "In-Game")]
public string ChatName { get => _chatName; set => Set(value, ref _chatName); }
[Display(Name = "Chat Color", Description = "Default color for chat from gui, broadcasts etc.. (Red, Blue, White, Green)", GroupName = "In-Game")]
public string ChatColor { get => _chatColor; set => Set(value, ref _chatColor); }
[Display(Name = "Enable Whitelist", Description = "Enable Whitelist to prevent random players join while maintance, tests or other.", GroupName = "In-Game")]
public bool EnableWhitelist { get => _enableWhitelist; set => Set(value, ref _enableWhitelist); }
[Display(Name = "Whitelist", Description = "Collection of whitelisted steam ids.", GroupName = "In-Game")]
public List<ulong> Whitelist { get => _whitelist; set => Set(value, ref _whitelist); }
[Display(Name = "Width", Description = "Default window width.", GroupName = "Window")]
public int WindowWidth { get => _windowWidth; set => Set(value, ref _windowWidth); }
[Display(Name = "Height", Description = "Default window height", GroupName = "Window")]
public int WindowHeight { get => _windowHeight; set => Set(value, ref _windowHeight); }
[Display(Name = "Font Size", Description = "Font size for logging text box. (default is 16)", GroupName = "Window")]
public int FontSize { get => _fontSize; set => Set(value, ref _fontSize); }
[Display(Name = "UGC Service Type", Description = "Service for downloading mods", GroupName = "Server")]
public UGCServiceType UgcServiceType
{
get => _ugcServiceType;
set => Set(value, ref _ugcServiceType);
}
public string LastUsedTheme { get; set; } = "Torch Theme";
//TODO: REMOVE ME BY JULY 2019
[Obsolete("Use vanilla reserved slot config")]
public HashSet<ulong> ReservedPlayers { get; set; } = new HashSet<ulong>();
//Prevent reserved players being written to disk, but allow it to bre read
//Prevent reserved players being written to disk, but allow it to be read
//remove this when ReservedPlayers is removed
private bool ShouldSerializeReservedPlayers() => false;
[Arg("console", "Keeps a separate console window open after the main UI loads.")]
[Display(Name = "Independent Console", Description = "Keeps a separate console window open after the main UI loads.", GroupName = "Window")]
public bool IndependentConsole { get => _independentConsole; set => Set(value, ref _independentConsole); }
[XmlIgnore]
private string _path;
[Arg("testplugin", "Path to a plugin to debug. For development use only.")]
public string TestPlugin { get; set; }
public TorchConfig() : this("Torch") { }
[Arg("asserts", "Enable Keen's assert logging.")]
[Display(Name = "Enable Asserts", Description = "Enable Keen's assert logging.", GroupName = "Server")]
public bool EnableAsserts { get => _enableAsserts; set => Set(value, ref _enableAsserts); }
public TorchConfig(string instanceName = "Torch", string instancePath = null)
[Display(Name = "Enable Entity Manager", Description = "Enable Entity Manager tab. (can affect performance)",
GroupName = "Server")]
public bool EntityManagerEnabled
{
InstanceName = instanceName;
InstancePath = instancePath ?? Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "SpaceEngineersDedicated");
get => _entityManagerEnabled;
set => Set(value, ref _entityManagerEnabled);
}
public static TorchConfig LoadFrom(string path)
public event PropertyChangedEventHandler PropertyChanged;
public TorchConfig() { }
protected void Set<T>(T value, ref T field, [CallerMemberName] string callerName = default)
{
try
{
var ser = new XmlSerializer(typeof(TorchConfig));
using (var f = File.OpenRead(path))
{
var config = (TorchConfig)ser.Deserialize(f);
config._path = path;
return config;
}
}
catch (Exception e)
{
_log.Error(e);
return null;
}
field = value;
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(callerName));
}
public bool Save(string path = null)
{
if (path == null)
path = _path;
else
_path = path;
try
{
var ser = new XmlSerializer(typeof(TorchConfig));
using (var f = File.Create(path))
ser.Serialize(f, this);
return true;
}
catch (Exception e)
{
_log.Error(e);
return false;
}
}
// for backward compatibility
public void Save(string path = null) => Initializer.Instance?.ConfigPersistent?.Save(path);
}
}

View File

@@ -3,30 +3,30 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Net;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
using Microsoft.Diagnostics.Runtime;
using NLog;
using PropertyChanged;
using Sandbox;
using Sandbox.Engine.Networking;
using Sandbox.Engine.Multiplayer;
using Sandbox.Game.Multiplayer;
using Sandbox.Game.World;
using Torch.API;
using Torch.API.Managers;
using Torch.API.Session;
using Torch.Commands;
using Torch.Managers.PatchManager;
using Torch.Mod;
using Torch.Mod.Messages;
using Torch.Patches;
using Torch.Server.Commands;
using Torch.Server.Managers;
using Torch.Utils;
using VRage;
using VRage.Dedicated;
using VRage.Dedicated.RemoteAPI;
using VRage.GameServices;
using VRage.Steam;
using Timer = System.Threading.Timer;
#endregion
@@ -37,29 +37,71 @@ namespace Torch.Server
{
public class TorchServer : TorchBase, ITorchServer
{
private bool _hasRun;
private bool _canRun;
private TimeSpan _elapsedPlayTime;
private bool _hasRun;
private bool _isRunning;
private float _simRatio;
private ServerState _state;
private Stopwatch _uptime;
private Timer _watchdog;
private int _players;
private MultiplayerManagerDedicated _multiplayerManagerDedicated;
internal bool FatalException { get; set; }
private System.Timers.Timer _simUpdateTimer = new System.Timers.Timer(200);
private bool _simDirty;
//Here to trigger rebuild
/// <inheritdoc />
public TorchServer(TorchConfig config = null)
public TorchServer(ITorchConfig config, string instancePath, string instanceName) : base(config)
{
InstancePath = instancePath;
InstanceName = instanceName;
DedicatedInstance = new InstanceManager(this);
AddManager(DedicatedInstance);
AddManager(new EntityControlManager(this));
Config = config ?? new TorchConfig();
if (config.EntityManagerEnabled)
AddManager(new EntityControlManager(this));
AddManager(new RemoteAPIManager(this));
var sessionManager = Managers.GetManager<ITorchSessionManager>();
sessionManager.AddFactory(x => new MultiplayerManagerDedicated(this));
// Needs to be done at some point after MyVRageWindows.Init
// where the debug listeners are registered
if (!((TorchConfig)Config).EnableAsserts)
MyDebug.Listeners.Clear();
_simUpdateTimer.Elapsed += SimUpdateElapsed;
_simUpdateTimer.Start();
}
private void SimUpdateElapsed(object sender, System.Timers.ElapsedEventArgs e)
{
if (_simDirty)
{
OnPropertyChanged(nameof(SimulationRatio));
_simDirty = false;
}
}
public bool HasRun { get => _hasRun; set => SetValue(ref _hasRun, value); }
/// <inheritdoc />
public float SimulationRatio { get => _simRatio; set => SetValue(ref _simRatio, value); }
public float SimulationRatio
{
get => _simRatio;
set
{
if (_simRatio.IsEqual(value, 0.01f))
return;
_simRatio = value;
_simDirty = true;
//SetValue(ref _simRatio, value);
}
}
/// <inheritdoc />
public TimeSpan ElapsedPlayTime { get => _elapsedPlayTime; set => SetValue(ref _elapsedPlayTime, value); }
@@ -76,7 +118,7 @@ namespace Torch.Server
public InstanceManager DedicatedInstance { get; }
/// <inheritdoc />
public string InstanceName => Config?.InstanceName;
public string InstanceName { get; }
/// <inheritdoc />
protected override uint SteamAppId => 244850;
@@ -90,7 +132,9 @@ namespace Torch.Server
public event Action<ITorchServer> Initialized;
/// <inheritdoc />
public string InstancePath => Config?.InstancePath;
public string InstancePath { get; }
public int OnlinePlayers { get => _players; private set => SetValue(ref _players, value); }
/// <inheritdoc />
public override void Init()
@@ -99,10 +143,10 @@ namespace Torch.Server
MySandboxGame.IsDedicated = true;
base.Init();
Managers.GetManager<ITorchSessionManager>().SessionStateChanged += OnSessionStateChanged;
GetManager<InstanceManager>().LoadInstance(Config.InstancePath);
GetManager<InstanceManager>().LoadInstance(InstancePath);
CanRun = true;
Initialized?.Invoke(this);
Log.Info($"Initialized server '{Config.InstanceName}' at '{Config.InstancePath}'");
Log.Info($"Initialized server '{InstanceName}' at '{InstancePath}'");
}
/// <inheritdoc />
@@ -111,7 +155,7 @@ namespace Torch.Server
if (State != ServerState.Stopped)
return;
if (_hasRun)
if (IsRunning || HasRun)
{
Restart();
return;
@@ -119,16 +163,12 @@ namespace Torch.Server
State = ServerState.Starting;
IsRunning = true;
HasRun = true;
CanRun = false;
_hasRun = true;
PatchManager.CommitInternal();
Log.Info("Starting server.");
MySandboxGame.ConfigDedicated = DedicatedInstance.DedicatedConfig.Model;
if (MySandboxGame.ConfigDedicated.RemoteApiEnabled && !string.IsNullOrEmpty(MySandboxGame.ConfigDedicated.RemoteSecurityKey))
{
var myRemoteServer = new MyRemoteServer(MySandboxGame.ConfigDedicated.RemoteApiPort, MySandboxGame.ConfigDedicated.RemoteSecurityKey);
Log.Info($"Remote API started on port {myRemoteServer.Port}");
}
_uptime = Stopwatch.StartNew();
base.Start();
}
@@ -150,31 +190,32 @@ namespace Torch.Server
/// <summary>
/// Restart the program.
/// </summary>
public override void Restart()
public override void Restart(bool save = true)
{
if (IsRunning)
Save().ContinueWith(DoRestart, this, TaskContinuationOptions.RunContinuationsAsynchronously);
else
DoRestart(null, this);
void DoRestart(Task<GameSaveResult> task, object torch0)
if (Config.DisconnectOnRestart)
{
var torch = (TorchServer)torch0;
torch.Stop();
// TODO clone this
var config = (TorchConfig)torch.Config;
LogManager.Flush();
foreach (var member in MyMultiplayer.Static.Members)
{
MyMultiplayer.Static.DisconnectClient(member);
}
string exe = Assembly.GetExecutingAssembly().Location;
Debug.Assert(exe != null);
config.WaitForPID = Process.GetCurrentProcess().Id.ToString();
config.Autostart = true;
Process.Start(exe, config.ToString());
Process.GetCurrentProcess().Kill();
Log.Info("Ejected all players from server for restart.");
}
Stop();
// TODO clone this
var config = (TorchConfig)Config;
LogManager.Flush();
string exe = Assembly.GetExecutingAssembly().Location.Replace("dll", "exe");
config.WaitForPID = Environment.ProcessId.ToString();
config.TempAutostart = true;
Process.Start(exe, config.ToString());
Environment.Exit(0);
}
[SuppressPropertyChangedWarnings]
private void OnSessionStateChanged(ITorchSession session, TorchSessionState newState)
{
if (newState == TorchSessionState.Unloading || newState == TorchSessionState.Unloaded)
@@ -186,6 +227,7 @@ namespace Torch.Server
if (newState == TorchSessionState.Loaded)
{
_multiplayerManagerDedicated = CurrentSession.Managers.GetManager<MultiplayerManagerDedicated>();
CurrentSession.Managers.GetManager<CommandManager>().RegisterCommandModule(typeof(WhitelistCommands));
ModCommunication.Register();
}
@@ -195,8 +237,7 @@ namespace Torch.Server
public override void Init(object gameInstance)
{
base.Init(gameInstance);
var game = gameInstance as MySandboxGame;
if (game != null && MySession.Static != null)
if (gameInstance is MySandboxGame && MySession.Static != null)
State = ServerState.Running;
else
State = ServerState.Stopped;
@@ -210,6 +251,7 @@ namespace Torch.Server
SimulationRatio = Math.Min(Sync.ServerSimulationRatio, 1);
var elapsed = TimeSpan.FromSeconds(Math.Floor(_uptime.Elapsed.TotalSeconds));
ElapsedPlayTime = elapsed;
OnlinePlayers = _multiplayerManagerDedicated?.Players.Count ?? 0;
if (_watchdog == null && Config.TickTimeout > 0)
{
@@ -223,10 +265,16 @@ namespace Torch.Server
private static void CheckServerResponding(object state)
{
var server = (TorchServer)state;
var mre = new ManualResetEvent(false);
((TorchServer)state).Invoke(() => mre.Set());
server.Invoke(() => mre.Set());
if (!mre.WaitOne(TimeSpan.FromSeconds(Instance.Config.TickTimeout)))
{
if (server.FatalException)
{
server._watchdog.Dispose();
return;
}
#if DEBUG
Log.Error(
$"Server watchdog detected that the server was frozen for at least {((TorchServer) state).Config.TickTimeout} seconds.");
@@ -246,7 +294,7 @@ namespace Torch.Server
var totalSize = 0;
for (var i = 0; i < traces; i++)
{
string dump = DumpStack(thread).ToString();
string dump = DumpStack(thread);
totalSize += dump.Length;
stacks.Add(dump);
Thread.Sleep(pause);
@@ -269,30 +317,73 @@ namespace Torch.Server
return result.ToString();
}
private static StackTrace DumpStack(Thread thread)
private static string DumpStack(Thread thread)
{
try
{
thread.Suspend();
}
catch
{
// ignored
}
// Deprecated in .NET Core and later
// try
// {
// thread.Suspend();
// }
// catch
// {
// // ignored
// }
//
// var stack = new StackTrace(thread, true);
// try
// {
// thread.Resume();
// }
// catch
// {
// // ignored
// }
//
// return stack.ToString();
var stack = new StackTrace(thread, true);
try
// Modified from https://www.examplefiles.net/cs/579311
using (var target = DataTarget.CreateSnapshotAndAttach(Environment.ProcessId))
{
thread.Resume();
}
catch
{
// ignored
}
var runtime = target.ClrVersions[0].CreateRuntime();
return stack;
var clrThread = runtime.Threads.First(b => b.ManagedThreadId == thread.ManagedThreadId);
var sb = new StringBuilder();
sb.AppendFormat(
"ManagedThreadId: {0}, Name: {1}, OSThreadId: {2}, Thread: IsAlive: {3}, IsBackground: {4}, IsThreadPool: {5}",
thread.ManagedThreadId,
thread.Name,
clrThread.OSThreadId,
thread.IsAlive,
thread.IsBackground,
thread.IsThreadPoolThread)
.AppendLine();
sb.AppendLine("Stack trace:");
foreach (var frame in clrThread.EnumerateStackTrace())
{
sb.Append('\t');
switch (frame.Kind)
{
case ClrStackFrameKind.Unknown:
sb.AppendLine("[Unknown]");
break;
case ClrStackFrameKind.ManagedMethod:
sb.AppendLine(frame.Method?.Signature ?? "[Unable to get method signature]");
break;
case ClrStackFrameKind.Runtime:
sb.AppendLine("[CLR Runtime]");
break;
default:
throw new ArgumentOutOfRangeException(nameof(frame.Kind), frame.Kind, "Incorrect value in EnumerateStackTrace");
}
}
return sb.ToString();
}
}
#endregion
}
}
}

