Fix init when pasting in a programmable block
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Build / Compute Version (push) Successful in 6s
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Build / Build Nuget package (SharedCringe) (push) Successful in 1m45s
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Improvements for imgui input handling
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@@ -10,6 +10,7 @@ using CringePlugins.Render;
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using ImGuiNET;
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using SharpDX.Direct3D11;
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using static ImGuiNET.ImGui;
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using VRage;
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namespace CringeLauncher;
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@@ -91,6 +92,10 @@ internal class ImGuiHandler : IDisposable
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[UnmanagedCallersOnly(CallConvs = [typeof(CallConvStdcall)])]
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private static unsafe int WndProcHook(HWND hWnd, int msg, nint wParam, nint lParam)
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{
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//ignore input if mouse is hidden
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if (MyVRage.Platform?.Input?.ShowCursor == false && Instance?.DrawMouse != true)
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return CallWindowProc(_wndproc, hWnd, msg, wParam, lParam);
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var hookResult = ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam);
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if (hookResult != 0)
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@@ -101,16 +106,12 @@ internal class ImGuiHandler : IDisposable
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if (!_init)
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return CallWindowProc(_wndproc, hWnd, msg, wParam, lParam);
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//todo: block GetKeyStatesAsync or something related, find mouse input code in sharpDx
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var blockMessage = (msg is >= 256 and <= 265 && io.WantTextInput)
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|| (msg is >= 512 and <= 526 && io.WantCaptureMouse);
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/*if (!blockMessage)
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Console.WriteLine($"{msg} - M:{io.WantCaptureMouse}, K:{io.WantTextInput}");*/
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return blockMessage ? hookResult : CallWindowProc(_wndproc, hWnd, msg, wParam, lParam);
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}
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[DllImport("USER32.dll", ExactSpelling = true, EntryPoint = "CallWindowProcW")]
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[DefaultDllImportSearchPaths(DllImportSearchPath.System32)]
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[SupportedOSPlatform("windows5.0")]
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@@ -1,23 +1,28 @@
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using HarmonyLib;
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using Sandbox.Graphics;
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using VRage;
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using VRage.Input;
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using VRage.Input.Keyboard;
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using VRage.Platform.Windows.Input;
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using VRageMath;
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namespace CringeLauncher.Patches;
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[HarmonyPatch]
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internal static class InputPatch
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{
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[HarmonyPrefix, HarmonyPatch(typeof(MyDirectInput), nameof(MyDirectInput.GetMouseState))]
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private static bool GetMouseStatePrefix(ref MyMouseState state)
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[HarmonyPostfix, HarmonyPatch(typeof(MyDirectInput), nameof(MyDirectInput.GetMouseState))]
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private static void GetMouseStatePostfix(ref MyMouseState state)
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{
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if (ImGuiHandler.Instance?.BlockMouse == true && (MyVRage.Platform.Input.ShowCursor || ImGuiHandler.Instance.DrawMouse))
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{
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state = default;
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return false;
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state.LeftButton = false;
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state.RightButton = false;
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state.MiddleButton = false;
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state.XButton1 = false;
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state.XButton2 = false;
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state.ScrollWheelValue = 0;
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}
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return true;
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}
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[HarmonyPrefix, HarmonyPatch(typeof(MyGuiLocalizedKeyboardState), nameof(MyGuiLocalizedKeyboardState.GetCurrentState))]
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@@ -30,4 +35,15 @@ internal static class InputPatch
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}
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return true;
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}
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[HarmonyPrefix, HarmonyPatch(typeof(MyGuiManager), nameof(MyGuiManager.MouseCursorPosition), MethodType.Getter)]
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private static bool GetMouseCursorPositionPrefix(ref Vector2 __result)
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{
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if (ImGuiHandler.Instance?.BlockMouse == true && (MyVRage.Platform.Input.ShowCursor || ImGuiHandler.Instance.DrawMouse))
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{
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__result = Vector2.Zero;
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return false;
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}
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return true;
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}
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}
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@@ -21,6 +21,7 @@ using System.Runtime.CompilerServices;
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using System.Runtime.Loader;
