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25
.dockerignore
Normal file
25
.dockerignore
Normal file
@@ -0,0 +1,25 @@
|
||||
**/.dockerignore
|
||||
**/.env
|
||||
**/.git
|
||||
**/.gitignore
|
||||
**/.project
|
||||
**/.settings
|
||||
**/.toolstarget
|
||||
**/.vs
|
||||
**/.vscode
|
||||
**/.idea
|
||||
**/*.*proj.user
|
||||
**/*.dbmdl
|
||||
**/*.jfm
|
||||
**/azds.yaml
|
||||
**/bin
|
||||
**/charts
|
||||
**/docker-compose*
|
||||
**/Dockerfile*
|
||||
**/node_modules
|
||||
**/npm-debug.log
|
||||
**/obj
|
||||
**/secrets.dev.yaml
|
||||
**/values.dev.yaml
|
||||
LICENSE
|
||||
README.md
|
86
.github/workflows/release.yaml
vendored
Normal file
86
.github/workflows/release.yaml
vendored
Normal file
@@ -0,0 +1,86 @@
|
||||
name: Release
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [master]
|
||||
|
||||
env:
|
||||
DOTNET_NOLOGO: true
|
||||
DOTNET_CLI_TELEMETRY_OPTOUT: true
|
||||
|
||||
jobs:
|
||||
get-version:
|
||||
name: Get Version
|
||||
runs-on: ubuntu-latest
|
||||
outputs:
|
||||
version: ${{ steps.version.outputs.version }}
|
||||
steps:
|
||||
- uses: actions/checkout@master
|
||||
name: Checkout
|
||||
with:
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Git Version
|
||||
id: version
|
||||
uses: paulhatch/semantic-version@v5.3.0
|
||||
with:
|
||||
tag_prefix: ''
|
||||
major_pattern: 'breaking:'
|
||||
minor_pattern: 'feature:'
|
||||
|
||||
build-nuget:
|
||||
name: Build and Publish Nuget
|
||||
runs-on: ubuntu-latest
|
||||
needs: [get-version]
|
||||
strategy:
|
||||
matrix:
|
||||
project: [ Torch.API, Torch, Torch.Server ]
|
||||
steps:
|
||||
- uses: actions/checkout@master
|
||||
name: Checkout
|
||||
|
||||
- uses: actions/setup-dotnet@v4
|
||||
name: Setup dotnet
|
||||
|
||||
- name: Restore dependencies
|
||||
run: dotnet restore ${{ matrix.project }}/${{ matrix.project }}.csproj --locked-mode
|
||||
|
||||
- name: Pack
|
||||
run: dotnet pack ${{ matrix.project }}/${{ matrix.project }}.csproj -o pack --no-restore -p:Version="${{ needs.get-version.outputs.version }}" -p:AssemblyVersion="${{ needs.get-version.outputs.version }}"
|
||||
|
||||
- name: Push
|
||||
run: dotnet nuget push -s https://ng.zznty.ru/v3/index.json -k ${{ secrets.NUGET_API_KEY }} ./pack/${{ matrix.project }}.${{ needs.get-version.outputs.version }}.nupkg
|
||||
|
||||
build:
|
||||
name: Build and Publish Package
|
||||
runs-on: ubuntu-latest
|
||||
needs: [get-version]
|
||||
steps:
|
||||
- uses: actions/checkout@master
|
||||
name: Checkout
|
||||
|
||||
- uses: actions/setup-dotnet@v4
|
||||
name: Setup dotnet
|
||||
|
||||
- name: Restore dependencies
|
||||
run: dotnet restore Torch.Server/Torch.Server.csproj --locked-mode -r win-x64
|
||||
|
||||
- name: Publish
|
||||
run: dotnet publish Torch.Server/Torch.Server.csproj --no-restore --sc -r win-x64 -o ./publish -p:Version="${{ needs.get-version.outputs.version }}" -p:AssemblyVersion="${{ needs.get-version.outputs.version }}"
|
||||
|
||||
- uses: vimtor/action-zip@v1
|
||||
name: Zip Release
|
||||
with:
|
||||
files: publish/
|
||||
dest: torch-server.zip
|
||||
|
||||
- name: Create Release
|
||||
uses: akkuman/gitea-release-action@v1
|
||||
env:
|
||||
NODE_OPTIONS: '--experimental-fetch' # if nodejs < 18
|
||||
with:
|
||||
tag_name: ${{ needs.get-version.outputs.version }}
|
||||
name: Release v${{ needs.get-version.outputs.version }}
|
||||
body: ${{ steps.github_release.outputs.changelog }}
|
||||
files: |-
|
||||
./torch-server.zip
|
7
.gitignore
vendored
7
.gitignore
vendored
@@ -1,6 +1,9 @@
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
|
||||
#Rider directory
|
||||
.idea/
|
||||
|
||||
# User-specific files
|
||||
*.suo
|
||||
*.user
|
||||
@@ -156,10 +159,6 @@ publish/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/packages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/packages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/packages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignoreable files
|
||||
|
33
CHANGELOG.md
33
CHANGELOG.md
@@ -1,33 +0,0 @@
|
||||
# Torch 1.1.229.265
|
||||
* Features
|
||||
- Added more lenient version parsing for plugins (v#.# should work)
|
||||
- Added countdown option to restart command (!restart [seconds])
|
||||
* Fixes
|
||||
- General fixes to work with the latest SE version
|
||||
- Fixed config changes not saving
|
||||
- (hopefully) Fixed issue causing crashes on servers using the Windows Classic theme
|
||||
|
||||
# Torch 1.1.207.7
|
||||
* Notes
|
||||
- This release makes significant changes to TorchConfig.xml. It has been renamed to Torch.cfg and has different options.
|
||||
* Features
|
||||
- Plugins, Torch, and the DS can now all update automatically
|
||||
- Changed command prefix to !
|
||||
- Added manual save command (thanks to Maldark)
|
||||
- Added restart command
|
||||
- Improved instance creation: now creates an entire skeleton instance with blank config
|
||||
- Added instance name to console title
|
||||
* Fixes
|
||||
- Optimized UI so it's snappier and freezes less often
|
||||
- Fixed NetworkManager.RaiseEvent overload that had an off-by-one bug
|
||||
- Fixed chat window so it automatically scrolls down
|
||||
|
||||
# Torch 1.0.182.329
|
||||
* Improved logging, logs now to go the Logs folder and aren't deleted on start
|
||||
* Fixed chat tab not enabling with -autostart
|
||||
* Fixed player list
|
||||
* Watchdog time-out is now configurable in TorchConfig.xml
|
||||
* Fixed infinario log spam
|
||||
* Fixed crash when sending empty message from chat tab
|
||||
* Fixed permissions on Torch commands
|
||||
* Changed plugin StoragePath to the current instance path (per-instance configs)
|
8
Directory.Build.props
Normal file
8
Directory.Build.props
Normal file
@@ -0,0 +1,8 @@
|
||||
<Project>
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net9.0-windows</TargetFramework>
|
||||
<RuntimeIdentifier>win-x64</RuntimeIdentifier>
|
||||
<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
|
||||
<EnableWindowsTargeting>true</EnableWindowsTargeting>
|
||||
</PropertyGroup>
|
||||
</Project>
|
38
Dockerfile
Normal file
38
Dockerfile
Normal file
@@ -0,0 +1,38 @@
|
||||
FROM mcr.microsoft.com/dotnet/runtime:8.0-windowsservercore-ltsc2022 AS base
|
||||
USER $APP_UID
|
||||
WORKDIR /app
|
||||
|
||||
FROM mcr.microsoft.com/dotnet/sdk:8.0-windowsservercore-ltsc2022 AS build
|
||||
ARG BUILD_CONFIGURATION=Release
|
||||
WORKDIR /src
|
||||
COPY ["NuGet.config", "."]
|
||||
COPY ["Directory.Build.props", "."]
|
||||
COPY ["Torch.API/Torch.API.csproj", "Torch.API/"]
|
||||
COPY ["Torch/Torch.csproj", "Torch/"]
|
||||
COPY ["Torch.Server/Torch.Server.csproj", "Torch.Server/"]
|
||||
RUN dotnet restore "Torch.Server/Torch.Server.csproj" --locked-mode
|
||||
COPY . .
|
||||
WORKDIR "/src/Torch.Server"
|
||||
RUN dotnet build "Torch.Server.csproj" -c %BUILD_CONFIGURATION% -o /app/build
|
||||
|
||||
FROM build AS publish
|
||||
ARG BUILD_CONFIGURATION=Release
|
||||
RUN dotnet publish "Torch.Server.csproj" -c %BUILD_CONFIGURATION% -o /app/publish --no-self-contained /p:UseAppHost=false
|
||||
|
||||
FROM mcr.microsoft.com/windows/servercore:ltsc2022
|
||||
|
||||
ADD ["https://aka.ms/dotnet/8.0/windowsdesktop-runtime-win-x64.exe", "installer.exe"]
|
||||
|
||||
RUN installer.exe /install /quiet /norestart && del installer.exe
|
||||
|
||||
ADD ["https://github.com/abbodi1406/vcredist/releases/latest/download/VisualCppRedist_AIO_x86_x64.exe", "vc.exe"]
|
||||
|
||||
USER ContainerAdministrator
|
||||
|
||||
RUN vc.exe /ai39 && del vc.exe
|
||||
|
||||
USER ContainerUser
|
||||
|
||||
WORKDIR /app
|
||||
COPY --from=publish /app/publish .
|
||||
ENTRYPOINT ["dotnet", "Torch.Server.dll"]
|
@@ -1,22 +0,0 @@
|
||||
pushd
|
||||
|
||||
$steamData = "C:/Steam/Data/"
|
||||
$steamCMDPath = "C:/Steam/steamcmd/"
|
||||
$steamCMDZip = "C:/Steam/steamcmd.zip"
|
||||
|
||||
Add-Type -AssemblyName System.IO.Compression.FileSystem
|
||||
|
||||
if (!(Test-Path $steamData)) {
|
||||
mkdir "$steamData"
|
||||
}
|
||||
if (!(Test-Path $steamCMDPath)) {
|
||||
if (!(Test-Path $steamCMDZip)) {
|
||||
(New-Object System.Net.WebClient).DownloadFile("https://steamcdn-a.akamaihd.net/client/installer/steamcmd.zip", "$steamCMDZip");
|
||||
}
|
||||
[System.IO.Compression.ZipFile]::ExtractToDirectory($steamCMDZip, $steamCMDPath)
|
||||
}
|
||||
|
||||
cd "$steamData"
|
||||
& "$steamCMDPath/steamcmd.exe" "+login anonymous" "+force_install_dir $steamData" "+app_update 298740" "+quit"
|
||||
|
||||
popd
|
@@ -1,52 +0,0 @@
|
||||
param([string] $ApiBase, [string]$tagName, [string]$authinfo, [string[]] $assetPaths)
|
||||
Add-Type -AssemblyName "System.Web"
|
||||
|
||||
$headers = @{
|
||||
Authorization = "Basic " + [System.Convert]::ToBase64String([System.Text.Encoding]::ASCII.GetBytes($authinfo))
|
||||
Accept = "application/vnd.github.v3+json"
|
||||
}
|
||||
try
|
||||
{
|
||||
Write-Output("Checking if release with tag " + $tagName + " already exists...")
|
||||
$release = Invoke-RestMethod -Uri ($ApiBase+"releases/tags/$tagName") -Method "GET" -Headers $headers
|
||||
Write-Output(" Using existing release " + $release.id + " at " + $release.html_url)
|
||||
} catch {
|
||||
Write-Output(" Doesn't exist")
|
||||
$rel_arg = @{
|
||||
tag_name=$tagName
|
||||
name="Generated $tagName"
|
||||
body=""
|
||||
draft=$TRUE
|
||||
prerelease=$tagName.Contains("alpha") -or $tagName.Contains("beta")
|
||||
}
|
||||
Write-Output("Creating new release " + $tagName + "...")
|
||||
$release = Invoke-RestMethod -Uri ($ApiBase+"releases") -Method "POST" -Headers $headers -Body (ConvertTo-Json($rel_arg))
|
||||
Write-Output(" Created new release " + $tagName + " at " + $release.html_url)
|
||||
}
|
||||
|
||||
$assetsApiBase = $release.assets_url
|
||||
Write-Output("Checking for existing assets...")
|
||||
$existingAssets = Invoke-RestMethod -Uri ($assetsApiBase) -Method "GET" -Headers $headers
|
||||
$assetLabels = ($assetPaths | ForEach-Object {[System.IO.Path]::GetFileName($_)})
|
||||
foreach ($asset in $existingAssets) {
|
||||
if ($assetLabels -contains $asset.name) {
|
||||
$uri = $asset.url
|
||||
Write-Output(" Deleting old asset " + $asset.name + " (id " + $asset.id + "); URI=" + $uri)
|
||||
$result = Invoke-RestMethod -Uri $uri -Method "DELETE" -Headers $headers
|
||||
}
|
||||
}
|
||||
Write-Output("Uploading assets...")
|
||||
$uploadUrl = $release.upload_url.Substring(0, $release.upload_url.LastIndexOf('{'))
|
||||
foreach ($asset in $assetPaths) {
|
||||
$assetName = [System.IO.Path]::GetFileName($asset)
|
||||
$assetType = [System.Web.MimeMapping]::GetMimeMapping($asset)
|
||||
$assetData = [System.IO.File]::ReadAllBytes($asset)
|
||||
$headerExtra = $headers + @{
|
||||
"Content-Type" = $assetType
|
||||
Name = $assetName
|
||||
}
|
||||
$uri = $uploadUrl + "?name=" + $assetName
|
||||
Write-Output(" Uploading " + $asset + " as " + $assetType + "; URI=" + $uri)
|
||||
$result = Invoke-RestMethod -Uri $uri -Method "POST" -Headers $headerExtra -Body $assetData
|
||||
Write-Output(" ID=" + $result.id + ", found at=" + $result.browser_download_url)
|
||||
}
|
67
Jenkinsfile
vendored
67
Jenkinsfile
vendored
@@ -1,67 +0,0 @@
|
||||
node {
|
||||
stage('Checkout') {
|
||||
checkout scm
|
||||
bat 'git pull --tags'
|
||||
}
|
||||
|
||||
stage('Acquire SE') {
|
||||
bat 'powershell -File Jenkins/jenkins-grab-se.ps1'
|
||||
bat 'IF EXIST GameBinaries RMDIR GameBinaries'
|
||||
bat 'mklink /J GameBinaries "C:/Steam/Data/DedicatedServer64/"'
|
||||
}
|
||||
|
||||
stage('Acquire NuGet Packages') {
|
||||
bat 'nuget restore Torch.sln'
|
||||
}
|
||||
|
||||
stage('Build') {
|
||||
currentBuild.description = bat(returnStdout: true, script: '@powershell -File Versioning/version.ps1').trim()
|
||||
bat "\"${tool 'MSBuild'}msbuild\" Torch.sln /p:Configuration=Release /p:Platform=x64"
|
||||
}
|
||||
|
||||
stage('Test') {
|
||||
bat 'IF NOT EXIST reports MKDIR reports'
|
||||
bat "\"packages/xunit.runner.console.2.2.0/tools/xunit.console.exe\" \"bin-test/x64/Release/Torch.Tests.dll\" \"bin-test/x64/Release/Torch.Server.Tests.dll\" \"bin-test/x64/Release/Torch.Client.Tests.dll\" -parallel none -xml \"reports/Torch.Tests.xml\""
|
||||
step([
|
||||
$class: 'XUnitBuilder',
|
||||
thresholdMode: 1,
|
||||
thresholds: [[$class: 'FailedThreshold', failureThreshold: '1']],
|
||||
tools: [[
|
||||
$class: 'XUnitDotNetTestType',
|
||||
deleteOutputFiles: true,
|
||||
failIfNotNew: true,
|
||||
pattern: 'reports/*.xml',
|
||||
skipNoTestFiles: false,
|
||||
stopProcessingIfError: true
|
||||
]]
|
||||
])
|
||||
}
|
||||
|
||||
stage('Archive') {
|
||||
bat '''IF EXIST bin\\torch-server.zip DEL bin\\torch-server.zip
|
||||
IF EXIST bin\\package-server RMDIR /S /Q bin\\package-server
|
||||
xcopy bin\\x64\\Release bin\\package-server\\
|
||||
del bin\\package-server\\Torch.Client*'''
|
||||
bat "powershell -Command \"Add-Type -Assembly System.IO.Compression.FileSystem; [System.IO.Compression.ZipFile]::CreateFromDirectory(\\\"\$PWD\\bin\\package-server\\\", \\\"\$PWD\\bin\\torch-server.zip\\\")\""
|
||||
archiveArtifacts artifacts: 'bin/torch-server.zip', caseSensitive: false, onlyIfSuccessful: true
|
||||
|
||||
bat '''IF EXIST bin\\torch-client.zip DEL bin\\torch-client.zip
|
||||
IF EXIST bin\\package-client RMDIR /S /Q bin\\package-client
|
||||
xcopy bin\\x64\\Release bin\\package-client\\
|
||||
del bin\\package-client\\Torch.Server*'''
|
||||
bat "powershell -Command \"Add-Type -Assembly System.IO.Compression.FileSystem; [System.IO.Compression.ZipFile]::CreateFromDirectory(\\\"\$PWD\\bin\\package-client\\\", \\\"\$PWD\\bin\\torch-client.zip\\\")\""
|
||||
archiveArtifacts artifacts: 'bin/torch-client.zip', caseSensitive: false, onlyIfSuccessful: true
|
||||
|
||||
archiveArtifacts artifacts: 'bin/x64/Release/Torch*', caseSensitive: false, fingerprint: true, onlyIfSuccessful: true
|
||||
}
|
||||
|
||||
gitVersion = bat(returnStdout: true, script: "@git describe --tags").trim()
|
||||
gitSimpleVersion = bat(returnStdout: true, script: "@git describe --tags --abbrev=0").trim()
|
||||
if (gitVersion == gitSimpleVersion) {
|
||||
stage('Release') {
|
||||
withCredentials([usernamePassword(credentialsId: 'torch-github', usernameVariable: 'USERNAME', passwordVariable: 'PASSWORD')]) {
|
||||
powershell "& ./Jenkins/release.ps1 \"https://api.github.com/repos/TorchAPI/Torch/\" \"$gitSimpleVersion\" \"$USERNAME:$PASSWORD\" @(\"bin/torch-server.zip\", \"bin/torch-client.zip\")"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
24
NLog.config
24
NLog.config
@@ -1,15 +1,31 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<nlog xmlns="http://www.nlog-project.org/schemas/NLog.xsd"
|
||||
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
|
||||
<variable name="logStamp" value="${time} ${pad:padding=-8:inner=[${level:uppercase=true}]}" />
|
||||
<variable name="logContent" value="${message:withException=true}"/>
|
||||
|
||||
<targets>
|
||||
<target xsi:type="File" name="main" layout="${time} [${level:uppercase=true}] ${logger}: ${message}" fileName="Logs\Torch-${shortdate}.log" />
|
||||
<default-wrapper xsi:type="AsyncWrapper" overflowAction="Block" optimizeBufferReuse="true" />
|
||||
<target xsi:type="Null" name="null" formatMessage="false" />
|
||||
<target xsi:type="File" keepFileOpen="true" concurrentWrites="false" name="keen" layout="${var:logStamp} ${logger}: ${var:logContent}"
|
||||
fileName="Logs\Keen-${shortdate}.log" />
|
||||
<target xsi:type="File" keepFileOpen="true" concurrentWrites="false" name="main" layout="${var:logStamp} ${logger}: ${var:logContent}"
|
||||
fileName="Logs\Torch-${shortdate}.log" />
|
||||
<target xsi:type="File" name="chat" layout="${longdate} ${message}" fileName="Logs\Chat.log" />
|
||||
<target xsi:type="ColoredConsole" name="console" layout="${time} [${level:uppercase=true}] ${logger}: ${message}" />
|
||||
<target xsi:type="ColoredConsole" name="console" layout="${var:logStamp} ${logger:shortName=true}: ${var:logContent}" />
|
||||
<target xsi:type="File" name="patch" layout="${var:logContent}" fileName="Logs\patch.log"/>
|
||||
<target xsi:type="LogViewerTarget" name="wpf" layout="[${level:uppercase=true}] ${logger:shortName=true}: ${var:logContent}" />
|
||||
</targets>
|
||||
|
||||
<rules>
|
||||
<logger name="*" minlevel="Info" writeTo="main, console" />
|
||||
<!-- Do not define custom rules here. Use NLog-user.config -->
|
||||
<logger name="Keen" minlevel="Warn" writeTo="main"/>
|
||||
<logger name="Keen" minlevel="Info" writeTo="console, wpf"/>
|
||||
<logger name="Keen" minlevel="Debug" writeTo="keen" final="true" />
|
||||
<logger name="Keen" writeTo="null" final="true" />
|
||||
|
||||
<logger name="*" minlevel="Info" writeTo="main, console, wpf" />
|
||||
<logger name="Chat" minlevel="Info" writeTo="chat" />
|
||||
<!--<logger name="Torch.Managers.PatchManager.*" minlevel="Trace" writeTo="patch"/>-->
|
||||
</rules>
|
||||
</nlog>
|
36
README.md
36
README.md
@@ -1,30 +1,38 @@
|
||||
[](https://discord.gg/8uHZykr) [](http://server.torchapi.net:8080/job/Torch/job/Torch/job/master/)
|
||||
|
||||
# What is Torch?
|
||||
Torch is the successor to SE Server Extender and gives server admins the tools they need to keep their Space Engineers servers running smoothly. It features a user interface with live management tools and a plugin system so you can run your server exactly how you'd like. Torch is still in early development so there may be bugs and incomplete features.