View File

@@ -1,10 +1,13 @@
using System;
#if TORCH_SERVICE
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.ServiceProcess;
using System.Threading;
using NLog;
using Torch.API;
@@ -12,12 +15,14 @@ namespace Torch.Server
{
class TorchService : ServiceBase
{
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
public const string Name = "Torch (SEDS)";
private TorchServer _server;
private Initializer _initializer;
private string[] _args;
public TorchService()
public TorchService(string[] args)
{
_args = args;
var workingDir = new FileInfo(typeof(TorchService).Assembly.Location).Directory.ToString();
Directory.SetCurrentDirectory(workingDir);
_initializer = new Initializer(workingDir);
@@ -29,19 +34,22 @@ namespace Torch.Server
}
/// <inheritdoc />
protected override void OnStart(string[] args)
protected override void OnStart(string[] _)
{
base.OnStart(args);
base.OnStart(_args);
_initializer.Initialize(args);
_initializer.Initialize(_args);
_initializer.Run();
}
/// <inheritdoc />
protected override void OnStop()
{
_server.Stop();
base.OnStop();
var mre = new ManualResetEvent(false);
Task.Run(() => _initializer.Server.Stop());
if (!mre.WaitOne(TimeSpan.FromMinutes(1)))
Process.GetCurrentProcess().Kill();
}
}
}
#endif

View File

@@ -1,4 +1,5 @@
using System;
#if TORCH_SERVICE
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
@@ -17,21 +18,8 @@ namespace Torch.Server
public TorchServiceInstaller()
{
var serviceProcessInstaller = new ServiceProcessInstaller();
_serviceInstaller = new ServiceInstaller();
serviceProcessInstaller.Account = ServiceAccount.LocalSystem;
serviceProcessInstaller.Username = null;
serviceProcessInstaller.Password = null;
_serviceInstaller.DisplayName = "Torch (SEDS)";
_serviceInstaller.Description = "Service for Torch (SE Dedicated Server)";
_serviceInstaller.StartType = ServiceStartMode.Manual;
_serviceInstaller.ServiceName = TorchService.Name;
Installers.Add(serviceProcessInstaller);
Installers.Add(_serviceInstaller);
}
/// <inheritdoc />
@@ -59,3 +47,4 @@ namespace Torch.Server
}
}
}
#endif

View File

@@ -0,0 +1,49 @@
using System;
using System.Diagnostics;
using System.Threading;
using NLog;
using VRage;
namespace Torch.Server;
internal class UnhandledExceptionHandler
{
private readonly TorchConfig _config;
private readonly bool _isService;
private static readonly ILogger Log = LogManager.GetCurrentClassLogger();
public UnhandledExceptionHandler(TorchConfig config, bool isService)
{
_config = config;
_isService = isService;
}
internal void OnUnhandledException(object sender, UnhandledExceptionEventArgs e)
{
if (Debugger.IsAttached)
return;
var ex = (Exception)e.ExceptionObject;
Log.Fatal(ex.ToStringDemystified());
LogManager.Flush();
if (_isService)
Environment.Exit(1);
if (_config.RestartOnCrash)
{
Console.WriteLine("Restarting in 5 seconds.");
Thread.Sleep(5000);
var exe = typeof(Program).Assembly.Location;
_config.WaitForPID = Environment.ProcessId.ToString();
Process.Start(exe, _config.ToString());
}
else
{
MyVRage.Platform.Windows.MessageBox(
"Torch encountered a fatal error and needs to close. Please check the logs for details.",
"Fatal exception", MessageBoxOptions.OkOnly);
}
Environment.Exit(1);
}
}

View File

@@ -11,19 +11,17 @@ namespace Torch.Server.ViewModels
public class BlockLimitViewModel : ViewModel
{
private SessionSettingsViewModel _sessionSettings;
private string _blockType;
private short _limit;
public string BlockType { get => _blockType; set { _blockType = value; OnPropertyChanged(); } }
public short Limit { get => _limit; set { _limit = value; OnPropertyChanged(); } }
public string BlockType { get; set; }
public short Limit { get; set; }
//public CommandBinding Delete { get; } = new CommandBinding(new DeleteCommand());
public BlockLimitViewModel(SessionSettingsViewModel sessionSettings, string blockType, short limit)
{
_sessionSettings = sessionSettings;
_blockType = blockType;
_limit = limit;
BlockType = blockType;
Limit = limit;
}
/* TODO: figure out how WPF commands work

