Fix init when pasting in a programmable block
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Improvements for imgui input handling
This commit is contained in:
2025-05-16 22:52:15 -04:00
parent a87161f2f5
commit bd626f7a2b
4 changed files with 76 additions and 16 deletions

View File

@@ -10,6 +10,7 @@ using CringePlugins.Render;
using ImGuiNET;
using SharpDX.Direct3D11;
using static ImGuiNET.ImGui;
using VRage;
namespace CringeLauncher;
@@ -91,6 +92,10 @@ internal class ImGuiHandler : IDisposable
[UnmanagedCallersOnly(CallConvs = [typeof(CallConvStdcall)])]
private static unsafe int WndProcHook(HWND hWnd, int msg, nint wParam, nint lParam)
{
//ignore input if mouse is hidden
if (MyVRage.Platform?.Input?.ShowCursor == false && Instance?.DrawMouse != true)
return CallWindowProc(_wndproc, hWnd, msg, wParam, lParam);
var hookResult = ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam);
if (hookResult != 0)
@@ -101,16 +106,12 @@ internal class ImGuiHandler : IDisposable
if (!_init)
return CallWindowProc(_wndproc, hWnd, msg, wParam, lParam);
//todo: block GetKeyStatesAsync or something related, find mouse input code in sharpDx
var blockMessage = (msg is >= 256 and <= 265 && io.WantTextInput)
|| (msg is >= 512 and <= 526 && io.WantCaptureMouse);
/*if (!blockMessage)
Console.WriteLine($"{msg} - M:{io.WantCaptureMouse}, K:{io.WantTextInput}");*/
return blockMessage ? hookResult : CallWindowProc(_wndproc, hWnd, msg, wParam, lParam);
}
[DllImport("USER32.dll", ExactSpelling = true, EntryPoint = "CallWindowProcW")]
[DefaultDllImportSearchPaths(DllImportSearchPath.System32)]
[SupportedOSPlatform("windows5.0")]