|
||||
|
||||
# Features
|
||||
## Torch.Server
|
||||
|
||||
### Features
|
||||
* WPF-based user interface
|
||||
* Chat: interact with the game chat and run commands without having to join the game.
|
||||
* Entity manager: realtime modification of ingame entities such as stopping grids and changing block settings without having to join the game
|
||||
* Organized, easy to use configuration editor
|
||||
* Extensible using the Torch plugin system
|
||||
|
||||
# Installation
|
||||
### Fork Difference
|
||||
* .NET 8.0 runtime
|
||||
* Optimized in-game scripts (also newer compiler & language versions)
|
||||
* Better configuration via cli arguments, environment variables or xml config
|
||||
* Designed to run multiple instance from same install directory without having you to waste disk space
|
||||
* Mostly compatible with original torch's plugins
|
||||
|
||||
### Discord
|
||||
|
||||
If you have any questions or issues please join our discord
|
||||
|
||||
[](https://discord.gg/VAb2zgXHAN)
|
||||
|
||||
### Installation
|
||||
|
||||
* Get the latest Torch release here: https://github.com/TorchAPI/Torch/releases
|
||||
* Unzip the Torch release into its own directory and run the executable. It will automatically download the SE DS and generate the other necessary files.
|
||||
- If you already have a DS installed you can unzip the Torch files into the folder that contains the DedicatedServer64 folder.
|
||||
- If you already have a DS installed you can:
|
||||
* Unzip the Torch files into the folder that contains the DedicatedServer64 folder.
|
||||
* Pass path to game files using config parameter `gamePath`
|
||||
|
||||
# Building
|
||||
To build Torch you must first have a complete SE Dedicated installation somewhere. Before you open the solution, run the Setup batch file and enter the path of that installation's DedicatedServer64 folder. The script will make a symlink to that folder so the Torch solution can find the DLL references it needs.
|
||||
|
||||
In both cases you will need to set the InstancePath in TorchConfig.xml to an existing dedicated server instance as Torch can't fully generate it on its own yet.
|
||||
As a regular dotnet project with cli by running `dotnet build Torch.Server/Torch.Server.csproj`, with VS 2022 or higher or JB Rider.
|
||||
|
||||
# Official Plugins
|
||||
Install plugins by unzipping them into the 'Plugins' folder which should be in the same location as the Torch files. If it doesn't exist you can simply create it.
|
||||
* [Essentials](https://github.com/TorchAPI/Essentials): Adds a slew of chat commands and other tools to help manage your server.
|
||||
* [Concealment](https://github.com/TorchAPI/Concealment): Adds game logic and physics optimizations that significantly improve sim speed.
|
||||
If you have a more enjoyable server experience because of Torch, please consider supporting us on Patreon. (https://www.patreon.com/TorchSE)
|
||||
|
||||
If you have a more enjoyable server experience because of Torch, please consider supporting us on Patreon.
|
||||
[](https://www.patreon.com/bePatron?u=847269)!
|
||||
|
@@ -1,13 +0,0 @@
|
||||
:: This script creates a symlink to the game binaries to account for different installation directories on different systems.
|
||||
|
||||
@echo off
|
||||
set /p path="Please enter the folder location of your SpaceEngineersDedicated.exe: "
|
||||
cd %~dp0
|
||||
mklink /J GameBinaries "%path%"
|
||||
if errorlevel 1 goto Error
|
||||
echo Done! You can now open the Torch solution without issue.
|
||||
goto End
|
||||
:Error
|
||||
echo An error occured creating the symlink.
|
||||
:End
|
||||
pause
|
28
Torch.API/Event/EventHandlerAttribute.cs
Normal file
28
Torch.API/Event/EventHandlerAttribute.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
using System;
|
||||
|
||||
namespace Torch.API.Event
|
||||
{
|
||||
/// <summary>
|
||||
/// Attribute indicating that a method should be invoked when the event occurs.
|
||||
/// </summary>
|
||||
[AttributeUsage(AttributeTargets.Method)]
|
||||
public class EventHandlerAttribute : Attribute
|
||||
{
|
||||
/// <summary>
|
||||
/// Events are executed from low priority to high priority.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// While this may seem unintuitive this gives the high priority events the final say on changing/canceling events.
|
||||
/// </remarks>
|
||||
public int Priority { get; set; } = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Specifies if this handler should ignore a consumed event.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If <see cref="SkipCancelled"/> is <em>true</em> and the event is cancelled by a lower priority handler this handler won't be invoked.
|
||||
/// </remarks>
|
||||
/// <seealso cref="IEvent.Cancelled"/>
|
||||
public bool SkipCancelled { get; set; } = false;
|
||||
}
|
||||
}
|
11
Torch.API/Event/IEvent.cs
Normal file
11
Torch.API/Event/IEvent.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
namespace Torch.API.Event
|
||||
{
|
||||
public interface IEvent
|
||||
{
|
||||
/// <summary>
|
||||
/// An event that has been cancelled will no be processed in the default manner.
|
||||
/// </summary>
|
||||
/// <seealso cref="EventHandlerAttribute.SkipCancelled"/>
|
||||
bool Cancelled { get; }
|
||||
}
|
||||
}
|
9
Torch.API/Event/IEventHandler.cs
Normal file
9
Torch.API/Event/IEventHandler.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
namespace Torch.API.Event
|
||||
{
|
||||
/// <summary>
|
||||
/// Interface used to tag an event handler. This does <b>not</b> register it with the event manager.
|
||||
/// </summary>
|
||||
public interface IEventHandler
|
||||
{
|
||||
}
|
||||
}
|
28
Torch.API/Event/IEventManager.cs
Normal file
28
Torch.API/Event/IEventManager.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
using System.Runtime.CompilerServices;
|
||||
using Torch.API.Managers;
|
||||
|
||||
namespace Torch.API.Event
|
||||
{
|
||||
/// <summary>
|
||||
/// Manager class responsible for registration of event handlers.
|
||||
/// </summary>
|
||||
public interface IEventManager : IManager
|
||||
{
|
||||
/// <summary>
|
||||
/// Registers all event handler methods contained in the given instance
|
||||
/// </summary>
|
||||
/// <param name="handler">Instance to register</param>
|
||||
/// <returns><b>true</b> if added, <b>false</b> otherwise</returns>
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
bool RegisterHandler(IEventHandler handler);
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Unregisters all event handler methods contained in the given instance
|
||||
/// </summary>
|
||||
/// <param name="handler">Instance to unregister</param>
|
||||
/// <returns><b>true</b> if removed, <b>false</b> otherwise</returns>
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
bool UnregisterHandler(IEventHandler handler);
|
||||
}
|
||||
}
|
30
Torch.API/IApplicationContext.cs
Normal file
30
Torch.API/IApplicationContext.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using System.IO;
|
||||
namespace Torch.API;
|
||||
|
||||
public interface IApplicationContext
|
||||
{
|
||||
/// <summary>
|
||||
/// Directory contains torch binaries.
|
||||
/// </summary>
|
||||
public DirectoryInfo TorchDirectory { get; }
|
||||
/// <summary>
|
||||
/// Root directory for all game files.
|
||||
/// </summary>
|
||||
public DirectoryInfo GameFilesDirectory { get; }
|
||||
/// <summary>
|
||||
/// Directory contains game binaries.
|
||||
/// </summary>
|
||||
public DirectoryInfo GameBinariesDirectory { get; }
|
||||
/// <summary>
|
||||
/// Current instance directory.
|
||||
/// </summary>
|
||||
public DirectoryInfo InstanceDirectory { get; }
|
||||
/// <summary>
|
||||
/// Current instance name.
|
||||
/// </summary>
|
||||
public string InstanceName { get; }
|
||||
/// <summary>
|
||||
/// Application running in service mode.
|
||||
/// </summary>
|
||||
public bool IsService { get; }
|
||||
}
|
@@ -1,31 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Torch.API
|
||||
{
|
||||
public interface IChatMessage
|
||||
{
|
||||
/// <summary>
|
||||
/// The time the message was created.
|
||||
/// </summary>
|
||||
DateTime Timestamp { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The SteamID of the message author.
|
||||
/// </summary>
|
||||
ulong SteamId { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The name of the message author.
|
||||
/// </summary>
|
||||
string Name { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The content of the message.
|
||||
/// </summary>
|
||||
string Message { get; }
|
||||
}
|
||||
}
|
@@ -1,11 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using VRage.Game.ModAPI;
|
||||
|
||||
namespace Torch.API
|
||||
namespace Torch.API
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a player on the server.
|
||||
|
@@ -1,11 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.ComponentModel;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.Extensions.Configuration;
|
||||
using Torch.API.Managers;
|
||||
using Torch.API.Session;
|
||||
using VRage.Game.ModAPI;
|
||||
using Version = SemanticVersioning.Version;
|
||||
|
||||
namespace Torch.API
|
||||
{
|
||||
@@ -14,26 +14,6 @@ namespace Torch.API
|
||||
/// </summary>
|
||||
public interface ITorchBase
|
||||
{
|
||||
/// <summary>
|
||||
/// Fired when the session begins loading.
|
||||
/// </summary>
|
||||
event Action SessionLoading;
|
||||
|
||||
/// <summary>
|
||||
/// Fired when the session finishes loading.
|
||||
/// </summary>
|
||||
event Action SessionLoaded;
|
||||
|
||||
/// <summary>
|
||||
/// Fires when the session begins unloading.
|
||||
/// </summary>
|
||||
event Action SessionUnloading;
|
||||
|
||||
/// <summary>
|
||||
/// Fired when the session finishes unloading.
|
||||
/// </summary>
|
||||
event Action SessionUnloaded;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the currently running session instance, or null if none exists.
|
||||
/// </summary>
|
||||
@@ -43,10 +23,11 @@ namespace Torch.API
|
||||
/// Configuration for the current instance.
|
||||
/// </summary>
|
||||
ITorchConfig Config { get; }
|
||||
|
||||
/// <inheritdoc cref="IMultiplayerManager"/>
|
||||
[Obsolete]
|
||||
IMultiplayerManager Multiplayer { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Extended Configuration for the current instance.
|
||||
/// </summary>
|
||||
IConfiguration Configuration { get; }
|
||||
|
||||
/// <inheritdoc cref="IPluginManager"/>
|
||||
[Obsolete]
|
||||
@@ -55,52 +36,93 @@ namespace Torch.API
|
||||
/// <inheritdoc cref="IDependencyManager"/>
|
||||
IDependencyManager Managers { get; }
|
||||
|
||||
[Obsolete("Prefer using Managers.GetManager for global managers")]
|
||||
T GetManager<T>() where T : class, IManager;
|
||||
|
||||
[Obsolete("Prefer using Managers.AddManager for global managers")]
|
||||
bool AddManager<T>(T manager) where T : class, IManager;
|
||||
|
||||
/// <summary>
|
||||
/// The binary version of the current instance.
|
||||
/// </summary>
|
||||
Version TorchVersion { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Path of the dedicated instance folder.
|
||||
/// </summary>
|
||||
string InstancePath { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Name of the dedicated instance.
|
||||
/// </summary>
|
||||
string InstanceName { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Invoke an action on the game thread.
|
||||
/// </summary>
|
||||
void Invoke(Action action);
|
||||
void Invoke(Action action, [CallerMemberName] string caller = "");
|
||||
|
||||
/// <summary>
|
||||
/// Invoke an action on the game thread and block until it has completed.
|
||||
/// If this is called on the game thread the action will execute immediately.
|
||||
/// </summary>
|
||||
void InvokeBlocking(Action action);
|
||||
/// <param name="action">Action to execute</param>
|
||||
/// <param name="caller">Caller of the invoke function</param>
|
||||
/// <param name="timeoutMs">Timeout before <see cref="TimeoutException"/> is thrown, or -1 to never timeout</param>
|
||||
/// <exception cref="TimeoutException">If the action times out</exception>
|
||||
void InvokeBlocking(Action action, int timeoutMs = -1, [CallerMemberName] string caller = "");
|
||||
|
||||
/// <summary>
|
||||
/// Invoke an action on the game thread asynchronously.
|
||||
/// </summary>
|
||||
Task InvokeAsync(Action action);
|
||||
Task InvokeAsync(Action action, [CallerMemberName] string caller = "");
|
||||
|
||||
/// <summary>
|
||||
/// Start the Torch instance.
|
||||
/// Invoke a function on the game thread asynchronously.
|
||||
/// </summary>
|
||||
Task<T> InvokeAsync<T>(Func<T> func, [CallerMemberName] string caller = "");
|
||||
|
||||
/// <summary>
|
||||
/// Signals the torch instance to start, then blocks until it's started.
|
||||
/// </summary>
|
||||
void Start();
|
||||
|
||||
/// <summary>
|
||||
/// Stop the Torch instance.
|
||||
/// Signals the torch instance to stop, then blocks until it's stopped.
|
||||
/// </summary>
|
||||
void Stop();
|
||||
|
||||
/// <summary>
|
||||
/// Restart the Torch instance.
|
||||
/// Restart the Torch instance, blocking until the restart has been performed.
|
||||
/// </summary>
|
||||
void Restart();
|
||||
void Restart(bool save = true);
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a save of the game.
|
||||
/// </summary>
|
||||
/// <param name="callerId">Id of the player who initiated the save.</param>
|
||||
Task Save(long callerId);
|
||||
/// <param name="timeoutMs">timeout before the save is treated as failed, or -1 for no timeout</param>
|
||||
/// <param name="exclusive">Only start saving if we aren't already saving</param>
|
||||
/// <returns>Future result of the save, or null if one is in progress and in exclusive mode</returns>
|
||||
Task<GameSaveResult> Save(int timeoutMs = -1, bool exclusive = false);
|
||||
|
||||
/// <summary>
|
||||
/// Initialize the Torch instance.
|
||||
/// Initialize the Torch instance. Before this <see cref="Start"/> is invalid.
|
||||
/// </summary>
|
||||
void Init();
|
||||
|
||||
/// <summary>
|
||||
/// Disposes the Torch instance. After this <see cref="Start"/> is invalid.
|
||||
/// </summary>
|
||||
void Destroy();
|
||||
|
||||
/// <summary>
|
||||
/// The current state of the game this instance of torch is controlling.
|
||||
/// </summary>
|
||||
TorchGameState GameState { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Event raised when <see cref="GameState"/> changes.
|
||||
/// </summary>
|
||||
event TorchGameStateChangedDel GameStateChanged;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -108,10 +130,33 @@ namespace Torch.API
|
||||
/// </summary>
|
||||
public interface ITorchServer : ITorchBase
|
||||
{
|
||||
/// <summary>
|
||||
/// The current <see cref="ServerState"/>
|
||||
/// </summary>
|
||||
ServerState State { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Raised when the server's Init() method has completed.
|
||||
/// </summary>
|
||||
event Action<ITorchServer> Initialized;
|
||||
|
||||
TimeSpan ElapsedPlayTime { get; set; }
|
||||
|
||||
#region Backwards compat
|
||||
|
||||
/// <summary>
|
||||
/// Path of the dedicated instance folder.
|
||||
/// </summary>
|
||||
string InstancePath { get; }
|
||||
[EditorBrowsable(EditorBrowsableState.Never)]
|
||||
new string InstancePath => ((ITorchBase)this).InstancePath;
|
||||
|
||||
/// <summary>
|
||||
/// Name of the dedicated instance.
|
||||
/// </summary>
|
||||
[EditorBrowsable(EditorBrowsableState.Never)]
|
||||
new string InstanceName => ((ITorchBase)this).InstanceName;
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -119,6 +164,6 @@ namespace Torch.API
|
||||
/// </summary>
|
||||
public interface ITorchClient : ITorchBase
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
@@ -1,4 +1,6 @@
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Torch.API;
|
||||
|
||||
namespace Torch
|
||||
{
|
||||
@@ -8,17 +10,46 @@ namespace Torch
|
||||
bool ForceUpdate { get; set; }
|
||||
bool GetPluginUpdates { get; set; }
|
||||
bool GetTorchUpdates { get; set; }
|
||||
[Obsolete("Use Torch.InstanceName instead")]
|
||||
string InstanceName { get; set; }
|
||||
[Obsolete("Use Torch.InstancePath instead")]
|
||||
string InstancePath { get; set; }
|
||||
bool NoGui { get; set; }
|
||||
bool NoUpdate { get; set; }
|
||||
List<string> Plugins { get; set; }
|
||||
List<Guid> Plugins { get; set; }
|
||||
bool LocalPlugins { get; set; }
|
||||
bool RestartOnCrash { get; set; }
|
||||
bool ShouldUpdatePlugins { get; }
|
||||
bool ShouldUpdateTorch { get; }
|
||||
int TickTimeout { get; set; }
|
||||
string WaitForPID { get; set; }
|
||||
string ChatName { get; set; }
|
||||
string ChatColor { get; set; }
|
||||
string TestPlugin { get; set; }
|
||||
bool DisconnectOnRestart { get; set; }
|
||||
int WindowWidth { get; set; }
|
||||
int WindowHeight { get; set; }
|
||||
int FontSize { get; set; }
|
||||
UGCServiceType UgcServiceType { get; set; }
|
||||
bool EntityManagerEnabled { get; set; }
|
||||
string LoginToken { get; set; }
|
||||
UpdateSource UpdateSource { get; set; }
|
||||
List<string> Packages { get; set; }
|
||||
int RestartSaveTimeout { get; set; }
|
||||
|
||||
bool Save(string path = null);
|
||||
void Save(string path = null);
|
||||
}
|
||||
|
||||
public class UpdateSource
|
||||
{
|
||||
public UpdateSourceType SourceType { get; set; }
|
||||
public string Url { get; set; }
|
||||
public string Repository { get; set; }
|
||||
public string Branch { get; set; }
|
||||
}
|
||||
|
||||
public enum UpdateSourceType
|
||||
{
|
||||
Github,
|
||||
Jenkins
|
||||
}
|
||||
}
|
163
Torch.API/Managers/IChatManagerClient.cs
Normal file
163
Torch.API/Managers/IChatManagerClient.cs
Normal file
@@ -0,0 +1,163 @@
|
||||
using System;
|
||||
using Sandbox.Engine.Multiplayer;
|
||||
using Sandbox.Game.Gui;
|
||||
using Torch.Utils;
|
||||
using VRage.Game;
|
||||
using VRageMath;
|
||||
|
||||
namespace Torch.API.Managers
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a scripted or user chat message.
|
||||
/// </summary>
|
||||
public readonly struct TorchChatMessage
|
||||
{
|
||||
private const string DEFAULT_FONT = MyFontEnum.Blue;
|
||||
|
||||
#region Backwards compatibility
|
||||
|
||||
[Obsolete]
|
||||
public TorchChatMessage(string author, string message, string font = DEFAULT_FONT)
|
||||
: this(author, message, default, font) { }
|
||||
|
||||
[Obsolete]
|
||||
public TorchChatMessage(string author, ulong authorSteamId, string message, ChatChannel channel, long target, string font = DEFAULT_FONT)
|
||||
: this(author, authorSteamId, message, channel, target, default, font) { }
|
||||
|
||||
[Obsolete]
|
||||
public TorchChatMessage(ulong authorSteamId, string message, ChatChannel channel, long target, string font = DEFAULT_FONT)
|
||||
: this(authorSteamId, message, channel, target, default, font) { }
|
||||
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new torch chat message with the given author and message.
|
||||
/// </summary>
|
||||
/// <param name="author">Author's name</param>
|
||||
/// <param name="message">Message</param>
|
||||
/// <param name="font">Font</param>
|
||||
public TorchChatMessage(string author, string message, Color color, string font = DEFAULT_FONT)
|
||||
{
|
||||
Timestamp = DateTime.Now;
|
||||
AuthorSteamId = null;
|
||||
Author = author;
|
||||
Message = message;
|
||||
Channel = ChatChannel.Global;
|
||||
Target = 0;
|
||||
Font = font;
|
||||
Color = color == default ? ColorUtils.TranslateColor(font) : color;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new torch chat message with the given author and message.