View File

@@ -15,13 +15,13 @@ namespace Torch.Server.ViewModels
{
public class CheckpointViewModel : ViewModel
{
private MyObjectBuilder_Checkpoint _checkpoint;
private SessionSettingsViewModel _sessionSettings;
private readonly MyObjectBuilder_Checkpoint _checkpoint;
//private SessionSettingsViewModel _sessionSettings;
public CheckpointViewModel(MyObjectBuilder_Checkpoint checkpoint)
{
_checkpoint = checkpoint;
_sessionSettings = new SessionSettingsViewModel(_checkpoint.Settings);
//_sessionSettings = new SessionSettingsViewModel(_checkpoint.Settings);
}
public static implicit operator MyObjectBuilder_Checkpoint(CheckpointViewModel model)
@@ -59,15 +59,15 @@ namespace Torch.Server.ViewModels
public SerializableDictionary<long, MyObjectBuilder_Checkpoint.PlayerId> ControlledEntities { get => _checkpoint.ControlledEntities; set => SetValue(ref _checkpoint.ControlledEntities, value); }
public SessionSettingsViewModel Settings
{
get => _sessionSettings;
set
{
SetValue(ref _sessionSettings, value);
_checkpoint.Settings = _sessionSettings;
}
}
//public SessionSettingsViewModel Settings
//{
// get => _sessionSettings;
// set
// {
// SetValue(ref _sessionSettings, value);
// _checkpoint.Settings = _sessionSettings;
// }
//}
public MyObjectBuilder_ScriptManager ScriptManagerData => throw new NotImplementedException();
@@ -75,7 +75,7 @@ namespace Torch.Server.ViewModels
public MyObjectBuilder_FactionCollection Factions => throw new NotImplementedException();
public List<MyObjectBuilder_Checkpoint.ModItem> Mods { get => _checkpoint.Mods; set => SetValue(ref _checkpoint.Mods, value); }
//public List<MyObjectBuilder_Checkpoint.ModItem> Mods { get => _checkpoint.Mods; set => SetValue(ref _checkpoint.Mods, value); }
public SerializableDictionary<ulong, MyPromoteLevel> PromotedUsers { get => _checkpoint.PromotedUsers; set => SetValue(ref _checkpoint.PromotedUsers, value); }
@@ -115,14 +115,6 @@ namespace Torch.Server.ViewModels
public DateTime InGameTime { get => _checkpoint.InGameTime; set => SetValue(ref _checkpoint.InGameTime, value); }
public MyObjectBuilder_SessionComponentMission MissionTriggers { get => _checkpoint.MissionTriggers; set => SetValue(ref _checkpoint.MissionTriggers, value); }
public string Briefing { get => _checkpoint.Briefing; set => SetValue(ref _checkpoint.Briefing, value); }
public string BriefingVideo { get => _checkpoint.BriefingVideo; set => SetValue(ref _checkpoint.BriefingVideo, value); }
public string CustomLoadingScreenImage { get => _checkpoint.CustomLoadingScreenImage; set => SetValue(ref _checkpoint.BriefingVideo, value); }
public string CustomLoadingScreenText { get => _checkpoint.CustomLoadingScreenText; set => SetValue(ref _checkpoint.CustomLoadingScreenText, value); }
public string CustomSkybox { get => _checkpoint.CustomSkybox; set => SetValue(ref _checkpoint.CustomSkybox, value); }

View File

@@ -1,15 +1,14 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using NLog;
using Sandbox.Engine.Utils;
using Torch.Collections;
using Torch.Server.Managers;
using Torch.Utils;
using VRage.Game;
using VRage.Game.ModAPI;
using VRage.GameServices;
namespace Torch.Server.ViewModels
{
@@ -19,24 +18,19 @@ namespace Torch.Server.ViewModels
private MyConfigDedicated<MyObjectBuilder_SessionSettings> _config;
public MyConfigDedicated<MyObjectBuilder_SessionSettings> Model => _config;
public ConfigDedicatedViewModel() : this(new MyConfigDedicated<MyObjectBuilder_SessionSettings>(""))
{
}
public ConfigDedicatedViewModel(MyConfigDedicated<MyObjectBuilder_SessionSettings> configDedicated)
{
_config = configDedicated;
_config.IgnoreLastSession = true;
SessionSettings = new SessionSettingsViewModel(_config.SessionSettings);
Task.Run(() => UpdateAllModInfosAsync());
}
public void Save(string path = null)
{
Validate();
_config.SessionSettings = _sessionSettings;
// Never ever
_config.SessionSettings = SessionSettings;
_config.IgnoreLastSession = true;
_config.Save(path);
}
@@ -58,8 +52,7 @@ namespace Torch.Server.ViewModels
return true;
}
private SessionSettingsViewModel _sessionSettings;
public SessionSettingsViewModel SessionSettings { get => _sessionSettings; set { _sessionSettings = value; OnPropertyChanged(); } }
public SessionSettingsViewModel SessionSettings { get; set; }
public MtObservableList<WorldViewModel> Worlds { get; } = new MtObservableList<WorldViewModel>();
private WorldViewModel _selectedWorld;
@@ -69,18 +62,55 @@ namespace Torch.Server.ViewModels
set
{
SetValue(ref _selectedWorld, value);
SessionSettings = value.WorldConfiguration.Settings;
LoadWorld = _selectedWorld?.WorldPath;
}
}
public Task UpdateAllModInfosAsync()
{
return Task.CompletedTask;
/*if (!Mods.Any())
return;
List<MyWorkshopItem> modInfos;
try
{
modInfos = await WorkshopQueryUtils.GetModsInfo(Mods.Select(b =>
new MyObjectBuilder_Checkpoint.ModItem(b.PublishedFileId, b.UgcService, b.IsDependency)));
}
catch (Exception e)
{
Log.Error(e);
return;
}
Log.Info("Mods Info successfully retrieved!");
foreach (var modItem in Mods
.Select(b => new MyObjectBuilder_Checkpoint.ModItem(b.PublishedFileId, b.UgcService))
.Except(modInfos.Select(b => new MyObjectBuilder_Checkpoint.ModItem(b.Id, b.ServiceName))))
{
Log.Error($"Unable to retreive info about {modItem.PublishedFileId}:{modItem.PublishedServiceName}");
}*/
}
public List<string> Administrators { get => _config.Administrators; set => SetValue(x => _config.Administrators = x, value); }
public List<ulong> Banned { get => _config.Banned; set => SetValue(x => _config.Banned = x, value); }
private MtObservableList<ModItemInfo> _mods = new MtObservableList<ModItemInfo>();
public MtObservableList<ModItemInfo> Mods
{
get => _mods;
set
{
SetValue(x => _mods = x, value);
Task.Run(() => UpdateAllModInfosAsync());
}
}
public List<ulong> Reserved { get => _config.Reserved; set => SetValue(x => _config.Reserved = x, value); }
private List<ulong> _mods = new List<ulong>();
public List<ulong> Mods { get => _mods; set => SetValue(x => _mods = x, value); }
public int AsteroidAmount { get => _config.AsteroidAmount; set => SetValue(x => _config.AsteroidAmount = x, value); }

View File

@@ -25,7 +25,9 @@ namespace Torch.Server.ViewModels.Blocks
get => Block?.CustomName ?? "null";
set
{
#pragma warning disable CS0618
TorchBase.Instance.Invoke(() =>
#pragma warning restore CS0618
{
Block.CustomName = value;
OnPropertyChanged();
@@ -41,7 +43,9 @@ namespace Torch.Server.ViewModels.Blocks
get => ((MySlimBlock)Block?.SlimBlock)?.BuiltBy ?? 0;
set
{
#pragma warning disable CS0618
TorchBase.Instance.Invoke(() =>
#pragma warning restore CS0618
{
((MySlimBlock)Block.SlimBlock).TransferAuthorship(value);
OnPropertyChanged();

View File

@@ -3,18 +3,12 @@ using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Text;
using System.Threading.Tasks;
using Microsoft.CodeAnalysis;
using NLog;
using Sandbox.Game.Entities.Cube;
using Sandbox.ModAPI;
using Sandbox.ModAPI.Interfaces;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using NLog;
using Sandbox.ModAPI.Interfaces.Terminal;
namespace Torch.Server.ViewModels.Blocks
namespace Torch.Server.ViewModels.Entities.Blocks
{
public static class BlockViewModelGenerator
{
@@ -27,8 +21,8 @@ namespace Torch.Server.ViewModels.Blocks
static BlockViewModelGenerator()
{
_asmName = new AssemblyName("Torch.Server.ViewModels.Generated");
_ab = AppDomain.CurrentDomain.DefineDynamicAssembly(_asmName, AssemblyBuilderAccess.RunAndSave);
_mb = _ab.DefineDynamicModule(_asmName.Name);
_ab = AssemblyBuilder.DefineDynamicAssembly(_asmName, AssemblyBuilderAccess.RunAndCollect);
_mb = _ab.DefineDynamicModule(_asmName.Name ?? "Torch.Server.ViewModels.Generated");
}
public static void GenerateModels()
@@ -40,7 +34,6 @@ namespace Torch.Server.ViewModels.Blocks
GenerateModel(type);
}
}
_ab.Save("Generated.dll", PortableExecutableKinds.ILOnly, ImageFileMachine.AMD64);
}
public static Type GenerateModel(Type blockType, bool force = false)

View File

@@ -19,7 +19,9 @@ namespace Torch.Server.ViewModels.Blocks
get => _prop.GetValue(Block.Block);
set
{
#pragma warning disable CS0618
TorchBase.Instance.Invoke(() =>
#pragma warning restore CS0618
{
_prop.SetValue(Block.Block, value);
OnPropertyChanged();

View File

@@ -4,14 +4,24 @@ namespace Torch.Server.ViewModels.Entities
{
public class CharacterViewModel : EntityViewModel
{
private MyCharacter _character;
public CharacterViewModel(MyCharacter character, EntityTreeViewModel tree) : base(character, tree)
{
character.ControllerInfo.ControlAcquired += (x) => { OnPropertyChanged(nameof(Name)); };
character.ControllerInfo.ControlReleased += (x) => { OnPropertyChanged(nameof(Name)); };
_character = character;
character.ControllerInfo.ControlAcquired += ControllerInfo_ControlAcquired;
character.ControllerInfo.ControlReleased += ControllerInfo_ControlAcquired;
}
private void ControllerInfo_ControlAcquired(Sandbox.Game.World.MyEntityController obj)
{
OnPropertyChanged(nameof(Name));
OnPropertyChanged(nameof(CanDelete));
}
public CharacterViewModel()
{
}
public override bool CanDelete => _character.ControllerInfo?.Controller?.Player == null;
}
}

View File

@@ -18,21 +18,9 @@ namespace Torch.Server.ViewModels.Entities
OnPropertyChanged(SignalPropertyInvalidateControl);
}
private bool _hide;
/// <summary>
/// Should this element be forced into the <see cref="Visibility.Collapsed"/>
/// </summary>
public bool Hide
{
get => _hide;
protected set
{
if (_hide == value)
return;
_hide = value;
OnPropertyChanged();
}
}
public bool Hide { get; set; }
}
}

