zznty
1eef90335b
fix imgui wm hook
2024-10-24 20:40:34 +07:00
zznty
f3b9f9534c
fucking dotnet
Build / Build Launcher (push) Failing after 3m41s
2024-10-22 22:31:03 +07:00
zznty
c1e1a5f284
fix build
Build / Build Launcher (push) Failing after 2m35s
2024-10-22 22:26:30 +07:00
zznty
8e06f0bad7
add vpk release workflow
2024-10-22 21:40:35 +07:00
zznty
bf3eaedf62
ok now it works
2024-10-22 21:40:32 +07:00
zznty
8f7fef8857
add test plugin
2024-10-22 21:40:05 +07:00
zznty
25981da0fe
fix imgui and plugin loading
2024-10-22 21:40:01 +07:00
zznty
0933915c64
add bootstrap and plugins prototype
2024-10-22 21:39:31 +07:00
c7757a2279
Add environment variable for viktor's plugins
Build / Build Launcher (push) Successful in 3m5s
2024-10-14 14:16:12 -04:00
zznty
bd63575630
fix crash
Build / Build Launcher (push) Successful in 1m7s
2024-08-30 03:50:17 +07:00
a4a0cdefe5
Fix WCRadar mod not compiling
Build / Build Launcher (push) Successful in 2m29s
2024-08-29 13:35:01 -04:00
zznty
d9cdfc5360
use dotnet thread pool for keen parallel cringe
Build / Build Launcher (push) Successful in 1m23s
2024-08-30 00:14:01 +07:00
319755c170
Disable EOS networking due to memory leak in EOS SDK
Build / Build Launcher (push) Successful in 1m20s
2024-08-29 20:16:32 +04:00
zznty
fbf02ad716
move client mods updates to actual steam api
Build / Build Launcher (push) Successful in 2m17s
2024-05-31 17:56:24 +07:00
zznty
9fb29d2011
update logging and add pl splash as the main one
Build / Build Launcher (push) Successful in 2m31s
2024-05-31 17:12:08 +07:00
zznty
fc69ee8e83
remove useless references
2024-05-31 15:18:00 +07:00
8ca7224c43
Update for 1.204.18
Build / Build Launcher (push) Successful in 2m54s
2024-05-23 12:55:03 -04:00
dbcbf1fe2d
Update for 1.204.17
Build / Build Launcher (push) Successful in 29m29s
2024-05-17 12:03:47 -04:00
838bb3f8c5
Update 1.204.15
Build / Build Launcher (push) Successful in 2m2s
2024-05-13 15:06:32 -04:00
72a3a3da71
Fix for Warp Drive mod
Build / Build Launcher (push) Successful in 2m6s
2024-04-08 17:24:41 -04:00
zznty
dc63671a48
update deps
Build / Build Launcher (push) Successful in 5m25s
2024-03-04 17:21:47 +07:00
84c3035bcf
Merge remote-tracking branch 'pve/master'
Build / Build Launcher (push) Successful in 2m14s
2024-03-04 02:17:29 -05:00
ebbe1d4da2
Fixes for some mods
2024-03-04 02:16:04 -05:00
zznty
3acab6cafa
bring back original harmony
Build / Build Launcher (push) Successful in 4m42s
2024-01-22 23:27:47 +07:00
zznty
eeaf2547a7
update deps
Build / Build Launcher (push) Successful in 2m1s
2024-01-22 16:39:22 +07:00
3f0c9f91dd
Merge remote-tracking branch 'origin/master'
2024-01-21 12:43:16 -05:00
5d872cf9a8
Update for 1.203.630
...
Note: I cannot access the nuget package, so someone else will have to do that for it to build properly (don't forget packages.lock.json)
2024-01-21 12:43:03 -05:00
zznty
51a35a73dc
update to dotnet 8
2023-12-02 19:06:05 +07:00
c5309fe8b0
Update for latest version
2023-10-27 12:13:01 -04:00
3467916ead
Update for latest version
2023-10-26 15:07:48 -04:00
888c14c694
Update for latest version of the game, and print plugin load errors to console if no window is currently open
2023-08-31 14:49:26 -04:00
9d5f00b7e0
Update for latest SE version
2023-07-04 21:11:57 -04:00
zznty
412b6d6134
use original harmony prerelease in oder to fix plugin incompatibilities with X version
2023-07-04 12:07:46 +07:00
40fa225b1c
Fix DarkTardMissingNamespacePatch, add some compiler stuff from normal plugin loader, and some code cleanup
2023-07-03 16:23:42 -04:00
zznty
856e7dce59
update to se 1.202.120
2023-06-13 22:47:03 +07:00
3c6b79dc26
Update for latest SE version
2023-06-01 14:29:21 -04:00
4326609a8a
Include packages.lock.json
2023-05-25 14:28:40 -04:00
fb62137ec0
Update for latest version
2023-05-25 14:28:18 -04:00
95a15ed873
Push packages.lock.json
2023-05-11 17:50:15 -04:00
018be153a1
Update for new version
2023-05-11 17:48:08 -04:00
d49d29a8e2
Worked on ModScriptCompilerPatch
...
I can load into a test world successfully, and the mods seemingly compile fine. Scripts compile when loading into the world, but no longer compile when the world is loaded (not sure why). Pressing the CheckCode button never finishes either, and it seems to get stuck at the end of CompileAsync
For some reason, mod assemblies don't unload after reloading the world, even when disabling other plugins to test.
2023-04-19 19:08:39 -04:00
zznty
340073d129
update se and packages
2023-04-18 22:40:01 +07:00
zznty
2024a35d1e
fix once again
2023-04-14 11:54:42 +07:00
be9f419d2f
Merge remote-tracking branch 'origin/master'
2023-04-13 18:22:38 -04:00
05bc0588cf
Update for new game version
2023-04-13 18:22:26 -04:00
zznty
08b2388bf4
build on linux instead
2023-04-13 20:22:04 +07:00
zznty
8643f9b91c
update dark tard cringe
2023-04-07 17:34:34 +07:00
zznty
dbe6d60f20
revert setup.bat cringe
2023-04-07 17:31:08 +07:00
zznty
6badf3121a
back to main branch
...
update harmony
fix restart from pl
add setup script for ease of install
2023-03-31 20:17:44 +07:00
zznty
ce1fd45519
fix compat for new se update
2023-02-19 19:42:24 +07:00