|
||||
/// </summary>
|
||||
/// <param name="author">Author's name</param>
|
||||
/// <param name="authorSteamId">Author's steam ID</param>
|
||||
/// <param name="message">Message</param>
|
||||
/// <param name="font">Font</param>
|
||||
public TorchChatMessage(string author, ulong authorSteamId, string message, ChatChannel channel, long target, Color color, string font = DEFAULT_FONT)
|
||||
{
|
||||
Timestamp = DateTime.Now;
|
||||
AuthorSteamId = authorSteamId;
|
||||
Author = author;
|
||||
Message = message;
|
||||
Channel = channel;
|
||||
Target = target;
|
||||
Font = font;
|
||||
Color = color == default ? ColorUtils.TranslateColor(font) : color;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new torch chat message with the given author and message.
|
||||
/// </summary>
|
||||
/// <param name="authorSteamId">Author's steam ID</param>
|
||||
/// <param name="message">Message</param>
|
||||
/// <param name="font">Font</param>
|
||||
public TorchChatMessage(ulong authorSteamId, string message, ChatChannel channel, long target, Color color, string font = DEFAULT_FONT)
|
||||
{
|
||||
Timestamp = DateTime.Now;
|
||||
AuthorSteamId = authorSteamId;
|
||||
Author = MyMultiplayer.Static?.GetMemberName(authorSteamId) ?? "Player";
|
||||
Message = message;
|
||||
Channel = channel;
|
||||
Target = target;
|
||||
Font = font;
|
||||
Color = color == default ? ColorUtils.TranslateColor(font) : color;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This message's timestamp.
|
||||
/// </summary>
|
||||
public readonly DateTime Timestamp;
|
||||
/// <summary>
|
||||
/// The author's steam ID, if available. Else, null.
|
||||
/// </summary>
|
||||
public readonly ulong? AuthorSteamId;
|
||||
/// <summary>
|
||||
/// The author's name, if available. Else, null.
|
||||
/// </summary>
|
||||
public readonly string Author;
|
||||
/// <summary>
|
||||
/// The message contents.
|
||||
/// </summary>
|
||||
public readonly string Message;
|
||||
/// <summary>
|
||||
/// The chat channel the message is part of.
|
||||
/// </summary>
|
||||
public readonly ChatChannel Channel;
|
||||
/// <summary>
|
||||
/// The intended recipient of the message.
|
||||
/// </summary>
|
||||
public readonly long Target;
|
||||
/// <summary>
|
||||
/// The font, or null if default.
|
||||
/// </summary>
|
||||
public readonly string Font;
|
||||
/// <summary>
|
||||
/// The chat message color.
|
||||
/// </summary>
|
||||
public readonly Color Color;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Callback used to indicate that a messaage has been recieved.
|
||||
/// </summary>
|
||||
/// <param name="msg"></param>
|
||||
/// <param name="consumed">If true, this event has been consumed and should be ignored</param>
|
||||
public delegate void MessageRecievedDel(TorchChatMessage msg, ref bool consumed);
|
||||
|
||||
/// <summary>
|
||||
/// Callback used to indicate the user is attempting to send a message locally.
|
||||
/// </summary>
|
||||
/// <param name="msg">Message the user is attempting to send</param>
|
||||
/// <param name="consumed">If true, this event has been consumed and should be ignored</param>
|
||||
public delegate void MessageSendingDel(string msg, ref bool consumed);
|
||||
|
||||
public interface IChatManagerClient : IManager
|
||||
{
|
||||
/// <summary>
|
||||
/// Event that is raised when a message addressed to us is recieved. <see cref="MessageRecievedDel"/>
|
||||
/// </summary>
|
||||
event MessageRecievedDel MessageRecieved;
|
||||
|
||||
/// <summary>
|
||||
/// Event that is raised when we are attempting to send a message. <see cref="MessageSendingDel"/>
|
||||
/// </summary>
|
||||
event MessageSendingDel MessageSending;
|
||||
|
||||
/// <summary>
|
||||
/// Triggers the <see cref="MessageSending"/> event,
|
||||
/// typically raised by the user entering text into the chat window.
|
||||
/// </summary>
|
||||
/// <param name="message">The message to send</param>
|
||||
void SendMessageAsSelf(string message);
|
||||
|
||||
/// <summary>
|
||||
/// Displays a message on the UI given an author name and a message.
|
||||
/// </summary>
|
||||
/// <param name="author">Author name</param>
|
||||
/// <param name="message">Message content</param>
|
||||
/// <param name="font">font to use</param>
|
||||
void DisplayMessageOnSelf(string author, string message, string font = "Blue" );
|
||||
}
|
||||
}
|
66
Torch.API/Managers/IChatManagerServer.cs
Normal file
66
Torch.API/Managers/IChatManagerServer.cs
Normal file
@@ -0,0 +1,66 @@
|
||||
using System;
|
||||
using VRage.Collections;
|
||||
using VRage.Game;
|
||||
using VRageMath;
|
||||
|
||||
namespace Torch.API.Managers
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Callback used to indicate the server has recieved a message to process and forward on to others.
|
||||
/// </summary>
|
||||
/// <param name="authorId">Steam ID of the user sending a message</param>
|
||||
/// <param name="msg">Message the user is attempting to send</param>
|
||||
/// <param name="consumed">If true, this event has been consumed and should be ignored</param>
|
||||
public delegate void MessageProcessingDel(TorchChatMessage msg, ref bool consumed);
|
||||
|
||||
public interface IChatManagerServer : IChatManagerClient
|
||||
{
|
||||
/// <summary>
|
||||
/// Event triggered when the server has recieved a message and should process it. <see cref="MessageProcessingDel"/>
|
||||
/// </summary>
|
||||
event MessageProcessingDel MessageProcessing;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Sends a message with the given author and message to the given player, or all players by default.
|
||||
/// </summary>
|
||||
/// <param name="authorId">Author's steam ID</param>
|
||||
/// <param name="message">The message to send</param>
|
||||
/// <param name="targetSteamId">Player to send the message to, or everyone by default</param>
|
||||
void SendMessageAsOther(ulong authorId, string message, ulong targetSteamId = 0);
|
||||
|
||||
|
||||
[Obsolete("Use the other overload with a Color parameter.")]
|
||||
void SendMessageAsOther(string author, string message, string font, ulong targetSteamId = 0);
|
||||
|
||||
/// <summary>
|
||||
/// Sends a scripted message with the given author and message to the given player, or all players by default.
|
||||
/// </summary>
|
||||
/// <param name="author">Author name</param>
|
||||
/// <param name="message">The message to send</param>
|
||||
/// <param name="color">Name color</param>
|
||||
/// <param name="font">Font to use</param>
|
||||
/// <param name="targetSteamId">Player to send the message to, or everyone by default</param>
|
||||
void SendMessageAsOther(string author, string message, Color color = default, ulong targetSteamId = 0, string font = MyFontEnum.White);
|
||||
|
||||
/// <summary>
|
||||
/// Mute user from global chat.
|
||||
/// </summary>
|
||||
/// <param name="steamId"></param>
|
||||
/// <returns></returns>
|
||||
bool MuteUser(ulong steamId);
|
||||
|
||||
/// <summary>
|
||||
/// Unmute user from global chat.
|
||||
/// </summary>
|
||||
/// <param name="steamId"></param>
|
||||
/// <returns></returns>
|
||||
bool UnmuteUser(ulong steamId);
|
||||
|
||||
/// <summary>
|
||||
/// Users which are not allowed to chat.
|
||||
/// </summary>
|
||||
HashSetReader<ulong> MutedUsers { get; }
|
||||
}
|
||||
}
|
@@ -1,8 +1,5 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Torch.API.Managers
|
||||
{
|
||||
|
@@ -1,8 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Torch.API.Managers
|
||||
{
|
||||
|
20
Torch.API/Managers/IInstanceManager.cs
Normal file
20
Torch.API/Managers/IInstanceManager.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
using VRage.Game;
|
||||
|
||||
namespace Torch.API.Managers;
|
||||
|
||||
public interface IInstanceManager : IManager
|
||||
{
|
||||
IWorld SelectedWorld { get; }
|
||||
void LoadInstance(string path, bool validate = true);
|
||||
void SelectCreatedWorld(string worldPath);
|
||||
void SelectWorld(string worldPath, bool modsOnly = true);
|
||||
void ImportSelectedWorldConfig();
|
||||
void SaveConfig();
|
||||
}
|
||||
|
||||
public interface IWorld
|
||||
{
|
||||
string WorldPath { get; }
|
||||
MyObjectBuilder_SessionSettings KeenSessionSettings { get; }
|
||||
MyObjectBuilder_Checkpoint KeenCheckpoint { get; }
|
||||
}
|
@@ -1,10 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Torch.API.Managers
|
||||
namespace Torch.API.Managers
|
||||
{
|
||||
/// <summary>
|
||||
/// Base interface for Torch managers.
|
||||
|
@@ -1,61 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using VRage.Game;
|
||||
using VRage.Game.ModAPI;
|
||||
|
||||
namespace Torch.API.Managers
|
||||
{
|
||||
/// <summary>
|
||||
/// Delegate for received messages.
|
||||
/// </summary>
|
||||
/// <param name="message">Message data.</param>
|
||||
/// <param name="sendToOthers">Flag to broadcast message to other players.</param>
|
||||
public delegate void MessageReceivedDel(IChatMessage message, ref bool sendToOthers);
|
||||
|
||||
/// <summary>
|
||||
/// API for multiplayer related functions.
|
||||
/// </summary>
|
||||
public interface IMultiplayerManager : IManager
|
||||
{
|
||||
/// <summary>
|
||||
/// Fired when a player joins.
|
||||
/// </summary>
|
||||
event Action<IPlayer> PlayerJoined;
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a player disconnects.
|
||||
/// </summary>
|
||||
event Action<IPlayer> PlayerLeft;
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a chat message is received.
|
||||
/// </summary>
|
||||
event MessageReceivedDel MessageReceived;
|
||||
|
||||
/// <summary>
|
||||
/// Send a chat message to all or one specific player.
|
||||
/// </summary>
|
||||
void SendMessage(string message, string author = "Server", long playerId = 0, string font = MyFontEnum.Blue);
|
||||
|
||||
/// <summary>
|
||||
/// Kicks the player from the game.
|
||||
/// </summary>
|
||||
void KickPlayer(ulong steamId);
|
||||
|
||||
/// <summary>
|
||||
/// Bans or unbans a player from the game.
|
||||
/// </summary>
|
||||
void BanPlayer(ulong steamId, bool banned = true);
|
||||
|
||||
/// <summary>
|
||||
/// Gets a player by their Steam64 ID or returns null if the player isn't found.
|
||||
/// </summary>
|
||||
IMyPlayer GetPlayerBySteamId(ulong id);
|
||||
|
||||
/// <summary>
|
||||
/// Gets a player by their display name or returns null if the player isn't found.
|
||||
/// </summary>
|
||||
IMyPlayer GetPlayerByName(string name);
|
||||
}
|
||||
}
|
38
Torch.API/Managers/IMultiplayerManagerBase.cs
Normal file
38
Torch.API/Managers/IMultiplayerManagerBase.cs
Normal file
@@ -0,0 +1,38 @@
|
||||
using System;
|
||||
using VRage.Game.ModAPI;
|
||||
|
||||
namespace Torch.API.Managers
|
||||
{
|
||||
/// <summary>
|
||||
/// API for multiplayer related functions common to servers and clients.
|
||||
/// </summary>
|
||||
public interface IMultiplayerManagerBase : IManager
|
||||
{
|
||||
/// <summary>
|
||||
/// Fired when a player joins.
|
||||
/// </summary>
|
||||
event Action<IPlayer> PlayerJoined;
|
||||
|
||||
/// <summary>
|
||||
/// Fired when a player disconnects.
|
||||
/// </summary>
|
||||
event Action<IPlayer> PlayerLeft;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a player by their Steam64 ID or returns null if the player isn't found.
|
||||
/// </summary>
|
||||
IMyPlayer GetPlayerBySteamId(ulong id);
|
||||
|
||||
/// <summary>
|
||||
/// Gets a player by their display name or returns null if the player isn't found.
|
||||
/// </summary>
|
||||
IMyPlayer GetPlayerByName(string name);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the steam username of a member's steam ID
|
||||
/// </summary>
|
||||
/// <param name="steamId">steam ID</param>
|
||||
/// <returns>steam username</returns>
|
||||
string GetSteamUsername(ulong steamId);
|
||||
}
|
||||
}
|
6
Torch.API/Managers/IMultiplayerManagerClient.cs
Normal file
6
Torch.API/Managers/IMultiplayerManagerClient.cs
Normal file
@@ -0,0 +1,6 @@
|
||||
namespace Torch.API.Managers
|
||||
{
|
||||
public interface IMultiplayerManagerClient : IMultiplayerManagerBase
|
||||
{
|
||||
}
|
||||
}
|
68
Torch.API/Managers/IMultiplayerManagerServer.cs
Normal file
68
Torch.API/Managers/IMultiplayerManagerServer.cs
Normal file
@@ -0,0 +1,68 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using VRage.Game.ModAPI;
|
||||
|
||||
namespace Torch.API.Managers
|
||||
{
|
||||
/// <summary>
|
||||
/// API for multiplayer functions that exist on servers and lobbies
|
||||
/// </summary>
|
||||
public interface IMultiplayerManagerServer : IMultiplayerManagerBase
|
||||
{
|
||||
/// <summary>
|
||||
/// Kicks the player from the game.
|
||||
/// </summary>
|
||||
void KickPlayer(ulong steamId);
|
||||
|
||||
/// <summary>
|
||||
/// Bans or unbans a player from the game.
|
||||
/// </summary>
|
||||
void BanPlayer(ulong steamId, bool banned = true);
|
||||
|
||||
/// <summary>
|
||||
/// Promotes user if possible.
|
||||
/// </summary>
|
||||
/// <param name="steamId"></param>
|
||||
void PromoteUser(ulong steamId);
|
||||
|
||||
/// <summary>
|
||||
/// Demotes user if possible.
|
||||
/// </summary>
|
||||
/// <param name="steamId"></param>
|
||||
void DemoteUser(ulong steamId);
|
||||
|
||||
/// <summary>
|
||||
/// Gets a user's promote level.
|
||||
/// </summary>
|
||||
/// <param name="steamId"></param>
|
||||
/// <returns></returns>
|
||||
MyPromoteLevel GetUserPromoteLevel(ulong steamId);
|
||||
|
||||
/// <summary>
|
||||
/// List of the banned SteamID's
|
||||
/// </summary>
|
||||
IReadOnlyList<ulong> BannedPlayers { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the player with the given SteamID is banned.
|
||||
/// </summary>
|
||||
/// <param name="steamId">The SteamID of the player.</param>
|
||||
/// <returns>True if the player is banned; otherwise false.</returns>
|
||||
bool IsBanned(ulong steamId);
|
||||
|
||||
/// <summary>
|
||||
/// Raised when a player is kicked. Passes with SteamID of kicked player.
|
||||
/// </summary>
|
||||
event Action<ulong> PlayerKicked;
|
||||
|
||||
/// <summary>
|
||||
/// Raised when a player is banned or unbanned. Passes SteamID of player, and true if banned, false if unbanned.
|
||||
/// </summary>
|
||||
event Action<ulong, bool> PlayerBanned;
|
||||
|
||||
/// <summary>
|
||||
/// Raised when a player is promoted or demoted. Passes SteamID of player, and new promote level.
|
||||
/// </summary>
|
||||
event Action<ulong, MyPromoteLevel> PlayerPromoted;
|
||||
}
|
||||
}
|
@@ -1,9 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using VRage;
|
||||
using VRage;
|
||||
using VRage.Library.Collections;
|
||||
using VRage.Network;
|
||||
|
||||
@@ -18,6 +13,12 @@ namespace Torch.API.Managers
|
||||
/// Register a network handler.
|
||||
/// </summary>
|
||||
void RegisterNetworkHandler(INetworkHandler handler);
|
||||
|
||||
/// <summary>
|
||||
/// Unregister a network handler.
|
||||
/// </summary>
|
||||
/// <returns>true if the handler was unregistered, false if it wasn't registered to begin with</returns>
|
||||
bool UnregisterNetworkHandler(INetworkHandler handler);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -33,6 +34,7 @@ namespace Torch.API.Managers
|
||||
/// <summary>
|
||||
/// Processes a network message.
|
||||
/// </summary>
|
||||
/// <returns>true if the message should be discarded</returns>
|
||||
bool Handle(ulong remoteUserId, CallSite site, BitStream stream, object obj, MyPacket packet);
|
||||
}
|
||||
}
|
||||
|
13
Torch.API/Managers/IPackageManager.cs
Normal file
13
Torch.API/Managers/IPackageManager.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Reflection;
|
||||
using Torch.API.WebAPI.Plugins;
|
||||
|
||||
namespace Torch.API.Managers;
|
||||
|
||||
public interface IPackageManager : IManager
|
||||
{
|
||||
IReadOnlySet<Package> Packages { get; }
|
||||
|
||||
bool TryGetPackageAssemblies(Package package, [MaybeNullWhen(false)] out Assembly[] assemblies);
|
||||
}
|
@@ -1,8 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Torch.API.Plugins;
|
||||
using VRage.Collections;
|
||||
using VRage.Plugins;
|
||||
|
||||
namespace Torch.API.Managers
|
||||
{
|
||||
@@ -14,12 +12,15 @@ namespace Torch.API.Managers
|
||||
/// <summary>
|
||||
/// Fired when plugins are loaded.
|
||||
/// </summary>
|
||||
event Action<IList<ITorchPlugin>> PluginsLoaded;
|
||||
/// <remarks>
|
||||
/// Fired when plugins are loaded and immediately if subscribed after the plugins are loaded.
|
||||
/// </remarks>
|
||||
event Action<IReadOnlyCollection<ITorchPlugin>> PluginsLoaded;
|
||||
|
||||
/// <summary>
|
||||
/// Collection of loaded plugins.
|
||||
/// </summary>
|
||||
IList<ITorchPlugin> Plugins { get; }
|
||||
IReadOnlyDictionary<Guid, ITorchPlugin> Plugins { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Updates all loaded plugins.
|
||||
|
@@ -1,14 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Sandbox.Game.Entities.Blocks;
|
||||
using Sandbox.ModAPI.Ingame;
|
||||
using VRage.Game.ModAPI.Ingame;
|
||||
|
||||
namespace Torch.API.ModAPI.Ingame
|
||||
namespace Torch.API.ModAPI.Ingame
|
||||
{
|
||||
public static class GridExtensions
|
||||
{
|
||||
|
@@ -1,10 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices.WindowsRuntime;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
//Needed so Torch can set the instance here without exposing anything bad to mods or creating a circular dependency.
|
||||
[assembly: InternalsVisibleTo("Torch")]
|
||||
|
@@ -1,9 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Security.Cryptography.X509Certificates;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Torch.API.Plugins
|
||||
{
|
||||
@@ -17,7 +12,7 @@ namespace Torch.API.Plugins
|
||||
/// <summary>
|
||||
/// The version of the plugin.
|
||||
/// </summary>
|
||||
Version Version { get; }
|
||||
string Version { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The name of the plugin.
|
||||
@@ -34,5 +29,22 @@ namespace Torch.API.Plugins
|
||||
/// This is called on the game thread after each tick.
|
||||
/// </summary>
|
||||
void Update();
|
||||
|
||||
/// <summary>
|
||||
/// Plugin's enabled state. Mainly for UI niceness
|
||||
/// </summary>
|
||||
PluginState State { get; }
|
||||
}
|
||||
|
||||
public enum PluginState
|
||||
{
|
||||
NotInitialized,
|
||||
DisabledError,
|
||||
DisabledUser,
|
||||
UpdateRequired,
|
||||
UninstallRequested,
|
||||
NotInstalled,
|
||||
MissingDependency,
|
||||
Enabled
|
||||
}
|
||||
}
|
||||
|
@@ -1,9 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Controls;
|
||||
using System.Windows.Controls;
|
||||
|
||||
namespace Torch.API.Plugins
|
||||
{
|
||||
|
@@ -1,15 +1,11 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Torch.API.Plugins
|
||||
{
|
||||
/// <summary>
|
||||
/// Indicates that the given type should be loaded by the plugin manager as a plugin.
|
||||
/// </summary>
|
||||
[Obsolete("All plugin meta-information is now defined in the manifest.xml.")]