View File

@@ -1,8 +1,14 @@
using System.Windows.Controls;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Windows.Controls;
using NLog;
using Sandbox.Game.Entities;
using Sandbox.Game.World;
using Torch.API.Managers;
using Torch.Collections;
using Torch.Server.Managers;
using Torch.Utils;
using VRage.Game.Entity;
using VRage.Game.ModAPI;
using VRage.ModAPI;
@@ -14,6 +20,8 @@ namespace Torch.Server.ViewModels.Entities
{
protected EntityTreeViewModel Tree { get; }
private static Logger _log = LogManager.GetCurrentClassLogger();
private IMyEntity _backing;
public IMyEntity Entity
{
@@ -22,7 +30,9 @@ namespace Torch.Server.ViewModels.Entities
{
_backing = value;
OnPropertyChanged();
#pragma warning disable CS0618
EntityControls = TorchBase.Instance?.Managers.GetManager<EntityControlManager>()?.BoundModels(this);
#pragma warning restore CS0618
// ReSharper disable once ExplicitCallerInfoArgument
OnPropertyChanged(nameof(EntityControls));
}
@@ -38,11 +48,93 @@ namespace Torch.Server.ViewModels.Entities
set
{
if (Entity!=null)
#pragma warning disable CS0618
TorchBase.Instance.InvokeBlocking(() => Entity.DisplayName = value);
#pragma warning restore CS0618
OnPropertyChanged();
}
}
private string _descriptiveName;
public string DescriptiveName
{
get => _descriptiveName ??= GetSortedName(EntityTreeViewModel.SortEnum.Name);
set => _descriptiveName = value;
}
public virtual string GetSortedName(EntityTreeViewModel.SortEnum sort)
{
switch (sort)
{
case EntityTreeViewModel.SortEnum.Name:
return Name;
case EntityTreeViewModel.SortEnum.Size:
return $"{Name} ({Entity.WorldVolume.Radius * 2:N}m)";
case EntityTreeViewModel.SortEnum.Speed:
return $"{Name} ({Entity.Physics?.LinearVelocity.Length() ?? 0:N}m/s)";
case EntityTreeViewModel.SortEnum.BlockCount:
if (Entity is MyCubeGrid grid)
return $"{Name} ({grid.BlocksCount} blocks)";
return Name;
case EntityTreeViewModel.SortEnum.DistFromCenter:
return $"{Name} ({Entity.GetPosition().Length():N}m)";
case EntityTreeViewModel.SortEnum.Owner:
if (Entity is MyCubeGrid g)
return $"{Name} ({g.GetGridOwnerName()})";
return Name;
default:
throw new ArgumentOutOfRangeException(nameof(sort), sort, null);
}
}
public virtual int CompareToSort(EntityViewModel other, EntityTreeViewModel.SortEnum sort)
{
if (other == null)
return -1;
switch (sort)
{
case EntityTreeViewModel.SortEnum.Name:
if (Name == null)
{
if (other.Name == null)
return 0;
return 1;
}
if (other.Name == null)
return -1;
return string.Compare(Name, other.Name, StringComparison.InvariantCultureIgnoreCase);
case EntityTreeViewModel.SortEnum.Size:
return Entity.WorldVolume.Radius.CompareTo(other.Entity.WorldVolume.Radius);
case EntityTreeViewModel.SortEnum.Speed:
if (Entity.Physics == null)
{
if (other.Entity.Physics == null)
return 0;
return -1;
}
if (other.Entity.Physics == null)
return 1;
return Entity.Physics.LinearVelocity.LengthSquared().CompareTo(other.Entity.Physics.LinearVelocity.LengthSquared());
case EntityTreeViewModel.SortEnum.BlockCount:
{
if (Entity is MyCubeGrid ga && other.Entity is MyCubeGrid gb)
return ga.BlocksCount.CompareTo(gb.BlocksCount);
goto case EntityTreeViewModel.SortEnum.Name;
}
case EntityTreeViewModel.SortEnum.DistFromCenter:
return Entity.GetPosition().LengthSquared().CompareTo(other.Entity.GetPosition().LengthSquared());
case EntityTreeViewModel.SortEnum.Owner:
{
if (Entity is MyCubeGrid ga && other.Entity is MyCubeGrid gb)
return string.Compare(ga.GetGridOwnerName(), gb.GetGridOwnerName(), StringComparison.InvariantCultureIgnoreCase);
goto case EntityTreeViewModel.SortEnum.Name;
}
default:
throw new ArgumentOutOfRangeException(nameof(sort), sort, null);
}
}
public virtual string Position
{
get => Entity?.GetPosition().ToString();
@@ -52,14 +144,16 @@ namespace Torch.Server.ViewModels.Entities
return;
if (Entity != null)
#pragma warning disable CS0618
TorchBase.Instance.InvokeBlocking(() => Entity.SetPosition(v));
#pragma warning restore CS0618
OnPropertyChanged();
}
}
public virtual bool CanStop => Entity.Physics?.Enabled ?? false;
public virtual bool CanDelete => !(Entity is IMyCharacter);
public virtual bool CanDelete => true;
public virtual void Delete()
{
@@ -76,5 +170,20 @@ namespace Torch.Server.ViewModels.Entities
{
}
public class Comparer : IComparer<EntityViewModel>
{
private EntityTreeViewModel.SortEnum _sort;
public Comparer(EntityTreeViewModel.SortEnum sort)
{
_sort = sort;
}
public int Compare(EntityViewModel x, EntityViewModel y)
{
return x?.CompareToSort(y, _sort) ?? default;
}
}
}
}

View File

@@ -50,17 +50,14 @@ namespace Torch.Server.ViewModels.Entities
Blocks { get; } =
new MtObservableSortedDictionary<MyCubeBlockDefinition, MtObservableSortedDictionary<long, BlockViewModel>>(
CubeBlockDefinitionComparer.Default);
/// <inheritdoc />
public string DescriptiveName { get; }
public GridViewModel()
{
}
public GridViewModel(MyCubeGrid grid, EntityTreeViewModel tree) : base(grid, tree)
{
DescriptiveName = $"{grid.DisplayName} ({grid.BlocksCount} blocks)";
//DescriptiveName = $"{grid.DisplayName} ({grid.BlocksCount} blocks)";
Blocks.Add(_fillerDefinition, new MtObservableSortedDictionary<long, BlockViewModel>());
}
@@ -104,7 +101,9 @@ namespace Torch.Server.ViewModels.Entities
return;
_load = true;
#pragma warning disable CS0618
TorchBase.Instance.Invoke(() =>
#pragma warning restore CS0618
{
Blocks.Clear();
foreach (var block in Grid.GetFatBlocks().OfType<MyTerminalBlock>())

View File

@@ -18,12 +18,12 @@ namespace Torch.Server.ViewModels.Entities
public MtObservableList<GridViewModel> AttachedGrids { get; } = new MtObservableList<GridViewModel>();
public async Task UpdateAttachedGrids()
public Task UpdateAttachedGrids()
{
return Task.CompletedTask;
//TODO: fix
return;
AttachedGrids.Clear();
/*AttachedGrids.Clear();
var box = Entity.WorldAABB;
var entities = new List<MyEntity>();
await TorchBase.Instance.InvokeAsync(() => MyEntities.GetTopMostEntitiesInBox(ref box, entities)).ConfigureAwait(false);
@@ -36,7 +36,7 @@ namespace Torch.Server.ViewModels.Entities
}
AttachedGrids.Add(gridModel);
}
}*/
}
public VoxelMapViewModel(MyVoxelBase e, EntityTreeViewModel tree) : base(e, tree)

View File

@@ -12,11 +12,21 @@ using VRage.ModAPI;
using System.Windows.Threading;
using NLog;
using Torch.Collections;
using Torch.Server.Views.Entities;
namespace Torch.Server.ViewModels
{
public class EntityTreeViewModel : ViewModel
{
public enum SortEnum
{
Name,
Size,
Speed,
Owner,
BlockCount,
DistFromCenter,
}
private static readonly Logger _log = LogManager.GetCurrentClassLogger();
//TODO: these should be sorted sets for speed
@@ -26,14 +36,16 @@ namespace Torch.Server.ViewModels
public MtObservableSortedDictionary<long, VoxelMapViewModel> VoxelMaps { get; set; } = new MtObservableSortedDictionary<long, VoxelMapViewModel>();
public Dispatcher ControlDispatcher => _control.Dispatcher;
private EntityViewModel _currentEntity;
public SortedView<GridViewModel> SortedGrids { get; }
public SortedView<CharacterViewModel> SortedCharacters { get; }
public SortedView<EntityViewModel> SortedFloatingObjects { get; }
public SortedView<VoxelMapViewModel> SortedVoxelMaps { get; }
private UserControl _control;
public EntityViewModel CurrentEntity
{
get => _currentEntity;
set { _currentEntity = value; OnPropertyChanged(nameof(CurrentEntity)); }
}
public EntityViewModel CurrentEntity { get; set; }
public SortEnum CurrentSort { get; set; }
// I hate you today WPF
public EntityTreeViewModel() : this(null)
@@ -43,6 +55,11 @@ namespace Torch.Server.ViewModels
public EntityTreeViewModel(UserControl control)
{
_control = control;
var comparer = new EntityViewModel.Comparer(CurrentSort);
SortedGrids = new SortedView<GridViewModel>(Grids.Values, comparer);
SortedCharacters = new SortedView<CharacterViewModel>(Characters.Values, comparer);
SortedFloatingObjects = new SortedView<EntityViewModel>(FloatingObjects.Values, comparer);
SortedVoxelMaps = new SortedView<VoxelMapViewModel>(VoxelMaps.Values, comparer);
}
public void Init()
@@ -67,7 +84,10 @@ namespace Torch.Server.ViewModels
FloatingObjects.Remove(floating.EntityId);
break;
case MyVoxelBase voxel:
VoxelMaps.Remove(voxel.EntityId);
if (voxel is MyPlanet || voxel is MyVoxelMap)
{
VoxelMaps.Remove(voxel.EntityId);
}
break;
}
}
@@ -85,16 +105,19 @@ namespace Torch.Server.ViewModels
switch (obj)
{
case MyCubeGrid grid:
Grids.Add(obj.EntityId, new GridViewModel(grid, this));
Grids.Add(grid.EntityId, new GridViewModel(grid, this));
break;
case MyCharacter character:
Characters.Add(obj.EntityId, new CharacterViewModel(character, this));
Characters.Add(character.EntityId, new CharacterViewModel(character, this));
break;
case MyFloatingObject floating:
FloatingObjects.Add(obj.EntityId, new FloatingObjectViewModel(floating, this));
FloatingObjects.Add(floating.EntityId, new FloatingObjectViewModel(floating, this));
break;
case MyVoxelBase voxel:
VoxelMaps.Add(obj.EntityId, new VoxelMapViewModel(voxel, this));
if (voxel is MyPlanet || voxel is MyVoxelMap)
{
VoxelMaps.Add(voxel.EntityId, new VoxelMapViewModel(voxel, this));
}
break;
}
}

View File

@@ -0,0 +1,13 @@
using System;
using System.Collections.ObjectModel;
using System.Windows.Media;
namespace Torch.Server.ViewModels;
public class LogViewerViewModel : ViewModel
{
public ObservableCollection<LogEntry> LogEntries { get; set; } = new();
}
public record LogEntry(DateTime Timestamp, string Message, SolidColorBrush Color);

