54 lines
1.5 KiB
C#
54 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Data;
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using System.Windows.Documents;
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using System.Windows.Input;
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using System.Windows.Media;
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using System.Windows.Media.Imaging;
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using System.Windows.Navigation;
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using System.Windows.Shapes;
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using Torch.Server.ViewModels;
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using VRage.Game.ModAPI;
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namespace Torch.Server.Views
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{
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/// <summary>
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/// Interaction logic for EntitiesControl.xaml
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/// </summary>
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public partial class EntitiesControl : UserControl
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{
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public EntityTreeViewModel Entities { get; set; } = new EntityTreeViewModel();
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public EntitiesControl()
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{
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InitializeComponent();
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DataContext = Entities;
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}
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private void TreeView_OnSelectedItemChanged(object sender, RoutedPropertyChangedEventArgs<object> e)
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{
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if (e.NewValue is EntityViewModel vm)
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Entities.CurrentEntity = vm;
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else
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Entities.CurrentEntity = null;
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}
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private void Delete_OnClick(object sender, RoutedEventArgs e)
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{
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if (Entities.CurrentEntity?.Entity is IMyCharacter)
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return;
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TorchBase.Instance.Invoke(() => Entities.CurrentEntity?.Entity.Close());
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}
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private void Stop_OnClick(object sender, RoutedEventArgs e)
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{
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TorchBase.Instance.Invoke(() => Entities.CurrentEntity?.Entity.Physics?.ClearSpeed());
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}
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}
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}
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