|
||||
[AttributeUsage(AttributeTargets.Class)]
|
||||
public class PluginAttribute : Attribute
|
||||
{
|
||||
|
@@ -1,17 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
[assembly: AssemblyTitle("Torch API")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Torch")]
|
||||
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
#if DEBUG
|
||||
[assembly: AssemblyConfiguration("Debug")]
|
||||
#else
|
||||
[assembly: AssemblyConfiguration("Release")]
|
||||
#endif
|
@@ -1,10 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Torch.API
|
||||
namespace Torch.API
|
||||
{
|
||||
/// <summary>
|
||||
/// Used to indicate the state of the dedicated server.
|
||||
|
43
Torch.API/Session/GameSaveResult.cs
Normal file
43
Torch.API/Session/GameSaveResult.cs
Normal file
@@ -0,0 +1,43 @@
|
||||
namespace Torch.API.Session
|
||||
{
|
||||
/// <summary>
|
||||
/// The result of a save operation
|
||||
/// </summary>
|
||||
public enum GameSaveResult
|
||||
{
|
||||
/// <summary>
|
||||
/// Successfully saved
|
||||
/// </summary>
|
||||
Success = 0,
|
||||
|
||||
/// <summary>
|
||||
/// The game wasn't ready to be saved
|
||||
/// </summary>
|
||||
GameNotReady = -1,
|
||||
|
||||
/// <summary>
|
||||
/// Failed to take the snapshot of the current world state
|
||||
/// </summary>
|
||||
FailedToTakeSnapshot = -2,
|
||||
|
||||
/// <summary>
|
||||
/// Failed to save the snapshot to disk
|
||||
/// </summary>
|
||||
FailedToSaveToDisk = -3,
|
||||
|
||||
/// <summary>
|
||||
/// An unknown error occurred
|
||||
/// </summary>
|
||||
UnknownError = -4,
|
||||
|
||||
/// <summary>
|
||||
/// The save operation timed out
|
||||
/// </summary>
|
||||
TimedOut = -5,
|
||||
|
||||
/// <summary>
|
||||
/// Another save operation is in progress
|
||||
/// </summary>
|
||||
ConcurrentSaveInProgress = -6
|
||||
}
|
||||
}
|
@@ -1,9 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Sandbox.Game.World;
|
||||
using Sandbox.Game.World;
|
||||
using Torch.API.Managers;
|
||||
|
||||
namespace Torch.API.Session
|
||||
@@ -22,8 +17,23 @@ namespace Torch.API.Session
|
||||
/// The Space Engineers game session this session is bound to.
|
||||
/// </summary>
|
||||
MySession KeenSession { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Currently running world
|
||||
/// </summary>
|
||||
IWorld World { get; }
|
||||
|
||||
/// <inheritdoc cref="IDependencyManager"/>
|
||||
IDependencyManager Managers { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The current state of the session
|
||||
/// </summary>
|
||||
TorchSessionState State { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Event raised when the <see cref="State"/> changes.
|
||||
/// </summary>
|
||||
event TorchSessionStateChangedDel StateChanged;
|
||||
}
|
||||
}
|
||||
|
@@ -1,9 +1,8 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.ComponentModel;
|
||||
using Torch.API.Managers;
|
||||
using VRage.Game;
|
||||
|
||||
namespace Torch.API.Session
|
||||
{
|
||||
@@ -27,6 +26,11 @@ namespace Torch.API.Session
|
||||
/// </summary>
|
||||
ITorchSession CurrentSession { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Raised when any <see cref="ITorchSession"/> <see cref="ITorchSession.State"/> changes.
|
||||
/// </summary>
|
||||
event TorchSessionStateChangedDel SessionStateChanged;
|
||||
|
||||
/// <summary>
|
||||
/// Adds the given factory as a supplier for session based managers
|
||||
/// </summary>
|
||||
@@ -42,5 +46,29 @@ namespace Torch.API.Session
|
||||
/// <returns>true if removed, false if not present</returns>
|
||||
/// <exception cref="ArgumentNullException">If the factory is null</exception>
|
||||
bool RemoveFactory(SessionManagerFactoryDel factory);
|
||||
|
||||
/// <summary>
|
||||
/// Add a mod to be injected into client's world download.
|
||||
/// </summary>
|
||||
/// <param name="modId"></param>
|
||||
/// <returns></returns>
|
||||
bool AddOverrideMod(ulong modId);
|
||||
|
||||
/// <summary>
|
||||
/// Removes a mod from the injected mod list.
|
||||
/// </summary>
|
||||
/// <param name="modId"></param>
|
||||
/// <returns></returns>
|
||||
bool RemoveOverrideMod(ulong modId);
|
||||
|
||||
/// <summary>
|
||||
/// List over mods that will be injected into client world downloads.
|
||||
/// </summary>
|
||||
IReadOnlyCollection<MyObjectBuilder_Checkpoint.ModItem> OverrideMods { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Event raised when injected mod list changes.
|
||||
/// </summary>
|
||||
event Action<CollectionChangeEventArgs> OverrideModsChanged;
|
||||
}
|
||||
}
|
||||
|
32
Torch.API/Session/TorchSessionState.cs
Normal file
32
Torch.API/Session/TorchSessionState.cs
Normal file
@@ -0,0 +1,32 @@
|
||||
namespace Torch.API.Session
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents the state of a <see cref="ITorchSession"/>
|
||||
/// </summary>
|
||||
public enum TorchSessionState
|
||||
{
|
||||
/// <summary>
|
||||
/// The session has been created, and is now loading.
|
||||
/// </summary>
|
||||
Loading,
|
||||
/// <summary>
|
||||
/// The session has loaded, and is now running.
|
||||
/// </summary>
|
||||
Loaded,
|
||||
/// <summary>
|
||||
/// The session was running, and is now unloading.
|
||||
/// </summary>
|
||||
Unloading,
|
||||
/// <summary>
|
||||
/// The session was unloading, and is now unloaded and stopped.
|
||||
/// </summary>
|
||||
Unloaded
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Callback raised when a session's state changes
|
||||
/// </summary>
|
||||
/// <param name="session">The session who had a state change</param>
|
||||
/// <param name="newState">The session's new state</param>
|
||||
public delegate void TorchSessionStateChangedDel(ITorchSession session, TorchSessionState newState);
|
||||
}
|
@@ -1,194 +1,26 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<ProjectGuid>{FBA5D932-6254-4A1E-BAF4-E229FA94E3C2}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Torch.API</RootNamespace>
|
||||
<AssemblyName>Torch.API</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<TargetFrameworkProfile />
|
||||
<NuGetPackageImportStamp>
|
||||
</NuGetPackageImportStamp>
|
||||
<AssemblyTitle>Torch API</AssemblyTitle>
|
||||
<Product>Torch</Product>
|
||||
<Copyright>Copyright © Torch API 2017</Copyright>
|
||||
<GenerateAssemblyConfigurationAttribute>false</GenerateAssemblyConfigurationAttribute>
|
||||
<UseWpf>True</UseWpf>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>$(SolutionDir)\bin\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>$(SolutionDir)\bin\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<DocumentationFile>$(SolutionDir)\bin\x64\Release\Torch.API.xml</DocumentationFile>
|
||||
|
||||
<PropertyGroup Condition="$(Configuration) == 'Release'">
|
||||
<NoWarn>1591</NoWarn>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Reference Include="HavokWrapper, Version=1.0.6278.22649, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\HavokWrapper.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\NLog.4.4.12\lib\net45\NLog.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="PresentationCore" />
|
||||
<Reference Include="PresentationFramework" />
|
||||
<Reference Include="Sandbox.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\Sandbox.Common.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Game, Version=0.1.6305.30774, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\Sandbox.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Graphics, Version=0.1.6305.30761, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\Sandbox.Graphics.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\SpaceEngineers.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="SpaceEngineers.ObjectBuilders, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\SpaceEngineers.ObjectBuilders.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="SpaceEngineers.ObjectBuilders.XmlSerializers, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\SpaceEngineers.ObjectBuilders.XmlSerializers.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="SteamSDK, Version=0.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\SteamSDK.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Configuration" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.IO.Compression" />
|
||||
<Reference Include="System.Runtime.Serialization" />
|
||||
<Reference Include="System.ServiceModel" />
|
||||
<Reference Include="System.Transactions" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="VRage">
|
||||
<HintPath>..\GameBinaries\VRage.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Audio, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Audio.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Dedicated">
|
||||
<HintPath>..\GameBinaries\VRage.Dedicated.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Game, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Game.XmlSerializers, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Game.XmlSerializers.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Input, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Input.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Library">
|
||||
<HintPath>..\GameBinaries\VRage.Library.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Math, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Math.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Native, Version=0.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Native.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.OpenVRWrapper, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.OpenVRWrapper.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Render, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Render.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Render11, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Render11.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Scripting, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Scripting.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<PackageReference Include="JetBrains.Annotations" Version="2024.3.0" />
|
||||
<PackageReference Include="Microsoft.Extensions.Configuration.Binder" Version="9.0.0" />
|
||||
<PackageReference Include="NLog" Version="5.3.4" />
|
||||
<PackageReference Include="NuGet.Commands" Version="6.12.1" />
|
||||
<PackageReference Include="NuGet.DependencyResolver.Core" Version="6.12.1" />
|
||||
<PackageReference Include="SemanticVersioning" Version="3.0.0" />
|
||||
<PackageReference Include="SpaceEngineersDedicated.ReferenceAssemblies" Version="1.*">
|
||||
<ExcludeAssets>runtime</ExcludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="System.Linq.Async" Version="6.0.1" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="..\Versioning\AssemblyVersion.cs">
|
||||
<Link>Properties\AssemblyVersion.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="ConnectionState.cs" />
|
||||
<Compile Include="IChatMessage.cs" />
|
||||
<Compile Include="ITorchConfig.cs" />
|
||||
<Compile Include="Managers\DependencyManagerExtensions.cs" />
|
||||
<Compile Include="Managers\DependencyProviderExtensions.cs" />
|
||||
<Compile Include="Managers\IDependencyManager.cs" />
|
||||
<Compile Include="Managers\IDependencyProvider.cs" />
|
||||
<Compile Include="Managers\IManager.cs" />
|
||||
<Compile Include="Managers\IMultiplayerManager.cs" />
|
||||
<Compile Include="IPlayer.cs" />
|
||||
<Compile Include="Managers\INetworkManager.cs" />
|
||||
<Compile Include="Managers\IPluginManager.cs" />
|
||||
<Compile Include="Plugins\ITorchPlugin.cs" />
|
||||
<Compile Include="IServerControls.cs" />
|
||||
<Compile Include="ITorchBase.cs" />
|
||||
<Compile Include="Plugins\IWpfPlugin.cs" />
|
||||
<Compile Include="ModAPI\Ingame\GridExtensions.cs" />
|
||||
<Compile Include="Plugins\PluginAttribute.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="ServerState.cs" />
|
||||
<Compile Include="ModAPI\TorchAPI.cs" />
|
||||
<Compile Include="Session\ITorchSession.cs" />
|
||||
<Compile Include="Session\ITorchSessionManager.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
|
||||
</Project>
|
42
Torch.API/TorchGameState.cs
Normal file
42
Torch.API/TorchGameState.cs
Normal file
@@ -0,0 +1,42 @@
|
||||
using Sandbox;
|
||||
|
||||
namespace Torch.API
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents the state of a <see cref="MySandboxGame"/>
|
||||
/// </summary>
|
||||
public enum TorchGameState
|
||||
{
|
||||
/// <summary>
|
||||
/// The game is currently being created.
|
||||
/// </summary>
|
||||
Creating,
|
||||
/// <summary>
|
||||
/// The game has been created and is ready to begin loading.
|
||||
/// </summary>
|
||||
Created,
|
||||
/// <summary>
|
||||
/// The game is currently loading.
|
||||
/// </summary>
|
||||
Loading,
|
||||
/// <summary>
|
||||
/// The game is fully loaded and ready to start sessions
|
||||
/// </summary>
|
||||
Loaded,
|
||||
/// <summary>
|
||||
/// The game is beginning the unload sequence
|
||||
/// </summary>
|
||||
Unloading,
|
||||
/// <summary>
|
||||
/// The game has been shutdown and is no longer active
|
||||
/// </summary>
|
||||
Unloaded
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Callback raised when a game's state changes
|
||||
/// </summary>
|
||||
/// <param name="game">The game who had a state change</param>
|
||||
/// <param name="newState">The game's new state</param>
|
||||
public delegate void TorchGameStateChangedDel(MySandboxGame game, TorchGameState newState);
|
||||
}
|
8
Torch.API/UGCServiceType.cs
Normal file
8
Torch.API/UGCServiceType.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
namespace Torch.API
|
||||
{
|
||||
public enum UGCServiceType
|
||||
{
|
||||
Steam,
|
||||
EOS
|
||||
}
|
||||
}
|
40
Torch.API/Utils/ColorUtils.cs
Normal file
40
Torch.API/Utils/ColorUtils.cs
Normal file
@@ -0,0 +1,40 @@
|
||||
using System.Windows.Media;
|
||||
using VRage.Game;
|
||||
using Color = VRageMath.Color;
|
||||
|
||||
namespace Torch.Utils
|
||||
{
|
||||
public static class ColorUtils
|
||||
{
|
||||
/// <summary>
|
||||
/// Convert the old "font" or a RGB hex code to a Color.
|
||||
/// </summary>
|
||||
public static Color TranslateColor(string font)
|
||||
{
|
||||
if (StringUtils.IsFontEnum(font))
|
||||
{
|
||||
// RGB values copied from Fonts.sbc
|
||||
switch (font)
|
||||
{
|
||||
case MyFontEnum.Blue:
|
||||
return new Color(220, 244, 252);
|
||||
case MyFontEnum.Red:
|
||||
return new Color(227, 65, 65);
|
||||
case MyFontEnum.Green:
|
||||
return new Color(101, 182, 193);
|
||||
case MyFontEnum.DarkBlue:
|
||||
return new Color(94, 115, 127);
|
||||
default:
|
||||
return Color.White;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// VRage color doesn't have its own hex code parser and I don't want to write one
|
||||
var conv = (System.Windows.Media.Color)(ColorConverter.ConvertFromString(font) ??
|
||||
System.Windows.Media.Color.FromRgb(255, 255, 255));
|
||||
return new Color(conv.R, conv.G, conv.B);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
21
Torch.API/Utils/SemanticVersionConverter.cs
Normal file
21
Torch.API/Utils/SemanticVersionConverter.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using Version = SemanticVersioning.Version;
|
||||
|
||||
namespace Torch.API.Utils;
|
||||
|
||||
public class SemanticVersionConverter : JsonConverter<Version>
|
||||
{
|
||||
public override Version? Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
|
||||
{
|
||||
Version.TryParse(reader.GetString(), out var ver);
|
||||
return ver;
|
||||
}
|
||||
|
||||
public override void Write(Utf8JsonWriter writer, Version value, JsonSerializerOptions options)
|
||||
{
|
||||
writer.WriteStringValue(value.ToString());
|
||||
}
|
||||
}
|
72
Torch.API/Utils/StringUtils.cs
Normal file
72
Torch.API/Utils/StringUtils.cs
Normal file
@@ -0,0 +1,72 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
|
||||
namespace Torch.Utils
|
||||
{
|
||||
/// <summary>
|
||||
/// Utility methods for strings
|
||||
/// </summary>
|
||||
public static class StringUtils
|
||||
{
|
||||
/// <summary>
|
||||
/// Determines a common prefix for the given set of strings
|
||||
/// </summary>
|
||||
/// <param name="set">Set of strings</param>
|
||||
/// <returns>Common prefix</returns>
|
||||
public static string CommonPrefix(IEnumerable<string> set)
|
||||
{
|
||||
StringBuilder builder = null;
|
||||
foreach (string other in set)
|
||||
{
|
||||
if (builder == null)
|
||||
builder = new StringBuilder(other);
|
||||
if (builder.Length > other.Length)
|
||||
builder.Remove(other.Length, builder.Length - other.Length);
|
||||
for (var i = 0; i < builder.Length; i++)
|
||||
if (builder[i] != other[i])
|
||||
{
|
||||
builder.Remove(i, builder.Length - i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return builder?.ToString() ?? "";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines a common suffix for the given set of strings
|
||||
/// </summary>
|
||||
/// <param name="set">Set of strings</param>
|
||||
/// <returns>Common suffix</returns>
|
||||
public static string CommonSuffix(IEnumerable<string> set)
|
||||
{
|
||||
StringBuilder builder = null;
|
||||
foreach (string other in set)
|
||||
{
|
||||
if (builder == null)
|
||||
builder = new StringBuilder(other);
|
||||
if (builder.Length > other.Length)
|
||||
builder.Remove(0, builder.Length - other.Length);
|
||||
for (var i = 0; i < builder.Length; i++)
|
||||
{
|
||||
if (builder[builder.Length - 1 - i] != other[other.Length - 1 - i])
|
||||
{
|
||||
builder.Remove(0, builder.Length - i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return builder?.ToString() ?? "";
|
||||
}
|
||||
|
||||
private static string[] FontEnumValues => _fontEnumValues ?? (_fontEnumValues = typeof(VRage.Game.MyFontEnum).GetFields(BindingFlags.Public | BindingFlags.Static).Where(x => x.IsLiteral && !x.IsInitOnly).Select(x => (string)x.GetValue(null)).ToArray());
|
||||
|
||||
private static string[] _fontEnumValues;
|
||||
public static bool IsFontEnum(string str)
|
||||
{
|
||||
return FontEnumValues.Contains(str);
|
||||
}
|
||||
}
|
||||
}
|
12
Torch.API/WebAPI/Plugin/IPluginQuery.cs
Normal file
12
Torch.API/WebAPI/Plugin/IPluginQuery.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Torch.API.WebAPI.Plugin;
|
||||
|
||||
public interface IPluginQuery
|
||||
{
|
||||
Task<PluginsResponse> QueryAll();
|
||||
Task<PluginItem> QueryOne(Guid guid);
|
||||
Task<bool> DownloadPlugin(Guid guid, string path = null);
|
||||
Task<bool> DownloadPlugin(PluginItem item, string path = null);
|
||||
}
|
81
Torch.API/WebAPI/Plugin/LegacyPluginQuery.cs
Normal file
81
Torch.API/WebAPI/Plugin/LegacyPluginQuery.cs
Normal file
@@ -0,0 +1,81 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Net.Http;
|
||||
using System.Net.Http.Json;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NLog;
|
||||
|
||||
namespace Torch.API.WebAPI.Plugin;
|
||||
|
||||
public class LegacyPluginQuery : IPluginQuery
|
||||
{
|
||||
private const string BASE_URL = "https://torchapi.com/";
|
||||
private readonly HttpClient _client;
|
||||
private static readonly Logger Log = LogManager.GetCurrentClassLogger();
|
||||
|
||||
private LegacyPluginQuery()
|
||||
{
|
||||
_client = new()
|
||||
{
|
||||
BaseAddress = new(BASE_URL)
|
||||
};
|
||||
}
|
||||
|
||||
public static LegacyPluginQuery Instance { get; } = new();