View File

@@ -0,0 +1,115 @@
using System;
using System.Threading.Tasks;
using NLog;
using VRage.Game;
using Torch.Utils;
using VRage.GameServices;
namespace Torch.Server.ViewModels
{
/// <summary>
/// Wrapper around VRage.Game.Objectbuilder_Checkpoint.ModItem
/// that holds additional meta information
/// (e.g. workshop description)
/// </summary>
public class ModItemInfo : ViewModel
{
MyObjectBuilder_Checkpoint.ModItem _modItem;
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
/// <summary>
/// Human friendly name of the mod
/// </summary>
public string FriendlyName
{
get => _modItem.FriendlyName;
set => SetValue(ref _modItem.FriendlyName, value);
}
/// <summary>
/// Workshop ID of the mod
/// </summary>
public ulong PublishedFileId
{
get => _modItem.PublishedFileId;
set => SetValue(ref _modItem.PublishedFileId, value);
}
/// <summary>
/// Local filename of the mod
/// </summary>
public string Name
{
get => _modItem.Name;
set => SetValue(ref _modItem.FriendlyName, value);
}
/// <summary>
/// Whether or not the mod was added
/// because another mod depends on it
/// </summary>
public bool IsDependency
{
get => _modItem.IsDependency;
set => SetValue(ref _modItem.IsDependency, value);
}
private string _description;
/// <summary>
/// Workshop description of the mod
/// </summary>
public string Description
{
get => _description;
set => SetValue(ref _description, value);
}
public string UgcService
{
get => _modItem.PublishedServiceName;
set => SetValue(ref _modItem.PublishedServiceName, value);
}
/// <summary>
/// Constructor, returns a new ModItemInfo instance
/// </summary>
/// <param name="mod">The wrapped mod</param>
public ModItemInfo(MyObjectBuilder_Checkpoint.ModItem mod)
{
_modItem = mod;
}
/// <summary>
/// Retrieve information about the
/// wrapped mod from the workhop asynchronously
/// via the Steam web API.
/// </summary>
/// <returns></returns>
public Task<bool> UpdateModInfoAsync()
{
return Task.FromResult(true);
/*if (UgcService.ToLower() == "mod.io")
return true;
MyWorkshopItem modInfo;
try
{
modInfo = await WorkshopQueryUtils.GetModInfo(_modItem);
}
catch( Exception e )
{
Log.Error(e);
return false;
}
Log.Info("Mod Info successfully retrieved!");
FriendlyName = modInfo.Title;
Description = modInfo.Description;*/
}
public override string ToString()
{
return $"{PublishedFileId}-{UgcService}";
}
}
}

View File

@@ -13,19 +13,13 @@ namespace Torch.Server.ViewModels
public class PluginManagerViewModel : ViewModel
{
public MtObservableList<PluginViewModel> Plugins { get; } = new MtObservableList<PluginViewModel>();
private PluginViewModel _selectedPlugin;
public PluginViewModel SelectedPlugin
{
get => _selectedPlugin;
set { _selectedPlugin = value; OnPropertyChanged(nameof(SelectedPlugin)); }
}
public PluginViewModel SelectedPlugin { get; set; }
public PluginManagerViewModel() { }
public PluginManagerViewModel(IPluginManager pluginManager)
{
foreach (var plugin in pluginManager)
foreach (var plugin in pluginManager.OrderBy(x=>x.Name))
Plugins.Add(new PluginViewModel(plugin));
pluginManager.PluginsLoaded += PluginManager_PluginsLoaded;
}

View File

@@ -1,10 +1,12 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using NLog;
using Torch.API;
using Torch.API.Plugins;
using Torch.Server.Views;
@@ -17,13 +19,25 @@ namespace Torch.Server.ViewModels
public string Name { get; }
public ITorchPlugin Plugin { get; }
private static Logger _log = LogManager.GetCurrentClassLogger();
public PluginViewModel(ITorchPlugin plugin)
{
Plugin = plugin;
if (Plugin is IWpfPlugin p)
Control = p.GetControl();
{
try
{
Control = p.GetControl();
}
catch (Exception ex)
{
_log.Error(ex, $"Exception loading interface for plugin {Plugin.Name}! Plugin interface will not be available!");
Control = null;
}
}
Name = $"{plugin.Name} ({plugin.Version})";
ThemeControl.UpdateDynamicControls += UpdateResourceDict;
@@ -38,5 +52,55 @@ namespace Torch.Server.ViewModels
this.Control.Resources.MergedDictionaries.Clear();
this.Control.Resources.MergedDictionaries.Add(dictionary);
}
public Brush Color
{
get {
switch (Plugin.State)
{
case PluginState.NotInitialized:
case PluginState.MissingDependency:
case PluginState.DisabledError:
return Brushes.Red;
case PluginState.UpdateRequired:
return Brushes.DodgerBlue;
case PluginState.UninstallRequested:
return Brushes.Gold;
case PluginState.NotInstalled:
case PluginState.DisabledUser:
return Brushes.Gray;
case PluginState.Enabled:
return Brushes.Transparent;
default:
throw new InvalidOperationException();
}
}
}
public string ToolTip
{
get { switch (Plugin.State)
{
case PluginState.NotInitialized:
return "Error during load.";
case PluginState.DisabledError:
return "Disabled due to error on load.";
case PluginState.DisabledUser:
return "Disabled.";
case PluginState.UpdateRequired:
return "Update required.";
case PluginState.UninstallRequested:
return "Marked for uninstall.";
case PluginState.NotInstalled:
return "Not installed. Click 'Enable'";
case PluginState.Enabled:
return string.Empty;
case PluginState.MissingDependency:
return "Dependency missing. Check the log.";
default:
throw new ArgumentOutOfRangeException();
}
}
}
}
}

View File

@@ -21,8 +21,11 @@ namespace Torch.Server.ViewModels
[Torch.Views.Display(Description = "The type of the game online mode.", Name = "Online Mode", GroupName = "Others")]
public MyOnlineModeEnum OnlineMode { get => _settings.OnlineMode; set => SetValue(ref _settings.OnlineMode, value); }
[Torch.Views.Display(Description = "The multiplier for inventory size.", Name = "Inventory Size", GroupName = "Multipliers")]
public float InventorySizeMultiplier { get => _settings.InventorySizeMultiplier; set => SetValue(ref _settings.InventorySizeMultiplier, value); }
[Torch.Views.Display(Description = "The multiplier for character inventory size.", Name = "Character Inventory Size", GroupName = "Multipliers")]
public float CharacterInventorySizeMultiplier { get => _settings.InventorySizeMultiplier; set => SetValue(ref _settings.InventorySizeMultiplier, value); }
[Torch.Views.Display(Description = "The multiplier for block inventory size.", Name = "Block Inventory Size", GroupName = "Multipliers")]
public float BlockInventorySizeMultiplier { get => _settings.BlocksInventorySizeMultiplier; set => SetValue(ref _settings.BlocksInventorySizeMultiplier, value); }
[Torch.Views.Display(Description = "The multiplier for assembler speed.", Name = "Assembler Speed", GroupName = "Multipliers")]
public float AssemblerSpeedMultiplier { get => _settings.AssemblerSpeedMultiplier; set => SetValue(ref _settings.AssemblerSpeedMultiplier, value); }
@@ -120,8 +123,14 @@ namespace Torch.Server.ViewModels
public bool EnableSaving { get => _settings.EnableSaving; set => SetValue(ref _settings.EnableSaving, value); }
[Torch.Views.Display(Description = "Enables respawn screen.", Name = "Enable Respawn Screen in the Game", GroupName = "Players")]
public bool EnableRespawnScreen { get => _settings.EnableRespawnScreen; set => SetValue(ref _settings.EnableRespawnScreen, value); }
public bool StartInRespawnScreen { get => _settings.StartInRespawnScreen; set => SetValue(ref _settings.StartInRespawnScreen, value); }
[Torch.Views.Display(Description = "Enables research.", Name = "Enable Research", GroupName = "Players")]
public bool EnableResearch { get => _settings.EnableResearch; set => SetValue(ref _settings.EnableResearch, value); }
[Torch.Views.Display(Description = "Enables Good.bot hints.", Name = "Enable Good.bot hints", GroupName = "Players")]
public bool EnableGoodBotHints { get => _settings.EnableGoodBotHints; set => SetValue(ref _settings.EnableGoodBotHints, value); }
[Torch.Views.Display(Description = "Enables infinite ammunition in survival game mode.", Name = "Enable Infinite Ammunition in Survival", GroupName = "Others")]
public bool InfiniteAmmo { get => _settings.InfiniteAmmo; set => SetValue(ref _settings.InfiniteAmmo, value); }
@@ -255,6 +264,57 @@ namespace Torch.Server.ViewModels
[Torch.Views.Display(Description = "Defines character removal threshold for trash removal system. If player disconnects it will remove his character after this time.\n Set to 0 to disable.", Name = "Character Removal Threshold [mins]", GroupName = "Trash Removal")]
public int PlayerCharacterRemovalThreshold { get => _settings.PlayerCharacterRemovalThreshold; set => SetValue(ref _settings.PlayerCharacterRemovalThreshold, value); }
[Torch.Views.Display(Description = "Sets optimal distance in meters when spawning new players near others.", Name = "Optimal Spawn Distance", GroupName = "Players")]
public float OptimalSpawnDistance { get => _settings.OptimalSpawnDistance; set => SetValue(ref _settings.OptimalSpawnDistance, value); }
[Torch.Views.Display(Description = "Enables automatic respawn at nearest available respawn point.", Name = "Enable Auto Respawn", GroupName = "Players")]
public bool EnableAutoRespawn { get => _settings.EnableAutorespawn; set => SetValue(ref _settings.EnableAutorespawn, value); }
[Torch.Views.Display(Description = "The number of NPC factions generated on the start of the world.", Name = "NPC Factions Count", GroupName = "NPCs")]
public int TradeFactionsCount { get => _settings.TradeFactionsCount; set => SetValue(ref _settings.TradeFactionsCount, value); }
[Torch.Views.Display(Description = "The inner radius [m] (center is in 0,0,0), where stations can spawn. Does not affect planet-bound stations (surface Outposts and Orbital stations).", Name = "Stations Inner Radius", GroupName = "NPCs")]
public double StationsDistanceInnerRadius { get => _settings.StationsDistanceInnerRadius; set => SetValue(ref _settings.StationsDistanceInnerRadius, value); }
[Torch.Views.Display(Description = "The outer radius [m] (center is in 0,0,0), where stations can spawn. Does not affect planet-bound stations (surface Outposts and Orbital stations).", Name = "Stations Outer Radius Start", GroupName = "NPCs")]
public double StationsDistanceOuterRadiusStart { get => _settings.StationsDistanceOuterRadiusStart; set => SetValue(ref _settings.StationsDistanceOuterRadiusStart, value); }
[Torch.Views.Display(Description = "The outer radius [m] (center is in 0,0,0), where stations can spawn. Does not affect planet-bound stations (surface Outposts and Orbital stations).", Name = "Stations Outer Radius End", GroupName = "NPCs")]
public double StationsDistanceOuterRadiusEnd { get => _settings.StationsDistanceOuterRadiusEnd; set => SetValue(ref _settings.StationsDistanceOuterRadiusEnd, value); }
[Torch.Views.Display(Description = "Time period between two economy updates in seconds.", Name = "Economy tick time", GroupName = "NPCs")]
public int EconomyTickInSeconds { get => _settings.EconomyTickInSeconds; set => SetValue(ref _settings.EconomyTickInSeconds, value); }
[Torch.Views.Display(Description = "If enabled bounty contracts will be available on stations.", Name = "Enable Bounty Contracts", GroupName = "Players")]
public bool EnableBountyContracts { get => _settings.EnableBountyContracts; set => SetValue(ref _settings.EnableBountyContracts, value); }
[Torch.Views.Display(Description = "Resource deposits count coefficient for generated world content (voxel generator version > 2).", Name = "Deposits Count Coefficient", GroupName = "Environment")]
public float DepositsCountCoefficient { get => _settings.DepositsCountCoefficient; set => SetValue(ref _settings.DepositsCountCoefficient, value); }
[Torch.Views.Display(Description = "Resource deposit size denominator for generated world content (voxel generator version > 2).", Name = "Deposit Size Denominator", GroupName = "Environment")]
public float DepositSideDenominator { get => _settings.DepositSizeDenominator; set => SetValue(ref _settings.DepositSizeDenominator, value); }
[Torch.Views.Display(Description = "Enables economy features.", Name = "Enable Economy", GroupName = "NPCs")]
public bool EnableEconomy { get => _settings.EnableEconomy; set => SetValue(ref _settings.EnableEconomy, value); }
[Torch.Views.Display(Description = "Enables system for voxel reverting.", Name = "Enable Voxel Reverting", GroupName = "Trash Removal")]
public bool VoxelTrashRemovalEnabled { get => _settings.VoxelTrashRemovalEnabled; set => SetValue(ref _settings.VoxelTrashRemovalEnabled, value); }
[Torch.Views.Display(Description = "Allows super gridding exploit to be used.", Name = "Enable Supergridding", GroupName = "Others")]
public bool EnableSupergridding { get => _settings.EnableSupergridding; set => SetValue(ref _settings.EnableSupergridding, value); }
[Torch.Views.Display(Description = "Enables Selective Physics", Name = "Enable Selective Physics", GroupName = "Others")]
public bool EnableSelectivePhysics { get => _settings.EnableSelectivePhysicsUpdates; set => SetValue(ref _settings.EnableSelectivePhysicsUpdates, value); }
[Torch.Views.Display(Description = "Allows steam's family sharing", Name = "Enable Family Sharing", GroupName = "Players")]
public bool EnableFamilySharing { get => _settings.FamilySharing; set => SetValue(ref _settings.FamilySharing, value); }
[Torch.Views.Display(Description = "Enables PCU trading", Name = "Enable PCU Trading", GroupName = "Block Limits")]
public bool EnablePCUTrading { get => _settings.EnablePcuTrading; set => SetValue(ref _settings.EnablePcuTrading, value); }
[Torch.Views.Display(Description = "Enables system for weather", Name = "Enable Weather System", GroupName = "Others")]
public bool EnableWeatherSystem { get => _settings.WeatherSystem; set => SetValue(ref _settings.WeatherSystem, value); }
public SessionSettingsViewModel(MyObjectBuilder_SessionSettings settings)
{
_settings = settings;