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using System.Text;
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using VRage;
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using VRage.Collections;
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using VRage.ModAPI;
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using VRage.Scripting;
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using Message = VRage.Scripting.Message;
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@@ -30,6 +31,8 @@ namespace CringeLauncher.Patches;
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[HarmonyPatch]
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public static class ModScriptCompilerPatch
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{
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internal static readonly MyConcurrentHashSet<MyProgrammableBlock> CompilingPbs = [];
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private static readonly Logger Log = LogManager.GetCurrentClassLogger();
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private static ModAssemblyLoadContext _modContext;
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private static readonly HashSet<string> LoadedModAssemblyNames = [];
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@@ -87,7 +90,7 @@ public static class ModScriptCompilerPatch
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ref MyProgrammableBlock.ScriptTerminationReason ___m_terminationReason,
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MyIngameScriptComponent ___m_scriptComponent)
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{
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if (!MySession.Static.EnableIngameScripts || __instance.CubeGrid is { IsPreview: true } or { CreatePhysics: false })
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if (!MySession.Static.EnableIngameScripts || __instance.CubeGrid is { IsPreview: true } or { CreatePhysics: false } || !CompilingPbs.Add(__instance))
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return false;
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___m_terminationReason = MyProgrammableBlock.ScriptTerminationReason.None;
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@@ -164,13 +167,13 @@ public static class ModScriptCompilerPatch
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string storage,
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bool instantiate, MyIngameScriptComponent scriptComponent)
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{
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scriptComponent.NeedsUpdate = MyEntityUpdateEnum.NONE;
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scriptComponent.UpdateFrequency = UpdateFrequency.None;
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SetDetailedInfoMethod.Invoke(block, ["Compiling..."]);
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try
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{
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scriptComponent.NeedsUpdate = MyEntityUpdateEnum.NONE;
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scriptComponent.UpdateFrequency = UpdateFrequency.None;
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SetDetailedInfoMethod.Invoke(block, ["Compiling..."]);
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if (LoadContexts.TryGetValue(block, out var context))
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{
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AccessTools.FieldRefAccess<MyProgrammableBlock, IMyGridProgram?>(block, InstanceField) = null;
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@@ -203,6 +206,10 @@ public static class ModScriptCompilerPatch
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SetDetailedInfoMethod.Invoke(block, [e.ToString()]);
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Log.Error(e);
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}
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finally
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{
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CompilingPbs.Remove(block);
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}
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}
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private static async Task<Assembly?> CompileAsync(AssemblyLoadContext context, MyApiTarget target,
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36
CringeLauncher/Patches/PbInstantiatePatch.cs
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36
CringeLauncher/Patches/PbInstantiatePatch.cs
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@@ -0,0 +1,36 @@
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using HarmonyLib;
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using Sandbox.Game.Entities.Blocks;
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using System.Reflection.Emit;
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namespace CringeLauncher.Patches;
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[HarmonyPatch(typeof(MyProgrammableBlock), "UpdateBeforeSimulation")]
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internal static class PbInstantiatePatch
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{
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[HarmonyTranspiler]
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public static List<CodeInstruction> UpdateBeforeSimulationTranspiler(IEnumerable<CodeInstruction> instructions)
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{
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var list = instructions.ToList();
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var index = list.FindIndex(b => b.opcode == OpCodes.Brfalse);
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//get second brfase
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index = list.FindIndex(index, b => b.opcode == OpCodes.Brfalse);
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var jump = new CodeInstruction(list[index])
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{
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opcode = OpCodes.Brtrue
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};
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index++;
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list.Insert(index++, new CodeInstruction(OpCodes.Ldarg_0));
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list.Insert(index++, CodeInstruction.CallClosure(PveMethod));
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list.Insert(index, jump);
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return list;
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}
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//IMPORTANT: if you reference CompilingPbs in the transpiler, ModScriptCompilerPatch will cause static init of MyScriptWhitelist, crashing the game
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private static bool PveMethod(MyProgrammableBlock block) => ModScriptCompilerPatch.CompilingPbs.Contains(block);
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}
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