|
||||
|
||||
public async Task<PluginsResponse> QueryAll()
|
||||
{
|
||||
return await _client.GetFromJsonAsync<PluginsResponse>("/api/plugins/", CancellationToken.None);
|
||||
}
|
||||
|
||||
public async Task<PluginItem> QueryOne(Guid guid)
|
||||
{
|
||||
using var res = await _client.GetAsync($"/api/plugins/search/{guid}");
|
||||
if (!res.IsSuccessStatusCode)
|
||||
return null;
|
||||
return await res.Content.ReadFromJsonAsync<PluginItem>();
|
||||
}
|
||||
|
||||
public async Task<bool> DownloadPlugin(Guid guid, string path = null)
|
||||
{
|
||||
var item = await QueryOne(guid);
|
||||
if (item is null) return false;
|
||||
return await DownloadPlugin(item, path);
|
||||
}
|
||||
|
||||
public async Task<bool> DownloadPlugin(PluginItem item, string path = null)
|
||||
{
|
||||
try
|
||||
{
|
||||
path ??= Path.Combine(AppContext.BaseDirectory, "Plugins", $"{item.Name}.zip");
|
||||
|
||||
if (item.Versions.Length == 0)
|
||||
{
|
||||
Log.Error($"Selected plugin {item.Name} does not have any versions to download!");
|
||||
return false;
|
||||
}
|
||||
var version = item.Versions.FirstOrDefault(v => v.Version == item.LatestVersion);
|
||||
if (version is null)
|
||||
{
|
||||
Log.Error($"Could not find latest version for selected plugin {item.Name}");
|
||||
return false;
|
||||
}
|
||||
var s = await _client.GetStreamAsync(version.Url);
|
||||
|
||||
if(File.Exists(path))
|
||||
File.Delete(path);
|
||||
|
||||
await using var f = File.Create(path);
|
||||
await s.CopyToAsync(f);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error(ex, "Failed to download plugin!");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
11
Torch.API/WebAPI/Plugin/PluginItem.cs
Normal file
11
Torch.API/WebAPI/Plugin/PluginItem.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using System;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Torch.API.WebAPI.Plugin;
|
||||
|
||||
public record PluginItem(Guid Id, string Name, string Author, string Description, string LatestVersion,
|
||||
VersionItem[] Versions)
|
||||
{
|
||||
[JsonIgnore]
|
||||
public bool Installed { get; set; }
|
||||
}
|
3
Torch.API/WebAPI/Plugin/PluginsResponse.cs
Normal file
3
Torch.API/WebAPI/Plugin/PluginsResponse.cs
Normal file
@@ -0,0 +1,3 @@
|
||||
namespace Torch.API.WebAPI.Plugin;
|
||||
|
||||
public record PluginsResponse(PluginItem[] Plugins);
|
6
Torch.API/WebAPI/Plugin/VersionItem.cs
Normal file
6
Torch.API/WebAPI/Plugin/VersionItem.cs
Normal file
@@ -0,0 +1,6 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Torch.API.WebAPI.Plugin;
|
||||
|
||||
public record VersionItem(string Version, string Note, [property: JsonPropertyName("is_beta")] bool IsBeta,
|
||||
string Url);
|
11
Torch.API/WebAPI/Plugins/IPackageItem.cs
Normal file
11
Torch.API/WebAPI/Plugins/IPackageItem.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
#nullable enable
|
||||
using System.IO;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Torch.API.WebAPI.Plugins;
|
||||
|
||||
public interface IPackageItem
|
||||
{
|
||||
Task<Stream> OpenFileAsync();
|
||||
public string FileName { get; }
|
||||
}
|
10
Torch.API/WebAPI/Plugins/IPackageReader.cs
Normal file
10
Torch.API/WebAPI/Plugins/IPackageReader.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
#nullable enable
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Torch.API.WebAPI.Plugins;
|
||||
|
||||
public interface IPackageReader
|
||||
{
|
||||
Task<(IEnumerable<IPackageItem> Root, IReadOnlyDictionary<PackageDependency, IEnumerable<IPackageItem>> Dependencies)> GetItemsAsync();
|
||||
}
|
11
Torch.API/WebAPI/Plugins/IPackageResolver.cs
Normal file
11
Torch.API/WebAPI/Plugins/IPackageResolver.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
#nullable enable
|
||||
using System.Collections.Generic;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Torch.API.WebAPI.Plugins;
|
||||
|
||||
public interface IPackageResolver
|
||||
{
|
||||
Task<IEnumerable<Package>> ResolvePackagesAsync(IReadOnlyDictionary<string, string> packages);
|
||||
Task<IPackageReader> GetPackageAsync(Package package);
|
||||
}
|
87
Torch.API/WebAPI/Plugins/NLogLogger.cs
Normal file
87
Torch.API/WebAPI/Plugins/NLogLogger.cs
Normal file
@@ -0,0 +1,87 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using NuGet.Common;
|
||||
|
||||
namespace Torch.API.WebAPI.Plugins;
|
||||
|
||||
internal class NLogLogger : ILogger
|
||||
{
|
||||
private readonly NLog.ILogger _logger;
|
||||
|
||||
public NLogLogger(NLog.ILogger logger)
|
||||
{
|
||||
_logger = logger;
|
||||
}
|
||||
|
||||
public void LogDebug(string data)
|
||||
{
|
||||
_logger.Debug(data);
|
||||
}
|
||||
|
||||
public void LogVerbose(string data)
|
||||
{
|
||||
_logger.Trace(data);
|
||||
}
|
||||
|
||||
public void LogInformation(string data)
|
||||
{
|
||||
_logger.Info(data);
|
||||
}
|
||||
|
||||
public void LogMinimal(string data)
|
||||
{
|
||||
_logger.Debug(data);
|
||||
}
|
||||
|
||||
public void LogWarning(string data)
|
||||
{
|
||||
_logger.Warn(data);
|
||||
}
|
||||
|
||||
public void LogError(string data)
|
||||
{
|
||||
_logger.Error(data);
|
||||
}
|
||||
|
||||
public void LogInformationSummary(string data)
|
||||
{
|
||||
_logger.Info(data);
|
||||
}
|
||||
|
||||
public void Log(LogLevel level, string data)
|
||||
{
|
||||
_logger.Log(ToNLogLevel(level), data);
|
||||
}
|
||||
|
||||
private static NLog.LogLevel ToNLogLevel(LogLevel level)
|
||||
{
|
||||
return level switch
|
||||
{
|
||||
LogLevel.Debug => NLog.LogLevel.Debug,
|
||||
LogLevel.Verbose => NLog.LogLevel.Trace,
|
||||
LogLevel.Information => NLog.LogLevel.Info,
|
||||
LogLevel.Minimal => NLog.LogLevel.Debug,
|
||||
LogLevel.Warning => NLog.LogLevel.Warn,
|
||||
LogLevel.Error => NLog.LogLevel.Error,
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(level), level, null)
|
||||
};
|
||||
}
|
||||
|
||||
public Task LogAsync(LogLevel level, string data)
|
||||
{
|
||||
Log(level, data);
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
public void Log(ILogMessage message)
|
||||
{
|
||||
_logger.Log(ToNLogLevel(message.Level), message.FormatWithCode);
|
||||
}
|
||||
|
||||
public Task LogAsync(ILogMessage message)
|
||||
{
|
||||
Log(message);
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
}
|
10
Torch.API/WebAPI/Plugins/Package.cs
Normal file
10
Torch.API/WebAPI/Plugins/Package.cs
Normal file
@@ -0,0 +1,10 @@
|
||||
using System.Collections.Generic;
|
||||
using NuGet.DependencyResolver;
|
||||
using SemanticVersioning;
|
||||
|
||||
namespace Torch.API.WebAPI.Plugins;
|
||||
|
||||
public record Package(string Name, Version Version, IReadOnlySet<PackageDependency> Dependencies)
|
||||
{
|
||||
internal GraphItem<RemoteResolveResult> Graph { get; init; }
|
||||
}
|
9
Torch.API/WebAPI/Plugins/PackageDependency.cs
Normal file
9
Torch.API/WebAPI/Plugins/PackageDependency.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using NuGet.DependencyResolver;
|
||||
using SemanticVersioning;
|
||||
|
||||
namespace Torch.API.WebAPI.Plugins;
|
||||
|
||||
public record PackageDependency(string Name, Version Version, PackageDependencyKind Kind)
|
||||
{
|
||||
internal RemoteMatch Match { get; init; }
|
||||
}
|
8
Torch.API/WebAPI/Plugins/PackageDependencyKind.cs
Normal file
8
Torch.API/WebAPI/Plugins/PackageDependencyKind.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
namespace Torch.API.WebAPI.Plugins;
|
||||
|
||||
public enum PackageDependencyKind
|
||||
{
|
||||
None,
|
||||
Transitive,
|
||||
Direct
|
||||
}
|
91
Torch.API/WebAPI/Plugins/PackageReader.cs
Normal file
91
Torch.API/WebAPI/Plugins/PackageReader.cs
Normal file
@@ -0,0 +1,91 @@
|
||||
#nullable enable
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NuGet.Common;
|
||||
using NuGet.DependencyResolver;
|
||||
using NuGet.Frameworks;
|
||||
using NuGet.Packaging;
|
||||
using NuGet.Protocol.Core.Types;
|
||||
using NuGet.Versioning;
|
||||
|
||||
namespace Torch.API.WebAPI.Plugins;
|
||||
|
||||
public class PackageReader : IPackageReader
|
||||
{
|
||||
private readonly Package _package;
|
||||
private readonly SourceCacheContext _cacheContext;
|
||||
private readonly ILogger _logger;
|
||||
private readonly NuGetFramework _framework;
|
||||
private readonly IFrameworkCompatibilityProvider _compatibilityProvider;
|
||||
private readonly DirectoryInfo _packagesDirectory;
|
||||
|
||||
public PackageReader(Package package, SourceCacheContext cacheContext, ILogger logger, NuGetFramework framework,
|
||||
IFrameworkCompatibilityProvider compatibilityProvider, DirectoryInfo packagesDirectory)
|
||||
{
|
||||
_package = package;
|
||||
_cacheContext = cacheContext;
|
||||
_logger = logger;
|
||||
_framework = framework;
|
||||
_compatibilityProvider = compatibilityProvider;
|
||||
_packagesDirectory = packagesDirectory;
|
||||
}
|
||||
|
||||
public async Task<(IEnumerable<IPackageItem> Root, IReadOnlyDictionary<PackageDependency, IEnumerable<IPackageItem>>
|
||||
Dependencies)>
|
||||
GetItemsAsync()
|
||||
{
|
||||
async Task<IEnumerable<IPackageItem>> GetPackageItemsAsync(string id, NuGetVersion version,
|
||||
IRemoteDependencyProvider provider)
|
||||
{
|
||||
var downloader =
|
||||
await provider.GetPackageDownloaderAsync(new(id, version), _cacheContext, _logger,
|
||||
CancellationToken.None);
|
||||
|
||||
await downloader.CopyNupkgFileToAsync(Path.Combine(_packagesDirectory.FullName, $"{id}.{version}.nupkg"),
|
||||
CancellationToken.None);
|
||||
|
||||
var frameworks = await downloader.ContentReader.GetReferenceItemsAsync(CancellationToken.None);
|
||||
var items = frameworks.Where(b => _compatibilityProvider.IsCompatible(_framework, b.TargetFramework))
|
||||
.MaxBy(b => b.TargetFramework.Version)?.Items;
|
||||
|
||||
return items?.Select(b => new PackageItem(b, downloader)) ?? ImmutableArray<PackageItem>.Empty;
|
||||
}
|
||||
|
||||
var rootIdentity = _package.Graph.Key;
|
||||
return (await GetPackageItemsAsync(rootIdentity.Name, rootIdentity.Version, _package.Graph.Data.Match.Provider),
|
||||
await _package.Dependencies.ToAsyncEnumerable().SelectManyAwait(async b =>
|
||||
(await GetPackageItemsAsync(
|
||||
b.Match.Library.Name,
|
||||
b.Match.Library.Version,
|
||||
b.Match.Provider))
|
||||
.ToAsyncEnumerable()
|
||||
.Select(c => (b, c)))
|
||||
.GroupBy(b => b.b, b => b.c)
|
||||
.ToDictionaryAwaitAsync<IAsyncGrouping<PackageDependency, IPackageItem>, PackageDependency,
|
||||
IEnumerable<IPackageItem>>(b => ValueTask.FromResult(b.Key),
|
||||
async b => await b.ToArrayAsync()));
|
||||
}
|
||||
}
|
||||
|
||||
file class PackageItem : IPackageItem
|
||||
{
|
||||
private readonly string _path;
|
||||
private readonly IPackageDownloader _downloader;
|
||||
|
||||
public string FileName => Path.GetFileName(_path);
|
||||
|
||||
public PackageItem(string path, IPackageDownloader downloader)
|
||||
{
|
||||
_path = path;
|
||||
_downloader = downloader;
|
||||
}
|
||||
|
||||
public Task<Stream> OpenFileAsync()
|
||||
{
|
||||
return _downloader.CoreReader.GetStreamAsync(_path, CancellationToken.None);
|
||||
}
|
||||
}
|
104
Torch.API/WebAPI/Plugins/PackageResolver.cs
Normal file
104
Torch.API/WebAPI/Plugins/PackageResolver.cs
Normal file
@@ -0,0 +1,104 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using NLog;
|
||||
using NuGet.Commands;
|
||||
using NuGet.Configuration;
|
||||
using NuGet.DependencyResolver;
|
||||
using NuGet.Frameworks;
|
||||
using NuGet.LibraryModel;
|
||||
using NuGet.Protocol;
|
||||
using NuGet.Protocol.Core.Types;
|
||||
using NuGet.Versioning;
|
||||
using Version = SemanticVersioning.Version;
|
||||
|
||||
namespace Torch.API.WebAPI.Plugins;
|
||||
|
||||
public class PackageResolver : IPackageResolver
|
||||
{
|
||||
private static readonly ILogger Log = LogManager.GetCurrentClassLogger();
|
||||
|
||||
private readonly NuGetFramework _framework = NuGetFramework.Parse("net7.0-windows7.0");
|
||||
private readonly NLogLogger _logger = new(Log);
|
||||
private readonly SourceCacheContext _sourceCacheContext = new();
|
||||
private readonly RemoteWalkContext _remoteWalkContext;
|
||||
private readonly DirectoryInfo _packagesDirectory;
|
||||
private readonly IFrameworkCompatibilityProvider _compatibilityProvider = DefaultCompatibilityProvider.Instance;
|
||||
|
||||
public PackageResolver(IEnumerable<PackageSource> sources, DirectoryInfo packagesDirectory)
|
||||
{
|
||||
_packagesDirectory = packagesDirectory;
|
||||
IReadOnlySet<PackageSource> packageSources = sources.Where(b => b.Type is PackageSourceType.NuGet).ToImmutableHashSet();
|
||||
|
||||
var mapping = new PackageSourceMapping(packageSources.ToDictionary(b => b.Name, b => b.Patterns));
|
||||
_remoteWalkContext = new RemoteWalkContext(_sourceCacheContext, mapping, _logger);
|
||||
|
||||
foreach (var (name, url, _, _) in packageSources)
|
||||
{
|
||||
var packageSource = new NuGet.Configuration.PackageSource(url, name);
|
||||
var sourceRepository = new SourceRepository(packageSource, new INuGetResourceProvider[]
|
||||
{
|
||||
new DownloadResourceV3Provider(),
|
||||
new DependencyInfoResourceV3Provider(),
|
||||
new ServiceIndexResourceV3Provider(),
|
||||
new RemoteV3FindPackageByIdResourceProvider(),
|
||||
new V3FeedListResourceProvider(),
|
||||
new HttpSourceResourceProvider(),
|
||||
new RegistrationResourceV3Provider(),
|
||||
new HttpHandlerResourceV3Provider()
|
||||
}.Select(b => new Lazy<INuGetResourceProvider>(b)), FeedType.HttpV3);
|
||||
|
||||
_remoteWalkContext.RemoteLibraryProviders.Add(
|
||||
new SourceRepositoryDependencyProvider(sourceRepository, _logger, _sourceCacheContext, true, false));
|
||||
}
|
||||
}
|
||||
|
||||
public async Task<IEnumerable<Package>> ResolvePackagesAsync(
|
||||
IReadOnlyDictionary<string, string> packages)
|
||||
{
|
||||
Log.Info("Restoring {0} packages", packages.Count);
|
||||
|
||||
var graphs = await Task.WhenAll(packages.Select(b =>
|
||||
{
|
||||
var (key, versionRange) = b;
|
||||
var libraryRange = new LibraryRange(key, VersionRange.Parse(versionRange), LibraryDependencyTarget.All);
|
||||
return ResolverUtility.FindLibraryEntryAsync(libraryRange, _framework, "win-x64",
|
||||
_remoteWalkContext, CancellationToken.None);
|
||||
}));
|
||||
|
||||
return await graphs.ToAsyncEnumerable().SelectAwait(async graph =>
|
||||
{
|
||||
return new Package(graph.Key.Name, Version.Parse(graph.Key.Version.ToFullString()),
|
||||
await graph.Data.Dependencies
|
||||
.ToAsyncEnumerable()
|
||||
.SelectAwait(async b =>
|
||||
{
|
||||
var match = await ResolverUtility.FindLibraryByVersionAsync(
|
||||
b.LibraryRange, _framework, _remoteWalkContext.RemoteLibraryProviders,
|
||||
_sourceCacheContext, _logger, CancellationToken.None);
|
||||
|
||||
return new PackageDependency(
|
||||
b.Name, Version.Parse(match.Library.Version.ToFullString()),
|
||||
(PackageDependencyKind)b.ReferenceType)
|
||||
{
|
||||
Match = match
|
||||
};
|
||||
})
|
||||
.ToHashSetAsync())
|
||||
{
|
||||
Graph = graph
|
||||
};
|
||||
}).ToArrayAsync();
|
||||
}
|
||||
|
||||
public Task<IPackageReader> GetPackageAsync(Package package)
|
||||
{
|
||||
var reader = new PackageReader(package, _sourceCacheContext, _logger, _framework, _compatibilityProvider, _packagesDirectory);
|
||||
return Task.FromResult<IPackageReader>(reader);
|
||||
}
|
||||
}
|
8
Torch.API/WebAPI/Plugins/PackageSource.cs
Normal file
8
Torch.API/WebAPI/Plugins/PackageSource.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Torch.API.WebAPI.Plugins;
|
||||
|
||||
#nullable enable
|
||||
public record PackageSource
|
||||
#nullable restore
|
||||
(string Name, string Url, IReadOnlyList<string> Patterns, PackageSourceType Type);
|
8
Torch.API/WebAPI/Plugins/PackageSourceType.cs
Normal file
8
Torch.API/WebAPI/Plugins/PackageSourceType.cs
Normal file
@@ -0,0 +1,8 @@
|
||||
#nullable enable
|
||||
namespace Torch.API.WebAPI.Plugins;
|
||||
|
||||
public enum PackageSourceType
|
||||
{
|
||||
NuGet,
|
||||
LegacyTorch
|
||||
}
|
127
Torch.API/WebAPI/Update/GithubQuery.cs
Normal file
127
Torch.API/WebAPI/Update/GithubQuery.cs
Normal file
@@ -0,0 +1,127 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Http;
|
||||
using System.Net.Http.Json;
|
||||
using System.Text.Json;
|
||||
using System.Threading.Tasks;
|
||||
using Version = SemanticVersioning.Version;
|
||||
|
||||
namespace Torch.API.WebAPI.Update;
|
||||
|
||||
public class GithubQuery : IUpdateQuery
|
||||
{
|
||||
private readonly HttpClient _client;
|
||||
|
||||
public GithubQuery(string url)
|
||||
{
|
||||
if (url == null) throw new ArgumentNullException(nameof(url));
|
||||
|
||||
_client = new()
|
||||
{
|
||||
BaseAddress = new(url),
|
||||
DefaultVersionPolicy = HttpVersionPolicy.RequestVersionOrHigher,
|
||||
DefaultRequestHeaders =
|
||||
{
|
||||
{"User-Agent", "TorchAPI"}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_client?.Dispose();
|
||||
}
|
||||
|
||||
public async Task<UpdateRelease> GetLatestReleaseAsync(string repository, string branch = null)
|
||||
{
|
||||
var response = await _client.GetFromJsonAsync<Release>($"/repos/{repository}/releases/latest", new JsonSerializerOptions(JsonSerializerDefaults.Web)
|
||||
{
|
||||
PropertyNamingPolicy = JsonNamingPolicy.SnakeCaseLower
|
||||
});
|
||||
|
||||
if (response is null)
|
||||
throw new($"Unable to get latest release for {repository}");
|
||||
|
||||
return new(Version.Parse(response.TagName), response.Assets.First(b => b.Name == "torch-server.zip").BrowserDownloadUrl);
|
||||
}
|
||||
|
||||
private record Asset(
|
||||
string Url,
|
||||
int Id,
|
||||
string NodeId,
|
||||
string Name,
|
||||
string Label,
|
||||
Uploader Uploader,
|
||||
string ContentType,
|
||||
string State,
|
||||
int Size,
|
||||
int DownloadCount,
|
||||
DateTime CreatedAt,
|
||||
DateTime UpdatedAt,
|
||||
string BrowserDownloadUrl
|
||||
);
|
||||
|
||||
private record Author(
|
||||
string Login,
|
||||
int Id,
|
||||
string NodeId,
|
||||
string AvatarUrl,
|
||||
string GravatarId,
|
||||
string Url,
|
||||
string HtmlUrl,
|
||||
string FollowersUrl,
|
||||
string FollowingUrl,
|
||||
string GistsUrl,
|
||||
string StarredUrl,
|
||||
string SubscriptionsUrl,
|
||||
string OrganizationsUrl,
|
||||
string ReposUrl,
|
||||
string EventsUrl,
|
||||
string ReceivedEventsUrl,
|
||||
string Type,
|
||||
bool SiteAdmin
|
||||
);
|
||||
|
||||
private record Release(
|
||||
string Url,
|
||||
string AssetsUrl,
|
||||
string UploadUrl,
|
||||
string HtmlUrl,
|
||||
int Id,
|
||||
Author Author,
|
||||
string NodeId,
|
||||
string TagName,
|
||||
string TargetCommitish,
|
||||
string Name,
|
||||
bool Draft,
|
||||
bool Prerelease,
|
||||
DateTime CreatedAt,
|
||||
DateTime PublishedAt,
|
||||
IReadOnlyList<Asset> Assets,
|
||||
string TarballUrl,
|
||||
string ZipballUrl,
|
||||
string Body
|
||||
);
|
||||
|
||||
private record Uploader(
|
||||
string Login,
|
||||
int Id,
|
||||
string NodeId,
|
||||
string AvatarUrl,
|
||||
string GravatarId,
|
||||
string Url,
|
||||
string HtmlUrl,
|
||||
string FollowersUrl,
|
||||
string FollowingUrl,
|
||||
string GistsUrl,
|
||||
string StarredUrl,
|
||||
string SubscriptionsUrl,
|
||||
string OrganizationsUrl,
|
||||
string ReposUrl,
|
||||
string EventsUrl,
|
||||
string ReceivedEventsUrl,
|
||||
string Type,
|
||||
bool SiteAdmin
|
||||
);
|
||||
}
|
9
Torch.API/WebAPI/Update/IUpdateQuery.cs
Normal file
9