View File

@@ -0,0 +1,34 @@
using System.Collections.Generic;
using VRage.Game;
namespace Torch.Server.ViewModels
{
public class WorldConfigurationViewModel : ViewModel
{
private readonly MyObjectBuilder_WorldConfiguration _worldConfiguration;
private SessionSettingsViewModel _sessionSettings;
public WorldConfigurationViewModel(MyObjectBuilder_WorldConfiguration worldConfiguration)
{
_worldConfiguration = worldConfiguration;
_sessionSettings = new SessionSettingsViewModel(worldConfiguration.Settings);
}
public static implicit operator MyObjectBuilder_WorldConfiguration(WorldConfigurationViewModel model)
{
return model._worldConfiguration;
}
public List<MyObjectBuilder_Checkpoint.ModItem> Mods { get => _worldConfiguration.Mods; set => SetValue(ref _worldConfiguration.Mods, value); }
public SessionSettingsViewModel Settings
{
get => _sessionSettings;
set
{
SetValue(ref _sessionSettings, value);
_worldConfiguration.Settings = _sessionSettings;
}
}
}
}

View File

@@ -2,7 +2,8 @@
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:editors="http://wpfcontrols.com/"
mc:Ignorable="d">
<Grid>
<Grid.RowDefinitions>
@@ -17,8 +18,8 @@
<ColumnDefinition/>
<ColumnDefinition Width="Auto"/>
</Grid.ColumnDefinitions>
<Button Grid.Column="1" x:Name="Send" Content="Send" DockPanel.Dock="Right" Width="50" Margin="5,5,5,5" Click="SendButton_Click"></Button>
<TextBox Grid.Column="0" x:Name="Message" DockPanel.Dock="Left" Margin="5,5,5,5" KeyDown="Message_OnKeyDown"></TextBox>
<Button Grid.Column="1" Content="Send" DockPanel.Dock="Right" Width="50" Margin="5" Click="SendButton_Click"></Button>
<editors:AutoCompleteTextBox Grid.Column="0" Margin="5" KeyDown="Message_OnKeyDown" x:Name="MessageBox" />
</Grid>
</Grid>
</UserControl>

View File

@@ -20,13 +20,17 @@ using NLog;
using Torch;
using Sandbox;
using Sandbox.Engine.Multiplayer;
using Sandbox.Game.Gui;
using Sandbox.Game.Multiplayer;
using Sandbox.Game.World;
using Torch.API;
using Torch.API.Managers;
using Torch.API.Session;
using Torch.Managers;
using Torch.Server.Managers;
using Torch.Server.Views;
using VRage.Game;
using Color = VRageMath.Color;
namespace Torch.Server
{
@@ -36,27 +40,32 @@ namespace Torch.Server
public partial class ChatControl : UserControl
{
private static Logger _log = LogManager.GetCurrentClassLogger();
private ITorchServer _server;
#pragma warning disable CS0618
private ITorchServer _server = (ITorchServer) TorchBase.Instance;
#pragma warning restore CS0618
private readonly LinkedList<string> _lastMessages = new();
private LinkedListNode<string> _currentLastMessageNode;
public ChatControl()
{
InitializeComponent();
this.IsVisibleChanged += OnIsVisibleChanged;
MessageBox.Provider = new CommandSuggestionsProvider(_server);
}
private void OnIsVisibleChanged(object sender, DependencyPropertyChangedEventArgs e)
{
_log.Info($"VisibleChanged: {IsVisible}");
if (IsVisible)
{
//I hate this and I hate myself. You should hate me too
Task.Run(() =>
{
Thread.Sleep(100);
Dispatcher.Invoke(() =>
{
Message.Focus();
Keyboard.Focus(Message);
MessageBox.Focus();
Keyboard.Focus(MessageBox);
});
});
}
@@ -131,6 +140,15 @@ namespace Torch.Server
bool atBottom = ChatScroller.VerticalOffset + 8 > ChatScroller.ScrollableHeight;
var span = new Span();
span.Inlines.Add($"{msg.Timestamp} ");
switch (msg.Channel)
{
case ChatChannel.Faction:
span.Inlines.Add(new Run($"[{MySession.Static.Factions.TryGetFactionById(msg.Target)?.Tag ?? "???"}] ") { Foreground = Brushes.Green });
break;
case ChatChannel.Private:
span.Inlines.Add(new Run($"[to {MySession.Static.Players.TryGetIdentity(msg.Target)?.DisplayName ?? "???"}] ") { Foreground = Brushes.DeepPink });
break;
}
span.Inlines.Add(new Run(msg.Author) { Foreground = LookupBrush(msg.Font) });
span.Inlines.Add($": {msg.Message}");
span.Inlines.Add(new LineBreak());
@@ -149,31 +167,50 @@ namespace Torch.Server
private void Message_OnKeyDown(object sender, KeyEventArgs e)
{
if (e.Key == Key.Enter)
OnMessageEntered();
switch (e.Key)
{
case Key.Enter:
OnMessageEntered();
break;
case Key.Up:
_currentLastMessageNode = _currentLastMessageNode?.Previous ?? _lastMessages.Last;
MessageBox.Text = _currentLastMessageNode?.Value ?? string.Empty;
break;
case Key.Down:
_currentLastMessageNode = _currentLastMessageNode?.Next ?? _lastMessages.First;
MessageBox.Text = _currentLastMessageNode?.Value ?? string.Empty;
break;
}
}
private void OnMessageEntered()
{
//Can't use Message.Text directly because of object ownership in WPF.
var text = Message.Text;
var text = MessageBox.Text;
if (string.IsNullOrEmpty(text))
return;
var commands = _server.CurrentSession?.Managers.GetManager<Torch.Commands.CommandManager>();
if (commands != null && commands.IsCommand(text))
{
InsertMessage(new TorchChatMessage("Server", text, MyFontEnum.DarkBlue));
InsertMessage(new(_server.Config.ChatName, text, Color.Red, _server.Config.ChatColor));
_server.Invoke(() =>
{
commands.HandleCommandFromServer(text);
if (commands.HandleCommandFromServer(text, InsertMessage)) return;
InsertMessage(new(_server.Config.ChatName, "Invalid command.", Color.Red, _server.Config.ChatColor));
});
}
else
{
_server.CurrentSession?.Managers.GetManager<IChatManagerClient>().SendMessageAsSelf(text);
}
Message.Text = "";
if (_currentLastMessageNode is { } && _currentLastMessageNode.Value == text)
{
_lastMessages.Remove(_currentLastMessageNode);
}
_lastMessages.AddLast(text);
_currentLastMessageNode = null;
MessageBox.Text = "";
}
}
}