Torch.API/WebAPI/Update/IUpdateQuery.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Torch.API.WebAPI.Update;
|
||||
|
||||
public interface IUpdateQuery : IDisposable
|
||||
{
|
||||
Task<UpdateRelease> GetLatestReleaseAsync(string repository, string branch = null);
|
||||
}
|
65
Torch.API/WebAPI/Update/JenkinsQuery.cs
Normal file
65
Torch.API/WebAPI/Update/JenkinsQuery.cs
Normal file
@@ -0,0 +1,65 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net.Http;
|
||||
using System.Net.Http.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using System.Threading.Tasks;
|
||||
using Torch.API.Utils;
|
||||
using Version = SemanticVersioning.Version;
|
||||
|
||||
namespace Torch.API.WebAPI.Update
|
||||
{
|
||||
public class JenkinsQuery : IUpdateQuery
|
||||
{
|
||||
private const string ApiPath = "api/json";
|
||||
private readonly HttpClient _client;
|
||||
|
||||
public JenkinsQuery(string url)
|
||||
{
|
||||
if (url == null) throw new ArgumentNullException(nameof(url));
|
||||
|
||||
_client = new()
|
||||
{
|
||||
BaseAddress = new(url)
|
||||
};
|
||||
}
|
||||
|
||||
public async Task<UpdateRelease> GetLatestReleaseAsync(string repository, string branch = null)
|
||||
{
|
||||
branch ??= "master";
|
||||
|
||||
var response = await _client.GetFromJsonAsync<BranchResponse>($"/job/{repository}/job/{branch}/{ApiPath}");
|
||||
|
||||
if (response is null)
|
||||
throw new($"Unable to get latest release for {repository}");
|
||||
|
||||
var job = await _client.GetFromJsonAsync<Job>(
|
||||
$"/job/{repository}/job/{branch}/{response.LastBuild.Number}/{ApiPath}");
|
||||
|
||||
if (job is null)
|
||||
throw new($"Unable to get latest release for job {repository}/{response.LastBuild.Number}");
|
||||
|
||||
return new(job.Version, job.Url + job.Artifacts.First(b => b.FileName == "torch-server.zip").RelativePath);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_client?.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
public record BranchResponse(string Name, string Url, Build LastBuild, Build LastStableBuild);
|
||||
|
||||
public record Build(int Number, string Url);
|
||||
|
||||
public record Job(int Number, bool Building, string Description, string Result, string Url,
|
||||
[property: JsonConverter(typeof(SemanticVersionConverter))] Version Version,
|
||||
IReadOnlyList<Artifact> Artifacts);
|
||||
|
||||
public record Artifact(
|
||||
string DisplayPath,
|
||||
string FileName,
|
||||
string RelativePath
|
||||
);
|
||||
}
|
5
Torch.API/WebAPI/Update/UpdateRelease.cs
Normal file
5
Torch.API/WebAPI/Update/UpdateRelease.cs
Normal file
@@ -0,0 +1,5 @@
|
||||
using SemanticVersioning;
|
||||
|
||||
namespace Torch.API.WebAPI.Update;
|
||||
|
||||
public record UpdateRelease(Version Version, string ArtifactUrl);
|
@@ -1,5 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Mono.TextTransform" version="1.0.0" targetFramework="net461" />
|
||||
<package id="NLog" version="4.4.12" targetFramework="net461" />
|
||||
</packages>
|
227
Torch.API/packages.lock.json
Normal file
227
Torch.API/packages.lock.json
Normal file
@@ -0,0 +1,227 @@
|
||||
{
|
||||
"version": 1,
|
||||
"dependencies": {
|
||||
"net9.0-windows7.0": {
|
||||
"JetBrains.Annotations": {
|
||||
"type": "Direct",
|
||||
"requested": "[2024.3.0, )",
|
||||
"resolved": "2024.3.0",
|
||||
"contentHash": "ox5pkeLQXjvJdyAB4b2sBYAlqZGLh3PjSnP1bQNVx72ONuTJ9+34/+Rq91Fc0dG29XG9RgZur9+NcP4riihTug=="
|
||||
},
|
||||
"Microsoft.Extensions.Configuration.Binder": {
|
||||
"type": "Direct",
|
||||
"requested": "[9.0.0, )",
|
||||
"resolved": "9.0.0",
|
||||
"contentHash": "RiScL99DcyngY9zJA2ROrri7Br8tn5N4hP4YNvGdTN/bvg1A3dwvDOxHnNZ3Im7x2SJ5i4LkX1uPiR/MfSFBLQ==",
|
||||
"dependencies": {
|
||||
"Microsoft.Extensions.Configuration.Abstractions": "9.0.0"
|
||||
}
|
||||
},
|
||||
"NLog": {
|
||||
"type": "Direct",
|
||||
"requested": "[5.3.4, )",
|
||||
"resolved": "5.3.4",
|
||||
"contentHash": "gLy7+O1hEYJXIlcTr1/VWjGXrZTQFZzYNO18IWasD64pNwz0BreV+nHLxWKXWZzERRzoKnsk2XYtwLkTVk7J1A=="
|
||||
},
|
||||
"NuGet.Commands": {
|
||||
"type": "Direct",
|
||||
"requested": "[6.12.1, )",
|
||||
"resolved": "6.12.1",
|
||||
"contentHash": "wP1gRYoW+yeY0mmPRBGhI7DFZ8JoGKzWfbiSsceHzVTp00WfnqiEAqSQtB6QJkc5jukoajtP3U1+lx0mErfFsA==",
|
||||
"dependencies": {
|
||||
"Microsoft.Extensions.FileProviders.Abstractions": "6.0.0",
|
||||
"Microsoft.Extensions.FileSystemGlobbing": "6.0.0",
|
||||
"NuGet.Credentials": "6.12.1",
|
||||
"NuGet.ProjectModel": "6.12.1"
|
||||
}
|
||||
},
|
||||
"NuGet.DependencyResolver.Core": {
|
||||
"type": "Direct",
|
||||
"requested": "[6.12.1, )",
|
||||
"resolved": "6.12.1",
|
||||
"contentHash": "Nn4+pXW1qxGcq0OEQBJBh/FjKvWhzD49+kRzuOC9SkRZOrHsTaA12EsQ1mEE4rMUfqviaosmPEtvodJ4eKCmIw==",
|
||||
"dependencies": {
|
||||
"NuGet.Configuration": "6.12.1",
|
||||
"NuGet.LibraryModel": "6.12.1",
|
||||
"NuGet.Protocol": "6.12.1"
|
||||
}
|
||||
},
|
||||
"SemanticVersioning": {
|
||||
"type": "Direct",
|
||||
"requested": "[3.0.0, )",
|
||||
"resolved": "3.0.0",
|
||||
"contentHash": "RR+8GbPQ/gjDqov/1QN1OPoUlbUruNwcL3WjWCeLw+MY7+od/ENhnkYxCfAC6rQLIu3QifaJt3kPYyP3RumqMQ=="
|
||||
},
|
||||
"SpaceEngineersDedicated.ReferenceAssemblies": {
|
||||
"type": "Direct",
|
||||
"requested": "[1.*, )",
|
||||
"resolved": "1.205.26",
|
||||
"contentHash": "kQSFCLgi0nFUhLvXlp9D2w4cTnXtEIctWtNlK+Vw4FAofws60rwR6Kil9YBNlaDyoo19dcyNt3bs4G9VculcIA==",
|
||||
"dependencies": {
|
||||
"SharpDX": "4.2.0-keen-cringe",
|
||||
"protobuf-net": "1.0.0"
|
||||
}
|
||||
},
|
||||
"System.Linq.Async": {
|
||||
"type": "Direct",
|
||||
"requested": "[6.0.1, )",
|
||||
"resolved": "6.0.1",
|
||||
"contentHash": "0YhHcaroWpQ9UCot3Pizah7ryAzQhNvobLMSxeDIGmnXfkQn8u5owvpOH0K6EVB+z9L7u6Cc4W17Br/+jyttEQ==",
|
||||
"dependencies": {
|
||||
"Microsoft.Bcl.AsyncInterfaces": "6.0.0"
|
||||
}
|
||||
},
|
||||
"Microsoft.Bcl.AsyncInterfaces": {
|
||||
"type": "Transitive",
|
||||
"resolved": "6.0.0",
|
||||
"contentHash": "UcSjPsst+DfAdJGVDsu346FX0ci0ah+lw3WRtn18NUwEqRt70HaOQ7lI72vy3+1LxtqI3T5GWwV39rQSrCzAeg=="
|
||||
},
|
||||
"Microsoft.Extensions.Configuration.Abstractions": {
|
||||
"type": "Transitive",
|
||||
"resolved": "9.0.0",
|
||||
"contentHash": "lqvd7W3FGKUO1+ZoUEMaZ5XDJeWvjpy2/M/ptCGz3tXLD4HWVaSzjufsAsjemasBEg+2SxXVtYVvGt5r2nKDlg==",
|
||||
"dependencies": {
|
||||
"Microsoft.Extensions.Primitives": "9.0.0"
|
||||
}
|
||||
},
|
||||
"Microsoft.Extensions.FileProviders.Abstractions": {
|
||||
"type": "Transitive",
|
||||
"resolved": "6.0.0",
|
||||
"contentHash": "0pd4/fho0gC12rQswaGQxbU34jOS1TPS8lZPpkFCH68ppQjHNHYle9iRuHeev1LhrJ94YPvzcRd8UmIuFk23Qw==",
|
||||
"dependencies": {
|
||||
"Microsoft.Extensions.Primitives": "6.0.0"
|
||||
}
|
||||
},
|
||||
"Microsoft.Extensions.FileSystemGlobbing": {
|
||||
"type": "Transitive",
|
||||
"resolved": "6.0.0",
|
||||
"contentHash": "ip8jnL1aPiaPeKINCqaTEbvBFDmVx9dXQEBZ2HOBRXPD1eabGNqP/bKlsIcp7U2lGxiXd5xIhoFcmY8nM4Hdiw=="
|
||||
},
|
||||
"Microsoft.Extensions.Primitives": {
|
||||
"type": "Transitive",
|
||||
"resolved": "9.0.0",
|
||||
"contentHash": "N3qEBzmLMYiASUlKxxFIISP4AiwuPTHF5uCh+2CWSwwzAJiIYx0kBJsS30cp1nvhSySFAVi30jecD307jV+8Kg=="
|
||||
},
|
||||
"Newtonsoft.Json": {
|
||||
"type": "Transitive",
|
||||
"resolved": "13.0.3",
|
||||
"contentHash": "HrC5BXdl00IP9zeV+0Z848QWPAoCr9P3bDEZguI+gkLcBKAOxix/tLEAAHC+UvDNPv4a2d18lOReHMOagPa+zQ=="
|
||||
},
|
||||
"NuGet.Common": {
|
||||
"type": "Transitive",
|
||||
"resolved": "6.12.1",
|
||||
"contentHash": "nk8nTdhQl4x2VaAQUvefI7DDYAuBDlE+OZZRffm50Qx5dUAEq8wkc5JIqrN2lTEohObHPI/SXyG2UFdMQkrdyg==",
|
||||
"dependencies": {
|
||||
"NuGet.Frameworks": "6.12.1"
|
||||
}
|
||||
},
|
||||
"NuGet.Configuration": {
|
||||
"type": "Transitive",
|
||||
"resolved": "6.12.1",
|
||||
"contentHash": "IRwlY1379ZgJ0oEJvjD+lDuOhJ5S1fsU5n/bEC5/i0+N9bo2WIMDAdaQ/qIdyK/gMJ/YWS+++GSX6rN7luqEvg==",
|
||||
"dependencies": {
|
||||
"NuGet.Common": "6.12.1",
|
||||
"System.Security.Cryptography.ProtectedData": "4.4.0"
|
||||
}
|
||||
},
|
||||
"NuGet.Credentials": {
|
||||
"type": "Transitive",
|
||||
"resolved": "6.12.1",
|
||||
"contentHash": "VdqUIupqm16kiedkv/iyBX5yaVwCI9piV7IvHf0FLgFciCnx22jI8luHXTqeJgWsHOLJl+nTjeV3RY/AcccK7Q==",
|
||||
"dependencies": {
|
||||
"NuGet.Protocol": "6.12.1"
|
||||
}
|
||||
},
|
||||
"NuGet.Frameworks": {
|
||||
"type": "Transitive",
|
||||
"resolved": "6.12.1",
|
||||
"contentHash": "kPaRD5RJC0ByUg+yGX6bDz5XHMI7OYmQwP8kbtef+vZ+csj/VDb5Bwas4ChxwhoAbI8lEvwP5/3aViQPpgNBow=="
|
||||
},
|
||||
"NuGet.LibraryModel": {
|
||||
"type": "Transitive",
|
||||
"resolved": "6.12.1",
|
||||
"contentHash": "IqX7Ze7qSbhx22lsdnMbLJpcqrmwGyQbyNk9JSsZ/u5p6PIaZyeWsvHHy+oXU8fuRmmKfHBnZEsceaCAw6Xy5A==",
|
||||
"dependencies": {
|
||||
"NuGet.Common": "6.12.1",
|
||||
"NuGet.Versioning": "6.12.1"
|
||||
}
|
||||
},
|
||||
"NuGet.Packaging": {
|
||||
"type": "Transitive",
|
||||
"resolved": "6.12.1",
|
||||
"contentHash": "6s5NO3VNX6fIx6GwuWZtIsal9W1xkelYd3Vg2KUAg1zGqnKC3wB5IZlombvVGVGcwyl/A+iDvpUwSvgeDoB3wA==",
|
||||
"dependencies": {
|
||||
"Newtonsoft.Json": "13.0.3",
|
||||
"NuGet.Configuration": "6.12.1",
|
||||
"NuGet.Versioning": "6.12.1",
|
||||
"System.Formats.Asn1": "8.0.1",
|
||||
"System.Security.Cryptography.Pkcs": "6.0.4"
|
||||
}
|
||||
},
|
||||
"NuGet.ProjectModel": {
|
||||
"type": "Transitive",
|
||||
"resolved": "6.12.1",
|
||||
"contentHash": "nzpVqooG0qumADw5t8YMg9e+ezVqUhhoGvoihVmu5O9gJDqzkRYswQzyIVsE24dirBQabW0X0Sv53f6ZLJCv+g==",
|
||||
"dependencies": {
|
||||
"NuGet.DependencyResolver.Core": "6.12.1"
|
||||
}
|
||||
},
|
||||
"NuGet.Protocol": {
|
||||
"type": "Transitive",
|
||||
"resolved": "6.12.1",
|
||||
"contentHash": "VBN7OtG/Y9Rnj1WT3G8X88ZHu5Pq+yzca5Z6OI/FWXcENVAQkUl0ml6Cv8ghOqYyiuvnObGDV9oWLD/bIuVtDw==",
|
||||
"dependencies": {
|
||||
"NuGet.Packaging": "6.12.1"
|
||||
}
|
||||
},
|
||||
"NuGet.Versioning": {
|
||||
"type": "Transitive",
|
||||
"resolved": "6.12.1",
|
||||
"contentHash": "fJ6rFYANDnohFsdpaY79FvrJxI6murmoOxXz6nZlf819F48+IBKMnAIg3oIBRtZq5y498ObMtKnro5IitvizUg=="
|
||||
},
|
||||
"protobuf-net": {
|
||||
"type": "Transitive",
|
||||
"resolved": "1.0.0",
|
||||
"contentHash": "kTGOK0E87473sOImOjgZOnz3kTC2aMLffoRWQLYNuBLJnwNNmjanF9IkevZ9Q7yYLeABQfcF3BpeepuMntMVNw=="
|
||||
},
|
||||
"SharpDX": {
|
||||
"type": "Transitive",
|
||||
"resolved": "4.2.0-keen-cringe",
|
||||
"contentHash": "LaJN3h1Gi1FWVdef2I5WtOH9gwzKCBniH0CragarbkN2QheYY6Lqm+91PcOfp1w/4wdVb+k8Kjv3sO393Tphtw=="
|
||||
},
|
||||
"System.Formats.Asn1": {
|
||||
"type": "Transitive",
|
||||
"resolved": "8.0.1",
|
||||
"contentHash": "XqKba7Mm/koKSjKMfW82olQdmfbI5yqeoLV/tidRp7fbh5rmHAQ5raDI/7SU0swTzv+jgqtUGkzmFxuUg0it1A=="
|
||||
},
|
||||
"System.Security.Cryptography.Pkcs": {
|
||||
"type": "Transitive",
|
||||
"resolved": "6.0.4",
|
||||
"contentHash": "LGbXi1oUJ9QgCNGXRO9ndzBL/GZgANcsURpMhNR8uO+rca47SZmciS3RSQUvlQRwK3QHZSHNOXzoMUASKA+Anw==",
|
||||
"dependencies": {
|
||||
"System.Formats.Asn1": "6.0.0"
|
||||
}
|
||||
},
|
||||
"System.Security.Cryptography.ProtectedData": {
|
||||
"type": "Transitive",
|
||||
"resolved": "4.4.0",
|
||||
"contentHash": "cJV7ScGW7EhatRsjehfvvYVBvtiSMKgN8bOVI0bQhnF5bU7vnHVIsH49Kva7i7GWaWYvmEzkYVk1TC+gZYBEog=="
|
||||
}
|
||||
},
|
||||
"net9.0-windows7.0/win-x64": {
|
||||
"System.Security.Cryptography.Pkcs": {
|
||||
"type": "Transitive",
|
||||
"resolved": "6.0.4",
|
||||
"contentHash": "LGbXi1oUJ9QgCNGXRO9ndzBL/GZgANcsURpMhNR8uO+rca47SZmciS3RSQUvlQRwK3QHZSHNOXzoMUASKA+Anw==",
|
||||
"dependencies": {
|
||||
"System.Formats.Asn1": "6.0.0"
|
||||
}
|
||||
},
|
||||
"System.Security.Cryptography.ProtectedData": {
|
||||
"type": "Transitive",
|
||||
"resolved": "4.4.0",
|
||||
"contentHash": "cJV7ScGW7EhatRsjehfvvYVBvtiSMKgN8bOVI0bQhnF5bU7vnHVIsH49Kva7i7GWaWYvmEzkYVk1TC+gZYBEog=="
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,17 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
[assembly: AssemblyTitle("Torch Client Tests")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Torch")]
|
||||
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
#if DEBUG
|
||||
[assembly: AssemblyConfiguration("Debug")]
|
||||
#else
|
||||
[assembly: AssemblyConfiguration("Release")]
|
||||
#endif
|
@@ -1,96 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<ProjectGuid>{632E78C0-0DAC-4B71-B411-2F1B333CC310}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Torch.Client.Tests</RootNamespace>
|
||||
<AssemblyName>Torch.Client.Tests</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<TargetFrameworkProfile />
|
||||
<NuGetPackageImportStamp>
|
||||
</NuGetPackageImportStamp>
|
||||
<NoWarn>1591,0649</NoWarn>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>$(SolutionDir)\bin-test\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>$(SolutionDir)\bin-test\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<DocumentationFile>$(SolutionDir)\bin-test\x64\Release\Torch.Client.Tests.xml</DocumentationFile>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\NLog.4.4.12\lib\net45\NLog.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="xunit.abstractions, Version=2.0.0.0, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\xunit.abstractions.2.0.1\lib\net35\xunit.abstractions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="xunit.assert, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\xunit.assert.2.2.0\lib\netstandard1.1\xunit.assert.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="xunit.core, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\xunit.extensibility.core.2.2.0\lib\netstandard1.1\xunit.core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="xunit.execution.desktop, Version=2.2.0.3545, Culture=neutral, PublicKeyToken=8d05b1bb7a6fdb6c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\xunit.extensibility.execution.2.2.0\lib\net452\xunit.execution.desktop.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="..\Versioning\AssemblyVersion.cs">
|
||||
<Link>Properties\AssemblyVersion.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="TorchClientReflectionTest.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Torch.API\Torch.API.csproj">
|
||||
<Project>{fba5d932-6254-4a1e-baf4-e229fa94e3c2}</Project>
|
||||
<Name>Torch.API</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Torch.Client\Torch.Client.csproj">
|
||||
<Project>{e36df745-260b-4956-a2e8-09f08b2e7161}</Project>
|
||||
<Name>Torch.Client</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Torch.Tests\Torch.Tests.csproj">
|
||||
<Project>{c3c8b671-6ad1-44aa-a8da-e0c0dc0fedf5}</Project>
|
||||
<Name>Torch.Tests</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Torch\Torch.csproj">
|
||||
<Project>{7e01635c-3b67-472e-bcd6-c5539564f214}</Project>
|
||||
<Name>Torch</Name>
|
||||
<Private>True</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="packages.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
|
||||
</Project>
|
@@ -1,67 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
using Torch.Client;
|
||||
using Torch.Tests;
|
||||
using Torch.Utils;
|
||||
using Xunit;
|
||||
|
||||
namespace Torch.Client.Tests
|
||||
{
|
||||
public class TorchClientReflectionTest
|
||||
{
|
||||
static TorchClientReflectionTest()
|
||||
{
|
||||
TestUtils.Init();
|
||||
}
|
||||
|
||||
private static ReflectionTestManager _manager;
|
||||
|
||||
private static ReflectionTestManager Manager()
|
||||
{
|
||||
if (_manager != null)
|
||||
return _manager;
|
||||
|
||||
return _manager = new ReflectionTestManager().Init(typeof(TorchClient).Assembly);
|
||||
}
|
||||
|
||||
public static IEnumerable<object[]> Getters => Manager().Getters;
|
||||
|
||||
public static IEnumerable<object[]> Setters => Manager().Setters;
|
||||
|
||||
public static IEnumerable<object[]> Invokers => Manager().Invokers;
|
||||
|
||||
#region Binding
|
||||
[Theory]
|
||||
[MemberData(nameof(Getters))]
|
||||
public void TestBindingGetter(ReflectionTestManager.FieldRef field)
|
||||
{
|
||||
if (field.Field == null)
|
||||
return;
|
||||
Assert.True(ReflectedManager.Process(field.Field));
|
||||
if (field.Field.IsStatic)
|
||||
Assert.NotNull(field.Field.GetValue(null));
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[MemberData(nameof(Setters))]
|
||||
public void TestBindingSetter(ReflectionTestManager.FieldRef field)
|
||||
{
|
||||
if (field.Field == null)
|
||||
return;
|
||||
Assert.True(ReflectedManager.Process(field.Field));
|
||||
if (field.Field.IsStatic)
|
||||
Assert.NotNull(field.Field.GetValue(null));
|
||||
}
|
||||
|
||||
[Theory]
|
||||
[MemberData(nameof(Invokers))]
|
||||
public void TestBindingInvoker(ReflectionTestManager.FieldRef field)
|
||||
{
|
||||
if (field.Field == null)
|
||||
return;
|
||||
Assert.True(ReflectedManager.Process(field.Field));
|
||||
if (field.Field.IsStatic)
|
||||
Assert.NotNull(field.Field.GetValue(null));
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
@@ -1,12 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Mono.TextTransform" version="1.0.0" targetFramework="net461" />
|
||||
<package id="NLog" version="4.4.12" targetFramework="net461" />
|
||||
<package id="xunit" version="2.2.0" targetFramework="net461" />
|
||||
<package id="xunit.abstractions" version="2.0.1" targetFramework="net461" />
|
||||
<package id="xunit.assert" version="2.2.0" targetFramework="net461" />
|
||||
<package id="xunit.core" version="2.2.0" targetFramework="net461" />
|
||||
<package id="xunit.extensibility.core" version="2.2.0" targetFramework="net461" />
|
||||
<package id="xunit.extensibility.execution" version="2.2.0" targetFramework="net461" />
|
||||
<package id="xunit.runner.console" version="2.2.0" targetFramework="net461" developmentDependency="true" />
|
||||
</packages>
|
@@ -1,181 +0,0 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Windows;
|
||||
using System.Windows.Forms;
|
||||
using NLog;
|
||||
using Torch.Utils;
|
||||
using MessageBox = System.Windows.MessageBox;
|
||||
|
||||
namespace Torch.Client
|
||||
{
|
||||
public static class Program
|
||||
{
|
||||
public const string SpaceEngineersBinaries = "Bin64";
|
||||
private static string _spaceEngInstallAlias = null;
|
||||
public static string SpaceEngineersInstallAlias
|
||||
{
|
||||
get
|
||||
{
|
||||
// ReSharper disable once ConvertIfStatementToNullCoalescingExpression
|
||||
if (_spaceEngInstallAlias == null)
|
||||
{
|
||||
// ReSharper disable once AssignNullToNotNullAttribute
|
||||
_spaceEngInstallAlias = Path.Combine(Path.GetDirectoryName(typeof(Program).Assembly.Location), "SpaceEngineersAlias");
|
||||
}
|
||||
return _spaceEngInstallAlias;
|
||||
}
|
||||
}
|
||||
|
||||
private const string _steamSpaceEngineersDirectory = @"steamapps\common\SpaceEngineers\";
|
||||
private const string _spaceEngineersVerifyFile = SpaceEngineersBinaries + @"\SpaceEngineers.exe";
|
||||
|
||||
public const string ConfigName = "Torch.cfg";
|
||||
|
||||
private static Logger _log = LogManager.GetLogger("Torch");
|
||||
|
||||
#if DEBUG
|
||||
[DllImport("kernel32.dll")]
|
||||
private static extern void AllocConsole();
|
||||
[DllImport("kernel32.dll")]
|
||||
private static extern void FreeConsole();
|
||||
#endif
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
#if DEBUG
|
||||
try
|
||||
{
|
||||
AllocConsole();
|
||||
#endif
|
||||
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
|
||||
|
||||
// Early config: Resolve SE install directory.
|
||||
if (!File.Exists(Path.Combine(SpaceEngineersInstallAlias, _spaceEngineersVerifyFile)))
|
||||
SetupSpaceEngInstallAlias();
|
||||
|
||||
using (new TorchAssemblyResolver(Path.Combine(SpaceEngineersInstallAlias, SpaceEngineersBinaries)))
|
||||
{
|
||||
RunClient();
|
||||
}
|
||||
#if DEBUG
|
||||
}
|
||||
finally
|
||||
{
|
||||
FreeConsole();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
private static void SetupSpaceEngInstallAlias()
|
||||
{
|
||||
string spaceEngineersDirectory = null;
|
||||
|
||||
// TODO look at Steam/config/Config.VDF? Has alternate directories.
|
||||
var steamDir =
|
||||
Microsoft.Win32.Registry.GetValue("HKEY_CURRENT_USER\\SOFTWARE\\Valve\\Steam", "SteamPath", null) as string;
|
||||
if (steamDir != null)
|
||||
{
|
||||
spaceEngineersDirectory = Path.Combine(steamDir, _steamSpaceEngineersDirectory);
|
||||
// ReSharper disable once ConvertIfStatementToConditionalTernaryExpression
|
||||
if (File.Exists(Path.Combine(spaceEngineersDirectory, _spaceEngineersVerifyFile)))
|
||||
_log.Debug("Found Space Engineers in {0}", spaceEngineersDirectory);
|
||||
else
|
||||
_log.Debug("Couldn't find Space Engineers in {0}", spaceEngineersDirectory);
|
||||
}
|
||||
if (spaceEngineersDirectory == null)
|
||||
{
|
||||
var dialog = new System.Windows.Forms.FolderBrowserDialog
|
||||
{
|
||||
Description = "Please select the SpaceEngineers installation folder"
|
||||
};
|
||||
do
|
||||
{
|
||||
if (dialog.ShowDialog() != DialogResult.OK)
|
||||
{
|
||||
var ex = new FileNotFoundException("Unable to find the Space Engineers install directory, aborting");
|
||||
_log.Fatal(ex);
|
||||
LogManager.Flush();
|
||||
throw ex;
|
||||
}
|
||||
spaceEngineersDirectory = dialog.SelectedPath;
|
||||
if (File.Exists(Path.Combine(spaceEngineersDirectory, _spaceEngineersVerifyFile)))
|
||||
break;
|
||||
if (MessageBox.Show(
|
||||
$"Unable to find {0} in {1}. Are you sure it's the Space Engineers install directory?",
|
||||
"Invalid Space Engineers Directory", MessageBoxButton.YesNo) == MessageBoxResult.Yes)
|
||||
break;
|
||||
} while (true); // Repeat until they confirm.
|
||||
}
|
||||
if (!JunctionLink(SpaceEngineersInstallAlias, spaceEngineersDirectory))
|
||||
{
|
||||
var ex = new IOException($"Failed to create junction link {SpaceEngineersInstallAlias} => {spaceEngineersDirectory}. Aborting.");
|
||||
_log.Fatal(ex);
|
||||
LogManager.Flush();
|
||||
throw ex;
|
||||
}
|
||||
string junctionVerify = Path.Combine(SpaceEngineersInstallAlias, _spaceEngineersVerifyFile);
|
||||
if (!File.Exists(junctionVerify))
|
||||
{
|
||||
var ex = new FileNotFoundException($"Junction link is not working. File {junctionVerify} does not exist");
|
||||
_log.Fatal(ex);
|
||||
LogManager.Flush();
|
||||
throw ex;
|
||||
}
|
||||
}
|
||||
|
||||
private static bool JunctionLink(string linkName, string targetDir)
|
||||
{
|
||||
var junctionLinkProc = new ProcessStartInfo("cmd.exe", $"/c mklink /J \"{linkName}\" \"{targetDir}\"")
|
||||
{
|
||||
WorkingDirectory = Directory.GetCurrentDirectory(),
|
||||
UseShellExecute = false,
|
||||
RedirectStandardOutput = true,
|
||||
StandardOutputEncoding = Encoding.ASCII
|
||||
};
|
||||
Process cmd = Process.Start(junctionLinkProc);
|
||||
// ReSharper disable once PossibleNullReferenceException
|
||||
while (!cmd.HasExited)
|
||||
{
|
||||
string line = cmd.StandardOutput.ReadLine();
|
||||
if (!string.IsNullOrWhiteSpace(line))
|
||||
_log.Info(line);
|
||||
Thread.Sleep(100);
|
||||
}
|
||||
if (cmd.ExitCode != 0)
|
||||
_log.Error("Unable to create junction link {0} => {1}", linkName, targetDir);
|
||||
return cmd.ExitCode == 0;
|
||||
}
|
||||
|
||||
private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
|
||||
{
|
||||
var ex = (Exception)e.ExceptionObject;
|
||||
_log.Error(ex);
|
||||
LogManager.Flush();
|
||||
MessageBox.Show(ex.StackTrace, ex.Message);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
private static void RunClient()
|
||||
{
|
||||
var client = new TorchClient();
|
||||
|
||||
try
|
||||
{
|
||||
client.Init();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
_log.Fatal("Torch encountered an error trying to initialize the game.");
|
||||
_log.Fatal(e);
|
||||
return;
|
||||
}
|
||||
|
||||
client.Start();
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,17 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
[assembly: AssemblyTitle("Torch Client")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Torch")]
|
||||
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
#if DEBUG
|
||||
[assembly: AssemblyConfiguration("Debug")]
|
||||
#else
|
||||
[assembly: AssemblyConfiguration("Release")]
|
||||
#endif
|
63
Torch.Client/Properties/Resources.Designer.cs
generated
63
Torch.Client/Properties/Resources.Designer.cs
generated
@@ -1,63 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Torch.Client.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Torch.Client.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,117 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
26
Torch.Client/Properties/Settings.Designer.cs
generated
26
Torch.Client/Properties/Settings.Designer.cs
generated
@@ -1,26 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Torch.Client.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default {
|
||||
get {
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,7 +0,0 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
@@ -1,176 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<ProjectGuid>{E36DF745-260B-4956-A2E8-09F08B2E7161}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>Torch.Client</RootNamespace>
|
||||
<AssemblyName>Torch.Client</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<TargetFrameworkProfile />
|
||||
<NuGetPackageImportStamp>
|
||||
</NuGetPackageImportStamp>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>$(SolutionDir)\bin\x64\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
|
||||
<OutputPath>$(SolutionDir)\bin\x64\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>x64</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
|
||||
<Prefer32Bit>true</Prefer32Bit>
|
||||
<DocumentationFile>$(SolutionDir)\bin\x64\Release\Torch.Client.xml</DocumentationFile>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>torchicon.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
|
||||
<HintPath>..\packages\NLog.4.4.12\lib\net45\NLog.dll</HintPath>
|
||||
<Private>True</Private>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Common, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\Sandbox.Common.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Game">
|
||||
<HintPath>..\GameBinaries\Sandbox.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="Sandbox.Graphics, Version=0.1.6108.20417, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\Sandbox.Graphics.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="SpaceEngineers.Game">
|
||||
<HintPath>..\GameBinaries\SpaceEngineers.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xaml">
|
||||
<RequiredTargetFramework>4.0</RequiredTargetFramework>
|
||||
</Reference>
|
||||
<Reference Include="VRage">
|
||||
<HintPath>..\GameBinaries\VRage.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Game">
|
||||
<HintPath>..\GameBinaries\VRage.Game.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Game.XmlSerializers">
|
||||
<HintPath>..\GameBinaries\VRage.Game.XmlSerializers.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Input, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Input.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Library">
|
||||
<HintPath>..\GameBinaries\VRage.Library.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Math, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
||||
<SpecificVersion>False</SpecificVersion>
|
||||
<HintPath>..\GameBinaries\VRage.Math.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Render">
|
||||
<HintPath>..\GameBinaries\VRage.Render.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Render11">
|
||||
<HintPath>..\GameBinaries\VRage.Render11.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="VRage.Steam">
|
||||
<HintPath>..\GameBinaries\VRage.Steam.dll</HintPath>
|
||||
<Private>False</Private>
|
||||
</Reference>
|
||||
<Reference Include="WindowsBase" />
|
||||
<Reference Include="PresentationCore" />
|
||||
<Reference Include="PresentationFramework" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="..\Versioning\AssemblyVersion.cs">
|
||||
<Link>Properties\AssemblyVersion.cs</Link>
|
||||
</Compile>
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="TorchClient.cs" />
|
||||
<Compile Include="TorchClientConfig.cs" />
|
||||
<Compile Include="TorchConsoleScreen.cs" />
|
||||
<Compile Include="TorchMainMenuScreen.cs" />
|
||||
<Compile Include="TorchSettingsScreen.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DesignTime>True</DesignTime>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
<None Include="packages.config" />
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<AppDesigner Include="Properties\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Torch.API\Torch.API.csproj">
|
||||
<Project>{fba5d932-6254-4a1e-baf4-e229fa94e3c2}</Project>
|
||||
<Name>Torch.API</Name>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\Torch\Torch.csproj">
|
||||
<Project>{7E01635C-3B67-472E-BCD6-C5539564F214}</Project>
|
||||
<Name>Torch</Name>
|
||||
<Private>False</Private>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Resource Include="torchicon.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(SolutionDir)\TransformOnBuild.targets" />
|
||||
<PropertyGroup>
|
||||
<PostBuildEvent>copy "$(SolutionDir)NLog.config" "$(TargetDir)"
|
||||
</PostBuildEvent>
|
||||
</PropertyGroup>
|
||||
</Project>
|
@@ -1,170 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Windows;
|
||||
using Sandbox;
|
||||
using Sandbox.Engine.Networking;
|
||||
using Sandbox.Engine.Platform;
|
||||
using Sandbox.Game;
|
||||
using SpaceEngineers.Game;
|
||||
using VRage.Steam;
|
||||
using Torch.API;
|
||||
using VRage;
|
||||
using VRage.FileSystem;
|
||||
using VRage.GameServices;
|
||||
using VRageRender;
|
||||
using VRageRender.ExternalApp;
|
||||
|
||||
namespace Torch.Client
|
||||
{
|
||||
public class TorchClient : TorchBase, ITorchClient
|
||||
{
|
||||
private MyCommonProgramStartup _startup;
|
||||
private IMyRender _renderer;
|
||||
private const uint APP_ID = 244850;
|
||||
|
||||
public TorchClient()
|
||||
{
|
||||
Config = new TorchClientConfig();
|
||||
}
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
Directory.SetCurrentDirectory(Program.SpaceEngineersInstallAlias);
|
||||
MyFileSystem.ExePath = Path.Combine(Program.SpaceEngineersInstallAlias, Program.SpaceEngineersBinaries);
|
||||
Log.Info("Initializing Torch Client");
|
||||
base.Init();
|
||||
|
||||
SpaceEngineersGame.SetupBasicGameInfo();
|
||||
_startup = new MyCommonProgramStartup(RunArgs);
|
||||
if (_startup.PerformReporting())
|
||||
throw new InvalidOperationException("Torch client won't launch when started in error reporting mode");
|
||||
|
||||
_startup.PerformAutoconnect();
|
||||
if (!_startup.CheckSingleInstance())
|
||||
throw new InvalidOperationException("Only one instance of Space Engineers can be running at a time.");
|
||||
|
||||
var appDataPath = _startup.GetAppDataPath();
|
||||
MyInitializer.InvokeBeforeRun(APP_ID, MyPerGameSettings.BasicGameInfo.ApplicationName, appDataPath);
|
||||
MyInitializer.InitCheckSum();
|
||||
_startup.InitSplashScreen();
|
||||
if (!_startup.Check64Bit())
|
||||
throw new InvalidOperationException("Torch requires a 64bit operating system");
|
||||
|
||||
_startup.DetectSharpDxLeaksBeforeRun();
|
||||
var steamService = new SteamService(Game.IsDedicated, APP_ID);
|
||||
MyServiceManager.Instance.AddService<IMyGameService>(steamService);
|
||||
_renderer = null;
|
||||
SpaceEngineersGame.SetupPerGameSettings();
|
||||
// I'm sorry, but it's what Keen does in SpaceEngineers.MyProgram
|
||||
#pragma warning disable 612
|
||||
SpaceEngineersGame.SetupRender();
|
||||
#pragma warning restore 612
|
||||
InitializeRender();
|
||||
if (!_startup.CheckSteamRunning())
|
||||
throw new InvalidOperationException("Space Engineers requires steam to be running");
|
||||
|
||||
if (!Game.IsDedicated)
|
||||
MyFileSystem.InitUserSpecific(MyGameService.UserId.ToString());
|
||||
}
|
||||
|
||||
private void OverrideMenus()
|
||||
{
|
||||
var credits = new MyCreditsDepartment("Torch Developed By")
|
||||
{
|
||||
Persons = new List<MyCreditsPerson>
|
||||
{
|
||||
new MyCreditsPerson("THE TORCH TEAM"),
|
||||
new MyCreditsPerson("http://github.com/TorchSE"),
|
||||
}
|
||||
};
|
||||
MyPerGameSettings.Credits.Departments.Insert(0, credits);
|
||||
|
||||
MyPerGameSettings.GUI.MainMenu = typeof(TorchMainMenuScreen);
|
||||
}
|
||||
|
||||
public override void Start()
|
||||
{
|
||||
using (var spaceEngineersGame = new SpaceEngineersGame(RunArgs))
|
||||
{
|
||||
Log.Info("Starting client");
|
||||
OverrideMenus();
|
||||
spaceEngineersGame.OnGameLoaded += SpaceEngineersGame_OnGameLoaded;
|
||||
spaceEngineersGame.OnGameExit += Dispose;
|
||||
spaceEngineersGame.Run(false, _startup.DisposeSplashScreen);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetRenderWindowTitle(string title)
|
||||
{
|
||||
MyRenderThread renderThread = MySandboxGame.Static?.GameRenderComponent?.RenderThread;
|
||||
if (renderThread == null)
|
||||
return;
|
||||
FieldInfo renderWindowField = typeof(MyRenderThread).GetField("m_renderWindow",
|
||||
BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
if (renderWindowField == null)
|
||||
return;
|
||||
var window = renderWindowField.GetValue(MySandboxGame.Static.GameRenderComponent.RenderThread) as System.Windows.Forms.Form;
|
||||
if (window != null)
|
||||
renderThread.Invoke(() =>
|
||||
{
|
||||
window.Text = title;
|
||||
});
|
||||
}
|
||||
|
||||
private void SpaceEngineersGame_OnGameLoaded(object sender, EventArgs e)
|
||||
{
|
||||
SetRenderWindowTitle($"Space Engineers v{GameVersion} with Torch v{TorchVersion}");
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
MyGameService.ShutDown();
|
||||
_startup.DetectSharpDxLeaksAfterRun();
|
||||
MyInitializer.InvokeAfterRun();
|
||||
}
|
||||
|
||||
public override void Stop()
|
||||
{
|
||||
MySandboxGame.ExitThreadSafe();
|
||||
}
|
||||
|
||||
private void InitializeRender()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (Game.IsDedicated)
|
||||
{
|
||||
_renderer = new MyNullRender();
|
||||
}
|
||||
else
|
||||
{
|
||||
var graphicsRenderer = MySandboxGame.Config.GraphicsRenderer;
|
||||
if (graphicsRenderer == MySandboxGame.DirectX11RendererKey)
|
||||
{
|
||||
_renderer = new MyDX11Render();
|
||||
if (!_renderer.IsSupported)
|
||||
{
|
||||
MySandboxGame.Log.WriteLine("DirectX 11 renderer not supported. No renderer to revert back to.");
|
||||
_renderer = null;
|
||||
}
|
||||
}
|
||||
if (_renderer == null)
|
||||
throw new MyRenderException("The current version of the game requires a Dx11 card. \\n For more information please see : http://blog.marekrosa.org/2016/02/space-engineers-news-full-source-code_26.html", MyRenderExceptionEnum.GpuNotSupported);
|
||||
|
||||
MySandboxGame.Config.GraphicsRenderer = graphicsRenderer;
|
||||
}
|
||||
|
||||
MyRenderProxy.Initialize(_renderer);
|
||||
MyRenderProxy.GetRenderProfiler().SetAutocommit(false);
|
||||
MyRenderProxy.GetRenderProfiler().InitMemoryHack("MainEntryPoint");
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show(ex.Message, "Render Initialization Failed");
|
||||
Environment.Exit(-1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,32 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Torch.Client
|
||||
{
|
||||
public class TorchClientConfig : ITorchConfig
|
||||
{
|
||||
// How do we want to handle client side config? It's radically different than the server.