View File

@@ -0,0 +1,48 @@
using System.Collections;
using System.Linq;
using AutoCompleteTextBox.Editors;
using Sandbox;
using Torch.API;
using Torch.API.Managers;
using Torch.Commands;
namespace Torch.Server.Views;
public class CommandSuggestionsProvider : ISuggestionProvider
{
private readonly ITorchServer _server;
private CommandManager _commandManager;
public CommandSuggestionsProvider(ITorchServer server)
{
_server = server;
if (_server.CurrentSession is null)
_server.GameStateChanged += ServerOnGameStateChanged;
else
_commandManager = _server.CurrentSession.Managers.GetManager<CommandManager>();
}
private void ServerOnGameStateChanged(MySandboxGame game, TorchGameState newState)
{
if (_server.CurrentSession is { })
_commandManager = _server.CurrentSession.Managers.GetManager<CommandManager>();
}
public IEnumerable GetSuggestions(string filter)
{
if (_commandManager is null || !_commandManager.IsCommand(filter))
yield break;
var args = filter[1..].Split(' ').ToList();
var skip = _commandManager.Commands.GetNode(args, out var node);
if (skip == -1)
yield break;
var lastArg = args.Last();
foreach (var subcommandsKey in node.Subcommands.Keys)
{
if (lastArg != node.Name && !subcommandsKey.Contains(lastArg))
continue;
yield return $"!{string.Join(' ', node.GetPath())} {subcommandsKey}";
}
}
}

View File

@@ -16,9 +16,6 @@
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</UserControl.Resources>
<UserControl.DataContext>
<viewModels:ConfigDedicatedViewModel />
</UserControl.DataContext>
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
@@ -58,7 +55,7 @@
<RowDefinition />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<ScrollViewer VerticalScrollBarVisibility="Auto">
<ScrollViewer VerticalScrollBarVisibility="Auto" x:Name="DediConfigScrollViewer">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
@@ -95,23 +92,11 @@
<CheckBox IsChecked="{Binding AutodetectDependencies}" Content="Auto Detect Dependencies" Margin="3" />
</StackPanel>
<StackPanel Grid.Column="1" Margin="3">
<Label Content="Mods" />
<TextBox Margin="3" Height="60" AcceptsReturn="true" VerticalScrollBarVisibility="Auto"
Style="{StaticResource ValidatedTextBox}">
<TextBox.Text>
<Binding Path="Mods" UpdateSourceTrigger="PropertyChanged"
ValidatesOnDataErrors="True" NotifyOnValidationError="True"
Converter="{StaticResource ListConverterUInt64}">
<Binding.ValidationRules>
<validationRules:ListConverterValidationRule Type="system:UInt64" />
</Binding.ValidationRules>
</Binding>
</TextBox.Text>
</TextBox>
<Label Content="Administrators" />
<TextBox Text="{Binding Administrators, Converter={StaticResource ListConverterString}}"
Margin="3"
Height="100" AcceptsReturn="true" VerticalScrollBarVisibility="Auto" />
<Button Content="Edit Roles" Click="RoleEdit_Onlick" Margin="3"/>
<Label Content="Reserved Players" />
<TextBox Margin="3" Height="100" AcceptsReturn="true" VerticalScrollBarVisibility="Auto"
Style="{StaticResource ValidatedTextBox}">
@@ -143,7 +128,15 @@
</ScrollViewer>
<Button Grid.Row="1" Content="Save Config" Margin="3" Click="Save_OnClick" />
</Grid>
<views:PropertyGrid Grid.Column="1" Margin="3" DataContext="{Binding SessionSettings}" IgnoreDisplay ="True" />
<TabControl Grid.Column="1" Margin="3">
<TabItem Header="World">
<views:PropertyGrid DataContext="{Binding SessionSettings}" />
</TabItem>
<TabItem Header="Torch">
<views:PropertyGrid x:Name="TorchSettings" />
</TabItem>
</TabControl>
<GridSplitter Grid.Column="1" HorizontalAlignment="Left" VerticalAlignment="Stretch" ShowsPreview="True"
Width="2" />
</Grid>

View File

@@ -8,10 +8,15 @@ using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Media;
using System.Windows.Threading;
using Sandbox;
using Torch.API;
using Torch.API.Managers;
using Torch.Server.Annotations;
using Torch.Server.Managers;
using Torch.Server.ViewModels;
using Torch.Views;
using VRage.Game.ModAPI;
using VRage.Serialization;
namespace Torch.Server.Views
{
@@ -29,15 +34,26 @@ namespace Torch.Server.Views
public ConfigControl()
{
InitializeComponent();
_instanceManager = TorchBase.Instance.Managers.GetManager<InstanceManager>();
#pragma warning disable CS0618
var instance = TorchBase.Instance;
#pragma warning restore CS0618
instance.GameStateChanged += InstanceOnGameStateChanged;
_instanceManager = instance.Managers.GetManager<InstanceManager>();
_instanceManager.InstanceLoaded += _instanceManager_InstanceLoaded;
DataContext = _instanceManager.DedicatedConfig;
InitializeComponent();
TorchSettings.DataContext = (TorchConfig)instance.Config;
// Gets called once all children are loaded
Dispatcher.BeginInvoke(DispatcherPriority.Loaded, new Action(ApplyStyles));
}
private void InstanceOnGameStateChanged(MySandboxGame game, TorchGameState newState)
{
if (newState > TorchGameState.Creating)
Dispatcher.InvokeAsync(() => DediConfigScrollViewer.IsEnabled = false);
}
private void CheckValid()
{
ConfigValid = !_bindingExpressions.Any(x => x.HasError);
@@ -91,6 +107,7 @@ namespace Torch.Server.Views
private void Save_OnClick(object sender, RoutedEventArgs e)
{
_instanceManager.SaveConfig();
((ITorchConfig)TorchSettings.DataContext).Save();
}
private void ImportConfig_OnClick(object sender, RoutedEventArgs e)
@@ -104,7 +121,7 @@ namespace Torch.Server.Views
if (e.AddedItems.Count > 0)
{
var result = MessageBoxResult.Yes; //MessageBox.Show("Do you want to import the session settings from the selected world?", "Import Config", MessageBoxButton.YesNo);
var world = (WorldViewModel)e.AddedItems[0];
var world = (WorldViewModel)e.AddedItems[0]!;
_instanceManager.SelectWorld(world.WorldPath, result != MessageBoxResult.Yes);
}
}
@@ -122,5 +139,28 @@ namespace Torch.Server.Views
var c = new WorldGeneratorDialog(_instanceManager);
c.Show();
}
private void RoleEdit_Onlick(object sender, RoutedEventArgs e)
{
//var w = new RoleEditor(_instanceManager.DedicatedConfig.SelectedWorld);
//w.Show();
var d = new RoleEditor();
var w = _instanceManager.DedicatedConfig.SelectedWorld;
if(w.Checkpoint.PromotedUsers == null) {
w.Checkpoint.PromotedUsers = new VRage.Serialization.SerializableDictionary<ulong, MyPromoteLevel>();
}
if (w == null)
{
MessageBox.Show("A world is not selected.");
return;
}
if (w.Checkpoint.PromotedUsers == null)
w.Checkpoint.PromotedUsers = new SerializableDictionary<ulong, MyPromoteLevel>();
d.Edit(w.Checkpoint.PromotedUsers.Dictionary);
_instanceManager.DedicatedConfig.Administrators = w.Checkpoint.PromotedUsers.Dictionary.Where(k => k.Value >= MyPromoteLevel.Admin).Select(k => k.Key.ToString()).ToList();
}
}
}

View File

@@ -0,0 +1,79 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Data;
using Sandbox.Engine.Networking;
using Torch.Server.ViewModels;
using Torch.Utils;
using VRage.Game;
namespace Torch.Server.Views.Converters
{
class ListConverterWorkshopId : IValueConverter
{
public Type Type { get; set; }
/// <summary>
/// Converts a list of ModItemInfo objects into a list of their workshop IDs (PublishedFileIds).
/// </summary>
/// <param name="valueList">
/// Expected to contain a list of ModItemInfo objects
/// </param>
/// <param name="targetType">This parameter will be ignored</param>
/// <param name="parameter">This parameter will be ignored</param>
/// <param name="culture"> This parameter will be ignored</param>
/// <returns>A string containing the workshop ids of all mods, one per line</returns>
public object Convert(object valueList, Type targetType, object parameter, CultureInfo culture)
{
if (!(valueList is IList list))
throw new InvalidOperationException("Value is not the proper type.");
var sb = new StringBuilder();
foreach (var item in list)
{
sb.AppendLine(((ModItemInfo) item).PublishedFileId.ToString());
}
return sb.ToString();
}
/// <summary>
/// Converts a list of workshop ids into a list of ModItemInfo objects
/// </summary>
/// <param name="value">A string containing workshop ids separated by new lines</param>
/// <param name="targetType">This parameter will be ignored</param>
/// <param name="parameter">
/// A list of ModItemInfos which should
/// contain the requestted mods
/// (or they will be dropped)
/// </param>
/// <param name="culture">This parameter will be ignored</param>
/// <returns>A list of ModItemInfo objects</returns>
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
{
var list = (IList)Activator.CreateInstance(typeof(List<>).MakeGenericType(Type));
var mods = parameter as ICollection<ModItemInfo>;
if (mods == null)
throw new ArgumentException("parameter needs to be of type ICollection<ModItemInfo>!");
var input = ((string)value).Split(new[] { Environment.NewLine }, StringSplitOptions.RemoveEmptyEntries);
foreach (var item in input)
{
if( ulong.TryParse(item, out ulong id))
{
var mod = mods.FirstOrDefault((m) => m.PublishedFileId == id);
if (mod != null)
list.Add(mod);
else
list.Add(ModItemUtils.Create(id));
}
}
return list;
}
}
}

View File

@@ -0,0 +1,58 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Windows.Data;
using System.Threading.Tasks;
using Torch.Server.ViewModels;
using NLog;
using Torch.Collections;
namespace Torch.Server.Views.Converters
{
/// <summary>
/// A converter to get the index of a ModItemInfo object within a collection of ModItemInfo objects
/// </summary>
public class ModToListIdConverter : IMultiValueConverter
{
/// <summary>
/// Converts a ModItemInfo object into its index within a Collection of ModItemInfo objects
/// </summary>
/// <param name="values">
/// Expected to contain a ModItemInfo object at index 0
/// and a Collection of ModItemInfo objects at index 1
/// </param>
/// <param name="targetType">This parameter will be ignored</param>
/// <param name="parameter">This parameter will be ignored</param>
/// <param name="culture"> This parameter will be ignored</param>
/// <returns>the index of the mod within the provided mod list.</returns>
public object Convert(object[] values, Type targetType, object parameter, CultureInfo culture)
{
//if (targetType != typeof(int))
// throw new NotSupportedException("ModToIdConverter can only convert mods into int values or vise versa!");
if (values[0] is ModItemInfo mod && values[1] is MtObservableList<ModItemInfo> modList)
{
return modList.IndexOf(mod);
}
else
{
return null;
}
}
/// <summary>
/// It is not supported to reverse this converter
/// </summary>
/// <param name="values"></param>
/// <param name="targetType"></param>
/// <param name="parameter"></param>
/// <param name="culture"></param>
/// <returns>Raises a NotSupportedException</returns>
public object[] ConvertBack(object values, Type[] targetType, object parameter, CultureInfo culture)
{
throw new NotSupportedException("ModToIdConverter can not convert back!");
}
}
}

View File

@@ -22,10 +22,11 @@
<Grid Grid.Column="0">
<Grid.RowDefinitions>
<RowDefinition />
<RowDefinition Height="Auto"/>
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<TreeView Grid.Row="0" Margin="3" DockPanel.Dock="Top" SelectedItemChanged="TreeView_OnSelectedItemChanged"
TreeViewItem.Expanded="TreeViewItem_OnExpanded">
TreeViewItem.Expanded="TreeViewItem_OnExpanded" Name="EntityTree">
<TreeView.Resources>
<HierarchicalDataTemplate DataType="{x:Type entities:GridViewModel}"
ItemsSource="{Binding Path=Blocks}">
@@ -46,46 +47,47 @@
</HierarchicalDataTemplate>
<HierarchicalDataTemplate DataType="{x:Type entities:VoxelMapViewModel}"
ItemsSource="{Binding AttachedGrids}">
<TextBlock Text="{Binding Name}" />
<TextBlock Text="{Binding DescriptiveName}" />
</HierarchicalDataTemplate>
</TreeView.Resources>
<TreeViewItem ItemsSource="{Binding Path=Grids.Values}">
<TreeViewItem ItemsSource="{Binding Path=SortedGrids}">
<TreeViewItem.Header>
<TextBlock Text="{Binding Grids.Count, StringFormat=Grids ({0})}" />
</TreeViewItem.Header>
</TreeViewItem>
<TreeViewItem ItemsSource="{Binding Characters.Values}">
<TreeViewItem ItemsSource="{Binding SortedCharacters}">
<TreeViewItem.Header>
<TextBlock Text="{Binding Characters.Count, StringFormat=Characters ({0})}" />
</TreeViewItem.Header>
<TreeViewItem.ItemTemplate>
<DataTemplate>
<TextBlock Text="{Binding Name}" />
<TextBlock Text="{Binding DescriptiveName}" />
</DataTemplate>
</TreeViewItem.ItemTemplate>
</TreeViewItem>
<TreeViewItem ItemsSource="{Binding VoxelMaps.Values}">
<TreeViewItem ItemsSource="{Binding SortedVoxelMaps}">
<TreeViewItem.Header>
<TextBlock Text="{Binding VoxelMaps.Count, StringFormat=Voxel Maps ({0})}" />
</TreeViewItem.Header>
<TreeViewItem.ItemTemplate>
<DataTemplate>
<TextBlock Text="{Binding Name}" />
<TextBlock Text="{Binding DescriptiveName}" />
</DataTemplate>
</TreeViewItem.ItemTemplate>
</TreeViewItem>
<TreeViewItem ItemsSource="{Binding FloatingObjects.Values}">
<TreeViewItem ItemsSource="{Binding SortedFloatingObjects}">
<TreeViewItem.Header>
<TextBlock Text="{Binding FloatingObjects.Count, StringFormat=Floating Objects ({0})}" />
</TreeViewItem.Header>
<TreeViewItem.ItemTemplate>
<DataTemplate>
<TextBlock Text="{Binding Name}" />
<TextBlock Text="{Binding DescriptiveName}" />
</DataTemplate>
</TreeViewItem.ItemTemplate>
</TreeViewItem>
</TreeView>
<StackPanel Grid.Row="1" DockPanel.Dock="Bottom">
<ComboBox Grid.Row="1" Margin="3" Name="SortCombo" SelectionChanged="SortCombo_SelectionChanged"/>
<StackPanel Grid.Row="2" DockPanel.Dock="Bottom">
<Button Content="Delete" Click="Delete_OnClick" IsEnabled="{Binding CurrentEntity.CanDelete}"
Margin="3" />
<Button Content="Stop" Click="Stop_OnClick" IsEnabled="{Binding CurrentEntity.CanStop}" Margin="3" />

View File

@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
@@ -13,6 +14,7 @@ using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using NLog;
using Torch.Collections;
using Torch.Server.ViewModels;
using Torch.Server.ViewModels.Blocks;
using Torch.Server.ViewModels.Entities;
@@ -29,14 +31,17 @@ namespace Torch.Server.Views
{
public EntityTreeViewModel Entities { get; set; }
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
public EntitiesControl()
{
InitializeComponent();
Entities = new EntityTreeViewModel(this);
DataContext = Entities;
Entities.Init();
SortCombo.ItemsSource = Enum.GetNames(typeof(EntityTreeViewModel.SortEnum));
}
private void TreeView_OnSelectedItemChanged(object sender, RoutedPropertyChangedEventArgs<object> e)
{
if (e.NewValue is EntityViewModel vm)
@@ -77,5 +82,30 @@ namespace Torch.Server.Views
if (item.DataContext is ILazyLoad l)
l.Load();
}
private void SortCombo_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
var sort = (EntityTreeViewModel.SortEnum)SortCombo.SelectedIndex;
var comparer = new EntityViewModel.Comparer(sort);
Task[] sortTasks = new Task[4];
Entities.CurrentSort = sort;
Entities.SortedCharacters.SetComparer(comparer);
Entities.SortedFloatingObjects.SetComparer(comparer);
Entities.SortedGrids.SetComparer(comparer);
Entities.SortedVoxelMaps.SetComparer(comparer);
foreach (var i in Entities.SortedCharacters)
i.DescriptiveName = i.GetSortedName(sort);
foreach (var i in Entities.SortedFloatingObjects)
i.DescriptiveName = i.GetSortedName(sort);
foreach (var i in Entities.SortedGrids)
i.DescriptiveName = i.GetSortedName(sort);
foreach (var i in Entities.SortedVoxelMaps)
i.DescriptiveName = i.GetSortedName(sort);
}
}
}

View File

@@ -0,0 +1,24 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
namespace Torch.Server.Views
{
public static class Extensions
{
public static readonly DependencyProperty ScrollContainerProperty = DependencyProperty.RegisterAttached("ScrollContainer", typeof(bool), typeof(Extensions), new PropertyMetadata(true));
public static bool GetScrollContainer(this UIElement ui)
{
return (bool) (ui?.GetValue(ScrollContainerProperty) ?? false);
}
public static void SetScrollContainer(this UIElement ui, bool value)
{
ui?.SetValue(ScrollContainerProperty, value);
}
}
}

View File

@@ -0,0 +1,56 @@
<UserControl x:Class="Torch.Server.Views.LogViewerControl"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:Torch.Server.Views"
xmlns:viewModels="clr-namespace:Torch.Server.ViewModels"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="300">
<UserControl.DataContext>
<viewModels:LogViewerViewModel />
</UserControl.DataContext>
<UserControl.Resources>
<Style TargetType="ItemsControl" x:Key="LogViewerStyle">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate>
<ScrollViewer CanContentScroll="True" ScrollChanged="ScrollViewer_OnScrollChanged" Loaded="ScrollViewer_OnLoaded" Unloaded="ScrollViewer_OnUnloaded">
<ItemsPresenter />
</ScrollViewer>
</ControlTemplate>
</Setter.Value>
</Setter>
<Setter Property="ItemsPanel">
<Setter.Value>
<ItemsPanelTemplate>
<VirtualizingStackPanel IsItemsHost="True" />
</ItemsPanelTemplate>
</Setter.Value>
</Setter>
</Style>
<Style TargetType="{x:Type TextBlock}" x:Key="TextBlockBaseStyle">
<Setter Property="FontFamily" Value="Consolas" />
</Style>
<DataTemplate DataType="{x:Type viewModels:LogEntry}">
<Grid IsSharedSizeScope="True">
<Grid.ColumnDefinitions>
<ColumnDefinition SharedSizeGroup="Date" Width="Auto" />
<ColumnDefinition />
</Grid.ColumnDefinitions>
<TextBlock Text="{Binding Timestamp, StringFormat=HH:mm:ss.fff}" Grid.Column="0"
FontWeight="Bold" Style="{StaticResource TextBlockBaseStyle}" Foreground="{Binding Color}" Margin="5,0,5,0" />
<TextBlock Text="{Binding Message}" Grid.Column="1"
TextWrapping="Wrap" Style="{StaticResource TextBlockBaseStyle}" Foreground="{Binding Color}" />
</Grid>
</DataTemplate>
</UserControl.Resources>
<Grid Background="#0c0c0c">
<ItemsControl ItemsSource="{Binding LogEntries}" Style="{StaticResource LogViewerStyle}" />
</Grid>
</UserControl>

View File

@@ -0,0 +1,50 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Collections.Specialized;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using Torch.Collections;
using Torch.Server.ViewModels;
namespace Torch.Server.Views;
public partial class LogViewerControl : UserControl
{
private bool _isAutoscrollEnabled = true;
private readonly List<ScrollViewer> _viewers = new();
public LogViewerControl()
{
InitializeComponent();
((LogViewerViewModel)DataContext).LogEntries.CollectionChanged += LogEntriesOnCollectionChanged;
}
private void LogEntriesOnCollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
{
if (e.Action != NotifyCollectionChangedAction.Add || !_isAutoscrollEnabled)
return;
foreach (var scrollViewer in _viewers)
{
scrollViewer.ScrollToEnd();
}
}
private void ScrollViewer_OnScrollChanged(object sender, ScrollChangedEventArgs e)
{
var scrollViewer = (ScrollViewer) sender;
if (e.ExtentHeightChange == 0)
// ReSharper disable once CompareOfFloatsByEqualityOperator
_isAutoscrollEnabled = scrollViewer.VerticalOffset == scrollViewer.ScrollableHeight;
}
private void ScrollViewer_OnLoaded(object sender, RoutedEventArgs e)
{
_viewers.Add((ScrollViewer) sender);
}
private void ScrollViewer_OnUnloaded(object sender, RoutedEventArgs e)
{
_viewers.Remove((ScrollViewer) sender);
}
}

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