|
||||
public bool GetPluginUpdates { get; set; } = false;
|
||||
public bool GetTorchUpdates { get; set; } = false;
|
||||
public string InstanceName { get; set; } = "TorchClient";
|
||||
public string InstancePath { get; set; }
|
||||
public bool NoUpdate { get; set; } = true;
|
||||
public List<string> Plugins { get; set; }
|
||||
public bool ShouldUpdatePlugins { get; } = false;
|
||||
public bool ShouldUpdateTorch { get; } = false;
|
||||
public int TickTimeout { get; set; }
|
||||
public bool Autostart { get; set; } = false;
|
||||
public bool ForceUpdate { get; set; } = false;
|
||||
public bool NoGui { get; set; } = false;
|
||||
public bool RestartOnCrash { get; set; } = false;
|
||||
public string WaitForPID { get; set; } = null;
|
||||
|
||||
public bool Save(string path = null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,63 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows;
|
||||
using Sandbox.Graphics;
|
||||
using Sandbox.Graphics.GUI;
|
||||
using Sandbox.Gui;
|
||||
using VRage.Utils;
|
||||
using VRageMath;
|
||||
|
||||
namespace Torch.Client
|
||||
{
|
||||
public class TorchConsoleScreen : MyGuiScreenBase
|
||||
{
|
||||
private MyGuiControlTextbox _textBox;
|
||||
|
||||
public override string GetFriendlyName()
|
||||
{
|
||||
return "Torch Console";
|
||||
}
|
||||
|
||||
public TorchConsoleScreen() : base(isTopMostScreen: true)
|
||||
{
|
||||
BackgroundColor = new Vector4(0, 0, 0, 0.5f);
|
||||
Size = new Vector2(0.5f);
|
||||
RecreateControls(true);
|
||||
}
|
||||
|
||||
public sealed override void RecreateControls(bool constructor)
|
||||
{
|
||||
Elements.Clear();
|
||||
Elements.Add(new MyGuiControlLabel
|
||||
{
|
||||
Text = "Torch Console",
|
||||
OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_TOP,
|
||||
Position = MyGuiManager.ComputeFullscreenGuiCoordinate(MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_TOP)
|
||||
});
|
||||
|
||||
Controls.Clear();
|
||||
_textBox = new MyGuiControlTextbox
|
||||
{
|
||||
BorderEnabled = false,
|
||||
Enabled = true,
|
||||
OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP,
|
||||
Position = new Vector2(-0.5f)
|
||||
};
|
||||
Controls.Add(_textBox);
|
||||
|
||||
var pistonBtn = new MyGuiControlImageButton
|
||||
{
|
||||
Name = "TorchButton",
|
||||
Text = "Torch",
|
||||
HighlightType = MyGuiControlHighlightType.WHEN_CURSOR_OVER,
|
||||
Visible = true,
|
||||
OriginAlign = MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP
|
||||
};
|
||||
|
||||
Controls.Add(pistonBtn);
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,35 +0,0 @@
|
||||
#pragma warning disable 618
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Sandbox.Graphics;
|
||||
using Sandbox.Graphics.GUI;
|
||||
using Sandbox.Gui;
|
||||
using SpaceEngineers.Game.GUI;
|
||||
using VRage.Game;
|
||||
using VRage.Utils;
|
||||
using VRageMath;
|
||||
|
||||
namespace Torch.Client
|
||||
{
|
||||
public class TorchMainMenuScreen : MyGuiScreenMainMenu
|
||||
{
|
||||
/// <inheritdoc />
|
||||
public override void RecreateControls(bool constructor)
|
||||
{
|
||||
base.RecreateControls(constructor);
|
||||
|
||||
var buttonSize = MyGuiControlButton.GetVisualStyle(MyGuiControlButtonStyleEnum.Default).NormalTexture.MinSizeGui;
|
||||
Vector2 leftButtonPositionOrigin = MyGuiManager.ComputeFullscreenGuiCoordinate(MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_BOTTOM) + new Vector2(buttonSize.X / 2f, 0f);
|
||||
var btn = MakeButton(leftButtonPositionOrigin - 9 * MyGuiConstants.MENU_BUTTONS_POSITION_DELTA, MyStringId.GetOrCompute("Torch"), TorchButtonClicked);
|
||||
Controls.Add(btn);
|
||||
}
|
||||
|
||||
private void TorchButtonClicked(MyGuiControlButton obj)
|
||||
{
|
||||
MyGuiSandbox.AddScreen(new TorchSettingsScreen());
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,38 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Sandbox.Graphics;
|
||||
using Sandbox.Graphics.GUI;
|
||||
using VRage.Utils;
|
||||
using VRageMath;
|
||||
|
||||
namespace Torch.Client
|
||||
{
|
||||
public class TorchSettingsScreen : MyGuiScreenBase
|
||||
{
|
||||
public override string GetFriendlyName() => "Torch Settings";
|
||||
|
||||
public TorchSettingsScreen() : base(new Vector2(0.5f), null, Vector2.One, true)
|
||||
{
|
||||
RecreateControls(true);
|
||||
}
|
||||
|
||||
public sealed override void RecreateControls(bool constructor)
|
||||
{
|
||||
base.RecreateControls(constructor);
|
||||
AddCaption(MyStringId.GetOrCompute("Torch Settings"), null, new Vector2(0, 0), 1.2f);
|
||||
var pluginList = new MyGuiControlListbox
|
||||
{
|
||||
VisibleRowsCount = 10,
|
||||
};
|
||||
|
||||
foreach (var plugin in TorchBase.Instance.Plugins)
|
||||
{
|
||||
pluginList.Items.Add(new MyGuiControlListbox.Item(new StringBuilder(plugin.Name)));
|
||||
}
|
||||
Controls.Add(pluginList);
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,5 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Mono.TextTransform" version="1.0.0" targetFramework="net461" />
|
||||
<package id="NLog" version="4.4.12" targetFramework="net461" />
|
||||
</packages>
|
Binary file not shown.
Before Width: | Height: | Size: 17 KiB |
68
Torch.Mod/Messages/DialogMessage.cs
Normal file
68
Torch.Mod/Messages/DialogMessage.cs
Normal file
@@ -0,0 +1,68 @@
|
||||
using System;
|
||||
using ProtoBuf;
|
||||
using Sandbox.ModAPI;
|
||||
|
||||
namespace Torch.Mod.Messages
|
||||
{
|
||||
/// Dialogs are structured as follows
|
||||
///
|
||||
/// _____________________________________
|
||||
/// | Title |
|
||||
/// --------------------------------------
|
||||
/// | Prefix Subtitle |
|
||||
/// --------------------------------------
|
||||
/// | ________________________________ |
|
||||
/// | | Content | |
|
||||
/// | --------------------------------- |
|
||||
/// | ____________ |
|
||||
/// | | ButtonText | |
|
||||
/// | -------------- |
|
||||
/// --------------------------------------
|
||||
///
|
||||
/// Button has a callback on click option,
|
||||
/// but can't serialize that, so ¯\_(ツ)_/¯
|
||||
[ProtoContract]
|
||||
public class DialogMessage : MessageBase
|
||||
{
|
||||
[ProtoMember(201)]
|
||||
public string Title;
|
||||
[ProtoMember(202)]
|
||||
public string Subtitle;
|
||||
[ProtoMember(203)]
|
||||
public string Prefix;
|
||||
[ProtoMember(204)]
|
||||
public string Content;
|
||||
[ProtoMember(205)]
|
||||
public string ButtonText;
|
||||
|
||||
public DialogMessage()
|
||||
{ }
|
||||
|
||||
public DialogMessage(string title, string subtitle, string content)
|
||||
{
|
||||
Title = title;
|
||||
Subtitle = subtitle;
|
||||
Content = content;
|
||||
Prefix = String.Empty;
|
||||
}
|
||||
|
||||
public DialogMessage(string title = null, string prefix = null, string subtitle = null, string content = null, string buttonText = null)
|
||||
{
|
||||
Title = title;
|
||||
Subtitle = subtitle;
|
||||
Prefix = prefix ?? String.Empty;
|
||||
Content = content;
|
||||
ButtonText = buttonText;
|
||||
}
|
||||
|
||||
public override void ProcessClient()
|
||||
{
|
||||
MyAPIGateway.Utilities.ShowMissionScreen(Title, Prefix, Subtitle, Content, null, ButtonText);
|
||||
}
|
||||
|
||||
public override void ProcessServer()
|
||||
{
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
}
|
49
Torch.Mod/Messages/JoinServerMessage.cs
Normal file
49
Torch.Mod/Messages/JoinServerMessage.cs
Normal file
@@ -0,0 +1,49 @@
|
||||
using ProtoBuf;
|
||||
using Sandbox.ModAPI;
|
||||
|
||||
namespace Torch.Mod.Messages
|
||||
{
|
||||
[ProtoContract]
|
||||
public class JoinServerMessage : MessageBase
|
||||
{
|
||||
[ProtoMember(201)]
|
||||
public int Delay;
|
||||
[ProtoMember(202)]
|
||||
public string Address;
|
||||
|
||||
private JoinServerMessage()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public JoinServerMessage(string address)
|
||||
{
|
||||
Address = address;
|
||||
}
|
||||
|
||||
public JoinServerMessage(string address, int delay)
|
||||
{
|
||||
Address = address;
|
||||
Delay = delay;
|
||||
}
|
||||
|
||||
public override void ProcessClient()
|
||||
{
|
||||
if (Delay <= 0)
|
||||
{
|
||||
MyAPIGateway.Multiplayer.JoinServer(Address);
|
||||
return;
|
||||
}
|
||||
|
||||
MyAPIGateway.Parallel.StartBackground(() =>
|
||||
{
|
||||
MyAPIGateway.Parallel.Sleep(Delay);
|
||||
MyAPIGateway.Multiplayer.JoinServer(Address);
|
||||
});
|
||||
}
|
||||
|
||||
public override void ProcessServer()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
20
Torch.Mod/Messages/MessageBase.cs
Normal file
20
Torch.Mod/Messages/MessageBase.cs
Normal file
@@ -0,0 +1,20 @@
|
||||
using ProtoBuf;
|
||||
|
||||
namespace Torch.Mod.Messages
|
||||
{
|
||||
#region Includes
|
||||
[ProtoInclude(1, typeof(DialogMessage))]
|
||||
[ProtoInclude(2, typeof(NotificationMessage))]
|
||||
[ProtoInclude(3, typeof(VoxelResetMessage))]
|
||||
[ProtoInclude(4, typeof(JoinServerMessage))]
|
||||
#endregion
|
||||
|
||||
[ProtoContract]
|
||||
public abstract class MessageBase
|
||||
{
|
||||
public ulong SenderId;
|
||||
|
||||
public abstract void ProcessClient();
|
||||
public abstract void ProcessServer();
|
||||
}
|
||||
}
|
37
Torch.Mod/Messages/NotificationMessage.cs
Normal file
37
Torch.Mod/Messages/NotificationMessage.cs
Normal file
@@ -0,0 +1,37 @@
|
||||
using System;
|
||||
using ProtoBuf;
|
||||
using Sandbox.ModAPI;
|
||||
|
||||
namespace Torch.Mod.Messages
|
||||
{
|
||||
[ProtoContract]
|
||||
public class NotificationMessage : MessageBase
|
||||
{
|
||||
[ProtoMember(201)]
|
||||
public string Message;
|
||||
[ProtoMember(202)]
|
||||
public string Font;
|
||||
[ProtoMember(203)]
|
||||
public int DisappearTimeMs;
|
||||
|
||||
public NotificationMessage()
|
||||
{ }
|
||||
|
||||
public NotificationMessage(string message, int disappearTimeMs, string font)
|
||||
{
|
||||
Message = message;
|
||||
DisappearTimeMs = disappearTimeMs;
|
||||
Font = font;
|
||||
}
|
||||
|
||||
public override void ProcessClient()
|
||||
{
|
||||
MyAPIGateway.Utilities.ShowNotification(Message, DisappearTimeMs, Font);
|
||||
}
|
||||
|
||||
public override void ProcessServer()
|
||||
{
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
}
|
42
Torch.Mod/Messages/VoxelResetMessage.cs
Normal file
42
Torch.Mod/Messages/VoxelResetMessage.cs
Normal file
@@ -0,0 +1,42 @@
|
||||
using System;
|
||||
using ProtoBuf;
|
||||
using Sandbox.ModAPI;
|
||||
using VRage.ModAPI;
|
||||
using VRage.Voxels;
|
||||
|
||||
namespace Torch.Mod.Messages
|
||||
{
|
||||
[ProtoContract]
|
||||
public class VoxelResetMessage : MessageBase
|
||||
{
|
||||
[ProtoMember(201)]
|
||||
public long[] EntityId;
|
||||
|
||||
public VoxelResetMessage()
|
||||
{ }
|
||||
|
||||
public VoxelResetMessage(long[] entityId)
|
||||
{
|
||||
EntityId = entityId;
|
||||
}
|
||||
|
||||
public override void ProcessClient()
|
||||
{
|
||||
//MyAPIGateway.Parallel.ForEach(EntityId, id =>
|
||||
foreach (var id in EntityId)
|
||||
{
|
||||
IMyEntity e;
|
||||
if (!MyAPIGateway.Entities.TryGetEntityById(id, out e))
|
||||
continue;
|
||||
|
||||
var v = e as IMyVoxelBase;
|
||||
v?.Storage.Reset(MyStorageDataTypeFlags.All);
|
||||
}
|
||||
}
|
||||
|
||||
public override void ProcessServer()
|
||||
{
|
||||
throw new Exception();
|
||||
}
|
||||
}
|
||||
}
|
87
Torch.Mod/ModCommunication.cs
Normal file
87
Torch.Mod/ModCommunication.cs
Normal file
@@ -0,0 +1,87 @@
|
||||
using System;
|
||||
using Sandbox.ModAPI;
|
||||
using Torch.Mod.Messages;
|
||||
using VRage.Game.Components;
|
||||
using VRage.Game.ModAPI;
|
||||
#if TORCH
|
||||
using Torch.Utils;
|
||||
using VRage.Library.Collections;
|
||||
using System.Reflection;
|
||||
#endif
|
||||
|
||||
namespace Torch.Mod
|
||||
{
|
||||
[MySessionComponentDescriptor(MyUpdateOrder.AfterSimulation)]
|
||||
public class ModCommunication : MySessionComponentBase
|
||||
{
|
||||
public const ulong MOD_ID = 2915950488;
|
||||
private const ushort CHANNEL = 7654;
|
||||
|
||||
public override void BeforeStart()
|
||||
{
|
||||
base.BeforeStart();
|
||||
MyAPIGateway.Multiplayer.RegisterSecureMessageHandler(CHANNEL, MessageHandler);
|
||||
}
|
||||
|
||||
private void MessageHandler(ushort channel, byte[] data, ulong sender, bool fromServer)
|
||||
{
|
||||
if (!fromServer)
|
||||
return;
|
||||
|
||||
var message = MyAPIGateway.Utilities.SerializeFromBinary<MessageBase>(data);
|
||||
message.SenderId = sender;
|
||||
|
||||
if (MyAPIGateway.Multiplayer.IsServer) message.ProcessServer();
|
||||
else message.ProcessClient();
|
||||
}
|
||||
|
||||
#if TORCH
|
||||
[ReflectedMethodInfo(typeof(MyAPIUtilities), "VRage.Game.ModAPI.IMyUtilities.SerializeToBinary")]
|
||||
private static MethodInfo _serializeMethod = null!;
|
||||
|
||||
private static readonly CacheList<IMyPlayer> Players = new();
|
||||
|
||||
private static byte[] Serialize(MessageBase message)
|
||||
{
|
||||
return (byte[])_serializeMethod.MakeGenericMethod(message.GetType())
|
||||
.Invoke(MyAPIGateway.Utilities, new object[] { message });
|
||||
}
|
||||
|
||||
public static void SendMessageTo(MessageBase message, ulong target)
|
||||
{
|
||||
if (!MyAPIGateway.Multiplayer.IsServer)
|
||||
throw new Exception("Only server can send targeted messages");
|
||||
|
||||
MyAPIGateway.Multiplayer.SendMessageTo(CHANNEL, Serialize(message), target);
|
||||
}
|
||||
|
||||
public static void SendMessageToClients(MessageBase message)
|
||||
{
|
||||
if (!MyAPIGateway.Multiplayer.IsServer)
|
||||
throw new Exception("Only server can send targeted messages");
|
||||
|
||||
MyAPIGateway.Multiplayer.SendMessageToOthers(CHANNEL, Serialize(message));
|
||||
}
|
||||
|
||||
public static void SendMessageExcept(MessageBase message, params ulong[] ignoredUsers)
|
||||
{
|
||||
if (!MyAPIGateway.Multiplayer.IsServer)
|
||||
throw new Exception("Only server can send targeted messages");
|
||||
|
||||
using var players = Players;
|
||||
MyAPIGateway.Multiplayer.Players.GetPlayers(players, player => !ignoredUsers.Contains(player.SteamUserId));
|
||||
|
||||
var data = Serialize(message);
|
||||
foreach (var player in players)
|
||||
{
|
||||
MyAPIGateway.Multiplayer.SendMessageTo(CHANNEL, data, player.SteamUserId);
|
||||
}
|
||||
}
|
||||
|
||||
public static void SendMessageToServer(MessageBase message)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
19
Torch.Mod/Torch.Mod.projitems
Normal file
19
Torch.Mod/Torch.Mod.projitems
Normal file
@@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
|
||||
<HasSharedItems>true</HasSharedItems>
|
||||
<SharedGUID>3ce4d2e9-b461-4f19-8233-f87e0dfddd74</SharedGUID>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Configuration">
|
||||
<Import_RootNamespace>Torch.Mod</Import_RootNamespace>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\JoinServerMessage.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\NotificationMessage.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\DialogMessage.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\MessageBase.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Messages\VoxelResetMessage.cs" />
|
||||
<Compile Include="$(MSBuildThisFileDirectory)ModCommunication.cs" />
|
||||
</ItemGroup>
|
||||
</Project>
|
12
Torch.Mod/Torch.Mod.shproj
Normal file
12
Torch.Mod/Torch.Mod.shproj
Normal file
@@ -0,0 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>3ce4d2e9-b461-4f19-8233-f87e0dfddd74</ProjectGuid>
|
||||
<MinimumVisualStudioVersion>14.0</MinimumVisualStudioVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.Default.props" />
|
||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.props" />
|
||||
<Import Project="Torch.Mod.projitems" Label="Shared" />
|
||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.CSharp.targets" />
|
||||
</Project>
|
@@ -1,17 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
[assembly: AssemblyTitle("Torch Server Tests")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("Torch")]
|
||||
[assembly: AssemblyCopyright("Copyright © Torch API 2017")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
#if DEBUG
|
||||
[assembly: AssemblyConfiguration("Debug")]
|
||||
#else
|
||||
[assembly: AssemblyConfiguration("Release")]
|
||||
#endif
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user